GetDotted Domains

Retro Game Walkthroughs For
"Grand Theft Auto: Vice City"
(PlayStation 2)

This game is also available on Xbox, PC and PS1.

Retro Game Walkthroughs for Grand Theft Auto: Vice City (PlayStation 2)
Submitted By: Unknown
Rewards
Here are the rewards you get from collecting the packages.

10 Body Armor
20 Chainsaw
30 Python
40 Flame-thrower
50 Laser Scope Sniper Rifle
60 Minigun
70 Rocket Launcher
80 Sea Sparrow
90 Rhino
100 Hunter & $100,000

The Packages

Ocean Beach
The south area of the first island, the lighthouse is in this
area so it's
pretty easy to find.

1. First off, you may be able to skip ahead a bit, so read
ahead. Starting from Ammunation in the Ocean Beach Area head
south. When you reach the T intersection make a right turn. You
will be on a street that curves back north. If you pass a
fountain when you make this right turn you are in the right
area. On the left you should see a dock. (At one point during
the game you pick up missions here, but I'm making the
assumption some of you have not gotten here yet.) You should be
able to pick up a boat here. Don't try to go through the locked
gate. Anyhow, once you have a boat head west out of the docks.
As soon as you clear the docks head DIRECTLY south. You should
see three islands on your map. Head for the southwest island.
It's pretty easy to identify because there is a rampage on it.
Just north of the Rampage is package #1.

2. Follow the same directions as package #1 to get to the area
where there are three islands. Point yourself northeast and you
should see a large collection of rocks. I suggest pulling into
the rocks from the east (heading west). Package #2 is on top of
these rocks.
A nifty point of interest in this area is the large sunken ship
off the coast. The ship says Chartering Libertine Lines. Same as
one of the ships on the dock.

3. Finally, back to land. Go to Ammunation in Ocean Beach. Head
directly south (past the fountain), through the trees and
bushes, and you should see a path. On your right there is a
house facing the water. Package #3 is next to the steps.

4. Start from your Ocean View save point. (Save Opportunity.)
Head South. On your left you should see a lighthouse. It's very
easy to spot. Just head directly towards the lighthouse (don't
fall in the water). The 4th package is on the lighthouse steps.

5. Go to Ammunation in Ocean Beach. Head South, make a right at
the T
intersection (past the fountain) and head to the docks on the
left. Just
southeast from the locked gate and you will find an underground
car park.
You will find package #5 in a corner on the north side of this
car park.

6. Go to Ammunation in Ocean Beach. Head north. On the second
main road you
come across you should see a large red wall. Keep going north
past this wall. Keep left, and you should see a hospital. Enter
the hospital parking lot. Go around the hospital towards it's
south side. You should see a white wall on your left, and the
hospital wall on your right. You should emerge in a small grassy
area. To the south in this area you should see a white building.
Go around the back of this building and you will find package
#6. (There is a rampage near the front of this building, be sure
not to fall off the ledge where the rampage is.)

7. Go to Ammunation in Ocean Beach. Head north all the way to
the waters edge.Then turn left(West). As you head toward the
bridge you will see a small building on the right(North). There
is a small walkway that leads around this building. Follow it
and it will lead you under the bridge, where you will find
package #7.

8. Before you start this go find a PCG 600. Go to Ammunation in
Ocean Beach. Head north. Eventually you should see the mall on
your right hand side. It's got a red sign. Make a right, you
should see a gas station on the right hand side. Make a left at
the T intersection. The second building on the right is the one
with the package, but it's on top of the building. To get up top
get yourself a PCG 600. Go up the spiral parking lot across from
this building. What you have to do is position yourself in the
southwest part of the top level, facing east. Then just punch
it. You should be able to jump over to the building next to the
one we need to get on top of. Hope you still have your bike,
because now you need to jump over to the building using one of
the three ramps on top of this building. There you have it,
package #8. A note of interest in this area is that there are a
lot of nice ramps.
That's it for Ocean Beach.

Washington Beach
9. Get yourself back to the spiral parking lot entrance from the
last package instructions. To the east you should see a building
with a little circle logo on it, it's purple and green and says
GGs. North of this building is a very tall pink building. That
is where you need to be. Get to the steps of this building and
just head around the back from either way. Near the pool, right
next to some armor, is package #9. There is also an Ingram back
there.

10. Before you start this go find a PCG 600. Get back to your
hotel. Head
North and look at the names of the hotels on your left. Stop
when you
find the colon hotel. It's got a large blue sign shaped like an
upside down T. Go around back and you should see a police bribe
in an alley. On the south end of this alley is a staircase. What
you have to do is use this staircase as a ramp to jump to the
building across the street. Start from the police bribe and
punch it towards the staircase, you have to hit it a little to
the right to make the building. Once you get across package #10
is on the south side of the roof. Congrats, Body armor.

11. Go to the lawyer's office. It's northwest from your hotel,
and across the street from a place that you can buy as a save
point. Go up the stairs to the icon for the save point place,
and then go around back to the left hand side. Package #11.

12. From the lawyer's office head north. You should see a bridge
up ahead.
Package #12 is on the right hand side of the bridge. It's hidden
behind the bridge support on the right, as you get close you
should see it's halo.

13.This package requires a helicopter to reach. Anyhow, package
#13 is on a the roof of a blue and white building just south of
the police department in the washington beach area. Another good
point of reference is Starfish Island, it's almost directly east
of the bridge leading off of the island. Using the helicopter
makes getting a lot of these packages easier, of course, but I'm
not going to use it exclusively. I'm sure if you want to use the
heli you can use my directions to find the packages.

14. Head to the beach. This is one of the easiest packages. It's
on the steps of a hut almost directly east from the police
station. If all else fails just check all the huts.

15. Start from the hotel save point. Head directly north. Keep
an eye on the signs on your left, you are looking for the
Moonlite Hotel. Once you pass ittake the next left. If you see a
staircase on your right you are probably in the right place.
Straight ahead of you is the police station. (Another easy way
to get here is to just get busted.) Go inside. DON'T PULL A GUN
IN HERE! Walk up to the sign that says "no civilians past this
point." Don't go in just yet. Make sure you are well rested. If
you ran in here just stop to catch your breath, you are gonna
need the running juice. I came in here with full health and body
armor and I nabbed the package, for the first time, at 30
health. Anyhow, run forward and you should see stairs leading up
on your right. Take the stairs and head straight. The package is
in the room directly ahead of the stairs. While you are doing
this cops will be constantly shooting at you. Go fast and you
can even make it out alive.

16. Get to the "bunch of tools" store that is east of Starfish
Island. If you look at your pause map it's the one that's pretty
much in the middle of the island. Across the street to the west
there is a small set of stairs, go up them. On your left you
should see the most gaudy house ever. It's pink and white with
peach trim. It's also got a moat. Just circle the house. The
package is in a corner where a white wall meets a pink wall.

17. Get to the same "bunch of tools" from the last package and
head up the
same steps, but this time just head towards the back wall. There
is a set of open pool showers against the back wall. The package
is in the orange shower.

18. Head to the bridge that leads to Starfish Island. It's just
north of the showers from the last package. Head around the
bridge to the right, and you will find this package under the
bridge.
That's it for Washington Beach.

Vice Point
Vice Point is basically the north half of the first island. It's
a large area with a lot of packages. There are more packages in
this area then any other.

19. Get to the "bunch of tools" store that is east of Starfish
Island. The same one from package #16. Head out of the east
exist and head north. Keep a close eye on your left hand side
and you should see the Spand Express Shipping Company (Spand
Express a.k.a. Spand-Ex). The package is behind the building.
This is also the location of the 'Riot' mission.

20. Just north of the Spand-Ex shipping company is a
construction site.
(Where Alex appears). Walk up the wooden planks and get to the
third floor of the site. There is an awkward I-beam sticking out
to the west. The package is at the end of this beam.
Congrats! Chainsaw!

21. Across from the building site (Avery's) from the last
package is a row ofwhite houses. Behind these houses is a small
dock. This package is on the end of this very short dock.

22. Read this whole description before doing anything. Head
north from your ocean view save point. When you reach the curve
to the left, follow it and then make a right as soon as you can
(on to a street). Follow the street north and you should run
right into the Malibu club. Get to know this location. Look at
where it is on your map. Get to know what it looks like from
above. You know what's coming. Get a helicopter. The building
you want is across the street from the Malibu. You have to land
IN the pool, but the package is on the ledge up the stairs from
the pool. You are going to want to keep the helicopter around
for package 24. There is a great place to park it behind the
Malibu while you get the next package.

23. This one is easy. It's right behind the Malibu, in the
parking lot. Right on the other side of the gate.

24. Get a helicopter. Get to the Malibu. Directly north of the
Malibu is
another building with a pool on top. It is pretty hard to land
the helicopter there, so watch out. Anyhow, the package is in a
corner behind a palm tree.

25. Get back to the Malibu. Head directly east, out to the
beach. Once you get to the beach head north. On your left you
should see a set of stairs leading to a pool. The package is in
the northwest corner of the pool area.

I recommend picking up the next three packages at the same time.
They are very close.

26. Find the Malibu. Head north and take the first left. On your
right is a pizza joint. Inside you will find package #26.

27. East of the pizza joint from #26 is a white multi-level
apartment
building. This package is behind the stairs.

28. Head north from the pizza joint. On your left is a strip
mall. You can enter one of the stores. This package is behind
the counter.

29. Find the bridge from the first island to the golf island.
It's northwest of the Malibu. Right before the bridge on the
east side there is a house. It'son the north side of the street.
Go up onto the driveway straight towards the narrow ramp and
just walk off of it. That should land you next to two small
pools. Head west and then south to find this package. This house
is also involved in a mission.

30. Another place from a mission. From the bridge leading to
golf island head east. Keep left. Pass the first street on your
left and the next thing you should see is an apartment building.
If you climb the stairs you should find an open window. Get to
the roof. The two flights of stairs to get there are pretty easy
to find. On the roof head north and jump off down onto the next
roof. This package is in the south area of this roof, right
where you jumped down. (It's very easy to miss when you come up
here for the 'chase' mission.)
Congrats! Python!

31. Find the north pay and spray on the first island. Just to
the south is a white apartment building area with an arched
entrance. It's a maze of backyards back here. From the arched
entrance go into the second yard on your left. The package is in
the northwest corner of this yard, behind a palm tree.

The next two packages should be got together. They are very
close.

32. Find the west entrance of the North Point mall. It's near
the bridge to prawn island. Exit the mall and follow the road
south. First you will go under a bridge, then on your left you
will see a walled off building with very wide stairs leading to
it's entrance. Head up the steps and then head towards the
southwest. This package is on the very "tip" of the compound.

33. Continue to explore the compound from #32. Behind this hotel
is a pool. The next package is on the top diving board.

34. Find the bridge to prawn island. This package is hidden
behind one of
the supports on the south side right next to the waters edge.
Awaterfront
sidewalk basically 'ends' at this package.

35. Back to the beach. On the very north side of the beach is a
dirt track for RCs. This package is behind the jocksport sign
that is on the
east side of the track. If all else fails just drive around the
track and
check every jocksport sign.

36. Find the north point mall. It's east of the bridge to prawn
island. On the east side of the mall there is a large orange
apartment building. Climb the steps are head around back. This
package is in the corner by one of the back entrances to this
building.

I suggest getting the next three packages at the same time. They
are pretty close.

37. Find the north point mall again. There are two north
entrances to the
mall. This package is in between these entrances.

38. Find the north point mall again. This time, go inside. (Note
of interest, you can get a motorcycle into the mall... joy!)
This package is on the second floor, in the east most part of
the mall in front of a store with sale signs on the windows.

39. Near the south end of the mall is a store called the gash
(ha!) and
inside you will find this package. It's above the escalators
that are inside the store. The windows near the top are
breakable, making this package easy to get.

40. Find the west entrance of the north point mall. Just north
of it is a
multi-story car park. Head inside. This package is on the ground
floor,
just south of the entrance.

Congrats, you now have the flame thrower pickup (joy!) and you
are also done with vice point, which is the largest collection
of packages by far. You still have a long way to go though. On
to...

Prawn Island
It's the north island in between the mainland and first island.

41. Head to the southernmost tip of prawn island. You should be
able to find the entrance to the Interglobal Film Studio. Head
east and follow the curve north. Just past the police bribe
there is an entrance to an alley. Go in and the package is at
the end of the alley.

Get the next two packages at the same time, as they require you
to be in the film studio, which if you have not purchased, will
require a heli.

42. The next package is in the film studio mentioned in 41. I
don't know of any other way of getting in before you can buy it,
so just use a helicopter. The package is on top of a blue
building. Kitty corner from studio D. It's been pointed out to
me that you are not stuck if you leave the heli in the lot. It
seems there are some steps in the southeast corner that can be
jumped over. You can also use a packer to get out of the studio.
There is one inside that you can pull up to the gate, and then
jump it using a patriot.

43. This package is inside studio C. The letter C is split in
half on the
doorway. The set in this studio will eventually change. If it's
empty you
can't miss the package. If it's a bathroom, check the stalls.

44. On prawn island there are two green houses. This package is
on the back porch of the house to the west.

45. Across from the green house from #44 there is a yellow house
(this one is part of a mission). Go in and get upstairs. Go
around to the east balcony and walk off the edge. Don't jump,
you will overshoot. This one may take a few tries. Basically you
want to fall into the room below. Once inside the package is
obvious. This house is not open until you finish the mission
involving this house.
Now off to...

Leaf Links
It's the golf course in the middle of Vice City. On an island
all it's own.All these packages should be got at the same time
in my opinion. Followed by an immediate save.

46. This package is under the bridge leading to Leaf Links. To
get under the bridge you need to enter the course, then go south
from the tennis courts.

47. At the north end of the course is a driving range. This
package is in one of the stalls on the ground floor.

48. Just west of the clubhouse is an S-curved road. Follow the
road to the
end and then head west. The package is in a sand trap that looks
like a crater.

49. In the middle of the south half of the course (under the
bridge to get there) is a large water hazard. This package is on
the island in that water hazard.

