GetDotted Domains

Retro Game Walkthroughs For
"Grand Theft Auto 3"
(PlayStation 2)

This game is also available on PC and Xbox.

Retro Game Walkthroughs for Grand Theft Auto 3 (PlayStation 2)
Submitted By: uncle fatty
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done by nick mcstein
Email me: [email protected]


This walkthrough may be distributed, printed off, used as fuel for fires as long as the name of the author, me Rakuga is kept at the top here.

If someone else takes credit for my walkthrough I will hunt them down and make them into bread or something.

The walkthrough is split into two chunks – “Missions walkthroughs” and “extras walkthroughs”. The “missions walkthrough” surprise surprise deal with missions of a challenging nature (some are emitted as they are pretty straight forward)

The “extras walkthrough” gives help for many of the extras in the game like those garages where you have to bring cars to, hidden packages and emergency vehicle missions.

I didn’t even attempt to give help with those checkpoint missions as I am rubbish at them and asking me for advice on them would be pointless. I will try and post extra information in large chunks as I find sufficient more tips.

MISSIONS WALKTHROUGH
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Missions are arranged alphabetically by the name of the mission provider. Missions by that person are arranged by order of which they are given. I have only provided walkthroughs for the more difficult missions. I hope my walkthrough helps!

ASUKA MISSIONS
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Mission Name: SAYONARO SALVATORE
Overview: Take out Salvatore Leone within 2 hours.
Method: Make sure you have a Sniper Rifle first. Then take a boat on the docks outside Asuka’s mission point. Drive the boat across the water to Portland. Drive to the point where Mr. Leone will be leaving and park down the road. Whip out the sniper rifle and wait for him to start walking to his car. Take him out with one shot. Mission complete.

Mission Name: UNDER SURVELLIANCE
Overview: Take out some Mafia guys who are watching your every move.
Method: Get a sniper rifle with quite a bit of ammo. The mission is made so much easier with one of these. Blips will appear on the radar of locations of mafia guys. There are two in Belleview Park on the island in the middle of the pond. Take them out with two sniper shots. Get back in the car and go to another blip where there is a van. If you keep hitting the van with your car the two people inside will bail. Run them over. If you can’t knock them out straight away they will try to knock your car. Simply get them stuck against a wall. The final ones are near Kenjis casino. Climb to the roof of it and the Mafia guys will be opposite you. There is quite a lot of them so take them out with a sniper rifle from a distance.

Mission Name: PAPARAZZI PURGE
Overview: Take out a Paparazzi reporter.
Method: Go to the second docks near Akuza’s and board the police boat (called a Predator). Follow the boat blip and fire at it like crazy. Take shortcuts to get closer to it. You have infinite ammo so just keep firing. If he gets too far away you lose so be quick.

Mission Name: TWO FACED TANNER
Overview: Take out an undercover cop Tanner
Method: This can be really hard but it can also be very easy. Buy a rocket launcher from the Army Surplus store and head over to Kenjis Casino. Walk over to the blue marker and a cutscene will begin. Tanner will run out and get in his car. Simply shoot at the car with your rocket launcher and as a result you escape having to deal with the police that get on to you and Tanners dead in seconds. Never been easier.

Mission Name: BAIT
Overview: Take out three “death squads”
Method: Find a fast car and drive to Shoreside Vale over the bridge. Pass the first car and drive to the other blip where the Yakuza are. Drive into the area past the guys and then turn right where there is a ramp and hide. Wait for the sounds of explosions and the kill count to go up to a multiple of 4 then leave and get the next one. Do not stop near a car as the guys will get out and you will fail the mission. If any people escape your Yakuza simply run them over and if a car drives off go and lure it back in with the same method.

Mission Name: EXPRESSO-2-GO
Overview: Take out nine coffee stalls on all three islands.
Method: For this mission I suggest you use a Stinger. You will have several minutes to do this mission after you hit the first coffee stall. Firstly make sure you know the exact locations of all 9 coffee stalls before you start your clean up operation. When you find the locations of the coffee stalls they will appear on the radar. There are 5 on Staunton, 2 on Portland (outside Joeys and in Mafia territory St Marks) and 2 in Shoreside Vale (at top of stairs outside airport and a little further on from the airport). When you have found them all go to Portland. Get both stalls on Portland first then take the Callahan Bridge over to Staunton. When you have taken out all stalls on Staunton enter Shoreside Vale and finish off the last ones. In Shoreside Vale you may get some trouble from a Cruiser.

Mission Name: S.A.M.
Overview: Take out a plane as it lands, collect parcels in it’s cargo, return them to construction yard
Method: Drive a car to the radar blip (there is a hidden package here btw). Park the car on the dock near the rocket launcher making sure it is facing away from the docks to where you came from. Grab rocket launcher and jump into boat. Drive along to the runway marker. Then press triangle to exit the boat and go into the rocket launchers scope. Now target towards the docks and wait for the plane to fly in. Try and hit it before it goes into land as if you have to collect packages from the land you will face opposition from Cartel with M16.


CATALINA MISSIONS
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Mission Name: THE EXCHANGE

Overview: Kill Catalina
Method: This is a hard and long mission however it can be done if you follow this method to every word. Enter the mission with 100 armour and 100 health.

Run forward straight away and grab the pistol in front of you. Now run as fast as you can to the nearest Cartel Cruiser and with it run everyone on the ground over. When all 3 are dead jump out the car and collect the weapons they have dropped. Whip out the pistol (NOT UZI AMMO save this for later) and shoot the two people on the balcony till they fall. Collect the AK47 ammo the balcony enemies. Enter the garage and collect the armour so that your armour is 100 and in the best circumstances you should keep 100 health. Jump in the Cruiser in the garage and head out of the mansion through the gate.

Head left straight away ignoring the helicopter (it is quicker to go this way) and take the first left, climbing up the hill behind the mansion towards the Cochrane Dam. Now run over the two Columbians outside the entrance to the van. Collect their AK47 ammo and enter the most least damaged Cruiser and drive down the road.

This next bit requires a slight bit of skill. You must hit the exact middle of the next roadblock. If you do so correctly the Cruiser on the left will be knocked to the left and run over the Columbian on the left and the right Cruiser will do the same to the Columbian on the right. When both are dead drive into the right hand corner where there are barrels. Get out and carefully take out the Columbian on top of the box with a UZI or AK47. Also shoot the Columbian that is hidden on the right to that box.

Now run back to the trees that you passed to get to where you are. A sniper rifle is concealed within. Grab the sniper rifle and use it to take out anyone in your way. Make sure you keep one ammo (although not crucial this is useful for targeting enemies.). Run up to the box with the ramp going up and look to the left of it. There should be a Columbian past the box and using an M16 shoot him. Now grab the health behind the box if you need it and run towards the person you just shot. There will be a cutscene.

