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Retro Game Walkthroughs For
"Harry Potter and The Chamber of Secrets"
(PlayStation 2)

This game is also available on GameCube, PC, PS1, Xbox and GBA.

Retro Game Walkthroughs for Harry Potter and The Chamber of Secrets (PlayStation 2)
Submitted By: JAZZY-JACK
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//// I. Introduction \\\\\\
--------------------------------------------------------

Harry Potter and the Chamber of Secrets is definitely a good
game. It
might be a little easy (you could beat it in 12 hours or so) but
it is
very fun and it has tons of Replay Value. This is an FAQ to help
you
when you get stuck in the game.

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//// II. Version History \\\\\\
--------------------------------------------------------

Version 1.2 (?? KB) 1/17/02
- Controls added
- Pray for it to be Gamecube now

Version 1.1 (29 KB) 1/4/02
- Made it obvious which console this is for
- Added a Spell Section

Version 1.0 (26 KB) 1/3/02
- Started FAQ
- The Walkthrough is complete

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//// III. Controls \\\\\\
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A - Action Button
B - Cast Spell
X - Cast Spell
Y - Cast Spell
L - Target Spell
R - Set Camera behind Harry
St - Pause
Z - Inventory
Control Stick - Move Harry Potter around

[Note: Jumping is automatic when you are on a ledge, like it is
in
Zelda.]

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//// IV. Spells \\\\\\
--------------------------------------------------------

1. Flippendo
This is the spell that is available to you at the beginning of
the
game. Press the assigned button (X by default) and you will send
a beam
out of your wand that will "knockback" the enemy. It is your
main spell
and you use it a lot to fight with.

2. Lumos
You get this at Knockturn Alley. (Check the Walkthrough.) This
is used
to light the wand and to find hidden passages. It I used a few
times in
the game, but not that often. If you are in a dark place you
need to
get out of, use this spell.

3. Diffindo
This game has decided to associate the Severing Charm (that Ron
uses
on his robes in Book 4) with the Diffindo incantation (that
Harry uses
on Cedric when he is carrying his books so that he can talk to
him.)
Fine, it's not stated that they are the same in the books, but
oh well.
You get Diffindo on Night 1 in the Herbology III Greenhouse. You
use it
to cut curtains around the game.

4. Expelliarmus
This spell was changed completely. No longer does it disarm.
Now, it
reflects attacks! It is very useful in fights with the
Slytherin's and
the Gargoyle. You get it on Day 2 during Defense against the
Dark Arts.
You use it often during the game.

5. Skurge
Now this spell was completely made up. A spell that destroys
green
goop? Yes, that's what this spell does. You get it during Night
2 after
destroying a Book Case during the Hogwarts: A History challenge.


6. Avifors
This spell transforms eggs into birds. You learn it on Day 3
during
Transfiguration. It is used for solving "egg" puzzles
occasionally.
That's about it. (There's a room in the library you can use the
spell
on.)

7. Incendio
This spell sends fire shooting out of the wand. It is useful
for
destroying Aragog and opening a door in the library. It can also
be
used for tearing down webs. It sounds cool, and it could have
been, but
it isn't used nearly enough. You get it on Day 4 during Charms.


8. Alohomora
This spell will NOT unlock the Hogwarts doors. Instead, it will
merely
unlock certain (a few) chests. Very useless, but it could have
been
cool. Really, just use it if you want all the Wizarding Cards.
It costs
a hefty 100 Bertie Bott's Every Flavor Beans, so watch out.


--------------------------------------------------------
//// V. Ron's House \\\\\\
--------------------------------------------------------

When you get out of the flying car, Ron's mom will yell at her
son's,
and tell them to de-gnome the garden. You go outside to help
them. The
first thing you have to do is Flippendo the glass. This is
achieved by
pressing X (unless you switch the default button for Flippendo,
however
I found that Flippendo remained my X spell for the entire game,
it's
just a nice spell to keep on you at all times.)

After you Flippendo the glass, you'll be asked to go into the
barn to
knock down the gnomes. Go in and target the gnomes by pressing
L. Then,
hit each of them with Flippendo. They will all fall and run into
the
garden. You have to go after them, but first you need to walk
into the
place you started out in.

Here, you will see a washing machine. Fred wants you to practice

dueling. The washing machine is very easy to beat. All you have
to do
is dodge it's attacks. Then, when it opens up, Flippendo it. You
will
eventually finish it off and then you can go into the garden.