50. Further south there is a small island with one golf hole on
it. The next package is on the narrow bridge leading to this
island.
Congrats! Laser Scope, and on to...

Starfish Island
The largest house on this island is the Diaz mansion. I'm going
to use this as a reference point.

51. On the east side of the Diaz mansion is a pool. Go down the
stairs to the east of this pool. This package is next to these
stairs on the south side.

52. Now from the Diaz mansion head to the pool on the west side.
Drop off the ledge to next to the pink wall. This package is in
the south area of this pool.

53. In the middle of the island are three houses. Behind the
west house you will find a pool that looks like the Rockstar
logo from above (Cool!) The poolcontains a flamethrower (COOL!)
and if you up the stairs behind the house you will find package
#53 among the picnic tables.

54. Now head to the east house in the middle of the island.
There is a pool on the south side of the lot, the Jacuzzi
contains this package. The gate to this house is closed, so just
jump the low fence.

55. Now head to the northeastern most house on this island. It's
got a garage with a basketball net and a flag next to the door.
The package is right on the doorstep.
Another island finished and off to the mainland.

Downtown
56. Find the entrance to the Hyman Memorial Stadium. It's pretty
easy. It's the large circular peninsula west of the downtown
area. I'll be using this as a reference point in future items as
well. Anyhow, just north of the entrance is a dirt road. Follow
it. It should take you to an area where you can see a dirt track
for motor cycles in front of you. Keep left and go around the
track. Stay next to the wall on your left. Follow that wall and
soon you should be heading south. Keep an eye on the buildings
on the right,in a small nook you should find this package. I
recommend using the r2 button once you turn south, you should
see the package pretty easy if you do this.

57. Head back to the stadium. Facing away from the sign there
are two roads leading away on your map. Get on the north road.
Make the second right. You should be facing the Mars Cafe. Head
towards it and follow the curve to the left. Keep going straight
but pay attention to the buildings on your right. In front of
one building you should see a sign with letters as tall as you
saying "V.A.J. Finance." There is a large opening to the west of
this sign with a statue that kind of
looks like a flame. The package is right in the middle of this
statue. In
order to get up there I pulled a car alongside the platform and
jumped on
the hood, then the platform. There are other ways but I think
that is easiest.

58. Find the Mars Cafe, instructions to get there are in #57.
Just to the
northwest should be two traffic blockers (orange and white
stripes). Head
between these (note there is a hideout on the right) to the
small grassy
area, then turn around. You should see the grass leads into a
small hole.
This leads to a dead end that contains this package.

59. Back to the stadium. To the south of the entrance you should
see a road with the word "parking" on it and an arrow. Follow
the arrow. Don't follow allthe arrows though, you end up at the
entrance. Anyhow, at the very back of thestadium you will find
this package. It's next to one of the signs that says "<--
Parking." on the wall.

60. Back to the Entrance of the stadium. Take the south road of
the two that leads east, and when you reach the T intersection
make a right. Make the firstleft you find and on your right
should be the hospital (Schuman). You could also just get wasted
in the general area to find it. Anyhow, to the east of the sign
there is a parking lot. Go down the ramp and the package is on
your right.
Congrats! Minigun!

61. Read this whole description before doing anything. You will
need a Heli. Back to the V.A.J. building from #57. Just South of
it is your target. It's the building with the satellite dishes
on top. Now, get a heli and land on the building. This package
is next to the helipad. In order to get to the package you have
to jump off of the helipad to the right of the ramp. This
package is hard to spot, so let me clarify my directions. The
package is really next to the helipad, but it's
pretty high up. If you walk down the first ramp (after landing
on the helipad) then walk down the next, the package should be
above and ahead of you. If you walk all the way to the base of
the ramp it's above you. That is why you have to jump off the
helipad to get this one.

62. Back to the stadium entrance. Take either road east and make
the first right. The road will eventually curve left. Keep
following it to the end. On your left is an office building.
Make a left and keep your eye on the office building(using l2 is
a good idea). As you continue you should notice a stair case on
your left. Go up and continue to the next staircase, go up again
and you should see a place you can enter on your left. Go on
inside. On the south wall are three desks. Behind them you will
find this package.
That's it for downtown.

Little Haiti
This area is just south of downtown.

63. As usual I'm going to use the first package in this area to
establish a good starting point for rest of them. Start from the
stadium entrance.
(See #56) Take either of the two east roads and make the first
right you
come to. Take it all the way south and follow the curve to the
left. At
the end of this road make a right. Keep right as you travel
south and you
should pass a sign for the Moist Palms Hotel. This is our first
starting
point. Just north of this sign is a driveway. Follow it, and you
should
find a parking lot. Keep right and follow the grass to find a
large grassy area in the back. You should see a ramp to the
south. This package is right behind the ramp. The ramp has a
yellow sign on it, if that helps.

These next three are very close, I suggest getting them at the
same time.

64. Get back to the sign for the Moist Palms from #63. Head
south. Take the first right, and when this street starts to
curve you should be able to see the big "Phil's Place" sign.
Basically you need to get behind this area. Here is how.
Northeast of the entrance to Phil�s place there is an alley that
points north. Enter this alley and then turn left at the
opening. West of this alley is where you will find this package.
It's near the water's edge.

65. Head back inside Phil's place (See #64). There is a shack
containing this package. It's not the one next to the RV, it's
the one next to that one. It's the same color as the walls in
this area.

66. As you exit Phil's place (see #64 & #65). You should see a
building withred trim. There is an alley just to the south of
this building. Enter it, as soon as you can turn right. Right
ahead of you should be a set of stairs. Go down them to find
this package.

67. I suggest getting a bike, a Sanchez works best. Back to the
Moist Palms. Head south. Take the first right. On the south side
of this street is an alley with a ramp. You need (of course) to
jump the ramp and get onto the building across from it. Now you
need to get over to the roof just east of your current position.
It's easy to jump that gap on foot, or over the narrow part with
a Sanchez. Once you get across you should see this package in a
pit in the middle of the roof.

68. Get back to the entrance to Phil's place. (See #64) Just
south of that entrance is a large yellow building that is
Kaufman Cabs. Behind Kaufman Cabs there are several white
houses. On the north stairs of the southwestern most house is
package #68.

69. Get back to the entrance to Phil's place. (See #64) Head
South, past
Kaufman Cabs, past the zigzag in the road, and you should see a
pizza joint on your left. Just south of the pizza joint is
Funeraria Romero. To the south of this store is a small alley.
You will find this package in over one of the four graves back
here. It's a small area and the package is pretty obvious.

I suggest getting the next two packages at the same time.

70. Back to Phil's place. Head south past kaufman cabs, past the
zigzag,
past the place where you got the last package, and follow the
road even and just before it makes a sharp turn to the east take
the curved road to the west. Make the first possible turn left
into an alley and then make the first possible turn left. You
should be at a dead end with some stairs. Climb the stairs and
the package is in the middle of the generators on the right.
Congrats, Rocket Launcher!

71. Just south of the white building from #70 is a yellow
building. This isthe print works. I suggest jumping down into
the lot of the print works from the roof of the white building.
It doesn't take much health. Head south of the print works and
then east on the road. You should see a wooden fence on your
right. Follow the fence around to the entrance, which faces
east. This package is near the base of the billboard inside this
area.

Little Havana

I suggest getting the next two at the same time.

72. From Phil's Place head south past the pizza joint again.
Before the
road turns sharply left, take a right. Follow this road until it
ends it a T intersection. On your right is the coin laundry.
This package is inside.

73. Head east from the laundry and use R2 to look right. You
should see a for sale sign on a teal building. This package is
on the top of the stairs.

74. Back to the laundry from #72. Head east and make the first
right. You
should now be heading south. Continue to the end. At the T
intersection make a right. On your left you should see a diner
that you can enter. Across the street from the diner (Robina's)
is an alley heading north. Enter the alley and go through the
gap on your right. This package is near some rubbish bags in
this area.

75. Back to the laundry from #72. Head east and make the first
right. You
should now be heading south. Continue to the end. At the T
intersection you should notice a wall directly ahead. Go around
it and go through the gap on the west side of this area. Beyond
is a staircase. Climb up and then jump down to the rooftop north
of you. Climb another set of stairs and then go to the north
east corner of this rooftop. Jump onto the walkway in front of
the billboard here to get package #75. (And a nice new sniper
rifle.)

76. From the laundry in #72 head east. Follow the curve south.
Continue on to the end. At the T intersection make a left.
Continue on to the end. On the corner just north of you is a
donut shop. (Yes, cops do like to hang out here, at least it
seems that way to me.) This package is behind the counter.

77. From the donut shop in #76 head west until the road turns
north. On the south side of the street is a building with a red
awning. Go around back and climb the stairs (which should be in
plain view from the front of the building). On the top you will
find a rampage, and in the southwest corner, package #77.

78. From the donut shop in #76 head west and make the first
left. Follow this road and watch your left hand side. When you
see a series of flags you know you are in the right place. Right
behind the flags is the auto showroom. Enter from the south side
and go up the ramp to the second floor. Package #78 is in a
corner.

Vice Port
The southern tip of the mainland area.

Read ahead for the next two. You can get them at the same time
if you want.

79. From the donut shop in #76 head west and make the first
left. Follow this road and notice the large plant to your right.
The first chance you get after seeing the plant make a right.
follow the road around and you will be going north. The gate
into this area is on your right. Bust in and then use pretty
much any car to jump the ramp here to get inside the plant. You
should be able to find the 4 large tanks pretty easy. This
package is right in the middle of them, behind a blue pipe.

80. From the donut shop in #76 head west and make the first
left. Follow
this road and make the first right. Follow this road as it
curves north.
Bust into the parking lot on the right. The package is
in-between a yellow and a blue trailer in this lot. Note that
this is the same lot you pass through on the way to the tankers
from the last package.
Congrats! Sea Sparrow!

81. From the donut shop in #76 head west and make the first
left. Follow
this road and make the first left. Make a right at the T
intersection
(should be facing the water's edge before you make this turn).
Hold R2
and you should be able to see as you pass a grassy area, then a
parking
lot, then a grassy area, and so forth. This package is in the
4th
parking lot you come to.

82. From the donut shop in #76 head west and make the first
left. Follow
this road and make the first left. Make a right at the T
intersection
(should be facing the water's edge before you make this turn).
If you keep left on this road you should enter the docks area.
There is a ship to your left as you enter. Board it. This
package is tucked away in a corner on theeast side of the ship.
It's best to board from the north ramp and head south, then make
the first left you see. Then head to the east rail and then just
head south.

83. Head south from the ship in #82. Just follow the road. Keep
right but
don't turn. Follow the road and soon you should be heading
north. Once this happens watch your right side. You should see a
sign for the Vice City Port Authority. The package is right
under that sign. Go east and then around the wall, and grab it.
This sign is on the southwest corner of the port authority lot.


84. Get a helicopter. Your target is the southwest ship in the
dock.
Make sure to land it such a way that you can get off the ship
using the heli. If you get stuck here you pretty much have to
kill yourself in order to leave. The package is in front of a
metal door.

85. From the donut shop in #76 head west and make the first
left. Follow
this road and make the first right. Follow this road (bear left
at the fork)and you should eventually see a large hangar on the
left with a small door.Head inside and make a hard left. You
should be facing a little corner office. Inside you will find
package #85.

86. Head back to the dock right in front of the ship from #84.
Jump onto
the ledge right on the waters edge that is slightly raised above
the groundand walk on it west. You should come to a large open
area. I mean, thisarea is huge. Package #86 is in the far
northwest corner of the area.

Only one area left to go... excited?

Escobar International Airport
I recommend getting all the packages from here on in one go.
They are all
pretty close together and travel time is pretty short with a
helicopter.
You need one for many of the packages and I just think it's
better to keep it around rather than go get a new one. It's all
a matter of personal preference though, there are always tons of
ways to accomplish anything in this game.

87. Just west of the hangar where package #85 was found is the
cargo
terminal of the airport. This package is on the roof, and there
is no easy way up there. So get yourself a helicopter. There
appears to be
a way to jump up to this building as there are many ramps to the
west, it
also seems like you might need a bike to pull this off. I
recommend keeping the helicopter for the next several packages.

88. If you still have the helicopter from #87 then great, land
on the
southernmost helipad and pick up this package. You can easily
get here
without the helicopter though. From the airport entrance just
head south.
There are not a lot of landmarks here to guide you by, but the
pads are easy to spot. Remember, it's the southernmost helipad.

89. You don't need a helicopter for this one, but if you still
have it from the last package, it makes this much easier. There
are three runways at the airport. Two of them run north-south,
and one runs northeast-southwest. Head to the northeast end of
the northeast-southwest runway. There are two hangars to the
southeast of this runway. The southwestern most of these two has
this package on the roof. If that seems too complicated, stand
at the building entrance to the cargo terminal from #87. This
hangar is visible to your left if you are looking north. You
could use a vehicle to jump onto this hangar, but again a
helicopter is MUCH more easy.

90. Jutting out of the main terminal, towards the south, are two
large
loading bridges. Those are the white 'arms' they use to put you
on the plane. This package is on the very tip of the east
extension, which can easily be reached by helicopter. There is
another way to get up here though. You could find a packer,
which is basically a large portable ramp, and park it next to
one of the smaller extensions, then get a vehicle and jump onto
the extension, but the helicopter is just so much easier,
considering you need it for at least one package in this area...
why not use it?
Congrats! TANK! One more prize to go!

91. Remember in #90 I described two loading bridges? Well now we
are
concerned with the other one. The package isn't on it though,
it's on a
plane on the other side of it. You can't land in the same place
you did on #90 for some reason. It's mostly intangible. In fact,
there are a few parts of this extension that are intangible so I
didn't risk any of it. What I did was pull a packer (basically
large ramps on wheels) up to the connection between this plane
and the loading bridge. Then I just walked up the packer on to
the connection, and jumped on the plane. I experimented with
several methods of getting this package using a helicopter, and
couldn't get them to work. It also looks feasible to use a
nearby ramp to jump a bike up onto the bridge, but the packer is
easier I'm sure.

