GBA walkthroughs for Pokemon Leaf Green/ Fire Red
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Walkthrough for:
Pokemon Leaf Green/ Fire Red
Game:
Pokemon Leaf Green/ Fire Red
Format:
Game Boy Advance
Ratings
Not so good
Posted by:
Joe bellott
Part 3 ======================= 10g. Elite Four - Lance ======================= Automatically walk through the corridor and you'll see Lance, a user of dragon Pokemon. If you can't kill each of his pokemon in at most two hits, you're going to have lots of trouble here. Lance's Pokemon: o------------o-----o------------o-----o------------o-----o | Name | Lvl | Name | Lvl | Name | Lvl | o------------o-----o------------o-----o------------o-----o | Gyarados | 56 | Aerodactyl | 58 | Dragonair | 54 | o------------o-----o------------o-----o------------o-----o | Dragonite | 60 | Dragonair | 54 | o------------o-----o------------o-----o Full Restores: 2 Money: 6000 o----------o Moveset: Dragon Rage, Bite, Hyper Beam, Twister | Gyarados | Type: Water/Flying o----------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry) Since there's a higher chance you don't have an Electric-type on your team (I don't) than a Water-type, I'll actually post something other than a one-word strategy. Dragon Rage will always do 40 damage no matter what. Bite's no big deal, but Hyper Beam is. Each of Lance's Pokemon have this technique, and thankfully its power will remain at 150. Lance will have each of his Pokemon use Hyper Beam when you're damaged somewhat so you will die. After performing Hyper Beam, his Pokemon need to recharge for a turn. Remember that this recharge comes _before_ he has a chance to use an item, so if you knock him into the red the turn he uses Hyper Beam, don't heal if you survive; kill him! o------------o Moveset: Ancientpower, Hyper Beam, Wing Attack, Scary Face | Aerodactyl | Type: Rock/Flying o------------o Ability: Rock Head (No recoil damage) Aerodactyl will probably be your toughest challenge yet. It's got sky high Attack power and monster Speed. Ancientpower only has 5 PP, but it's got a 10% chance to boost all stats by 1 level. If this happens, start worrying. The last thing Aerodactyl needs is more Attack and Speed. Why Scary Face is present is really unknown to me. Chances are that _all_ of your Pokemon are going to be much, _much_ slower than Aerodactyl, so he's not going to waste time using it. A non-Ice Water-type will do the trick here; Water/Ice Pokemon will be destroyed by Ancientpower. o-----------o Moveset: Thunder Wave, Safeguard, Outrage, Hyper Beam | Dragonair | Type: Dragon o-----------o Ability: Shed Skin (1/3 chance to cure a Special Condition) Well, it's no Arbok, but Dragonair will do. Don't bother with Special Conditions; Shed Skin will get rid of it in a turn or two. Both Lance's Dragonair have very similar movesets. Outrage is a terrible Dragon-type attack that causes self-confusion in two or three turns, so it's really nothing to worry about. Dragon is only weak to itself (Dragon) and Ice, so bust out the Dewgong you shouldn't have if you've been following this walkthrough or Lapras and lay some Ice-type smackdown on Dragonair. Don't waste it all, though; you'll want to deliver some quadra-style damage on his most powerful Pokemon. o-----------o Moveset: Outrage, Wing Attack, Safeguard, Hyper Beam | Dragonite | Type: Dragon/Flying o-----------o Ability: Inner Focus (Prevents flinching) To be honest, Lance's Dragonite isn't anything special. It carries attacks you've seen before (and bad ones at that). Dragonite's Dragon/Flying, so guess what that means? Ice Beam and Blizzard will more than likely OHKO it. It _is_ Lv.60, though, so it's got a bit of power behind those bad attacks. o-----------o Moveset: Safeguard, Outrage, Dragon Rage, Hyper Beam | Dragonair | Type: Dragon o-----------o Ability: Shed Skin (1/3 chance to cure a Special Condition) I don't feel as if there's a real need for a strategy here. It's just like the other Dragonair, except with Dragon Rage instead of Thunder Wave (a stupid trade, but good news for you). Once you defeat Lance, move on to the next room. ====================== 10h. The True Champion ====================== Walk through the door to find... Gary. He's always been one step ahead of you, and it seems as though the Pokemon League is no exception; he's already the Champion! I'm sick of his trash talking, so let's put him in his place once and for all. This is the final battle, so don't hold back! Gary's Pokemon: Find your starter. Gary's team is in the column below it. o---------------o---------------o---------------o | Bulbasaur | Charmander | Squirtle | <- Which one's your starter? o---------------o---------------o---------------o |Pidgeot......59|Pidgeot......59|Pidgeot......59| |Rhydon.......59|Rhydon.......59|Rhydon.......59| |Alakazam.....57|Alakazam.....57|Alakazam.....57| |Gyarados.....61|Exeggutor....59|Gyarados.....59| |Exeggutor....59|Arcanine.....61|Arcanine.....61| |Charizard....63|Blastoise....63|Venusaur.....63| o---------------o---------------o---------------o Full Restores: 4 Money: 6300 o---------o Moveset: Sand-Attack, Aerial Ace, Featherdance, Whirlwind | Pidgeot | Type: Normal/Flying o---------o Ability: Keen Eye (Prevents accuracy loss) Pidgeot will alternate between using Sand-Attack and Aerial Ace to steadily damage you while lowering your accuracy. You don't really have to worry about Whirlwind; there's no reason to waste time putting sand in your face only to have it all magically vanish. Rock-types should beware of Featherdance and the sharp Attack drop that comes with it. Use an Electric- or Ice-type instead. o--------o Moveset: Rock Tomb, Earthquake, Take Down, Scary Face | Rhydon | Type: Rock/Ground o--------o Ability: Lightningrod (Electric-type attacks target this Pokemon) Rhyhorn's types don't change when it evolves. Surf and be done with it. o----------o Moveset: Psychic, Reflect, Future Sight, Recover | Alakazam | Type: Psychic o----------o Ability: Synchronize (Mirrors BRN, PAR, and PSN on the foe) Alakazam is cake now that Calm Mind is gone. He'll alternate between Psychic and Future Sight (like a moron), and will surprisingly rarely use Recover (he sat there and used Future Sight repeatedly when he was a Tackle away from defeat, and was so stubborn I had to Torment him to find out what his last move was, and I wanted to kill Gary when I knew it was Recover. What a loser!). At any rate, a strong Normal-type should do the trick here. o----------o Moveset: Dragon Rage, Bite, Thrash, Hydro Pump | Gyarados | Type: Water/Flying o----------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry) I see Hydro Pump on Gyarados and laugh. Set damage is easily get-aroundable, and Bite runs off of Special Attack now. That leaves only one real attack you should almost worry about - Thrash. Oh no, not self-induced confusion! Zzzap says the Electric-type. o-----------o Moveset: Giga Drain, Sleep Powder, Egg Bomb, Light Screen | Exeggutor | Type: Grass/Psychic o-----------o Ability: Chlorophyll (Speed increase when sunny) Egg Bomb is pretty inaccurate... Giga Drain only has 5 PP. Poke Flute cures Sleep Powder. Exeggutor's double weak to Bug, but it's unlikely you have any strong Bug-type attacks to take advantage of it (Silver Wind?). Try to take advantage of its Flying weakness instead. o----------o Moveset: Extremespeed, Flamethrower, Bite, Roar | Arcanine | Type: Fire o----------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry) Extremespeed will always go first, and it's quite strong, but like all powerful attacks, it only has 5 PP. Bring out a Pokemon with high Defense to absorb the hit, and make sure it can survive Flamethrower. Keep those Full Restores handy in case you get Burned. Count out five uses of Extremespeed and it's smooth sailing from there on out. o-----------o Moveset: Fire Spin, Aerial Ace, Fire Blast, Slash | Charizard | Type: Fire/Flying o-----------o Ability: Blaze (Fire damage x1.5 when HP drop below 1/3) Fire Blast is all you need to worry about. It's the most powerful Fire attack available to most Fire-types (everyone but Charizard, in fact), so your Pokemon will be feeling many pain-type things (i.e. death). Keep those Revives handy; if you're too slow, simply revive your fainted Pokemon and stall with items until he uses up all five Fire Blasts. That is your chance to attack. o-----------o Moveset: Rain Dance, Hydro Pump, Surf, Body Slam | Blastoise | Type: Water o-----------o Ability: Torrent (Water damage x1.5 when HP drop below 1/3) Hydro Pump is the most powerful Water attack a Water-type other than Blastoise can have, but it has no added effects. Rain Dance will enhance its destructive power even more, but it comes at a cost. When raining, Thunder will never miss. Blastoise is weak to Electric, so if he makes it rain, call a storm. o----------o Moveset: Growth, Sunny Day, Solarbeam, Synthesis | Venusaur | Type: Grass/Poison o----------o Ability: Overgrow (Grass damage x1.5 when HP drop below 1/3) Venusaur will use Growth to raise its Special Attack and make Solarbeam, the most powerful Grass technique for everyone but Venusaur, stronger. In addition to that, Sunny Day makes it so Solarbeam doesn't require a charge, so Gary can fire them off five in a row. He seems to forget that Sunny Day powers up Fire- type moves as well, so use them to your advantage; Venusaur's weak to Fire. Once you defeat Gary, you're done! ============== 10i. Aftermath ============== Professor Oak will take you into the next room and register your team into the Hall of Fame. Watch the brand new ending, then load your game. If you haven't cleared Three Island yet, you'll have to go back and do that. If this is the case, you will be able to battle the Elite Four until you do and you meet the requirements for the National Pokedex. Go to Professor Oak's Lab and talk to him. If you have cleared Three Island before the Elite Four's defeat, Professor Oak will tell you how many Pokemon you have in your Pokedex. If you have at least 60 species owned, he'll bring you to his lab. He'll ask you to go find Pokemon that have never been seen in Kanto, and Gary will come in, asking why Oak keeps asking _you_ for help when _he_ is obviously far superior for the job. Oak will once again tell him to shut up and he'll take both Pokedexes. He'll mess with them for a second, then return them to you, nationalized! Now you have the National Pokedex, which will record data on all species you meet from now on that aren't part of Kanto's first 151. Gary leaves, saying he'll go to One Island. You're free to do the same. For more information about the Sevii Islands, please check section 12. You won't be able to challenge the Elite Four again anytime soon, either. The reason? Lorelei isn't there. Where'd she go, I wonder? Oh well. ================ 11. Kanto Extras ================ These are all side quests of some sort that are based in Kanto. ================ 11a. Dog Catcher ================ After getting the National Pokedex, one of the three legendary "dogs" from Johto will roam Kanto. When you run into it, you'll hear the legendary music 'remix', so if the giant Lv.50 beast in front of you isn't a big enough hint, the music is sure to be. Which one of these "dogs" will you find? It all depends on your starter. If you chose Bulbasaur, you will be graced with Entei; if Charmander was the one you picked, Suicune will be your prize, and if you started with Squirtle, Raikou will await you. One very important note is that it's much harder to catch them than in the metal games. The reason for this is they will flee even if you put them to sleep. When you encounter it, hit it hard so it will be weakened. It will retain all damage and Special Conditions from when you last ran into it. To avoid the hassle, just use your Master Ball. You still have it... right? Part 4 ******************************************************************************* * WARNING * ******************************************************************************* IF A BEAST USES ROAR ON YOUR POKEMON, IT WILL VANISH FROM THE POKEDEX! YOU WILL NEVER SEE IT AGAIN! ONLY ENTEI AND RAIKOU CAN USE ROAR! ******************************************************************************* * WARNING * ******************************************************************************* ======================= 11b. Rocket Game Corner ======================= Found in Celadon City, the Game Corner is much fun for everyone. Before we go here, there's just one thing we need to do. Head to the southern part of the city and you'll find a few buildings next to each other. Enter the leftmost one and talk to the guy in the upper left. He'll give you the Coin Case, an invaluable item to gamblers and perfectionists alike. Without this, you can't carry Coins for the slot machines. Once inside the Game Corner, take three steps north and press A for 10 Coins. From there, 5 steps north. Face left and press A for 20 Coins. Go all the way to the far left. Stand behind the bald man and take one step up. Press A for 10 coins. Five steps down and press A for 20 Coins. Stand 2 steps under the second slot machine from the left, on the bottom. Take one step east and press A for 10 Coins. Six steps east from there: press A for 10 Coins. Stand next to the upper right chair on the far right side. Face north and press A for 10 Coins. Many, many people have told me about the fact that the free 100 coins are still there, but the reason I couldn't find them is because they've been moved. Find them by standing in front of the sticker machine. Face left and press A. The two slot players on the far right will each give you 20 Coins. Stand above the northeasternmost chair, face right, and press A for 40 Coins. Four steps west and one step north gets you 10 more Coins if you press A. Two steps, is it? to the west (use the Itemfinder to make sure) and press A for 10 coins. The man on the right side of the far left column will