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Retro Game Walkthroughs For
"Tomb Raider: Legend"
(PlayStation 2)

This game is also available on Xbox 360, Xbox, PSP, PC, GBA, GameCube and DS.

Retro Game Walkthroughs for Tomb Raider: Legend (PlayStation 2)
Submitted By: FedUp
Good Day, readers. Here wou will find out how to get all secrets in the first level Bolivia - Tiwanaku. Also how to get past the hard puzzel at the end of that level. The following level 2 Peru - Return From Paraiso shall be viewed sometime next week. If you have any questions or need any help about this game just E-mail me at [email protected]

Level 1 - All Bronze Awards :
At beginning of the level don't jump the gap just yet, follow the wall on your left and it is beneath the arch
On your way to the small pool/waterfall to the wall on your right.
Later on in the level follow a river to come across two waterfalls, the award is to your left.
When you encounter 2 enemies, it is there behind the waterfall up on a small ledge.
After first using the magnetic hook and you have cleared the gap, go forward a bit, face left and take the award using you magnetic hook again.
When you shoot the rocks then slide down the slope the award is behind a rock.
At the ledge where soldiers appear run along the path to the right, under the bridge is the award.
At the top of a small set of steps turn left down a corridor.
Dive into the big water, swim under then back up to the right.
In a room from the entrance turn right and to the upper level.
Silver Rewards :
As you are hanging from a rope you can go straight on or go left. Go left and continue up the cave to get award. (press left on D-pad to turn light on/off)
Once you kill all the soldiers and experience all the action, before you go into the temple. Climb up at the left of the steps and shoot down a barricade.
In the big puzzle room, from the exit head left and climb up.
As you go through a trap room you have to press buttons on the D-Pad during a cut-scene. You will see a silver reward. Ignore it for now. Head into the other room and kill the lepord. Look for a different coulored wall push it and follow the tunnel.
While swinging on the poles which change each time you go on one, try to get it to face an opening in the wall, swing up there.
Gold Award (pretty tricky) :
Pull the crate away from the central floor switch, now take another crate away from the other ones. Return the crate to the central switch. Go back onto the empty switch and face the Exit door wait until the mouth is in line with the platform things (door is halfway up) just bbefore that happens step off. Make your way over to it and climb up and up. Voila.

Here is a clue on how to get the boxes on the upper flatform, use the large stone pillar as a caterpult. Also think about Lara's body weight. Does she weigh more than the boxes?

Winston (LAra's Butler) - His family have always been with the Croft's. He was in the milatery, ever since then he has been the family butler. He had a wife too but she died. He is very loyal to the crofts and brings Lara her household needs.

Good Luck with my first part. Remember you can E-Mail me (At top)

Submitted By: Brucey
I. Walkthrough (30%)
I.1 - Bolivia - Tiwanaku........................(00003)
I.2 - Peru - Return to Paraiso..................(00004)
I.3 - Japan - Meeting with Takamoto.............(00005)
I.4 - Ghana - Persuing James Rutland............(00006)
I.5 - Kazakhstan - Project Carbonek.............(00007)
I.6 - England - King Arhur's Tomb?..............(00008)
I.7 - Nepal - The Ghalali Key...................(00009)
I.8 - Bolivia - The Looking Glass...............(00010)
I.9 - England - Croft Manor.....................(00011)

II. Extras (75%)
II.1 - Credits..................................(00012)
II.2 - Cinematics...............................(00013)
II.3 - Character Profiles.......................(00014)
II.4 - Location Concepts........................(00015)
II.5 - Object Models............................(00016)
II.6 - Outfits..................................(00017)
II.7 - Pistol Upgrades..........................(00018)
II.8 - Special..................................(00019)

III. Hidden Artifacts (10%)
III.1 - Bronze..................................(00020)
III.2 - Silver..................................(00021)
III.3 - Gold....................................(00022)

IV. Boss Strategies (100%)
IV.1 - Takamoto.................................(00023)
IV.2 - James Rutland............................(00024)
IV.3 - Mystic Creature..........................(00025)
IV.4 - Hydra....................................(00026)
IV.5 - Amanda...................................(00027)

V. About the game (100%)
V.1 - Controls..................................(00028)
V.2 - Load Level................................(00029)
V.3 - Saving....................................(00030)
V.4 - Time Trial................................(00031)


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.............................II.WALKTHROUGH..................................
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II.1 - Bolivia - Tiwanaku.............................................(00003)
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OBJECTIVE:
BRONZE: 10
SILVER: 5
GOLD: 1

You start of with a cut scene. It shows us our heroine at early age. She is in an airplane with her mother. Unfourtunatly the airplane crashes somewhere in Peru. Both Lara and her mum survive this crash and end up in a Tomb. In the Tomb they mess with an artifact and Lara's mum disappears leaving Lara behind.
The game now switches to the present day. We see Lara doing some crazy climbing. Via her headset, Lara gets commentary from Zip and Allistor who form Lara's research and technical support team.