92. It's almost directly under #91. It's under the same plane,
very easy to find.

93. Directly west of the plane from #91 & #92 there is a plane
halfway out of a hangar. #93 is under the wing.

94. North of #93 there is a fire station. It has an antenna on
top, it's
impossible to miss. This package is on the west side of the
building.

95. Now head inside the main terminal. Either entrance is fine.
Just follow the large window around to the right. This package
is where the window begins on the right hand side.

96. Now you will need a helicopter again. (You can of course
reference the section "Where can I find a helicopter?" at the
bottom.) This package is on top of the main terminal. The
terminal is basically three hills and two valleys. This package
is western valley. Land carefully so that you can keep the
helicopter as you proceed, it just makes things easier for you.
While I still like doing this with the helicopter, it's been
pointed out to me that you can jump up here with a motorcycle
using the sign with the surfboard as a ramp.

97. Go back into the main terminal. Climb the escalator and
enter terminal 8-1. There are only two terminals so if you find
the wrong one just go to the other. Enter and go as far as you
can. At the dead end turn around and you should see this
package.

98. As you exit the airport and head to the east there are a
series of
billboards The package is behind those billboards... but from
your current perspective they are behind a fence. You can get
back there many ways.
1. The long way. - Go around the fence. It takes a while as the
fence turns into a wall. If you want to do it this way head
south to the edge of the fence, then east through the grassy
area. Cut north and then immediately west once the wall ends.
Now follow the billboards north to the end and you should reach
the grassy area with the package.
2. Fly. - The best way, if you still have the helicopter.
3. Jump. - There is a gap in the fence, but you need to jump a
bike up there, the slanted wall acts as a ramp.

99. This one is at 'northeast airport' as it has been called.
The entrance is opposite the entrance to the actual airport.
Head around the back and you should see two planes. The package
in question is under the plane to the west.

And, finally...

100. This one is pretty easy actually. North of the 'northeast
airport' is the army base. This package is behind it's sign. If
you have trouble finding it I suggest using your helicopter.

And you get... a load of money and the mystery vehicle... THE
HUNTER!

Now, SAVE!

Hope this guide has been useful. Please rate me!
Submitted By: kiyehudo
*************************************************************************
I. Introduction

Hello and welcome to my Grand Theft Auto: Vice City Walkthrough
and FAQ.
GTA: VC, as it will be referred to as of now, is the next
installment of
Rockstar's ground-breaking series. Grand Theft Auto 3 has won
world-wide
prestige for the amount of freedom and advanced gameplay that
gamers had
yet to see. Vice City blows it away. The amount of freedom you
will find
in Vice City will blow your mind. From the many weapons to the
hundreds
of cars, to the new side missions and mini-games, you will never
put
your controller down. I am writing this FAQ as I play the game,
so it
will be completed the more I play. This is the first full FAQ I
have ever
written, so bear with me here.

A. Personal Rant


B. About This Guide

First, I know that there are missing things! I have missing
rampages,
missions, jumps, and of course, I KNOW I AM MISSING CODES. I
will get to
them as soon as I can confirm all of them, so stop sending
me them!

C. What I Want (And Don't Want)

Here is what I want: Suggestions for missions BESIDES "Four
Iron"!
I've had more e-mails about this than I can count!, cool
tricks that I
haven't found, important information, pleasant e-mails,
questions that
I haven't answered 40,000 times, and asking my permission
for use of this
guide.

What I don't want: Questions about helicopters, garages, and
robbing
stores (they're in the FAQ), cheats (I don't need them any
more), stupid
little things, rampage locations (I add those when I find
them), jackass
rants at me (you'd be amazed), cheats, Klez, and other
viruses. I've
received over 30 copies of Klez, so now I'm running three
firewalls, and
two anti-virus programs.

If it isn't in either one, feel free to send it in. If it's
good, I'll
post it, if not, I'll probably give you a reply. Also note
that it really
helps if your title has something to do with your e-mail.
"Vice City",
"GTA", "Question", and "(no subject)" get responded to last
usually,
because I don't know whether they're good things or not.

*******************************************************************************
II. Legal Junk

This document is copyrighted material of Chase Ansok and may not
be used
without expressed written consent of Chase Ansok. No part of
this guide can
be used without proper quoting and/or recognition. Any person(s)
found
violating this copyright are punishable by law and will be to
the fullest
extent. Please contact me if you wish to use this.

The following sites have permission to use this guide:

www.GameFAQs.com
www.IGN.com
www.GameSpot.com
www.PS2Fantasy.com
www.CheatCC.com
www.GTA.GameGossip.com
www.TheGamingOnline.com
www.Gamer-Nation.co.uk
www.GamersUnderground.net
www.NeoSeeker.com
www.CheatPlanet.com

See? I'm very nice. I let you use it if you just ask.

If you see another site using my guide and it is not listed
here, please
contact me with the title "Copyright Infringement".

O, and take note that Videogames.com is GameSpot.com...

*******************************************************************************
III. Basics
A. Controls on Foot

D-Pad----------------Move around
Left Control Stick---Move around
Right Control Stick--Look in first person mode (you can't
move)
Start----------------Pause
Select---------------Toggle camera view
X--------------------Hold to sprint
Square---------------Jump
Circle---------------Use current weapon
Triangle-------------Enter vehicle
L1-------------------Center camera
L2-------------------Change weapon back
L3-------------------Crouch
R1-------------------Target lock-on
R2-------------------Change weapon forward
R3-------------------Look back
---------------------
B. Controls in Car

D-Pad----------------Turn vehicle
Left Control Stick---Turn vehicle
Right Control Stick--Turn vehicle
Start----------------Pause
Select---------------Toggle camera view
X--------------------Accelerate
Square---------------Decelerate (Reverse if stopped)
Circle---------------Drive-by (Hold L2 or R2)
Triangle-------------Exit vehicle/Bail
L1-------------------Change radio station
L2-------------------Look left
L3-------------------Horn
R1-------------------Handbrake
R2-------------------Look right
R3-------------------Side missions (if applicable)

(L3 and R3 buttons are accessed by pressing down on
corresponding control stick)
---------------------
C. Special Controls in Helicopter or Plane

Control Stick Up-----Move forward
Control Stick Down---Move backward
X--------------------Accelerate/Gain height
Square---------------Decrease altitude
Circle---------------Fire missiles (Hunter only)
Triangle-------------Suicide bail
R1-------------------Fire machine gun (Hunter only)
R2-------------------Turn right, hold to spin
R3-------------------Brown Thunder (Vigilante, Hunter
only)
L2-------------------Turn left, hold to spin
L3-------------------Hover in place

---------------------
D. Radio Stations

V-Rock--80's Rock Station--Hosted by the great Lazlow
Wave 103--80's Pop/Rock Station--Hosted by Adam First
Emotion 98.3--80's Love Station--Hosted by Fernando
Martinez
Flash FM--Classic 80's Station--Hosted by Toni
Wildstyle Pirate Radio--80's Rap Station--Hosted by Mr.
Magic
Fever 105--80's Dance Station--Hosted by Oliver Biscuit
Radio Esperanto--80's Jazz Station--Hosted by Pepe
K Chat--Chat Station--Hosted by Amy Sheckenhausen
Vice City Public Radio--Chat Station--Hosted by Maurice
Chavez

----------------------
E. Good Citizen Bonus

Since the whole world has e-mailed me about it, I'm posting
it. If you
see a cop running after a guy, beat the other guy to
oblivion. You get
$50 for knocking him down, and $50 for every time you kick
him on the
ground. The kicking thing works three times.

Another good way to earn money fast.

----------------------
F. General Game Strategies

i. **** the Police!

This section will contain strategies about the police,
stars,
and how to avoid getting busted.

1. If you have one star, just drive around. Police
will come on
foot and beat you with a night stick, but just driving
will drop
your wanted level.

2. At two stars, you should drive to your hideout and
change clothes.
That will get rid of the level. Police will now be
shooting at you,
so you're not that safe.

3. At three stars, police get vicious. They spawn
everywhere, so
find a Pay-and-Spray and lose that level. Also,
undercover cops in
Banshees and Cheetah start showing up, and they're a
bit faster
than normal ones and great for Vigilante Missions.
There are also
annoying as hell spike strips out and road blocks.

4. At four stars, the SWAT comes in, and they have
rifles. You can
be plunked down in no time. GET TO A PAY-AND-SPRAY.
Police choppers
will also deploy them, so you're not safe anywhere.

5. At five stars, the FBI is coming, and hell is
breaking loose.
Their Ruger's will eat you alive, and their cars are
very fast.
Find a frickin' Pay-and-Spray!

6. At six stars, the army is here. M60's, tanks,
Barracks OL's...
Run, just run for your life...towards a
Pay-and-Spray...or take
a tank.

7. Memorize Police Bribe locations, when in need,
drive to them.
This can ease missions up a ton.

8. Never run over a cop. That's two stars right there
and that
will lead to more very fast...

ii. How Not to Die...

This section will, of course, tell you ways to save
yourself
before death.

1. Car on fire? BAIL! You can get out of a moving car
and take
minimal damage. Don't explode.

2. Motorcycles are dangerous. Too many falls and
you'll get wasted.

3. Long jumps are bad. Falling can take some massive
health away.

4. Try to always keep full health and armor. Learn
locations of
the pick ups and grab them before missions.

5. Don't piss off a gang without protection. Gangs
hang in packs,
and pistols will own melee weapons anyday.

iii. General Mission Strategies

Most missions have a common point to them, and a
general
strategy can give you a basis on how to go about
them.

1. Fast cars are good for timed missions, but for
those that aren't,
safety is first. Don't get blown up, busted, or killed
stupidly.

2. Motorcycles are fun to ride but handle not so
good...it's very
easy to take a lot of damage if you hit something.

3. Some missions will piss off gangs, make a copy of
the save before
this mission so you can make sure you haven't lost
something
valuable.

4. Can't pass a mission? Go do something else. Kill
some people, go
package hunting, do someone else's missions, or turn
the game off
and read a book. Take some time to ease up, and then
focus on the
task at hand. It makes life much easier.

5. Helicopters are your friend. Anything that says
'Get to point A
to point B', and doesn't give you a set vehicle, try a
helicopter.
It keeps you out of most gunfire.

iv. Making the Blingy Blingy and Early Money

Money actually serves a purpose in this game, unlike
GTA3 where it
was a joke almost. You receive less money for many
things, and
have to buy your weapons and hideouts for good money.
First of
course, is doing missions. Missions will earn you good
money, but
advance the game, which may do bad things (like
angering gangs).
Phone missions are notorious for this. Taxi missions
are very easy,
and can land you some good profit over time. Vigilante
missions are
pretty challenging, but give good rewards as well. All
of the R3
missions are profitable. The newest feature to GTA is
to rob stores.
This earns about $1000 every time, and you can rob the
same store
many times. My favorite is the Corner Store, head over
to that
section for details.

Early in the game, money is hard to come by. The best
for this is
taxi missions. Earn quick money, then buy a Pistol
from Ammunation.
Find the store closest to a Pay-and-Spray and rob it.
Repeat this
until you have enough to buy a couple of hideouts. Do
some missions,
and keep this up. When you get to the west island, get
a Firetruck
and get a ton of money that way. Keep robbing stores.
Once you can
buy assets, get Sunshine Autos. Complete its missions,
and then get
a ton of money from the street races. I have over $3
Million, and
that was basically my strategy. I was only short on
money a few
times, and that was because I died.

v. More Stuff

If I have a tip I feel like adding, it will go here.

G. 100%, The Legacy

What you need for 100%:

All 21 Storyline missions completed
All Assets completed
All Cuban, Haitian, Love Fist, Biker, Avery Carrington, and
Phil Cassidy
missions completed
All Phone missions completed (Assinations)
All Hideouts owned
All Checkpoint races completed
All Street races completed (1st place)
All Arena challenges completed (1st place)
All RC challenges completed
100 Hidden packages found
36 Unique jumps completed
35 Rampages completed
Shooting Range completed
Level 12 Vigilante completed
Level 12 Paramedic completed
Level 12 Firefigher completed
Level 10 Pizza Boy completed
100 Taxi passengers dropped off
All 15 Stores robbed
NO CHEATS SAVED WITH (this is more a scare tactic that
anything else, but
cheats can and will screw with your game)

Yea, easy right? Of course. Hey, at least you GET
something, unlike in
GTA3, where all you got was the 'glory'. If I missed
something above,
tell me.

What you get for 100%:

200 Max Health
200 Max Armor
Cars you drive can take twice as much damage
Infinite Ammo!
The "Frankie" outfit--A white shirt with black letters, "I
completed Vice
City and all I got was this lousy T-Shirt."
There are no bodyguards--I had some crap info.

