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Retro Game Walkthroughs For
"Metal Gear Solid"
(PlayStation)

This game is also available on GBC, PC and PS2.

Retro Game Walkthroughs for Metal Gear Solid (PlayStation)
Submitted By: Quiksilver17
Welcome to my Metal Gear Solid walkthrough, hope it helps you to
complete the game.

DOCK
Right when the game starts out, head back into the water area,
and search beneath the steps to find some Rations underwater. Exit the water, and go back up the stairs. Crawl underneath the pipe, then run forward and hug the wall. There is a guard here, so watch out. When the coast is clear, go right and straight ahead until you reach an alcove to the right, near the water.

Behind the large crate are some more rations, so take them, then
watched out for another guard walking around here? Also, beware of the pools of water in this area, because if you step in them, a guard or guards will hear the sound, and come at you. When you are ready, head north up the right wall until you get to a forklift.

There are some Rations near the forklift. Take them, and when the
coast is clear again, head over to the elevator (after the other guard gets out of it of course), and you will head up to the Heliport, and watch the opening credits.

HELIPORT
Right off the bat, Campbell will contact you via CODEC, and him
and Mei Ling will show you the basics of the game. When it's done, you will take control of Snake again. Look near the elevator to find some Rations. Now run along the left-most edge of the helipad, past the searchlight, and to the left and into the room with a camera.

Avoid the camera by crawling, and take the 3 Stun Grenades. Exit
the room, and run past the helipad and over to the other side of the Heliport, near the snow and large crates. There is a guard over here, so beware. Run north near the crates, and up towards the stairs leading up. Avoid the security camera, and go up the stairs. Kill the guard up here, then go back downstairs, and back to the other side of the helipad. Inside the truck is your first weapon: The SOCOM pistol. This baby has laser sighting as a bonus, so it basically kicks ass.

Once at the top, you should see a small open ventilation shaft
towards the floor. Crawl into it to enter the Tank Hangar: Upper Floor.

TANK HANGAR
Once you have exited the shaft, you will be in the Tank Hangar.
There are some Chaff Grenades right behind you, so take them. Use one to disable the nearby camera, and run past it. Run past the first room to the right, and into the second room. Avoid the camera inside, and take the Thermal Goggles that are inside the room. Exit the room.

Run along the catwalk around to the last room up here. Go inside
it and take the Cardboard Box A and the Chaff Grenades. Leave the room, avoid the camera, and head downstairs.

Once downstairs, run around the stairs and take the SOCOM Bullets. To avoid the guard here, crawl underneath the tank nearest to the stairs, and wait for him to pass you.

CELL AREA
Exit the elevator, and head south all the way down. At the
bottom, go right and climb the ladder at the end and go into the ventilation shafts. Make your way through the shafts, past an exercising Meryl, and to the end of the shafts, where you will drop down into a cell.

After the LONG cut-scene, take the Rations that are underneath
the bed, and then exit the cell. Uh oh! The guards are attacking you at once. Stand there with your SOCOM equipped, and near the centre of the room. After killing the first wave of enemies, head over to the right hand corner, next to the doorway. This makes it almost impossible for the guards to hit you with anything before you can kill them. Run out into the open in between sets of guards to refill on ammo and rations.

After the battle, and the cut-scene, head back into the elevator
(you should have the Level 1 key card by now), and head into the B2 Basement:The Armoury.

ARMORY
Exit the elevator, and head into the middle room right in front
of you. There is a trap along the middle of the path, so if you hear a "click", then you have triggered it, so run away fast. Grab the C4 explosives from inside of the room, and then head back up near the elevator.

There are 2 collapsible walls here: One on each side of the
elevator. Enter each of the two hidden rooms. The room to the left of the elevator has some Chaff and Stun Grenades, and the room to the right of the elevator has some more C4 and some more SOCOM bullets.

While in the Armoury, explore every room here. You should be able
to find the Nikita Rocket Launcher, the FA-MAS Assault Rifle, and a bunch of ammo.

Okay, now go south and to the left side of the room (you're left,
not Snake's left), and there is another collapsible wall. Blow it up, and go through it. Run down this hallway, and towards the end should be another wall to blow up. Once again, there is another wall towards the top of the screen to blow up. NOTE: You can tell
collapsible walls because they are discoloured. Head into that hole in the wall to fight the first boss: Revolver Ocelot.

Boss 1: Revolver Ocelot
The first boss in the game. A pretty easy one too. Just remember
that you CANNOT use any type of explosives in here, or else the room will explode, and the game will be over. Wait until he starts running, then run in the opposite direction, that way you can meet up with him faster. When your SOCOM laser is locked on him, fire your SOCOM. After around 10 or so shots, he will run away, and your health bar will increase.

After the fight, you will talk with Baker. After the LONG
conversation, head out of the newly unlocked door, and back into the Armoury. Head up to the Elevator, and go back upstairs to the Tank Hanger.

At the Tank Hangar, exit the elevator and go right and over to
the room that requires a Level 1 Key card. Use it and slowly enter
the room. Sneak up behind the guard and kill him. Now take the SOCOM Suppressor. Exit this room, and go right and through the huge exit to the right of the elevator, and outside to the canyon.

CANYON
Once you are in the Canyon, crawl along the ground and pick up
all of the Claymore mines that you can. Now run out into the open Canyon to start the second boss fight: The Tank.

Boss 2: Tank
this is the second boss you will face in Metal Gear Solid. It's
not really boss, but since your health bar increases after the fight, it is a boss fight. You will be fighting a tank for this fight. Before you begin to fight the boss, collect all of the nearby claymore mines. Approach the tank, and toss a Chaff Grenade at the Tank. This will disable the machine gun fire. After about 2-3 hits with your Grenades, you will have blown up the Tank, and your health bar will increase.

After the fight, you will get the Level 3 key card (you also
should've gotten the Level 2 Key card from the Ocelot boss fight). Run to the other side of the canyon, and through the giant doors, and into the Nuclear Building.

