GetDotted Domains

Retro Game Walkthroughs For
"Tomb Raider"
(PlayStation)

This game is also available on PC, GBC, Xbox 360 and PS3.

Retro Game Walkthroughs for Tomb Raider (PlayStation)
Submitted By: Tribute
From http://stellalune.com/TR1walk/cistern.html

LEVEL 8: THE CISTERN

Kills: 34 Items: 28, including 5 keys Save Crystals: 5
(PlayStation only) Secrets: 3

(NOTE: The regular pick-ups here will include the MAGNUMS and
SHOTGUN if you didn't get them earlier.)

Objectives: Locate two rusty keys. Use one in one of the doors
in the main room with the pool. Through this door you'll find
the first of two silver keys. Flood the room using a switch
you'll find. You'll then be able to obtain the second silver
key. Use the second rusty key on another of the doors in the
main room, and from there obtain a gold key. Use the silver keys
and the gold key to get to the exit.

Walkthrough: Safety drop into the room below and kill a big,
nasty rat. Find the movable block and push it twice into the
next room. Go around to the side and push it under the switch.
Climb up and throw the switch to open the trapdoor below, as
well as the silver door, releasing 2 more rats. Kill them from
above, then hop down and retrieve a large medipak from the small
room behind the silver door.

MAIN ROOM OF CISTERN: Drop down through the trapdoor. Exit onto
a ledge jutting out into a huge room with a pool, but don't drop
down to the floor just yet. First get your bearings. Ahead on
the far (north) side of the room is a tiered balcony with
railings on both sides. At ground level on the same wall is a
small metal door. To the left (west) are two ledges with locked
metal doors. Below and beyond them, also on the west side, is
another small metal door at ground level. On the right (east)
side is the highest balcony, below which is a U-shaped walkway
with a square pillar at one corner. On the same side, there's
also an opening with a ramp below it that leads down to the pool
and is flanked by two gargoyles. In the southeast corner (to
your immediate right) is a long, L-shaped ledge with a crevice
below. Where to start....

Walk out to the end of the ledge you're. You can probably kill 2
rats on the ground below from here. Jump across to the short
walkway ahead, from which you can kill the 2 crocodiles in the
pool. Return to the ledge near the entrance. (You don't have to
do this first, but it will save you some difficulty later on
when you enter the pool through an underwater tunnel.)

Take a running jump from the end of the ledge to the raised
platform to the left (if you're facing the entrance). Kill the
rat lurking there, then walk down the step and to the right.
Grab the crevice ahead and traverse to the left until you can
drop down onto a block with some shotgun shells on it. Turn and
grab the crevice on the other side of the corner and keep going
to the left until you can drop onto the elevated walkway below.
Turn around, go to the other end of this walkway and climb onto
the square pillar at the corner. (There's a save crystal here in
the PlayStation game.) From the top of the pillar, take a
standing jump onto the high balcony. Go up the stairs with
pistols drawn.

ROOM WITH METAL GRATING AND CISTERN SWITCH: Your buddy Pierre is
waiting inside on the right. Try and get behind him as quickly
as possible, and he'll run out the door and disappear. (Don't
forget to use only the pistols on him during this level, since
you can't do any real damage until the end of the next level.)

Don't pull the switch yet. It floods the cistern, and you still
need to do a few things above water.

(NOTE: If you are coming to this walkthrough after flooding the
cistern too soon, it's all right. Just pull this switch again to
drain it, go on about your business and re-flood it again when
you're ready. Others might want to do this just for fun to see
the interesting effect of the floating crocodile corpses. They
rise with the water but forget to sink when it recedes again. I
had fun making Lara wear one as a hat.)

Climb on the block in the near right corner (when Lara's back is
to the entrance). Turn around and take a standing jump to grab
the raised arch at the middle of the room. Pull up and, from
there, take a running jump to grab the next higher ledge. Pull
up and collect a large medipak and some shotgun shells.

Return the way you came to the other side of the room. (Take a
standing jump, not a running jump, down to the lower arch to
avoid overshooting the landing and losing health.) Climb from
the stepped ledge into the inverted arch. Pick up the small
medipak, go to the top of the low ramp and climb into the barely
visible opening on the left. This is SECRET #1. Climb up three
blocks to find more shotgun shells. Continue to the slope. Slide
forward and jump at the last moment to grab the ledge ahead.
Pull up, pick up 2 more boxes of shells, then slide back down
into the room below.