Quickly walk to the right of the box and fire at the incoming Flatbed with an M16. It must blow up or you are a dead man! Jump in the other nearby Flatbed and run over the guy in front of the Flatbed that is in front of you. Hit the front of the Flatbed so it is knocked back hopefully running over anyone behind it. Run over every single Columbian in your way. Your flatbed should start burning from the gunfire. it does jump out and run towards the wall to avoid fire from people above. Finish anyone off with a Uzi or AK47.

Nearly over now… Run up the stairs to the roof of the Dam and use the AK47 to target and shoot the Columbian in your way. Go to the near top of the roof (but not the very top) and target and shoot the Columbian to the left of Maria (Do not shoot the girl it is Maria not Catalina). The target on the right is less of a threat as he has a flamethrower with a short range. Use the sniper rifle to take the guard on your left and then with the AK take out the guy on the right of Maria.

All the enemies are dead now apart from Catalina. Run over to the rocket launcher and target carefully. If you have enough time you should wait for Catalina to approach you. The closer she is the easier she is to hit. When she’s hit watch her blow to bits then run up to Maria to finish the mission.

D-ICE MISSIONS
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Mission Name: Uzi Money
Overview: Go on a driveby shooting spree killing a set number of purple 8s
Method: I think this missions all about luck. Get in the cartel cruiser near the pay phone and drive up and down the street in front of it looking left or right out of your car and fire constantly. It doesn’t matter if you kill other people. Drive at a slow but speed (But not too slow that you get pulled out). Watch out for vans trying to run you over. Keep an eye out for areas with loads of 8s around as you can get loads in the time. Keep trying till you do it. Luckily the pay phones not far from your base so you can keep loading and attempting the mission until you get it right.

Mission Name: Rigged to Blow
Overview: Pick up a rigged car and drive carefully to bomb defusal garage
Method: Head to the tunnel nearby and drive all the way to Portland. Follow the blip to St. Marks and drive into the garage. Then you will need to fix the car in a pay and spray. Remember the one in Portland is in Red Light District. Then drive back to where you found it CAREFULLY. One bump and you will have to fix it again.
Tip: Try nicking the car once you get out of it at the end. I drove it to my base and got out and then went to get in it again through an open door and it was peculiarly locked…

Mission Name: Bullion Run
Overview: Pick up some platinum and take it to a garage
Method: This is pretty easy. Get a taxi and take the tunnel to Francis International Aiport. Collect about 10 platinum pieces then drive to the garage. The police will come and go but make sure you do not get too many or your car will slow down a lot. When you have returned 30 pieces (3 trips, 10 each trip) you will have done the mission.

Mission Name: Rumble
Overview: Go to Picnic Area and have a roughing up session with some other guys and baseball bats
Method: Head to the picnic area near your base in Wichita Gardens. When you get there slowly walk up to one of the guys. When he starts moving stay still and start swinging your baseball bat. Hopefully everyone else will follow and all you have to do is swing your bat when they get closer. I took down 3 people in one baseball bat blow. Try and get everyone on to the floor and keep hitting them. When I finished the mission I had a pile of all of their bodies in front of me.

DONALD LOVE MISSIONS
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Mission Name: LIBERATOR
Overview: Steal a Cartel Cruiser and rescue an Asian man
Method: Head to Fort Staunton and steal a Cartel Cruiser. Drive down to the blip and the gates will open for you. Run over everyone inside the garage get out of the car and mow them down if it starts to burn. Now be careful. The Asian is in one of the garages and there is a Columbian also in the same garage so be ready to fire. Do not fire at the Asian man. Return him to Donald.

Mission Name: WAKA GASHIRA WIPEOUT
Overview: Take out Kenji in a Columbian Cartel Cruiser.
Method: Head to the construction yard site and steal yourself a Cartel Cruiser. Head to the multi-storey car park blip. Ascend to the very top. Drive up the ramp to the very very top. Make sure you are opposite a ramp leading off the car park. Drive straight for Kenji, forget about everyone else and run him over as he is the only person you have to kill. If you try to take on everyone else you will blow up. Drive off the multi-storey car park ramp and leap out the car when the Yakuza are out of sight. If the car starts burning do not leave, as you will fail the mission.

Mission Name: A DROP IN THE OCEAN
Overview: Collect a planes cargo before police do and return to Donald
Method: Drive to the docks by Akuza and get in the fastest boat the Speeder. Drive northeast until you are close to another dock turn around and wait for the plane to come in. Drive over all the packages the plane drops. Make sure you line up with each package then speed into it. Collect all the packages and then go back to the dock. You will hear sirens. Jump into the Yakuza Stinger in front of Azukas and bomb it to Donald’s stopping for nothing.

Mission Name: GRAND THEFT AERO
Overview: Collect a package for Donald.
Method: Get a sniper rifle, some grenades, and a uzi and drive to the airport. Line up with the blip but do not get too close. Shoot one of the 4 Columbians. As you shoot one the rest will duck for cover. Take them out one by one as they peek over. Run over to the Dodo and jump in. The package isn’t there so jump out and walk over to the van outside of the hangar with PANLANTIC on it. Head back to Staunton Island and to the Construction Yard that is right next to your hideout on the second island. Enter from the entrance closest to where your hideout is. Go left from the entrance to the highest ground and use the sniper rifle to take out any Columbians you can see. Now remove all the Columbians within the construction yard. The best tactic that won’t get you killed is to throw grenades over the walls in my opinion. Keep throwing them over to blow up people and aim using the Uzi or M16 to take out any people you can’t get to. When everyone’s dead a message will say take the lift, at this point relax and enter the lift to complete the mission.

Mission Name: ESCORT SERVICE
Overview: Protect a Securicar on it’s journey through the tunnel from Staunton Island to Shoreside Vale
Method: If you leave the Securicar alone it doesn’t tend to be attacked by the Cartel. Take the bridge over to Francis International. After a while the Securicar will not move any more so enter the tunnel from the airport to find the Securicar and help it to it’s final destination
Tip: Make sure you get a Securicar as many of them are on the streets at this time. Fail the mission and take it to the garage in Portland. You will be annoyed if you don’t. I still can’t find one!

Mission Name: DECOY
Overview: Distract police forces for over 2 minutes without being destroyed.
Method: This seems hard but there is a method that makes it so much easier to complete. Park a car in front of the Securicars which are waiting outside the entrance. Then jump in the car and head right straight away. Bomb it down to the airport and go to it’s drop off point. Head up the stairs and down into the Subway. Lose the police within the subway that follow you. Once you are alone no one can get to you. Helicopters cannot fire at you because you are underground and police cars cannot get to you as their AI is not good enough. Wait till the time runs out..

EL BURRO MISSIONS
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Mission Name: TURISMO
Overview: Win a race.
Method: Many people find this mission really hard however really it is so easy a taxi could do it (and did win it for me in my case). The trick here is handling. Get a car which has a good acceleration and top speed but you can also handle. Instead of going into the blue point pick up top speed and drive between two cars in the starting position. Knock one of the cars to start the race automatically. Drive left without crashing and hopefully the other cars will hit the wall and get temporarily stopped and slowed down. If you can control your car well you should be able to win the race as the opposition are notorious for crashing and losing control. Take advantage of this weakness.