NUCLEAR BUILDING
Once inside here, run up the ramp to your left and take the
Rations up here. Hop down off the ramp, and run down forward until you get to a door that is 3/4ths of the way closed. Crawl underneath the door, then run left and into the corner that is towards the bottom-left of the screen, all while avoiding any guards and cameras.

Take the Chaff Grenades here, and then head up the stairs in
front of you, and around the corner to the right. Enter the elevator, while still avoiding a guard up here, and go down the B2 floor.

Leave the elevator, and walk into the room straight ahead, but
don't step on the electric floor. Equip your Nikita, and shoot it. Use the First-Person mode to control it better. Take it down the hall and to the right, and through the next room, into the room at the end, and into the second room to the right, through the glass. Make it hit the power generator here. If you did it right, the electric floor will stop operating, and it will be safe to walk on.

Run down the hallway, and go left at the end. Toss a Chaff
Grenade into the room to disable the cameras here, then run into the room, and start exploring the various rooms to your right. The first room has some Body Armour, the second room has some Grenades and C4, the third room has some Nikita Rockets, and the Fourth room has some Night Vision Goggles. There are also some Rations and Chaff grenades in the upper room. Go back to the main hallway, and enter the end room to the right, and take the Gas Mask. Head through the two doors, and through the door to Snake's left.

Boss 3: Ninja

this is one of the more difficult, if not annoying boss fights in
Metal Gear Solid. The Ninja has many different tactics: He'll turn on his Stealth Camouflage, he'll hide from you, and he'll block your gunfire with his sword. Remember that you cannot use any type of firearms, since he will just block them. You must beat him with your hands and fists. When he turns on his Stealth Camo, use your Thermal Goggles to see him. Attack him with everything you've got (hand-to-hand wise), until you finally bring his health bar down enough that he starts to convulse.
Whip out your FA-MAS, and shoot him to keep him away. This will end the boss fight.

After the fight, you will receive the Level 4 Key card, and your
Health Bar will increase as well. After the long cut scene, head back to the elevator and take it to the B1 floor.

Your goal here is to find Merry. She is disguised as a guard on
this floor. Run into the room in front of the elevator, and watch for a guard that walks like a chick. Let her see you, and she'll run into the Women's Bathroom. Follow her to start a cut-scene. Within all of the rooms inside of the big room where you found
Meryl, you will find Cardboard Box B, Rations, Medicine,
Diazepam, ammo for the SOCOM and FA-MAS, some Stun Grenades, and some more Nikita Rockets.


When you are ready, head past the Men's Bathroom, and down the
hallway. Enter the room at the end to start the fourth Boss fight: Psycho Mantis.

Boss 4: Psycho Mantis
Psycho Mantis is another annoying fight. He will control Meryl's
mind right off the bat, so knock her out with your fists. When she's down, he'll start to fly across the room. Okay, now take out your controller and insert it into Controller Port 2, that way Mantis won't be able to "read your mind". Avoid his attacks (flying objects), and fire at him with your FA-MAS all you can. When you are done, a cut-scene will interrupt the fight. When his is done, your Health Bar will increase again.

Once the fight is over, head back to the elevator, go back to the B2 floor, and use the Level 5 Key card to open the room with the Night Vision Goggles. Take them, then head back to the room where you

fought Psycho Mantis, and head through the secret passage he opens up for you, and into the Caves.

CAVES
Run into the caves, and equip the Night Vision Goggles. Run down to the end of the hallway, and get the Rations and SOCOM bullets from the corners of the hallway. Go back to where you entered this area, and crawl underneath the rock that is directly across from where you entered here.This is an area with plenty of dogs, so watch out. There are also some
FA-MAS bullets in this area as well.

If you run right immediately, you will find another space to crawl under. Past this space is a hidden room with some Diazepam, and some FA-MAS bullets. Take them, leave this room, and head right and around the corner. Find it on the
east wall, and crawl underneath it to find Meryl to the right.Run up to her then go through the door that is nearby.

UNDERGROUND PASSAGE
Follow Meryl's steps, or run around to the right and past the claymores. If you run forward, a sniper will shoot Meryl. Now you must backtrack to the Armoury and get a Sniper Rifle to save Meryl and to fight the next boss. The PSG1 Sniper Rifle is inside the upper left room in the Armoury. Take it, and then head back to where Meryl was shot. Once there,you will have
to fight the fifth boss: Sniper Wolf.

Boss 5: Sniper Wolf

For some reason, this fight is one of the easier fights in the game, just as long as you use plenty of Diazepam. Just equip your PSG1 and your Thermal Goggles, so you can see Sniper Wolf on the tower ahead. When she comes out of hiding, fire at her.

After the fight, SAVE YOUR GAME. Now run forward and explore this area. Take whatever you need, then head through the door near the Tower...

TORTURE ROOM

Great! You'll have to endure Revolver Ocelot's torture rack to live, or else it's game over for you. See why I
told you to save your game? This is a major turning point in the game. If you give in to his torture, then you will live, but Meryl will die. If you survive the many rounds of torture, then Meryl will live.

After the torture is over, you will be in your cell. Use your CODEC and call Otacon. He'll bring you some Ketchup, a handkerchief, and a Level 6 Key card. When he leaves, wait until the guard leaves again, then crawl on the middle
of the floor in your cell, and use the Ketchup. This will make it appear like you killed yourself to the Guard.

When he comes back, he'll run into the cell. Jump up and break his neck like a twig. When he's dead, leave the cell and go into the torture room. Inside here, run behind the Torture Rack and take your Equipment.Immediately go into your inventory and throw away the Timed Bomb before it explodes. This was placed here by Revolver Ocelot. Leave the room and use the
elevator and go up to the first floor.

Once at the top, run through the Canyon, and into the Nuclear Building. Use your sniper rifle to take out any guards here, and then enter it. Run upstairs to the elevator, and take it down to the B1 floor and go to the place where Meryl was shot and you fought Sniper Wolf.

