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Retro Game Walkthroughs For
"Splinter Cell : Pandora Tomorrow"
(PlayStation 2)

Retro Game Walkthroughs for Splinter Cell : Pandora Tomorrow (PlayStation 2)
Submitted By: MightyBag
Splinter Cell Pandora Tomorrow
Alternate Routes FAQ V4.0
Authored by VampireHorde


Update V1.1: Couple new additional paths and some revisions
Update V1.2: Additional paths added and more revisions
Update V2.0: More paths found and added; more revisions
Update V3.0: PS2 version update
Update V3.1: Special walkthrough added for the Indonesian jungle level
and LAX elevator platforming level for PS2 players; revisions
Update V3.2: Additions and revisions.
Update V4.0: Gamecube version added; addition and revisions


*********************

Introduction

*********************

Thank you for clicking here. My FAQ will explain all the obvious and alternate
paths of the game Splinter Cell Pandora Tomorrow. Ubisoft announced early in
its production that Pandora Tomorrow would incorporate multiple paths for Sam
to take on his various missions. Well, it's only half true but it is a breath
of fresh air from the first games' linear mechanics. Apparently there are only
a few areas in the game that use multiple paths while everything is else is
pretty linear. This FAQ will point them all out. If the path you've taken
doesn't seem to work then try the alternate ones listed here. I will mention
the obvious path, an alternate one, and then give my opinion of the best one
to take.

**Before reading my FAQ, I highly suggest playing the single-player game
before attempting any of the methods mentioned here.
I WILL NOT give any tips or hints for multiplayer, so look away if that's what
you came for. Let's start the game!


*********************

TIPS

*********************

-You'll be spending almost 90-95% of the game in Night Vision. Get used to the
blurry effect of far away distances (especially in sniper mode).
-Always hold your breath when using sniper mode.
-For multiple guards, use the "whistle and lure" for one guard near a doorway
and knock him out. Hide his body AWAY from the door and repeat for the other
ones.
-Use the SWAT-Turn anytime you see rows of columns, doors or boxes.
-In the jungle levels, turn on you Thermal Vision when walking through thick
foliage to see tripwires.
-ALWAYS walk slowly when approaching a guard who is looking for you! YOU MUST
REMEMBER THIS! If you move any faster he will hear you!

That should about do it for this section. Start the game!


*WARNING*If you have not played these missions yet then try them now before
reading the FAQ because you'll be clueless! There are certain moments in the
game that require some scripted gunplay but follow my methods and you might
not even have to fire a shot. All the paths I have chosen are based on Hard
difficulty.


*******************

Timor, Dili Mission 1

*******************

Land Mines Tutorial

-Obvious path: Walk underneath the porch to avoid being blown up
-Alternate path: Walk on the porch itself

**Best path: Neither. The paths are basically on top of each other anyway.

Embassy entrance path

-Obvious path: Walk underneath the bridge while avoiding the flashlight-
wielding guard
-Alternate path: Shoot out the light post before climbing down the pipe (the
one behind the boarded-up window). Walk into the water then head to the left
side of the bridge (your walking around it) and back into the water. (The
light post has been removed from the PS2/GC versions)

**Best path: Alternate. Walking under the bridge is more risky. Take the time
to walk to the left but watch out for the guard's flashlight before moving.
PS2/GC UPDATE: A guard is watching TV in the room prior to the riverbed.

Heading to the embassy

-Obvious path: After interrogating the officer, neutralize or ignore the other
guard. Climb the pipe near the burning drum to enter the embassy.
-Alternate path: Near the burning drum is a narrow alleyway. Do a half-split
jump to climb up the wall to the embassy.

**Best path: Both.

Location of Douglas path

-Obvious path: Climb the pipe to the roof, shimmy to the right, jump down
silently and open the window. Head inside and smack the guard.
-Alternate path: Take the second pipe near the window, walk in and smack the
guard.

