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Retro Game Walkthroughs For
"Harry Potter and The Chamber of Secrets"
(PC Games)

This game is also available on PS2, GameCube, PS1, Xbox and GBA.

Retro Game Walkthroughs for Harry Potter and The Chamber of Secrets (PC Games)
Submitted By: The Winster
To open a chest, I refer OpCh
To cast Lumos on a gargoyle & open a secret area, I refer LuGa

***** Whomping Willow *****
======================

01. Once you can control Harry, run to your left
02. Pass under the Whomping Willow's root
03. Enter the room
04. Alohomora the chest
05. Climb up the steps on right
06. Cast Lumos on the Gargoyle & go through the glowing wall
07. Cast Alohomora on the dragon statue
08. Go out the opened way
09. Face the second root, go under, open the chest & take the choc. frog.
10. Pass under the next root, & cast flipendo on the whomping willow
11. Watch the cutscene of the Ford car flying away
12. Laugh on the wreckage of the Weasleys’ hard earned property
13. Follow Ron, & cast Lumos to the Gargoyle
14. It will reveal a hidden block Continue & save the game
15. The next room is a treasury of beans
16. Collect them all before you jump down
17. Cast flipendo twice on the block
18. Repeat step 14
19. Cast flipendo on the wall to raise a staircase
20. Now you’ll get your first wizard card
21. Cast flipendo twice on each of the armours
22. Each of them should give you four beans.
23. There is a recess on your right. Cast alohomora
24. Now open the chest
25. Follow Ron, and then watch the cutscene


*****Hogwarts Grounds*****
======================
01. Flipendo the head of the dragon statue twice
02. Open the chest on your left
03. Now enter the Quidditch pitch through the gate
04. Cast Alohomora on the banners up
05. Doing so will open a secret area to your left
06. Take the beans & the silver car, & then follow Ron
07. Do not enter the castle right away
08. First open the chest on your right
09. Then go to the left of the castle.
10. Check out the wizard card up on the ledge
11. Keep it in your dreams for now, since you’ll need to learn Spongify first
12. Cast Alohomora on the symbol on the wall
13. Take every thing inside, but you won’t be able to go through the branches
14. You’ll need to learn Diffindo for that
15. Now go back, & go downstairs, take the chest & go back up
16. Finally, enter the castle


*****Main Entrance*****
===================


01. First take the chest on the left side of the stairs
02. Go upstairs
03. Flipendo the armours twice & take the beans
04. Keep in mind that the naughty beans might bounce over the ledge
05. So, either be very quick or back up to the railing after doing the Flipendo
06. Flipendo thrice the witch statue
07. Then Flipendo from the other side
08. Step on the switch on the floor
09. Take the chest which contains a silver wizard card
10. Follow Ron
11. It’s a long cutscene time now
12. When the game continues, go through the northern most door in the castle
13. The door will lead you to the “moving stairs area”

*****Moving Stairs Area*****
======================

01. There’d be students tossing a beans in their h&
02. These students will trade things for beans
03. You’ll also find a chest with a bronze card & a save book
04. You won’t be able to use the potion caldron till your 1st potion lesson
05. Go up the stairs, & they will start moving
06. Nearly Headless Nick will show you the Gold Challenge Locks
07. Hit all the cauldrons & take the beans
08. Check out the room on the right before you go out
09. It contains beans & a silver card
10. Now go upstairs
11. Alohomora the boxes on the table till they stay open
12. Open the chest in the next room & then go back up two flights of stairs
13. There’ll be a statue at the end of the hall
14. Cast Alohomora on the picture to your left & then enter the secret area
15. Flipendo thrice the statue before entering the infirmary
16. Inside the infirmary, cast Flipendo on all the 4 pictures
17. It’ll open a secret
18. Open the chest & you’ll get a silver card & then continue
19. Cast Lumos on the gargoyle there
20. It’ll reveal a block in the staircase in front of it
21. Climb it
22. Take the chest with the bronze card in it
23. Go back & check all the cauldrons
24. Go back to the floor where you saw Ron
25. At this point, a cutscene will commence
26. Flipendo on the wall to your left
27. Do whatever you may with the things that appear
28. Take the cauldron near Mrs Norris
29. Now, before you enter the class, open the secret crack on the right

