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Retro Game Walkthroughs For
"Fable"
(Xbox)

Retro Game Walkthroughs for Fable (Xbox)
Submitted By: Dashak
This a simple guide for all the main quests in fable so plz use it as it will help you.

*Oakvale*

*Quest*: Birthday Gift
Get your sister a birthday present.
Money Reward: 0
Renown Reward: 0

Enter the young hero. It's time to do good deeds so you can buy your sister a birthday present. Your father will reward you with one gold piece for each good deed that you do. Your map is in the top right hand corner and shows each place that you can trigger an event, which is indicated by a green dot. You can press in the right analog stick to get a better view of the town. The flashing gold medallion on your map is where you are supposed to go to complete your current quest. So, talk to each green dot on the map to find out what you are supposed to do. The closest one is the guy that is behind the building and cheating on his wife. Now comes your first of many moral decisions. Do you take the gold piece and keep quiet or refuse to take the gold. Hmm...If you are like me then you probably will take the gold piece then go tell his wife. HAHAHAHAHA!!!! I love it! That is two gold pieces right there and you only need one more to proceed in the story. So you can either go beat up the bully then return the bear to Rosie (which counts as two separate good deeds), or stand in the middle of some boxes while a guy goes to relieve himself....ahem.

So do your good deeds then talk to your father to receive the gold pieces. After you get the gold, go talk to the trader. You can't miss him, he has the goofy looking 'stache. Now you need to give the chocolates to your sister, who is next to the scarecrow. So after talking to her, proceed out the gate and watch the heads roll.

It's nighttime and everything has caught fire. So what do ya' do? Naturally play in it. Just kidding. Proceed up the left path then across the bridge and down the hill for another cutscene.


*Hero's Guild*

Turn right and go up the stairs. You can search through the bookshelves and guess what you can find? A special Dragon battle!! Oh wait...never mind, it's just some books, oh well. But don't forget the Kryndon Tattoo in the room to the right, after you go up the stairs. When you are done head to the Guildmaster, which is standing by the fighting arena. Where's the fighting arena you say? Look at your map and notice the big throbbing gold medallion. That's the Guildmaster. Your map always let's you know where to go by the gold medallion. Silver medallions are side quests. After you're done beating up the defenseless dummy, go to the Guild Woods to defeat the beetles.

*Quest*: Melee Combat Test
Kill the beetles infesting the Guild Woods.
Money Reward: 20
Renown Reward: 30

Beat them, exit, and watch the cutscene.

*Quest*: Guild Training
Remain at the Guild, learning the abilities you need to graduate as a hero.
Money Reward: 0
Renown Reward: 0

Now you have reached those wonderful pubescent years. Head out to the fighting arena again and beat it. Follow the Guildmaster over to the archery range and beat it. Then follow him over by the island so you can use your magic. Beat it. Now you can choose to advance to the final test or play with Whisper and do the strength, skill, and will tests over again to get items. You can beat the challenges again to receive different items, but you must achieve an A+ to get them. For strength, you get the Iron Katana, which is slightly better than the longsword you have. For skill, you get the Yew Crossbow, which is better than the Yew Longbow in terms of attack power, but has a slower firing rate. For will, you get a Will potion and a Resurrection Phial. To do the small side quest with Whisper, head to the guild Woods entrance to meet her. A small cutscene ensues, then you must fight a few bandits. Either use your bow, your crossbow, your lightning magic, or if you want, all of them.

Now go back to the Guild Woods for your final test. It's pretty self explanatory. You beat it? Then why are you reading this FAQ? Exit the Guild Woods. Geez....

Alright, now it's time to use the experience you have gained. Step into the green light and buy something. I recommend buying a health upgrade in the strength category. Now it is time to finally see the world. Check the table to see the quests you can take. The only one that you can do is the Wasp Menace quest. You can NEVER do the other quests. So why is it in the game, you ask? Well, more than likely those quests were planned to be in the final game but ended up getting the axe. It appears the programmers were to lazy to take out all of the information so what you see is a 'dummy' quest. 'Dummy' meaning it serves no purpose in the game but it is still in the game. Go figure.

Take the Wasp quest, but before you proceed out into the world, head to the Demon Door. It's the red dot on your map. Talk to him and he says,

'Your path is dark.
Only a light will reveal it. And you are not bright enough.'