give you 10 Coins. Stand behind him, face down, and press A for 10 coins, for a final total of 300 Coins. Do with them what you will. If you want to buy Coins, you can buy them in sets of 50 or 500 (but still no 1000 or 5000, I'm afraid). Talk to the lady on the right side of the counter. If you'd rather earn your Coins, all you can do is play the slot machines. I find it much easier to just mash A repeatedly than try to get something; you'll win quite often, and I've gotten 777 a lot using this 'method', more than if I had actually tried to line them up. One more thing of note. There's a machine in the lower right corner that will stamp the sprites of your current party on the six Poke Balls found on the back of your Trainer Card. It has no use other than look pretty. PRIZES ------ These games aren't for your health; you can get some pretty spiffy prizes next door. There are three lovely ladies who will be more than happy to take your Coins in exchange for their wares. Here's what you can get from each lady: o------------------------o o----------------------o o---------------o | LEFT | | CENTER | | RIGHT | o------------------------o o----------------------o o---------------o | Smoke Ball.........800 | | Abra.............120 | | TM13.....4000 | | Miracle Seed......1000 | | Clefairy.........750 | | TM23.....3500 | | Charcoal..........1000 | | Scyther (FR)....2500 | | TM24.....4000 | | Mystic Water......1000 | | Pinsir (LG).....2500 | | TM30.....4500 | | Yellow Flute......1600 | | Dratini.........4500 | | TM35.....4000 | o------------------------o | Porygon.........6500 | o---------------o o----------------------o Smoke Balls let you escape from wild Pokemon, but it's much cheaper to pay 1000 moneys for a Poke Doll than 16,000 moneys for a Smoke Ball. And you don't have to walk that much farther from here, either. Miracle Seed, Charcoal, and Mystic Water are useless; the percentage they raise their respective type's power by isn't significant enough to cause a major change in damage. Don't waste your Coins on them. The Yellow Flute cures confusion, and never runs out; one is all you will ever need. More or less, these items suck; stay away from this lady. The center lady has rare or hard-to-catch Pokemon that you may or may not have encountered in your journeys, with the exception of Porygon; that Pokemon can _only_ be found here, and you _must_ buy it if you want to complete the Pokedex and pleasure an old man. The TMs, from top to bottom, are Ice Beam, Iron Tail, Thunderbolt, Shadow Ball, and Flamethrower. Everything but Iron Tail is a dependable attack in battle, and you should be spending most of your Coins on these once you get your fill of Pokemon. =============== 11c. Powder Guy =============== In Cerulean City, there's a house to the left of the one that was robbed. In this house resides a man who will give you a Powder Jar for you to collect Berry Powder in. This powder can then be traded for some pretty sucky items. How do we go about getting this Berry Powder? Why, from Berries, of course! You'll need at least two people playing with the Wireless Adapter to crush Berries. Each of you selects a berry, and then you tap A repeatedly to crush the berry. The faster you do it, the more powder you'll get. If you all do it together, you'll get even more powder, so the basic idea is to be fast and accurate, which are two traits I personally lack. ^_^ o--------------o-----------------------------------------------------o--------o | ITEM | EFFECT | COST | o--------------o-----------------------------------------------------o--------o | ENERGYPOWDER | A bitter powder that restores HP by 50 points. | 50 | o--------------o-----------------------------------------------------o--------o | ENERGY ROOT | A bitter root that restores HP by 200 points. | 80 | o--------------o-----------------------------------------------------o--------o | HEAL POWDER | A bitter powder that heals all Special Conditions. | 50 | o--------------o-----------------------------------------------------o--------o | REVIVAL HERB | A very bitter herb that revives a fainted Pokemon. | 300 | o--------------o-----------------------------------------------------o--------o | PROTEIN | Increases ATK effort points by 10. | 1000 | o--------------o-----------------------------------------------------o--------o | IRON | Increases DEF effort points by 10. | 1000 | o--------------o-----------------------------------------------------o--------o | CARBOS | Increases SPD effort points by 10. | 1000 | o--------------o-----------------------------------------------------o--------o | CALCIUM | Increases SP.ATK effort points by 10. | 1000 | o--------------o-----------------------------------------------------o--------o | ZINC | Increases SP.DEF effort points by 10. | 1000 | o--------------o-----------------------------------------------------o--------o | HP UP | Increases HP effort points by 10. | 1000 | o--------------o-----------------------------------------------------o--------o | PP UP | Increases PP of a move. Can be used up to 3 times. | 3000 | o--------------o-----------------------------------------------------o--------o ==================== 11d. Seafoam Islands ==================== To complete this side quest, you will need Surf and Strength. Bring lots of Ultra Balls and someone who can inflict a Special Condition that isn't Poison or Burn. Fly to Fuchsia City and head south. Jump the ledges and have yourself two fights on land. SwimmerM Richard Tentacool, Lv.30; Shellder, Lv.30 Money: 120 SwimmerM Reece Goldeen, Lv.29; Horsea, Lv.29; Staryu, Lv.29 Money: 115 Now start the long, water-filled journey to Seafoam Islands. SwimmerM Tony SwimmerM David Horsea, Lv.30 (x2) Goldeen, Lv.29; Shellder, Lv.29; Seaking, Lv.29 Money: 120 Money: 116 SwimmerM Douglas Horsea, Lv.27; Tentacool, Lv.27 (x2); Goldeen, Lv.27 Money: 108 SwimmerM Matthew Poliwag, Lv.30; Poliwhirl, Lv.30 Money: 120 Sis and Bro Lia & Luc Goldeen/Seaking, Lv.30 Money: 240 SwimmerF Anya Poliwag, Lv.27 (x2); Goldeen, Lv.27 (x2); Seaking, Lv.27 Money: 108 SwimmerM Axle Tentacool, Lv.27 (x2); Horsea, Lv.27; Tentacruel, Lv.27; Staryu, Lv.27 Money: 108 SwimmerF Connie SwimmerF Alice Staryu, Lv.29 (x3) Goldeen, Lv.30; Seaking, Lv.30 Money: 116 Money: 120 SwimmerM Barry Shellder, Lv.31; Cloyster, Lv.31 Money: 124 SwimmerM Darrin Horsea, Lv.28 (x3); Seadra, Lv.28 Money: 112 SwimmerF Shirley Seadra, Lv.30 (x2); Horsea, Lv.30 Money: 120 Land ho! The guy here is part of Misty's section of the Fame Checker. There's a lonely lady outside the cave. Since you won't be back in this part, let's fight her. SwimmerF Tiffany Seaking, Lv.35 Money: 140 Alright, we're ready to tackle the cave. Did you remember Strength? o------------------------------------o | SEAFOAM ISLANDS POKEMON LISTING | o------------------------------------o | Zubat (Common) | This dungeon can get really confusing. | Golbat (Uncommon) | I've tried to separate my instructions | Seel (Common) (later) | so they're not so hard to read. | Dewgong (Rare) (later) | Hopefully, this will help you get | Psyduck (Uncommon, FR) | through Seafoam Islands without you | Golduck (Uncommon, FR) (later) | taking confusion damage. | Slowpoke (Uncommon, LG) | | Slowbro (Uncommon, LG) (later) | o------------------------------------o Start by going right and pushing the boulder north in the hole. Now go back and up the stairs. Pick up the Ice Heal and follow the path right. Push the boulder into the hole. Go down the ladder and push the boulder in the hole. Go back up the ladder and go left. Go down this ladder and go right and up the stairs. Pick up the Revive and go past the ladder and down the stairs. Push the boulder in the hole. Now go all the way left and up. Go down the ladder and to the right. Push the boulder in the hole. Go up the ladder and back up the stairs to the right. Go down this ladder. Go right and down the stairs. Pick up the Big Pearl and go up the right ladder. Pick up the Water Stone and go back. This time, go down the left ladder. Go right and follow the path to a boulder puzzle. There are two boulders next to each other; push the right of these two squares up. Now push the left boulder one square down and one square left. Go around the boulder you just pushed and push the boulder that's two squares above the hole all the way left. Push the boulder one square above the hole into the hole. Now push the only pushable boulder two squares left and one square down, into the hole. Backtrack to the ladder on this floor and go north a little and down the ladder you find there. Go south and pick up the Ultra Ball. Go all the way north and then east. Go up the ladder, then up the ladder again. Go down and push the boulder into the hole. Fall into the hole; you'll end up in water. Take the left stairs and go south. You're back at the boulder puzzle. Fall into one of the holes and you'll end up in the water again. Go straight up to find Articuno staring you in the face. If you want it, save your game. Articuno is Lv.50 when you attack it. Here's its moveset: Mist - Prevent stat reduction on your party. Mind Reader - Next attack performed will not miss if foe is on screen. Agility - Raise user's Speed by 2 levels. Ice Beam - 10% chance of freezing the foe. Articuno is double weak to Rock. Be careful if you decide to use Rock attacks. If you've got Lapras, Dewgong, or any other Ice-type, bring it out against Articuno and you're safe. Whittle its HP away until you feel safe to catch it. That's all for Seafoam Islands. If you brought an Escape Rope or can use Dig or Teleport, you can use that. Otherwise, get back on the water and go up the stairs. Stand to the left of the ladder and take a step left. Face up and press A for a Water Stone. Go right, north, and right. Go up the ladder and fall in the hole. This time, take the right side and go up the ladder. Go up another ladder. Go up another ladder. Leave the cave. Ah, daylight. If you want, you can Fly away. Otherwise, battle your way to Cinnabar Island. Picnicker Irene Tentacool, Lv.30; Horsea, Lv.30; Seel, Lv.30 Money: 600 Bird Keeper Roger Fearow, Lv.30 (x2); Pidgeotto, Lv.30 Money: 720 SwimmerF Nora SwimmerM Dean Shellder, Lv.30 (x2); Cloyster, Lv.30 Staryu, Lv.35 Money: 120 Money: 140 Picnicker Missy SwimmerF Melissa Goldeen, Lv.31; Seaking, Lv.31 Poliwag, Lv.31; Seaking, Lv.31 Money: 620 Money: 124 Cinnabar lies to the west. That's all. ================ 11e. Power Plant ================ To complete this side quest, you will need Surf. Bring lots of Ultra Balls and someone who can inflict a Special Condition that isn't Poison or Burn. The earliest you can do this side quest is after you defeat Koga. Fly to the Pokemon Center near Rock Tunnel and go north. Continue north past the patch of grass and Surf to the right and south to get there. A single Trainer blocks the path, but if you go far enough left, you don't even have to fight him. Pokemaniac Mark Rhyhorn, Lv.29; Lickitung, Lv.29 Money: 1392 o-----------------------------o Go north and pick up the item ball containing a | POWER PLANT POKEMON LISTING | Max Potion. Continue on and the path will split o-----------------------------o in two directions. Go right and follow the path | Pikachu (Common) | for TM17, Protect. Take the top path and get | Voltorb (Common, FR) | an Elixir. Now go back to the main path and go | Voltorb (Uncommon, LG) | south. The path splits again. Go south and | Magnemite (Uncommon, FR) | right to find a Lv.34 Electrode. Go back to the | Magnemite (Common, LG) | fork and head right to yet another fork. Take | Magneton (Rare, FR) | the south path and follow it for TM25, Thunder. | Magneton (Uncommon, LG) | Now continue on and you'll find a room on the | Electabuzz (Rare, FR) | north side with two item balls on either side. o-----------------------------o The one on the left is a Lv.34 Electrode; the one on the right is a Thunderstone. Continue on and head south to a small room that appears to have nothing in it; on further inspection, however, you can get a hidden item here. Stand in front of the machine on the right and take a step down. Face up and press A for a Max Elixir. Follow the path to Zapdos, but don't challenge it just yet; go in front of the center of the machine. Take one step away, face towards it, and press A for a second Thunderstone. Okay, _now_ you can challenge Zapdos. Make sure to save first if you want it. Zapdos is Lv.50 when you attack it. Here's its moveset: Drill Peck - No added effects. Detect - Goes first and avoids an attack. May fail if used in succession. Agility - Raise user's Speed by 2 levels. Thunder Wave - Paralyze a foe. There are no Electric-type moves for you to worry about, but Drill Peck's pretty strong. Golem or Rhydon would be perfect for this battle; resistance to its only damaging attack and immunity to Thunder Wave. You can also use Rock Blast/Throw/Slide to pick on weakness and inflict damage. If you can put it to sleep, do so and weaken it with attacks Zapdos resists. When its HP are too low for you to attack it any more without it dying, chuck Ultra Balls. Put it back to sleep if it wakes up. It shouldn't take too much more than that. Exit via the door on the left. That's all for the Power Plant. ================== 11f. Cerulean Cave ================== To complete this dungeon, you will need Surf. To get all the items, you'll need Rock Smash as well. Bring lots of Ultra Balls and someone that can inflict a Special Condition other than Poison or Burn. You can't come in here until you've given Celio the Sapphire. See section 12e. If you can enter, Fly to Cerulean City and head north to Nugget Bridge. Surf south and around to find the cave. Don't enter just yet; a wimpy and lonesome girl is a bit to the left. Lass Crissy Paras, Lv.31 (x2); Parasect, Lv.31 Money: 496 Told you. Go back and enter the toughest dungeon in Kanto. o-------------------------------o Since you've met the requirements for going | CERULEAN CAVE