Once you finally gain control over Lara it's time to get this party started. Run forward and jump over the gap. Run to the left and run into the shade. There you should be able to find a BRONZE ARTIFACT. Now, take a swim. Climb out on the other side and climb up the ledge. Press the triangle button to grab the rock after which you press forward to push the rock off the cliff. Don't jump over the now available gap just yet. Instead, drop down to find a BRONZE ARTIFACT. Once you picked it up, make you way back up to where you pushed down that rock and jump over the gap.

From here, you can climb a rock upwards. When you reach the top, jump sideways to your right. Do the same again to end up on a platorm. From the platform here you must jump to the rope hanging in front of you. Do so. Instead of swinging forward, rotate Lara so she faces her left. You should be able to see another cave. Swing towards that one. Once Lara has reached the highest point of swinging, jump of the rope to make the jump safely. In the cave turn on your flashlight. Without it, it's impossible to see anything. Follow the tunnel and you'll come by a SILVER ARTIFACT. Take it jump down at the end of the tunnel. Don't go right because you'll end up at the rope again. So, turn left instead and run out of this tunnel. From here, jump to the platform in front of you. Climb up and the camera will automaticaly take over to show you a gap that can be used to simmy towards the waterfall. Do so by grabbing the gap. Shimmy to the left around the corners. When you reached the end, you must jump backwards to reach a rock next to the waterfall. Climb up and stay to the left of the water. In front of you is a large stone that will start rolling when you approach it. So be careful and stay to the left side to make it roll right by without harming you. Run to where the boll used to be and look out for a rock on your right side. From this rock you can jump to the branch in front of you. Shimmy a bit to the left and then start swinging across to the waterfall. Grab a hold of the rock and shimmy to the right. Jump sidewards past the water and a short scene will follow.

Jump up and run to the guard. Open fire and drop him. Pick up anything he might have dropped, which probably is a health pack. Run forward and around the corner to your left should be a BRONZE ARTIFACT. Take a look around. Do you see the branch and the rock on the platform behind it? Walk to the end of the branch and jump up to grab a ledge. Shimmy around the corner and climb up the platform. Approach the rock and push it off. Now jump off yourself. The rock has fallen on the end of the branch. A piece of this branch can now be used to swing to the rock at the waterfall. Do so and climb up the rock. Run forward and you should see a large circulare tablet in front of you. Use your grappling hook on it to make it fall and clear a passage. Run through and you should see another small scene.

Run up to the guards and open fire. Kill them and pick up their items. Now face the water. There should be a elevated rock in front of the water. From that rock, you can jump to a legde behind the water. Do so and quickly shimmy to the left. Quickly because a piece of the ledge will fall. If you fall down again, no worries since you can always get back to the ledge and jump past the broken part. When you reached the far left, jump backwards to the pole and start swinging. Jump of and grab the gap at the strut. Climb around the corner and jump to Lara's left. Climb up the ledge here. Look around and you'll see a rope and a platform on the other side. Instead of jumping to the platform on the far right corner, use the rope to swing to the water. When you jump, you'll jump through the water and end up in an alcove where you can pick up a nice BRONZE REWARD.

Now, go to the ledge and use it to shimmy to the platform. From here, you can swing to a pole. From that pole you can swing to another one and then to a platform. When you reach the platform you will get into another fight with a single guard. Once he's dead, follow your route and jump of the gap. You won't make it, so quickly press X again to use the grappling hook. You can now safely swing to the other side. Run around the corner, stop and look at where you came from. You should be able to see a BRONZE ARTIFACT. While looking at it, use the grappling hook to claim the prize. Now, continue your route until a custscene follows.

You can press the triangle button to fire at some rocks which will cause them to start rolling down and crush the two guards down there. So do so and then slide down. Run straight forward and a bit to the right to pick up another BRONZE ARTIFACT. Now go to the left and kill the guard that will appear on the ledge in front of you. Continue upwards and and use the rope to swing to the other side. Here you will encounter six more guards. Kill them all and claim the items they drop. Before you enter the temple you must first pick up a SILVER ARTIFACT. To get it, shoot the small unstable wall on the left side in this area. Once you've got that artifact, you may enter the temple.