Naturally, one would assume he is referring to one's alignment. But he is not. Remember that lamp you just received from the Guildmaster....Yep, use it. Open the chest for an Elixir of Life. Check the bookshelf to receive the Howl Tattoo and the Book of Spells. You can view your books by pressing back and then going down to logbook, then down to books.

*Quest*: Wasp Menace
End the Picnic Area infestation.
Money Reward: 500
Renown Reward: 200

Ok, now leave the Hero's Guild and you will be stopped by a NPC. Follow him to the Picnic area and kill all the wasps. Now you have to fight the Queen Wasp. Your first boss battle. Don't worry, it's easy. Just kill the smaller wasps as they appear, then pull out your bow and shoot. Rinse and repeat until dead. Yay! You completed your first real quest. Here's a cookie from Kirby.

<(^.^)>O

Now head back to Lookout Point and notice the statue. It rotates. Ooh....Ahh.. At 12:00 A.M. it will point to Bowerstone South, when it does the tavern cellar doors are unlocked. And at 3:00 P.M. it points to the Greatwood Entrance. A chest appears in an alcove off to the left. But now it is time to head to Bowerstone to meet Maze.

*Bowerstone South*

*Quest*: Maze's Information
Maze is waiting for you at Bowerstone Tavern, which can be reached from
Lookout Point.
Money Reward: 0
Renown Reward: 0

So you wandered into Bowerstone did ya? Fine. You need to head to the tavern to talk to Maze......Mmmmmm, corn....uh, sorry. You should try to buy a new weapon while you are here. After you are done pillaging and whatnot, head back to the Hero's Guild to pick up another quest card. Use your guild seal to teleport back, by pressing and holding the down button on the D-Pad.

*Hero's Guild*

Check the quest table and choose one of the quests. It doesn't matter really which one you choose, you will just receive either good or evil points depending on which one you choose. So follow your map until you get to....

*Orchard Farm*

*Quest*: Protect Orchard Farm
Help the Guards defend Orchard Farm from a Bandit assault.
Money Reward: 750
Renown Reward: 400

You have to either defeat the bandits or protect the bandits depending on what you chose. It's real easy. After you beat them you have to fight Whisper again. But this time you need to hit her once then use your flourish attack. Rinse and repeat. Time to check back in with the Hero's Guild.

*Hero's Guild*
Take the Trader Escort quest to proceed with the story. Just head back like you are going to Orchard Farm but instead of turning left to Orchard Farm, go straight. Keep following your indicator on your map until you reach...

*Greatwood Gorge*

Here you can either pay 400 gold to pass or take out all of the bandits then loot their treasure. Hmmm....tough decision. At the end of the road there is another Demon Door. You can either kill a lot of people in front of him or you can eat 15 crunchy chicks to get him to open. Now you should be at Greatwood Cullis Gate. Proceed to Greatwood Caves. Here you will fight some Hobbes. No biggie. After you beat them you can hack through the brush and you will find a will potion and red meat on the ground. Don't bother going into the Hobbe Caves as you will have to come back here later. There is also a Demon Door too. You need to get a combat multiplier of 14 or higher to get him to open. Proceed to Darkwood Entrance.

Cutscene. Now you need to lead the traders to the Trader camp.

*Quest*: Trader Escort
Escort the traders to the Trader Camp.
Guild Reward: 2000
Renown Reward: 500

Start going a little forward then a cutscene will trigger. But you are faced with a decision. Do you let the trader go with you or leave him behind for some evil points. Right after the cutscene, veer off to the right to receive a Resurrection Phial. Proceed to Darkwood Marshes. Cutscene. Now you get to see your first Balverine. There is also a Demon Door nearby and it will send out 5 waves of enemies. The difficulty will increase with each wave. It's pretty tough but it can be done. You get a Dark Will User's Outfit for defeating them. Continue forward to Darkwood Lake.

Here you will be ambushed by some bandits. They are not too tough, but you need to keep an eye out for the Traders. When you get to the lake part, turn to the right and get the 250 gold in the treasure chest. Proceed forward a and walk near the illuminated rock. You will know which one it is because one of the traders will say something about, "Look, it's one of those rocks". You will see a hole in the top of it. Stand back a bit and shoot an arrow in the hole at the top to receive a silver key. Don't forget to walk over it to pick it up. There is also a silver key chest directly behind you, but alas you need 15 silver keys. So just keep movin' to Darkwood Camp. There are a few traders here. And there are two treasure chests. Tell the Traders to follow you when you are ready to move on. Now you are at the Ancient Cullis Gate. Nothing special, just enemies and treasure. You should be at Darkwood Weir. Head through the water path and get the lightning augmentation from the chest. Now head up a ways and you will fight your first troll. The battle can seem a bit daunting at first, but all you need to do is whip out your bow and roll when it throws the rocks at you. Continue on to Barrowfields to complete your quest. And now you are very close to a familiar place...