Mission Name: I SCREAM YOU SCREAM
Overview: Pick up a bomb, steal an ice cream van, blow up some people
Method: This is a pretty straightforward mission. Follow all the blips (you don’t have to do any searching) and drive the ice cream van past the cones to where it is required. Put on the music and run outside. Make sure you have a clear view of what’s going on. Wait a while for all the guys to get in front of the ice cream van until they stop moving then blow it up with the detonator you have. If some people survive mow them down with a Uzi.

JOEY LEONE MISSIONS
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Mission Name: THE GETAWAY
Overview: Pick up some guys, take them to the bank, lose the police, take them back home
Method: The hard bit is losing the police. The best tactic for doing this is to head towards the Red Light District and enter the pay and spray opposite Luigis Sex Club 7. This loses the police straight away and makes the mission so much easier.

KING COURTNEY MISSIONS
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Mission Name: UZI RIDER
Overview: Kill some Diablos
Method: This requires much patience as the Perennial is a very slow car. Nevertheless you must do it. Drive through the tunnel at Rockford and go over to Hepburn Heights. There is no time limit and you must kill 10 Diablos. I found the best method is to shoot one Diablo then drive away and then return to shoot another and so on. If you try shooting loads of people within a small amount of time, you will get police on your back and lots of Diablos will start running towards your car to pull you out. The guys don’t tend to like it when you get out of their car and eventually will try to kill you if you do. If you get one wanted level star drive around until it goes. Two wanted stars will create some difficulty..

Mission Name: GANGCAR ROUND-UP
Overview: Collect a Mafia Sentinel, a Yakuza Stinger and a Diablo Stallion
Method: You must collect the cars and return them to the blip that is the garage. If you go towards the blip the Callahan Bridge is right next to it leading to Portland. Take the bridge over and get a Mafia Sentinel from St. Marks and return to the Garage undamaged. Then go back and get a Diablo Stallion from Hepburn Heights then return it to the garage. There are Yakuza Stingers around Kenjis Casino. You have infinite time so take as much time as you want. Just don’t die…

Mission Name: KINGDOM COME
Overview: Pick up something from a car
Method: This mission gave me the most adrenaline rush if you exclude the Catalina final mission. Drive to the car quickly in the parking lot. Park the car you got there with away from the car you need to enter. Park all cars in the parking lot around the sides as they are targets to explode and will make it easier to get yourself killed. When all the cars have been moved jump in the car. Catalina has left you a message telling you to feel the power of spank. Next minute some crazy suicide bombers will jump out vans and start to run up to you. Jump out the car and equip a Uzi. Shoot at people by the vans one by one. When a van begins to burn shoot at another person by another van. Take out any people before they get too close to you. Run around targeting constantly if you stop you are more likely to die. When all the vans are destroyed finish off any stray suicide bombers to finish the mission. Make sure you take them out from a distance. If you don’t you will be caught in the impact…

KENJI MISSIONS
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Mission Name: DEAL STEAL
Overview: Get a Yardie Lobo and screw some Columbians
Method: Steal the Yardie, pick up the Yakuza men and drive to Rockford hospital marker. Beep your horn. They will realise it’s a trap at which point run everyone over. If your car starts burning jump out and mow everyone down. When everyone’s dead you also have to torch their cars. Either torch the cars with some weaponry or do what I did and keep hitting them with ambulances till they blow up (or tip the ambulance over so it begins to burn and then blow). Once everything’s taken out pick up the briefcase and go to the new marker.

RAY MISSIONS
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Mission Name: SILENCE THE SNEAK
Overview: Kill a guy on witness protection program
Method: Drive to the blip which is near the pay and spray and bomb shop on Staunton. On the right of the building you have to torch is an alleyway. Block it with whichever car you have got. Switch to the grenades and aim for the window. The best way to do it is to line up and throw the grenade as far as possible. Keep moving back/forward till you get the right position. Once you get it through the window some guys will run out and jump in cars etc. If you have parked your car correctly the car will have trouble leaving. Throw a grenade towards your car and it will blow up blowing up Mr. Protected witness as well hopefully.

Mission Name: ARMS SHORTAGE
Overview: Protect a guy called Phil at the Army Surplus
Method: Drive to the blip that is at the most northern point of Staunton. Get out and go talk to Phil. Now you don’t have much time. Pick up the weapons and armour and climb into the Flatbed and park it in front of the gate so it is blocking anyone from coming in. Now you have several strategies to win this. The one I used was lobbing grenades over the wall to blow up the cars and then finishing people off with any gun that targets (rapid fire preferably). Apparently you can get the rocket launcher by going to the far east of the area and climbing up boxes to roof and jumping over to the rocket launcher. Be careful you don’t shoot Phil in this mission. Many a time when I targeted for some annoying reason it would target Phil and I’d kill him.

Mission Name: MARKED MAN
Overview: Take Ray to airport in time for his flight
Method: Get a Cheetah, Infernus or Stinger and pick up Ray. Head north to Rockford and enter tunnel as the bridge has many CIA agents on it who will annihilate you if you go anywhere near them. Follow the signs in the tunnel to Francis International Airport. Be careful not to hit anyone or lose control of the car whilst maintaining a good steady speed. When you come out at Francis International drop off Ray and head to his lock up to pick some goodies including a bulletproof patriot.
Tip: You can also drive down into the subway, drive along the tracks and come out just above the airport. Make sure you plan ahead first though!

SALVATORE LEONE MISSIONS
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Mission Name: CHAPERONE
Overview: Take Maria to get some drugs, then take her to a party, then take her home escaping from the police raid
Method: You must finish the mission with the limousine I believe so be careful. Take Maria to where she wants to go. When you get to the party position your car so you can make a hasty exit. Let Maria jump in the car and drive like crazy back to Salvatores mansion. You do not need to lose the police to finish this mission.

Note: If you want a fast car nick the Cheetah at the party and fail the mission. Stick it in your garage and you now have a very fast car at your disposal!

Mission Name: CUTTING THE GRASS
Overview: Follow a suspected grass. If he is found grassing to people take him out.
Method: Follow the blips till the guy leaves the building. Be careful not to get too close to him as he will get spooked with the spookometer. If it gets to maximum he is on to you and you will fail the mission. Stay as far away as possible for him but make sure you see where he is going as he doesn’t show up on the radar. He will drive to Portland Harbour. After the cinematic cutscene simply run him over.