A cut scene will follow. Once it's over, walk inside the temple. You will eventually see some small rock in front of you. Kick one of them by hitting the triangle button. The floor in front of you will now dissappear. That's a good thing though. Jump to where the floor once was and press X again to use the grappling hook. You should make it to the other side safely. Run up the stairs and eventually the camera will take over again to show you some chains. Do not climb them yet. Instead, go in the narrow passage on your left. Here you can pick up a BRONZE ARTIFACT. Now you can climb up the middle chain. From here, make sure you have your back to the left chain. Press jump and Lara should grab it. The chain will slowly start moving downwards, so climb. Have your back to the middel chain and once you've climbed above the obstacle on the middle chain, jump to the middle chain. Now have your back towards the ledge and jump. On the other side of the ledge is another chain. Jump towards it and slide down.

Follow the path and jump into the water. Keep an eye out for the surface and get out of the water as soon as you can. You will then find a platform with a BRONZE ARTIFACT. Grab it, jump back into the water and follow the underwater passage. Get out at the end.

Follow the hallway and be prepared to take out a leopard. Once it's dead, walk to the two giant boulders that keep moving to eachother. Stand in front of them and once the gap appears quickly run forward. When they will crush you, use a forward roll to get out. At the other end you can find a cage. Grab it and push it forward to the next boulders. As long as you keep pushing the cage, the boulders can't crush you. So use that to your advantage to make it across safely. Follow the new path and you'll end up in a big room.

Hooray, this is your first puzzle! This is how it works. There are three presure switches and three boxes. Putting the boxes on the switches will open up the gate. The first box is just to your right, but the other boxes are on the lower floor. Start by draging the box to your right to the nearby presure switch. Do not drag it on the switch though. Now jump down to the lower floor and be prepared to kill another leopard. Once it's dead you must drag the box on the right side of the lower floor to the left side. There you can see a large flat stone with another cage under it. Drag that one cage next to the cage under the stone. Then drag the cage under stone from underneath it.

The stone will now fall and form a ramp. Drag one box on the tip of the ramp. Climb the upper floor and run to the center part. From here, jump on the back of that big flat stone to launch the crate in the air. If you did it correctly, the crate will end up on the upper part of the room. Now go to where the crate landed and drag it to the center presure switch. Repeat the proces with the ramp with the other box. Now that the boxes are all on the upper floor, it's time to move them to where they belong. However, since we want the GOLDEN ARTIFACT, we will do things a bit differently. Anyways, push the box on the left side on the left presure switch. Now do the same for the right one and the middle one. A cut scene will show you that the door has opened. Do not leave yet, we will need to adjust the mechanism a bit to be able to get our precious GOLDEN ARTIFACT. To do so, go to the center box and drag it of the presure switch. Do the same for the right box. Now, push the middle box back onto the presure switch. Go to the right box and keep looking at the rotating mechanism on the right side. You need to make it turn 180°.

When it's almost halfway around, thus 180°, push the box on the presure switch again. The locks should appear locking the mechanism in a stance of 180°. Since it didn't get a chance to go around fully, the door only opended halfway. And that is exactly what we want. Now, make your way to the gate by climbing the chain on the left side and then jumping to the ledge, vaulting up and climbing via the pole over the slope. When you're at the gate, don't go through, but climb up on either of the ledges, left or right, from the gate. From here you can jump to ledges on the gate itself. Climb upwards and there it is, the first GOLDEN ARTIFACT. Once you have that, climb back down. Go to the left and jump up to grab the ledge. Shimmy to the right and climb up. Go over the slope and you'll find a SILVER ARTIFACT. Now, go all the way back to the gate and crawl under it. Your first interactive cut scene will follow. So, keep your fingers on the controls and be prepared to hit the prompted buttons.

During the scene, you might have noticed something shiny. We'll get to that in a bit. But first, continue up to a ledge. Pop out an assault rifle if you have it and try to shoot the leopard that's in the room down below. If you can't hit it from here, you'll have to climb down and face it. Once the pussycat is dead go stand at the wall where you entered this room. There should be a big rock that you can push forwards. Do so until you can't move anymore. Release the rock and follow the dark path to your right. Turn on your flaslight if you need to. At the end of the passage you will see that shiny thing you saw just a few moments ago... a shiny SILVER ARTIFACT. Run back to the previous room and go righ up the small rock. From here, face the left side of the room and jump to that creepy looking. It will rotate. Jump forward and it will rotate again. Jump to the next one, which will rotate, and you should be facing a wall.