Once you are in the garden, you can start de-gnoming! Flippendo
each of
the gnomes and then pick it up with A. Then, hold A to spin it
around
and let go at just the right time to send it flying. It doesn't
REALLY
matter how good you do it, as long as they are all gone. You can
check
how many are left by looking at the meter. When they are all
gone, you
get to go to Diagon Alley!

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//// VI. Knockturn and Diagon Alley \\\\\\
--------------------------------------------------------

You mutter the words incorrectly and end up in Knockturn Alley.
Walk
past a door and you will hear Lucious Malfoy come in and speak
to the
store owner. Then exit back into the shop. Here, you have to
walk up to
the spell book and learn Lumos. However, whenever you get close
to the
book you get hit. Target the book and the press A continually as
you
near the book, to dodge it. Then, walk up to the book and learn
Lumos!
Lumos is a spell that lights the wand. It is useful for finding
secret
passages.

With your new spell, go back to the same place you overheard
Lucios
talking. Keep walking on the path and you will come to a dead
end. Aha!
You have Lumos, so use it to open up a Secret Passageway that
leads...
straight to Diagon Alley! (First you'll need to Flippendo an
enemy,
cross a big gap, cage an enemy, use the cage as a step, go to
the right
for Hedwig's treat, call Hedwig, give him the treat, climb up
the
latter he leaves behind, and avoid the holes that will appear to
crawl
through a passageway.)

Here, talk to Ginny and she will tell you that she lost her
books.
Harry Potter has to go get them. It still puzzles me why he
does, he
just does. First, you should buy your own spell book. Go to
Flourish
and Blotts to purchase one. Then, it's time for Ginny's stuff.

First, go to the Magical Menagerie. Walk along the narrow path
and
through a door to be in a room with someone who doesn't know you
are
there. If he finds out, you will be kicked out of his room.
Sneak past
him and stay on the right side. Hit the switch and rush to other
side
of the room to open the door where you will get what you seek.

Head over to the Joke Shop and get ready to get what you want.
This is
very easy. Walk through the door to the left of the clerk and
you will
see a bunch of barrels surrounding something. Break the barrels
using
Flippendo and get the thing in the center. Time to go to the
Leaky
Cauldron.

Enter the Leaky Cauldron and you will see Hagrid. Go straight to
the
right and you will see what you want! And then you will fall
through a
trap door. Flippendo the enemies and run past them. Keep going,

following the path. Use the crate to get past the next area and
walk
all the way to the end of the path. Use Lumos to get back into
the
Leaky Cauldron. Go back to where you fell through to get what
you want.

Now, go and buy your Potion Vial, and then talk to Mrs. Weasly
and then
you can go back into Flourish and Blotts. Here, you will talk to

Professor Lockhart, get into a fight with Draco, and allow
Lucios to
give Ginny a book. You'll be late to Hogwarts after all this so
go to
the Leaky Cauldron and you will find Ron standing outside. To
the
flying car!

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//// VII. On the Hogwarts Grounds \\\\\\
--------------------------------------------------------

Ron, using his amazing aiming abilities, crashes the car
straight into
a tree. The tree apparently likes attacking red heads, so it
captures
Ron, sending Harry on a mission to rescue him. Follow the
obvious path
to the bottom of the tree. You will be attacked by small
critters. Just
Flippendo them. When you get to the bottom, continue walking
over the
tree.

You'll have to crawl through a hole soon. Destroy the enemies
and
continue on. You will call Hedwig soon, but all that happens is
that
you see a note about killing dogs with Lumos. Next thing you
need to is
crawl through another hole, and get your Lumos out! Kill the
dogs and
continue through a hole to the Whomping Willow.

The Whomping Willow is easy to destroy. First, dodge all of it's

attacks. Then, the hands will become green. Quickly shoot a
Flippendo
at it to make the tree start swinging Ron a lot. Attack the tree
at
this point in order for you to damage it. Continue doing this,
watching
out for the car, and you will beat it.

When you try to sneak back in, Snape catches you. Go into the
Castle
and head for the staircase. (To the right of the scroll.) Then,
go up
to the last floor and meet Ron near the portrait. Walk in and go

through the door. Easily sneak by Percy and meet Fred and
George. When
you are done talking, end the day.

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//// VIII. Day 1/ Night 1 \\\\\\
--------------------------------------------------------

Start by talking to the Ron and he will say that you have flying

lessons first. Go down to Madam Hooch and start by flying up and
down.
This will set your flying controls as Reverse or Normal. When
you are
done, you will have to fly through a few rings. When you are
done with
that, the examination will begin.