***** Rictusempra Challenge *****
=========================

01. After the cutscene, Lockhart will teach you Rictusempra
02. You have three chances, & on succeeding, you’ll win house points
03. For testing you, he’ll give you a challenge
04. You have no choice but to accept it
05. So, go ahead
06. Put the Fire Crab into the hole that contains it's pattern
07. Proceed to the next area
08. Get the challenge star & st& on the footprints
09. Put the crab in his hole
10. Ride the platform up
11. Jump over & open the chest
12. Go back to the platform
13. Jump onto the balcony across the platform
14. If you did this right, you’ll see crabs , mini-prisons & 2 roaming snails
15. Put the Giant Orange Snails in their holes
16. Hit all of the Fire Crabs & put them in the prison
17. Observe the centre of this room, you’ll see a lowered chest there
18. Flipendo the blocks to move them into position
19. Grab the Challenge Stars & the Wizard Card
20. Don't bother yourself with the next 2 snails
21. Just put the Gnome away, proceed & save the game
22. Flipendo the portrait of Lockhart
23. Take the chest
24. Go upstairs
25. You’ll see a chocolate frog
26. If you take it, it’ll replenish your health; so take it if needed
27. Take the chest
28. Rictusempra the fire crabs so that they fall on the ‘pit’ on the other side
29. Keep going an take the challenge star
30. Again, leave the ‘raining’ snails to go to hell & keep going on your track
31. Put the crabs into the green holes
32. Now, the walls will compress
33. Quickly climb up the left wall & hit the cauldron
34. Rictusempra the fire crab
35. Alohomora the wall with Lockhart's portrait
36. Now, cast Lumos to the gargoyle & you’ll notice a secret door to the left
37. Go through the door & take the challenge star
38. Jump down, go to the right & take the challenge star
39. Go across to the other side
40. Cast Flipendo on the pattern in the ceiling
41. You’ll get a chest with a silver card
42. Go back to the exit, Flipendo the block & jump down the hole
43. Take the chest with a bronze card
44. Move on to the next area
45. As usual, ignore the snails, & continue to the next room
46. Match the portraits in the following pattern : -

First the left door, enter & take the chest.
Then, the right, take the chest
Now take the challenge star & turn the portraits to open the middle door

47. Go up, take the chest, proceed, save, cast lumos on the gargoyle
48. Go in the hidden area, take the chest & proceed
49. Alohomora the portrait & OpCh
50. Go back down, then to the right.
51. Proceed, & on the way, take the cauldron, OpCh & the challenge star
52. Fight the two crabs trap you & proceed.
53. OpCh on right.
54. On the left of the game book, there is a cauldron.
55. On the right of book, there's a secret room.
56. To open the room, Flipendo the pattern on the wall
57. OpCh, take silver card, save & continue
58. Rictusempra the 2 crabs into the hole, jump yourself into the hole
59. Flipendo the door to open it, the star is in it
60. Once you are through the door, turn around & jump below the platform
61. Take the star
62. Go back, & then in the secret passage that we opened
63. Flipendo Lockhart's portrait, step on the portraits & take the silver card
64. You'll also find one more challenge star up
65. Go back to the spiral ramp
66. Now, put one (or two) more crabs into the hole & repeat step 60
67. You'll now be able to get the final challenge star
68. Keep in mind that the beams become faster as you go ahead
69. Once you take the star, the challenge is over

NOTE: -
Your score would be calculated based upon how quickly you finish this challenge. This would also give you Gryffindor house points. If you repeat the challenge once more, & in a fairly shorter time than the first time, you'll get more house points. However, you should resist the temptation of some things like chests etc. & ignore them. If you do so, then nothing can stop you in lessening the time taken. This time, put the crabs into the hole only if you need to lower the challenge stars. Otherwise, just ignore them. If they get onto your nerves, Rictusempra them. Now, if owing to you, Gryffindor wins this week; you'll get a chance to collect Bettie Botts' every flavour beans. The time that you'll get to collect the bean will depend on your victory margin.

Also, you'll now be able to entrée the great hall through the door in the first floor. There are two chests there.


***** School Grounds - Day *****
Note: - As soon as you have more than 500 beans, exchange them for a Quidditch armour from the Weasley twins. If you don’t have the beans by now, you'll get them in this part of the story. Make you sure you do that before you start to practice.