Mission Name: BOMB DA BASE
Overview: Take out a ship with help from 8 Ball
Method: This mission requires that you have $100,000 (which you should have by now). Drive to 8 Balls and enter the marker. Then enter it again (he asks you for $100,000 the first time, the 2nd time he takes your money). Grab the sniper rifle and jump in any car and head down to the Portland Harbour marker. Get out and run over to the nearby building. Find the stairs and ascend to the top and then on to the roof. Get a good vantage point where you can see all the enemies with your sniper scope. Keeping cool is the most important part of this mission. If you start getting panicky you are more likely to lose. Make sure ever shot kills. Take your time getting the shot right. Fire your first shot at one of the guys near the ramp. The other one tends to hide and as a result doesn’t really attack 8 Ball. 8 Ball will now start running. Pick off every single Columbian you see making sure you take out the biggest threats first. Remember 8 Ball runs up the ramp and goes right. When you have cleared his path take every one else remaining. Do not let 8 Ball die. When he leaves watch the boat explode.

Mission Name: LAST REQUESTS
Overview: Do a job for Salvatore
Method: Make sure you watch your pager as you carry out this mission. You will get paged by Maria abandon the mission and go to the new marker on the map where you will meet Maria and Azuka. Drive the boat to Staunton Island blip. Or be a goodie goodie and do what the boss tells you and get blown to bits. Your choice.

TONI MISSIONS
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Mission Name: THE PICK UP
Overview: Pick up some money in a briefcase
Method: Drive to the blip. Make sure the car is positioned sideways to the blip so you can leave either way. Run to the briefcase and quickly jump into the car. Things will get very hard if you try to take them on by foot. Drive over everyone and then attack the Laundry truck where the final Triad is in. Either knock him into a wall, shoot at him or pull him out and kill him. Return to Toni’s when done.

Mission Name: TRIADS AND TRIBULATIONS
Overview: Take some Mafia guys and kill three important Triads
Method: Get a car and run over two of the blips. One blip however is within China Town in a sort of market which is blocked off so cars cannot get in. Run in here and just shoot at the guy you need to kill. Forget about the other people and once he’s dead just run for your life into any car.

EXTRAS WALKTHROUGH
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Police Vigilante Missions
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Toggle on by pressing R3 (press right analogue stick). In police vigilante missions you have to take out criminals. If you get so many you get free gifts…

PORTLAND
10 Vigilante Missions = Police Bribe
20 Vigilante Missions = Police Bribe
STAUNTON
10 Vigilante Missions = Police Bribe
20 Vigilante Missions = Police Bribe
SHORESIDE VALE
10 Vigilante Missions = Police Bribe
20 Vigilante Missions = Police Bribe
Tip: Complete “The Exchange” to get a tank making these missions much easier.

Fire-Fighter
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Toggle on by pressing R3 (press right analogue stick). In Fire-fighter you have to put out burning vehicles around the city. If you get so many you get free gifts…

Put out 20 fires on EACH district (Portland, Staunton and Shoreside) to get a flamethrower. (ie. 60 in total)

Ambulance Missions
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Toggle on by pressing R3 (press right analogue stick). In ambulance missions you have to pick up injured people and take them to hospital. If you get so many you get free gifts..

Save 50 pedestrians to get a health icons at your hideout.
Save 100 pedestrians to get adrenaline icon
Complete Ambulance Level 12 and you will be able to run without losing your breath.

Taxi Missions
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Toggle on by pressing R3 (press right analogue stick). In Taxi missions you must pick up people and take them to destinations. Complete 100 taxi missions a Borgnine taxi will appear in Harwood.

Emergency Vehicles Crane
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In Portland Harbour there is a huge boat. In front of it there is a yellow striped area. If you put an emergency vehicle in it (ie. Police Car, Ambulance, Firefighter, Enforcer, Tan, Barracks OL and FBI Car) a magnet will appear above it. Get out and let it be picked up. For each one you will get a cash reward.

Get them all and tokens will appear with names of emergency vehicles above them. Use them like you would do in a shop (walk over them) and that vehicle will be distributed to you.

Car Garage Portland
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In Portland Harbour near the emergency vehicles crane there is a garage with a small list to the left of it which has lots of car names on it. Deliver all the cars on the list to get pickups created inside the garage and money.

The list includes…
Securicar (this is hard to get. Get one from a mission otherwise you will have to pray you get lucky and see one along that long road which leads west from the tunnel in Staunton. Probably the most rare in the game. I still haven’t got one and am waiting for one to appear I feel gutted I didn’t pick one up when I last saw it.)
Moonbeam (usually driving around Portland outside your base)
Coach (Go to coach depot down the road from garage)
Flatbed (Tend to occasionally pass outside the tunnel entrance in Staunton. I found mine while driving in a Barracks OL – I think that might make them appear.)
Linerunner (There’s one in Atlantic Quays just down the road)
Trashmaster (In Staunton outside tunnel entrance)
Patriot (Supasave)
Mr. Whoopee (Either get from a mission like “I scream you scream” or do firetruck missions/vigilante missions till one appears)
Blista (Outside your base in Staunton)
Yankee (Actually in the Harbour next to Emergency Vehicles Crane)
Bobcat (Just outside the harbour!)
Dodo (Airport is sadly the only place)
Bus (Staunton)
Rumpo (Either Staunton or in Wichita Gardens)
Pony (Nearby Harbour)

Car Garage Shoreside
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In Shoreside Vale there is a garage between the two bridges along the Cochrane Dam (take a left at the dusty bridge). Deliver all the cars on the list to get pickups created inside the garage and money. The cars on the list are pretty easy to find. Ones that aren’t so easy are marked with hints.
The list includes…
Sentinel (Airport parking lot)
Cheetah
Banshee
Stinger
Infernus
Esperanto
Kuruma
Stretch (usually in Staunton along that long road which starts at the tunnel goes underneath a tunnel and ends who knows where. Quite rare so nab one when you see it. I got mine in Shoreside it just appeared)
Perennial (there are loads in Staunton/Portland – one outside police station in Portland if all else fails)
Landstalker
Manana (Airport parking lot)
Idaho
Stallion (go near the tunnel and along the road up to the Cochrane Dam there are usually several here/Airport parking lot)
Taxi (If you can’t find this… dear oh dear. It’s yellow and it has taxi above it)
Cabbie (Try around the airport – lots of taxis there)
BF Injection (Only one in game – in Hepburn Heights parking lot can’t miss it looks like a buggy)

Tip: If you wait a while outside the garage a Kuruma, Taxi, Idaho, Manana, Landstalker will drive past – well they did for me.