After the Cut-scene in the area where Meryl was shot, go through the door that you originally intended to go through after the fight with Sniper Wolf.

COMMS TOWER A & B

Run forward, and immediately, an alarm will sound. Run as fast as you can through the door at the end, grab the Rope near the stairs, and then head up the stairs. Be sure to equip your FA-MAS to shoot down any guards along the way to the top of the building. Once you get to the top, run around the area and climb the ladder to get to the roof. You will watch a cut-scene.

After the cut-scene, stand near the edge of the building, and equip the rope to rappel down the side of the building. Just avoid any steam pipes along the way, and you should be fine. At the bottom, stand near the walkway and equip your PSG1 rifle, and snipe the 3 guards at the end of the walkway. Run down the walkway, take the Rations, and head
through the door to the right.

Inside here, take the Stinger Rocket Launcher and the rockets, and head into the next area. Run down the stairs, see that it's a dead end, then go back upstairs to the top of the tower to fight the sixth boss:
The Hind D.

Boss 6: Hind D

Okay, this boss fight is probably one of the harder ones so far into the game. It doesn't really seem hard at first, but when you see how cheap Liquid and his Hind helicopter get, you will get frustrated fast, and get lazy. Use the Stinger Rocket Launcher on the Hind when it appears from the sky, and after you've let loose a shot, run away to another area. Avoid the Hind's missiles and incoming fire at all costs. Keep some Rations equipped during the battle, and use the Quick Equip function with your Stinger. After enough damage, the Hind will come crashing down.

After the fight, head back downstairs, and over to the elevator. You will find out that the elevator now works for some reason... Get onto the elevator, and you will receive a call from Otacon saying that the weight limit of the elevator is almost exceeded.... Equip the Thermal Goggles to see the Stealth-ed guards, and blast them. At the bottom of the elevator, exit and head through the Level 6 doorway, and into the Snow Field.

SNOW FIELD

After you take a few steps into the Snow Field, you will encounter Sniper Wolf again. This is the seventh boss fight of the game: Sniper Wolf.

| Boss 7: Sniper Wolf (again) |

Wow. Yet another fight with Sniper Wolf. This one is INCREDIBLY easy to beat. But it's only easy if you are using the Nikita Missile Launcher. Right when you start, run to the right and into the little niche in the side of the rocks. This will protect you from Sniper Wolf's incoming fire, and will hide you from her. Equip the Nikita, and fire arocket. After enough damage, she will finally die. Ahhhhhhhhhh.

After the fight, you can explore the Snow Field area. There are several rooms along the outer perimeter of the Snow Field. You can find:

- Diazepam
- Chaff Grenades
- Grenades
- Ammo for PSG1
- Ammo for FA-MAS
- Ammo for SOCOM
- Rations


After fully exploring this area, head through the upper-left most room and chaff the cameras here, then head through the door here to go onto the Second Disc, and into the Blast Furnace.

DISC 2

This is the walkthrough for the Second Disc of Metal Gear Solid. Since the Second Disc is much shorter than the First Disc, this Walkthrough will also be shorter. Oh, and this walkthrough should only be used for whilst playing on the Second Disc of the game itself. Go figure.

BLAST FURNACE

Enter the Blast Furnace, and immediately kill the first guard. Go left and across the catwalk. At the end you will find some SOCOM ammo. Now it's time to walk along the ledge to the right of the catwalk. Slowly creep along the ledge that is directly over the lava. Crouch whenever the large crane sweeps by, and make your way to the other side.

Once across, go down the stairs, and turn right to find a hole in the wall. This hole leads to a hidden room. Crawl into it and you will find some PSG1 Ammo, and some Nikita Rockets in this room. Leave the room when you are done, and go through the door directly across from the hidden room.

Head forward through the room, and get the Ration, the C4, and the two sets of Nikita Missiles on the elevator. Ride the elevator down. Along the way down, some guards will ambush you. Blast them all with your FA-MAS, then get off of it when it stops. Run around to the left side of the elevator to get some FA-MAS ammo, then run the other way. There is a machine
gun camera near the next elevator, so take care of that, or avoid it all together with a Chaff Grenade. You can get the Ration here, as well as the FA-MAS ammo to the right of the next elevator. Ride the next elevator down.

When you reach the bottom, you will find plenty of Ravens...hmmmm... Search behind each of the four large crates to find:

- Nikita Rockets
- C-4
- Some more Nikita Rockets
- And some Rations

After collecting this stuff, head through the next large door to fight the eighth boss in Metal Gear Solid: Vulcan Raven. You will fight him in the Warehouse area.

WAREHOUSE

Boss 8: Vulcan Raven

This boss fight is also pretty easy to beat, since Raven is pretty dumb and slow. :) Use your Stinger Rocket Launcher on him for the best results. He usually walks in a straight path, so use that to your advantage. Run around the area, and cut him off in between the boxes, so you can catch him as he walks through. When you see him, shoot a Stinger rocket at him. ;)

After you have defeated Raven, you will get the Level 7 Key card from him. Wow.... what a nice guy. Explore this area to find the following:

- Rations
- Nikita Missiles
- Stinger Missiles
- C-4
- More Stinger Missiles
- More Nikita Missiles

Once you have taken everything you wanted from the Warehouse, exit through the large door using your Level 7 Key card. Right when you have stepped though this door, grab the Chaff Grenades to your left. Watch out for the two trap doors on the floor, and walk forward slowly. There are TONS of cameras here. Toss a Chaff Grenade, and then run through this area. If you have time, you can head over to the right side of this room and get some more Stinger Missiles. Go through the next door to enter the Underground Base.

UNDERGROUND BASE

Run forward to finally see the infamous Metal Gear Rex...wow. Run around the Rex to the right, and climb up the first set of ladders. Run around the second floor to find yet some more FA-MAS Ammo, and some Chaff Grenades. Continue up the next set of ladders until you get to the top of Metal Gear Rex.