01. While following wood, don't forget to open the chests outside, they're full!
02. Follow Wood to the statue of the dragon & Flipendo it twice
03. Flipendo the banners also
04. Go through the open door & follow the path to go to Hagrid's hut
05. You'll find a caldron & a chest behind this hut; save the game & go back
06. This'll help you in getting 500 beans if you already didn’t have them
07. Complete the practice & watch the cutscene


***** Wiggenweld Potion *****

01. Follow Hermione to the Potions class, but halt yourself at the dungeon
02. Exploit the chests, armour, & LuGa for beans
03. Remember this place, you'll have to comeback here
04. Now enter the first left tunnel from the entrance of the dungeon to go to the class
05. Don't cast any spells anywhere in the class, or you'll lose points
06. Finish the class & watch the cutscene

***** Skurge Challenge *****

You will be taught Skurge by Filtwick. Then, you'll have to take the Skurge Challenge

01. Cast Skurge to the Ectoplasm in the door
02. Proceed & you'll see another door blocked with ectoplasm
03. Turn left, take the caldron, skurge the ectoplasm & proceed
04. Repeat the steps, till you find a crack on a wall
05. Alohomora it, OpCh for a Bronze Card
06. Go back & Take the Challenge star. Go to the book & Save the game.
07. Proceed, OpCh, ignore the crabs as in the Rictusempra challenge
08. Peeves will fight with you, Skurge him till he faints
09. Go ahead & Alohomora the dragon statue
10. Go to the book & save the game
11. Now, you'll notice that a new passage has opened in the previous room
12. Go into the passage, climb the ledge & go upstairs
13. Take the challenge star & the beans
14. Now, find your way back to the room where you encountered Peeves
15. Go on, & when you meet a gate with a Flipendo pattern, Flipendo it
16. Flipendo the Witch Statue twice & LuGa halfway through the stairs
17. IGNORE the beans for now, take them later
18. Take right after going downstairs
19. Go ahead & go through two doors, the latter of them is newly opened
20. Extract Wiggentree bark, OpCh, Flipendo the gate, Skurge the blockage
21. This time round, don't ignore the crabs (Stun them)
22. You'll come back to the first room with a amend number of ectoplasms
23. Now, if you notice, the door in front of you which was blocked is now open
24. Enter the door, LuGa, pass trough the opened door
25. You'll notice that you've come back to the room with the witch statue
26. Take can now take the beans from the witch statue
27. OpCh, take the bronze card, follow the path, pass through the book & Save
28. Skurge the ectoplasm, hit a snail into it, OpCh for a silver card, continue
29. Go into the room on the left, Skurge the first plate & hit a snail into it
30. Turn right & run ahead, turn right again
31. Flipendo the Flobberworm Mucus jar on the ledge to break it
32. Skurge the second plate, step on it
33. It'll open up a door leading to a challenge star & take you down
34. Now, take the Mucus & the beans to the right, & then climb back up
35. Stun the snail, go back to the main room, go to the room with the star
36. Take the Challenge star & OpCh
37. Go back, take the cauldron, Flipendo the box thrice, & then LuGa
38. Now you'll need to fight with a Pixie, I can't help you there
39. Alohomora the wall on your right, more precisely, the pattern on it
40. Take the beans, the challenge star & jump down
41. Flipendo the box twice, & Skurge the door, exit
42. Skurge again, if all's right, you'll see the platforms wavering
43. Jump onto the first platform, & go to its far end
44. Flipendo the square without any patterns there & you'll open a room
45. Go there for a silver card & for beans
46. Come back & go ahead; you'll have to face a pixie again
47. Go upstairs & you'll see an ectoplasm
48. Hit the block till it descends onto the see saw below
49. Now, you'll have to remove the ectoplasm with Skurge
50. Now this time round, you'll have to face gnomes & defeat them
51. OpCh for a Bronze Card, & take the jewellery box on the table
52. Jump down, take the challenge star, take the caldron
53. Don't OpCh though, since one of them will bring out Peeves.
54. Control your greed here
55. LuGa & it will expose a ledge on the stairs.
56. Go onto the ledge, Alohomora the ceiling, take the star & the beans
57. Now go into the newly opened up room & take the last star

This will complete your Skurge challenge. But just like the case with your Rictusempra challenge, you'll need to repeat this again for more house points. But when doing this for the second time, keep in mind that you can ignore all the crabs this time. If ignoring the crabs doesn't let you get beans, leave them anyways. The reason is that your objective this time is to complete the challenge in the least possible time. Now there will be another weekly house point's ceremony. The same logic applies as the earlier one.