*Oakvale*

*Quest*: Maze's New Information
Maze has more information regarding your sister. Speak to him at the tavern
in Oakvale.
Money Reward: 0
Renown Reward: 0

Meet Maze in front of the tavern to continue the story. There are a few different side quests available in Oakvale. Do them at your leisure but you need to return to the Guild to start the next quest.

*Hero's Guild*

Take the quest card so you can find more out about your sister.

*Quest*: Find the Bandit Seeress
Find the Seeress in the Bandit Camp, who might tell you about your
sister Theresa.
Money Reward: 4500
Renown Reward: 1000

Teleport to Oakvale and go to The Clifftop Path. Now you need to sneak by the guards. The best way to do this is to let them see you. That's right. It's totally the opposite of what you are supposed to do. After they see you, you will need to kill them then run behind the big rock close to the gate. Wait for the guards to walk past then RUN!!! Now you will be in the Abandoned Road. The goal is to collect all of the pieces of the Bandit suit. Don't worry there are plenty of enemies to try to stop you. So just do what you do best. There are a few treasure chests and barrels along the way, so sure to pick them up. Now that you have all of the Bandit suit you need to proceed to Twinblade's Camp. Wear the Bandit suit to get past the guard. On a side note you can change your armour back once he lets you in.

*Twinblade's Camp*

Now you need to get into Twinblade's Elite Camp. But you need a Bandit Camp Pass. There are a few ways to get in. You can either play Guess the Addition, which I find a little difficult, or you can pay a nearby bandit 1000 gold pieces. Now, a 1000 dollars seems a bit steep at this point but there is a total of 750 gold pieces in nearby barrels. So you only end up paying 250 gold. Or, if you are really devious, you can kill either person to get the Bandit Camp Pass.

Now you should be in Twinblade's Elite Camp. Your goal here is to get into Twinblade's Tent. But again the way is shut. So you can either hire the assassins, up the hill, to create a diversion for 2000 gold (BLAH) or you can kill the guard that is guarding the imprisoned girls. Again, it's a really tough decision. On a side note, I wouldn't advise attacking the assassins, because they are a bit tough and you get absolutely nothing except experience points. So create your diversion then proceed to Twinblade's Tent.

Now that you are in Twinblade's Tent you have to *gasp* fight him. Now, I what you're thinking. Holy Crap! That dude is huge. But despair not. Just roll out of the way when he attacks, don't even bother trying to hit him. When he tries to stab you with his sword this is the best time to attack. His swords will be stuck in the ground leaving his back vulnerable. Keep using this strategy for a rather painless victory. Cutscene. Now you are faced with yet another decision. Do you let Twinblade live or rip out his gizzard? Well if you go with the later, then not only do you have to fight Twinblade, but his minions as well. Oh and you get 120 Renown points if you do kill him. Time to head back to the....

*Hero's Guild*

*Quest*: Maze's Request
Maze has asked to meet you in his quarters in the Guild.
Money Reward: 0
Renown Reward: 0

Head up to Maze's quarters and talk to him. After that take the quest card and head on out. Take the warp to Witchwood Cullis Gate so you can find the Archeologist.

*Quest*: Find The Archaeologist
The Archaeologist is protected by a magical door. Find this door.
Guild Reward: 1200 Gold
Renown Reward: 0

*Witchwood Cullis Gate*

Make your way from Witchwood Cullis Gate to Witchwood Stones. Up ahead you need to find out the Demon's Door name. It's a good idea to go ahead and head all the way up to the Temple of Avo then to Knothole Glade to activate the warp. You can go ahead to the Temple of Avo and talk to a person to find out the Demon Door's name for a small price. But for those of us that are lazy it's 'Hits'. Just hit the correct stones in order to spell his name. Head in the Demon Door to finish the quest.

*Hero's Guild*

Now that you are back here it is time to help out the good people of Knothole Glade. Take the quest and warp to Knothole Glade.