POKEMON LISTING | in this cave, you shouldn't have any real o-------------------------------o trouble defeating the Pokemon here. This | Magneton (Common) | cave is home to the highest-level Pokemon | Primeape (Common) | anywhere (don't get too glad, it's ~40-70), | Parasect (Common) | and it'll have to be your new training | Machoke (Common) | ground if you can't defeat the Elite Four. | Ditto (Common) | | Golbat (Common) | Ready? Start by going up and Surfing. If | Kadabra (Common) | you have Rock Smash, go up this ladder and | Wobbuffet (Common) | follow the path. Break the two rocks for a | Electrode (Rare) | Full Restore. Return to the water and Surf. o-------------------------------o Continue on and go south. Get the Full Restore. Go left and past the ladder and get the Nugget. Now go down. If you have Rock Smash, go up the ladder. Break the rock and get yourself a PP Up. Then go right and follow the path and find a Max Elixir. If you have Rock Smash, go up the ladder that's a bit south of the item you just got and break the rock. Claim your Ultra Ball and go back to the ladder. Go around the bend and up the ladder that's on a platform. There are two paths you can take. Both lead downward at first, but don't take the one on the far left. No items are there and it's just a waste of time. Instead, take the path closest to the ladder and follow this path to another ladder. Go down this one and the one that's in the next room. Follow the path right and pick up the Max Revive. Keep going and get the Ultra Ball. When you reach the water, Surf a bit and you'll find... Mewtwo? What it's doing here, no one really knows, but hey. It's here, it's wild, and it's hard. To catch. :o Mewtwo is Lv.70 when you attack it. Here's its moveset: Psychic - 10% chance to lower foe's Special Defense by 1 level. Swift - Never misses as long as the foe is on screen. Recover - Restore 50% of user's maximum HP. Safeguard - Prevent Special Conditions + confusion on your party for 5 turns. Mewtwo's Special Attack is _very_ high, and you'll likely be killed in one shot by Psychic if you're at low levels. Swift isn't anything to worry about. If you have someone that knows Taunt, continually use that (it wears off after two turns) to prevent it from using Safeguard and Recover. A Dark-type will work wonders here; immunity to its only painful attack and the ability to brush off Swift. If you don't have one, you can only rely on your own strengths - the only types that resists Psychic are Psychic and Steel. The only Psychic/Steel Pokemon are Jirachi and Beldum's line, and you have to trade them in from Ruby & Sapphire . That's all for Cerulean Cave. ========================== 11g. Elite Four, Round Two ========================== This can first be done after completing Rocket Warehouse. You'll notice that after getting the National Pokedex, you are no longer able to rematch them because Lorelei has gone somewhere. After reuniting with Celio on One Island, you are given the Rainbow Pass, which lets you travel to Four Island, Lorelei's place of birth. After helping Lorelei beat up some Team Rocket thugs and defeat them at Rocket Warehouse on Five Island, she will return to Indigo Plateau in Kanto. Each member of the Elite Four (Gary, too) has raised each of their Pokemon 10+ levels, and they've even gone so far as to evolve or replace a few. If you thought they were hard before, just try them now. Not everyone has Sitrus Berries, though. Some items have been changed. ========================== 11g1. Elite Four - Lorelei ========================== Lorelei's Pokemon: o------------o-----o------------o-----o------------o-----o | Name | Lvl | Name | Lvl | Name | Lvl | o------------o-----o------------o-----o------------o-----o | Dewgong | 64 | Piloswine | 63 | Cloyster | 63 | o------------o-----o------------o-----o------------o-----o | Jynx | 66 | Lapras | 66 | o------------o-----o------------o-----o Money: 6600 Full Restores: 2 o---------o Moveset: Double Team, Signal Beam, Surf, Ice Beam | Dewgong | Type: Water/Ice o---------o Ability: Thick Fat (Fire and Ice damage halved) Signal Beam is a fairly strong Bug-type attack (second most powerful, actually, but don't let that fool you. Its power is only 75) that can confuse your Pokemon. Surf and Ice Beam are still here, and they still hurt. Double Team is the real problem. Evasion is incredibly annoying. If you find that you're not getting any damage in, try using Shock Wave to pick on Dewgong's weakness and get around those Double Teams. o-----------o Moveset: Earthquake, Blizzard, Rock Slide, Double-Edge | Piloswine | Type: Ice/Ground o-----------o Ability: Oblivious (Prevents attraction) Meet Slowbro's replacement. Piloswine is Ice/Ground in type, and rounds out Lorelei's Ice-type squad nicely, considering she can't really use Articuno. At any rate, Piloswine is still slow like Slowbro, but it's pretty strong. And, like most strong Pokemon, it likes to use strong attacks. Lorelei's Piloswine is the only one of her Pokemon that knows Blizzard instead of Ice Beam. Blizzard is less accurate than Fire Blast, but it's just as powerful, and it can also freeze. Rock Slide is for those Fire-types, as is the even more powerful Earthquake. Disability is the key here. Try to drop Piloswine's Attack or raise your own Defense. Putting it to sleep does fine as well. o----------o Moveset: Ice Beam, Rain Dance, Supersonic, Surf | Cloyster | Type: Water/Ice o----------o Ability: Shell Armor (Prevents critical hits) Rain Dance begs Thunder. Any Electric-type sporting this move will be enough. If you're lacking the move Thunder (or an Electric-type), then use a Pokemon with high Special Defense to take hits. o------o Moveset: Ice Beam, Lovely Kiss, Psychic, Attract | Jynx | Type: Ice/Psychic o------o Ability: Oblivious (Prevents attraction) Jynx is female, so keep the men at bay. The strategy here isn't too different than last time. Use the Poke Flute to wake yourself up from Lovely Kiss. It's somewhat inaccurate, and you can use the turn she may waste to your advantage. o--------o Moveset: Ice Beam, Surf, Thunder, Psychic | Lapras | Type: Water/Ice o--------o Ability: Water Absorb (Healed by Water-type attacks) If you have a Pokemon with Toxic, use that. Lapras still has loads of HP, and the increasing damage will certainly help. Lapras is capable of inflicting super-effective damage to half the types in the game, so be careful about what you send out. Even if you get one of the types that gets normal damage, Surf and Ice Beam will still hurt because of STAB. Once you defeat Lorelei, move on to the next room. ======================== 11g2. Elite Four - Bruno ======================== Bruno's Pokemon: o------------o-----o------------o-----o------------o-----o | Name | Lvl | Name | Lvl | Name | Lvl | o------------o-----o------------o-----o------------o-----o | Steelix | 65 | Steelix | 66 | Hitmonchan | 65 | o------------o-----o------------o-----o------------o-----o | Hitmonlee | 65 | Machamp | 68 | o------------o-----o------------o-----o Full Restores: 2 Money: 6800 o------------o Moveset: Rock Tomb, Iron Tail, Earthquake, Crunch | Steelix 65 | Type: Steel/Ground o------------o Ability: Rock Head (No recoil damage) Since Onix has evolved, it has removed its double weakness to Water. Still, Water is the way to go here. If your Fire-types fail to kill it, Earthquake and Rock Tomb will end their lives quickly. o------------o Moveset: Crunch, Iron Tail, Dragonbreath, Earthquake | Steelix 66 | Type: Steel/Ground o------------o Ability: Rock Head (No recoil damage) This Steelix has Dragonbreath (which can paralyze you) over Rock Tomb, but the strategy's no different. Use the same Water-type you used before. o------------o Moveset: Sky Uppercut, Counter, Rock Slide, Mach Punch | Hitmonchan | Type: Fighting o------------o Ability: Keen Eye (Prevents accuracy loss) Hitmonchan's back with a slight change in his moveset. Other than the expected increase in stats, nothing else is different. Treat him like you did the first time around. o-----------o Moveset: Rock Slide, Mega Kick, Earthquake, Foresight | Hitmonlee | Type: Fighting o-----------o Ability: Limber (Prevents paralysis) Hitmonlee has undergone a few changes. Over Facade is Earthquake, a much more reliable attack that still won't hit Ghost-types, even with Foresight. With Rock Slide at his disposal, Hitmonlee isn't totally helpless against Ghosts, and helps with his weakness to Flying. Be careful. Hitmonlee has high Attack power to back up his strong moves. o---------o Moveset: Rock Slide, Cross Chop, Brick Break, Earthquake | Machamp | Type: Fighting o---------o Ability: Guts (Attack doubles if Poisoned, Burned, or Paralyzed) Bruno's Machamp has greatly improved; the only attack he retains is Cross Chop. Your best bet here would be a Ghost-type to negate 75% of Machamp's attacks. If you don't have one, Reflect will certainly come in handy to cut down all the physical damage you'll be taking. If you have a Psychic-type, be cautious. Most Psychic-types have low Defense, which means they'll be sure to get OHKOed. Once you defeat Bruno, move on to the next room. ========================= 11g3. Elite Four - Agatha ========================= Agatha's Pokemon: o------------o-----o------------o-----o------------o-----o | Name | Lvl | Name | Lvl | Name | Lvl | o------------o-----o------------o-----o------------o-----o | Gengar | 66 | Misdreavus | 65 | Crobat | 66 | o------------o-----o------------o-----o------------o-----o | Arbok | 68 | Gengar | 70 | o------------o-----o------------o-----o Full Restores: 2 Money: 7000 o-----------o Moveset: Shadow Ball, Confuse Ray, Hypnosis, Psychic | Gengar 66 | Type: Ghost/Poison o-----------o Ability: Levitate (Immune to Ground-type damage) Agatha has moved up from an annoy strategy to a still-sucky Gengar. Double Team is gone, and she now has Confuse Ray and Hypnosis in its place. Dream Eater's missing, thankfully. Psychic-type Pokemon get destroyed by Shadow Ball. Make sure your [Psychic-type] Pokemon is a high level to OHKO Gengar and the rest of Agatha's Pokemon. o------------o Moveset: Thunderbolt, Attract, Shadow Ball, Psychic | Misdreavus | Type: Ghost o------------o Ability: Levitate (Immune to Ground-type damage) Three Gengar was way too much for Agatha, so she replaced Haunter with Misdreavus, Johto's only Ghost (and was, back then, the only pure Ghost-type). One thing to note is Agatha's Misdreavus is _male_, so keep the ladies out. Missy doesn't evolve into or from anything, and that usually means it's weak. It shouldn't take much to send this Pokemon back to its Poke Ball. o--------o Moveset: Air Cutter, Sludge Bomb, Shadow Ball, Confuse Ray | Crobat | Type: Ghost o--------o Ability: Inner Focus (Prevents flinching) Agatha's Golbat has evolved into Crobat, a much faster and stronger Pokemon, and is no longer a joke. Crobat is one of the fastest Pokemon around, and has decent Attack power to take advantage of. Sludge Bomb is the most powerful Poison technique the series has to offer, and it comes with a 30% poison rate. What you want here is your Pokemon with the highest Defense. While Shadow Ball will rip apart your Psychic-types, it usually won't be needed because Sludge Bomb will do more damage anyway. Try using Ice or Electric. o-------o Moveset: Double Team, Sludge Bomb, Earthquake, Giga Drain | Arbok | Type: Poison o-------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry) It seems like everyone and their dog knows Double Team these days. There are no Ground- or Psychic-type Swift attacks, so you're on your own as far as the evasion goes. You should only worry about Giga Drain if you're Rock/Ground. Earthquake is for your Poison-types, so keep that in mind. Psychic is still the way to go. o-----------o Moveset: Sludge Bomb, Shadow Ball, Thunderbolt, Psychic | Gengar 70 | Type: Ghost/Poison o-----------o Ability: Levitate (Immune to Ground-type damage) The unreliable-but-deadly Hypnosis and Nightmare have been replaced with Thunderbolt and Psychic, turning this Gengar into a mixed sweeper of sorts. Gengar has better Special Attack than Attack, so you should be more worried about the latter two moves. You can either choose to bring out Gengar's only weakness (Psychic), or just use powerful attacks. Either one works. Once you defeat Agatha, move on to the next room. ======================== 11g4. Elite Four - Lance ======================== Lance's Pokemon: o------------o-----o------------o-----o------------o-----o | Name | Lvl | Name | Lvl | Name | Lvl | o------------o-----o------------o-----o------------o-----o | Gyarados | 68 | Aerodactyl | 70 | Dragonite | 66 | o------------o-----o------------o-----o------------o-----o | Dragonite | 72 | Kingdra | 66 | o------------o-----o------------o-----o Full Restores: 2 Money: 7200 o----------o Moveset: Thunder Wave, Earthquake, Dragon Dance, Hyper Beam | Gyarados | Type: Water/Flying o----------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry) Take a look at that set, will ya? Simply amazing what one can do if one puts one's mind to it. Gyarados' plan is simple. Immobilize with Thunder Wave, then raise Attack and Speed each by 1 with a single Dragon Dance. Once it's been powered up enough, Gyarados is free to ruin your team via Earthquake (especially helpful for those Electric-types) and Hyper Beam. Of course, by the time Lance can even think about setting this destruction up, Gyarados will be dead to the Electric-type attack you better have just used. o------------o Moveset: Earthquake, Aerial Ace, Ancientpower, Hyper Beam | Aerodactyl | Type: Rock/Flying o------------o Ability: Rock Head (No recoil damage) Wing Attack has been replaced with Aerial Ace, which never misses. The useless Scary Face was dropped for a much better Earthquake, which not only kills your Electric-types, but takes advantage of Aerodactyl's Attack. Think Crobat, only better. You can still Water-type him to death. Don't forget