*******************************************************************************
IV. Vehicle Database

Jnco904 has written a very helpful and informative Car Locations
FAQ. Use it
when you need to find a car. The link is long, so copy-and-paste
it, removing
the space.

http://db.gamefaqs.com/console/ps2/file/
grand_theft_auto_vice_city_car_locations.txt

A. Four-Wheeled Cars

Admiral--A basic 4-door coupe with a spiffy decal on the
hood.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4

Baggage Handler-A slow cart for putting bags on airplanes.
Speed: 4
Handling: 4
Durability: 5
Fun Factor: 5

Banshee--An eighties 'vette with enough speed to outrun
cops.
around.
Speed: 8
Handling: 8.5
Durability: 6
Fun Factor: 8

Benson--A slow, large carrying truck similar to a Yankee or
Mule. Watch
out, it flips really easily.
Speed: 4
Handling: 3
Durability: 6
Fun Factor: 3

BF Injection--A dune buggy with many exaust pipes, no
doors, and roof
lights.
Speed: 7
Handling: 6
Durability: 7
Fun Factor: 7

Blista Compact--A Honda CRX look-alike, and a pretty boring
car. It has
a domed back.
Speed: 6
Handling: 6.5
Durability: 6
Fun Factor: 4

Bloodring Banger--An Oceanic (see below), but with a
destruction derby
paint job and mesh windows. A racing car for Bloodring.
Speed: 7
Handling: 3.5
Durability: 6
Fun Factor: 6.5

Bobcat--A light pick-up truck with BOBCAT written on the
trailer. It has
horrible handling.
Speed: 6
Handling: 3
Durability: 6
Fun Factor: 3

Boxville--A box with wheels. Seriously, it's a box-shaped
van.
Speed: 4
Handling: 4
Durability: 6
Fun Factor: 3

Burrito--A decently speed van with a spoiler. Get a Gang
version instead,
it's spiffier.
Speed: 6
Handling: 3.5
Durability: 5.5
Fun Factor: 4

Bus--A schoolbus looking vehicle, similar to the Coach, but
just shaped
differently, as the doors are in front.
Speed: 5
Handling: 5
Durability: 7.5
Fun Factor: 5

Caddy--A golf cart...probably found on golf courses.
Speed: 5
Handling: 4
Durability: 5.5
Fun Factor: 6

Cheetah--The fastest non-secret sports car in the game, and
a very sweet
ride. It's a Ferrari.
Speed: 9
Handling: 8
Durability: 6
Fun Factor: 8

Coach--The giant bus from GTA3 is back, and it looks
exactly the same.
Great for starting traffic jams.
Speed: 5
Handling: 6
Durability: 7.5
Fun Factor: 5

Comet--A Porsche-style sports car with enough gas to fly.
Speed: 8
Handling: 7
Durability: 7
Fun Factor: 7.5

Cuban Hermes--A Hermes painted in spiffy black with
flames.
Speed: 7
Handling: 6
Durability: 7
Fun Factor: 7

Deluxo--A Delorean. It's the car from Back to the Future.
No gull-wing
doors, which is kind of a let down. Fast as light though.
Speed: 8
Handling: 8
Durability: 7.5
Fun Factor: 9

Esperanto--A stretched-out Caddilac that turns like it has
grease for
wheels.
Speed: 5
Handling: 4
Durability: 6
Fun Factor: 3.5

Flatbed--A long military-style pickup, with what appears to
be a bomb
in the back bed. Coolness. A Barracks OL look alike, too.
Speed: 5
Handling: 4
Durability: 7.5
Fun Factor: 5

Gang Burrito--A fairly quick van with spoiler, cool
paintjob, roof
mounted foglights, and a teddy bear on top.
Speed: 7
Handling: 5
Durability: 6
Fun Factor: 6.5

Glendale--A Chrysler "K-Car", or so says Sir Coleman.
Speed: 5
Handling: 4.5
Durability: 5
Fun Factor: 3

Greenwood--It looks and feels just like a Glendale, no
difference
to me, but there is some difference. It has a vinyl back.
Speed: 5
Handling: 4.5
Durability: 5
Fun Factor: 3

Hermes--Think of PT Cruiser. It's actually a '46 Mercury,
or so says
blackbic. Nowadays, it still looks like a PT Cruiser. I
don't care what
anyone says. It looks like a goddam PT Cruiser, just
lower.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4

Hotring Racer--A stock car with excellent handling and
speed.
Speed: 9
Handling: 8.5
Durability: 7
Fun Factor: 9

Idaho--An Esperanto look alike, but it's a bit slower and
handles a bit
better. It has a vinyl top as well.
Speed: 5
Handling: 4
Durability: 6
Fun Factor: 4

Infernus--An 80's Lamborghini. Commence with the drooling.
Second fastest
car in the game.
Speed: 8
Handling: 8
Durability: 7
Fun Factor: 8

Landstalker--The annoying SUV that rolls in the wind is
back, try not to
get in one.
Speed: 5
Handling: 3
Durability: 5
Fun Factor: 2

Linerunner--A semi without a trailer. It's very slow, but
durable as
anything.
Speed: 6
Handling: 4.5
Durability: 8
Fun Factor: 5.5

Love Fist--A pink pimped out limo owned by the Love Fist
band.
Speed: 6
Handling: 4.5
Durability: 6.5
Fun Factor: 5

Manana--A styrofoam block with wheels; it flips in gusts of
wind...It's
more or less an old Chevy coupe.
Speed: 4
Handling: 4
Durability: 5
Fun Factor: 3

Mesa Grande--A jeep that isn't as fast as it should be on
dirt.
Speed: 5.5
Handling: 6
Durability: 6
Fun Factor: 5

Moonbeam--An ugly six-windowed minivan--looks just like the
one from
GTA3.
Speed: 5
Handling: 4.5
Durability: 5
Fun Factor: 4

Mule--Another carrying van with bad handling, slow
acceleration, but
decent speed. There is really no difference between all the
carrying
vans/trucks.
Speed: 4
Handling: 4
Durability: 6
Fun Factor: 3.5

Oceanic--Yet another 60's Chevrolet sedan look alike, and
it's just as
common as the others. I think it's a bit faster though.
Speed: 4
Handling: 4.5
Durability: 4
Fun Factor: 3

Packer--A large car carrying truck that works as a portable
stunt ramp.
Speed: 5
Handling: 4.5
Durability: 7.5
Fun Factor: 7

Patriot--A military style Hummer. Handles very well off
road.
Speed: 6
Handling: 7
Durability: 6.5
Fun Factor: 6.5

Perennial--An ungodly slow four door station wagon. Keep
away.
Speed: 3
Handling: 3.5
Durability: 5
Fun Factor: 2.5

Phoenix--Another lightning fast sports car with about the
same driving
stats as the Banshee. A Pontiac Firebird.
Speed: 8
Handling: 7
Durability: 7
Fun Factor: 7.5

Pony--A little van with two back windows and solid
otherwise. It's well
rounded in almost every feature besides lower
acceleration.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4

Rancher--A Blazer looking SUV, nothing to gawk at. Easily
confused with
a Landstalker.
Speed: 5.5
Handling: 4
Durability: 5.5
Fun Factor: 4

RC Bandit--An RC Car...
Speed: 6.5
Handling: 4
Durability: 7
Fun Factor: 6.5

RC Bandit--An RC Plane...
Speed: 5.5
Handling: 4
Durability: 6
Fun Factor: 5.5

RC Raider--An RC Helicopter...
Speed: 5.5
Handling: 1
Durability: 2
Fun Factor: 2

Regina--A GTA3 Perennial-style wagon...that should bring
back some
bad memories.
Speed: 5
Handling: 4
Durability: 5.5
Fun Factor: 3.5

Romero's--A large black hearse, perfect for stuffing those
skeletons
in your closet...
Speed: 5
Handling: 5.5
Durability: 5.5
Fun Factor: 4.5

Rumpo--A Pony with an extra window on each side. Faster
with better
acceleration as well.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4.5

Sabre--A medium speed sedan that is very well-rounded.
Nothing special
though. It's an Oldsmobile Cutlass.
Speed: 5.5
Handling: 6.5
Durability: 5
Fun Factor: 4

Sabre Turbo--A faster version of the Sabre with a racing
stripe and
spoiler. Take it if you're driving a Sabre...it's better.
Speed: 7
Handling: 6
Durability: 6
Fun Factor: 7

Sandking--An awesome monster truck with fog lights and a
spoiler. Nice
speed both on-road and off-road.
Speed: 7
Handling: 7
Durability: 7.5
Fun Factor: 7

Securicar--The same blue armored car from GTA3.
Speed: 5
Handling: 4.5
Durability: 6
Fun Factor: 4.5

Sentinel--A dumbed down version of the Sentinel XS. Much
slower and
definitely not as stylish. Possibly an 80's Camry.
Speed: 5
Handling: 5
Durability: 5.5
Fun Factor: 4

Sentinel XS--The sports version of a Sentinel.
Speed: 7
Handling: 6
Durability: 6.5
Fun Factor: 6.5

Spand Express--A large work van similar to a Mule.
Speed: 5
Handling: 4
Durability: 6.5
Fun Factor: 4.5

Stallion--A Dodge Challenger convertible that spins out
when off road very
easily.
Speed: 5.5
Handling: 4
Durability: 5
Fun Factor: 4

Stretch--The same limo from GTA3. It looks like a regular
limousine.
Speed: 5
Handling: 6
Durability: 6
Fun Factor: 5

Stinger--A nice convertible sports car. A Ferrari
"Daytona", a car from
Miami Vice.
Speed: 8
Handling: 8
Durability: 7
Fun Factor: 8

Top Fun--A van with the words "Top Fun" written on the
sides. This starts
the RC races. It's like a TOYZ van in GTA3.
Speed: 6
Handling: 4
Durability: 6
Fun Factor: 5.5

Trashmaster--A large green garbage truck that races snails
for fun.
Speed: 3.5
Handling: 5
Durability: 7
Fun Factor: 5

Virgo--A Coupe style car with a vinyl back.
Speed: 5
Handling: 5.5
Durability: 4.5
Fun Factor: 4

Voodoo--A 60's Chevy Impala, perfect for pimpin' out yo'
ride foo. Comes
with hydraulics.
Speed: 6
Handling: 6
Durability: 5
Fun Factor: 7.5

Walton--A farmer's pick-up. Put the chickens in the back.
Speed: 5
Handling: 4
Durability: 6
Fun Factor: 4.5

Washington--Another Sedan type vehicle, this one has a
roof.
Speed: 5
Handling: 5.5
Durability: 6
Fun Factor: 5

Yankee--Yet another Mule/Spand Express look-alike. Almost
exactly like
a mule. Seriously, no difference.
Speed: 5
Handling: 4
Durability: 6.5
Fun Factor: 4.5

------------------
B. Motorcycles

To do a wheelie, get on a PCJ-600 or a Sanchez. Pull back
on the control
stick and keep your balance. Too far back and you fly off,
to far forward
and your wheelie won't last long enough to count.

To do a stoppie, get a bunch of speed on a PCJ-600 or
Sanchez, then press
Square and slam forward on the control stick. You'll keep
going on your
front wheel.

Angel--A Freeway with an American Flag on the side, and a
red, white, and
blue paint job.
Speed: 5.5
Handling: 7
Durability: 7
Fun Factor: 5

Faggio--A cute little motor scooter, damn slow.
Speed: 4
Handling: 5
Durability: 6
Fun Factor: 5

Freeway--The biker gang's hog of choice, a nice looking
ride, too. It is
pretty fast and handles better than all the bikes.
Speed: 6
Handling: 7.5
Durability: 7
Fun Factor: 5.5

PCJ-600--A super fast sports bike sure to fit your
needs...except
handling. Watch your speed or you'll be eating gravel.
Speed: 9
Handling: 5.5
Durability: 7
Fun Factor: 8

Sanchez--An uber-cool dirt bike that's great for stunts.
It's very well-
rounded with decent speed and good handling.
Speed: 7
Handling: 6.5
Durability: 7
Fun Factor: 8

------------------
C. Boats

Coast Guard--A small speed boat with a life ring on it. No
difference than
a Speeder really.

Cuban Jetmax--A Squalo painted Red and Yellow.
Speed: 7
Handling: 5
Durability: N/A
Fun Factor: 5.5

Dinghy--A James Bond style inflatable raft with two motors.
Decent speed.

Marquis--A spiffy looking fishing boat.

Reefer--A decent sized fishing boat. Same one as from GTA3.
It's slow
as snot.

Rio--N/A

Speeder--A sleek speed boat...hence the name "Speeder."
Speed: 6
Handling: 5
Durability: N/A
Fun Factor: 5

Squalo--A speed boat with a white overhang covering it; the
words
"Squalo II" are written on it. It's "The Fastest Boat".
Speed: 7
Handling: 5
Durability: N/A
Fun Factor: 5.5

Tropic--A large two-story yacht.

--------------------
D. Planes and Helicopters

Maverick--A normal looking helicopter. Nothing special.
Speed: 5
Handling: 7
Durability: 5
Fun Factor: 7.5

Police Maverick--The police's version of the Maverick.
Duh.
Speed: 5
Handling: 7
Durability: 5
Fun Factor: 7

Sea Sparrow--A Sparrow that can land on weater. Yup. Has a
machine gun!
Speed: 7
Handling: 6
Durability: 5.5
Fun Factor: 8

Skimmer--The famous sea plane.
Speed: 5.5
Handling: 4
Durability: 5
Fun Factor: 6

Sparrow--A helicopter with a bubble shaped windshield.
Speed: 7
Handling: 6
Durability: 5.5
Fun Factor: 7.5

VCN Maverick--A smaller blue version of the Maverick, found
in a mission,
but available elsewhere, on the VCN building. Thanks to
Iama Fakeperson.
Speed: 5
Handling: 7
Durability: 5
Fun Factor: 7

---------------------
E. 'R3' Vehicles

Ambulance--An ambulance. It looks like an ambulance. You
can do
ambulance missions. It handles like absolute crap.
Speed: 7
Handling: 2
Durability: 4
Fun Factor: 4

Barracks OL--The army truck from GTA3 makes a return.
Speed: 6
Handling: 5.5
Durability: 7.5
Fun Factor: 7

Cabbie--...and so does the Cabbie from GTA3. It looks like
an old
taxi cab from the old days. Slower than a Taxi.
Speed: 4
Handling: 5.5
Durability: 5
Fun Factor: 5

Enforcer--The SWAT van from GTA3 is back as well! Hooray!
Speed: 6
Handling: 5.5
Durability: 7
Fun Factor: 6.5

FBI Rancher--The FBI's version of the Rancher.
Speed: 7
Handling: 5.5
Durability: 6
Fun Factor: 6

FBI Washington--The FBI's version of the Washington.
Speed: 6
Handling: 6
Durability: 6.5
Fun Factor: 5.5

Firetruck--It's a firetruck! AMAZING!
Speed: 6
Handling: 5.5
Durability: 7
Fun Factor: 6

Kaufman Cab--This looks just like a Cabbie except 'Kaufman
Cabs' is
written on the sides. Faster than a Cabbie as well.
Speed: 5
Handling: 6
Durability: 5
Fun Factor: 5.5

Mr. Whoopee--An ice cream van! And you get to deliver ice
cream!
Awesome!
Speed: 4.5
Handling: 5.5
Durability: 6
Fun Factor: 5.5

Pizza Boy--Deliver pizza to the hungry citizens on this
very slow moped.
Speed: 3.5
Handling: 5.5
Durability: 6.5
Fun Factor: 6

Police--A regular police car, these ones are white with
gold stripes on
the sides and green on the hood and trunk.
Speed: 8
Handling: 7
Durability: 6.5
Fun Factor: 7

Predator--The police boat, so you aren't safe at sea.
Speed: 6
Handling: 5
Durability: N/A
Fun Factor: 5.5

Rhino--Our favorite tank is back, and just as evil as
before.
Speed: 3.5
Handling: 7
Durability: 11 (out of 10)
Fun Factor: 8.5

Taxi--A normal yellow taxi with more speed than the other
taxi cars.
Speed: 5.5
Handling: 5.5
Durability: 4.5
Fun Factor: 5

Zebra Cab--I'd assume a taxi with black and yellow
stripes...Opened after
completing all the Kaufman Cab Missions.
Speed: 5.5
Handling: 6.5
Durability: 6
Fun Factor: 6

Ultimate Vehicle--The Hunter. An Apache helicopter with two
machine guns
and supposedly missiles. Find all 100 packages to unlock
this. It's
super amazing and stuff. Press R3 for the Brown Thunder
Vigilante
missions.
Speed: 7
Handling: 7
Durability: 5
Fun Factor: 9

Yup, those are all the vehicles. Hooray...