Climb over the low wall. Before jumping into the water, get rid
of the 2 rats lurking below. To do this, jump over the hole
above the water at the middle of the room once or twice. This
should draw out the rats. Shoot them through the opening in the
grating. Then jump in and swim through the tunnel until you can
surface. Quickly climb out at the foot of the steps and kill
another swimming rat.

Go to the top of the stairs. Take a running jump to grab the
gray block opposite. Pull up, then take another running jump to
grab the ledge where you'll find the first RUSTY KEY.

Continue forward to a pit with 2 rats in it. Kill them from
above. Then turn around, drop and hang from the doorsill,
traverse along the crevice to the left and drop down to the
green floor. Continue to the ramp and slide back down to the
main room. (There's another save crystal here.)

MAIN ROOM OF CISTERN (AGAIN): Once on the ledge outside, turn
left and take a standing jump to grab the ledge above. Climb up
to the top of the long, L-shaped ledge and follow it around the
southeast corner (toward the doorway where you entered this
area). At the end of the ledge pick up the second RUSTY KEY.
Drop down onto the stepped ledge where you killed a rat earlier
and jump back to the ledge near the entrance. Walk to the end
and jump across to the short ledge. From there take a running
jump to grab to the ledge in front of the first locked door on
the left. Pull up and use one of the RUSTY KEYS to unlock the
door.

ROOM WITH TIERED LEDGES AND GORILLAS: Two gorillas wait in the
side alcoves toward the back. Advance and draw them out, then
back up shooting. Or, enter, turn around and climb up on the
ledge above the door to kill them.

From the ledge above the door, take a running jump to the next
higher ledge. Pierre returns again at this point. You can either
shoot it out from up here or drop down and try and chase him
out. Eventually he'll run off.

If you've dropped down, return to the second ledge. From there
take a running jump to grab the third, where you'll find a large
medipak. Take another running jump to grab the fourth and
highest ledge. Pull up and walk towards the edge. Turn around so
Lara's back is to the alcove with the magnum clips below. WALK
backwards to the edge. Then WALK one step forward. Back flip and
Lara will land on the ledge. (Or walk to the edge, face forward,
take one step back, and swan dive onto the ledge. Ouch! Thanks
to LordGroghe for that.) Pick up the clips. (NOTE: If you
didn't find the MAGNUMS in the Colosseum, you'll get them now
instead of the clips.)

Now use a running jump and grab to get back to the highest
ledge. Turn around and this time take a running jump to grab the
narrow crevice above the alcove where you got the clips.
Traverse to the right until you can drop down safely. Follow the
passageway, hop down onto the gray ledge, then go down and
around to the left, sliding down until you're on the flat spot
above the final short slide.

ROOM WITH SLIDES, LEDGES & CROCODILES: Kill the crocodile from
above. Slide down to the floor and immediately jump or climb on
the block in the far left corner to kill another crocodile (and
get another save crystal). A third croc lurks in the passageway
behind the slides. Go in on the right side and back out
shooting. When it's dead, go all the way into the passageway,
kill a rat and pick up a large medipak.

Return to the room, climb up the two blocks in the corner, turn
around and take a standing jump to grab the small ledge in the
middle of the room. Pull up and take a running jump to grab the
corner ledge. Turn right and take a running jump to the next
ledge. Jump down to the ledge below. Now turn to face the
crevice in the wall. Grab it and traverse to the left until you
can pull up into the doorway.

PASSAGEWAY & ROOM WITH FIRST SILVER KEY: Throw the switch to
open the door. Enter cautiously�there are spikes and a couple of
rats below. One rat won't come out until you drop down, so kill
the first one from above, hop across the spike pit and drop down
on the other side beyond the spikes. Then kill the other rat.

Continue until you can drop down onto a block in a mossy room.
Kill the rat below from the block if possible. Hop down, enter
the next room and kill another rat. Climb the green stairs and
from there climb to the ledge, then to the higher ledge on the
right. Go to the end of this ledge, turn right and take a
running jump to the ledge below. Pull up to the next ledge, turn
right and take a running jump to the ledge beyond. From here,
it's a standing jump into the alcove with the switch. Use it to
open the door below.

