GetDotted Domains

Retro Game Walkthroughs For
"Tony Hawk's Underground"
(PlayStation 2)

This game is also available on PC.

Retro Game Walkthroughs for Tony Hawk's Underground (PlayStation 2)
Submitted By: Zack-H
Story

The story starts in New Jersey and your another skate punk who wants to be a pro along with your friend Eric Sparrow. In your adventures you will have to overcome goals and contests which get harder in each city.
There are overall 12 levels including secret places to uncover. Each city you go to there will be a pro skater to talk to and they will teach you tricks for specials. I would advise that you write down goals in each chapter that you haven't done so that when you complete the game you can do the goals you havent done to get all the 129 goals including the pro skaters you meet.

Characters

You can choose what you want to be girl, boy, mutant, skeleton the choice is yours plus you can even take a picture using a digital camera and add your actual face on the skater. You can make moves and create your own deck as you progress through the game

Eric Sparrow is your friend. He lives in your neighborhood and tags
along as you make your run for the top. He has the talent to make it,
but he'll constantly end up in your shadow as your skills top his
repeatedly. You'll start to question his shady tactics and his
friendship throughout the story, and only a final showdown in your
hometown will settle things with him.

Mr Peralta is the Owner of the local skateshop and yogo enthusiast, he'll become your first official sponsor. He's always there when you need him,and during your lowest low he's there with ideas and suggestions.

Unlockables

Complete Novice: Unlock Ironman
Complete Normal: Unlock Gene Simmons and hotter than hell level
Complete Sick: T.H.U.D
Complete All goals: Unlock cheats
Complete All gaps: Unlock pedestrians

The Controls

Ollie ........................ X
This is the basis for all skateboarding tricks. You'll constantly have your
thumb on the X button durind combos because it is the building block of
everything you do in the game

No comply .................... up + X
A way to ollie higher

Boneless/Fastplant/Beanplant . up, up + X
An even higher way to ollie

Wallplant .................... down + X (when skating at 90 degree angle toward
wall)
This is helpful when you're skating or manualing straight at a wall and you
don't have room/time to turn around. Great for combos in cramped areas.

Skitch ....................... up (when behind a vehicle)
Introduced in THPS4, it's only practical purpose is getting a lot of air for
big spins. You can skitch and moving vehicle in the game.

Manual ....................... up, down or down, up
Introduced in THPS2, this is without a doubt the best trick in the game when
you're looking for big combos. Without it, combos would very rarely be
higher than a few hundred thousand. Use it wisely, and you'll score in the
several millions.

Revert ....................... R2 or L2 (when coming down on a vert ramp)
This trick was hyped a lot when THPS3 came out because it gives you the
ability to link vert tricks with your street tricks in a combo. It's useful,
but most of the biggest combos involve far more street than vert, so it's
not as important as the manual. Still nice to have, though.

Spine Transfer ............... R2 or L2 (when in the air over a spine)
This little move just allows you to transfer over spines during a combo so
you can get to other parts of the level a little easier. Not too important,
still somewhat useful.

Grab Tricks .................. any direction + circle
All grab tricks can be held for as long as you need if you keep cirlce held
down. They're generally worth more than flip tricks but have slower
animations.

Flip Tricks .................. any direction + square
Flip tricks are most useful for upping your multiplier during your combos.
You should try to flip into and out of every grind and manual for a higher
score. The animations are pretty fast but they're generally very
low-scoring.

Grinds ....................... any direction + triangle
Grinds are what street skating is all about. It'd be wise of you to get
familiar with various special grinds and combinations because in any great
combo most of the tricks are grinds. The scores increase until you end the
grind, and variety is the key during those longer grinding lines.

Lip Tricks ................... any direction + triangle (when riding up vert
ramp at 90 degree angle)
Lip tricks aren't too usefull at all, are hard to balance, and aren't worth enough points to be included in most of your combos. When losing speed during a vert-only combo, they can be useful as a last resort move before
you completely slow down.

Gaps List



Reverse means if you have to go "Rail 2 Ledge", then do the same thing as
"Ledge 2 Rail" just in...well reverse.


NEW JERSEY

Hidden level is in the train station, on hospital side.

1.On The Pipe Again (GRIND)
Grind the long pipe on Elm Street

2. Factory Rail Lip
By the train station, lip the rail over the furthest quarterpipe.

3. Hidden Factory Lip
Cross the bridge, and climb the ladder thats on the left behind the metal
barrier. Lip the pool that you climb to.

4. Hotfoot! (grind)
On the ground levle of the factory, transfer b/t any 2 rails.

5. Low House Lip
In the make shift halfpipe in the center, lip the lower roof of either house.

6. On The High Wire (grind)
Use a kicker to get on a telephone line

7. Rail2Rail (grind)
Transfer a grind b/t 2 rails.

8. Barrier (grind)
Coming from the sewers, grind the last wall before the playground, jump, and
grind the concrete barrier.