about the boost from Ancientpower. o--------------o Moveset: Flamethrower, Dragon Claw, Hyper Beam, Earthquake | Dragonite 66 | Type: Dragon/Flying o--------------o Ability: Inner Focus (Prevents flinching) Ice Beam, thanks for playing. o--------------o Moveset: Outrage, Ice Beam, Thunderbolt, Hyper Beam | Dragonite 72 | Type: Dragon/Flying o--------------o Ability: Inner Focus (Prevents flinching) See previous Dragonite strategy. It holds a Persim Berry. o---------o Moveset: Ice Beam, Dragon Dance, Hyper Beam, Surf | Kingdra | Type: Water/Dragon o---------o Ability: Swift Swim (Speed increase while raining) The lack of Dragon-types shows. Lance's would-be-third Dragonite has been replaced with Seadra's new Johto evolution, Kingdra. It is Water/Dragon in type, which eliminates all weaknesses except Dragon, and that's what Ice Beam's there for. The only thing you need to worry about is Dragon Dance's Speed boost. If Kingdra gets a lot of them in, it can spell disaster for your team, especially if he decides to use Hyper Beam, which takes care of any Water- or Ice-types you throw at him. Just continue using your most powerful attacks. Once you defeat Lance, move on to the next room. ======================= 11g5. The True Champion ======================= Gary's Pokemon: Find your starter. Gary's team is in the column below it. o---------------o---------------o---------------o | Bulbasaur | Charmander | Squirtle | <- Which one's your starter? o---------------o---------------o---------------o |Heracross....72|Heracross....72|Heracross....72| |Tyranitar....72|Tyranitar....72|Tyranitar....72| |Gyarados.....73|Exeggutor....73|Arcanine.....73| |Alakazam.....73|Alakazam.....73|Alakazam.....73| |Exeggutor....73|Arcanine.....73|Gyarados.....73| |Charizard....75|Blastoise....75|Venusaur.....75| o---------------o---------------o---------------o Full Restores: 4 Money: 7500 o-----------o Moveset: Megahorn, Rock Tomb, Counter, Earthquake | Heracross | Type: Bug/Fighting o-----------o Ability: Swarm (Bug damage x1.5 when HP drop below 1/3) Heracross is double weak to Flying. Make sure that if you decide to pick on it, you're sure you'll kill it. Otherwise, you die from Counter. Megahorn used to be only learned by Heracross, and it's the strongest Bug-type move there is. Psychic-types get wasted, so be sure you can deliver that OHKO. o----------o Moveset: Shadow Ball, Calm Mind, Psychic, Reflect | Alakazam | Type: Psychic o----------o Ability: Synchronize (Mirrors BRN, PAR, and PSN on the foe) Someone must have knocked some sense into Gary, because Calm Mind is back. 'Zam now sports Shadow Ball and Reflect, which will help it against Ghost-types. Reflect shouldn't be too much of a hinder, though. A couple of strong non- Fighting attacks should do the job. o-----------o Moveset: Aerial Ace, Earthquake, Crunch, Thunderbolt | Tyranitar | Type: Rock/Dark o-----------o Ability: Sand Stream (Sandstorm begins and lasts forever) Once Tyranitar comes into play, you need to change the weather as soon as you can. The Sandstorm effect from his Ability will never end as long as no other weather moves are used, and it's probable that the majority of your team isn't part Rock, Ground, or Steel. If it is, you need a team change. Tyranitar is Rock/Dark in type, and is therefore double weak to Fighting. Aerial Ace helps out with that. Thunderbolt is for Water-types. o----------o Moveset: Earthquake, Dragon Dance, Hydro Pump, Hyper Beam | Gyarados | Type: Water/Flying o----------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry) Similar strategy to Lance, but keeps Hydro Pump. After a couple Dragon Dances, Earthquake will do _far_ more damage than Hydro Pump to your Fire-types, so it really isn't needed. Of course, if you're stupid enough to put a Fire-type up against any Gyarados, you deserve to lose. Stop reading and Thunderbolt him. o-----------o Moveset: Sleep Powder, Giga Drain, Light Screen, Psychic | Exeggutor | Type: Grass/Psychic o-----------o Ability: Chlorophyll (Speed increase while sunny) While Exeggutor may be double weak to Bug, it's a very uncommon type. It's not likely that you'll have Signal Beam, Silver Wind, or Megahorn, but don't worry about it too much. Don't forget your handy-dandy Poke Flute for the sleep move, and see what you can do about throwing a Flying-type in his face to pick on the weakness and get around Light Screen and Giga Drain. o----------o Moveset: Extremespeed, Iron Tail, Overheat, Aerial Ace | Arcanine | Type: Fire o----------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry) A physical attacking Arcanine? No thanks. Overheat's deadly the first time it's used, but don't be intimidated (oops, too late (bad joke)) by the sheer destruction it causes. Gary's too stupid to switch out after effectively destroying his only real attack, so just wait until those are gone. One thing to mention is Extremespeed. It's only got 5 PP, and it has 80 power. What's so special about that? Nothing, except the fact that the user always goes first. It's capable of delivering sneak KOs, destroying your Pokemon from even half their max HP without you getting a chance to counter. Gary's Arcanine loves to do Extremespeed, and he'll waste the PP for it real quick. o-----------o Moveset: Aerial Ace, Fire Blast, Dragon Claw, Earthquake | Charizard | Type: Fire/Flying o-----------o Ability: Blaze (Fire damage x1.5 when HP drop below 1/3) Dragon Claw doesn't really mean much on Charizard. I suppose it could be used as a Special technique if Fire Blast runs out of PP (which still is really the only threat here). Earthquake, like always, murders Electric-types. A Rain Dance/Thunder combo would work nicely here. Did you challenge Moltres? If so, you could employ a similar method here, since Charizard and Moltres share the same type. Just nix the part about catching the thing. o----------o Moveset: Earthquake, Solarbeam, Sludge Bomb, Sunny Day | Venusaur | Type: Grass/Poison o----------o Ability: Overgrow (Grass damage x1.5 when HP drop below 1/3) Gary will avoid using Sunny Day like a straight man avoids a gay bar. Without it, though, you know when Solarbeam's coming. It's a bit easier that way. Earthquake rapes your Fire-types, and Sludge Bomb is just a powerful STAB attack. If Gary _does_ use Sunny Day, switch in to your Fire-type that should be faster than Venusaur and roast the sucker. o-----------o Moveset: Rain Dance, Ice Beam, Hydro Pump, Earthquake | Blastoise | Type: Water o-----------o Ability: Torrent (Water damage x1.5 when HP drop below 1/3) Blastoise now comes with the ability to handle Electric-types. In a way, you can treat Gary's Blastoise like Lorelei's new Cloyster. Thunder doesn't have the greatest accuracy in the world, but it becomes perfect while raining. While this seems tempting, you've gotta be careful because Earthquake will put the hurt on all Electric-types except Zapdos, and Ice Beam's for that. It holds a Sitrus Berry. ================= 12. Sevii Islands ================= This can first be done after defeating Blaine. Bill will ask if you want to come to a place called One Island that isn't even on your map. Say yes, and you'll be whisked away. Before you go, make sure your pokemon know Surf, Cut, and Strength. Note that once you leave, you cannot come back for a while, so stock up! =============================================== 12a. One Island - Friends Gather at Knot Island =============================================== Bill will drag you to the Pokemon Net Center where his buddy, Celio, is waiting for him. After introductions are done, Celio will explain that he can't get his PC system and Bill's PC system to link up (this means that you can't use the PC until they get it done). Bill will ask you to take a Meteorite to this other guy on Two Island. Celio will then give you an extra page to your Town Map to include One, Two, and Three Islands and a Tri-Pass to let you travel between the three (if you never got the Town Map, you'll get it now, and it'll already have the extra page). We've got things to do, though, before setting sail for Two Island. Go south and Surf around the ferry house to get to Treasure Beach. Only one Trainer here, unfortunately, and wild battles aren't the greatest, but meh. o---------------------------------o SwimmerF Amara | TREASURE BEACH POKEMON LISTING | Seel, Lv.36 (x2); Dewgong, Lv.36 o---------------------------------o Money: 144 | Tangela (Common) | | Spearow (Common) | No new faces, but not bad for killing if | Fearow (Common) | you came here pre-Elite Four. | Persian (Rare) | o---------------------------------o The guy here says that he comes here every so often because items get washed up on the beach. I don't know how often the items change, but you can use the Itemfinder to help you find various items. I've found Pearls, Stardusts, and Ultra Balls here. All of these can be sold for cash, but don't come here expecting to get rich off the items. There's a _much_ better spot for that. That's all for this section. Fly back to One Island and leave east to Kindle Road. Surf east and then north. o------------------------------o SwimmerF Abigail | KINDLE ROAD POKEMON LISTING | Psyduck, Lv.35; Psyduck, Lv.36; Golduck, Lv.37 o------------------------------o Money: 148 | Meowth (Uncommon) | | Persian (Rare) | The only new Pokemon available for you is | Spearow (Common) | Ponyta. If you happen to catch its evolution, | Fearow (Uncommon) | Rapidash, good for you, although the Ponyta | Geodude (Uncommon) | here won't take much training to evolve (at | Graveler (Rare) | Lv.40). And there's those pesky rocks you saw | Ponyta (Uncommon) | in Rock Tunnel that you can't break that lace | Rapidash (Rare) | the path to Mt. Ember. Stupid rocks. Fret not; | Psyduck (Uncommon, FR) | you'll be receiving the key to busting them | Slowpoke (Rare, LG) | very shortly. o------------------------------o When you get to the mainland, continue to Surf up the east side. A Max Repel lies in wait. Then go back to the beginning and continue north. Picnicker Claire Meowth, Lv.35 (x2); Pikachu, Lv.35; Clefairy, Lv.35 Money: 700 Camper Bryce Nidorino, Lv.36; Sandslash, Lv.36; Raticate, Lv.36 Money: 720 SwimmerM Garrett Shellder, Lv.35; Cloyster, Lv.35; Wartortle, Lv.38 Money: 152 Crush Kin Mik & Kia Black Belt Shea Machoke/Primeape, Lv.39 Machop, Lv.38; Machoke, Lv.38 Money: 1872 Money: 912 Black Belt Hugh Machop, Lv.37; Machoke, Lv.37 Money: 888 Inside the cave is the Ember Spa, where you can use the hot springs to rest (Pokemon Center). If you're weary, just enter the middle of the hot springs to be fully restored. Talk to the old man on the north side standing in between the waterfalls for HM06, Rock Smash. This is what you need to break all those rocks you saw earlier in the game. Sometimes Pokemon will emerge from under the rocks that you smash, but they're weak. Just run. Go back and break the three vertical rocks and get an Ether. Keep going south and go up the stairs so you're on the plateau. Follow this path and break the two rocks for a Carbos. Crush Girl Tanya Hitmonlee, Lv.38; Hitmonchan, Lv.38 Money: 912 Now continue north (heal if you need to) past the Ember Spa. Crush Girl Sharon SwimmerM Finn Mankey, Lv.37; Primeape, Lv.37 Starmie, Lv.38 Money: 888 Money: 152 SwimmerF Maria Fisherman Tommy Seadra, Lv.37 (x2) Goldeen, Lv.33 (x2); Seaking, Lv.35 (x3) Money: 148 Money: 1260 A bit more and we finally arrive at our destination, Mt. Ember. Yay, FPV. =============== 12a1. Mt. Ember =============== The man you see is a Move Tutor who will teach Explosion to a lucky Pokemon. Go to the right and you'll find two Rocket Grunts. If you've defeated the Elite Four and have the National Pokedex, they'll battle you. Otherwise, they just stand there. Either way, ignore them for now. Use Strength and push the first rock only until you can pass and push the one to its left. Go on and battle the Trainer. o---------------------------o PKMN Ranger Beth | MT. EMBER POKEMON LISTING | Bellsprout, Lv.38; Gloom, Lv.38 (x2) o---------------------------o Money: 1368 | Machop (Common) | | Machoke (Rare) | Get Magmar and be on your way. | Magmar (Rare) | | Geodude (Common) | Continue to follow the path and you'll find two | Graveler (Rare) | sets of stairs, one you need to use Rock Smash | Ponyta (Common) | to access. Ignore that staircase for now and go | Rapidash (Rare) | up the "free" one and battle the Trainer that's o---------------------------o making circles. Crush Girl Jocelyn Hitmonchan, Lv.38 (x2) Money: 912 Go up the stairs and to the right. Follow this path for a Dire Hit. Then come back to the stairs and go left instead to get jumped. PKMN Ranger Logan Exeggcute, Lv.37; Exeggutor, Lv.37 Money: 1440 There's a hidden Ultra Ball on the last square in that small alcove by Logan. After that, follow the very long, boring, Pokemon-filled path through Mt. Ember, and you'll emerge on the other side. Go up the stairs and follow a path left if you want an Ultra Ball. If you want a Fire Stone, first break the rock that's next to the boulder. Then go down and push the boulder, break the rock, then push the boulders out of the way. Go to the main area and up the stairs. Push the right boulder north, and then the one next to it to the left. The rest is just pushing them out of the way. Oh, look, it's Moltres! It's been moved from its previous home in Victory Road, but it's still just as cool and just as hard to catch... bleh. If you want to capture it, be sure to save beforehand. Moltres is Lv.50 when you attack it. Here's its moveset: Endure - Survive a would-be-fatal attack with 1 HP. Fire Spin - Trap the foe for 2-5 turns. Agility - Raise user's Speed by 2 levels. Flamethrower - 10% chance of burning the foe. You'll have to guess, but try to power hit it when it uses Endure. It might be helpful to use your power attack three or four turns after it last uses Endure, because Endure reduces in accuracy if used consecutively, and Moltres isn't