**Best path: Both. Either way is fine.
PS2/GC UPDATE: The obvious path was removed.

Embassy courtyard path to Ingrid after using the spotlights

-Obvious path: Climb the pipe at the end of the courtyard up to the roof and
silently jump down to Ingrid's room.
-Alternate path: Enter the door at the end of the courtyard. Walk up two
flights of stairs and enter Ingrid's room from behind the sniper.

**Best path: Obvious. It's stylish and sneakier than taking the stairs.
PS2/GC UPDATE: The obvious path was removed. And there is only ONE spotlight
in the courtyard.

Extraction path

-Obvious path: Take the stairs back down to the first floor backdoor.
-Alternate path: In Ingrid's room is a window that can be opened. Walk out and
you can rappel down to the first guard's area.

**Best path: Alternate. Again, it's stylish and sneaky BUT you might get
spotted because it's near bright lights.
PS2/GC UPDATE: The window in Ingrid's room was moved to a separate room next
door.

MISSION COMPLETE!


******************

Saulnier Cryogenics Lab Mission 2

******************

Entering Saulnier Cryogenics Lab path

-Obvious path: After neutralizing the first guard near the abandoned train,
walk inside the darkened train car all the way to the end.
-Alternate path: There is a ladder in front of the train that can be used to
climb up to the roof.

**Best path: Both. Neither presents anything stylish, though.

The File Room (the room after dousing the flames)

-Obvious path: Neutralize the guard and head for the door at the end.
-Alternate path #1: Jump to the top of the bookshelf in front of you and watch
the guard. Silently jump down and crawl through the bookshelf opening on the
right (watch the guard). Jump to the opening in the middle of the next
bookshelf (while watching the guard) and head out the door.
-Alternate path #2: Shoot out the first fluorescent light and jump on top of
the filing cabinets. Put your back against the wall and crawl to the corner at
the end (there's two lights but if you shoot out the first one and crawl down
past the second light, the visibility meter will still be dark even if you
don't shoot the second one). Watch the guard then head for the door.

**Best path: Alternate path #1. It's the most effective method without having
to alert or neutralize the guard.

The auditorium

-Obvious path: Wait for three guards to finish "searching the area". When the
first one leaves, neutralize the other two.
-Alternate path: To the left of the door you enter is a pipe you can climb.
Shimmy with your head over feet to the other side of the room and silently
creep out.

**Best path: Alternate. I was hesitant to try the alternate path, but it works
and you don't have to neutralize the two guards if you're silent enough.
(Although sometimes the guard will "hear something" if you shimmy too fast
resulting in all three staying in the room)
PS2/GC UPDATE: At the back of the auditorium is a long row of shelves. Climb
up on top of one of them and you can stay hidden from the guards.

Reaching Francois Couldebouf for his phone.

-Obvious path: Take the metal walkway and neutralize two guards.
-Alternate path: Shimmy on the left side of the metal walkway while avoiding
cold steam blasts.

**Best path: Neither. Both paths are too risky. If you want, use two sticky
shockers to neutralize both guards instead of shimmying.
PS2/GC UPDATE: The steam blasts have been removed. Sam can shimmy to the other
side unharmed (but the guards will still "hear something").

NEW PS2/GC PATH TO BODY PROCESSING ROOM:
-The upper ventilation shaft from the XBOX/PC version to the Body Processing
room is gone. A trapdoor to an underground walkway has been added instead.
The extraction path is still the same as the XBOX/PC version though.

MISSION COMPLETE!


****************

Hesperia Railways Mission 3

****************

Entering the second train car after jumping off the plane.

-Obvious path: Enter the first or second roof door of the first train car then
exit to the second car.
-Alternate path: Crawling all the way to the end of the train car.

**Best path: Neither. For fun press the B button to make Sam stand while on
the roof and just watch the hilarity ensue.

Reaching Norman Soth

-Obvious path: Shimmy on the right side of the train while avoiding lights and
stupid passengers.
-Alternate path: Turn off the lights inside the passenger car and slowly sneak
through the aisles.