Jump to the wall and grab the ledge. Shimmy to the right and jump to grab the next ledge to your right. Keep shimmying until a pole is right behind you. Jump backwards and grab that pole. It will rotate. Start swinging and jump forward. You'll end up in a small alcove with the last SILVER ARTIFACT. Now, drop down and repeat all of the above again. But instead of jumping onto that last pole to get to the alcove, jump to reach the ledge above you. Now shimmy to the right and around the corner. Drop down on the platform. Climb up on the higher platform at the end of this one. Follow the path until the end. Another cut scene will follow.

Immediately start running forward. Be ready to jump when you need to since this bridge is about to collaps. Don't worry about the chopper shooting at you, it won't hit you. Once you made it to the other side, you'll have to face some mercenaries. Kill them all to finish the level
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II.2 - Peru - Return to Paraiso.......................................(00004)
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OBJECTIVE:
BRONZE: 8
SILVER: 2
GOLD: 1

Once the cut scene is over, run straight ahead. You will stumble upon a dummy on which you can practice your offensive cunning. Do so when you want to. When you're ready, go to the right and go behind the building. Climb the crate and then climb up to the roof. Run straight forward and jump of the roof. Immediately press X to use the grappling hook to swing to a roof on the other side of the street. Cross the roof and jump down on the other side. Pick up the SILVER ARTIFACT. Drag the box here to a wooden barricade. Climb the box and jump over to land back on the streets. When you're ready go through the gates. A cut scene will follow.
You are now to take out six guards. Go to manual aim and aim at the gastank on the truck. The truck will explode, and hopefully some foes as well. Run around the square and shoot the rest. Sometimes you'll be prompted to press the triangle button. This will make Lara shoot an explosive barrel. Just make sure you're not to close to it so you don't harm yourself. Once these six guards are dead, a few other pop up. Shoot them dead and another one with a shotgun will appear on the balcony. Don't worry about him just yet. He can't hit you with the shotgun from here.

Go to the truck. Behind it is a chart on which you can climb. Do so. Jump to the swinging pole and get to the next roof. Here you can pick up a BRONZE ARTIFACT. Use the rope to slide down. Now, head over to the flagpole. Go into the street to the right and pick up another BRONZE ARTIFACT. Now climb the flagpole with your back towards the building. When you're high enough, jump and land on the balcony. Go to the door behind you and open it by hitting the triangle button. Enter the house and get the SILVER ARTIFACT. Leave this room and head over to the edge of the balcony, facing the balcony with the goon and his shotgun. Jump off and hit X to use your grappling hook. Swing over to the other side and kill this guy. Leave the shotgun since the assault rifle is far more useful. Enter the room here and watch out for the foe. Grab his items and grab the grenades from the table. Now open the cupboard with the triangle button to get whatever is in it. Exit this room on the other side.

You're up for a pretty tough fight. Equip your assault rifle and aim for the guard on the balcony directly opposite of your position. Once he's dead, start picking off the guards on the building on the other side of the street. Next up are the ones on the street. Jump of the roof and press X to use the grappling hook. Swing to the buildings on the other side of the street. Kill more foes and enter the room. Exit via the other side and be prepared to shoot down some more enemies down on the street. Jump down and go into the alley right in front of you. (This alley goes all the way around a building, so you'll end back up on the main street.) You can pick up your fourth BRONZE REWARD. Get back to the main street and fight of more enemies, picking up their ammo and health kits. Now, run to the truck and make sure to take out the guy on the machine gun. Once he's dead, run to the machinegun and press triangle to use it. A new enemy will spawn to your left and he'll throw grenades at you. So let go off the machinegun and kill this guy first. Grab the machinegun again and blast away to kill the foes at the end of the street. When everybody is dead, run around and grab the ammo and health packs. Heal up and approach the bike at the end of the street.

Well, this is the first time you get to ride a bike in a Tomb Raider. Well, you could briefly in The Last Revelation, but that was one with a sidecar. Anyways. The controls are simple. Just hit the X button to speed up and the square button to slow down or back up. You can heal the normal way. Health pack can be found at several locations. Just drive over them to pick them up. The point is to drive forward, avoid hitting the rocks and shoot the mercanaries following Anya. To shoot them, press L1 to lock onto the best target and then R1 to fire. Once most of them are dead, you'll end up chasing some trucks. Be careful! The last one will open a hatch and drop some crates. Run past it while avoiding the obstacles and approach the fron left truck. It will do the same, so swing behind the right truck. Once the crates are gone, swing back behind the left truck and kill the two guards in here. The hatch will lower some more and form a ramp. Drive up the truck. A new cutscene will follow showing how our heroine takes out the driver.