stupid enough to use it twice in a row. If you can successfully trigger Endure, it'll be at 1 HP, which is ideal for capturing a legendary. Then slap a Special Condition other than Poison on it and start throwing anything but a Master Ball. I did that (I chose Sleep), and all it took was one _Great_ Ball. After you catch or kill Moltres, that's the end unless you defeated the Elite Four. If you did, leave Mt. Ember, re-enter, and challenge the Grunts. Otherwise, Fly back to One Island and take the ferry to Two Island. ------------------------------------------------------------------------------- The rest of this section is for those who either came back after beating the Elite Four to whoop on the Grunts, or those who decided to ignore my advice to ignore these guys and get Moltres first, or whatever. They will have finally opened up a cave on the side where they've been since who knows when. They agree to bring any treasure they find back to the Warehouse which is located somewhere, but one forgets the passwords required to get in. The other reveals that the first password is "Goldeen need log." As he's about to reveal the other code, he spots you and shuts his yap. Talk to each of them to start up a fight. Team Rocket Grunt Cubone, Lv.37; Marowak, Lv.37 Money: 1184 Team Rocket Grunt Rattata, Lv.35; Sandshrew, Lv.35; Sandslash, Lv.35; Raticate, Lv.35 Money: 1120 They'll tell you not to go in the cave before conveniently leaving you, the enemy, unguarded. Yes, let's just listen to them and get out now... ...nah. You'll need Strength to get through this cave. o----------------------------o | MT. EMBER POKEMON LISTING | o----------------------------o | Machop (Common) | Follow the path until you come to the boulders. | Machoke (Rare) | Push the boulder two squares right. Then go down | Geodude (Common) | and push the boulder one square right. Then go | Graveler (Rare) | and follow the path downwards. | Slugma (Common) (later) | o----------------------------o You'll come to another rock puzzle. Push the boulder one square right. Go to its north side and push the boulder down. When you get to a fork, take the lower path. Push the boulder and go down the stairs. Follow this all the way down until you get to a room with many walls on it. On it is Braille. Each wall has three letters of the alphabet written in Braille (the single characters are the period on top and comma on bottom). If you wish to learn it, sit there and learn it. Otherwise, go down the stairs. A long Braille message and a Ruby wait for you. What does it say? Glad you asked. EVERYTHING Now, what all this mumbo-jumbo _means_ is a whole HAS MEANING 'nother story altogether. Take the Ruby and go back EXISTENCE to that fork, only this time take the right path. HAS MEANING Push the top boulder to the right so you can push BEING ALIVE the bottom one left and pass downward. Follow this HAS MEANING and ascend the ladders to get out of the cave. HAVE DREAMS USE POWER. Take the Ruby back to Celio. He'll ask you to go find the other gem that pairs up with the Ruby. He'll take the Tri-Pass from you and give you his own Rainbow Pass in return. This will let you visit all seven of the Sevii Islands. He'll also edit your Town Map to include Four Island through Seven Island. Before you go anywhere else, go to Two Island and purchase a Lemonade. Don't use it; keep it in your inventory at all times. ===================================== 12b. Two Island - Boon Island for Two ===================================== The current's way too fast, so you can't fish or Surf in these waters. If you want a Revive, Cut the tree to the right and follow the path. o----------------------o o----------------------o o----------------------o | TWO ISLAND SHOP LIST | | TWO ISLAND SHOP LIST*| | TWO ISLAND SHOP LIST+| o----------------------o o----------------------o o----------------------o | Great Ball......$600 | | Ultra Ball....$1200 | | Ultra Ball....$1200 | | Fresh Water.....$200 | | Great Ball.....$600 | | Great Ball.....$600 | o----------------------o | Soda Pop.......$300 | | Lemonade.......$350 | | Fresh Water....$200 | | Soda Pop.......$300 | * - After saving Lostelle o----------------------o | Fresh Water....$200 | + - After beating E4 once | MooMoo Milk....$500 | @ - After buying all items o----------------------o o---------------------o | TWO ISLAND SHOP LIST@| o----------------------o | Ultra Ball....$1200 | | Repeat Ball...$1000 | | Timer Ball....$1000 | | Lemonade.......$350 | | Soda Pop.......$300 | | Fresh Water....$200 | | MooMoo Milk....$500 | | Lava Cookie....$200 | o----------------------o In the house to the southeast of the shop is the Pokemon Move Maniac. He'll reteach your Pokemon's moves they've forgotten while leveling up, but only if you give him either two Tinymushrooms or one Big Mushroom. Tinymushrooms are commonly found on wild Paras, but not all the time; Big Mushrooms are a bit rarer. The easiest way to get them (Paras) is to search in Safari Zone's Center Area or Area 1. Catching around 10 of them yields 4-5 Tinymushrooms on average, from my experiences. Again, The Wierdo has a valuable piece of advice. He suggests you run around in the B2 level of Mt. Moon, where there are only Paras. Then use Thief to steal their Tinymushrooms. Remember that if the user of Thief is holding an item, the foe's item won't be stolen. Also remember to remove the item once it's been stolen. Next door is Two Island's Game Corner. Upon entering, a man will freak out about his daughter, Lostelle, who happens to be missing. He'll ask you to search Three Island, and a Biker barges in. Turns out he mistook this place for Three Island, and he goes peacefully on his way. You can't play any games yet, so there's nothing really to do here except leave... but wait! o-----------------------------o | CAPE BRINK POKEMON LISTING | o-----------------------------o | Spearow (Common) | | Fearow (Uncommon) | | Meowth (Uncommon) | If you leave via the north exit, you'll end up | Persian (Rare) | on Cape Brink. Follow this path to a house with | Oddish (Uncommon, FR) | a Move Tutor who will teach your starter how to | Gloom (Rare, FR) | use its respective elemental Hyper Beam attack | Psyduck (Uncommon, FR) | (Frenzy Plant for Venusaur, Hydro Cannon for | Golduck (Rare, FR) | Blastoise, Blast Burn for Charizard). | Bellsprout (Uncommon, LG) | | Weepinbell (Rare, LG) | | Slowpoke (Uncommon, LG) | | Slowbro (Rare, LG) | o-----------------------------o ================================================ 12c. Three Island - Kin Island of Family Bonding ================================================ Once you arrive here, you'll be able to access Bill's PC. I guess Celio and Bill got things done. Let's finish our business so we can get back. If you haven't beaten the Elite Four yet, the cave at Three Isle Port will only contain a guy who's searching for gold. Otherwise, it'll be a long path. There's a hidden Nugget in the rock at the end of the path right before the stairs. Talk to the guy, and he'll give you another Nugget. Sweet, free money. The patch of grass outside the door near this guy contains only Dunsparce. Go back to the main area; that's all for this little part. Heal if you need to and try to go to the northern part of town. These dudes are being harassed by a bike gang, and you're gonna make something of it. Of course, you'll have to fight four battles in a row, but hey. They're nothing special. Biker Goon Biker Goon Biker Goon Koffing, Lv.37; Grimer, Lv.37 Koffing, Lv.38 Grimer, Lv.38 Money: 740 Money: 760 Money: 760 Cue Ball Paxton Weezing, Lv.39; Muk, Lv.39 Money: 936 Defeat him, and they'll all take off. The guy on the bottom will give you a Full Restore, and the top guy says that Lostelle went to Bond Bridge a while ago. The PokeMart lies a bit north of here, so check it out. o--------------------------o | THREE ISLAND SHOP LIST | ^_^ o--------------------------o | Ultra Ball.......$1200 | | Hyper Potion.....$1200 | | Revive...........$1500 | | Full Heal.........$600 | | Escape Rope.......$550 | | Max Repel.........$700 | o--------------------------o At the northern part of town, enter the house on the far left and talk to the man on the right. He's part of Sabrina's section of the Fame Checker. If you want a Zinc, Cut the tree and follow the path. When you're ready, head left. If you have Cut, you can cut the tree and follow the path. Press A when you're facing right one square from the edge to receive a PP Up (thanks to sizzlingq20042@gmail.com for pointing this out). Go to Bond Bridge when ready. o-----------------------------o Follow the path north for a double battle. | BOND BRIDGE POKEMON LISTING | o-----------------------------o Twins Joy & Meg | Venonat (Common) | Clefairy, Lv.37 (x2) | Venomoth (Uncommon) | Money: 888 | Meowth (Uncommon) | | Persian (Rare) | Inside the rock is a hidden Max Repel. Get it | Pidgey (Common) | if you want, then continue following the path. | Pidgeotto (Uncommon) | | Oddish (Uncommon, FR) | Aroma Lady Violet | Gloom (Rare, FR) | Bulbasaur, Lv.36; Ivysaur, Lv.36 (x2) | Psyduck (Uncommon, FR) | Money: 1008 | Bellsprout (Uncommon, LG) | | Weepinbell (Rare, LG) | Tuber Alexis | Slowpoke (Uncommon, LG) | Staryu, Lv.34 (x2); Krabby, Lv.34 (x2) o-----------------------------o Money: 136 Aroma Lady Nikki Tuber Amira Bellsprout, Lv.37; Weepinbell, Lv.37 Poliwag, Lv.34 (x2); Poliwhirl, Lv.35 Money: 1036 Money: 136 SwimmerF Tisha Kingler, Lv.38 Money: 152 Berry Forest lies dead ahead. o------------------------------o They don't call it Berry Forest for nothing. | BERRY FOREST POKEMON LISTING | First, follow the path left and up. When you o------------------------------o get to the tree to Cut, stand next to the | Venonat (Rare) | left of it and take two steps left, two steps | Venomoth (Common) | down, and three steps left. Press A for a | Drowzee (Rare) | Razz Berry. | Hypno (Rare) | | Pidgey (Common) | Stand to the left of the tree and go straight | Pidgeotto (Uncommon) | up until you're one square south of it. Press | Exeggcute (Uncommon) | A for a hidden Oran Berry. | Oddish (Uncommon, FR) | | Gloom (Rare, FR) | Cut the tree and go down all the way until | Psyduck (Rare, FR) | you reach the ledge (don't Cut any trees). | Bellsprout (Rare, LG) | Loop around the trees and stand next to the | Weepinbell (Common, LG) | small, Cuttable one nearest the ledge. Take | Slowpoke (Uncommon, LG) | one step right and two steps down and press A o------------------------------o for a Persim Berry. Now stand next to the small tree that's above the one nearest the ledge. Take seven steps up and one left. Press A for a Pinap Berry. In the northeasternmost corner is a hidden Chesto Berry. If you want a free Full Heal, jump the ledge here and go left. Then loop around and continue following this path until you find another tree you can Cut. Stand next to it, then take five steps right. Face up and press A for an Aspear Berry. Go back and Cut the tree. A Max Ether sits in a corner, waiting for you. There's a tree directly below the Max Ether. Stand below it, then take three steps down and two steps left. Press A for a Bluk Berry. Follow the path south and you'll find a rectangle of water. Stand in the lower left corner and take two steps right. Face up and press A for a Wepear Berry. From there, take three steps right and one up. Press A for a Cheri Berry. Go right and go right until you hit some trees. Stand in the corner and take either one step left and face up or one step up and face left. Either way, press A for a Nanab Berry. Continue following the path and you should see a patch of water below you. Surf across this and Cut all the trees there for a Max Elixir. Go back to the main path. Stand below the sign and take one step down. Press A to find a Pecha Berry. Now just follow the path north to find Lostelle. She's standing there scared because a Hypno has been, well, scaring her. She spots it coming again, and it plays Hypno's cry quite freakishly. Then a Lv.30 Hypno jumps you. Catch or kill it, and she gives you an Iapapa Berry as thanks. You'll both will then be transported to Lostelle's house back on Two Island. Talk to Lostelle's father and you'll deliver the Meteorite like Bill asked. He'll reward your valiant efforts with a Moon Stone. Fly back to One Island and head to the Pokemon Net Center and Bill will take you back to Cinnabar. From now on, you can travel to either One, Two, or Three Island from Vermilion Port, and you can play Pokemon Jump or Dodrio Berry- Picking on Two Island as long as you're playing with the Wireless Adapter in your GBA [SP], and you have at least one other person who has completed the Lostelle quest. ============================================== 12d. Four Island - The Warm, Blue, Floe Island ============================================== Metal music remix! Happiness... Upon arriving here, Gary will talk to you. He's on his way out because he's already received a Pokemon Egg. There's also someone you both know here, and he invites you to find out who. Let's do that... But first, we have things to do. If you have Rock Smash, then go up the western coast and smash the rock and get the Star Piece. In the Pokemon Center, check the bookshelf for one of Daisy's entries in the Fame Checker. Straight north and you'll find the Day-Care. This is similar to the one you found on Route 5, but they can take two Pokemon instead of one. The money cost is the same, but if your two Pokemon are in the same Egg Group, they will produce a baby of the lowest form of the female (unless a parent is Ditto; then you'll get whichever parent isn't Ditto, unless both parents are Ditto, in which case you'll get Ditto). In the house to the right of the Day-Care are two fat guys. The man on the left is a Move Tutor who will teach a Pokemon the move Body Slam. Head inside the PokeMart. o-------------------------o The old man here is part of Lorelei's section of | FOUR ISLAND SHOP LIST | the Fame Checker. He'll also reveal that Four o-------------------------o Island is Lorelei's home, and you'll be getting | Ultra Ball......