Climb down and take the first SILVER KEY. Immediately roll and
draw your pistols for another shoot-out with Pierre. (Does this
guy walk through walls, or what?!) When he's gone, jump into the
pool and swim through the underwater passage to the next room
where you can surface.

ROOM WITH RAT-INFESTED LEDGES & SECOND SILVER KEY: High up on
the ledges are a couple of rats. You'll be back in a bit, but to
make your job easier then, you can kill one or both of these
guys now: Climb onto the low block in the corner and jump up and
down with pistols drawn until you get a lock on it. Keep jumping
and firing until it's dead. (Note the location of the high lever
and the small door with the other SILVER KEY behind it. You'll
return here soon.) Now jump back in the pool and follow the
other, twisty passage back to the pool in the main area.

MAIN ROOM OF CISTERN (AGAIN): If you haven't killed those
crocodiles yet, climb out of the water quickly and do it. If you
have, keep swimming to pick up SECRET #2: Swim into either of
the openings on the west side. They connect in a U shape. In the
middle of the underwater tunnel, in a shallow depression, is a
set of magnum clips.

Climb out of the pool at the base of the ramp (on the east side
between the two gargoyles). Climb/jump up to the walkway above,
and from there back onto the balcony (on the east side) and into
the ROOM WITH METAL GRATING AND CISTERN SWITCH. Now pull that
switch to flood the area.

Return outside and swim down to the north end of what was the
pool, through the small opening where you came out earlier.
Follow the passageway back to the ROOM WITH RAT-INFESTED LEDGES
& SECOND SILVER KEY. If you killed at least one of the rats
earlier, climb out on the ledge with the dead rat and kill the
other from there. Pick up a small medipak (and a save crystal in
the PSX game) on one ledge, a large medipak and shotgun shells
on the other. (NOTE: If you don't already have the SHOTGUN,
you'll find it here in place of the shells.)

Jump back in the water and pull the lever to open the door
below. Swim down, pick up the second SILVER KEY and the exit
door opens automatically. Swim back to the surface. Climb out of
the water on the ledge near the right door of the two that look
alike (on the west wall).

SHAFT WITH SPIKES LEADING TO GOLD KEY: Unlock the door with the
second RUSTY KEY. Jump in the water and swim down through the
spikes. (They're safe now that you're in the water.) Take a
right, then swim down and turn around. There's a small opening
ahead and to the left. Go through it, pick up a small medipak
and the GOLD KEY then exit. (The door opens automatically.)

Surface and climb out pronto, since there's now a third
crocodile swimming nearby. Kill it and head for the ornate
balcony (on the north side).

ORNATE BALCONY NORTH SIDE OF MAIN ROOM: Climb up but before
entering find a movable block to the left of the entrance. Push
it once and enter the room behind, SECRET #3. Walk underneath
the balcony to the far side of the ramp. Position Lara with her
back to the ramp. Hop back to make sure she's as close to the
ramp as possible. Then back flip onto the ramp and continue to
hold Jump to bounce up to the balcony. Pick up 2 sets of magnum
clips and a large medipak.

Return to the locked doors and use the 2 SILVER KEYS to unlock
them. Go in and climb on the square pillar on the right. (In the
PlayStation game, there's another save crystal here.) Turn
around and take a standing jump to grab the ledge above the
door. Pull up. Take a running jump to the ledge with the gold
keyhole. Immediately safety drop to the floor to get out of the
way of the angry gorilla. Climb back to the ledge above the door
and kill it from there. Jump back across and use the GOLD KEY to
unlock the door below. Don't drop down until you've killed the 2
lions that emerge. (You can jump back to the other ledge to get
a better shot if necessary.)

BIG ROOM WITH CHECKERBOARD FLOOR: When the coast is clear enter
the next room. Advance cautiously. The checkerboard floor has a
number of broken tiles, some with spikes beneath. The far left
break-away tile conceals a small medipak, so be sure to drop in
and pick it up. At the rear is a switch. It opens the door to
the right releasing 3 lions. You can pull the switch and jump on
the block to kill the lions. Or, don't pull the switch and wait
to get them from above in a moment. Or, you can skip the lions
altogether, since there's no reward in that room.