To do this, you have to fly through as many rings as you can in
a set
time. Press A and go quickly through the rings. It doesn't
REALLY
matter if you miss one, as long as you keep going. If you get
over 30
you will get an A. You will get an A+ if you get over 35. (You
want an
A or A+ for maximum points.)

When you are done with the flying, end the day. You will be at
Night
one after you do that. You will see that Neville managed to get
himself
stuck behind a curtain-looking-like thing. It's your job to get
the
Severing Charm and save him. (You think Hermione would already
know
it.)

To start, go to the second floor. Go down the hallway and enter
the
Library Annex. You need to sneak past the prefects to get to the
other
side, but I found that merely running as fast as you can works
just as
well. When you get to the library, you will find the book you
want on a
desk, in between the two stairs. Take it, get some beans from
the jars
if you want to, and go back to the staircase.

Now, head for the Entrance Hall and go outside. Take the path
that goes
strait-forward and you will be in the Herbology Greenhouse. You
will
see a bunch of plants blocking the entrance. The book says to
pick them
up and that is exactly what you should do. (First Flippendo them
so
that they don't sting you.) When they are all gone, enter the
greenhouse, Flippendo the enemies on your path, and get the
Severing
Charm. (Diffindo.)

Now, head back the way you came until you get to the Seventh
Floor.
You'll have to Flippendo the enemies in the Greenhouse first,
though,
as they reappear. You will see Nearly Headless Nick attacked on
your
way back. (They skipped the cat and Justin in the game.) When
you get
back to Hermione and Neville, use the Severing Charm on the
curtain and
Neville will be saved. After this, end the day.

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//// IX. Day 2/ Night 2 \\\\\\
--------------------------------------------------------

Meet Hermione and he tells you that your first class is Defense
against
the Dark Arts with Professor Lockhart. (Hermione seems quite
pleased
with the first lesson.) For some odd reason, Lockhart sends
Harry into
a chamber to learn the Expelliarmus Spell.

You will be in a long room that you are apparently trapped in.
Or are
you? Look to the left and right of you upon entering and you
will see
two buttons. Press one of them and three mines will come out.
Run away
from them and they will start going after you, one by one. Dodge
them
and then Flippendo them on their way back. Do this to all of
them for
both of the switches and you climb up them.

On the path you will see a curtain similar to the one Neville
was stuck
behind. Use Diffindo on it and continue on. (You can use Lumos
on the
other side to get some Wiggewald, if you need it.) Here, you
will see
four spikes. Start going up the path. When you reach a dead-end,
use
the Severing Charm to knock down a spike. Do this until you get
to the
end of the path. Open the door and you will find yourself in a
room
with two spike moving really fast to your left. What to do?

Well, you should Diffindo the two ropes on the left side, than
continually Flippendo the two gnomes. (They come back if you
through
them off) until the spikes are moving slowly. When they are,
cross
quickly to the center. Wait again and cross quickly to the other
end of
the room. Open the door and you will find a long room with a
small
enemy at the end.

Get the Pumpkin Pastry on the left and then continue on.
Flippendo the
enemy at the end of the room and go to the left. Go up the path,

remembering to constantly Flippendo the enemies to prevent
getting
burned. Turn to the left after the second one to get a Pumpkin
Pastry.
Keep going until the end. When you start going down a path, you
will
see a final enemy at the end. Use the same strategy on him and
then go
to the left for a Pumpkin Pastry.

Then, go to the right side and open the door that is there. You
will
see a big spike. Go behind it and get the two Cauldron Cake
pieces.
Then, Diffindo the spike and you'll be back at the start. Walk
through
the door and get the Expelliarmus Charm. Now, the REAL charm
disarms,
but this one for some odd reason deflects. Whatever.

You'll be zoomed into a battle with a Gargoyle. Use the
Expelliarmus
Charm to deflect all his fire attacks back to him. He will start

deflecting too a little later. Four successful hits and he is a
goner.
Return to the Classroom to start a duel.

This duel with Draco is pretty easy. Just deflect his spells and
send
some of your own spells in return. It's not that difficult. When
your
done, watch Harry talk to snakes and then head over to the
Quiditch
Stadium for practice time.

Here, just fly through the rings, going really fast. You'll want
to
boost yourself to get closer to the Snitch. Watch out for
Bludgers
cause they will hit you. When you are close to the snitch, press
A to
grab it when it's around your hand. You'll want to get an A for
Maximum
Points. When you are done, end the day.