$1200 | many entries for her while you're here. | Full Restore....$3000 | | Max Potion......$2500 | Enter the house next to the PokeMart. There's a | Revive..........$1500 | guy with stickers who will put a sticker on your | Ice Heal.........$250 | Trainer card if you've got something worthy to | Full Heal........$600 | brag about. | Escape Rope......$550 | | Max Repel........$700 | o-------------------------o To the right of the sticker house is a kid who is part of Lorelei's section of the Fame Checker. Lorelei's house contains only Poke Dolls. Go to the side of it and Surf north to find a Stardust. Then enter Icefall Cave. Note: From now on, when you encounter a Pokemon from Johto, it will be at an extremely low level; your weakest team member will have trouble not delivering OHKOs left and right. o------------------------------o So _this_ is where all those Ice-types have | ICEFALL CAVE POKEMON LISTING | been hiding... o------------------------------o | Zubat (Uncommon) | Surf and enter the cave. Step over the ice. | Golbat (Common) | It will crack. Step on it again and you'll | Swinub (Uncommon) | fall. This is something we want to avoid | Seel (Common) | (most of the time). Stand on the right side | Dewgong (Rare) | and step over the ice. Pick up the Ultra Ball | Lapras (Rare) | and advance using the uncracked ice. | Shellder (Uncommon, FR) | | Staryu (Uncommon, LG) | You'll see two choices of tiles to step on. | Sneasel (Rare, LG) | Fall through the top ice. Go up the ladder, | Delibird (Rare, FR) | then fall through the top ice tile. Go down o------------------------------o and right to get the Nevermeltice. Go back to the ladder and ascend it. This time, fall down the bottom hole. You'll slide on the ice until you hit a wall, so go up, right, down, left, then down to get off the ice. Go around the ladder and get the Full Restore. Go up the ladder and pick up HM07, Waterfall. Jump the ledge and go out the door. You'll need to teach someone how to use Waterfall. If none of your Pokemon can learn it, catch someone here (Seel, Dewgong, or Lapras) or drag someone from your Box. Go up the waterfall and down the stairs. The door is right above you! Don't jump the ledge! Go up a bit and you'll find Lorelei, who is fending off some poachers. She'll leave you to handle one, while she takes on the other two. Team Rocket Grunt Zubat, Lv.38 (x2); Golbat, Lv.38 Money: 1216 After the fight, Lorelei threatens to freeze them unless they divulge where they've been holding the Pokemon they steal. He tries to hold out, but gives in at the last second when Lorelei's Lapras begins to use Ice Beam on him ^_^ Turns out that they're all in the Rocket Warehouse on Five Island. We still need that second password to get in, though. Skip Five Island for now. ================================================= 12e. Five Island - Chrono Island: Where Time Goes ================================================= If you don't have the second password for the Rocket Warehouse, leave! Five Island is a dull, boring place. Make sure you have five Pokemon in your party and go along the west coast. Surf and maneuver your way west when you get to the Water Labyrinth. You'll end up on a spot of land with an old guy and a battle. PKMN Breeder Alize Pikachu, Lv.48; Clefairy, Lv.48; Marill, Lv.48 Money: 1344 The guy will give you a Togepi egg if your lead Pokemon likes you. Go back east, then north to wind up at Resort Gorgeous. Painter Rayna Lady Jacki Smeargle, Lv.50 Hoppip, Lv.48; Skiploom, Lv.50 Money: 800 Money: 10000 Youngster Destin Painter Celina Raticate, Lv.48; Pidgeotto, Lv.48 Smeargle, Lv.50 Money: 768 Money: 800 Lady Gillian Painter Daisy Mareep, Lv.47; Mareep, Lv.48; Flaaffy, Lv.49 Smeargle, Lv.50 Money: 9800 Money: 800 If you're hard up for cash, use the VS Seeker when Gillian, Destin, Celina, and Jacki are all on the same screen to use it to its full potential. Ten thousand money a fight, _without_ the Amulet Coin... yes please! Enter Selphy's house and check the bookshelf for Blaine's last entry in the Fame Checker. Continue east. SwimmerM Toby Poliwhirl, Lv.48; Tentacool, Lv.48; Tentacruel, Lv.48 Money: 192 Enter the cave. o---------------------------o Go down the ladder and have yourself a battle. | LOST CAVE POKEMON LISTING | o---------------------------o Ruin Maniac Lawson | Zubat (Uncommon) | Onix, Lv.47; Graveler, Lv.48; Marowak, Lv.49 | Golbat (Common) | Money: 2352 | Gastly (Rare) | | Haunter (Rare) | This dungeon can be very confusing because if | Murkrow (Rare, FR) | you take a wrong turn, you end up right back at | Misdreavus (Rare, LG) | the beginning. Don't worry, though. o---------------------------o Go right, then down to get a Lax Incense. Once at the entrance, go right, then up, down, up. Then you get a Sea Incense. Go right, up, down. Psychic Laura Natu, Lv.48 (x2); Xatu, Lv.49 Money: 980 From here, go down, right, right for a Max Revive. From Laura's room, go down, right, left. Then go down, then right. Heal and go up. Selphy's here, and she must think you're going to rape her or something... she challenges you straight away. Lady Selphy Persian, Lv.49 (x2) Money: 9800 She'll take you back to her house and reward you with the front door in your face, that ungrateful wench. Oh well. Run back through Lost Cave and go back to Selphy's room and steal her Silk Scarf. If you re-enter Selphy's house, she'll ask you to show her a random Pokemon. Any Pokemon listed as 'seen' in your Pokedex is fair game, which means if you import a Groudon from your Ruby into LeafGreen, Selphy might ask to see one (thanks to Seth Weissman for this additional information). You're also timed. I don't know how long you get, but if you waste too much time, you won't be rewarded. Show her what she wants to see in order to get one of the following: Luxury Ball - Pearl - Big Pearl - Stardust - Star Piece - Nugget Thanks to The Wierdo for additional items. Fly back to Five Island. This time, leave east to Five Isle Meadow. o----------------------------------o Cut the tree (see it?) and pick up the | FIVE ISLE MEADOW POKEMON LISTING | Max Potion. Continue for a battle. o----------------------------------o | Pidgey (Common) | Team Rocket Grunt | Pidgeotto (Uncommon) | Rattata, Lv.48; Grimer, Lv.48; Muk, Lv.48 | Meowth (Common) | Money: 1536 | Persian (Uncommon) | | Sentret (Common) | If you try to sneak past the Grunt that's | Hoppip (Common) | turned the other way, she'll catch you | Psyduck (Rare, FR) | anyway. | Slowpoke (Rare, LG) | o----------------------------------o Also, female Rocket Grunts! Sexy! Team Rocket Grunt Ekans, Lv.48; Gloom, Lv.48 (x2) Money: 1536 Surf east when you get to the water. Memorial Pillar isn't far off, and neither is your first battle there. Oh, and the only Pokemon here is Hoppip. Enjoy. Bird Keeper Milo Pidgey, Lv.47; Pidgeotto, Lv.49 Money: 1176 From the upper right corner, take two steps down and press A for a Razz Berry. Bird Keeper Chaz Spearow, Lv.47; Fearow, Lv.49 Money: 1176 Stand under Chaz. Take 4 steps down and two right. Press A for a Sitrus Berry. Stand where the berry was. Take three steps down and two left. Now press A again for a Bluk Berry. Bird Keeper Harold Hoothoot, Lv.47; Noctowl, Lv.49 Money: 1176 Surf straight down from there and follow the path. Stand next to the man and examine the grave. If you take the Lemonade I told you to never use and place it next to the grave, he'll give you TM42, Facade. The item ball near him contains a Metal Coat, necessary for evolving your Onix or Scyther. Now backtrack all the way to Milo and return to the mainland. Surf when you get the chance and go around the left side for a PP Up. Then go back to the mainland. Team Rocket Grunt Koffing, Lv.49; Weezing, Lv.49 Money: 1536 If you don't have the second password, you'll have to come back after completing Six Island's part of this quest. Otherwise, you will enter the two passwords and be allowed access. ====================== 12e1. Rocket Warehouse ====================== The monkey cage... The direction-forcers are back. They switch directions on you mid-path, so it can get quite confusing, but take it easy. Take the only one you can take (middle top right). Step on the left arrow. Pick up the Up-Grade and fight! Team Rocket Grunt (Female style, I love it) Houndour, Lv.49 (x2) Money: 1568 Step on the left arrow and head straight up. Team Rocket Grunt Machop, Lv.48 (x2); Machoke, Lv.48 Money: 1536 There are three arrows pointing left. Step on the bottom of these. Follow the path for a Pearl, then make your way back to the fight you just did. Step on the arrow pointing down. Go left for a Big Pearl. Once again, go back to the fight you just did and step on the middle arrow. Maneuver around the arrows and go northeast, around the previous Grunt. Go up and claim TM36, Sludge Bomb. Now go south and fight. Team Rocket Grunt Hypno, Lv.49 (x2) Money: 1568 Now go east and north a bit against the new enemy. Team Rocket Admin Muk, Lv.52; Arbok, Lv.53; Vileplume, Lv.54 Money: 1728 After defeating her, she'll reverse one of the direction-forcers so if you leave, you can jump right back to this point. She says that the Admin that lies just past her far outranks her as far as Trainers go, and you'd do well to leave and come back when you're refreshed and restored. Advance when ready. Team Rocket Admin Golbat, Lv.53; Weezing, Lv.54; Houndoom, Lv.55 Money: 1760 He'll see the Earthbadge and realize that the rumors about Team Rocket being disbanded were true. He'll vow to find Giovanni and resurrect Team Rocket, then he and all the monkeys will disperse. That just leaves one guy left; the guy who stole your Sapphire. It's pain time! Scientist Gideon Voltorb, Lv.46; Porygon, Lv.46; Electrode, Lv.46; Magnemite, Lv.46; Magneton, Lv.46 Money: 2208 He'll fork over the Sapphire and let you go on your way. Finally, we're in possession of the other gem. Take the ferry to One Island and talk to Celio; he will install the Sapphire into the Network Machine. Congratulations! You can now trade with Pokemon Ruby & Sapphire! Talk to Celio until he says three different things about Bill; each is an entry in Bill's section of the Fame Checker, and you should have all six after you get these three. Cerulean Cave is now unlocked; have at it. You can also challenge the Elite Four and their brand-new teams any time you like. Lorelei's lowest level Pokemon is Lv.64, so be prepared. When you get time, revisit Rocket Warehouse and talk to Gideon for Giovanni's final entry in the Fame Checker. =============================================== 12f. Six Island - Fortune Island of Aged Wisdom =============================================== Ah, Olivine City. I miss Jasmine - she's sexy, too. Enter the Pokemon Center and Gary will talk to you. He'll inquire how your Pokedex is doing, as always. He'll note how there's no way to fill up the Pokedex, and there must be a way to fill it with Pokemon from far away... He decides to call it quits and heads for home. In the PokeMart, the old lady is part of Agatha's section of the Fame Checker. o-------------------------o Hey, just like Four Island. | SIX ISLAND SHOP LIST | o-------------------------o Well, that's all for the actual town. Now go east | Ultra Ball......$1200 | to Water Path. Let's begin by smiting this dude | Full Restore....$3000 | being all shadylike in the corner. | Max Potion......$2500 | | Revive..........$1500 | Juggler Edward | Full Heal........$600 | Voltorb, Lv.46 (x2); Mr. Mime, Lv.48; Electrode, | Escape Rope......$550 | Lv.49 | Max Repel........$700 | Money: 1920 | Dream Mail........$50 | o-------------------------o If you want to go to Altering Cave, go north. If you'd like to continue with this quest, head south. Because the path is shorter, I'll list the path to Altering Cave first. Pick a path and take it. SwimmerF Denise SwimmerM Samir Chinchou, Lv.49; Lanturn, Lv.49 Gyarados, Lv.50 Money: 196 Money: 200 Get on the land (yep, still in Water Path). Have a double battle and go north. Twins Miu & Mia Aroma Lady Rose Pikachu, Lv.50 (x2) Sunkern, Lv.49; Sunflora, Lv.49 Money: 1200 Money: 1372 There's a house with a Heracross fangirl in it. Stand behind the house so you're directly behind the door. Take two steps left and one step up. Press A for a free Oran Berry. If you want an Elixir, go to the northeast corner and Surf the path. Go west into Green Path when you're ready; Pattern Bush lies dead ahead. o------------------------------o Straight up! | PATTERN BUSH POKEMON LISTING | o------------------------------o Youngster Cordell | Caterpie (Common) | Farfetch'd, Lv.48 (x2) | Metapod (Uncommon) | Money: 768 | Weedle (Common) | | Kakuna (Uncommon) | There really is no linear path, so I'm going | Spinarak (Common) | to list the Trainers starting from the right | Ledyba (Common) | and going left... | Heracross (Rare) | o------------------------------o if you can't follow it, too bad! Bug Catcher Garret PKMN Breeder Bethany Lass Joana Heracross, Lv.49 Chansey, Lv.50 Snubbull, Lv.49 Money: 588 Money: 1400 Money: 784 Bug Catcher Vance Youngster Nash Venonat, Lv.48; Venomoth, Lv.48 Weepinbell, Lv.47 (x2); Victreebel, Lv.49 Money: 576 Money: 784 Ruin Maniac Layton Picnicker Marcy Sandslash, Lv.48 (x2); Onix, Lv.48 Paras, Lv.48 (x2); Parasect, Lv.48 Money: 2304 Money: 980 Bug Catcher Jonah Yanma, Lv.45; Beedrill, Lv.45; Yanma, Lv.46; Beedrill, Lv.47 Money: 564 PKMN Breeder Allison Clefairy, Lv.48 (x2); Clefable, Lv.48 Money: 1344 Lass Dalia Hoppip, Lv.46; Hoppip, Lv.47; Skiploom, Lv.47; Skiploom, Lv.48 Money: 768 Camper Riley Pinsir, Lv.49; Heracross, Lv.50 Money: 1000 Finally! Man, I hate that place. Hoppip should never be allowed to pass Lv.20, seriously. So now leave south. Surf on the water and head west for yet another fight. Psychic Jaclyn Natu, Lv.48; Slowbro, Lv.48; Kadabra, Lv.49 Money: 980 Go