We now get a flashback from Lara's past. Now, that outfit looks familiar! Follow Amanda and slide down. At the next gap, jump up and use the beam above you to swing to the other side. At the end, you turn left but the cave will collapse and you'll see someone running away from something. Run to the right side, past the crates and dive under the gate. You'll find Sarah who has been killed. Push the box here onto the right side of the presure switch so a trap will be activated. It will break and leave you with one stick. Use it to swing onto the platfrom. Pick up a BRONZE ARTIFACT. Jump to the statue thing on the wall and shimmy to the left. Now jump to the left. Follow and jump down. You'll see Kent screaming at you behind the gate. Run to the ball and drag it away from the presure switch. Now, quickly run over that switch and climb up the platform. From here you can jump to the rope. Climb up a bit then swing to the platform. Go through the doorway and jump down on the other side.

A scene will follow. Once you see a blue image of Lara at the lower right corner of your screen, it's time to run like hell!. Run forward and jump over the two rocks. At the end, jump down into the pit. The monster that was following you will hit a wall and disappear. Now, climb up the platform with the ball and push it of this platform. Jump back down and roll the ball onto the presure switch. A trap will be activated. Jump back up the platform and onto the next one. Amanda will be behind a gate and there will be some fuss about the monster. Never mind that, you need to save yourself! Jump to the pole that appeared when you activated the trap and swing to the other side. Before you exit this room, make your way to the right to pick up BRONZE ARTIFACT number six. Exit the room and follow the path to the end and use the beam to swing over the pit with the sticks. A cut scene will pop up later. We now know that Amanda got trapped under some rocks and the place started to flood. Lara had no other option but to get out there herself.

The present day again. Turn to your left and shoot the boxes. Inside you will find a BRONZE ARTIFACT. Now go to the far right, to the wate. Here you can find the last BRONZE ARTIFACT between some wooden boards. Now put on your bathingsuit because it's time to take a dive. Jump into the water and swim into the tunnel. Follow it and take some air at the first stop. Once you've catched some air, dive in again and keep swinging. Go through the broken gates and catch air whenever you need to. Eventually you'll end up in a big circular room. Catch some air now and take a look around. Do you see those shiny crystal orbs? You need to interact with them. However, they will not stay pulled out forever, so you must hurry and make your way around the room. Use the trianlge button to swim faster! Once all the orbs have been activated a scene will come up showing you the water has drained.

Run to one of the alcoves here. Pick up the second and last SILVER ARTIFACT. Now make your way to the wall with a gap in it. Jump through and another scene will follow. Run either left or right and follow a bit. You'll stumble upon a ledge to your left. Use it to climb up and then to jump to the platform behind you. From this platform jump forward and hit X while in the air to use your grappling hook. Swing to the other side of the gap and climb up the platform here. Now jump again and use the grappling hook again. Once you're on top of the broke stairs, run forward into the next big room. A new, interactive, scene will occur. So be ready to press the prompted buttons. Once Lara is safe, look to your left and a bit up. You will see a statue with a golden ball. Pull down the ball and start pushing it forward into the room. This room has three presure switches.

A ball needs to be placed on all three of them. Use this ball on the right presure switch. The statue to your right will open up and reveal a ladder. Climb it as high as possible. Then swing over to the middle of the statue. Jump up a bit and then jump to the upper part of the statue. Climb up and you'll find another golden ball. Push it off. Climb back down the ladder and once you're in the middle, press O to release. Lara will grap the lower part of the ladder, so no worries. Once you made it to the ground, drag the new ball onto the middle presure switch. Head over to the left side of the room and use the ball next to the switch. Once all three balls are in place a new scene pops up. You can now go to the center statue. Climb it and Lara will find what she was looking for. But oh oh... Anya is in trouble and some mercenaries have come down the tomb to harm you.

Jump to the right and grab the ledge. Climb up and jump to the ladder. From this platform you must jump to another platform. Grab the ledge here and shimmy around the corner. Jump over the gaps and drop on the large stone pillar at the end. Take a look at the opposite pillar... it's broken. But there are some ledges above it. Use the rope to swing to those ledges. Shimmy to the left and enter the alcove. Run up and push the ball. It will start rolling and smash through the wall. Follow the ball and jump down on the platform. From here, jump to the large stone construction that was holding a ball earlier in the game. Make your way back down. Grab the fourth ball and place it on the middle presure switch, next to the other ball. The tomb will now rise some more and reveal the GOLDEN ARTIFACT.