**Best path: Both. Either one presents a challenge and is pretty fun to
attempt.

MISSION COMPLETE!


************************

Jerusalem Streets Mission 4

************************

The Church Courtyard (with one policeman and two rabbi)

-Obvious path: Neutralize the policeman and slowly sneak past the two rabbis
using the left wall. (Or you could put your back to the wall for safety)
-Alternate path: Sneak past the rabbis by shimmying on the left wall.

**Best path: Obvious. Why was shimmying on the wall even considered an option
at all? You'll be seen anyway!

Reaching Saul Berkovitz's place near the cafe area

-Obvious path: Walk around the lone streetlight and hide behind the first
crate. Do SWAT-Turns to reach Saul's place.
-Alternate path: Near the stairs (After passing the two rabbi) is a pipe that
you can climb to a zipline. Shimmy around the corner and silently land behind
the first crate.

**Best path: Both. If you take the alternate route, there is a chance you
might be heard (but not spotted though) by the civilian upstairs.

After the third checkpoint

-Obvious path: Shoot out the light and sneak by the two officers
-Alternate path: Climb the pipe to the roof, drop into a bedroom window, and
exit through the other window to the streets (watch out for the civilian
across the balcony).

**Best path: Both. Regardless of which path you take, the two officers will
still walk away anyway.

Reaching extraction path

-Obvious path: Neutralize all four guards then go to the gate area
-Alternate path: Shoot out the lights on the leftmost area while evading
guards.
-Alternate path #2: Taking the route to the right.

**Best path: Obvious. It's safer than shooting out the lights and avoiding the
bonfire.

MISSION COMPLETE!


*****************

PS2/GC EXCLUSIVE INDONESIAN JUNGLE LEVEL WALKTHROUGH

*****************

I have decided to include a mini-walkthrough of this specific level. Follow
it closely and you'll get by unscathed.

CHECKPOINT
-Head into the water and walk onto the ledge on the left. (Don't worry about
making noise there are no guards here.) Climb up the palm tree and shimmy up
to the top
-Head for the zipline and use it. Climb up and run around the path to the
right.

CHECKPOINT
-Keep going until you reach an area with two guards. Jump down silently and
wait in the darkness for the first guard. When he approaches and stops in
front of you conk him in the face. If you did this correctly the other guard
WILL NOT hear you. Hide the body. Put Sam's back against the wall and creep
up behind the sitting guard. Neutralize him and hide the body.
-Across the sitting guard is a rappel point. Creep around the ledge on either
side and rappel down and you'll see a wooden post. Climb the wooden post to
the top and shimmy to the middle. Drop down three times and climb up to
another rappel point.

CHECKPOINT
-Hear that barking? Before rappelling down, turn around and you'll see a dog
barking. Snipe the guard then snipe the dog. NOW rappel down. Cross the water
to a wooden post and climb it to the area with the dead dog and hide the
guard's body. Head down the tunnel. (Shoot the lamp in the tunnel to darken
it.)
-When you reach the small bridge, quietly jump into the water on the right
side and whistle and lure the guard towards you. Snipe him from the water
Rambo-style. Do the same for the guard on the other side. Hide both bodies.
Continue into the tunnel at the other end of the bridge.
-From the dark tunnel, whistle and lure the outside guard into the tunnel and
smack him when he gets close.
-Dead end? Nope. Exit the tunnel and look for a wood post on the left side
and climb it to the top.

NEW LEVEL COMPLETE!


*****************

Kundang Camp Indonesia Mission 5

*****************

(***The encounters I mention with Sadono are the ones when he enters from
house to house, not when he gives the passcode***)

After meeting with Douglas

-Obvious path: Zipline down to the shrubbery below
-Alternate path: Rappel at the tree stump close to Douglas

**Best path: Both. Look at all the weeds.
PS2/GC UPDATE: Where did all the weeds go?

PS2/GC EXCLUSIVE PATH:
After rappelling down or using the zipline, Sam can sneak around the back of
the tent on the right side. This wasn't possible in the XBOX/PC versions.