north to Outcast Island. Fight numbers 19 and 20 await. SwimmerF Nicole Sis and Bro Ava & Geb Marill, Lv.50 Poliwhirl/Starmie, Lv.50 Money: 200 Money: 400 Yawn... keep going... SwimmerM Mymo Kingler, Lv.49; Wartortle, Lv.49 Money: 196 After fighting that guy, surf to the right and follow that path for a PP Up, as well as another battle. Fisherman Tylor Qwilfish, Lv.49 (x2) Money: 1764 Now go left instead. You'll see a Grunt (waste him) and Altering Cave. Team Rocket Grunt Muk, Lv.48; Golbat, Lv.48; Raticate, Lv.48 Money: 1536 In this cave resides millions upon millions of Zubat. Why? See section 13e. When you've had your fill of Zubat, Fly back to the island. Make sure you bring someone that knows Cut. When you get to Edward, go south instead. See the dark patch in the middle of the short grass in the middle of the tall grass? Press A while facing it for a Pinap Berry. o----------------------------o | WATER PATH POKEMON LISTING | o----------------------------o | Spearow (Common) | | Fearow (Uncommon) | | Oddish (Common, FR) | | Gloom (Rare, FR) | | Psyduck (Rare, FR) | | Bellsprout (Common, LG) | | Weepinbell (Rare, LG) | | Slowpoke (Rare, LG) | o----------------------------o Right before the stairs, there's another dark patch. Examine it for an Aspear Berry. Follow the path to Ruin Valley. o-----------------------------o Hiker Earl | RUIN VALLEY POKEMON LISTING | Onix, Lv.49; Machoke, Lv.49 o-----------------------------o Money: 1764 | Meowth (Rare) | | Spearow (Uncommon) | Make sure you go left, not down. When you get | Fearow (Uncommon) | to the stairs, go up and have a battle. | Sentret (Common) | | Wobbuffet (Common) | Hiker Daryl | Yanma (Common) | Sudowoodo, Lv.50 | Natu (Common) | Money: 1800 o-----------------------------o The item behind the boulders is a Full Restore. Go back and see that the path splits in two. On the left side is an HP Up that some boulders are guarding. Move them out of the way. Then take the path on the right. It's pretty straightforward, so just keep following this path. Pokemaniac Hector Ruin Maniac Stanly Rhyhorn, Lv.49; Kangaskhan, Lv.49 Graveler, Lv.48 (x2); Onix, Lv.48 Money: 2352 Money: 2304 Ruin Maniac Foster Ruin Maniac Larry Golem, Lv.50 Machoke, Lv.49 (x2) Money: 2400 Money: 2352 You will wind up at a door if you go left. You can't open it, but there's a Braille inscription on it. It reads: CUT Simple, huh? Use Cut and enter Dotted Hole. The only Pokemon in this cave is Zubat! Fall down the hole and you'll see four holes. Like Lost Cave before it, you'll wind up at the beginning if you take the wrong path. The Braille in the center is "UP," so take the top hole. Braille says "LEFT." Guess which hole you take? Left. Braille in this room says "RIGHT." Do what it says and take the right hole. And we come to a room that says "DOWN." Go down. You'll end up in a room with the Sapphire and a long Braille message that reads: LET THE TWO GLITTERING STONES ONE IS RED ONE IS BLUE CONNECT THE PAST. TWO FRIENDS SHARING POWER OPEN A WINDOW TO A NEW WORLD THAT GLOWS. THE NEXT WORLD WAITS FOR YOU. Examine the Sapphire and a Rocket Scientist will drop from above and take it. He'll tell you the other password to the Rocket Warehouse: "Yes, nah, Chansey." Palindromes. <3 That's all for Six Island. Let's chase us some monkeys. To Five Island! ============================================ 12g. Seven Island - Quest Island of Infinity ============================================ This is the last of the Sevii Islands. The first thing you'll see is a house. Inside is a lady who says something similar to the e-Reader man in Ruby & Sapphire. What's she have to do with the e-Reader? PokeMart next door! o-------------------------o | SEVEN ISLAND SHOP LIST | o-------------------------o ...Great Balls? | Ultra Ball.......$1200 | | Great Ball........$600 | ._. | Full Restore.....$3000 | | Max Potion.......$2500 | | Hyper Potion.....$1200 | Inside the Pokemon Center, check the bookshelf. | Revive...........$1500 | It's one of Agatha's entries in the Fame Checker. | Full Heal.........$600 | | Escape Rope.......$550 | | Max Repel.........$700 | o-------------------------o North of here is the Trainer Tower, but that's covered in section 13. On the bridge south of town is a Move Tutor who will teach Swords Dance. Make sure your Pokemon know Rock Smash and Strength and keep going south to reach Canyon Entrance. o---------------------------------o Oh yeah, and there's a battle, too. | CANYON ENTRANCE POKEMON LISTING | o---------------------------------o Aroma Lady Miah | Spearow (Common) | Bellossom, Lv.50 (x2) | Fearow (Uncommon) | Money: 1400 | Meowth (Common) | | Persian (Uncommon) | When you reach Nicolas & Madeline, go left. | Sentret (Common) | | Psyduck (Rare, FR) | Juggler Mason | Slowpoke (Rare, LG) | Voltorb, Lv.47 (x2); Pineco, Lv.47 (x2) o---------------------------------o Money: 1880 PKMN Ranger Nicolas Weepinbell, Lv.51; Victreebel, Lv.51 Money: 1836 PKMN Ranger Madeline Young Couple Eve & Jon Gloom, Lv.51; Vileplume, Lv.51 Golduck/Psyduck, Lv.50 Money: 1836 Money: 2800 In the upper right corner by Eve & Jon is a Rawst Berry. Go back to Nicolas and Madeline and go right instead of left to end up in Sevault Canyon. o--------------------------------o Follow this path to a double battle. | SEVAULT CANYON POKEMON LISTING | o--------------------------------o Cool Couple Lex & Nya | Fearow (Uncommon) | Miltank/Tauros, Lv.52 | Meowth (Uncommon) | Money: 2496 | Persian (Rare) | | Geodude (Uncommon) | Keep going until you get to a cave. This is | Graveler (Rare) | Tanoby Key, and you need to complete the | Marowak (Rare) | rock puzzle in order to gain access to the | Onix (Rare) | Tanoby Ruins. The object is simple, but the | Sentret (Common) | process is not; push the boulders into the | Phanpy (Common) | little indents that look like holes. You can | Larvitar (Uncommon) | walk over them, so don't think they're holes | Skarmory (Rare, FR) | (you won't fall through). Okay, this is how | Cubone (Rare) | you do it: o--------------------------------o Go around the four boulders at the beginning. Activate Strength and push the boulder in the middle straight up. Next, loop around and push one of the boulders next to the indent so it's in the middle under the first boulder you just pushed. Push this boulder up and all the way to one side so it falls in an indent. Repeat this process with the boulder across from the second one you pushed. Now go in between the four boulders at the entrance and push the bottom two off to the side. Jump the ledge and push those two up into the indents. Now push one of the two remaining boulders to the middle, up, and into a hole; do the same with the final one. You'll hear a rumble sound - leave the cave. If you've got Rock Smash, you can skip this next battle. Tamer Evan Sandslash, Lv.48; Ursaring, Lv.49; Lickitung, Lv.48 Money: 1960 Do you see the Max Elixir lying on the ground? Take it if you do. The lonely Crusher is part of Bruno's section of the Fame Checker. PKMN Ranger Jackson Tangela, Lv.49; Exeggutor, Lv.49; Exeggcute, Lv.49 Money: 1764 PKMN Ranger Katelyn o--------------------------------o Chansey, Lv.52 / Stick with _physical_ attacks! / Money: 1872 o--------------------------------o Crush Girl Cyndy Primeape, Lv.48; Hitmontop, Lv.48; Machoke, Lv.48 Money: 1152 The item ball contains a King's Rock. If you want it, break the rock, push the boulder two squares right, break the rock above it, push the boulder down, break the rock, and push the boulder two squares right. Cooltrainer Leroy Rhydon, Lv.47; Kangaskhan, Lv.47; Slowbro, Lv.48; Ursaring, Lv.50; Machoke, Lv.48 Money: 1800 Inside the house is a guy who asks you to perform the Chansey Dance. If you do, your Pokemon will be restored (Pokemon Center). Take the Lucky Punch that's sitting on the table and get out. Cooltrainer Michelle Persian, Lv.47; Dewgong, Lv.47; Girafarig, Lv.50; Rapidash, Lv.48; Ninetales, Lv.48 Money: 1800 You'll wind up at the Tanoby Ruins after this. There are seven different islands that each house up to five different letters of Unown, including two that contain the brand new Unown, ! and ?. Starting from the far left side: VIAPOIS CHAMBER (top) RIXY CHAMBER (bottom) SCUFIB CHAMBER --------------------- --------------------- -------------- Unown Z (Common) Unown V (Common) Unown Y (Common) Unown ! (Rare) Unown W (Uncommon) Unown K (Uncommon) Unown X (Uncommon) Unown F (Uncommon) Unown M (Rare) Unown G (Rare) Unown B (Rare) Unown T (Rare) DILFORD CHAMBER WEEPTH CHAMBER LIPTOO CHAMBER --------------- -------------- -------------- Unown P (Common) Unown N (Common) Unown C (Common) Unown J (Common) Unown S (Uncommon) Unown H (Uncommon) Unown L (Common) Unown I (Rare) Unown D (Uncommon) Unown Q (Uncommon) Unown E (Rare) Unown U (Rare) Unown R (Rare) Unown O (Rare) MONEAN CHAMBER -------------- And now, Trainers: Unown A (Common) Unown ! (Rare) Ruin Maniac Brandon (outside of Scufib Chamber) Onix, Lv.50 Money: 2400 Painter Edna (outside of Weepth Chamber) Gentleman Clifford (next to Edna) Smeargle, Lv.50 Marowak, Lv.49; Golduck, Lv.49 Money: 800 Money: 3528 Ruin Maniac Benjamin (outside of Monean Chamber) Geodude, Lv.48; Graveler, Lv.48 (x2) Money: 2304 That's all for Seven Island. If you did the islands in order (excepting Five and Six), you can do the Trainer Tower if you haven't done it already, go rechallenge the Elite Four again (new Pokemon, higher levels, new movesets), fill the Pokedex, or catch Mewtwo if you haven't already. ================ 13. Sevii Extras ================ These are all side quests of some sort that are based in the Sevii Islands. =========================== 13a. Two Island Game Corner =========================== You can play games here only if you have at least two people who have completed the Lostelle quest (section 12b for more info), and those two people _must_ have the Wireless Adapter connected. There are only two games here for you to play; Pokemon Jump and Dodrio Berry- Picking. In Pokemon Jump, each player selects a Pokemon that qualifies and jumps a vine rope connected by two Venusaur. First person to trip up loses. What Pokemon qualify? Anything that is 28 inches or less (2'4") and can actually jump easily (so nothing that can't jump (Diglett) or swims (Seel)). More specifically... o----------------------------------------------------------------------------o | Anorith Cyndaquil Marill Plusle Sunkern | | Aron Ditto Mawile Poliwag Surskit | | Azurill Eevee Meditite Porygon2 Swinub | | Bagon Electrike Meowth Ralts Teddiursa | | Beldum Elekid Metapod Raticate Togepi | | Bellossom Exeggcute Mew Rattata Togetic | | Bellsprout Gastly Minun Roselia Torchic | | Bulbasaur Gulpin Natu Sableye Torkoal | | Cacnea Houndour NidoranF Sandshrew Totodile | | Castform Igglybuff NidoranM Shellder Trapinch | | Caterpie Illumise Nincada Shroomish Treecko | | Celebi Jigglypuff Numel Skitty Tyrogue | | Charmander Jirachi Oddish Slugma Volbeat | | Clefairy Kabuto Omanyte Smoochum Vulpix | | Cleffa Kakuna Paras Snorunt Weedle | | Corphish Krabby Phanpy Snubbull Whismur | | Corsola Magby Pichu Spinarak Wooper | | Cubone Mankey Pikachu Spoink Wynaut | o---------------o Mareep Pineco Squirtle o-----------------o o------------------------------------------o The bad part is that how well you do depends on everyone else. If they suck, so will you. To my dismay, I have found out that you need three people to play Dodrio Berry- Picking. Since I do not have two other people to play this with, I cannot write a section on it. I appeal to you, the reader, for assistance. ====================== 13b. Heracross Fangirl ====================== She's on Water Path just north of Six Island's mainland... she wants you to show her any Heracross that you catch so she can measure them. Every time you beat your current length (show her a bigger Heracross than last time), you will receive a Nest Ball. There is no way to figure out Heracross' length. Just take all your Heracross to her and she'll measure each one. ================== 13c. Trainer Tower ================== Found north of Seven Island, the Trainer Tower is a disappointing Battle Tower. But first we have to get there! You'll need Surf (not a problem, right?). Psychic Rodette Natu, Lv.48; Drowzee, Lv.48; Hypno, Lv.50 Money: 1000 Stand to the left of the sign and take one step left. Press A for a Pearl. Psychic Dario Girafarig, Lv.52 Money: 1040 o--------------------------o The Trainer Tower is a bit different from the | TRAINER TOWER SHOP LIST | Battle Tower that you may or may not be familiar o--------------------------o with. In the old Battle Tower, you would fight a | Ultra Ball.......$1200 | series of seven consecutive battles, each fight | Great Ball........$600 | (sometimes) being more difficult than the last, | Full Restore.....$3000 | and your Pokemon would be healed after each fight. | Max Potion.......$2500 | If you defeat the seven Trainers, you would be | Hyper Potion.....$1200 | rewarded with an item that you usually couldn't | Revive...........$1500 | find anywhere else. You would then continue to | Full Heal.........$600 | battle Trainers, seven at a time, until you lost, | Escape Rope.......$550 | with the prizes getting better after a while. | Max Repel.........