Repeat the above until you get to the rope. Instead of swinging to the ledges, swing to the platform next to the broken one. From that platform you can jump to the next one. Slide down and take care of the two mercenaries who are having a chat. Continue back and slide down the stairs taking out the next foe. Once you reached the circular room where you activated those crystal orbs, be prepared to take out a handfull of enemies. Once they are dead, take their guns and ammo because you'll need it in just a bit. Climb up the rope to the top and then swing to the gap. To climb up a swinging rope, hold the triangle button to climb.

Now follow the path while you climb up and shoot some mercenaries. Eventually you'll come to a rope leading all the way back up to the ground. Climb it to the top and have your back to the ground. Then jump. Equip the assault rifle and charge. There are two guards near the rope and four more a bit further down. Be carefull since they like tossing grenades at you. Once they are dead a few more will appear. Once you murdered the horde of dummies Lara will tell Zip he needs to warn Anya that someone is coming. Pick up some more assault rifle ammo and shoot the guy near Anya's jeep. The final scene of this level appears and you're informed about your next location... Japan.


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II.3 - Japan - Meeting with Takamoto..................................(00005)
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OBJECTIVE:
BRONZE: 6
SILVER: 4
GOLD: 1

This is one for people with raging hormones! Lara is wearing a tight black dress. Stand still for a while and she'll check if her tong is still in place. Anyways, you can't really do anything other then walking and looking sexy. Run over the the bar and talk to the bartender. He'll let you know that you can got to Nishimura's office. Go there and enter the door. A friendly scene will follow. Lara and Nishimura greet eachother and Lara appologizes for the trouble that may be caused when Takamoto arrives.
Once you're back outside the office, walk back to the party to trigger the next scene. Takamoto has arrived and he has brought several of his guards. Lara will dive behing the bar, tear up her dress and pull out her guns. Seriously, where has she been hiding that equipement?

Once the scene is over you are forced to fight the guards. Kill the first group and some more will come from behind the corner. It shouldn't be to hard. You can always shoot the tv's to do some more damage. Once they are dead, Nishimura will give you a keycard for the elevator. Now, pick up all the items the dead fools left and go to the elevator. Ride it to the roof. Go right and head outside. Turn around and press triangle to blow up whatever that is. Climb the pipe that now is climable and jump to the platform on the right. Climb up and go up to the top of the roof. Use your grappling hook to open the skylight. Don't jump down just yet. Instead, climb the other part of the roof to find your first BRONZE ARTIFACT. Now you may jump down. Descend the stairs. Do you see those yellow boxes near the door? Behind it is a crate that can be shot. Do so to reveal a SILVER ARTIFACT. There is another breakable crate under the staircase. Shoot it and grab a BRONZE ARTIFACT. Now you can jump on the bike. And what a sweet bike it is! Drive it ouside and around the room it was in. Speed up and drive up the broken walkway. A new interactive scene will come up, so be ready to press the correct buttons when prompted.

Now, climb down the ledge and follow these boars until the end. You can find a crate which holds BRONZE ARTIFACT there. Turn around and climb back up to where you came from. Jump to the upper boards and continue a bit. You'll see a shiny new window hanging from a rope. Shoot the hook and the window will fall down. Use the rope to swing to the next platform. From here you need to use the cable to slide to a platform on the opposite building. Once you made it across safely, use the grappling hook to make the metal scaffolding swing. When it's near, jump to it. Jump of the other side and press X to use your grappling hook. Turn around to face your right and swing to the next ledge. From here, you must do the same to two metal scaffoldings. Once you're at the second one, jump and use your grappling hook again. Turn to face your right side once more and swing onto the roof.

There are some foes that need to be taken care of. So bring out the guns and start blasting. You can shoot the lights here for some extra damage. In total you'll be facing three foes. Three guards and two dogs. Dogs are a pain because you can't use your neat attack tricks on them. Anyway, once they are dead grab the items like usual and enter the building. Go downstairs and shoot the crates to find a BRONZE ARTIFACT. Now go up the stairs and up the next one. Jump to the ledge and drop Lara on the pipes. Carafully walk them to the end and pick up a SILVER ARTIFACT. Now go back down. Enter the door at the end of the hallway to enter an office. Again, you'll be facing some guards, so be carefull. Thre will be patrolling between the desks while two others can be found on an elevated part of the office to your right. When that is taken care of, face the big televisionscreen. Wish you had that in your living room, don't you? Use the grappling hook on it. It won't flip over completely. So pull out your pistols and use the manual aim to shoot the two hooks holding the tv. The tv will fall down and two more enemies will appear in the hallway behind it. So Shoot these guys. But before you climb up you need to destroy a crate at the left corner to find a BRONZE ARTIFACT and then open a locker for a SILVER ARTIFACT on the platform. Then exit the office via the fallen tv and the door beyond.