9. Bench Hop (grind)
Grind on 2 benches in the train station

10. Clinic Hop (grind)
Transfer a grind between the clinic's perimeter wall, and a wall accross the
street.

11. Crazy Train Spine
Must be done for "Jersey Spine Trickspot" goal

12. Grind Over Sewer
Grind in the drainage area over the back wall, ollie over the sewer and
continue to grind.

13. High House Lip
Same as Low House Lip, just go higher an lip.

14. Low House Shuffle
Grind the last porch on the left of Elm Street (heading to the burnt house) and
transfer to the grind to the wall running perpendicular

15. On The Gutter (grind)
Grind a gutter on the right side of Elm Street.

16. Playground Spine
Spine between a quarter and the pool in the playground

17. Spine Over Sewer
SHould be completed for "Eric's Challenge" goal.

18. TOMBSTONE (lip)
Lip the top level of the open air structure by Headstone Harry's.

19. Tri-Level Transfer (Grind)
Transfer between any of the three 3 ledges on the factory. Use the bumps to
jump a level.

20. Vert Over Sewer
Like Spine Over Sewer, except go ramp to ramp.

21. Get Around To It (grind)
Complete a lap of the traffic circle closest to the bridge by the train station.

22. Spining Down The House
Spine from the roof of the green house to the wodden qurter below.

23. Arson Investigation (lip)
Lip the telephone wire above the burnt down house. Its difficult.

24. Conditioned Response (lip)
Lip the air conditoner in the make-shift half pipe.

25. Crooked Factory Spine
Spine to the factory form the "Hidden Factory Lip" bowl

26. Ridin' High On Hog (grind)
Grind one arch jump and continue grinding on the other arch of the bridge.

27-30 Train Transfers (air)
Air over a track on one side of the track level of that station. Repeat for all
4 gaps.

31. Transferring The House (air)
Air bewteen the green house and the one next to it.

32. Raised The Roof (air)
Jump from the make-shift halfpipe to the top of the green house.

33. Cleared The Bridge (air)
Clear the bridge to clear chapter 3

34. You earned that $5
Complete "Walk Charles" goal

MANHATTAN:

1. Morph Lip
By the Banks, near Radio City, spine into a pooel on top of a building. Lip the billboard.

2. Bench Hop (grind)
Transfer a grind b/t two benches @ 78 Waterstreet

3. Caught In The Act (grind)
Lets put it this way. Grind these objects in order.
anchor->lines above subway station->fire escape
JCS points out to me that you don't need the anchor, just the power lines->fire escape.


4. Craven Moorhead (grind)
In the cash building...look at diagram.
e-elevator
|e|
| |
___/ \____

^|__|^
Jump Here

5. Credit Check (lip)
Lip the really high "CASH" sign that is a quarterpipe.

6. Hittin' The Pipe
Use a quarter by the parked cars in the Banks, to grind on a wire, and
well...grind the pipe...ahhhhh...
Thanks to JCS for pointing out my lack of mentioning the quarter.

7. Ledge Hop
Easy grind. Transfer grinds b/t two ledges in the memorial.

8. Light 'Em Up
Grind a lightpost. Easiest done in 78 Waterst. grind the bench that angels up
and grind the lightpost across.

9. Off Cars (grind)
Grind on parked Banks to a grind on the ledge by the wall.

10. On Break
Grind and grind two separate washer carts in a combo. Try getting this with
"Alley Gap"

11. On Cars
Reverse Off Cars.

12. Rail Hop
Transfer from one rail grind to another.

13. Wire Hop
This is a little hard. Grind the wire by Pyramid ledges, heading to Banks and
ollie and grind the wire crossing the street.

14. Across The Street
Grind The Metro Center's glass to a grind across the street in 78 Water

15. Alley Gap
Ok. By the memorial, see the billboards? Remmber the Golden Arches one's
position.
Climb the ladder by the scaffolding, and find the ladder heading to the roof.
Get to the upper level.
Grind the billboard, and try to land ina grind on the window washer's cart. Do
it and get the gap.

16. Around We Go
Use the eleveator on the 3rd Floor of the Cash Building and get into the VIP
lounge.
Grind the "U" so you are angled to jump the kicker at the end. Land in a grind
on the top loop, and hold it.

17-18. Bench 2 Ledge (or 2 Rail)
Do I really need to explain these?

19. Can I Please Have Some Shoes (grind)
Follow the fun grinding instructions!
Bench->anchor->wires above subway

20. Chase Hop (grind)
Get the "Wire 2 Ledge" and go Ledge 2 Awning.
And if you didn't notice, the cash Logo bears resemblance to the Chase Banks
logo.

21. For The Workers (grind)
In the construction, use the kicker to jump into a grind on the blue walkway on
the scaffolding.

22. Fountain Hop (grind)
In 78 Water, come from the Docks. Follow the outside wall on the inside, and
grind it. Make the jump over the water and into a grind.