*Knothole Glade*

*Quest*: White Balverine
Defend the people of Knothole Glade from the White Balverine.
Money Reward: 6200
Renown Reward: 800
Maximum Number of Boasts: 3

You need to kill the Balverines outside of the gate before you can go in the town. After you defeat them a White Balverine will appear. You can't kill it right now, so you just need to hit it ten times before it runs away. After it runs away the chief will tell you about a women that knows how to get rid of the White Balverine. Just walk around until the White Balverine attacks again. After you beat it, you will see a cutscene. She gives you a silver augmentation. You need to put it on a weapon. After that, you need to run off the White Balverine again. Cutscene. Head to Witchwood Lake for the final showdown. Not only do you have to fight the White Balverine, but also he calls for some help and you have to fight Balverines too.

After you get the Balverine Head, go back to Knothole Glade to talk to the chief to finish the quest. It's that time again....

*Hero's Guild*

Check the Guild table for the next quest card, which should be The Arena. Take the quest then teleport to Knothole Glade. You'll have to walk to the Arena from here. So head to Witchwood Lake then to the Arena Entrance. Talk to the guard on the left in front of the doors. I recommend saving right now, just in case you want to do the Hero Save exploit in the Arena.

*Quest*: The Arena
Earn gold and renown participating in rounds of combat at the Arena.
Money Reward: 0
Renown Reward: 2000
Maximum Number of Boasts: 4

Cutscene. After watching the cutscene, you've got a few minutes to walk around and do whatever you want before an automatic cutscene will appear. So now it's time to go and fight. Go up the stairs and talk to the guards.

There are 8 Rounds in the Arena and each round has different enemies that increase in difficulty as the rounds progress. It is important that you don't go back to the waiting area unless you absolutely have to. If you do you lose your gold increments and it starts back at 100 gold.

Round 1: 4 waves of Wasps. Easy. 100 Gold
Round 2: 4 waves of Hobbes. Again fairly easy. 600 Gold total.
Round 3: 4 waves of Balverines. Still easy. 1,600 Gold total.
Round 4: 4 waves of Undead. Yep. 3,600 Gold total.
Round 5: 4 waves of Bandits. A little harder. 6,600 Gold total.
Round 6: 2 Earth Trolls. Did it with my eyes closed. 10,600 Gold total.
Round 7: 2 Rock Trolls. A bit hard, just lock onto one of the Trolls and keep rolling while charging up your bow. Do this the whole round and there is a good chance you won't even get hit. 18,600 Gold total.
Round 8: 1 Giant Scorpion. Easy. Just lock on and shoot with bow. Roll out of the way when it charges at you. 28,600 Gold total.

After the cutscene you have to fight Whisper. She is still the same as before. After beating her you are faced with a decision. Do you let her live or die? Let her live and you get um, nothing. Kill her and you get an extra 10,000 gold. But before you make your decision, you can use the Hero Save exploit. Just Hero Save it now and if you want you can start the whole Arena quest over but you will still keep all of your exp, gold, stats, and anything else you have gained. So make your decision. Then, you get to enjoy a cutscene with the lovely Lady Grey hitting on you.

*Quest*: Finding Theresa Again
Meet Theresa outside the Grey House.
Money Reward: 0
Renown Reward: 0

Now you need to go to the Grey House to speak with your sister. Teleport to Barrowfields then head to the Grey House. Since you are already here head inside the house to fight some undead. After you kill them all, check the barrels and shelves. Be sure to read the Dusty Notebook for a little info on Lady Grey. There is also a Silver chest on the top floor that requires 10 silver keys. Check the Silver keys FAQ to find all 25. Now head around back to the cellar. That's one weird family. It makes me wonder what other skeletons they have in the closet (pun intended). Return to the Hero's Guild for another quest.

*Hero's Guild*

Time to take the Archaeologist quest, again. Teleport to Bowerstone South then make your way to Bowerstone North. Take the left path to Bowerstone Jail.