***** First Ingredient: Bicorn Horn ******
Note: - This mission (or whatever) is not timed, so take your time to give it your best.

01. Read step 03 in the mission "Wiggenweld Potion"
02. Since you know how to perform Skurge now, you can OpCh for a silver card.
03. Get into the tunnel on the left in the hall
04. Skurge the door with the ectoplasm & enter & go ahead
05. Alohomora the door
06. Flipendo the patterns on the wall.
07. OpCh for chocolate frogs
08. LuGa, ride the elevator to the lowest floor, Skurge the blobs, proceed
09. When all the blobs are Skurged, a bridge will rise up & a stream will start flowing
10. OpCh on left. Flipendo the pattern on right.
11. OpCh & take a bronze card, go to the revealed secret area
12. OpCh for a silver card
13. Now enter the room where two snails are lurking to pounce upon you
14. Stun them, & go into the cells on either side of the room
15. Now hit the caldron, drag the snails in their plates
16. Hide in any one of the mentioned cells, & let the crabs come out
17. Stun them, put them in their cells, LuGa & enter the next room
18. Defeat the enemies, take the caldron, Skurge the blob & exit the room
19. Stun the snails, put them in their cells, OpCh for a bronze card
20. Defeat the gnome, & Flipendo the pattern opposite to the wall
21. OpCh for beans, go through the passage again & OpCh for a silver card
22. Skurge the blob, go down, stun the snails, take the beans
23. Don't OpCh, or you'll end up with peeves
24. Now, the secret areas that have a chests inside have a special mark on the walls
25. Flipendo the red switch, go down, OpCh the hidden ones, as said above
26. Go back, Flipendo the red, purple, green switches
27. Open the red door & proceed out.
28. OpCh for a bronze card & exploit the shelves for beans
29. Flipendo the switch to open the exit
30. Put the crab over the edge, go upstairs, Skurge, defeat the pixie
31. Skurge the gears, platforms will be set in motion
32. Go to the l&ing after the three rooms, take the caldron on left
33. Alohomora the door, OpCh for a bronze card
34. Put the gnome & crab in their place, there's a caldron on left
35. Go upstairs, Skurge the blob, go inside an upstairs, then go up on your right
36. Jump across your back, Skurge the blob
37. A bean will appear; after taking it, climb up
38. Defeat the gnome, Skurge, defeat the pixies, Skurge the blob on left
39. Go to the right h& side of the room
40. Skurge the blob down the ledge
41. Jump across on left & go upstairs
42. Flipendo the block, a gargoyle will appear, LuGa
43. Now jump right, enter the room & go to the shining wall
44. Go through the door, OpCh & return to the bridge
45. Alohomora the door, take the beans & the Flobberworm mucus
46. Put the crabs in their places.
47. Go to the middle of the room, Skurge all the blobs
48. Go into the newly opened area
49. On the left of the horn, there is a room with 4 beans
50. Take the horn, & you'll be sent to Snape's classroom
51. OpCh for a bronze card
52. There are Flobberworm mucus an Wiggentree Bark on the table
53. Alohomora the lighting shaped crack near Snape's chair towards the exit
54. It'll open a secret room, Skurge the blob, jump on the switch
55. this'll cause some steps to appear, go upstairs, OpCh for a silver card
56. Go back & complete the mission

***** The Duel Club *****
=====================

You will now be able to go to the Great Hall for the Duel.

Here are two techniques to easily win in the duelling club. Keep it in mind that the opponents tend to reflect your spells back at you. Now onto the techniques;

/1\

You can cast a spell, the immediately start casting another. Let the spell power up. To do this, keep the cast button (Alt) pressed. Your opponent will reflect the spell, avoid it, & as soon as it whizzes by, let go of the cast button. This will let go the next spell, which they possibly won't be able to avoid. The essence of the trick is just to let go of a high-powered spell, but the rest of it is done just to occupy them.

/2\

You can choose to simply reflect your opponent's spell by using Expelliarmus. Let your opponent cast a spell on you, use Expelliarmus & reflect their spell back onto them.

Once you finish the duels, you'll need to watch a few ordeal cutscenes. Then After the cutscenes, you'll need to go to the Herbology class.

You should have 700+ beans by now. If you don't, fight some duels until you get to that figure. To duel again, you need to go to the Great Hall. Don't forget to OpCh two chests.