Lots and lots of car info from Jnco904. Thanks. *huggles Jnco*
Even better info
from Sir Coleman.
*******************************************************************************
V. Item and Weapon Database
A. Item Database

Armor Icon--Gives you 100 armor, so you won't die as fast.


Heart Icon--Replenishes your health back to 100.

Money Icon--If you own an asset and have finished it's
mission(s), you'll
see this outside it. It makes a certain amount of money per
day.

Pill Icon--An adrenaline pill that puts the game in
bullet-time and gives
Tommy super-human strength. Move cars, punch people through
glass...

Police Bribe--A blue star icon that lowers your wanted
level by one.

Skull Icon--This spawns a rampage, see below for a
description.

Tiki Icon--This is a hidden package, there are 100 hidden
in the game.
Every ten nabs you a nifty item for your hideout.
---------------------
B. Weapon Database

Brass Knuckles--Fist--Put these own and make those punches
hurt.

Hammer--Melee--A tinker tool...OF DEATH. BWAHAHAHA...

Screwdriver--Melee--Pop some tires, stab some people, screw
stuff over.

Golf Club--Melee--Please be courteous and yell 'FORE!'
before swinging.

Night Stick--Melee--The same stick the police use to beat
you with when
you're naughty.

Baseball Bat--Melee--Hit a homer...or a car...or that
guy...it doesn't
matter.

Knife--Melee--A steak knife...good enough to make someone
bleed.

Meat Cleaver--Melee--Good for chopping vegetables, fruits,
and limbs.

Machete--Melee--A long, sleek knife, perfect for
disfiguring unwanted
pedestrians.

Katana--Melee--Take some Ju-Jitsu and slice your enemies to
peaces.

Chainsaw--Melee--Rev it up and tear the world apart.

Grenades--Explosive--Lob one of these and let the carnage
reign.

Molotov Cocktail--Explosive--Fire in the hole! Make sure it
doesn't hit
you.

Bomb and Detonator--Explosive--Set the target and wait for
your time...

Tear Gas--Explosive--A grenade that doesn't hurt cars, but
makes people
cry like they just saw Old Yeller for the first time.

Colt 45--Pistol--A handgun good enough for a basic
killing.

Colt Python--Pistol--The Colt 45 with some extra BANG.
Fires slower, but
kills in one hit.

Chromed Shotgun--Shotgun--Your average shotgun.

Spas-12 Shotgun--Shotgun--Another shotgun with an automatic
firing
mechanism.

Stubby Shotgun--Shotgun--A sawed-off gun with worse aim,
but more power.

Tech-9--Sub-Machine Gun--An Uzi style gun good enough to
make some blood
pools.

Ingram MAC--Sub-Machine Gun--Another sub-machine gun with a
bit more
fire-power.

Uzi M9--Sub-Machine Gun--Run and fire, then drive and fire,
it's all good.

MP5--Sub-Machine Gun--A gun similar to an Uzi, but more
power. The FBI's
weapon of choice. The most powerful of the class.

Ruger--Rifle--Great for hunting...people! Has manual aim.

Colt M4--Rifle--The 45 is turned into a machine gun for a
much faster
death.

Sniper Rifle--Sniper Rifle--Zoom in and pop some heads.
Great for shooting
out tires, or popping heads.

PSG-1--Sniper Rifle--A sniper rifle with a laser scope for
easier aiming.

Mini-gun--Heavy Weapon--Heavy indeed, just pull the trigger
and watch the
fun.

M60--Heavy Weapon--Although it isn't an M16, it functions
like
the one in GTA3. Exactly like it, so Rockstar screwed up
with the
description. Not me. Leave me alone with the e-mails.

Rocket Launcher (RPG)--Heavy Weapon--So...so very sweet...

Flamethrower--Heavy Weapon--Torch your enemies to a burning
carcas.

Those are all of the weapons.

REMEMBER THIS! You can only hold 9 weapons at a time.

1 Melee (Chainsaw)
1 Pistol (Colt Python)
1 Sub-Machine Gun (MP5)
1 Rifle (Colt M4)
1 Sniper Rifle (PSG-1)
1 Heavy Weapon (RPG)
1 Shotgun (Spas-12)
1 Explosive (Grenades)
1 Fist (Brass Knuckles)

All Sub-Machine Guns are drive-by capable.

THERE IS NO WEAPON LOCKER AT YOUR HIDEOUT! I HAD BAD
INFORMATION!

*******************************************************************************
VI. Store/Hideout/Costume Database
A. Stores

Ammu-Nation
There are 3 of these. You can't rob them because the clerk
is packing a
shotgun.

Downtown
Colt Python--$2000
MP5--$3000
Spaz-12 Shotgun--$4000
M4--$5000
PSG-1--$6000
Body Armor--$200

North Point Mall
Colt 45--$100
Uzi 9mm--$400
Stubby Shotgun--$600
Sniper Rifle--$1500
Grenades--$300
Body Armor--$200

Ocean View
Colt 45--$100
Ingram Mac 10--$300
Shotgun--$500
Ruger--$1000
Body Armor--$100

Bunch of Tools
The hardware store in Washington Beach. Robbable, and it
has stuff. (1/15)

Screwdriver--$10
Hammer--$20
Meat Cleaver--$50
Baseball Bat--$80
Machete--$100

Corner Store
Located north of the Shady Palms Hospital, on a corner of
Vice Point.
Nothing here, but it is robbable. (2/15)

Deli
A small dougnut shop located in Little Havana, down the
main road. Nothing
to buy here, just rob it. (3/15

Dispenary
A pharmacy where you can get free health and an Adrenaline
Pill.
Located in Vice Point as well, down the road from the
hospital. Robbable
as well. (4/15)

Gash
A clothes store in the mall where you can pick up Casual
Clothes. Another
store you can rob. (5/15)

Jewerly Store
You can't buy anything at this store, but you can stick it
up and rob
it as one of 15 stores. Three locations, one in Downtown
near the music
studio, in Vice Point down the road from Well-Stacked
Pizza, and another
in North Point Mall. (6-8/15)

Laundromat
Look in the northwest part of Little Havana. Nothing to
buy, just rob it.
(9/15)

Music Store
A small record store at North Point Mall. Nothing here but
a clerk, so
rob him. (10/15)

Pay-and-Spray (NOT ROBBABLE, NOT EVEN A STORE)
Drive your car in the garage, and for $100, lose your
wanted level, get
your car fixed, and get a new paint job (doesn't work on
some cars).

Pharmacy
Same as the Dispensary but located in Downtown. Down the
road from the
music studio and right next Jewerly Store. (11/15)

Phil's Place
After completing the mission for Phil, Boomshine Saigon,
you can buy the
heaviest weapons in the game for a hefty price.

M60--$8000
Rocket Launcher--$8000
Minigun--$10,000
Bomb and Detonator--$1000

Robina's Cafe
In Little Havana, the place where you get the Cuban
missions from Umberto.
Just rob it. (12/15)

Ryton Aide Pharmacy
Located next to the Pay-and-Spray in the west island.
Second, it's the
same as the Dispensary, just different name and different
location.
(13/15)

Screw This
The ultimate hardware store, found in Little Havana, just
off the main
road. (14/15)

Screwdriver--$10
Hammer--$20
Meat Cleaver--$50
Machete--$100
Chainsaw--$500

Tool It Up
The hardware store in North Point Mall. (15/15)

Screwdriver--$10
Hammer--$20
Meat Cleaver--$50
Knife--$90
Katana--$300

All of these store are robbable, I will also list what you
can buy at
these stores later, as I find them. To rob a store, take a
gun and aim it
at the clerk. Keep this up until he drops 4 cash pickups.
Now get in a
car and drive away as you now have 3 stars, but are $1000
richer. Get to
a Pay-and-Spray. If you don't need the money, but just need
to knock the
store off, take a one hit kill weapon (Colt Python or a
shotgun) and just
wait for him to drop one cash pickup. Blow him away. You
only get one
star, and you get credit for it.

0 Stars--$50, but two stars once you kill him.
1 Star---$150, but two stars once you kill him.
2 Stars--$550
3 Stars--$1050

The Pay-and-Spray costs $100.

O, and never rob an Ammunation or the Malibu Club. The
clerks have
Shotguns...And they hurt.

Some info from Jnco404. Thanks.

----------------------
B. Hideouts

Elswanko Casa
$8000--A nice big house with a useless swimming pool. Many
people have
told me there's an assualt rifle on the roof, so I guess
there is.
There is a single one-car garage. It's farther down the
road from
Links, but it's on your in-box map.

Links View Apartments
$6000--Located down the road from Leaf Links. Has one
garage.

Ocean Heights
$7000--Located near the Pole Position Strip Club. It's kind
of hidden in
some vines. It's on your in-box map. This has a garage as
well.

Hyman Condos
$14,000--Located next to the Hyman Stadium on the west
island. Has
two two-car garages, a FOUR-CAR garage, and a helipad with
respawning
Maverick. A neat little tidbit about this place: the roof
does have the
hidden package prizes on it. If you bought it with only ten
packages, it
will have only armor, but if you bought it with say,
seventy, it'll have
seventy packages worth of prizes.

1102 Washington Street
$3000--Located amazingly in Washington Beach! It's directly
across from
Ken Rosenburg's office. No garage, but a save point for
when you need it.

3321 Vice Point
$2500--Located on the north side of well, the North Point
Mall. So it's
an easy find. No garage, just another save point.

Skumhole Shack
$1000--This thing is a joke, but is required to own all
property. It's
located on a roof in Downtown, and is literally, a shack!
No garage.
It's behind the Greasy Chopper, head up the stairs located
on the east
side of that block.

You can buy these as soon as the game starts, there are
others that you
can buy later. See section X.

-----------------------
C. Gangs

Vice City has gangs of course, but most of them serve no
purpose. Yup...This
section is in a small beginning, I'll fix it up later.

The Bikers
Location: Downtown
Clothes: Leather jackets, tattered jeans, black bandanas
Vehicle: Angel/Freeway
Desciption: The best gang ever. They pack heat and ride
hogs. Their leader
is Big Mitch Baker. Yup...

The Cubans
Location: Little Havana
Clothing: White shirt, jeans, red bandana.
Vehicle: Cuban Hermes
Description: They gonna cut off your tongue son...most of
them are packing
heat, so beware. They are in a gang war with the Haitians.

The Golfers
Location: In and around Leaf Links
Clothing: Purple shirt, pink shorts, optional visor.
Vehicle: Caddy
Description: Old fogeys in golf clothes. Run them down, but
beware of the
golf clubs of death.

The Haitians
Location: Little Haiti
Clothing: Purple shirt, jeans. (second color of clothing in
2.01f...)
Vehicle: Voodoo
Description: ...they're Haitian. They pack heat too, and of
course, are
at war with the Cubans. After the last Auntie Poulet
mission, they'll
hate you, so beware when in Little Haiti.

The Sharks
Location: Prawn Island
Clothes: Denim jackets, jeans.
Vehicle: Gang Burrito
Description: I'm not even sure if that's their name...but
whatever. They
hang around in Prawn Island and do nothing.

The Streetwannabe's
Location: Vice Point, in and around the North Point Mall
Clothing: Leather jacket, red pants, white undershirt.
Vehicle: None
Description: So hardcore that they have to be a gang. Very
few of them
have guns, but they manage to be very annoying anyway.

Vercetti Gang
Location: Around all assets you own
Clothing: Stuff...I forget...look in 2.01f)
Vehicle: None
Description: They're your own gang, so it would be mean to
kill them.
Bwahahaha! They're chopped liver and Uzi ammo. Beat them to
bits, they
won't fight back.
-----------------------
D. Costumes

Bank Job Outfit
A blue suit with a white hockey mask (can you say, Jason?)
Spawns at
the Malibu Club after its mission, "The Job."

Casual Clothes
A brown shirt and light pants. Very bland, but easy for a
change of
clothes. Found at the clothes store at North Point Mall.

Cop Outfit
You look just like a cop, brown shirt, brown pants, brown
cap. Walk the
beat and bust some people. Found inside the Washington
Beach police
station after the mission "Cop Land". You'll have the
ability to enter
the Air Base immune to gun fire when you wear this.

Coveralls
Be a hick! This is a white T-shirt, work gloves, and blue
overalls. You
can find these after "Riot" at "Tool It Up".

Havanna Outfit
The Cuban gang outfit. Keep on thuggin'. Found at the
clothes store in
Little Havana after the mission "Two Bit Hit".

Mr. Vercetti
A very nice suit with tan vertical stripes and a bright
pink under-
shirt. Found at Collars & Cuffs after you complete the
Strip Club asset.