Planting the explosives on Sadono's plane

-Obvious path: Whistle the guards one by one and neutralize them and then
plant the explosives.
-Alternate path: Silently enter the hangar and climb the ladder on the left
side to the upper floor. Use the switch to turn off the lights. <<>
PS2/GC UPDATE: The door to the hangar is closed. (You can open it though).
There is another path to the left of the hangar. Climb the fence around and
then climb up a pipe to the upper floor. Enter the door and use the switch to
turn off the lights.

The guard and his dog; near the electrified gate

-Obvious path: After opening the electrified gate, neutralize the guard and
his trusty dog when they emerge.
-Alternate path: Run to the left and you'll see a little hiding area (it's a
large piece of plywood). Hide underneath it and let the guard and his dog pass
by you.

**Best path: Alternate. Believe it or not, the dog WON'T detect you if you
hide underneath this plywood.

First encounter with Sadono

-Obvious path: Neutralize the first guard then enter through hallway that
Sadono entered.
-Alternate path: Neutralize first guard and wait for the second guard to come
back. When he turns around head for the crawlspace underneath the hallway
Sadono entered (there's an opening you can see underneath).

**Best path: Alternate. Walking up the hallway means you have to deal with the
second guard.

Second encounter with Sadono

-Obvious path: Neutralize the immobile guard, and then enter the door Sadono
entered.
-Alternate path: Neutralize the immobile guard, and then take the pathway on
the right side of the house (near the burning sacks).
-Alternate path #2: Neutralize the immobile guard, and then enter a small
narrow alleyway to the left side of the house. Use half split jump to reach a
window ledge to the second floor with a health pack. (Thanks to Matt Benson
for the tip)

**Best path: Obvious. Only take the second alternate path if you're low on
health.

Third encounter with Sadono (after the burning sacks)

-Obvious path: Enter the door he went through.
-Alternate path: Use a back to the wall maneuver on the right side of the door.

**Best path: Alternate. From here you won't be seen.

First passcode recording

-Obvious path: Snipe two guards, the dog and then enter the door Sadono
entered to a small room with a Health pack and a noisy TV.
-Alternate path: Near the crates (where Sadono gave the passcode) is a pipe
that can be climbed to the second floor walkway (with an extra Sticky Cam on
one of the crates).

**Best path: Alternate. Stylish and you can see the second area without having
to resort to the "whistle-and-lure" method.
PS2/GC UPDATE: The second guard is now located on the balcony and the dog was
removed.

After exiting the heroin labs; heading for the shooting range

-Obvious path: Walk forward and try to shoot both guards while trying to deal
with two turrets.
-Alternate path: There is a pipe near where the two guards were talking. Climb
it up to the top scaffolding and onto the roof. There is a trapdoor further
down that leads inside the shooting range.

**Best path: Alternate. Using the obvious path will get you shot in four
different directions (and you'll raise an alarm).

The shooting range

-Obvious path: (If you entered through the front door) Neutralize the three
guards and exit.
-Alternate path (if you entered from the roof): Shimmy on the pipe all the way
to the end. Neutralize the coughing-kickboxing (?) guard then the rest.
(Thanks to Tom Dixon for the reminder)

**Best path: Alternate. Watching a guard kickbox a punching bag AND coughing
from the dust? Priceless.
PS2/GC UPDATE: The guard still coughs but does it silently. (What?)

MISSION COMPLETE!


************************

Sadono's Submarine Mission 6

************************

First area

-Obvious path: Walk around the shrubbery, deactivate the turret, and
neutralize the wandering guard. Deactivate a trip wire and head for the shack
at the end (while avoiding the laser and two guards). There is a narrow alley
next to this shack where you can do a half-split jump. (Big thanks to Evan
Harris for the tip.)
-Alternate path: Neutralize the wandering guard from your position. Take the
left path to the first shack and enter (while avoiding the laser).