*Bowerstone South*

*Quest*: Find the Archaeologist
Find the Archaeologist in Bowerstone Jail.
Money Reward: 7000
Renown Reward: 500
Maximum number of Boasts: 3


Cutscene. Now you need to make your way past the minions. Kill them, but don't forget about the two treasure chests and barrels off to the right side. Proceed to Windmill Hill. A magician minion has set up a magical barrier, so you must kill him to get to the next area. Dispose of the enemies then check around for barrels and chests. Also search the houses. And be sure to dig wherever there is a dirt patch surrounded by red flowers. You will see the Down button on the D-pad change to the spade if the is an item to dig up. On a side note, if you ever see anyplace that is secluded or looks suspicious, walk around it to see if the digging icon will appear. Alright, now head to Gibbet Woods. The summoner calls a Rock Troll which has 5000 HP. Beat it then head for the summoner and the other minions. Proceed to the Prison Path. This part is timed. You need to defeat all of the minions within a few minutes to save the Archaeologist. Slow time is very helpful for this part and in fact, it's arguably one of the best spells. After you have rescued the Archaeologist it's time to go talk to the gatekeeper at the graveyard. From the Prison Path, backtrack to Gibbet Woods then head to Headsman Hill then Lychfield Graveyard.

*Quest*: The Graveyard Path
Talk to the Gravekeeper.
Guild Reward: 1500 Gold
Renown Reward: 200

Head down to the Gatekeeper's house and eavesdrop on him and another guy. You find out about the armour that you will need to gain passage through the Demon Door up ahead. Talk to the Gatekeeper after the cutscene to get him to let you through the doors. There are tons and tons of places to dig, so be sure that you walk around and look at your dig icon. Now you need to find the armour.

Nostros' Helmet- In the Gatekeeper's House, on the shelve.

Nostros' Sword- Dig in front of graves, right beside the tomb where you get the silver key. The grave in front says, "It says,'Yaggath Sonnag-Sleeper in the Dark, wake and rise.'"

Nostros' Armour- In the tomb that says, "Here lies Lady Fylorn. Dead by her own hand."

Nostros' Shield- Fish by the tomb that says, "Here lies The Dark Duke Sibelis. His reign of torture is no more."

Now go up to Nostros' tomb and give him the armour to proceed. Make your way through the Old Graveyard Path then to the Circle of the Dead. Here you need to kill enough enemies to light up the circle. Also the enemies can only be hurt if they are inside the circle. Now it's time to rescue your mother. Head into the Underground Chamber.

*Quest* Rescue Scarlet Robe
Find your mother and escape from Bargate Prison.
Guild Reward: 0
Renown Reward: 0

Make your way from the Underground Chamber to the Underground Tunnel. Then fight your way to the Clifftop Path then to the Underground Passage. Now proceed to the Torture Chamber and release your mother after the cutscene. Just start heading back the way you came until you are stopped by a cutscene with the Jack of Blades in it.

Oh yay! You're caught. You can't do much but listen to people talk. After the guard comes back you have to race. It is very easy, just follow the way the guards point and run Forest, run. Once you get on top of the fort, there is a slightly faster way just after the first turn. Just take a left before you make your second turn around the corner. Now since you won, you get a special treat. During this "session" you need to sneak (depress left analog stick) and find the code on the wall. Walk back over to the table and open any book.

Remember what you just did. Yeah, well do it again. Seriously. This time just choose a different book. Now, back in your cell, open the door and go directly across to the cell and break the barrels to receive your stick. Release your fellow prisoners then head out the door. While the prisoners are fighting the guards run up the flight of stairs and in the door off to the right. Open the chests to get your belongings and a Guards suit. Now that you have you stuff, head back out and down the stairs, to the front door. Release your mother, once again, and start making your way out.

*Quest*: Prison Escape
Rescue your mother, Scarlet Robe, from Bargate Prison.
Money Reward: 0
Renown Reward: 0

Once you get to the Underground Passage it's time to fight the Kraken. He only shows his tentacles first so lock on to one and shoot it with your bow. It should only take two shots per tentacle. Once you have killed all four, then he will show his face. Keep shooting him with arrows and rolling out of the way when he shoots his acid at you. Repeat these steps to beat him. Head to the exit to watch a cutscene and finish the quest, finally. Teleport to...

*Barrowfields*

After you get here, proceed to Darkwood Weir, then to Ancient Cullis Gate.

*Quest*: Gateway to Hook Coast
Activate the Cullis Gate to Hook Coast, in Darkwood.
Guild Reward: 4200 Gold
Renown Reward: 500

Head to the Cullis Gate, then you will have to kill enough Undead enemies to activate the Gate. Once you do this you will be in...

*Hook Coast*

Here is one of the cooler towns that you don't get to spend a lot of time in. Anyways, head up to the magical barrier to see a cutscene. Now ya' got to leave, and we just go here too. But there is time to play around in the town before you have to transport back to...