23. Freeway Stall
By the anchor, use the bowl to lip the freeway.

24. Get Me Outta Here! (lip)
Hard one. In the banks, head for the B-Ball court. Lip the white wall using the
quarter below.
Now Jump and lip the wire above. It'll take several tries to find the right
place.

25. Ghost Dog!! (air)
On the roofs in "Alley Gap", R2R from low to high.

26. Human Fly
This is fun. Starting by the Banks near the harbor, skitch a car heading to the
end of the banks.
Let go before it makes a turn, and using the concrete barrier by teh cops,
launch and grind the window washer on Radio City Music Hall

27. Javits Gap
At the Metro, grind the blue rail and then the glass to get this.

28. Junk In Da Trunk!
Grind all the parked cars in the bank.

29-30. Ledge 2 Bench (or 2 Rail)
'nuff said.

31. Market Crash (Grind)
Jump out the third floor of the Cash building into a grind on the Memorial
Planter.

32. No Train For You! (Manual)
Manual down and up a subway station.

33. Out The Window
As Market Crash, but aim for the waterfall ledges in the litte park above the
memorial.

34. Pyramid Jump (grind)
Use the ledges as kickers to get up to te scaffolding or brick ledge. Use the
streetside faces.

35-36. Rail 2 Bench (or 2 Ledge)
mmm...Reverses...

37. Shall I Push The Button (grind)
Grind all the ropes/chains from the anchor to the Chinese place. Grind on the
flags to keep the it going. NO MANUALS!

38. Some Assembly Required (grind)
In 78 Water, use the ledge by the construction as a kicker to grind on the
orange and white POLES that lead to the barrier.
Not the barrier itself, the sawhorse pieces.

39. Wire 2 Ledge
By 78 Water, coming from the Science Institute, to Banks, use the kicker to get
on the wires.
Transfer to a grind on the Cash bulding ledge.

40. Back And Fourth (grind)
doa slow grind on the anchor, so you just keep going back and forth without
jumping off.

41. Bling Bling!!
Market Crash, 'cept your heading for the rail in front of the Cash building on
the entire McDonald's-Pyramid-science street.

42. Look Out Below
Like Alley Gap, but try to drop on the Memorial ledges.

43. To The Banks!
Grind the guardrail by the memorial (concrete barrier with the rail on top) and
land in a grind on the Banks barrier.

44. Extreme Stall (lip)
Ready? Get Set...GO!
Skitch a car heading from Banks to Metro along Docks. Before the turn by Metro,
release, go down ramp and lip the window washer's cart.
its a B*itch.

45. High Lip
Lip the ledge bythe Science Insitute.

46. Mike Valley (air)
Air off a bank, over walkway, and land by the subway.

47. Waterfront Grind
Grind the wire that goes from the bowl by the anchor to the bowl on the other
side of the level.

48. Who's Your Daddy?
Skitch a car heading to the construction site. Use the kicker to launch onto
the steet by the docks.

49. Bust'N Out (air)
Jumpout a window in the Cash Building.

50. Going The Distance (grind)
Grind the freeway from the anchor to the Banks.


TAMPA BAY

SPoT= Skate Park of Tampa
1. Bench Hop
Transfer grind between 2 benches.

2. Ledge Hop
Transfer grind between 2 ledges.

3. Picnic Pop
Transfer grind b/t the picnic tables by Bro Bowl.

4. Pipe 2 Pipe
Transfer a grind b/t two pipes in SPoT.

5. Pipe 2 Rail
In the SPoT Comp area, grind a pipe and transfer grind to a railing leading
down.

6. Planter Pop
Transfer a grind b/t two planters.

7. Rack Up (grind)
Heading to Strip Club by SPoT, Grind the nike racks to land on the higher pipe.

8. Rail 2 Pipe
Revers Pipe 2 Rail

9. Rail Hop
Transfer a grind b/t two rails.

10. Rail Up
By the parking grage, use the kicker to wallride and then grind a higher edge.

11. Wet Beaver (air)
Air over the rollin by the boat shack

12+13. Bank Break-In(and Out)
Spine the quarterpipes in front of the bank, and then go back out the same way.

14. Bart's Chili (Air)
Spine over the boat shack, when the boat is docked behind it.

15. Bart's Sausage Melt (Air)
Air over the strip club lower entrance

16. Blue 10
Grind the blue rail by the drawbridge.

17. Chapin Gap
Olly over the hill that leads down to the boat shack.

18. Cheese'N Eggs (air)
In the outdoor area of SPoT, spine over the fence. (Its behind the halfpipe)

19. D'Amato Lip
Lip the D'Amoto building. Its the one that says "D'Amoto" on it. >_O

20. Fine Art Appreciation (grind)
Grind that yellow thing by D'Amoto's.

21. Inspector Ledge
Grind the ledge below the drycleaners.

22. Ledge 2 Rail
Grind the ledges in the park leading to the water. Jump onto the rail.

23. Over The Bank
In SPoT Comp street, Olly over the banked area.

24. Pipe Lip Gap
Lip a pipe on the ceiling of SPoT

25. Porterhouse T-Bone and Eggs (air)
Use the mound on the sidewalk to acid drop into the Bro Bowl.

26+27. Power Down (and Up)
Using the fence by SPoT going to the Strip Club, use the kink to get on the
powerlines.
Then, using the powerlines, drop onto the same fence.