**Best path: Alternate. This way you won't have to deal with the turret or the
trip wire.
GAMECUBE UPDATE: The tripwire was removed.

Second area with two guards sitting at the tables

-Obvious path: Sneak past both guards and head for the shack. Creep by the
sleeping guard and exit around to the narrow alley where you can use a half-
split jump.
-Alternate path: Sneak past both guards then walk into the stream on the left,
ducking underneath a shack with a caged guard dog to the narrow alley.

**Best path. Neither. Both paths don't present any danger. BTW, if you alert
the dog it'll start barking and alert the first guard. Stay underneath the
shack until the guard walks away. Try to sneak out and the dog will bark
again. Hide underneath the shack while the guard investigates. Repeat this one
more time and the guard will SHOOT the dog dead.

Third area with a guard watching television and another guard doing terrible
target practice

-Obvious path: Neutralize both guards then head to the left while avoiding the
turret at the other end.
-Alternate path: Ignore the TV guard or neutralize him (for some reason
there's a pipe you can shimmy on here), and then enter the crawlspace on the
left side. Exit the crawlspace to emerge behind a stack of crates. Use a SWAT
turn to stay hidden and then creep through the darkness in the left area.
Neutralize the second guard when he sits down.

**Best path: Alternate. Any path that utilizes the SWAT-turn is always the
best one.
PS2/GC UPDATE: You CANNOT do a SWAT-Turn here.

Entering the submarine control room.

-Obvious path: After neutralizing the target-practice-guard (or sneaking past
him), head to the doors and deactivate the turret. Enter the room with
invisible laser wires.
-Alternate path: There is a pipe near where the guard was sitting. Climb it
and head over to the roof. Climb inside to avoid the turret.

**Best path: Both. The turret presents no problem if you're on the left side
anyway.
PS2/GC UPDATE: The invisible lasers have been replaced with an automated
turret guarding the shack entrance.

After raising the submarine

-Obvious path: Take the pulley to the next metal walkway (while shooting those
flashlight guards)
-Alternate path: Let the pulley go by itself. Underneath the pulley is a
zipline that you can take to the next metal walkway (it basically takes you
the submarine's floor).

**Best path: Alternate. Very stylish and can fool the guards.
PS2/GC UPDATE: There is a trapdoor on the walkway before the pulley.

MISSION COMPLETE!


**********************

Television Free Indonesia Mission 7

**********************

Heading to the TV station entrance Part 1

-Obvious path: Try to avoid all the civilians while heading the next area.
-Alternate path: The first civilian you see stands in front of a doorway next
to a pipe. Neutralize this civilian and climb the pipe to the roofs.

**Best path: Alternate. From here you can see the guards from above.

Heading to the TV station Part 2

-Obvious path: Neutralize all the guards in the area then open the door at the
end with the Lockpick.
-Alternate path #1: There is a ladder that has a spotlight covering it. Shoot
the spotlight then climb the ladder. Use the zipline at the top to enter the
building across without having to use the Lockpick.

<<<>>>

--Alternate path #2 (bear with me on this):
-Stay on the roofs! There are three pipes on the left wall of this roof. Climb
the middle one and use the zipline.
-Shimmy head over feet to the other end and jump down on the mini-ledge.
-Go all the way to the other end and a broken air-conditioner will block your
way. Have Sam shimmy underneath this broken A/C and then land on the balcony
underneath the broken A/C.
-Next to this balcony is another A/C. Have Sam jump on top of that A/C and
look forward.
-In front of Sam is an iron bar and to his left is a pipe. Ignore the pipe!
-Run (DON'T JUMP!) and Sam will fall but grab the iron bar. Shimmy to the left
all the way to the other end of the building.
-At the other end, have Sam drop down one more time and catch another ledge.
Shimmy all the way to the end and drop down to the roof. Head for the barbed
wire fence, climb over and head for the room and slide down the pole to the
next checkpoint.