Climb the ladder to get to the other side of Rex, and go right at the bottom. Go around to the left to find a guard patrolling the area. Snipe him with your Sniper Rifle, then follow the Catwalk, grabbing the FA-MAS and the SOCOM Ammo along the way. Run until you reach some stairs that lead to a large control booth...

After the cut-scene, you will find that the PAL Key has fallen into the sewage below. Run back down to the first floor, and head into the sewage near the feet of Metal Gear Rex to find it. Also in the sewage are some Rations, and some SOCOM and FA-MAS ammo. Remember that the sewage eats away at your health, so hurry. Once you have found the PAL Key, go all the way back upstairs to the Control Booth where you found

Ocelot and Liquid Snake.

At the top, you will find that Ocelot and Liquid Snake have left. Run into the room (after you have disabled the camera first), and place the PAL Key into the first computer. Head back to the Warehouse where you fought Vulcan Raven, and once there, DO NOT equip the PAL Key, and wait there for a bit. After a while, it will turn blue. Run back to the Control Booth
and insert the PAL Key into the Second computer. Time for the third computer.

Run all the way back to the Blast Furnace, but remember that there are some guards along the way there. Once at the Blast Furnace, go into the hidden room (or crawl rather), and wait for the PAL Key to turn into a reddish colour. Go back all the way to the Control Booth near Metal Gear Rex.

Once back at the Control Booth, insert the PAL Key into the last computer to stop the nuclear launch. Ahhhh...wait! This actually ACTIVATES the launch! Damn. Run outside of the Control Panel, and approach the Metal Gear Rex to fight the ninth boss in Metal Gear Solid: Metal Gear Rex.

Boss 9: Metal Gear Rex

this is actually two battles in one. Well, the Metal Gear Rex has two different phases of attacks, and one comes after you've dealt out

enough damage to Rex's first phase. To defeat the first phase, toss some Chaff Grenades at Rex, and when they detonate, use your Stinger Rocket Launcher, and fire away as many rockets as you can before the Chaff Grenades wear off. When they do, repeat this process until

a cut-scene interrupts the game...

Now comes the second phase. This is easier, since Liquid is now in view, and in your sights, exposed. But this time you cannot use

Chaff Grenades, so to avoid Rex's fire, run underneath him, then turn around, and wait until the cockpit is in your view, then fire off some more Stinger rockets at the cockpit. After enough damage, Rex will finally collapse...

After the battle; it is finally over...wait!!! No! Liquid is still alive! Now you will end up on top of the collapsed Metal Gear Rex, and you will have a final showdown with Liquid Snake...

| Boss 10 (?): Liquid Snake |

I'm not really sure if this is a real boss fight or not, but I'm guessing that it is, since it's the hardest fight in the game. You must fight Liquid Snake on top of the trashed Metal Gear Rex. You must also fight him with hand-to-hand combat, since your gear is at the bottom of the Rex. You also cannot choke or break Liquid's neck. :( Just stick and move: Approach him, wait for him to attack you, then avoid it, and then attack him. Knock him around until he's near the edge of the Rex, and continue the flurry of attacks until he falls off the edge of Metal Gear Rex. After the fight, a cut-scene will "cut" in (he), and you will get your gear back. Now you will be forced to escape with
"someone"(that someone is the person you chose to save during your torture

with Revolver Ocelot). Run through the exit, and grab the Rations near the door. Run down the hall and take the Rations near the stairs. Head up the stairs, and take the Rations near the jeep. Blow up all of the barrels near here BEFORE getting into the Jeep. Now hop into the Jeep for a wild ride...

ARGHHHH!!! Why won't Liquid die! Well, while "someone" is driving

the jeep for you, you will have to control the jeep's machine gun. Your job is to mow down the guards that try to stop you at every stop. At the last stop, Liquid Snake will enter with HIS own Jeep. Just keep firing at him back and forth as he changes positions. After a while (or enough damage), you will finally reach the end of the tunnel, and you will watch the ending of Metal Gear Solid. Congratulations!!!

Submitted By: Unknown
Here's my walkthrough:
Disc One

1. Underground Storage Room

[Start of Demos] The game starts when Snake comes out of the
water and takes off some of his gear. Catch the call that you get
from Roy Campbell. Go down the stairs to the water and grab the
ration by the barrel. Then go back up the stairs. Crouch and
crawl under the pipe. There is also another ration at the far
right side by the heater, but you don't need that one (you can
get the other one by the Forklift) Stay to the left and run
towards the wall right in front of you. Keep you back to the wall
and catch the pattern of the soldier walking around near you.
When he leaves your sight run up by the crate at the top of the
room. When both guards go to the middle aisle run to the far top
right hand corner of the room to the forklift. While you're back
there grab the ration in the corner. Stay here until the Then the
elevator comes down with another guard and when the coast is
clear head straight for the elevator. Remember that if you're
spotted the elevator isn't going anywhere until the alert is off
so becareful.

2. The Hind


After the cut scene, run to the left of the elevator and grab the
ration that's over there. Now move up to where the spotlights are
moving across the helicopter pad. Run to the left without the
spotlights spotting you. Stand here until you can run between the
spotlights and grab the chaff grenades, then run back to the
left. Run back to the left and you should see a security camera.
Sneak past it and grab the stun grenades towards the left wall.
Then go back to the alley where the fence is and grab the Thermal
Goggles. Now run back up to where you see the truck, hop in it
and grab the Socom. Now make your way back to the crates that you
started this area. Make your way to the right up the snow covered
bank and get to the third box up. Grab the ration to the right of
it and hide here. Don't worry if you can't carry anymore rations.
This is a good thing! Be alert because this guard looks between
the second and third boxes so be on the right of it. When this
guard continues down. Make you way to the stairs but watch out
for the security camera. When you can, run under the camera and
up the first flight of stairs. Stay here because sometimes
there's a guard at the top and you don't want to be spotted.
Since he walks the entire length of this platform, wait until
he's to the far left. Run to the second indentation and duck to
crawl through the vent. Catch the call you get here by Roy
Campbell. Then crawlthrought the vent. [End of Demos]