Soriee Outfit
A nice suede suit for when Tommy needs to dress up. Found
at Rafael's
after completing "The Party".

Street Clothes
The 'Tommy Verceti' look. A blue Hawaiian shirt and
acid-washed jeans.
(thanks Tommy Russel for the acid-washed heads up). Found
at your
hideout after "The Party".

Tracksuit
A jogging suit of different colors. It looks hot...Found at
the Laundromat
in Downtown, and in other locations.

*******************************************************************************
VII. Walkthrough

NOTICE TO ALL! If you are submitting a suggestion via e-mail,
and it involves
a helicopter, it will not be accepted. Every mission that tells
you to get
from Point A to Point B is made easy by a helicopter. Oy...Any
mission with
a "Helicopter Compatible" message under it means you can use a
copter.

A. KEN ROSENBURG, THE LAWYER

This is your first boss of the game, and his missions are
pretty easy and
self explanitory, but I must include them for the sake of
the guide. He
can be found by going to the "L" on the mini-map.

1. *The Party*
Difficulty: 1/10

Head to the clothes shop showed on your mini-map and grab
some threads.
Feel free to take that Freeway showed in the cinematic.
Now follow the
next blip to Cortez's yacht, and watch the cinematic. You
can now take
his daughter with you in your car (or bike). Take her to
the club.

Reward: $100 -- Street Clothes delivered to save point.

2. *Back Alley Brawl*
Difficulty: 1.5/10

Follow the blip to the club and meet Kent Paul. He will
tell you to meet
a chef in an alley. Go the blip shown on the mini-map. Use
your fists to
punch is lights out and take his cell phone. Three more
chefs will appear
after the cinematic with Lance. Feel free to kill them and
take their
Meat Cleavers, or just follow Lance. If you do kill them,
make sure to
grab the nearby Police Bribe. Take Lance and his Infernus
to Ammunation
where you can grab some nice artillery. Now drive back to
your hotel.

Reward $200 -- Cellphone

3. *Jury Fury*
Difficulty: 2/10

*Note: Just before this mission, you should get a
meaningless phone call.
I mention this so you can keep count of phone calls.*

Two juries are about to sentence a very important man,
convince them that
he is innocent by scaring the bageezes out of them. Grab
the hammer in
front of you and head south. Go up to the jury's car and
beat it to a
pulp with it. The jury will come out of the building and
Tommy will say
something (the phrase is random, I've done it 3 times).

Now head back North and find the other jury. Hit him with
the hammer and
watch as he gets in his car. Wait a second, as a van is
about to box him
in. Hit his car with the hammer until he gets out. Ignore
the police if
they come, as the wanted level will go away after the
mission.

Reward: $400

4. *Riot*
Difficulty: 2.5/10 (see a pattern yet?)

*Note: Before this mission, you should receive a call
asking where the
money is. This is meaningless except to add story. However,
a few minutes
later, you get another anonymous call. You can now receive
missions
from a phone near your save point.*

Some workers are protesting, but you have to make it a
full-blown riot.
First, head to the clothes store and grab your Coveralls,
then drive over
to the point of riot. Attack four workers then run out of
the area for a
bit. The four workers you attacked will follow you, so beat
them down
one by one. Next, grab a weapon (you should have a pistol
at least), and
run back in. Shoot the explosive barrels near the van and
watch as they
explode. Do this for all three and claim your reward.

Reward: $1000 -- Coveralls at Tool It Up

*Note: Just after this mission, you get a fourth phone
call. This is from
Cortez saying that you can come work for him. Avery
Carrington is already
on the map, so we'll go see him next, as Ken is done with
you.

--------------------
B. COLONEL CORTEZ, THE BIG CUBAN MAN

After finishing Riot, you'll get a call from Cortez. Find
him on his
yacht, located by the 'C'.

1. *Treacherous Swine*
Difficulty: 1.5/10

Easy easy mission. Take the chainsaw and hop into Cortez's
Cheetah. Go
to the blip to find Rodriguez. Try to kill him in his house
to make it
easy, but if not, unequip the saw and run in front of him,
grab the
chainsaw, turn around, and kill him. You now have two
measly stars, so
head to the Pay-and-Spray to finish the mission.

Alternate strategy:

Buy a gun before the mission, or find one. I had a Shotgun,
so I blew
him away as soon as I saw him.

NOTICE! There is a hidden package in his house! If you do
not kill him
before he leaves, you cannot pick it up until you can come
back with a
helicopter!


-------------------------------------------------------------------------
Kent Neale has this strategy:

Simply park the car you drove over in outside. Walk in the
building.
The dude you're after runs away. Jump in your car and run
him over.
Simple yet effective.


-------------------------------------------------------------------------

Reward: $750

2. *Mall Shootout*
Difficulty: 3/10

A bit harder than the previous, but easy nonetheless. Take
the Cheetah
again and head to the mall. Watch the cinematic and try to
cap the French
man in the mall. Otherwise, run after him, grab a bike, and
get ready for
a chase. Either drive-by him or force him to fall and run
him over. Now
depending on your location, go to a Pay-and-Spray, or
directly to Cortez.
Two stars is nothing.

Alternate strategy: Same as with Treacherous Swine, come in
with a gun
and kill the Frenchman before he even exits the mall.

Reward: $500

3. *Guardian Angels*
Difficulty: 4/10

The hardest mission just far, and it reminds you of Bomb
Da' Base from
GTA3. Go the car park near your hotel and grab the Ruger.
Now go with
Lance to see Diaz. Get to your vantage point and crouch if
you'd like to.
Watch as the waves of Cubans come out to attack, and pop
them. The Ruger
is a one hit kill, so aim once and move on. After a while,
two dirt bikes
will come buy and take the money. Grab the bike that gets
left behind
and follow the other one. His path is winding, so try to
keep up. Again,
either push him off his bike or drive by. Take the money
back to Diaz.

Reward: $1000


--------------------------------------------------------------------------
Lots and lots of people have this streagy:

Who said you have to stay at the vantage point? Jump down
and take a
weapon with auto-aim and blow the crap out of everyone you
see.


--------------------------------------------------------------------------

After the mission Diaz calls and tells you to come see him
for work.

----------------------------
C. RICARDO DIAZ, THE CUBAN THAT SAYS 'DICKHEAD' TOO MUCH

Diaz is located by the large 'D' on your minimap, on
Starfish Island.

1. *The Chase*
Difficulty: 3/10

This mission is very easy as long as you can run long
enough. The more
you sprint, the longer you become able to sprint. First,
drive to the
blip on your minimap, which is located northeast of your
locating, at a
hotel. Do as the game says and peer through his window,
when the short
cinematic shows your man, RUN. Follow him on his butt,
ignoring all gun-
fire and random cinematics; they can't hurt you. Now when
he gets in his
BF Injection, and his friend gets on top to play turret,
take your super
fantastic vehicle--the Faggio. He drives slow, but erratic,
and the gun-
fire is annoying, as it can do damage to you, but
inevitably, it blasts
your tires out. Stay on the tail of him until you end up at
Prawn Island,
and the location where Diaz's associate was stashing the
money. Mission
passed.

What? You don't kill him?! Not yet at least.

Reward: $1000, and the opening of Starfish and Prawn
Islands, but no
access to the second huge island yet. Keep waiting.

2. *Phnom Pehn '86*
Difficulty: 3-6/10, depending on your aim

This mission is a test of aim, something that must be
acquired, not
learned in a guide. The Ruger is your weapon and you'll be
firing from
a helicopter. There is manual aim, but no scope. Watch as
you head
over to Prawn Island as Lance flies you there. When you see
some gang
members standing and shooting (and you'll be very slightly
moving),
kill them all. Make sure you don't look over one as it can
do some
damage to the helicopter. The Maverick's (helicopter's)
health is very
courteous, so unless you are taking constant fire, you'll
be fine.
Repeat the killing four or five times until you get to a
very short
cinematic. These guys have hellacious guns, so kill them
FAST. Shoot
the explosive barrels if you can't hit the people directly.
Phineas T.
Arbuckle states that if you duck, your aim is much better.

Lance will land and let you go off on your own. Ignore the
gunfire that
is coming from nowhere; it never hits you. Your ammunition
will run out
on the Ruger if you waste it, so save it for the gang
members. Duck and
fire, or take quick shots and run as you get to the first
set of gang
members. Go up the stairs and turn left, going through the
hole in the
wall. Repeat the proceess you did for the first section,
and head up
the last set of stairs. Take the briefcase and do a dance.
You've
reached a huge breaking point in the game.

Reward: $2000, Avery Carrington reopens for business, and
ACCESS TO THE
WEST ISLAND! HOORAY! Helicopters and stuff are now yours
for the taking!

Note: You receive a phone call from Cortez after this

mission, and he
reopens as a boss as well. Continue on with Diaz for now.

3. *The Fastest Boat*
Difficulty: 5/10
HELICOPTER COMPATIBLE--Fly one from Diaz's to the boatyard,
then shoot
the guards from the roof of the boat garage.

I did this mission once, had no problems, died on the way
back to my
hideout, reloaded, tried again, and died the second I
stepped into
the docks...after numerous tries, I have a strategy.

First, go behind Diaz's mansion in the hedge maze and take
the Sniper
Rifle. This will help a lot throughout the mission. Get
over to the Vice
Port Docks, and keep going as the game tells you to get to
the switch.
Run the workers with hammers over, click the switch and GET
BEHIND YOUR
CAR. It is your shield for about 30 seconds.

Using the snipe-and-duck technique, kill as many people as
you can. When
your car catches fire, switch to a weapon you can sprint
with and sprint-
jump to the boat (by this, I mean sprinting and jumping
occasionally;
this throws off the AI shooting). Get in the boat and FLOOR
it. You have
three stars. Ignore the police boats, they can't do
anything to your
Squalo. It's a straight shot to Diaz's mansion.

NOTICE! There seems to be a huge glitch in the game that
prevents the
door that leads to the switch from ever opening! I don't
know to fix this,
but beware of it!

Reward: $4000

Note: You will receive a phone call telling you to get to
the phone in
Washington Beach. Ignore this for now.

4. *Supply & Demand*
Difficulty: 4-7/10, depending on your aim

Get to the boat and see Lance, he'll be your turret for a
while. Follow
the lead boats until you pass them, then navigate to the
yacht. This is
the easy part. Now, if you had trouble with Phnom Pehn,
this will be
your Hell. You're going to have to use the Ruger from a
boat, and hit
people on boats. I can't teach you how to aim, so you're on
your own.

The first bit is to shoot two boaters that are behind you.
Feel free
to wreck their boats too. You should take minimal damage
from this. Next,
a Sparrow flies overhead. Blow it out of the sky. Here
comes the hardest
part--There are men lining the dock up ahead. As soon as
you see someone,
fire. Keep firing until you've crossed the dock. I took a
lot of damage
here. Lastly is a nice break. When you speed in front of a
boat in front
of you, cap the shooter and destroy the boat. End of
mission. Now claim
your lovely prize. Sorry for not being able to help much on
this; it's
all about your aim.

Reward: $10,000!

Note: After this mission, Lance calls and has a small,
meaningless to
anything but storyline phone call.

Now we go back to Cortez for one of the easiest missions in
the game.

----------------------------
D. Colonel Cortez II

1. *Sir, Yes Sir!*
Difficulty: 1/10

First, my strategy sucks. Ignore it. Seriously. The one
submitted below
is a lot better. Sorry for misleading a lot of people
earlier.

Make sure you have Grenades from the Ammu-Nation in the
mall, a Sniper
Rifle from Diaz's hedge maze, a melee weapon that can
damage a vehicle,
a fast car, and about $300-$600 you can blow on the
Pay-and-Spray. Drive
across the bridge towards the convoy. When you see the
Patriot drive by,
lob a grenade at the Barracks OL (the huge army transport
truck). Now get
back in your car and drive! Drive north to the
Pay-and-Spray to rid you
of your wanted level. Now drive back towards the tank,
which has now
stopped. Run over all the army troops you see. Continue
until you know
that all of them are dead. Go to the Pay-and-Spray when you
need to. Now,
there may or not be a Barracks OL with some men in it. If
there are, get
behind a somewhat nearby median (road divider), and snipe
everyone out
of the truck. Go to the Pay-and-Spray one last time. Last
to kill is the
guy holding turret on the tank. Just snipe his head off.
Now, pull out
your melee weapon and knock off one of the tank's doors.
Get in.

Although on your minimap, it looks like the garage is up a
ramp, between
a little alley, but it's not. Drive through the alley and
turn left, you
should see the pink dot now. Drive the tank into the
garage, and get
out. You have roughly sixty seconds before the tank
auto-detonates, so
drive as fast as you can in a slow tank.

Reward: A pathetic, measly, lame, $2000...

Now isn't that reward lame? Well, I've came up with this!
Well, probably
someone else has already, but I need some glory here. You
have to own
the Hyman Condo to make this work. Instead of taking the
tank to Cortez's
garage, take it to yours! If you know the path, you can do
this with
roughly ten seconds left. Just get out to where the garage
is open, but
you're decently far out of it. Watch the tank detonate, and
let the door
close. Open it again, and you should have a fully
reconstructed Rhino.
Add that to your $2000...


-------------------------------------------------------------------------
Jason Story and many other have made me feel stupid with
this:

Instead of bothering with the grenades, just drive
alongside the Convoy,
and after about two minutes, the sergeant yells "PRIVATE!
Go get some
donuts!" To which he responds "Sir, yes sir!" Then, When
the convoy stops,
just hop into the tank and drive it to the garage.

-------------------------------------------------------------------------


-------------------------------------------------------------------------
Another strategy by others is:

Park a car in front of the convoy. A trooper will get out.
Now saw the
door down and take the tank. Easy as Pie.

-------------------------------------------------------------------------

I know I said that I'd put four submissions in, but these
are just too
easy to even bother with. God, I feel so stupid. Paul Kent
is open. Let's
go to him.