Go around to the right of the switch and find the movable block.
Pull it twice. (Behind it is the exit, but don't leave yet.) Go
around to the side and pull the block out toward the big room.
When you can't pull any further, go around the back and push it
once more. Now you can use it to climb up to the balcony.

Draw weapons and go to each end of the platform to lure out 2
rats. While you're at it, pick up the large medipak and 2 sets
of magnum clips. If you like, go to the well-lit doorway and
kill the 3 lions from above. Drop down either into the lion room
or onto the block you moved. If you go into the lion room,
there's a switch to open the door.

LEVEL EXIT: To end the level, jump into the green water-filled
pit that was behind the movable block.

Submitted By: Tribute
From http://stellalune.com/TR1walk/midas.html

LEVEL 7: PALACE MIDAS

Kills: 43 Items: 23*, including 3 lead bars Save Crystals: 8
(PlayStation only) Secrets: 3

(*NOTE: One of these pick-ups can only be had by cheating. See
the section on the ROOM WITH SQUARE PILLARS AND FIVE SWITCHES,
below, and the note at the end of the walkthrough. Also note
that one of the regular pick-ups in this level will be the
SHOTGUN if you didn't find it earlier.)

Objectives: Use the five switches in different combinations to
open four doors in turn. Three of the doors lead to areas where
you'll find lead bars. The three lead bars must then be turned
into gold by a magical process, which you must discover. The
fourth door you'll open using the five switches leads to the
exit. Use the three gold bars to open the final door.

Walkthrough: Keep swimming, surface in a lovely pool decorated
with dolphins and climb out. Draw weapons and head through the
doorway on the right/north side, the same side as the underwater
gate. [NOTE: You could go forward (west) from the room with the
pool instead, but you'll find a number of gorillas. If you go
right instead, you can kill from above later on.] A crocodile
waits in the hallway. Kill it and continue to the base of a
stairway. Don't go up yet. Instead turn right and follow the
passageway to a high building with many alcoves.

ROOM WITH MANY ALCOVES BELOW AQUEDUCT: Advance slowly to the
left with weapons drawn. Give yourself room to back up while
shooting at the 2 lions that emerge from one of the alcoves. If
you go in slowly, you can probably draw them out one at a time.
You can also climb up on one of the low blocks near the entrance
where the lion's can't reach. When they're dead, advance farther
to the left to the dark back alcove. Kill 4 bats there and pick
up a small medipak. (Hear the running water? This structure is
actually an aqueduct. You'll get to the top later on from
above.) Turn around and head back toward the hallway where you
entered. Pass it and continue to the far end of the room. There
is a narrow alley there with a gorilla and 2 sets of magnum
clips in it. When you've got them, return through the passage to
the base of the stairs.

Go up, turn left and advance to the large room. Three more
gorillas there need your attention. You can probably shoot them
from the doorway by advancing to draw them out then backing up.
When all the apes are dead, enter the room.

ROOM WITH SQUARE PILLARS AND FIVE SWITCHES: Here you see a
number of tall square pillars, a high platform with 5 switches,
plus several doors. Note the inscriptions above the doors. Each
has a series of five Greek letters�a different combination of
omegas (W), which look like horseshoes with the round end up,
and upsilons (U), which look like capital Y's, for each door.
Five symbols, five switches. Omega points up, Upsilon points
down. Get it?

(NOTE: If you don't have the Symbol font installed on your
computer, the omegas and upsilons will read as U's and W's or
else as blank squares in the walkthrough text.)

Before climbing up to the switches, pick up some ammo: Cross to
the far right side of the room from the entrance. Here you'll
find the lowest pillar, which you can climb on. Take a running
jump to the next pillar, then another running jump to the ledge
above the door on the left. Follow the ledge to the far end and
take a running jump to grab the ledge opposite. Pull up and
retrieve some magnum clips and a small medipak. Safety drop to
the floor.

Now go to the white stone block structure to the right of the
switch platform. Climb up to the second level and position Lara
facing the switch platform, at about a 45-degree angle. (You can
check the angle by using the Look button to line up Lara's head
with the second fluted golden column from the left side of the
switch platform.) Hop back and then take a running jump (without
grabbing) to land on the platform.