3. Tank Storage Room

The lower vent duct: (With the underwater section) Crawl forward.
Take the right passage and answer the radio call from Master
Miller. Once you're finished, continue forward into the
underwater section. Keep moving forward and you will have enough
oxygen. Follow the passage until you reach the grates. Continue
on to the last grate and wait for the guard to pass. (Careful,
he'll stop and check the wall before moving on.) The upper vent
duct: (In this duct, you'll see an extra cut scene) There is no
way to deviate from the vent here. You'll get a call from Master
Miller at the beginning and a call from Roy Campbell at the
ladder informing you to descend using the action button. As you
pass over the first grate, it will switch to a cut scene of the
guards talking below you. Follow the vent to its exit and answer
the call from Master Miller if you want. If you need a ration
just pass the exit in the air duct and grab it. When you get out
it places you right outside of the camera's view. Don't move,
answer your call if you wish from Roy. If you need them, there
are some chaff grenades to your left. Sneak past the camera and
onto the room on the right. Evade the camera and grab the thermal
goggles. Exit this room and continue down and around to the lower
floor. The lower floor: Use a chaff grenade or just sneak past
the camera and get to the middle section of the stairs. Crouch
here and observe the guards movements. When you're in the clear
run down to call the elevator with the circle button. It takes
only five seconds until it opens but if a guard is coming run
back to the staircase and hide until you can get to it again.
Don't worry if you didn't catch it before because now when you
call it opens immediately. The Elevator: The panel is in the
lower left hand corner of the elevator, run up to it to activate
it. Highlight B1 and press circle, this will take you down to the
prison.

4. The Holding Area (B1)

First off answer the call you get. In the full game it's from Mie
Ling. Press the circle button a couple of times until you get to
a menu that has two choices. Select the first to save your game,
select the second to cancel. Now follow the corridor down and to
the right to the ladder. Answer the call you get and climb the
ladder. Once inside, crawl forward. Take the fork to the left if
you want to pick up some Socom bullets. Continue through the
vents until you come to the last grate. Also a call will come in
about this time. Hit the circle button to make Snake bust open
the grate and let himself down into the cell with The chief of
DARPA. After this long movie you seem to be stuck in the cell.
You'll hear a little bit of noise outside of the cell but crouch
and go under the bed to grab a ration. By this time someone will
have unlocked your cell. When you exit there will be a cutscene.
Be aware though that RIGHT after this scene troops are running in
the room to nail you two. Snake will already have his gun pulled
and so will the lady that let you out. The soldiers come in
groups of three so they're not to hard to take care of. Another
thing is most of the troops you blast will drop rations and ammo.
Stay up on both of these because they keep coming! After you kill
the first three a VERY SHORT cutscene breaks in. The lady you're
with guns down three more troops and Snake runs back beside her.
(If you've moved anywhere.) After this when the next three are
moving in gun them down and run to the top of your screen. Just
stay here to shoot everyone in the side before they can pivot to
shoot you and grab everything they drop. Be sure to keep your
health up to since the rations they drop won't be there in a bit.
Also a few soldiers try and get sneaky by throwing three mines
into the room. If you're at the top in the corner you won't get
scratched. After these three are dead the alert is up and
everything seems cool. Set back and watch the crazy cutscene that
introduces Psycho Mantis. Now you have a new item, the level 1
access card. Ring the elevator and head to Tank Storage room (1).
When the elevator opens stay against one of the walls to the
guards don't see you. Head out the elevator and to the left. The
camera angle now changes so you're heading to what is now your
right. Equip your level 1 access card and head towards the wide
door with a "1" on it. When it opens duck behind one of the
crates. The door will slide shut behind you and the guard in the
room still doesn't know what's up. For some reason he really
likes to look at the ammunition so sneak up behind him and take
him out by breaking his neck. Grab the Socom suppressor(silencer)
and the ration. Head back to the elevator and go to the Storage
Area (B2).

5. Storage Area (B2)

When you walk out of the elevator equip your thermal goggles.
This will allow you to see the trap doors in the floor. Look for
a room with a "1" on it. It's the room right below the elevator.
Equip your access 1 card and enter the room to grab the 2 crates
of C-4. Equip your thermal goggles again and run to the lower
left hand corner of the Storage Area room. Place C-4 in the
bottom-left corner here. Walk away to a safe distance and
detonate all of it. Go back to the elevator and take it to any
floor you wish. Ride back to B2 and head into the same room you
got the C-4 in. Look it' back. Oooooh! Now that you have some
extra C-4 head through the hole you just made. In the corridor go
down until the floor texture changes. On the right hand side
where the concrete ends, place some C-4 and nuke it to reveal
another passageway. In this cluttered corridor place a C-4 at the
very right and nuke it. Now to the top you may want to notice a
place that has no cracks but looks like it's been cemented over.
Place a C-4 there also and nuke it. Don't enter this one yet
unless you have as much ammo as you can carry for your gun and
you have two rations. If not don't go in there just yet. Head to
the right into another hallway avoiding a camera/gun at the
bottom and another at the top. You can find two rations in here.
When you think you're ready head into that hole at the top of the
corridor. In a cutscene you'll find Kenneth Baker tied up with
trip-wires all around him that are connected to C-4. You now have
to fight Revolver Ocelot. Now this is a gun using fool. Watch out
for his sure-shot aim and the skill he has to ricochet bullets
off the wall to hit you. Watch his bullet count and your health
in this fight. When he goes to reload, go stomp him whether it's
your fists or your gun. Just don't try and trap him with C-4
somewhere because I'm telling you it doesn't work like that.
However the super easy way to beat him is just to run in crazy
patterns after him and wait for him to boast. This is the
preferred time to pop him. Notice that when he's hit he has kind
of a grace period of which he can't be hit. Don't waste your ammo
if he's blinking. Once you get his life to zero you get a long
cut scene. First Introducing the cyborg Ninja. Nice. Now you need
to save. Hit select and go to your radio menu. Hit down on the
D-pad. It should bring you to a menu which is of preset radio
stations. Highlight the one with 140.96. Talk to Mia Ling and
save your game. From now on I won't tell you when to save it.
I'll let you think of that. Now that you have acquired the level
2 access card you can go crazy in B2. While you're here we'll
learn a new trick. Watch out though because now there are guards
in there with you. Beware that the room to the bottom right has
traps in it, BUT it has the FA-MAS machine gun. Awe yea! Get all
the weapons from here and head back to the elevator. Go to level
1.