28. Rail 2 Ledge
Now grind the rail (which drops off by the boat shack) the other direction back
to the ledges.

29. Ride 2 Pipe
Wallride and grind the redpipe on the side with the sign grind.

30. Ride 2 Rail
Wallride to a grind on SPoT by the parking garage.

31. Rob's Patty Melt Plate (air)
Ollie over the giant stair case by the west parking garage.

32. SPoT Bowl Transfer
In non-comp SPoT transfer from a quarter to the bowl.

33. SPoT Channel
In SPoT Comp, same side as Over The Bank, R2R over the little channel.

34. SPoT Sign Grind
Ride 2 Pipe 2 Sign

35. Waterway Grind
Ok, b/t the Secret Tape building, and Tower, there's a quarter. Caveman out on
top of it. Grind the white rail.

36. Waterway Manual
Now manual this passage.

37. Wilt's Soup Of The Day (air)
Go ramp 2 ramp over the parking garage entrance.

38. Wire 2 Wire (grind)
On the power lines, jump from one wire to the other wire.

39. Alex's Iced Tea (BIG AIR)
Get used to this one. Spine from the buildings you got the Secret Tape from, to
the street.

40. Big SPoT Channel
Ok back in SPoT Comp opp. side of SPoT Lil' Channel. Launch from the big
quarter to the one parallel that forms a mini vert with the one by hte
bleachers.

41. Bro Bowl Grind
Complete "Bowl Grind" Goal

42. Cheesesteak Omlette (Grind)
Back to the bowls near the secret tape. Now grind the wire that leads behind to
the circular tower. Grind it baby.

43. Chopsteak Dinner (air)
On top of the skybridge, spine back into the bank's second level.

44. Gaping Wallride
In SpoT comp. Get up to the pipe ring on the ceiling. Make sure your grind is
heading so you can make the transfer by the wall that has the doors to outside.
When you get to the entrance, ollie wallride wallie back into a grind on the
other ring. You can't grind the straight one in the middle for it to count.

45. Johnny's Chicken Melt (Grind)
Get to the top of SPot, cross to the second bulding, and then use the gray
ledge to get into the bank. Continue to get on the skybridge.

46. Pecan Waffle (Grind)
Get on the D'Amoto building, Caveman grind the traffic light on the other side
of the road.

47. SPoT Wire Bridge (grind)
Grind a wire that runs from both the SPoT buildings. Very simple.

48. Wallplant Combo
Gotten by doing the "Wallplant Combo" goal.

SAN DIEGO

Most of these are mirrors. Do it one way, then go back the other way to get
another gap.
R2R= Ramp 2 Ramp.
High/Big-Going from high to low.
Low/Lil'-Going from low to high.

1. Bank to High Bar (grind)
Must be done to complete Chapter 13.

2. Channel Planter R2R High
In the area you start in, skate to the street. Look left. You gotta R2R over
the water, from the high side.

3. Lofty Grind!
Grind a high ledge by launching from a quarter.

4. 9 1/2 point landing (grind)
Hey...Nice Spear! -> grind on curb by purple statue

5. Balcony Hopping! (grind)
Transfer a grin b/t two balconies. They should be near the Bell Tower.

6. Lip The Lights!
Lip the light ring when the demo is set up.

7. Lofty Lip
Don't grind. Lip a ledge instead.

8. Rail 2 Rail
Transfer a grind b/t 2 rails.

9. Concrete VS. Metal (grind)
From the tunnel, grind the metal rail and jump to the concrete planter on the
other side.

10. Hey...Nice Spear! (grind)
Grind The Horseman's spear

11. 10 Point Landing!
Ok. Spine up to the atruium (* below)
t-towers, q-quarter, H-Horseman, b-Bell building
| b |

t|q |H| q*| |

Grind the high ledge heading towards the Horseman. You'll got to a wire.
Now land on the purple statue.

12. Big Ledge Hop (grind)
Transfer a grind b/t the two ledges in front of the museum.

13. Big Rail 2 Rail
Transfer a grind b/t 2 green rails that are high up. Look at the Atrium.

14. Channel Planter R2R Low
Reverse of of Channel Planter R2R High

15. East Exit R2R
R2R over the doors you see as you skate outta the Museum area.

16. Flag Flyin' (grind)
Powerlines->line of flags

17. Founder's R2R East Lil'
18. Founder's R2R West Lil'
This is the area that is the one that you did the East Exit on, just the
courtyard inside.
Do the transfers from the higher ledges.