You're now outside. Run to the pole and climb it to the top. Jump to the ledge and shimmy around the corner. Then pull yourself up on the platform. Now, take a look at that big sing. Use your grappling hook on it to make it rotate. Jump to it and from there you jump to the next platfrom. Climb the ladder and use your grappling hook on the next sing. Jump and climb up the platform, then jump to the pole. From the pole, jump backwards to the horizontal pole behind you. This will make the next sings fall down. Once it is down, swing back to the pole. Climb up a bit then jump backwards to the sign that has just dropped. From here you can jump to a new platfrom. From this position, you must jump to a pipe and then climb it. When you reach the top it will start to crumble on you. So quickly jump to the next pole behind you. Swing to the next one and from there to the last one. Then onto the floor in front of you. Do it all quickly since these poles can't bear Lara's weight. Now enter the building again.

Go right and up those small stairs. Kill the two guards. Take their stuff and shoot the crate to get a the final BRONZE REWARD. Then jump over the balcony. Be prepared to shoot some more guards. Once they are dead pick up the last SILVER REWARD from the locker down here. Now go through the next door. Here, there are two ways to continue. The corridor beyond has some laser beams. If you activate them a machinegun will start firing at you and there is no way to survive that. So, you can either go into the small office and release the fire extinguishers to make the lasers viewable, or you can take that huge ball and roll it in front of you as cover. If you chose the last, then you'll automatically activate the lasers. But the gun won't hit you as long as you stay behind the ball. If you chose the latter, then you must be carefull and try to dodge the lasers.

Either way, you need to get to the other side of the hallway. Once there follow to the end and enter the next room. A small scene will start. Once that's over, three guys will appear from behind the wall in front of you. So be ready to shoot them. When that's done go and stand on the long table at the back of the dragon. Use the grappling hook on this dragon to make it swing. If it swings enough, the front will destroy a window. Run to the crate under the window, vault up and climb up the ledge. Two more guys will be standing here and one of them has a shotgun. Kill them good! Run around the corner and you should find a box. Drag it to where the dragon smashed the window and you climbed up. Push the box off the edge and it will break. The GOLDEN ARTIFACT is now for yours to take. So pick it up and climb back up. Then enter the elevator. A scene and the next boss fight will follow.

Takamoto is a real pushover. He's pretty fast, but he won't use his speed for the offensive, but rather for defense. He'll shoot a green light at you which takes away about 15% of your health. This can be easily dodged by either jumping over it or rolling under it. Another way to be attacked is by the machineguns hanging around. So climb up the platfrom ASAP! To damage Takamoto you need to simply run up to him and shoot him. It's as simple as that. When you get to close, he'll run away to the other side of the room and start shooting that light at you again. So run up to him and repeat. It's quite convenient if you saved an assault rifle since that will allow you to open fire from a greater distance. So, in a nutshell: Climb up the platform and run to Takamoto. Open fire and jump over, or roll under, his green light things. He should go down in no time.

The last scene of this level comes up when you killed Takamoto. You'll be picked up by Nishimura in a helicopter.

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II.4 - Ghana - Persuing James Rutland.................................(00006)
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OBJECTIVE:
BRONZE: 5
SILVER: 4
GOLD: 1

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II.5 - Kazakhstan - Project Carbonek..................................(00007)
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OBJECTIVE:
BRONZE: 5
SILVER: 3
GOLD: 1

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II.6 - England - King Arhur's Tomb?...................................(00008)
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OBJECTIVE:
BRONZE: 9
SILVER: 5
GOLD: 1

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II.7 - Nepal - The Ghalali Key........................................(00009)
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OBJECTIVE:
BRONZE: 9
SILVER: 6
GOLD: 1

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II.8 - Bolivia - The Looking Glass....................................(00010)
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OBJECTIVE:
BRONZE: N/A
SILVER: N/A
GOLD: N/A

The level starts of with a cut scene like always. It looks like Amanda and her goons are trying to perform a ritual. Lara asks Zip and Alister to shut up from now since she'll need her concentration. She slides over to where Amanda's goons are and warns everybody to get out of her way. Amanda asks Lara to stop, but we all know Lara better then that.
This is a fight against a whole lot of foes. Whip out the sword and start swinging. A single blast is enough to kill a mercenary. Don't worry about your health too much since the fools will drop enough health packs. Just don't use them all since you might need them in a minute. Also, forget about picking up their weapons. You simply can't since it would mean you'd have to let go of the sword. Anyways, once all the mercenaries are dead a new cut scene comes up.