6. Underground Storage Room

Now that you're back on level 1. If you haven't gotten them yet
then grab the Socom bullets from behind the steps. Head up the
stairs and use the level 2 key to open the door next to the
stairway. There you will find the cardboard box and chaff
grenade. Get out of there and go down and back around on the
second floor to the room above where you got the thermal goggles.
Use your level 2 card here to enter. Grab the mine detector and
the ration if you need it. Go next to the computer and change
frequency to 140.15. Here you'll talk to the female spy which
turns out to be Meryl Silverburgh. You can also call 141.52 and
talk to Nastasha Romeneko. When your running back around to go to
the lower level of floor one Meryl Silverburgh and the female spy
will ring you. They open the wide door next to the elevator on
level 1. Run down to this and when you go in you'll get a call.
Answer it if you want. Watch out in this room because there are
invisible trip lasers that will trigger the door to shut and
you'll be gassed to death. This part is very easy. Just equip
your infrared goggles and you'll see the lasers moving up and
down. When you get past them equip your level 2 access card and
open the door.

7. Tank Battle

Get out the thermal gogglesr and the grenades. Take the right
path avoiding the mines - here comes the missing tank from
before, and it wants to blow you away. Don't worry he is pretty
easy. You start the battle from a pre set position, grab the
rations behind you if needed go due east to the right hand
wall/cliff face (careful of the mines), the tank can't and won't
hit you from here, or try using the chaff grenades to screw up
the tanks radar. Go straight up towards him, now he will start
firing machine gun shots (pretty easy to avoid). Stay very tight
to the tank throw grenades up to the hatches where the machine
gunners appears. Four well placed grenades will do. If you run
out of grenades head up north where you will find some as well as
extra rations. After the battle is won you receive a Keycard 3.

8. Nuclear Storage Facility

Now you're in the Nuclear storage facility. You also have
acquired the level 3 access card. Head over to the left and up
the steps to grab the ration. Go back down and head down the ramp
to the garage door that's barely open. Crawl under it and head
all the way to the left. Run up the steps and while avoiding the
guard call the elevator. Go to (the offices) B1. When you exit
the elevator equip your level 3 key and head to the room directly
below you. In this room head to the center to avoid
detection.when you get a chance go up the mini staircase and into
the office on the right. Grab the Nikita and the extra rockets
and go out of that room. Head back to the elevator and now go to
B2. Have your level 3 card equipped and head down through the set
of sliding doors. In this room snake will notice a small security
measure. If it isn't obvious after watching the cutscene what it
is you have to do, stand right at the second door. Now once
you're in this section of offices know that you're being gassed.
However it's quite alright because it doesn't affect you so much.
Equip your Nikita and fire a missile straight down over the
walkway and left at the end. (YOUR LEFT) Note that if you have an
analog controller doing this is MUCH easier than with the digital
pad. After making the missile turn to your left guide it into the
office with the table. From here on up there will be camera guns
that will shoot you down so get through these rooms as quick as
possible. Guide the missile up past another camera gun and past
the other desk to the doorway that's on the left-hand side of the
office. Now guide your missile to the right and through that
doorway to nail the generator with all the wires in front of it.
If you missed run back up to the room right before the walkway to
get your breath back so Snake won't die. When you nail the
generator head down the walkway and the first office on your
right will have a ration in it. The second on the right is
locked, it's for the elite level 4. The third will posses the gas
mask but it also is guarded by a camera gun. I suggest running
back up to get your breath back. From now on I'll leave it up to
you to decide when to run back for air. So equip your gas-mask.
You'll toggle back and forth as needed. Running back down the
walkway head to your left and up to the first office. Use your
keycard and grab the grenades and C-4. At the second office use
your keycard and grab the extra Nikita missiles. The third office
is for level 4 users. Up through the walkway go into the room
that contains the generator that you nuked. Grab the Chaff
grenades and ration. Head back down to the hall way and continue
all the way to the right. This door has something sprayed on it
that looks like "Hall's Lab, keep out". Use your keycard and
enter this door. Walk through this strange door going to the
right until you get to the room with the door at the top. When
you walk through this door you should get a cut scene. Follow
through this bloody hallway until you get the next cut scene with
the ninja. Follow the Cyborg Ninja through the broken level 4
door. This cutscene introduces Octacon the computer geek. The
Ninja has to be beaten with your bare hands and feet. This is a
lot of fun let me tell ya. The prime choice to beat him is right
where you started. Just run in awkward circular patterns and when
he gets done doing his flip kicks and all that fancy stuff just
nail him with one of Snakes combos. When he cloaks himself he's
just as simple to find. Watch for him landing his jumps. When he
lands kick his butt. Now that you have his energy super low he
doesn't do as many of his pretty tricks. He stands to taunt you
and when you run to hit him he disappeared and reappears behind
you. So run up to him and punch once. Make a 180 and do a combo.
You've finally got him when he turns into a blue ball of light
and teleports. When he's tweaking out just chase him around and
cap him with one of your guns. Don't try and punch or kick him or
you'll get nailed by his energy field.