*Hero's Guild*

Now you need to meet your mother in Maze's quarters for another cutscene. After the cutscene grab the book behind you which will complete the quest. Head back and talk to the Guildmaster to get a quest card from your mom. Teleport back to....


*Hook Coast*

*Quest*: Return to Hook Coast
Dispel the barrier at Hook Coast Ruins.
Guild Reward: 16000 Gold
Renown Reward: 1500

You have to defeat a new enemy, Screamers. Hmm....wonder why they are called that? Anyway, head up to the Ruins to see a cutscene, then you must fight... Maze. Cast slow time and physical barrier to beat him with ease. After you beat Maze head back to the...

*Hero's Guild*

Once you are here, the Guildmaster will tell you that you must defeat Jack. Step into the portal and you will be teleported to the Witchwood focus site.

*Quest*: Try to Stop Jack of Blades
Stop Jack activating the Witchwood focus site.
Guild Reward: 5500 Gold
Renown Reward: 1000

You don't really have to fight the enemies just proceed to the big boulder. Watch the cutscene, then you will be transported to another focus site. Same thing here. You must do this a total of 4 times. Once you see all four sites then the quest is complete.

*Hero's Guild*

This is it. Go to the Library to see a cutscene with the Guildmaster and one final quest.

*Quest*: Battle Jack of Blades
Fight Jack of Blades.
Guild Reward: 25000
Renown Reward: 20000

Head into the Chamber of Fate to start the battle. This battle is fairly easy for being the final battle. You don't even have to come within striking distance of Jack if you don't want to. The easiest way to do this battle is to just whip out your bow and start firing off arrows. Jack will shoot an electric ball that will explode into many different balls that go across the screen. This can be easily dodged with a well-timed press of 'Y'. Once you get most of his health down, he will float above the center platform and continue to shoot shockwaves and electric balls at you. Just keep dodging and shooting. Although he does have one move that will drain your health, he uses it very rarely. I have only seen him do it once and that was when he had one more hit left. Follow this strategy and you should beat him with relative ease. After you defeat him, you are faced with one final decision. Strike down your sister and keep the Sword of Aeons (which has an attack power of 500) and gain a boatload of evil points, or lose the sword and let your sister live to never be seen again. So make your choice wisely. Now the credits roll, AND WHATEVER YOU DO, DO NOT SKIP THE CREDITS. If you do, you cannot continue playing your file. Congratulations, you beat Fable!!!!
Submitted By: Hedfix
FABLE - MAIN QUEST "SPEED" WALKTHROUGH

Most of this is in a specific order and cannot be skipped. If you become stuck make sure you've completed everything and not accidentally skipped something.



Oakvale


- Watch opening movie
- Do 3 good deeds (Get teddy bear back for girl, find cheating couple and report back to wife and guard a barn and barrels)
- Go to your father for 3 gold coins
- Buy your sister a prssent with the coins
- Give present to your sister
- Watch movie
- Run home



Hero's Guild


- Go to dummy for training
- Hit dummy seven times
- Hit dummy seven times with a stick
- Kill beetles in woods
- Choose to leave childhood behind

- Go to melee training
- Hit Whisper 7 times in melee training
- Block 5 of Whisper's attacks
- Defeat Whisper

- Go to target range
- Shoot the three dummies
- Hit as many dummies as you can in the time limit

- Go to magic training
- Fire on a dummy
- Hit as many as you can in 30 seconds
- Leave your teen years behind

- Fight Maze in the woods and defeat him
- Watch movie
- Accept wasp mission
- Go to Picnic Area




Picnic Area

- Kill wasps
- Kill giant wasp and wasps
- Go to Bowerstone




Bowerstone-South

- Talk to Maze at the taven
- Go back to the Hero's Guild




Hero's Guild

- Choose 'Protect Orchard Farm' quest
- go to Orchard Farm




Orchard Farm

- Stop the bandits from stealing any crates
- Defeat Whisper
- Go to Hero's Guild




Hero's guild

- Accept 'Trader Escort' quest




Darkwood

- Escort traders to Barrow Fields
- Defeat Troll
- go to Barrow Fields




Barrow Fields

- Drop traders off
- Stock up on supplies




Oakvale

- Speak to Maze
- Go to Clifftop Path




Clifftop Path

- Sneak onto the abandoned road by using the available cover




Abandoned Road


- Collect Bandit Outfit from chests
- Get into camp



Twinblade's Camp

- Buy a pass or kill for one.
- Get into the Elite's camp




Twinblade's Elites Camp

- Kill guard guarding hostages/prisoners
- Take guards key and free the hostages/prisoners
- With the other guards distracted by the escaping hostages/prisoners go through the gate to Twinblade's tent.