$700 | o--------------------------o Not so with the Trainer Tower. The goal here is to make it through eight floors of Trainers to the owner who waits at the top. There are four modes for you to play; Single, Double, Knockout, and Mixed. In Single mode, you will each bring out one Pokemon, just like you've been doing the entire game. Double mode means you participate in double battles (2-on-2). In Knockout mode, you will fight three Trainers on each floor who each have one Pokemon. The catch is that you can't heal between the three fights. Mixed mode holds single, double, and knockout battles. Each Pokemon you battle here will have the level of your strongest Pokemon, so if you have an unbalanced team, it's not recommended to fight here. If you make it to the top, you'll have to exit and re-enter to challenge again. You can only get each item once! (thanks to The Wierdo for pointing this out) My personal records are in the format minute:second:100th of a second SINGLE MODE ----------- (1) Sailor Alberto (2) Bug Catcher Brandon (3) Juggler Jarrett Feraligatr, Kangaskhan Beedrill, Yanma Weezing, Exeggcute (4) Youngster Cole (5) Camper Joey (6) SwimmerM Braden Primeape, Slowbro Nidoking, Tauros Dunsparce, Politoed (7) Burglar Jac (8) PKMN Breeder Lily Meowth Star, Chansey Togepi, Snorlax Make it to the top for an Up-Grade. My record: 15:02:89 DOUBLE MODE ----------- (1) Twins Jen & Kira (2) Crush Kin Jo & Haley (3) Crush Kin Ric & Rene Jolteon/Espeon Star Alakazam/Houndoom Golem/Machamp (4) Cool Couple Isaac & Mag (5) Cool Couple Jos & Anne Piloswine/Crobat Blissey/Arcanine (6) Young Couple Emy & Alek (7) Sis and Bro Axe & Ren Ursaring/Furret Lanturn/Dragonair (8) Cool Couple Geb&Megan Gyarados/Rhydon Make it to the top for a Dragon Scale. My record: 16:14:65 KNOCKOUT MODE ------------- (1) Biker Jordy - Magby (2) Hiker Mike - Charizard Biker Ernest - Togepi Crush Girl Rebecca - Flareon Cue Ball Gabriel - Smoochum Black Belt Nicolas - Poliwrath (3) Picnicker Camryn - Miltank (4) Sailor Brennan - Chansey Aroma Lady Natalia - Vileplume Fisherman Kaden - Seaking* Cooltrainer Kathleen - Lapras Gentleman Emanuel - Vaporeon (5) Beauty Maura - NidoranF (6) Rocker Ben - Ampharos Lass Mikaela - Nidorina Engineer Camden - Granbull Engineer Flint - Nidoqueen Scientist Zackery - Misdreavus (7) Tuber Priscilla - Goldeen (8) PKMN Ranger Chelsea - Starmie Lady Charlotte - Qwilfish PKMN Ranger Trenton - Arcanine SwimmerF Shania - Mantine Cooltrainer Albert - Venusaur Make it to the top for a Metal Coat. My record: 27:01:20 MIXED MODE ---------- (1) Cooltrainer Allyson (2) Psychic Lorenzo (3) Super Nerd Owen Starmie, Kingdra Hypno, Gengar Jolteon, Porygon2 (4) Cool Couple Geb&Megan (5) Sis and Bro Kat & Kipp Nidoqueen/Nidoking Corsola/Kingler (6) PKMN Ranger Chelsea - Ledian (7) Crush Kin Ric & Rene PKMN Ranger Trenton - Gyarados Hitmonlee/Hitmonchan Cooltrainer Albert - Tyranitar (8) Hiker Mike - Charizard Crush Girl Rebecca - Nidoqueen Black Belt Nicolas - Poliwrath Make it to the top for a King's Rock. My record: 26:09:94 That's all for the Trainer Tower. ================= 13d. Sticker Dude ================= Found on Four Island, this guy will put stickers on the back of your Trainer Card based on you completing certain events a certain number of times. There are only three stickers: one for beating the Elite Four, one for hatching an Egg, and one for battling in the Direct Corner (linkplay). The stickers can be upgraded to different colors after you do each task a certain number of times: o--------------------o---o-----o-----o-----o | ELITE FOUR DEFEATS | 1 | 40 | 100 | 200 | o--------------------o---o-----o-----o-----o (thanks to The Wierdo | EGGS HATCHED | 1 | 100 | 200 | 300 | for this information) o--------------------o---o-----o-----o-----o | LINK BATTLES WON | 1 | 20 | 50 | 100 | o--------------------o---o-----o-----o-----o To rack up defeats of the Elite Four, simply bring in a bunch of Lv.100s for quick wins. Magikarp Eggs only take 1,280 steps to hatch. Get breeding ;) For linkplay, just have one person flee. Running counts as an instant loss (thanks to The Wierdo for pointing out something so obvious I missed it). ================== 13e. Altering Cave ================== Found north of Six Island, this cave is somewhat of a mystery. At first glance, it seems that the only Pokemon to be found here is Zubat. However, a closer look at the game's data reveals that there are many Pokemon that are only found here, including Pineco, Stantler, and Smeargle. How does one access these hidden Pokemon? You don't. Altering Cave is the end result of a cave that probably would have had the Pokemon in it change each time you used Mystery Gift. They scrapped the idea because all the Pokemon you can find there you can either get from Colosseum or Emerald. Since there would be no point to Mystery Gift if you could just get the Pokemon elsewhere, they hid the data, filled the cave with Zubat, and just left it there to look pretty. ================= 14. Miscellaneous ================= The area for those misfits that just can't go anywhere else. ================== 14a. Effort Values ================== To be a serious battler, one must know about the sometimes-not-so-wonderful world of effort values, or "EVs" for short. In a nutshell, EVs are part of what make your Pokemon unique. Each and every Pokemon that you capture starts with 0 effort points. At maximum, a Pokemon can earn 510 effort points. You can allocate these 510 points in almost any way you choose in each stat (HP, Attack, Defense, Speed, Special Attack, Special Defense), with the max points for one stat being 255. The more you put into one stat, the stronger it will be. You don't have very much control over effort values at the start of the game, but once you've earned the National Pokedex and gained access to the Day- Care on Four Island, a whole slew of possibilities open up. I'll go step-by- step with you and help you create a Pokemon that's perfect for your style. The first thing you must do is decide on a good nature for your Pokemon. Some Pokemon have several good options for natures, and others are what one would call "duh" natures because there's usually only one decent choice. Each of the 25 natures can be found in section 1j, but for the sake of this section, I'll post them again: Hardy: (no change) Bold: +DEF, -ATK Timid: +SPD, -ATK Lonely: +ATK, -DEF Docile: (no change) Hasty: +SPD, -DEF Brave: +ATK, -SPD Relaxed: +DEF, -SPD Serious: (no change) Adamant: +ATK, -SP.ATK Impish: +DEF, -SP.ATK Jolly: +SPD, -SP.ATK Naughty: +ATK, -SP.DEF Lax: +DEF, -SP.DEF Naive: +SPD, -SP.DEF Modest: +SP.ATK, -ATK Calm: +SP.DEF, -ATK Mild: +SP.ATK, -DEF Gentle: +SP.DEF, -DEF Quiet: +SP.ATK, -SPD Sassy: +SP.DEF, -SPD Bashful: (no change) Careful: +SP.DEF, -SP.ATK Rash: +SP.ATK, -SP.DEF Quirky: (no change) Let's use a Growlithe as an example. We caught a Growlithe, but it has a Quirky nature. Quirky is neutral Special Defense. That isn't too bad, but we can probably do better than that. Keep in mind that a neutral nature isn't always a bad thing; it's a good choice for those without a lot of patience (like me). My personal breeding method is to drop off all Pokemon in the Box and then carry five Eggs with me. After they all hatch, I choose the best nature of the five and then release the rest (unless one's Shining). So we hatch five Growlithe eggs and get Impish, Naughty, Brave, Serious, and Modest for natures. Let's see what they do. Impish is +Def, -Sp.Atk. Growlithe is weak to two physical types and one special type. The increase in Defense could be useful, but it hinders Growlithe's ability to use its Fire-type attacks to their fullest because of the decrease in Special Attack. We'll set that one aside and take a look at the next nature, Naughty. Growlithe is a Fire-type, so it doesn't need the +Attack bonus. The Special Defense drop can hurt Growlithe, as it would increase damage done from its special weakness. This one's trash, so release it. A look at Brave shows that it is +Atk, -Speed. Speed is very, _very_ important in battling, so unless your name is Golem, Magcargo, Torkoal, Camerupt, or Whiscash, don't ever have a -Speed nature. Release this monstrosity at once. Take a gander at the fourth baby, Serious in nature. Serious is neutral Speed. A neutral-natured Pokemon is good to have if you just can't get the one you want. We'll keep this one, too. On to the last Growlithe, which is Modest. Modest is +Sp.Atk, -Atk. This is the opposite of Adamant, and might be the best nature you can use of the five example eggs we just hatched. We eliminated two of the five eggs. We're left with Impish (+DEF, -SP.ATK), Serious (+SPD, -SPD), and Modest (+SP.ATK, -ATK). Now you have to think ahead as to what your Growlithe's moveset is going to be. If it's going to play on its type and burn the competition down with Fire-type attacks, you'll want to go with Modest. If you're going to use her as an annoyer of sorts, and not so much straight damage, Impish may be your best bet. Keep in mind that these are just examples: Growlithe is one of those Pokemon that have several different possibilities as far as natures go. We'll do a basic special sweeper Arcanine, and that involves Special Attack. Modest it is. Alright, we finally have our Growlithe, and we know its nature. All that's left is to level it up to get ready for battle. But wait! You can't just go around defeating any Pokemon you want. This is the difficult part, and it takes a long time to do if you're unlucky. Each Pokemon, when killed, gives the Pokemon that killed it one, two, or three points in one stat. These are effort points, the things you're looking for. For example, killing a Pidgey (at any level) will give 1 Speed point. Four Pidgey killed, four Speed points. Get it? Okay. The spots below offer the best training (in my opinion) for any given stat; feel free to utilize them or you can e-mail me a spot of your own. HIT POINTS (HP) --------------- You must have the National Pokedex. Go through the cave at Three Isle Port. The patch of grass there only contains Dunsparce, which gives 1 point. Average level: 15 ATTACK ------ Enter Mt. Moon and go down the first ladder. Stay here to only encounter Paras, which gives 1 point. Average level: 8 DEFENSE ------- Metapod and Kakuna in Viridian Forest or Pattern Bush both give 2 points, but they're pretty uncommon. If that doesn't suit your fancy, try Geodude in Mt. Moon, which gives 1 point. At higher levels, you can kill Tangela south of Pallet Town, one point each. Average level: 5 (Viridian Forest), 9 (Pattern Bush), 11 (Mt. Moon), 21 (Route 21) SPEED ----- If your Pokemon are weak, you can fight Pidgey and Rattata on Route 1. Each gives 1 point. When you're a bit higher in level, you can take on Diglett's Cave if you want. Diglett gives 1 point, Dugtrio gives 2 points. Average level: 3 (Route 1), 24 (Diglett's Cave) SPECIAL ATTACK -------------- Pokemon Tower. Gastly gives 1, Haunter gives 2. Cubone gives 1 Defense point, but you don't have to worry about them much, as they are quite rare. Just flee. Average level: 19 SPECIAL DEFENSE --------------- Surf in just about any body of water to find Tentacool (1 point). Average level: Varies But wait! There's more! There are two ways to make EV training easier. The first is with the Macho Brace. This hold item doubles the effort points you get, but lowers the Speed of the Pokemon holding it for as long as the Pokemon holds it. Use the Itemfinder while standing on the exact spot where Giovanni stood in Viridian City Gym to get the Macho Brace. That's the easy part. And then there's the Pokemon virus, or Pokerus for short. Pokerus is shown as PKRS on the Summary Screen (and only there), and you can find it where a Special Condition would normally be shown (it'll only appear if there is no Special Condition). This will also double effort points gained from a battle. For example, for every Diglett your Pokemon slaughters, it gets 1 point in Speed. If the slaughterer is infected with PKRS, it would receive double the points, or 2. Now let's say that this certain Pokemon is equipped with the Macho Brace for double points again, or 4. This means that Diglett will give you 4 Speed points every time you kill it, instead of one. Assuming all you run into is Diglett, and you always kill it in one shot, it would take you about 20-30 minutes to complete Speed EV training. So... how to get it? It's very hard to catch Pokerus (you have better chances of seeing a Shining Pokemon). Nurse Joy will tell you that your Pokemon have been infected after healing at a Pokemon Center, and it should go away shortly. YOU DO NOT WANT THIS TO HAPPEN. Here's how to preserve it. When initially told you've been infected, your entire party will be infected. Catch a Pokemon you don't care about (henceforth referred to as Pichu). Let Pichu sit on your team for a while. Participate in a few battles and wait for Pichu to become infected. Then all you do is deposit Pichu in the box (if you have more than one Pichu, mark the infected Pichu with all four marks so you know that's the one you want) and wait until you need to EV train someone else. As long as Pichu sits in the box, PKRS will never go away. You might want to infect multiple Pichu in the event your PKRS mysteriously vanishes from one before you get a chance to put it back, as a safeguard of sorts. Like I said, it's _extremely_ rare to get Pokerus. Some people are just lucky, though, and get it almost right away. Others can have a box full of Shining Pokemon and still not have Pokerus. Don't waste your time trying to get it. That should do it. Any questions, comments, anything at all, e-mail me. ======================= 14a1. Individual Values ======================= I had once thought the world of individual values (IVs) to be complex and reserved only for the best, but according to Andy Huynh, it's quite simple: "Each stat has a hidden value (not EVs) from 0-31. At level 100 each IV is equal to 1 extra stat point. IVs are created when the pokemon is generated and can not be changed" How to figure out your Pokemon's IVs? It's a lengthy process. See the section below to see how, as well as finding Hidden Power's type and base power. ====================================== 14a2. Calculating IVs and Hidden Power ====================================== Andy Huynh is a smart guy. This section is all him, with minor things added by me to make it fit and to possibly make it a bit more user-friendly. I am taking credit for this in no way; this information was given to me by him. The formula to calculate IVs is Hit Points ( ( Stat - level - 10) x 100 / level ) -