If you have trouble making that jump, you can go the long way:
Return to the shortest pillar, climb up, take a running jump to
the second pillar and another running jump to the third. From
there, take a running jump to grab the top of the next pillar.
Pull up and take a standing jump to the fifth and a running jump
to grab the last pillar. Now jump over to the switch platform,
which should be on your immediate right.

(NOTE: See that large medipak way, way up there on top of the
white stone structure to the left of the switch platform? You
can't get it without cheating, but it can be done. Check out the
note on the Unreachable Large medipak, at the end of the
walkthrough.)

Once you've reached the switches that open the side areas, you
can explore them in any order you like. I suggest you try the
most difficult first. Then, if at first you don't succeed, you
can always go on to the other rooms and try this one again
later. Lower the leftmost switch so you have, from left to
right: Down, Up, Up, Up, Up (UWWWW). The door below near the
lowest pillar opens. Go down the stairs in the middle of the
platform and use the switch to open the gate. Now you don't have
to do the pillar hop next time.

TORCH ROOM (FIRST LEAD BAR): Enter the door you just opened.
You're now facing a pool and five square pillars with torches on
top. Stepping on the floor in front of the first torch turns off
the flames. You then have about 10 seconds to get to the other
side. Here's how:

First, kill the 3 rats swimming in the pool. Then if you fall
in�and you probably will at least a couple of times�they won't
start nibbling as you swim back to the steps. Save your game.
(There's a convenient save crystal here in the PSX version.)
Position Lara's feet on the brown line in front of the first
pillar, squarely facing the middle of the next pillar. The timer
doesn't start until you pass the line, so take your time getting
set up. Now, press Forward, then Jump, and hold both keys to
take a smooth series of running jumps from pillar to pillar. Use
the left and right arrow keys to turn Lara in the air so she
lands on each pillar facing in the direction she needs to run.
At the fourth pillar keep holding Forward and Jump until
take-off then press Action in the air to grab the edge of the
last pillar. Pull up and run across the burner as quickly as
possible.

(NOTE: If you're having trouble getting across the torch pillars
with the method above, try one of the alternate methods at the
end of this walkthrough.)

Pick up the lead bar�the first of three you'll need to find to
finish the level. (There's also another save crystal on this
side of the torches.) Jump in the water, swim back to the steps
and exit the room. Another gorilla will be lurking about. Kill
it and return to the switch platform.

SPIKE ROOM (SECOND LEAD BAR): Now arrange the 5 switches to
match the inscription over the door to the right of the
entrance: WWUWU�from left to right, Up, Up, Down, Up, Down.
Descend and enter the room, taking care to walk through the
spikes. Go through the opening on the right and locate the
movable block behind the ramp. Pull it twice then go behind it
and use the switch there to raise the gray pillars in the room
with the spikes.

Climb onto the ramp and go to the top. (PlayStation users get a
save crystal here.) Jump across to the nearest pillar. Jump from
pillar to pillar counterclockwise around the room (running jumps
all) until you're facing the opening to a small room. Walk to
the edge of the pillar, take a standing jump into the doorway
and immediately back flip out onto the pillar. Kill the gorilla
from safety and jump back over to retrieve the second LEAD BAR.
Jump back to the pillar, then jump over the spikes to a clear
spot on the floor. Return to the switch platform.

SAND ROOM/ROUNDABOUT ROUTE TO TEMPLE (THIRD LEAD BAR): Arrange
the 5 switches to match the inscription over the door to the
left of the entrance: WWUUW�from left to right Up, Up, Down,
Down, Up. Go through the door, around the pillar at the center
of the room and through the doorway at the back of the room.
Turn right and go down the stairs. Find the movable block and
pull it once to cause the ceiling to collapse in the room above.
Go back up the stairs then straight ahead up the second flight
of stairs to an opening above the now sand-filled room.

Take a standing jump from the doorway to the flat spot below and
to the right. From there take a running jump to grab the broken
pillar. Pull up and then take another running jump to grab the
higher end of the sandy ledge just to the right of the elevated
doorway. Pull up again and jump into the doorway.

TOP OF THE AQUEDUCT: Climb up the rocks on the right until you
come out in a doorway across from a water-filled aqueduct.
(Inside you'll find a save crystal.) Mind the gap ahead. Kill 2
bats and 2 gorillas from the doorway. You can probably also kill
another gorilla running around in the room below from the ledge.
Jump across to the walkway around the aqueduct. (When you look
down, you'll notice you're now high above the area where you
killed the lions earlier.)