Rampage Hints
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I can’t remember many of the locations of the rampages. I’ll give you tips for them when you
Submitted By: J-$@V0
This is the database of all the cars on Grand Theft Auto: Vice
City

--- Cars ---

[LANDSTAL]
Mass: 1700.0
X Demension (Width): 2.0
Y Demension (Length): 5.0
X Demension (Height): 2.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 85
Traction Multiplier: 0.85
Traction Loss: 0.85
Traction Bias: 0.51
Transmission - # of Gears: 5
Transmission - Max Velocity: 160.0
Transmission - Engine Acceleration: 20.0
Transmission - Drivetrain: 4
Transmission - Engine Type: D
Brake Deceleration: 6.2
Brake Bias: 0.60
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.7
Suspension Damping Level: 0.08
Seat Offset Distance: 0.27
Collision Damage Multiplier: 0.23
Monetary Value: 25000
Suspension Upper Limit: 0.25
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.25
Front Light Type: 0
Rear Light Type: 1
Flags: 1G_BOOST
2G_BOOST
NEUTRALHANDLING
IS_BIG
HALOGEN_LIGHTS


[IDAHO]
Mass: 1600.0
X Demension (Width): 1.9
Y Demension (Length): 5.0
X Demension (Height): 1.7
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.25
Percent Submerged: 75
Traction Multiplier: 0.75
Traction Loss: 0.70
Traction Bias: 0.52
Transmission - # of Gears: 5
Transmission - Max Velocity: 160.0
Transmission - Engine Acceleration: 16.0
Transmission - Drivetrain: R
Transmission - Engine Type: P
Brake Deceleration: 6.2
Brake Bias: 0.55
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.0
Suspension Damping Level: 0.10
Seat Offset Distance: 0.28
Collision Damage Multiplier: 0.44
Monetary Value: 20000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.5
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET
HANDBRAKE_TYRE


[STINGER]
Mass: 1400.0
X Demension (Width): 1.9
Y Demension (Length): 4.7
X Demension (Height): 1.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.30
Percent Submerged: 85
Traction Multiplier: 1.2
Traction Loss: 0.85
Traction Bias: 0.52
Transmission - # of Gears: 5
Transmission - Max Velocity: 200.0
Transmission - Engine Acceleration: 28.0
Transmission - Drivetrain: F
Transmission - Engine Type: P
Brake Deceleration: 11.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.20
Seat Offset Distance: 0.25
Collision Damage Multiplier: 0.50
Monetary Value: 35000
Suspension Upper Limit: 0.28
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.4
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST
REV_BONNET
IS_LOW
IS_BIG


[LINERUN]
Mass: 3800.0
X Demension (Width): 2.6
Y Demension (Length): 7.5
X Demension (Height): 3.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.95
Traction Loss: 0.65
Traction Bias: 0.4
Transmission - # of Gears: 5
Transmission - Max Velocity: 120.0
Transmission - Engine Acceleration: 18.0
Transmission - Drivetrain: R
Transmission - Engine Type: D
Brake Deceleration: 8.0
Brake Bias: 0.30
ABS: 0
Steering Lock: 25.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.04
Seat Offset Distance: 0.65
Collision Damage Multiplier: 0.25
Monetary Value: 35000
Suspension Upper Limit: 0.40
Suspension Lower Limit: -0.20
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET
IS_BOAT


[PEREN]
Mass: 1200.0
X Demension (Width): 1.9
Y Demension (Length): 5.0
X Demension (Height): 1.4
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 70
Traction Multiplier: 0.95
Traction Loss: 0.80
Traction Bias: 0.53
Transmission - # of Gears: 5
Transmission - Max Velocity: 150.0
Transmission - Engine Acceleration: 13.0
Transmission - Drivetrain: F
Transmission - Engine Type: P
Brake Deceleration: 04.17
Brake Bias: 0.80
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.60
Monetary Value: 10000
Suspension Upper Limit: 0.37
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST
REV_BONNET


[SENTINEL]
Mass: 1400.0
X Demension (Width): 2.0
Y Demension (Length): 4.9
X Demension (Height): 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.2
Center of Mass (Z): -0.20
Percent Submerged: 75
Traction Multiplier: 0.91
Traction Loss: 0.80
Traction Bias: 0.55
Transmission - # of Gears: 5
Transmission - Max Velocity: 165.0
Transmission - Engine Acceleration: 24.0
Transmission - Drivetrain: R
Transmission - Engine Type: P
Brake Deceleration: 10.17
Brake Bias: 0.55
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.3
Suspension Damping Level: 0.13
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.56
Monetary Value: 35000
Suspension Upper Limit: 0.27
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.3
Front Light Type: 0
Rear Light Type: 1
Flags: 1G_BOOST
IS_LOW
IS_BIG


[PATRIOT]
Mass: 2500.0
X Demension (Width): 2.4
Y Demension (Length): 5.7
X Demension (Height): 2.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.15
Percent Submerged: 80
Traction Multiplier: 0.92
Traction Loss: 0.78
Traction Bias: 0.5
Transmission - # of Gears: 5
Transmission - Max Velocity: 170.0
Transmission - Engine Acceleration: 19.0
Transmission - Drivetrain: 4
Transmission - Engine Type: P
Brake Deceleration: 08.17
Brake Bias: 0.50
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.1
Seat Offset Distance: 0.28
Collision Damage Multiplier: 0.25
Monetary Value: 40000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.35
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST
IS_LOW
IS_BIG
HALOGEN_LIGHTS


[FIRETRUK]
Mass: 6500.0
X Demension (Width): 2.9
Y Demension (Length): 7.7
X Demension (Height): 3.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.65
Traction Loss: 0.7
Traction Bias: 0.5
Transmission - # of Gears: 5
Transmission - Max Velocity: 170.0
Transmission - Engine Acceleration: 22.0
Transmission - Drivetrain: R
Transmission - Engine Type: D
Brake Deceleration: 10.00
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.08
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.26
Monetary Value: 15000
Suspension Upper Limit: 0.47
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST
IS_VAN
HAS_NO_ROOF


[TRASH]
Mass: 5500.0
X Demension (Width): 2.9
Y Demension (Length): 8.0
X Demension (Height): 3.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.58
Traction Loss: 0.8
Traction Bias: 0.5
Transmission - # of Gears: 4
Transmission - Max Velocity: 110.0
Transmission - Engine Acceleration: 07.0
Transmission - Drivetrain: R
Transmission - Engine Type: D
Brake Deceleration: 03.17
Brake Bias: 0.40
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.06
Seat Offset Distance: 0.45
Collision Damage Multiplier: 0.20
Monetary Value: 5000
Suspension Upper Limit: 0.45
Suspension Lower Limit: -0.25
Suspension Bias Between Front and Rear: 0.55
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET
HAS_NO_ROOF
GOOD_INSAND



[STRETCH]
Mass: 2200.0
X Demension (Width): 2.0
Y Demension (Length): 7.3
X Demension (Height): 1.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 75
Traction Multiplier: 0.67
Traction Loss: 0.8
Traction Bias: 0.5
Transmission - # of Gears: 5
Transmission - Max Velocity: 180.0
Transmission - Engine Acceleration: 10.0
Transmission - Drivetrain: F
Transmission - Engine Type: P
Brake Deceleration: 10.0
Brake Bias: 0.40
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.07
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.72
Monetary Value: 40000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST
IS_LOW
IS_BIG