Twinblade's Tent

- Defeat Twinblade as you see fit
- Talk to Teresa
- Kill twinblade or leave
- Go to Hero's Guild




Hero's Guild

- Talk to Maze
- Teleport to Witchwood area




Witchwood

- Go to Demon Door at Witchwood Stones area
- His name is 'H-I-T-S'
- Go inside and meet the Archaeologist
- Go to Knothole Glade




Knothole Glade

- Hit White Balverine 10 times
- Fight it off again
- Get silver augmentation from widow
- Put augmentation on one of your weapons
- Use that weapon to kill the White Balverine
- Go to The Arena using the north path from Witchwood Lake




The Arena

- Go in
- Buy supplies
- Compete and win the rounds
- Kill/Spare Whisper
- Teleport to Barrowfields and go to Grey House




Grey House

- Meet Theresa
- Go to Barrowstone Jail




Bowerstone Jail

- Fight/Run through to the next area




Windmill Hill

- Kill the main Minion to remove the forcefield
- Go through to Gibbet Woods and onto the Prison Path




Prison Path

- Run down to the Archaeologist and attack the two main Minions guarding him.
- go back to Gibbet Woods then Headsman's Hill and then to Lychfield Graveyard




Lychfield Graveyard

- Get the Gravekeeper to open the gate
- Talk to Nostro
- Gather Nostro's armour using the spade and fishing rod
- Take the armour back to Nostro to open the Demon Door
- go through the Demon Door




Old Graveyard Path

- Unlock the doorway by killing the powerful Undead.




Circle of the Dead

- Kill some of the undead to open the circles
- Open all the circles
- Go to the Underground Chamber and through to the Underground Tunnel, defeat the Undead and continue onwards




Cliffside Path

- Go to the end of the path, defeat the early Undead and continue on (don't fight all of the Undead as there are an infinite amount and they just keep coming!)
- Go through the underground passage, kill the guards and continue on to the torture chamber.




Torture Chamber

- Unlock the cell and escape with your mother back to the Cliffside Path




Underground Tunnel

- Surprise!!!




Cell Block One

- Listen to the conversations and get ready to race.




Prison: Courtyard

- Win the race
- When in the Warden's Office sneak to the wall to get the codes to open his books
- Activate his books
- You'll fail but to the race again and repeat the same procedure for the Warden's office, get the passcode, go to the books and steal the key. 2nd time lucky!




Your Cell

- Open your cell door
- Get the stick from the barrels


Now you have the key. So open your cell door and step out. There is a Stick in
the barrels in the cell across from yours.




Prison: Courtyard

- Sneak past the guards to the torture chamber
- Speak to your mother
- Go back up the stairs and into the room near the next set of stairs to get your equipment from the chests
- Get the guard uniform from the chests
- go back to the torture chamber, killing any guards that have spotted you on the way.
- Escape with your mother all the way to the Underground Chamber




Underground Chamber


- Defeat the Kraken
- Go to the Ancient Gate in Darkwood




Ancient Cullis Gate

- Fill the meter to activate the gate by feeding it the souls from the Undead
- Kill the Undead quickly
- Step through the Gate



Hook Coast

- Find the barrier
- Talk to your Mother
- Go to the Hero's Guild



Hero's Guild

- Go to Maze's Quarters
- Get the book
- Talk to the Guildmaster
- Go back to Hook Coast



Hook Coast

- Go to the barrier
- Kill Maze (don't use lightning)
- Go to Greatwood Gorge, then go to Witchwood, then Hobbe Cave, then go to Gibbet Woods and finally go back to the Hero's Guild.



Hero's Guild (FIRE!)

- Talk to the Guildmaster in the Library
- Go to the Chamber of Fate



Chamber of Fate

- Kill Jack
- Kill your sister for the bad ending and save her for the good ending

Congratulations, you've beaten Fable. Watch the credits (without skipping!) to be able to continue to explore the world Fable with your character.



This document is copyrighted by Hedfix (c) 2006 and was created for Freeola.co.uk's Walkthrough Section.

http://www.freeola.co.uk/walkthroughs/

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