There are also 2 crocodiles in the water at the far right. You
may need to take a dip to draw them out. When the crocs are out
of the way, swim through the underwater tunnel at the end of the
aqueduct and surface in a small cave. Climb out of the water on
the right, turn to the left then climb up on the rocks. Walk
forward (with the pool on your left) until Lara won't walk
farther. Jump over the angled block and immediately jump again
to land on the rocks ahead. From here, you'll slide down to a
flat spot in the corner. Turn to the left and walk/slide down to
the magnum clips and small medipak, which are SECRET #1.

Return to the north end of the aqueduct where you entered this
area. Safety drop down into the hole with the small medipak,
shotgun shells and Uzi clips. This is SECRET #2. If you didn't
kill the gorilla from above, do it now by jumping up and down
until you get a pistol lock on it, then continuing to jump and
fire until it's dead. Then take a standing jump out of the pit.

Go around the corner, past the two openings on the right, and
pick up another small medipak in one of the dark alcoves beyond.
Return to the openings and jump from the left one to the
building on the left. Two more gorillas wait here�one in the
second alcove, another in the farthest. You can probably kill
the first one from safety by jumping across the gap then
back-flipping to the ledge where you started.

ROUNDABOUT ROUTE TO THE TEMPLE: After dealing with the gorillas,
turn to face the rock wall across the gap. You'll notice a large
medipak in the long, horizontal crevice in that rock wall. Take
a running jump to grab the flat part of the crevice at the right
end and pull up. (If Lara won't pull up, traverse a little to
the left where the ceiling is higher and try again.) Take the
medipak. Then drop back to grab the edge and traverse all the
way to the left. Drop to the flat block, roll, drawing weapons,
and kill 2 bats.

Take a running jump back across the gap to the dark hallway that
is lit at the far end. Follow this twisty passage, running up a
series of ramps, then climbing up blocks until you emerge in a
cave with a section of break-away floor. Run across the tiles to
the niche with the large medipak. Then take a standing jump
diagonally to the right to land on the solid ground beyond. If
you fall through the floor, you'll land in the pool at the end
of the aqueduct and have to climb all the way back here.

Slide down the ramp ahead, drop down into the area below, then
climb down the rocks to emerge on a ledge above the pool at the
level entrance. Follow the ledge around the pool, shooting the
lion that gets in your way. Enter the cave at the end of the
ledge. Continue to an opening on the left side where you can
climb up then out onto a ledge.

Be careful not to fall down or you'll have to reload or come all
the way back to this point from the switch room. Kill the 2
gorillas from above. Turn to the right and take a running jump
to the next ledge. Enter a cave with a pool. If you can get a
lock on it, kill the crocodile in the water with your pistols
before jumping in. Or, swim across the pool quickly, climb out
of the water and either kill the croc or just go on.

TEMPLE ROOFTOP: Turn around, go to the back of the cave and
climb the rocks to an opening. Kill 2 bats then jump across to
the roof of the temple ahead. Cross the roof and pick up the
third LEAD BAR (plus a save crystal).

Now you should be able to kill 2 lions and 2 gorillas from the
roof before climbing down. If you don't want to wait for the
gorillas to show, you can dangle from the roof to draw them
near, or drop down then jump on the rocks at the side of the
temple to kill them from safety. When all is clear, approach the
temple, pick up the large medipak and enter (the door opens
automatically). Follow the passageway to a switch and use it to
open the gate to a garden near the pool at the entrance. (PSX
players will find another save crystal here.)

Exit the passageway and continue down to the next room. Jump up
on one of the blocks to kill the 3 gorillas running around in
here. Continue on through the far doorway, turn right at the
pool where you entered the level and go down to the gate you
just opened.

GARDEN/MIDAS: Two more gorillas lurk in the garden. Kill them
then find a switch on the left wall behind a small tree. Use it
to open the gate ahead, also on the left side of the garden.
Enter slowly. When you turn the corner a pair of chomping blades
begin to work. Walk Lara up to about arm's length from the
blades. Listen to the sounds they make. There are two "clangs"
as the blades clamp together, then they begin to separate. Take
a standing jump past the blades just as you hear the second
clang. On the other side is SECRET #3. Pick up the goodies from
around the room�magnum clips, shotgun shells and a small
medipak. Exit past the blades the same way you came in. (NOTE:
If you don't already have the MAGNUMS, you'll get them here in
place of the clips.)