[MANANA]
Mass: 1000.0
X Demension (Width): 2.0
Y Demension (Length): 4.5
X Demension (Height): 1.4
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 70
Traction Multiplier: 1.00
Traction Loss: 0.86
Traction Bias: 0.5
Transmission - # of Gears: 4
Transmission - Max Velocity: 160.0
Transmission - Engine Acceleration: 15.0
Transmission - Drivetrain: F
Transmission - Engine Type: P
Brake Deceleration: 08.0
Brake Bias: 0.80
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.08
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.50
Monetary Value: 9000
Suspension Upper Limit: 0.31
Suspension Lower Limit: -0.11
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 0
Flags: REV_BONNET


[INFERNUS]
Mass: 1600.0
X Demension (Width): 2.0
Y Demension (Length): 4.4
X Demension (Height): 1.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.3
Percent Submerged: 70
Traction Multiplier: 0.95
Traction Loss: 0.80
Traction Bias: 0.52
Transmission - # of Gears: 5
Transmission - Max Velocity: 240.0
Transmission - Engine Acceleration: 29.0
Transmission - Drivetrain: 4
Transmission - Engine Type: P
Brake Deceleration: 11.0
Brake Bias: 0.52
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.19
Seat Offset Distance: 0.37
Collision Damage Multiplier: 0.72
Monetary Value: 95000
Suspension Upper Limit: 0.25
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.4
Front Light Type: 1
Rear Light Type: 1
Flags: HANGING_BOOT
IS_BUS
NEUTRALHANDLING
IS_BOAT
NO_EXHAUST
GOOD_INSAND


[PONY]
Mass: 2600.0
X Demension (Width): 2.0
Y Demension (Length): 6.0
X Demension (Height): 2.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.25
Percent Submerged: 80
Traction Multiplier: 0.85
Traction Loss: 0.70
Traction Bias: 0.46
Transmission - # of Gears: 5
Transmission - Max Velocity: 160.0
Transmission - Engine Acceleration: 15.0
Transmission - Drivetrain: R
Transmission - Engine Type: D
Brake Deceleration: 6.0
Brake Bias: 0.80
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.6
Suspension Damping Level: 0.07
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.50
Monetary Value: 20000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.25
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 3
Flags: REV_BONNET
IS_BUS


[MULE]
Mass: 3500.0
X Demension (Width): 2.3
Y Demension (Length): 6.5
X Demension (Height): 3.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.5
Percent Submerged: 80
Traction Multiplier: 0.82
Traction Loss: 0.70
Traction Bias: 0.46
Transmission - # of Gears: 5
Transmission - Max Velocity: 140.0
Transmission - Engine Acceleration: 12.0
Transmission - Drivetrain: R
Transmission - Engine Type: D
Brake Deceleration: 4.5
Brake Bias: 0.60
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.5
Suspension Damping Level: 0.11
Seat Offset Distance: 0.46
Collision Damage Multiplier: 0.53
Monetary Value: 22000
Suspension Upper Limit: 0.30
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 3
Flags: 2G_BOOST
IS_VAN
IS_BIG


[CHEETAH]
Mass: 1200.0
X Demension (Width): 2.0
Y Demension (Length): 4.5
X Demension (Height): 1.4
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): -0.3
Percent Submerged: 70
Traction Multiplier: 1.3
Traction Loss: 0.89
Traction Bias: 0.50
Transmission - # of Gears: 5
Transmission - Max Velocity: 230.0
Transmission - Engine Acceleration: 32.0
Transmission - Drivetrain: R
Transmission - Engine Type: P
Brake Deceleration: 11.1
Brake Bias: 0.48
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.2
Suspension Damping Level: 0.20
Seat Offset Distance: 0.40
Collision Damage Multiplier: 0.54
Monetary Value: 105000
Suspension Upper Limit: 0.25
Suspension Lower Limit: -0.16
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.3
Front Light Type: 0
Rear Light Type: 0
Flags: HANGING_BOOT
NEUTRALHANDLING
IS_BOAT
NO_EXHAUST



[AMBULAN]
Mass: 2600.0
X Demension (Width): 2.2
Y Demension (Length): 6.5
X Demension (Height): 2.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 90
Traction Multiplier: 0.95
Traction Loss: 0.80
Traction Bias: 0.47
Transmission - # of Gears: 5
Transmission - Max Velocity: 190.0
Transmission - Engine Acceleration: 24.0
Transmission - Drivetrain: 4
Transmission - Engine Type: D
Brake Deceleration: 7.0
Brake Bias: 0.55
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.07
Seat Offset Distance: 0.58
Collision Damage Multiplier: 0.33
Monetary Value: 10000
Suspension Upper Limit: 0.40
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 1G_BOOST
IS_BUS
NOSWING_BOOT


[FBICAR]
Mass: 1500.0
X Demension (Width): 2.0
Y Demension (Length): 4.9
X Demension (Height): 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 75
Traction Multiplier: 0.93
Traction Loss: 0.91
Traction Bias: 0.51
Transmission - # of Gears: 5
Transmission - Max Velocity: 190.0
Transmission - Engine Acceleration: 24.0
Transmission - Drivetrain: 4
Transmission - Engine Type: P
Brake Deceleration: 10.0
Brake Bias: 0.5
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.12
Seat Offset Distance: 0.24
Collision Damage Multiplier: 0.23
Monetary Value: 18000
Suspension Upper Limit: 0.27
Suspension Lower Limit: -0.19
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.3
Front Light Type: 0
Rear Light Type: 2
Flags: 1G_BOOST
IS_LOW
IS_BIG


[MOONBEAM]
Mass: 2000.0
X Demension (Width): 2.2
Y Demension (Length): 5.5
X Demension (Height): 2.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 85
Traction Multiplier: 0.9
Traction Loss: 0.8
Traction Bias: 0.47
Transmission - # of Gears: 5
Transmission - Max Velocity: 150.0
Transmission - Engine Acceleration: 15.0
Transmission - Drivetrain: F
Transmission - Engine Type: D
Brake Deceleration: 5.5
Brake Bias: 0.6
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.75
Monetary Value: 16000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 3
Flags: 1G_BOOST
REV_BONNET


[ESPERANT]
Mass: 1800.0
X Demension (Width): 2.0
Y Demension (Length): 5.0
X Demension (Height): 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 70
Traction Multiplier: 0.90
Traction Loss: 0.8
Traction Bias: 0.52
Transmission - # of Gears: 5
Transmission - Max Velocity: 160.0
Transmission - Engine Acceleration: 18.0
Transmission - Drivetrain: R
Transmission - Engine Type: P
Brake Deceleration: 3.4
Brake Bias: 0.60
ABS: 0
Steering Lock: 28.0
Suspension Force Level: 1.0
Suspension Damping Level: 0.05
Seat Offset Distance: 0.36
Collision Damage Multiplier: 0.54
Monetary Value: 19000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.18
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 3
Flags: HANGING_BOOT