----------------------------
E. PAUL KENT, THE ANNOYING BRIT
Difficulty: 6/10
HELICOPTER COMPATIBLE--Use the copter to fly from the
Malibu to ontop of
where Lance is being held. Snipe everyone from up there,
then take the
copter back down and fly away.

Kent is marked by large 'K' at the Malibu Club.

1. *Death Row*

And now, back to the hard stuff. Really, this is a hell of
a wake up,
although it's not amazingly hard, it is a change of pace.
You'll need
a sniper rifle, a nice weapon with a long auto-target, and
fast car.
This time limit actually has purpose, and we don't want
poor old Lance
to get killed.

Cross the Leaf Links bridge, cross the road, make a few
turns, and stop
about halfway down the road to the junkyard. Pull out your
Sniper Rifle
and kill the three guards around the car. Now get back in
and ram the
"road block". Pull out your auto-target weapon and start
blasting the
Haitians. Once the close ones are dead, pull out the Sniper
Rifle again
and kill the three or four in the distance. Next, drive up
a little, and
MAKE ABSOLUTELY SURE you kill the guy on the tractor. He
will kill Lance
easily. Pull up a bit farther and switch to the
auto-targeting weapon.
Kill the guys around Lance's hostage point. Your time
should be slim
now, so run over to him.

Part two is easy. Run over to the Trashmaster and let Lance
get it.
Get out in front of the four Comets and watch as they
bounce of you. It
isn't too far of a drive from the junkyard, and once you
get a decent
lead on the Comets, they'll be hitting too much traffic to
bother you.
Drop Lance off and save. Mission passed. Don't bother
trying to destroy
the Comets either--another one will just respawn.

Reward: Nothing, nada, zilch! Diaz is now open for
business. Let's go
back to him.

Note: Cortez also calls, but as I said, let's go to Diaz.
It continues
this mission.

----------------------------
F. RICARDO DIAZ II, THE SPOILER OF EVILLLL!
Difficulty: 6/10

Ahoy there! Yarrr...there be massive spoilers ahead!
Beware! You have
been warned.

1. *Rub Out*

This is the mission where all Hell breaks loose. This isn't
much of a
Diaz mission, more of a Lance and Tommy mission. Here comes
the spoiler!
Lance and Tommy have decided that now is the time to kill
Diaz, and take
over this town. Now, you're going to be given an M4, and
that's nice,
but you'll need a Sniper Rifle for my strategy, which is
the safe, "take
no damage but take twenty minutes" method. Lance is not
your friend. He
only makes the mission easier to fail. Keep him behind
you.

Start the mission by capping every single one of Diaz's men
around you.
Beware of the one or two in the pool. Run up to the doors
and find out
that they are locked. You're going to have to head to the
hedge maze.
Cap the two men near the start of the maze, and head in.
Lance will rush
ahead. Follow him with an auto-targeting weapon. Take all
the hits that
Lance would be taking. Grab the Sniper Rifle a little bit
down the way.
Once you get out of the maze, you'll enter part two, Diaz's
mansion.

This is where my panzy strategy comes in. As soon as you
see a guard,
blow his arm or whatever off with a sniper rifle. To your
disadvantage,
the AI is very good and usually sees you before you see
them. If you
have full health and armor, you'll survive no problem. Just
make sure
Lance isn't taking damage. Once you get to the stairs, go
into Solid
Snake-style stealth mode. Get as close as you can without
being shot and
nail anyone you see on the stairs. Head up slowly, and when
you see a
bullet, back off. Head up a little bit and blow his arm off
(as that's
all you'll be able to see. There's three or four guards
here. When
you get level to the dot that is Diaz, head through the
door.

Now you'll have to bust some heads fast, there's quite a
few guards in
here, and Lance is in massive danger. When Diaz comes out,
auto-target
him with a machine gun and start blasting him. When he runs
into his
little office, finish the job. Watch Diaz's final words and
rejoice.
You are now the owner of Diaz's Mansion, or should I say,
the Vercetti
Estate. You open for your own boss, and even though Cortez
and the Cubans
had first dibs, we'll be doing the Vercetti mission first.

Reward: A whopping $50,000, Diaz's entire mansion, a
respawning Shotgun,
and an M4 in a room, and a two-car garage. Enjoy.

Note: Paul Kent will call saying that he's at the studio
with some
work for you. These are the Love Fist missions. Sonny will
call soon
afterwards, and this is just for storyline purposes.

Alternate strategy: Instead of going through the hedge
maze, go to the
left side of the hotel. I had a Python on me, but any
one-hit kill weapon
will do. Keep firing at anyone you see, then run in through
the back door.
Use the same "snipe before you get seen" strategy as I used
before. When
you get to Diaz's room, kill everyone before he comes out,
then just take
out the M4 until he runs. After he goes back into his room,
finish him
off.

----------------------------
G. COLONEL CORTEZ III, ONE MORE DAMNED MISSION
Difficulty: 5-7/10, depending on your aim

Cortez needs to get out of town, and boat is his only way.
However, there
is a nice force blocking his exit. You're given a Ruger for
this, so use
use it to your advantage; it does good, fast damage.

Start by killing the guys on the boats behind you, and then
run to the
front of the boat. There's a huge blockage out front;
destroy at least
two or three boats, but save your ammo. Use a different
weapon to kill
the people trying to climb up the yacht. Helicopters come
next, and the
hardest but fastest way to shoot them down is by killing
the pilot. Men
will repel down a rope continuously, so make sure you shoot
the first
two copters down quickly. Now, head back to the front of
the boat and
kill some of the stragglers still heading up the boat. In
about ten
seconds, an Apache helicopter will come out from the right
and begin
firing its massive guns. I was lucky as hell as I capped
the pilot in
about three shots. If not, keep firing as it makes its
passes, it will
either catch fire or crash as the pilot falls out. If all
of Cortez's
men die, you fail, so hurry. If you have a Rocket Launcher
(found in the
pool of a hotel near Sunshine Autos, next to the airport),
you can
knock it down in two shots. If not, pray that you have
enough ammo. Clear
a path for Cortez and watch as he sails to safety, away
from the damned
French.

Reward: $5000 and a nice speed boat. I felt really stupid
after finishing
this mission because I feel off the damned boat as I rode
up the docks.
I was too lucky to try again. If you have a better
strategy, submit it
to me...

Note: You'll get another call from Paul Kent saying that
there's a price
on your head and to be weary. I'm not sure what this
means...yet.

Head on to the rest of the Vercetti missions if you haven't
already done
them.

----------------------------
H. TOMMY VERCETTI, THE GUY THAT'S...YOU

1. *Shakedown*
Difficulty: 4/10

It's time to take over this town! To show that he means
business, Tommy
needs to offer some protection. Still, stores need a reason
to want
protection. That's where you come in. The North Point mall
has many
windows on stores that need busted, grab a good melee
weapon that can
break stuff (Baseball Bat, Chainsaw, Hammer, Screwdriver,
etc.) before
this mission.

You have five minutes to get to North Point Mall and smash
all the stores'
windows. This is harder than it sounds, but grab the
Infernus or Stinger
outside and drive. When you get there, find a logical order
to hit the
stores depending on your entrance. The Gash has a ton of
windows, so
you may want to do those as soon as possible. Run around
and bust the
windows on your mini-map. You'll slowly gain stars, but you
can divert
the first two with a change of clothes, after that, it gets
hard.

RUN! Run and jump and sprint and fly or whatever to every
window you can
find! By the end, you'll have four stars and a mall
crawling with cops!
Hopefully, you have enough armor to live. Ammunation has
some though,
but depending on location, it may be hard to get to. There
are about
twenty or twenty-five total windows.

Reward: $2000 and the all amazing ability to buy assets.
YAY!


-------------------------------------------------------------------------
Lots of people have this strategy:

Instead of using a melee weapon, use an Uzi. The cops will
come anyway,
so it doesn't matter. For an even easier way, take a
PCJ-600 into the
mall and drive by them. Easiness.


-------------------------------------------------------------------------

2. *Bar Brawl*
Difficulty: 5/10

You NEED grenades for this. Buy them at the Ammunation in
the mall. Start
by capping the two guards at the bar and talking to the bar
owner. He
tells you to get over to the security building, so do so.
You have five
minutes, but that's no problem; it's around the corner. Get
over to the
wall and wind up a grenade, it'll take a few practice
shots, but once
you lob one or two over, every security guard and car will
blow to bits.
Drive back to the mansion, or hit a Pay-and-Spray first.

Reward: $5000

Lance will call afterwards. He's pissed that you're not
giving him a fair
cut. Meh...

3. *Cop Land*
Difficulty: 5.5/10
HELICOPTER COMPATIBLE--After getting your uniform, grab a
copter and fly
to the mall. Park it outside, set the bomb, and get back
in. Fly over
to the mansion without harm.

This is a fun mission! Seriously! It's fun!

One of your men has screwed up and mis-wired a bomb that
was supposed
to destroy a coffee shop. Now, cops are roaming like flies,
and they're
bound to find Tommy's tracks. You have to get in and blow
it yourself.
Start by running a cop over or something and getting two
stars. Get a
cop car to follow you to the lock-up. Listen as Tommy and
Lance mug the
cops and take their clothes. Now get in the squad car and
head to the
mall. Walk in and get to the coffee shop. Step into the
circle and RUN!
Watch as it blows. You now have FIVE stars. Try to get a
non-police
vehicle and drive it to the Pay-and-Spray, because five
stars is no joke.
Do that, and take the easy ride home.

Reward: $10,000 and Cop Outfit delivered to Washington
Police Station.

The Vercetti Mansion has now become an Asset worth $5000 a
day. Take note
of that.

Lance calls again and he's still pissed. Is this leading to
something?
Probably not. Who cares?

----------------------------
I. THE FINAL MISSIONS, SO CLOSE, YET SO FAR

If you have done EVERY SINGLE ASSET! Not all but two, not
all but one, ALL
OF THEM!, you'll get a call from the Earnest telling you to
come down.
He's been beat up by Forelli's goons, and they're taxing
all your assets.
Thus, the more you have, the better and easier. I suggest
owning them
all.

The first mission is at the Print Works.

1. *Cap the Collectors*
Difficulty: 3/10

The Mafia are on Sanchez's (what the hell?), so this is
amazingly easy.
They start at the Boatyard, then Sunshine Autos, then the
Ice Cream
Factory, then Kaufman Cabs, Film Studio, The Malibu Club,
and The Pole
Positions is last. I hit them at the Ice Cream Factory and
Sunshine
Autos. Just get some speed up in a car and ram the Sanchez.
Run the
survivors over. The Mafia keep coming to the same asset, so
this makes
this very easy. Just kill them at one place and camp.

Reward: $30,000

Lance will call and tell you that Sonny is coming, so come
back to get
ready. That mission is INCREDIBLY hard, so lets do some of
the somewhat-
side missions, like the Cubans and Love Fist. Or, if you're
feeling
lucky, keep reading. Beware! *SPOILERS ARE COMING!*

2. *Keep Your Friends Close*--SPOILERS AHEAD!!! YARRRR!!!
Difficulty: 7/10

Head back to the mansion to start this mission.

Well, you've done it. This is the last storyline mission of
the game. Now,
that wasn't so hard now, was it? Ok, it was, but that's
beside the point.
Tommy's plan goes sour when it turns out that Lance is a
backstabbing
prick. You start the mission in your main office. Pull out
a shotgun of
some sort (I had a Spas-12), and auto-target any one that
comes near you.
Blow them away. When Lance shows up, get as close as you
can to him and
keep firing an Uzi as you run. If you're lucky, you'll kill
him before he
can get all the way up the stairs. If not, pull out your
shotgun and get
ready for some skillful duck-and-fire. Once everyone but
Lance is dead,
run back downstairs and grab some health and armor from
your closet (if
you've completed level 12 Vigilante and Pizza so you have
150/150, this'll
be much easier, by the way). Head back up and charge Lance,
eventually
killing him.

Ignore whenever the game says that the Mafia is stealing
your money,
unless they're draining you down to about $10,000, you're
fine. Run back
to the safe for a second, and watch as Sonny bursts in. NOW
RUN! Get away
from the gunfire! This is where we play cheap. Run down the
stairs and
out back, then walk out to the front of the mansion. Blow
up the limo's
and any Mafia you see straggling around. Get behind the
now-destroyed
limosines and crouch down to get better aim. Take out your
heaviest weapon
(hopefully a Rocket Launcher or M60), and blow Sonny away
while his back
is turned to you. Much easier than trying to get about
seven or eight
shots off while being fired at now, isn't it? When Sonny
hits the floor,
the credits roll. Congrats.

Reward: $30,000, Hunter now appears at Fort Baxter military
base.

After the mission, Paul Kent will call. He just met
Mercedes and he is in
love. Good for him. Cortez will call next, and wonder if
the rumors of
Mercedes becoming a lawyer is true. Tommy assures him that
she won't be,
and the Colonel is relieved. Next, Paul calls again, now
drunk off of
his ass. Ignore him. Last, Earnest from the Print Works
calls and tells
you that he's doing fine. Good for him, too.

Well, onto the side missions and to finish the
non-storyline stuff.

*******************************************************************************
VIII. *Non-Storyline Walkthrough*

There are other missions that don't concern the storyline, but
are much too big
to go under the next section, "Side Missions." There are phone
missions, and
missions for gangs, bands, and other stuff. I'll start with the
Phone missions.

A. PHONE MISSIONS, THE ANONYMOUS CALLER

Your caller is found by the telephone icon at different
locations. These
are the assination contracts you see on your stats page.

1. *Road Kill*
Difficulty: 2/10

Very easy mission, just grab a fast car and keep looking at
the yellow
blip on the mini map. When you see a place you can cut him
off, ram
the pizza delivery man's pathetic little scooter. He'll fly
off, and
you can just run him over. Feel free to take the scooter
and use it for
some Pizza Boy Missions.

Reward: $500

2. *Waste the Wife*
Difficulty: 3.5/10

I loved this mission. Head to the new phone in Vice Point,
and grab a car.
A police car is very good for this as it's both fast and
durable. Stop
in the pink marker as our caller's wife gets in her Comet.
She drives
damn slow for the car she's in, so ram her until she
catches fire, then
get the heck out of there. Easiness, but worth it...