19. High Wire Act
Grind the wire for 10 Point landing, getting on by using the Horseman's quarter.

20. North Side Bell R2R
The Bell Building. On the museum side of it, R2R over the wall by the fountain.

21. Over The Horse! (Air)
Spine over the Horseman

22. Sawhorse Gap!
Complete "Rooftop Technician" Goal

23. South Side Bell R2R
Same side, but R2R the wall by the Horseman

24. Theatre Arm R2R West High
Ok non-secret tape arm of the theater. Skate away from the main building, and
R2R the lower one in the theatre proper.

25. West Exit R2R
Skate staright through the tunnel. Go straight to the R2R setup. R2R over the
magic enter this and die level boundary.

26. Theatre Stairs East R2R
27. Theatre Stairs West R2R
R2R over the stairs that lead up to the ampitheater. They're near the Horseman.

28. Big Organ Side Stage R2R High
Non-secret Tape arm of Theater. Skate to the big building, and air to the
bottom left quarter.

29. Down The Horse's Spine!(air)
Acid Drop the statue from the second story of the building facing it. You gotta
do it to get the special trick slot for this level.

30. Founders' R2R East Big
31. Founders' R2R West Big
Reverse of Founders Lil'. Start low, go high.

32. Over The 20 Set (air)
Ollie the Museum's stair set w/o touching any of them.

33. Rooftop Arch Manual
Manual b/t the bell building's arches.

34. Steeple Lip!
In the theater area, you gotta lip the little pointed edges on the top of the
second level of the theater.

35. Theatre Arm R2R West Low
36. Tower Jump
Acid Drop from one of the two towers near the Horseman. There's a ladder going
up top.

37. West Exit R2R Loose
Instead of West Exit R2R go off the one by the Skateshop to the further one.

38. Atrium Gap!
Air over the upper levels of the atrium. You need to do this to complete "Air
Over The Atrium" Goal.

39. Big Organ Side Stage R2R Low
Reverse Big Organ Side Stage R2R. This one is hard.

HAWAII
Hidden Level: Jump in the Tiki on the far side of the level.
Secret Tape. Grind down one of the wires from the Big Surf hotel.

1. Bench Hop
Transfer a grind b/t 2 benches

2. Bowl Transfer
Spine transfer between the pools at the Big Surf

3. Breakwater Hop
Grind around all the break waters in the ocean.

4. Chainlink Transfer
In the mini-skatepark by the freeway, somehow spine over it.

5. Ledge Hop
Grind transfer b/t 2 ledges. Try the entrance of the Big Surf

6. Planter Pop
Grind transfer b/t two planters. Try near Off The Walls

7. Rail Hop
Transfer a grind b/t two rails.

8. 88 Bowl
Third Wallows Gap

9. Air Bowl
First Wallows Gap

10. Awning Hop
Transfer grind the awnings of the Pink Palace

11. Banyan Tree Grind
Grind the branch of the tree in the cage by the Pink Palace.

12. Bench 2 Rail
O_O O_o O_O O_o
Nothing to see here. Its GODDAMN SIMPLE!

13. Big Tree Transfer
Spine over the Tree in the Trinket Palace

14. Branch 2 Branch
Transfer two grinds b/t branches of the damned Banyan tree in the Trinket
Palace.

15. Grab a Branch
Lip a branch. Try the one above the quarter next to hte gypsey.

16. Kayak Hop (grind)
Grind the volleyball net and jump onto the kayaks and complete the grind.

17. Park and Ride Pop
Grind the rail above the wavy roof hotel, and transfer it to one of the bus
huts on the playground.

18. Rail 2 Bench
o_O O_O o_O O_O
!ELPMIS NMADDOG stI .ereh ees ot gnihtoN

19. Surf's Up
Grind both sets of surfboards on the beach in one combo.

20. Tube Bowl
Second Wallows Gap

21. Wavy Roof Gap
Grind the ledge by the bus hut and use the kink to get a grind on the way roof.

22. Welcome To Wallows (Air)
Where the pickup truck is, spine the halfpipe in the deadend to get to Wallows

23. Big Surf Suicide!
On the Big Surf Rooof, spine down to the ground by the Pink Palace

24. High Lip
Lip the high non-roof ledge on the Big Surf.

25. Kalakaua Ave Gap (air)
Get some speed, and use the kicker to get to the roof of the wavy-roof building

26. Nuthin' But Net
Start a grind on the ledge on the Big Surf and transfer the grind onto the
volleyball net.

27. Off The Walls Manual
Manual one length of the Off The Walls area.

28. Off The Walls Manual Rewind
Go one length, ge thte gap, then go back in the same combo.

29. Off The Walls Transfer
R2R the concrete barrier to an Off The Walls quarter.

30. Pink Pad Manual
Manual the Pink Palace's walkway to the right of the entrance.

31. Pink Place Entrance (air)
R2R over the PP entrance.

32. Pink Roof Transfer
R2R to the roof of the entrance.

33. Planter Grind
Hold a grind around the yellow planter in front of the Big Surf.

34. Pool Drop
Acid Drop from the roof of the Big Surf into the pool below

35-38. Ludicrous Spine Transfers.
These are done in the "Hawaii Huge Spine Transfer" goal

39. High Wire
From the bowl in the Pink Palace roof, find the wire that runs to the street.
Grind it. You need to grind it for the "High Lines" goal.