[TAXI]
Mass: 1450.0
X Demension (Width): 2.1
Y Demension (Length): 5.4
X Demension (Height): 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.25
Percent Submerged: 75
Traction Multiplier: 1.00
Traction Loss: 0.8
Traction Bias: 0.52
Transmission - # of Gears: 5
Transmission - Max Velocity: 180.0
Transmission - Engine Acceleration: 19.0
Transmission - Drivetrain: F
Transmission - Engine Type: P
Brake Deceleration: 9.1
Brake Bias: 0.60
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.51
Monetary Value: 20000
Suspension Upper Limit: 0.25
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 1G_BOOST
IS_BIG


[KURUMA]
Mass: 1500.0
X Demension (Width): 1.9
Y Demension (Length): 4.9
X Demension (Height): 1.4
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.15
Percent Submerged: 75
Traction Multiplier: 0.87
Traction Loss: 0.85
Traction Bias: 0.48
Transmission - # of Gears: 5
Transmission - Max Velocity: 180.0
Transmission - Engine Acceleration: 17.0
Transmission - Drivetrain: F
Transmission - Engine Type: P
Brake Deceleration: 7.17
Brake Bias: 0.55
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.1
Seat Offset Distance: 0.24
Collision Damage Multiplier: 0.60
Monetary Value: 18000
Suspension Upper Limit: 0.27
Suspension Lower Limit: -0.13
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST
IS_BIG


[BOBCAT]
Mass: 2000.0
X Demension (Width): 2.1
Y Demension (Length): 5.0
X Demension (Height): 2.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.3
Center of Mass (Z): 0.0
Percent Submerged: 75
Traction Multiplier: 0.90
Traction Loss: 0.76
Traction Bias: 0.57
Transmission - # of Gears: 5
Transmission - Max Velocity: 165.0
Transmission - Engine Acceleration: 17.0
Transmission - Drivetrain: 4
Transmission - Engine Type: D
Brake Deceleration: 8.5
Brake Bias: 0.5
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 2.0
Suspension Damping Level: 0.12
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.20
Monetary Value: 26000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.29
Suspension Bias Between Front and Rear: 0.4
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT
IS_BIKE
IS_PLANE
GOOD_INSAND


[MRWHOOP]
Mass: 1700.0
X Demension (Width): 2.0
Y Demension (Length): 5.0
X Demension (Height): 2.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 85
Traction Multiplier: 0.75
Traction Loss: 0.75
Traction Bias: 0.5
Transmission - # of Gears: 4
Transmission - Max Velocity: 145.0
Transmission - Engine Acceleration: 12.0
Transmission - Drivetrain: F
Transmission - Engine Type: D
Brake Deceleration: 4.17
Brake Bias: 0.80
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.1
Seat Offset Distance: 0.24
Collision Damage Multiplier: 0.77
Monetary Value: 29000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST
IS_VAN
IS_BIG


[BFINJECT]
Mass: 800.0
X Demension (Width): 2.0
Y Demension (Length): 3.5
X Demension (Height): 1.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.2
Center of Mass (Z): 0.0
Percent Submerged: 80
Traction Multiplier: 1.20
Traction Loss: 0.88
Traction Bias: 0.50
Transmission - # of Gears: 4
Transmission - Max Velocity: 170.0
Transmission - Engine Acceleration: 35.0
Transmission - Drivetrain: R
Transmission - Engine Type: P
Brake Deceleration: 6.1
Brake Bias: 0.55
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.3
Suspension Damping Level: 0.05
Seat Offset Distance: 0.38
Collision Damage Multiplier: 0.40
Monetary Value: 15000
Suspension Upper Limit: 0.33
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 2
Flags: 2G_BOOST
REV_BONNET
HANGING_BOOT
NEUTRALHANDLING
IS_BIG
IS_BOAT
SIT_IN_BOAT
FAT_REARW


[POLICE]
Mass: 1600.0
X Demension (Width): 2.1
Y Demension (Length): 5.0
X Demension (Height): 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.15
Percent Submerged: 75
Traction Multiplier: 1.05
Traction Loss: 0.78
Traction Bias: 0.52
Transmission - # of Gears: 5
Transmission - Max Velocity: 200.0
Transmission - Engine Acceleration: 28.0
Transmission - Drivetrain: 4
Transmission - Engine Type: P
Brake Deceleration: 11.1
Brake Bias: 0.53
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 2.0
Suspension Damping Level: 0.12
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.24
Monetary Value: 25000
Suspension Upper Limit: 0.28
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 1G_BOOST
HANGING_BOOT
IS_BIG


[ENFORCER]
Mass: 4000.0
X Demension (Width): 2.4
Y Demension (Length): 6.8
X Demension (Height): 2.9
Center of Mass (X): 0.0
Center of Mass (Y): 0.2
Center of Mass (Z): 0.2
Percent Submerged: 85
Traction Multiplier: 0.85
Traction Loss: 0.7
Traction Bias: 0.46
Transmission - # of Gears: 5
Transmission - Max Velocity: 170.0
Transmission - Engine Acceleration: 17.0
Transmission - Drivetrain: R
Transmission - Engine Type: D
Brake Deceleration: 8.4
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.1
Seat Offset Distance: 0.32
Collision Damage Multiplier: 0.16
Monetary Value: 40000
Suspension Upper Limit: 0.37
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET
IS_VAN
IS_BUS
IS_LOW


[SECURICA]
Mass: 7000.0
X Demension (Width): 2.6
Y Demension (Length): 6.8
X Demension (Height): 3.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.2
Percent Submerged: 90
Traction Multiplier: 0.75
Traction Loss: 0.7
Traction Bias: 0.46
Transmission - # of Gears: 5
Transmission - Max Velocity: 170.0
Transmission - Engine Acceleration: 8.0
Transmission - Drivetrain: R
Transmission - Engine Type: D
Brake Deceleration: 8.4
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.1
Seat Offset Distance: 0.42
Collision Damage Multiplier: 0.35
Monetary Value: 40000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST
IS_BUS
NOSWING_BOOT
NONPLAYER_STABILISER


[BANSHEE]
Mass: 1400.0
X Demension (Width): 2.3
Y Demension (Length): 4.5
X Demension (Height): 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.25
Percent Submerged: 70
Traction Multiplier: 1.10
Traction Loss: 0.84
Traction Bias: 0.53
Transmission - # of Gears: 5
Transmission - Max Velocity: 200.0
Transmission - Engine Acceleration: 33.0
Transmission - Drivetrain: R
Transmission - Engine Type: P
Brake Deceleration: 11.1
Brake Bias: 0.52
ABS: 0
Steering Lock: 34.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.18
Seat Offset Distance: 0.30
Collision Damage Multiplier: 0.49
Monetary Value: 45000
Suspension Upper Limit: 0.25
Suspension Lower Limit: -0.18
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.3
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST
IS_LOW
DBL_EXHAUST
IS_BIG
HALOGEN_LIGHTS