***** Diffindo Challenge *****

After you have 700+ beans, follow Ron to the Herbology class & learn the Diffindo Spell. As usual, you'll be challenged for a Diffindo Challenge

01. Diffindo the branches, OpCh, caldron & again OpCh
02. Alohomora the wall with the flower drawing, go inside for a bronze card
03. Diffindo the branches, & put the snails in their place
04. Go to the next area, & take the challenge star
05. Take the caldron, Diffindo, Save
06. Look out for a Gnome hole, Diffino its covering
07. Jump down, & you'll find a secret room that is right under the bridge
08. Don't OpCh it has Peeves
09. Go up across, take the beans; (the gnome is busy with the Mushrooms)
10. Put the Foot-switch (on the left of the exit) down
11. Diffindo the rope, the cuboid will be released
12. Jump up, & jump on the ledge, take the beans, Diffindo the rope
13. Jump down & enter the next room, OpCh for a bronze card
14. You'll get some beans when you Flipendo the box (I had to Flipendo thrice)
15. Take the Flobberworm Mucus, Diffindo the ropes
16. Push the block & drop it over the edge, so that a new area is opened up
17. Diffindo the plants, then hit the block, then cut the ropes
18. Go up on the elevator, Diffindo, cut the ropes
19. Go on the path, jump down & go to the next area
20. Flipendo all the armors & the water cans (without the heads)
21. Diffindo the web, LuGa, go ahead on the path, DON'T cut the rope yet
22. Keep going on, take the challenge star, come back & NOW cut the rope
23. Ride down the slope, look behind for the challenge star
24. Now go to the room on right, OpCh for a bronze card, go upstairs
25. Flipendo the box several time to make it fall
26. Go back down & go to the previous gargoyle, Flipendo the block
27. enter the now-open-secret-room, OpCh for silver card
28. Ignore the filthy crawling animals, take the caldron & the flower pot
29. Skurge all the blobs
30. Now position the block such that you may climb on it to go through the door overhead
31. Do the pixie, jump across an onto the block, Diffindo the rope & go down
32. Do the pixies, go to the next platform, take the caldron
33. In the room with the mushrooms, Diffindo their stems to make a path
34. Release the gnome, let them sow the mushrooms, then do away with them
35. Climb over the wall & you'll reach the area of Tentaculas
36. OpCh on left, avoid all of the tentaculas, go up for the star
37. Diffindo the nearest rope, do away with Bowtuckles for Wiggentree Barks
38. Go back an climb up the ledge, fin a wall with a strange pattern on it
39. Alohomora it & take the challenge star + the silver card
40. Cut the farther rope on the next bridge, go up & fight Bowtuckles
41. Take the water-can, Diffindo the branches on the floor
42. Now put a snail onto the revealed pattern
43. Take the Flobberworm mucus on the sie of one of the patterns
44. Put snails in each of the patterns, a door to a hut will open, enter it
45. Flipendo the pattern near the roof
46. You won't be able to take the challenge star by jumping
47. Flipendo the top of the star and then Diffindo the same spot, to make it fall
48. Skurge the blob on the left, Diffindo, fight Bowtuckle, take the star
49. Take the frog, Diffindo the two ropes
50. Flipendo the door with the flower pattern, OpCh for a bronze card
51. Ignore all the tentaculas, take the challenge star & the caldron
52. Diffindo the webs, take the caldron & enter the room with the snail
53. Get the flower pot, the frog & LuGa, go through the new path
54. Take the star, turn right, put the snail in its hole, go on
55. Flipendo the crack on the wall for 4 beans
56. Head own the hall, put the 2 snails in front of you in their places
57. The snail behind you should be put in the hole in the room which you opened by hitting the crack
58. OpCh for a silver card, Go on to the place where there are 2 pots & a frog
59. Before taking the star, OpCh on right & take the mucus on left
60. Take the star to end in all up.

Now, you may want to do this challenge for a second time. Yeah, its needed for more house-points. For that go upstairs, turn around, go down again, Diffindo the vines on left & enter for the second time. Follow the same steps that we did before: ignore every thing. Also, don't open anything this time that we opened in the first time for the sake of just secret items or beans.
--------------------------------------------------------

I have stopped writing this walkthrough here and I don't think I would try to finish it. Hope whatever I've written uptil now would be helpful to you. I would be posting some more walkthroughs, but they won't be something like this (solutions). I'd rather make them a guide-book. Thanks for reading.

Written by The Winster (thewinster @ rediffmail.com) for ukwalkthroughs.com

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