40. Holy Hotel Gap!
Launch from the Big Surf Roof to the Pink Place roof

41. Wallows 3 Bowl Combo
Get all 3 wallows bowl in 1 combo.


VANCOUVER


1. 1500 Georgia Banks Rail
This is the building on the opposite side of Slam City. Grind the rail locate
in the waterfall.

2. Golden Rail
Grind "The Goodmount" sign that goes to the 1500 GA

3. Slam City Wire
Get to the second highest ledge on the hotel heading to Slam City and grind the
wire that goes around it.

4. Top Loop
Grind around the second level of the hotel. DO NOT use the kickers. Instead
dring out the other way w/ the tables. When you enter a new room, ollie right
and catch the tables again.

5. Offwire
Grind The Slam City Wire and jump to the handrail that goes around the second
level.

6-9. SJ 2 (something)
Grind the handrail and ollie and grind on whichever object it calls for on the
street.

10. SJ Rail 2 Rail
Grind the curb next to the building on the second floor. Jump to the handrail.

11-12. Out Of Hotel Across Street 2 Truck
Grind the pagoda's right side. Jump into the hotel, and ollie right onto the
curved rail.
Land in a grind, ollie out window and grind on the truck by Slam City.


13. Beak Rail
Grind the statue's beack near the hockey rink

14. Claw Rail
Grind the statue base.

15. Court Pool (grind)
Grind the middle pool by the courthouse

16. Hawkbowl Rail
Grind the blue rail behind the Hawk Statue

17. Hawkbowl Transfer
Use the diagram below. || is the statue.  are the planters. Use the quarters
to Hip transfer into the bowl.
_______
/ \
| |
 || 

18. Hawkwing Transfer (air)
By the Hawk statue, use the quarters that border it and land in a grind on the
wings.


Use the left or right and transfer to the middle (and grind)

19. Hotel Goodmount Front.
Grind the big awning. Easiest to get up, then Caveman grind the sign.

20. IN (grind)
Grind the dome from the outer-most ledge. Ollie thorugh the doors into grind on
the black ledge.

21. Judge Pool
Leftmost pool

22. Ledge Hop (grind)
Grind jump and grind both ledges on the Museum.

23. Museum Drop (air)
Get to the roof of the hotel. Head to the front, and spine the quarter to the
ground.

24. OUT
Reverse "IN"

25. Over The Dome (air)
Useing the concrete kickers and air over the dome to the otherside.

26. Pagoda Transfer (air)
Spine the glass pagodas, and jump off the higher level.

27. Plaza Pool
Grind the lowest level pool.

28. Rail Hop (grind)
On the pedestrian bridge byt the court, grind one rail and jump to the other.

29. Round Fountain (air)
Jump over the fountain by hawkbowl.

30. Superior Pool
Rightmost pool

31. Superior Small Rail
Grind the court pool, ollie, grind the small edge of the planter.

32. Superior Staircase rail
As above, but aim for the longer edge.

33. Then Up To Slam City (grind)
This is continued from "Out Of Hotel Accross Street 2 Truck"
Simply ollie off the truck onto the handrail.

34. Triple Transfer
Behind the Hawkbowl, there are 3 quarters. R2R over the middle one.

35. Walkway Rail
Grind the entire ledge from the courthouse to Slam City. It goes under the
purple flags.

36. Wing Rail
Grind the wings of the Hawk Staute

37-39. BC Transfers
Gotta get done for the "Vnacouver Spine Transfer Challenge" Goal

40. Front Desk Manual
Jump into the Goodmount by the front desk, manual, and jump out the window on
the other side of the lobby.

41. High Hotel Drop (grind)
Using the kickers in the second floor, grind out the windows, and land in a
grind on the dome.

42. Hotel 2 Dome
43. Hotel 2 Superior Court
These both involve transferring from grinds from the hotel to other
places. You must do the first by starting a top loop grind. As you exit
the window, you have to jump from where the ledge curls, into a grind on
the dome. It's a b*tch. For the second, you gotta go back to the second
floor, and use the quarter to get on the roof part. Grind the railing
so you catch the black pole (don't worry it'll catch automatically.) Now
cath a grind in the bank by the pedestrian bridge near the courthouse.