Reward: $2000

3. *Autocide*
Difficulty: 6/10

This phone is in Washington Beach. You'll need a Rocket
Launcher (found in
the pool of the orange hotel near Escobar International
Airport), and a
Sniper Rifle. The first guy you can kill by driving up to
the top of the
Washington Mall car park, and sniping him off. Head back
down and drive
relatively close to the Securicar. Fire TWO rockets, and
blow it to bits.
Your next target is in a Bobcat. Fire just one rocket, and
he's gone.
The next target is hard, but possible. Drive over to the
closest land you
can get to him, and snipe him off his boat. You may have to
take a couple
of tries on getting the best vantage point. The last one is
driving along
on a PCJ-600. If you're in a car, run him over. If you're
on a bike, just
shoot forward and watch him die.

Reward: $4000

4. *Check Out in the Check In*
Difficulty: 5/10
HELICOPTER COMPATIBLE--Park the copter outside, kill the
target, then
get back in and fly to Ammunation.

This phone is INSIDE the airport terminal. You lose ALL of
your weapons
when you go in, and they're left outside along the wall.
Start by taking
the Sniper Rifle and walking until the meter is about half
full. Zoom in
on your target, and kill her acquaintances. Take the
briefcase and run
outside. Grab all your weapons and get to a car as fast as
you can!
Not only do you have two stars and the police after you,
but you also have
guys in Sentinels shooting M60's after you...this is a lot
easier if you
own Sunshine Autos, because you can use its Pay-and-Spray
and grab a nice
car. If you don't...it'll be a long drive...

Alternate Strategy: Same as before, but get in the car and
drive north,
across the grass and towards the far runway. To the right
of that plane
is a little space in the fence. Drive through and down the
little path
and watch as you end up inside Little Havana. No black
Sentinels and the
cops will scarecly bother you.

Reward: $8000

5. *Loose Ends*
Difficulty: 4.5/10
HELICOPTER COMPATIBLE--Take a helicopter up to the top of
the factory,
ignore all the other idiots, and just kill the two guys up
top, take the
briefcase, and fly away. To hell with doing things
legitimately.

This phone is in Little Havana, and is the last phone
mission. Head into
the Cherry Popper factory with a shotgun or Colt Python and
just blow
anyone you see away. Auto-target can help you or kill you,
depending on
who it wants to target. Just keep firing until you get to a
safe point.
Make sure you kill the snipers up on the bilboard. The only
trouble on
this mission is the fact that it's very easy to miss one
person. Just go
around every corner and blow anything away. When you get to
the top, make
sure to kill the guys behind the vents. They have Spas-12
Shotguns.
Grab the case and head into the helicopter. Fly away
safely.

Reward: $16,000

That's it for the phone missions.

----------------------------
B. AVERY CARRINGTON, THE TEXAN BUSINESS MAN

After you finish Riot, Avery opens for business. His
missions are a bit
harder. He's at the construction site located with an 'A'.

1. *Four Iron*--I AM NO LONGER ACCEPTING SUBMISSIONS FOR
THIS MISSION!!!
Difficulty: 3.5/10
HELICOPTER COMPATIBLE--If you wait a long time to do this
mission, you
can fly into Leaf Links and kill the target with weapons.

A big man in town is teeing off at the local golf club.
Avery gives you
a membership card so you can now get in. Drive in and let
your weapons
be discarded (no guns in the golf course, state law).
First, head over
to the sports clothes shop and grab some dorky golf
clothes. Now head
to the golf course down the road.

You should have a bat, knife, machete, meat cleaver, or
some melee
weapon, and those are acceptable. If you don't, you'll get
one from the
Caddie sitting out at the beginning of the course. Drive
that over to the
blip and get out of your car. He will tell his guards to
get you, so get
in your Caddie and drive away for a bit. Now turn around
and mow down all
five of his bodyguards. This makes the mission _THAT_ much
easier. Now
just follow the guy in his Caddie until you can push him in
the lake.
Mission accomplished.

Reward: $500 -- Golf clothes at the clothes store in the
mall.


-------------------------------------------------------------------------
Sasha Gajic has another method:

I was having no luck running his cart into the lake, and
before I knew it,
he made it to the parking lot and escaped. My method was a
cheap as hell
one, but it worked really well. Go up the stairs of the
driving range,
just enough to hear him tell his guards to get you.
Immediately run back
down, get in a golf cart, and drive back to the country
club entrance.
Go through the metal detector, grab the Uzi gun sitting
there, place
yourself a little ways away from the metal detector on the
outside,
crouch, and wait for the yellow blip to reach you. As soon
as the target
runs through the metal detector, gun him down. Simple, and
it worked
great.

-------------------------------------------------------------------------


-------------------------------------------------------------------------
Various People have these methods:

1. Take the Caddy inside and just ram all the other ones
into the water
first, watch as he tries to run to the door and flatten
him.

2. Stay outside the course, and park your car near the
little gas
can on the left side. Jump on the car and over, and retain
all your
weapons, thus making him an easy target.

-------------------------------------------------------------------------

I AM NO LONGER ACCEPTING SUBMISSIONS FOR FOUR IRON!!!

2. *Demolition Man*
Difficulty: 5/10

This is a pretty challenging mission, because the
helicopter controls are
wacky. You may want to do a test mission just to learn how
to fly it.
Head up the street to the Top Fun van, and grab a bomb. Fly
to the
construction site and drop it in the pink area. Try not to
get hit by the
workers' hammers, as they will eventually destroy you. You
have to go up
the stairs for the next ones, you cannot fly around through
windows.
Repeat the process for the first one trying not to get shot
down or
hammered. The time limit is very gracious, so ignore it. It
just tries
to scare you. After you've done this, enjoy the fireworks.

Sasha Gajic also says: "Your helicopter is a mean, lean,
construction
worker slicing machine�if you�re getting nervous about all
the hammer
swinging workers, get ahead of them a bit, lower yourself
close to the
ground, and fly back into them. Instant salad, and no
pressure!"

Reward: $1000

3. *Two Bit Hit*--Available after the Diaz mission "Phnom
Pehn '86".
Difficulty: 3.5/10
HELICOPTER COMPATIBLE--Doesn't really matter, but you could
just fly to
to the funeral, kill the gang leader, and fly away.

Ah, a nice, easy mission. Don't be too excited...

The cinematic will bring back memories for the GTA3
players, as Donald
Love is in it. Avery's speech is similar to one Love gives
to you as
well. "Nothing drives down prices like a good old fashion
gang war,
besides maybe an outbreak of plague or a bomb, but that may
be going
too far."

Anyway, drive over to the clothes shop and grab some Cuban
threads. For
an extra feel, take a Cuban Hermes. It doesn't matter. Now,
park a bit
in front of the first car, and get out. If you get the
"spotted" message,
good. If you don't move up a little. Now, since you're not
that close,
the gang lord won't get in his hearse, so kill any Haitian
that's
bothering you, then snipe off the head of the gang lord.
It's a short
drive out of Little Haiti.

If you miss or move to far up, you'll have to chase the
hearse. This is
pretty easy, just dodge the exploding coffins he drops
behind him, ram
him into walls and poles until the man finally gets out.
Then run him
over. Drive-bys make this faster.

Reward: $2500, and a call from the Cubans, opening them for
bosses.

----------------------------
C. UMBERTO ROBINO, THE CUBAN GANG LEADER

1. *Stunt Boat Challenge*
Difficulty: 3/10

Easy mission, very similar to Checkpoint Charlie for the
Boatyard. Just
hit every checkpoint you get to, making sure you don't
overshoot one.
There are a few of them that you'll have to hit a jump to
get, make
ABSOLUTELY sure that you don't miss one of those. There's
plenty of time,
so just follow course.

Reward: $1000

Note: Auntie Poulet will call, these are the Haitian
missions. Stick with
the Cubans for now.

2. *Canon Fodder*
Difficulty: 5.5/10

Get a car that seats four and head over to the war zone.
Pull out a big
weapon and blow up the car. Pick off any remaining
Haitians. When you get
the short cinematic, blow the sniper's head off. Head
forward a bit more,
and kill some more Haitians. In the last area, find some
safe ground and
blow away as many Haitians that you can find. Make sure
that you don't
hit any Cubans, as that fails the mission instantly. When
you have a
break in the waves of Haitians, grab the van and floor
through the alley.
Head back over to the cafe, ignoring all the Haitian
gunfire.

Reward: $2000

3. *Naval Engagement*
Difficulty: 6/10

Drive over to Rico and get into his boat. When you get to
the Haitian
base, pull out your Rocket Launcher or M60. Blow the boats
to bits, then
take out the few on the docks. When on land, finish the
last few off.
Pull out a sniper rifle and kill any Haitians on the
building. Make sure
to get the one on the roof, and the one around the corner.
Collect all
of the briefcases, then watch as Rico and his boat are
blown to bits,
and your wanted level shoots to four. Run out to the road
and pray that
you can get a getaway car. I was lucky enough to come upon
a Stinger,
and on the second time, a Phoenix. Anyway, head across the
bridge to
the west island, and take your choice of either going to
the Pay-and-
spray, or straight to the cafe. Either way, you pass the
mission.

Reward: $4000

You can't do the next Cuban mission until you finish the
Haitian's.

4. *Trojan Voodoo*
Difficulty: 5/10

The opening cinematic is great, definitely one of the best.
Anyway...

This isn't too hard of a mission, but it is fun. GTA3
players relate this
to the mission "Blow Fish", where you get to wipe out the
Triad Fish
factory. But I digress...anyway, start by jacking a Voodoo,
the Haitian
gang car. Take Pepe over to where the other Cubans are,
across the road
from Kaufman Cabs. Head over to the Haitian factory and
wait for them
to open the gates. Park at the blip, get out, and start
blowing Haitians
away. Before arming a bomb, kill all the Haitians, then go
up the stairs.
Arm the first bomb, run downstairs, arm the second one in
the corner, then
hit the last one near the door. Now here's where a lot of
people get
confused. The gates won't open on your way out, but run
over by them, turn
right, and you'll see some stairs. Run up them and onto the
roof (you'll
have about ten seconds left), once you get out of range,
you'll get to see
a nice cinematic of the factory becoming nothing more than
a junkyard.

Reward: $10,000

Umberto calls afterwards, and he's proud of you. You've got
big cojones.

----------------------------
D. AUNTIE POULET, THE HAITIAN MS. CLEO

Seriously, I kept waiting for her to say, "Call me now for
your free tarot
reading!" She's probably the strangest character of Vice
City, as she
gives Tommy a tea that makes him forget where he is, who he
is, and what
the hell is going on. She's found in Little Haiti and
marked by a voodoo
doll on your minimap.

1. *Juju Scramble*
Difficulty: 5.5/10
HELICOPTER COMPATIBLE--Just fly from briefcase to
briefcase. Screw the
police.

This is a lot harder than it sounds. Start by grabbing the
first case up
top of a building. You now have two stars. Get off the roof
and drive over
to the second one. You now have four stars. On your way to
the third one,
you'll run into a police bribe. Take that, and then head
over to the Pay-
and-Spray. You have enough time. Take the easy drive to the
final case,
and then head back over to Auntie Poulet's house. The
hardest part comes
with the three-star drive over to the Pay-and-Spray, as
it's pretty easy
to get your car spun out and wrecked, and you'll lose a ton
of time.

Reward: $1000

2. Bombs Away!
Difficulty: 4.5/10

Dammit, another RC mission. Drive over to the Top Fun van.
The hardest
part of this comes from the horrendous handling of the
plane. Learn to
fly it first. Make sure that your first bomb is well aimed,
as it'll make
the rest of the mission much easier. Try to hit the back of
the middle
boat, as that should take out at least two boats, and most
everyone on
the dock. If you can hit the last boat before it takes off,
great. If not,
chase it down and blow it up. It never gets away, it just
circles around.
A couple of Cubans will make a getaway in a car. Get as
close as you can
to it and blow it away. If there was anyone left on the
docks, take them
out now. If you screw up on your first bomb, just restart.
The first one
is key.

Reward: $2000

3. Dirty Lickin's
Difficulty: 4-6/10, depending on your aim

I don't know why everyone thought this mission was so hard.
It really
isn't. Start by taking the adrenaline pill under the
stairs, then head
up. Do as the mission says and get up to your vantage
point. Crouch
down and start picking off Cubans. Once the first batch is
dead, two
vans will come. Pull out a Rocket Launcher or M60 and blow
them up before
they even get out. If you don't get them, just pick them
off. Lastly,
a group of about six Cubans will run out from an alley. I
took an M60 and
just did a spread fire. It took out all of them. Don't
bother with the
sniper rifle except for the first batch, it's worthless on
the vans and
the last bit. If you don't have an M60 or Rocket Launcher,
use the biggest
thing you have. Failing the mission once is good, as it'll
let you get
used to the location of where the vans come.

Reward: $5000

You can now go back to do Umberto's last mission. Auntie
Poulet calls
now. You're not welcome in Little Haiti anymore. Every time
you see a
Haitian, they'll be firing at you. Don't do this mission if
you haven't
covered all the unique jumps, rampages, and hidden packages
of Little
Haiti. It makes them hard as hell.

----------------------------
E. LOVE FIST, THE DRUNKEN BISEXUAL SCOTS

This is the band set up by Rockstar themselves, and are
found at the
music studio in Downtown. This is marked by a skull icon on
the mini-map.

1. *Love Juice*
Difficulty: 2.5/10

A nice, simple mission. Take a fast car and drive to the
blip down the
road. Face towards the road to save time. When the drug
dealer rips you
off, flatten him off his bike and take his money. Love Fist
needs some
lovin', so go over to Mercedes house. Face towards the road
if you can.
When she gets in, be ready to FLY. You have a minute and
thirty seconds
to get over to the studio, as the Love Fist concert is
about to start.
I made it with about ten seconds to spare, even in a
Deluxo...

Reward: $2000

Note: After th