It seems like it is time to get Hogwarts: A History for
Hermione. Go to
the second floor and wait outside the door on the end. (The
Annex.)
Walk in, but don't go into the library. Go just to the right of
it and
open the door to enter. When you are here, sneak by the prefects

carefully. I ran a lot, occasionally checking if they were in
the way.
It is pretty easy.

When you get to the end, go through the door into a room where
the
shelves are very high and filled with books. Start going up the
area,
sneaking across when necessary. When you get to the top, go
through the
door here to enter another room.

You will be in a huge room, with books everywhere. Go to the
right and
get an Owl Treat. Now, head back to the left side and call
Hedwig. Feed
him the Owl Treat. Go back to the right and go up the latter.
Jump
across until you get to a jump where the curtain is on the other
side.
Diffindo it and THEN jump across. Walk along the path here and
keep
going until you get to a large room.

You will be attacked by a bookcase. What you need to do is
Flippendo it
a lot of times in a row, or it will recharge it's energy. When
you
finally kill it, move the large block on the left so that is
under the
steps Climb up onto it and jump all the way across to the
platform on
the other side, where you will learn the Skurge spell.

Use it on the Green stuff on the right. Keep walking, using it
when
necessary, and you should be out of the library soon. Here, you
will
find yourself in a room with Skurge blockades everywhere. Use
the
Skurge on them to hit the switches within. When you hit them
all, you
will meet someone.

Goyle will confront you so you will have to duel him. You should
try
using the Expelliarmus spell to deflect some of his spell, but
don't
forget to cast some Flippendo's yourself! When you are done,
walk
through the door, go back to the common room, talk to Hermione,
and end
the day.

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//// X. Day 3/ Night 3 \\\\\\
--------------------------------------------------------

Your first class for this day is Transfiguration. Go down to the
first
floor and enter the classroom. You will be sent into a dungeon
to learn
the Avifors Spell. Go in and you will be in a dungeon. Go to the
bottom
and head to the left and right. Hit the switch on each side to
open a
door in the center. Head through the door. Go to the right here
and
keep going to open a door. You will be in a huge room you will
soon
learn to dread.

Go into the center and open the door. Go to the right of the
entrance
and cast Lumos to reveal a secret passageway. Head through here
and
climb up to the top. Jump across the large gap and carefully to
turn
the camera to cross two more difficult gaps. Then, sneak across
to a
platform and cross two easy gaps. Here is the hardest one. No
matter
what, the camera WILL NOT adjust to this one. Therefore, you
must jump
without adjusting. Keep jumping and then sneak at the end to
make it.

Skurge the green stuff and continue on. You'll be in a huge room
with
the Avifors spell in the middle. Learn it and then start
transforming
the eggs until one of them lets you onto the path with a path
you need
to crawl into. Crawl through it and you will be at the start.

Here, go to the right and cast Avifors on the bird over there.
Then, go
to the other side and do the same thing. Crawl on each of the
walls and
you will lower a ground where you will have to fight another
Gargoyle.
Basically, do the same thing you did last time, that is deflect
it's
spells using Expelliarmus. Do this four times. When you have
defeated
it, exit the room to be back in the classroom.

You are back in the classroom, ready to begin another exciting
match of
Quiditch. This particular match is against Hufflepuff. Go to the

Quiditch Stadium to start the match. There are a few strategies
to keep
in mind during this particular Quiditch Match:

- Hufflepuff will fall behind in points in the beginning
- Later, right before their seeker catches the snitch, they will
be
ahead
- Their seeker stays behind you for most of the match
- Catching the Snitch early, therefore, will make you win by the
most
points.
- But losing will make you lose by a lot. That is bad.
- This is the easiest match, so winning is essential

When you are done with the fast-paced match, you will go back
outside
onto the grounds. End the day now so that you can be woken up at
night
for another long and strenuous quest. Ron will tell you to go to
the
girls bathroom to meet Hermione.

Walk down to the second floor. Walk into the first door on your
left.
This is the girls bathroom. Here, you will meet Moaning Myrtle
and
Hermione. You will get some of the Polyjuice Potion, which will

transform you into a Slytherin.

Go to the Library Annex across the hall. Walk into it and get
caught by
a prefect. Slytherin will lose points. Do this as many times as
you
like and then exit the Library Annex and go to the Entrance
Hall. I
recommend you save here. Walk to the left of the stairs and make
a U-
turn. Walk into this area and you will be in THE SECRET
SLYTHERIN AREA!