44-46. Superior Spines
Spine between all the bowls. Also, if you want Adio shoe deal, you gotta do
these

47. THROUGH
If you do "IN" and "OUT" on the same combo, you'll get THROUGH.

48. Through Hotel High (grind)
Like "Out The Hotel" excecpt hold the grind and jump on the ohter pagoda.

49. 2nd Floor Spine
In one of the second floor rooms, using the quarter, jump out the roof and
spine to the ground.

50. Garden Spine
Spien one of the planters near the courthouse to the hill below.

51. Goodmount Transfer(air)
R2R over the Goodmount box sign.

52. High Lip
Lip the qurterpipes you needed to hawkwing transfer

53. Plaza Spine
Reverse of Garden Spine

54. Ramp Transfer
"Triple Transfer" but you only need to R2R adjacent ones.

55-56. Hockey Scores
Knock the puck into a goal and grind while it says "GOAL!"
Do it for both goals.


SLAM CITY

1. Billboard Hip
Hip Transfer by the Slam City Billboard

2. Brick Wall
Grind the brick wall in street.

3. Ho Brah! Dass DJ Qbert!!
Grind the DJ's table. He's by the street judges. It also changes the track you
play.

4. Ledge Hop
In street, grind ollie and grind the blue boxes.

5. Rail Hop
If you sakte from the Billboard, there is a rail on a funbox. Grind it and the
one right ahead of it. (ollie)

6-10. Sections A-E (grind)
Grind down the rails after you go through the doors leading upstairs.

11. Section F (grind)
You gotta hop off in th right place, b/c no door leads here. Its two sections
to the right of D.

12. Side Jump'n (grind)
Grind one of the funboxes that has a few ledges and transfer b/t the ledges
once.

13. Sponsored
Grind the rail behind the bllboard and ollie and grind on the green fence

14. Tall Hip
Hip the Quarter that has the "VANS" logo. The really tall one (duh).

15. Turntable Hip
Hip over DJ Qbert

16. Double Side Jump
Do "Side Jump'n" and do it one more time. Best to be going slow.

17. Drop Manual
Grindone of the red rails, drop and manual over the big funbox that leads by
sections A and B.

18. Glass Hop (grind)
Carry a grind on the glass barrier, and hop over any gaps in it. (try by
Section C)

19. Glass On The Side (grind)
When the glass makes a sharp turn, ollie the way you need to continue it.

20. Into The Big Halfpipe
Reverse of Outta the Halfpipe

21. Jesse's Grind
Grind the Stretchers behind the rollin for the Vert Pipe.

22. Light Rig Lip
Lip the light rig. Best done in half pipe

23. Outta Big Halfpipe
Build up some speed, and SPine out of the Vert Pipe. If you're in the right
place you'll transfer to a quarter in the
street area.

24. Across The Floor Manual
Manual down the bumpy floor, all the way to the white rails on the other side
of the street area.

25. Impressn' The Judges Transfer (air)
R2R over the bumpy/wavy floor that you go down for #24

26. Impress'n The Judges Manual
Manual in front of the street judges table

27. Speaker Lip
Lip one of the speakers over the Vert Pipe

MOSCOW

Glad I'm a nice guy. This level has the most gaps and the most vaguely named.

Hidden Level: Near Lenin's Tomb, jump through the left-center window of the
building near the dome.
(Where it bulges out. Jump through the one just left of center.) Its the 5th
formthe left.
Secret Tape: Its floating around St. Basil's (The Pointy thing.) Jump around
for a little while. You'll get it.

GUM Building-This is the building you start near (the one with the security
cameras)


1. Elisey's Tour
Lenin's Statue, grind the U-shaped bench onto the planter.

2. Arch Transfer
Spine over the arch b/t the GUM building and Statue Plaza.

3. Ledge Hop
Grind transfer between 2 ledges.

4. Middle Level Lip
Grind the second level lip of the GUM.

5. Necropolis Grind
Grind the black ledge behind Lenin's tomb.

6. Over The Stairs
R2R over the steps by Lenin's tomb.

7. Planter 2 Stairs
In the Statue
Submitted By: The Untimate B.O.W
I have made a list over things you can unlock and some other things so i hope that this guide will help you.

Cheat Codes:
These codes can be entered in the Cheat Codes in the Options.

Moon gravity: getitup

Moon physics: noforce

Perfect Manuals: keepitsteady

Perfect rail balance: letitslide

Unlock All Movies: digivid

Unlock spcial sounds: holeshot

Unlock all skaters: getemall

The cheats can be turned on or off through the start menu.