**Best path: Alternate #2. This is the very best way to sneak past all the
guards undetected. You can also attempt this path from the ground but it's
more dangerous.
(Credit to D. Timmer for the discovery.)
PS2/GC UPDATE: The lock pick door was moved to the upper floor, which means
you HAVE to climb the ladder.

Heading to the TV station Part 3

-Obvious path: Entering the TV station from the front and deal with two
turrets and numerous guards.
-Alternate path: Climb the fence at the very end and deal with three guards
and the thunder flashes.

**Best path: Neither. Both paths are very dangerous and require definite
patience and skill to pass through. IMO, this is one of the few most
frustrating areas of the game.
PS2/GC UPDATE: The metal fence has been replaced with a brick wall.

Heading to the TV station Part 4 (after passing the landmine tower)

-Obvious path: The front doors with one turret guarding it.
-Alternate path: To the left of the front doors is a ledge to jump up to. From
here you can do a half split jump to the roof.

**Best path: Alternate. The front doors don't work anyway.

Heading into the first auditorium after exiting the elevator

-Obvious path: Follow the guard into the auditorium
-Alternate path: Use a half-split jump at the pillars near the auditorium
entrance. From here you'll reach the top area of the audience area.

**Best path: Alternate. You can snipe from the higher vantage point.

The Auditorium

-Obvious path: Neutralize all four guards then head to the room where Ingrid
is being held.
-Alternate path #1: Turn off the stage lights (the switch is on the right side
of the stage). Head for the upper balcony of the audience area and just circle
around to the other side of the stage in darkness.
-Alternate path #2: In the upper area of the auditorium is a pipe you can
shimmy head over feet on. Before reaching the end of the pipe, Sam can jump
down on a VERY narrow ledge on top of the soundstage. (You need to turn off
the stage lights before doing this!)
<>

**Best path: Alternate #1. It's quicker and less time-consuming.

Capturing Sadono

-Obvious path: Neutralize two guards then climb the pipe to a vent at the
other end of the room. This takes you to an upper walkway above the soundstage
auditorium.
-Alternate path: Shoot out the light and the neon "cocktails" sign with your
pistol. Whistle to get the first guard's attention and neutralize him. Hide
his body and then slowly creep up to the immobile colonel looking outside the
window. Grab him from behind and drag him to the retinal scanner near the
armored camera. You'll enter the auditorium from the lower floor. (Thanks to
Dr_Deez Colosus for the tip)

**Best path: Obvious. For some reason taking the alternate path raises an
alarm even if you disposed the last two bodies. (Maybe it's my mistake, who
knows why)
PS2/GC UPDATE: The upper balcony in Sadono's studio is gone. Instead a
trapdoor is found that brings Sam to the studio floor.

MISSION COMPLETE!


***********************

Los Angeles International Airport Mission 8

***********************

PS2/GC UPDATE: When equipping Thermal Vision in the PS2 version, the
terrorist's heat signature is green. In the Gamecube version, the heat
signature is yellowish-red.

Infiltrate LAX parking lot

-Obvious path: Enter the back of the loading truck to sneak in.
-Alternate path: Enter the lower parking lot while avoiding cameras and two
guards and a dog.

**Best path: Obvious. Taking the truck makes it easier and the dog won't
detect you.

Kill the first terrorist

-Obvious path: Wait for the walking security guard and the dog to walk away
from the shack. Head over to the shack and snipe the terrorist behind the
window or the front door.
-Alternate path: After the security guard and his dog walk away from the
shack, head over to the shack and jump on the roof. On the roof is an open
shaft looking down at the terrorist. Snipe him from up there.

**Best path: Alternate. This way you're safe from worrying about being
detected by the dog. (If for some reason your low on health this early in the
level, there's a door at the other end of the parking lot with a health pack
and a dead guard)

Finding the second terrorist

-Obvious path: Neutralize the cleaning lady and then the guard when he walks
out of the Keypad-locked door (turn off the lights in the room if you want).
Enter the keypad-locked door before it closes and enter the other door to the
baggage area.
-Alternate path: Neutralize the cleaning lady and turn off the lights in the
room (ignore the guard). Enter the restrooms area and climb up the vents above
the sink.