Walk normally past all the prefects and get to the other side of
the
room. Walk through here and go around the bookcases to find
Draco
Malfoy. Talk to him and find out he is innocent. Walk away and
you will
transform back into Harry Potter. Now, you'll need to sneak past
the
prefects... FOR THE LAST TIME EVER DURING THIS GAME. Basically,
run
past them when their backs are turned and use a few stink
pellets if
you have to.

When you gave snuck past all of them, go back up to the second
floor.
Walk into the bathroom to talk to Hermione and then, when you
are done
talking, end the long day.

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//// XI. Day 4/ Night 4 \\\\\\
--------------------------------------------------------

The first class you have is Charms. Go back to the second floor
(you go
there a lot) and enter the classroom. This is charms class and
the
teacher, Professor Flitwick sends you into a challenge
(surprise) to
learn the Incendio Charm so that you can make fire.

When you enter this chamber you will see a Gargoyle statue come
to
life. You will have to fight it, but remember that this one is
really
fast. Deflect the fireballs (with Expelliarmus) that come
directly at
you and dodge the ones that go next to you, as you can be hit by
there
reaction. Get the statue four times to beat him.

Walk through the door that will open up. This room has four
"boxes" and
they are all around a central fire breathing enemy. The boxes
look like
quadrants and you can freely move right and left between them
but not
up and down. Go to the lower-left box and destroy the Gargoyle
statue
here just like you did earlier, except it is a bit easier this
time. Go
back up through the lower-right box and go to the upper-left
box.
Destroy the gargoyle here, he is just like the one in the
lower-left.
Exit through the upper-right box and head through the door that
should
have opened now.

Here, you will find the Incendio Spell Book in the center. Learn
the
spell and walk through the door on the right. Wait, you can't!
It's
locked! Turn around and quickly light the torches on the right
and left
side. Then, quickly go through the door. Slide down the chute to
be in
the room where you started out in.

Go to the left and press the button on the right. Then, go back
to the
center and light the two statues of animals under the platforms
on the
left side. Then, Flippendo them so that the platforms go up.
Jump
across the platforms and hit the switch at the end. Now, go to
the
other side of the room and do the exact same thing and the door
will
open. Go through it and you will be in the classroom.

After Professor Flitwick congratulates you, talk to Ron and you
will
both go up to the Quiditch Stadium for a big match against
Ravenclaw.
Walk into the Stadium and the match will begin. (I find it
strange that
the match always begins when you come in, no matter how long it
takes
you.)

This match is a little harder than the Hufflepuff Match, but not
a lot
harder. It is still doable.

- You should still have plenty of time to catch the Snitch.
- The points stay about even for most of the game
- Use boosts

That's really all. The really interesting match will happen
tomorrow,
so I expect you'll be there, going full force! Well, after this
match
is over, end the day. It was a long day

When the night begins, you will find out about the diary and you
will
think Hagrid opened the Chamber of Secrets. After that, you
decide to
go to Hagrid's Hut and ask him some questions. Go outside and
take the
path right of the Quiditch Path. You see Hagrid being taken to
Azkaban.
He hints secretly to you that you should follow the spiders.

You will see a trail of Spiders near Hagrid's Hut. Follow them
so that
you can enter the Forbidden Forest (Just open the wooden door.)
Keep
going in this forest, using Flippendo on the spiders in your
way. Use
Incendio to break the webs on the way.

You will soon see Aragog. In order to fight him, you must make
him fall
off of his web. Go around the web on the "high" paths, knocking
the
spiders as you pass them. When you Incendio all of the webs, the
spider
will fall, and the battle will begin.

Well, technically it doesn't begin until after he is done
talking to
you and you find out Hagrid is innocent. But when that is over,
the
battle will begin. This is a really easy battle. Whenever the
spider
"stands" up, Incendio him. Try to avoid his little spiders by
using
Flippendo. When you have "defeated" him, (as in making his meter
0) Ron
will come rescue you in a Flying Car. When you are done talking
to him,
end the day.

--------------------------------------------------------
//// XII. Day 5/ Night 5 \\\\\\
--------------------------------------------------------

Go straight to the Quiditch Field right now. The match against
Slytherin will start. There are a few things to keep in mind
during
this game.