[BUS]
Mass: 5500.0
X Demension (Width): 2.9
Y Demension (Length): 8.0
X Demension (Height): 3.6
Center of Mass (X): 0.0
Center of Mass (Y): 1.5
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.65
Traction Loss: 0.85
Traction Bias: 0.45
Transmission - # of Gears: 4
Transmission - Max Velocity: 130.0
Transmission - Engine Acceleration: 9.0
Transmission - Drivetrain: R
Transmission - Engine Type: D
Brake Deceleration: 4.17
Brake Bias: 0.40
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.07
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.75
Monetary Value: 15000
Suspension Upper Limit: 0.45
Suspension Lower Limit: -0.25
Suspension Bias Between Front and Rear: 0.45
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: REV_BONNET
HANGING_BOOT


[RHINO]
Mass: 18000.0
X Demension (Width): 3.5
Y Demension (Length): 8.0
X Demension (Height): 3.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.75
Traction Loss: 0.8
Traction Bias: 0.5
Transmission - # of Gears: 4
Transmission - Max Velocity: 80.0
Transmission - Engine Acceleration: 8.0
Transmission - Drivetrain: 4
Transmission - Engine Type: D
Brake Deceleration: 8.17
Brake Bias: 0.50
ABS: 0
Steering Lock: 20.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.05
Seat Offset Distance: 1.12
Collision Damage Multiplier: 0.09
Monetary Value: 110000
Suspension Upper Limit: 0.35
Suspension Lower Limit: -0.10
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST
IS_BIG
HALOGEN_LIGHTS


[BARRACKS]
Mass: 10500.0
X Demension (Width): 3.3
Y Demension (Length): 7.7
X Demension (Height): 4.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.85
Traction Loss: 0.7
Traction Bias: 0.47
Transmission - # of Gears: 5
Transmission - Max Velocity: 180.0
Transmission - Engine Acceleration: 12.0
Transmission - Drivetrain: 4
Transmission - Engine Type: D
Brake Deceleration: 10.00
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.05
Seat Offset Distance: 0.62
Collision Damage Multiplier: 0.26
Monetary Value: 10000
Suspension Upper Limit: 0.47
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST
REV_BONNET
NOSWING_BOOT
IS_BIG


[TRAIN]
Mass: 25500.0
X Demension (Width): 2.5
Y Demension (Length): 7.7
X Demension (Height): 2.9
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 85
Traction Multiplier: 0.58
Traction Loss: 0.7
Traction Bias: 0.46
Transmission - # of Gears: 5
Transmission - Max Velocity: 140.0
Transmission - Engine Acceleration: 24.0
Transmission - Drivetrain: 4
Transmission - Engine Type: D
Brake Deceleration: 10.00
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.05
Seat Offset Distance: 0.2
Collision Damage Multiplier: 1.00
Monetary Value: 10000
Suspension Upper Limit: 0.47
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1


[HELI]
Mass: 25500.0
X Demension (Width): 2.5
Y Demension (Length): 7.7
X Demension (Height): 2.9
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 85
Traction Multiplier: 0.58
Traction Loss: 0.7
Traction Bias: 0.46
Transmission - # of Gears: 5
Transmission - Max Velocity: 140.0
Transmission - Engine Acceleration: 24.0
Transmission - Drivetrain: 4
Transmission - Engine Type: D
Brake Deceleration: 10.00
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.05
Seat Offset Distance: 0.2
Collision Damage Multiplier: 1.00
Monetary Value: 10000
Suspension Upper Limit: 0.47
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET


[DODO]
Mass: 2500.0
X Demension (Width): 1.0
Y Demension (Length): 10.0
X Demension (Height): 1.2
Center of Mass (X): 0.0
Center of Mass (Y): 1.0
Center of Mass (Z): 0.0
Percent Submerged: 75
Traction Multiplier: 0.65
Traction Loss: 0.9
Traction Bias: 0.5
Transmission - # of Gears: 1
Transmission - Max Velocity: 200.0
Transmission - Engine Acceleration: 16.0
Transmission - Drivetrain: 4
Transmission - Engine Type: P
Brake Deceleration: 5.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 5.0
Suspension Damping Level: 0.1
Seat Offset Distance: 0.30
Collision Damage Multiplier: 0.50
Monetary Value: 25000
Suspension Upper Limit: 1.25
Suspension Lower Limit: -0.17
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST
NO_DOORS


[COACH]
Mass: 9500.0
X Demension (Width): 2.9
Y Demension (Length): 8.0
X Demension (Height): 3.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.65
Traction Loss: 0.85
Traction Bias: 0.35
Transmission - # of Gears: 5
Transmission - Max Velocity: 150.0
Transmission - Engine Acceleration: 13.0
Transmission - Drivetrain: R
Transmission - Engine Type: D
Brake Deceleration: 5.7
Brake Bias: 0.35
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.04
Seat Offset Distance: 0.45
Collision Damage Multiplier: 0.48
Monetary Value: 20000
Suspension Upper Limit: 0.45
Suspension Lower Limit: -0.25
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 1G_BOOST
TAILGATE_BOOT


[CABBIE]
Mass: 1750.0
X Demension (Width): 2.2
Y Demension (Length): 5.0
X Demension (Height): 2.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): 0.05
Percent Submerged: 75
Traction Multiplier: 1.05
Traction Loss: 0.85
Traction Bias: 0.54
Transmission - # of Gears: 4
Transmission - Max Velocity: 160.0
Transmission - Engine Acceleration: 22.0
Transmission - Drivetrain: R
Transmission - Engine Type: P
Brake Deceleration: 7.0
Brake Bias: 0.44
ABS: 0
Steering Lock: 40.0
Suspension Force Level: 2.4
Suspension Damping Level: 0.09
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.40
Monetary Value: 10000
Suspension Upper Limit: 0.25
Suspension Lower Limit: -0.15
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.5
Front Light Type: 1
Rear Light Type: 1
Flags: REV_BONNET


[STALLION]
Mass: 1600.0
X Demension (Width): 2.1
Y Demension (Length): 5.0
X Demension (Height): 1.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 70
Traction Multiplier: 0.80
Traction Loss: 0.75
Traction Bias: 0.55
Transmission - # of Gears: 4
Transmission - Max Velocity: 160.0
Transmission - Engine Acceleration: 23.0
Transmission - Drivetrain: R
Transmission - Engine Type: P
Brake Deceleration: 8.17
Brake Bias: 0.52
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.1
Seat Offset Distance: 0.3
Collision Damage Multiplier: 0.64
Monetary Value: 19000
Suspension Upper Limit: 0.30
Suspension Lower Limit: -0.2
Suspension Bias Between Front and Rear: 0.5
Suspension Anti-dive Multiplier: 0.0
Front Light T

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