Unlockable Secrets:

Always Special: Complete all 129 goals

Cool Specials: Complete all 129 goals

Flame (while grinding): Complete all 129 goals

Kid Mode: Complete all 129 goals

Moon Gravity: Complete all 129 goals

Perfect Manual: Complete all 129 goals

Perfect Rail: Complete all 129 goals

Perfect Skitch: Complete all 129 goals

Rollerskaters: Complete all 129 goals

Alternate ending: Complete Story Mode twice

Create-a-Deck Mode: Beat Slamma Jamma in Slam Jam City on Story Mode

Gene Simmons: Complete Story Mode on Normal difficutly

Hotter Then Hell level: Beat Story Mode on any skill

Iron Man: Complete Story Mode on Beginner difficutly

THPS 2 Hangar level: Find old skool icon on Moscow map

Always Hard Video: Find nine secret tapes

Bails 1 Video: Find three secret tapes

Bails 2 Video: Find six secret tapes

KISS concert Video: Activate K-I-S-S letters in Hotter Then Hell level

Pedestrians: Find every GAPS in the game

THPS 2 School level: Thereīs a red icon by the rear quarter pipe section of the trian station in New Jersey

THUD: Complete Story Mode on Sick difficulty

THPS 2 Venice Beach level: Thereīs a smoking Tiki god statue as the back of Hawaii. Ollie into it and hit triangle.

THE SECRET TAPES

New Jersey: The first tape is under the huge bridge (the one you leap over in the Get The Scrap Metal goal) connecting the main area and the train station. Approach the bridge from the main area side, then get off your skateboard and walk onto the grass to the left of the bridge. You should see a small concrete walkway under the bridge with the tape. Easy. For the record the Old School tape hidden on the other side of the bridge, on the far wall of th underground station.

Manhattan: Skate to the waterfront near the flat bowl area on the far left where you perform the bench grinding task. Turn your back to the sea. The secret tape is on the right hand side of the level (which you should be faceing) on the suspended billboard (itīs in front of of the huge glass building), then stop and look up. You should spot a ladder which you can climb then double jump to shimmy across and get the tape. Donīt forget to use R1 to grap the ledges.

Tampa: You can reach this almost entirely on foot. From the start, keep on the main road and head towards the waterfront side of the level where Bam Margera hosts the party boat goal. As the main road loops to the left, get off you board and look for a building behind you with the Private Detective and Drycleaners sign. Climb onto the roof and use the wire on the corner facing the main to shimmy over the road to the building above. Bingo.

San Diego: At the start go straight past the stairs until you hit the road, then contiune left where the road curves. Eventually you should hit the big central area where they hold the competition. Run up the steps to see the tape in the distant sky, above the archway. Leap through the tunnel then use the quarter pipe at the back to leap 90 spin parallel onto the roof. If you want, bail off mid air (L1 and R1) to avoid slamming. Use the ramp on the roof to reach the tape.

Hawaii: The tape is on a wire above the pink hotel, where you perform the Drain the Pool goal. The wire rises up over the road. The easiest way to reach it is to spine transfer onto the first platform using the banks in front of the hotel. Then ollie up onto the blue rail on the level above, bailing in mid air (pressing L1 and R1), then instantly pressing R1 to grab it. You can then shimmy along the hotel until you reach the wire, where you can jump, tap R1 and carry on climbing.

Vancouver: The tapeīs located high above one of the huge glass domes on either side of the hotel. The leap seems impossible, but thereīa suspicious looking bus shelter near then main road, facing the dome. Head back down to the main road. skitch a lift from a car (tap up as it passes), then let go (press down) as it speeds past the shelter and cut a 90 spin left into the bank on itīs side. Spine transfer immediately (R2) then use the added hegiht to leap off the final bump and claim the tape.

Slam Jam City: The tape is in the huge square scoreboard near the middle of the level suspended from the csiling. From the start, use the halfpipe to leap and grind onto the square spot lights above, or more easy; bail off in mid-air and cling on before hauling yourself up. If you canīt get the height, build up your special bar and stats. Walk or grind around the perimeter of the spotlights, then walk into the square section to smash it and claim the tape.

Moscow: The tape`s on top of St. Basilīs, the huge building near the start point which looks like a palace. Once you reach it, get off your board and start climbing. Eventually you reach a central area where you can see the tape, but can find no easy way up. You need to double jump (tap X twice, useing the wall to boost up) near the internal section with the plat form above, while holding R1. Itīs fiddly, but you should eventually snag the platform and claim the tape.

Hotter Then Hell: The tapeīs floating above the highest gantry in the middle of the level. Head to the stage-area where the concert takes place. You can see three blacked out doors below the stage. Take the one on the right. Youīll magically appear on the gantry then turn around and look up to see the tape. Get some speed, then use the natural angle of the gantry to Boneless (UP,UP,X) and claim the tape. Youīll need full stats to make the leap which you should have collected.

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Great services and friendly support
I have been a subscriber to your service for more than 9 yrs. I have got at least 12 other people to sign up to Freeola. This is due to the great services offered and the responsive friendly support.
My website looks tremendous!
Fantastic site, easy to follow, simple guides... impressed with whole package. My website looks tremendous. You don't need to be a rocket scientist to set this up, Freeola helps you step-by-step.
Susan

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.