- Malfoy will start at the very beginning behind you.
- He will be ahead really soon
- He catches the Snitch fast
- You must get far ahead at the start.
- Don't get hit by Bludgers
- When Malfoy gets hit by Bludgers, go ahead and fast
- Use as many boosts as you can, but don't crash

After this match is over, the Quiditch Cup will be awarded. When
that
is done, you will find out Hermione has been attacked and Ginny
has
been taken into the Chamber of Secrets. Ron will make a plan
with you,
so end the day. (That was an easy day.)

Now that night has settled, go down to the bathroom on the
second
floor. Enter it and talk to Moaning Myrtle. You will unlock the
Chamber
by speaking in Parsletounge. Then, you will go into the Chamber.
Here,
you will find out that Tom Marvolo Riddle is really Lord
Voldemort. (If
you rearrange the letters Tom Marvolo Riddle becomes I am Lord
Voldemort.)

When he is done, the final battle begins. This is a very easy
battle.
The first thing you should do is pick up the sword. (This sword

originally belonged to Gordic Gryffindor himself.) Pick it up
and a ray
of light will come from it. When the snake opens it's mouth shot
it
with the sword. After you do this, the sword will be knocked
somewhere
else.

Keep doing this four times and you will beat it. Remember to
watch out
for it's yellow breath. It can also come out of any of the six
spaces
so try to stay in the middle, turning, ready for whichever it
chooses.
Also, keep in mind that none of your spells work as long as you
have
your sword in your hands.

When you beat him, you will rescue Ginny who will confess to
doing it.
However, she will also say she didn't mean it. (Because the
Diary was
controlling her.) When you are done, end the day.

--------------------------------------------------------
//// XIII. Day 6 \\\\\\
--------------------------------------------------------

This is the last day at Hogwarts for you. You have saved
Hogwarts from
Voldemort (Tom Marvolo Riddle) and now the house ceremony is
about to
begin. You can go to flying or to Quiditch practice, to ensure
that you
get the House Cup. You won't be able to save after the ceremony,
so
make sure that you save first.

When you are ready, walk up to Dumbledore at the side of the
Entrance
Hall. Talk to him if you like and then walk in for the ceremony.
Once
that is over, there will be a meeting where you, Harry Potter,
explain
what happened. When it's all done, the credits roll, and the
game is
over.
Submitted By: ..::CGJ::..
This is a small walkthrough to help gamers to find all the items students have lost. Either at the notice board or around Hogwarts.
(Note: You will need your broomstick to get some of these items)

The first item, The potion vial case, is the easy to find. As you come in to Hogwarts for the first time, (after the Whomping Willow), turn to your right, and in the bushes there is a potion vail case.Take it back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points

The second item, the Gryffindor merit badge, is near Madam Hooch at the flying training ground. Face the direction she is facing, and go to the wall on the left that is straight ahead, follow the wall and there is the Gryffindor merit badge.Take it back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points.

The third item, the Telescope, is on top of a roof. To get there, as you come out of the Hogwarts entrance, fly straight up until you see a large clearing on the roof. Land there and go to your left. You should see the telescope.Take it back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points.

The fourth item is Neville's toad, Trevor. To find it, go to the aera where you found the potion vial case. Knock it out with flipendo.Take it back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points.

The fith item, the measuring scales, can be found over by Hagrids Hut.
They are next to the wall of the forbidden forest.Take them back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points.

The sixth item is a Wizards hat. To find them, go in the direction of the Quidditch Stadium. Whilst walking there, you should see a group of trees to your left. Head over to them and the Wizards hat is in the middle of them.Take it back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points.

The seventh item is a pair of Dragon Hide Gloves. Head roung to the confiscated items store room. Stand on the bridge and mount your broom.
Fly right (towards the lake), and you should see a small patch of grass to your left. Head down to that and there are the Gloves.Take them back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points.

The eight item is a copy of 'Gadding with Ghouls'. To find it, go, once again to the Confiscated items store room bridge. Face the door to it, mount your broom and turn around. You should see to your right a patch of grass with a small tree in it. The book is there aswell. Take it back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points.

The ninth item is a copy of 'Holidays with Hags'. To find the book. Go to the entrance of Hogwarts, follow the tunnel and go right past the small tree. Follow the wall around and you should eventually find the book.Take it back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points.

To find the last item, which is Lee Jordan's turantula, head to Hagrids hut. Go behind his hut where all the greenery is. And head to the Greenhouses wall. You should see a whole at the bottom of the wall. Crawl through the whole, knock the tarantula out with a flipendo jinx and take it back to the Gryffindor notice board in the common room and you recive a Famous witches and wizards card and 10 house points.

Make sure you do this in order. Otherwise the items won't be there.
Happy Playing!

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