9. Thank you Dr. Octacon

Thank you Dr. Octacon, Finally you have the level 4 key you
always wanted. You also have a new hookup. Go ahead and call the
doc on 141.12 to get him into your radio's memory. Exit the
Computer lab and run through the bloody hallway until you get
back to the gas filled hallway. Go to the level 4 room you
couldn't access earlier to grab the night vision goggles. Also
pick up the extra rations that if you were around if you didn't
need them before. When you start playing Psycho Mantis she takes
control over Meryl. Just punch her a couple of times to knock her
out. Mantis is very easy, however the trick to beating him is
patience. Here are a few tips, try plugging the control into the
second port, this will make it so he can't read your mind, and
about ten times easier. Also try using teh thermal goggles when
uses stealth camoflauge, or if you use the fisrt person mode
button, you will see through his eye's and know where to shoot.
He starts with a very simple pattern so watch it and take notes.
In my opinion the best spot to crouch and wait for him to finish
levitating everything that is right above the desk. You beat him
by always running back here and waiting him out and nailing him
when he made the paintings and pictures fly off the wall.
Remember patience is the key, I think it took twenty minutes or
so to beat him. Finally when you get his life to around
twenty-five percent she switches things up a bit. He revives
Meryl and makes her bust herself in the head. Learn his new
pattern and then kick his rear. When your done he moves the
bookshelf for you in the cutscene. Now you have your direction.

10. The Great Escape

Head up the first rocky passage you come to, crawl through the
small gap into the Wolf's lair. If you get attacked by a wolf use
a stun grenade, otherwise run through this section as quick as
possible. You might find it useful to equip the Night vision
goggles. Bear right through the Wolf's lair until you come to
another hole in the wall as before, crawl through to the other
side to meet Meryl again. Enter the door to the north, in here
you proceed to be shot at by Sniper Wolf, she kills Meryl (or
does she?) and wants to send you to your maker as well. What do
you do now, fight fire with fire of course. Run all the way back
to B2 of the first building (where you used C4 to blast the walls
down), to get the PSG1 (sniper rifle). Then head back for a shoot
out, it is hard at first to get a decent aim to Sniper Wolf, but
after a while you will be as good a shot as she is. If your
really having trouble, try using the diazpam that you can get
from the b1 area of the Nuclear building. You can hit her when
she runs from pillar to pillar or when she is aiming at you (you
can also shoot the rats above her!). Once you kill her, head up
the passage way to where she was, pick up all the goodies under
and around the area before attempting to exit via the door in the
top right of the section. Oh dear looks like Sniper Wolf wasn't
killed and now she has back up, you get knocked out. You come to,
straped on a metal bed being interogated. When the game restarts,
you will be electricuted (woh, the Dual Shock pad really works!)
press [select] to submit, if you don't, and you beat the troture
by pressing [0], Meryl will survive. If you submit Meryl will die
and everything will be reversed to Otacon or Meryl at the end.
After that, not surprisingly you black-out. You then awake in a
prison cell on B1 of the first building you entered, along with
the magot infested body of Donald Anderson. After a while, when
the gaurd runs off to the toliet your good pal Octacon turns up
with some items for you, ketchup being one of them (what is it
for?). Octacon runs off again, time to escape. When the guard
isn't looking (when he falls asleep or goes to the bog) hide
under the bed in your cell, when he comes back he will panic as
he can't see you, he will then procede to come around to open the
cell door. He will search the room for you, when his back is
turned quickly crawl out from under the bed and lay into him.
After this get out of the cell (the guard remains stone cold for
the duration), pick up your stuff from the torture room, run past
the armed Camera and get back to the area where Meryl and you
where ambushed by Sniper Wolf.

11. Hind Attack

Go into the room to the top right of this area, follow the
passage ways around, get the rope from the area under the
beginning of the stairs. You will now proceed to be chased up
what seems and endless amount of stairs by an endless amount of
guards. Don't stop to fight, just run up, when you meet a guard
at the top of a flight of stairs throw him down, he will hit the
others pursuing you delaying them so you can keep ahead of them
and out of harms way. At the top of the stairs you reach a
ladder, go up and then go out of the door at the top. Now you see
a satellite dish being blown up, and then Liquid Snake will
appear in his HIND helicopter. Stay up here, avoiding the gun
fire from the HIND, eventually a cut scene will step in showing
you getting your rope out and descending one of the walls. Now
you are in control again you have to climb down the side of the
wall avoiding jets of smoke and gun fire from the HIND. At the
bottom of the building grab the items laying around and then use
the PSG1 to shoot the three guards waiting to fire at you
standing north of the section. With those guys taken out run down
to where they where standing and then left to a door, go in get
the STINGER launcher and ammo, exit out of the door at the bottom
of the screen. Come towards the camera and then right, press the
elevator button, it doesn't work, go down the stairs until you
come to the broken section of stair-way, back to the elevator -
ah, Otacon here to help you out again he has moved the boxes to
allow you to go further up inside the building, go up avoiding
the armed camera every four flights of stairs. At the top grab
all of the STINGER missiles before ascending the ladder. Here
comes the HIND attack, stay close to the 2 prong LEGO like
building you see as you come out of the ladder room. Use the
STINGER launcher to attack the HIND. When you are under fire hide
on the opposite side of the LEGO like building to the HIND. The
HIND will fire a missile covering the bottom half of the building
at a certain stage, stay well clear of it, it will fire another
one just before croaking it.

12. A Sniper's Return

After the HIND is destroyed head back out and down to the level
where the broken elevator is, press the button now and it works
(no doubt thanks to Otacon!), get inside and press "1" on the way
down you will be attacked by a bunch of "stealth" (cloaked)
guards, they are pretty simple to deal with, get your FA-MAS out
and blast them away. When the lift stops at the bottom head
right, through the door using Keycard 6. Avoid the armed cameras
in these two passage ways, exit at the end out to the snow
covered landscape once again. Sniper Wolf is back and this time
she is even more determined to kill you. Get the PSG1 out to the
right of the tree you see when you come through the doors, fire
at Sniper Wolf. This time she has more to hide behind and a wider
range in which to mmanoeuvre, still you should manage to put her
down. Check out all of the buildings with Keycard 6 that you can
(avoiding the armed CCTV cameras in some of them). Looks like
Liquid Snake survived the Helicopter crash if the parachute is
anything to go by. After going in all the buildings that you can,
head to the one top/central and avoiding the cameras go down to
the steaming depths to finally locate the Metal Gear.