**Best path: Both. Either path leads to the same area anyway.
PS2/GC UPDATE: The obvious path has been removed.

Locating Soth after killing the last terrorist

-Obvious path: Go to the outside walkway and shoot all the lights (or don't
shoot the lights) while avoiding curious civilians.
-Alternate path: Stay inside and enter the door at the other end to enter a
meeting room. Take a right and do a back-to-the-wall maneuver behind the
presentation board. Turn off the lights when you reach the civilian drinking
coffee. Slowly sneak by all of them (smack them in the head if they see you).

**Best path: Alternate. Taking the outer walkway is more risky.
PS2/GC UPDATE: The civilians in the room will not move until Sam exits the
room.

--SPECIAL PS2/GC ELEVATOR LEVEL WALKTHROUGH--

I've decided to add this mini-walkthrough for all you spies who aren't used to
the platforming of the game. Follow the walkthrough carefully and you'll kick
yourself for not finding this path out yourself.
(In the XBOX version, all Sam had to do was climb and shimmy up two pipes and
enter the neighboring elevator from underneath.)

LAX elevator level

-Climb out of the elevator onto the roof. Climb the pipe to the top ledge.
From there, jump across to the next ledge. Jump again to the entryway across
from Sam. (Don't enter the door it does not work.)
-Go around the entryway to a pipe that Sam can climb. Climb up then shimmy all
the way to the right. Drop down and catch the next pipe. Shimmy the corner
and get up on the entryway. Use a back to the wall to enter a narrow room.

CHECKPOINT
-Use a half-split jump and grab the ledge. Shimmy around the corner and get
up on the ledge.
-Turn around and shoot the metal grate across from Sam. Run and jump to the
newly opened crawlspace. Crawl around the vent to the other side and shoot
another metal grate. DO NOT JUMP DOWN! Have Sam hang on the ledge beneath
him and shimmy to an entryway to his left. Get up and climb three sets of
ladders.
-When you reach the top there are three sets of rappel points.
The closest one brings you back to the beginning of the elevator level. DON'T
TAKE THIS ONE.
The second one takes you to the end of the level.
The third one takes you to a stopped elevator with extra Pistol ammo inside.
If you took the third rappel point for extra ammo (and can't figure out where
to go), just climb the nearest pipe to the top and have Sam hang on the ledge
and drop down twice.
Jump up to the crawlspace to get to the next checkpoint.

ELEVATOR LEVEL COMPLETE!


MISSION COMPLETE!


*************************

Congratulations on beating the game. I hope this FAQ was helpful on your
playthrough. After hours of trial and error on Hard Difficulty, I have been
able to conjure up this guide so that you can benefit from my mistakes. Trust
me, nothing looks more stylish than taking an alternate path as opposed to the
obvious one. IMO, this game is easier than the original because of the new
additions made by Ubisoft Shanghai but it's still a very frustrating
experience. But don't fret my fellow spy-friend, if your reading this part of
the FAQ then that means you are a super spy. If anyone has an additional path
or even one that I've missed, then e-mail me at [email protected] with your
comments. If the method described works then I will post it up. Thanks for
reading!


****************************

This FAQ is only for use on Freeola, GameFAQS and IGN. You may not reproduce, link, or
print this FAQ on your website without my permission. If you want to use my
FAQ then please e-mail me at [email protected]. I have no problems with
anyone who asks. April 2004.



--------------------------------------------------------------------------------

Reproduced with the kind permission of VampireHorde - Created 6/17/04 (Last Modified 7/26/04)

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Many thanks!
You were 100% right - great support!
Top-notch internet service
Excellent internet service and customer service. Top-notch in replying to my comments.
Duncan

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