Cross the garden to the far back corner. Climb on the low ledge,
turn around and walk to the edge. Then take a standing jump to
grab the edge of the roof. Pull up, take the large medipak and
enter a passageway at the back of the roof. Here you'll find the
statue of King Midas, now in pieces. If you want to, save your
game first. (There's a convenient save crystal on a ledge near
the statue.) Then, just for fun, jump onto Midas's hand. Reload
and this time use the magic hand to change those LEAD BARS
you've collected into GOLD BARS. (Face the side of Midas's palm
and "use" the lead bars as you would use a key.)

ROOM WITH FIVE SWITCHES (AGAIN) & LEVEL EXIT: Take your gold
bars and return through the garden, to the left and up the ramp,
then back upstairs to the switch room. Reset the switches to
match the inscription over the last door: UWWWU�from left to
right, Down, Up, Up, Up, Down. Go to that door, which is below
the right side of the balcony (when facing the switches). Enter
with weapons drawn and kill the charging lion.

Climb to the top of the stairs and go out onto the balcony to
pick up some shotgun shells (and a save crystal). Then come
halfway back down the stairs to the doorway. Enter, place your
GOLD BARS in the niches in the alcoves and exit the level.

USING THE CORNER BUG TO GET THE UNREACHABLE LARGE medipak: There
are many seemingly unreachable places in the various Tomb Raider
games. One particularly enticing one is the white stone
structure with the large medipak in the ROOM WITH SQUARE PILLARS
AND FIVE SWITCHES. To get there, you can use a technique that
players call the "Corner Bug" or "Jump Trick." (Jeff Reid
brought this to my attention, but I believe the corner bug was a
known quantity before it was applied to this particular spot in
the game.)

From the tall, square pillar to the left of the switch platform,
jump over to the middle ledge of the white stone structure. Turn
so Lara is facing the white block and the open room is on her
right. Sidestep to the right until her right foot is at the
edge. Then turn about 45 degrees to the right so Lara is facing
the switch platform. Jump straight up and down in place
repeatedly and Lara will creep forward toward the corner of the
white block. You'll notice her left shoulder and foot start to
merge into the block. Then, at a certain critical point, she'll
suddenly pop up to the top of the block above, right next to the
medipak. Why? As Lara creeps forward, the game program
interprets her position as being INSIDE the block. It knows this
can't be true, so it "corrects" by repositioning her on top of
the block. This is obviously a bug in the game, but apparently
the programmers meant it to be exploited, or they wouldn't have
put goodies up there.

If you need more help using the corner bug, check out my useful
bugs page for tips and screenshots. After getting the medipak,
drop back down to the lower block, jump over to the nearest
square pillar and from there, jump to the platform with the
switches.

ALTERNATE METHODS FOR GETTING ACROSS THE FIRE PILLARS: The first
method involves no cheating. It's easier than the method I
suggest above, but you'll need to use a few medipaks. The second
combines elements of the first and second methods.

First make sure Lara has full health. (If you're short on
medipaks, you can do some of the other stuff in the level first,
then come back here.) Stand Lara on the brown starting line with
her left foot at the left edge of the platform. Take a running
jump to the left corner of the first pillar. Take another
running jump to the right corner of the second pillar and then
another running jump to the left of the third pillar. The flames
will probably come back on around now, but that's OK. Hold the
walk button and step back carefully from the flame to the front
edge of the pillar. Lara will start losing health, but as long
as you keep her away from the flame, she won't catch fire. Keep
an eye on the health bar from this point and pause to use
medipaks as needed. Sidestep to the left of the pillar and make
sure Lara is facing forward lined up squarely with the left
corner of the final platform. Use another medipak if necessary.
Then immediately take a running jump along the left edge of the
pillar and press action to grab the edge of the last pillar.
Before pulling up, traverse to the left to make sure Lara is as
close to the edge as possible. Then pull up and walk across the
edge of the pillar out of the range of the flame. (Special
thanks to Norman G. for this suggestion)

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