Disc Two

13. Vulcan Raven Battle

You enter a room with lava in it on floor two, head right along
the gantry and when you reach the wall, push your back up against
it and (still holding back), side step north along the ledge, be
prepared to duck when the crane moves over you, from the end of
the ledge head right and door the stairs - then go up through the
large metal doors in the top right hand corner. Go through to a
room with a huge elevator press the action button standing next
to the key pad and descend. You will now be attacked by a couple
of guards, they are no big deal waste them with your FA-MAS. When
you get to the bottom head right (avoiding the armed cameras) and
get on another large elevator. A load of ravens (birds) will
appear now so prepare for a fight with Vulcan Raven, this is
probably one of the harder fights cause it takes pinpoint
accuracy. You can hit him using the STINGER, NIKITA, grenades or
mines. If you have mines (you would have picked them up in the
snowy section a while back) use them, place them strategically in
the path of Vulcan Raven and this should not be too hard, don't
place like 10 on one spot as only one will register as a hit,
spread them out. Chances are you don't have any mines so your
second best bet is to use grenades, stand on the opposite side of
one of the crates to him and throw the grenade into his path, he
has a tendency to stop of the exact place you laid the grenade so
it should get him. Vulcan Raven is deadly if he catches you so
keep on the run. You can also pop up behind him and fire a
STINGER, although he will usually hit you as well. You can try
guiding a NIKITA to him but this rarely works as he will hit it
before it reaches him.

14. Hot and cold Pal Card

After defeating Vulcan Raven head north and out through a large
door. STOP, don't linger in this section - throw one chaff
grenade and then run north to another door (requiring the
Keycard), here is Metal Gear, take a good look, your going to
have to fight it in a minute. Head right and then up a ladder,
then left and up another ladder, over the top of Metal Gear,
around the gantry anti-clockwise to the control room. After a
cutscene, you will find that you have lost your Pal card. Either
one of two things will have happened, a rat down below has got
it, or it has simple fallen iton the water below. Head back down
and into the water and search for it (use your mine detector), at
this stage you might pick up a time bomb, throw it any as
mentioned in Section seven : The great escape. Head back up to
the control room and use the pal card in the left hand computer.
This next bit is the falling point of most MGS players; the Pal
card is heat activated, you have just used it in neutral mode,
you now need to get it COLD, go back to the section were you beat
Vulcan Raven, dial up 140.85, get the Pal card out and wait
around until it becomes BLUE, head back up and use it in the
middle computer. Head down to the room with the lava in it, when
you enter the room head towards the camera into a sauna like
room, dial up 140.85, get the Pal card out and wait around until
it becomes RED, head back up (on the way, in the room with
thosands of cameras grab the STINGER missiles, your going to need
them!) and use the pal card in the right hand computer. Now the
room will fill with gas (as instead of speaking to Master Miller,
you just spoke to Liquid Snake). TO stop the gas dial up Otacon,
he will stop the gas a few seconds later. When you exit the room
you will see Liquid Snake, follow him around and prepare for
battle!

15. Metal Gear battle

Battle 1

The first incounter aganst Metal Gear REX involves you having to
hit the Satellite dish on REX's left shoulder, using the STINGER
about ten hits will do. Try using the chaff grenades, for about a
30 second break from the Metal Gear. Avoiding the laser beam,
machine gun gun and rockets this shouldn't be too hard. In fact
the easiest way to win this battle is to stand directly in front
of REX, facing him - the machine gun shots go each side of you
and missiles go over you the only thing that can hit you is the
laser beam, but if you equip your rations on you will
automatically use them when your life runs out. When you destroy
the satellite dish, you thing you have won right..... no WRONG!

Battle 2

Grey Fox (aka Ninja) turns up and tries to do something heroic,
but he pretty much gets beaten to a plup. Now you have to aim
directly for Liquid Snake in the cockpit of Metal Gear Rex, you
can stand in front of him as before, but this battle is a little
harder - pretty much use the exact same tactics as you did in
Battle 1. After that surely its all over now isn't it.... no
WRONG again!

Battle 3 :

Now its time for a fist fight with Liquid Snake, possibly the
hardest fight of all, stay nimble hit him and reteat, move in hit
and move out. If you can put together a string of punches and
kicks great - but if you move into him and keep pressing [O] he
will punch you back and usually a lot harder. When he has no life
left he won't die until you hit him over the edge of the Metal
Gear. Now thats over with Snake runs to see if Meryl is alive.
Remember the Electrocution/torture bit back in Section Seven :
The Great Escape? Well if you submitted to the electrocution by
pressing SELECT Meryl will be dead. If you didn't submit by
pressing O repeatedly then Meryl will have survived. Now you have
to escape from the island, all your equipement is so gone pick up
the rations by the door and by the stair well and equip them.
Head out into the car park and wait for Meryl/Octacon to start
the car. Get in and blow the barrels up by the car park exit, you
will drive off in spectatular fashion, now you have to blow up a
series of two road blocks - for the first one just shoot the
barrels, at the second kill all three guards to proceed. Oh no
guess who won't give up - here comes Liquid Snake again! As you
have unlimited ammo hold your finger on the fire button and spray
the bullets all over the section of road behind you. I think it
is abitrary to the game whether you hit Liquid Snake or not, at
the end of the fun and games he will crash and burn anyway! Well
done you have just completed the Greatest PlayStation game ever!
METAL GEAR SOLID......

Card board box transportation You may not have known that there
is an easier way to get around in MGS. If you ever need to back
track this is the best way to do so, there are three trucks you
can walk into throughout the game:

1. The very beginning where you find the SOCOM
2. The nuclear storage facility (1st floor, 2nd building)
3. The snow field where you fight Sniper Wolf the second time.

Just step inside the truck and wear the box you wish to
transport. Then wait a few seconds and the soldiers will drive
you off to the locale.


Box A will take you to the heliport
Box B will take you to nuclear storage facility
Box C will take you to the snow field

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