Right, this is the very last bossfight of the game. Luckily, it isn't that hard. Amanda now looks like that mystical creature you foughtt earlier. But she is far more nasty. She'll spit a red light at you which takes away about 30% of your health. That's pretty much her only attack. You can dodge it by jumping away from it, or by hiding behind one of the large stones. Amanda cannot be harmed with bullets. But why would you use your pistols when you've got the magical sword Excalibur? Press L1 to lock on to the target, in this case Amanda, and press R1 to unleash the attack. Repeat over and over again while dodging Amanda's attacks. Eventually she'll go down. Quickly run up to her and press the triangle button as prompted. This will be the real damage you can do because Amanda will get back up with almost full health. She'll keep the damage from that prompted action while she was down though. Repeat the entire proces again, and again, and again. Eventually you will cause enough damage with those prompted attacks that you can take her out.

The final cut scene appears. It seems like Amanda wanted to activate a portal to Avalon. Instead, Lara activates the device and sees her mother from the past. It all becomes very clear now... the voice Lara's mother heard were actually the voices of Lara, who was trying to warn her, and Amanda, who was trying to lure Lara's mum into doing something stupid. Once that is over, Lara points her gun at Amanda, threatening to execute her. She backs down and orders Zip to make arrangements for her next quest.

-------------------------------------------------------------------------------
II.9 - England - Croft Manor..........................................(00011)
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===============================================================================
................................III.EXTRAS...................................
===============================================================================


-------------------------------------------------------------------------------
III.1 - Credits.......................................................(00012)
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What is it?
Just as the name implies, this is a full list of credits.

How to unlock?
This is available from the start.

-------------------------------------------------------------------------------
III.2 - Cinematics....................................................(00013)
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What is it?
These are the movies you get to see throughout the game.

How to unlock?
You'll unlock a movie whenever you've seen it in the game. Hence, you'll unlock all of them simply by playing and beating the game.

-------------------------------------------------------------------------------
III.3 - Character Profiles............................................(00014)
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What is it?
These are the profiles for all the characters in the game?

How to unlock?
????

-------------------------------------------------------------------------------
III.4 - Location Concepts............................................(00015)
-------------------------------------------------------------------------------

What is it?
These are concept drawings of the locations you visit ingame.

How to unlock?
Collect all bronze items from a certain level to unlock the concepts for that level.

-------------------------------------------------------------------------------
III.5 - Model Objects................................................(00016)
-------------------------------------------------------------------------------

What is it?
These are basically all models found in a level. These includes characters, items, statues,...

How to unlock?
Collect the silver artifacts from a certain level to unlock the models from that level.

-------------------------------------------------------------------------------
III.6 - Outfits......................................................(00017)
-------------------------------------------------------------------------------

What is it?
These are outfits that Lara can wear when you replay a mode, or when you visit the Croft Manor.

How to unlock?
Legend: N/A
Legend, Union Jack: ????
Legend, Black: ????
Legend, Blue: ????
Legend, Pink: ????
Biker: Beat England level.
Biker, Red Jacket: Collect Bronze Artefacts in England level.
Biker, No Jacket: Collect Silver Artefacts in England level.
Evening: ????
Evening, Ripped: Beat Japan level.
Evening, Red: ????
Classic: Collect Golden Artefact in Peru level.
Classic, Grey: Collect Golden Artifact in Ghana level.
Winter: Beat Nepal level.
Winter, No Coat: ????
Winter, Orange: Time Trial Nepal level.
Winter Orange, No Coat: ????
Winter, Pink: Time Trial Nepal level.
Winter Pink, No Coat: Time Trial Peru level.
Catsuit: Collect Golden Artifact in Japan level.
Wintersuit: Collect Golden Artifact in Nepal.
Suit: Collect Golden Artifact in Manor.
Suit, Cream: ????
Special Forces: Collect Golden Artifact in Kazachstan level.
Special Forces, Urban: Collect Golden Artefact in England level.
Goth: Time Trial England level.
Goth, Lace Shirt: Time Trail Japan level.
Sport: ????
Sport, Green: Time Trial Bolivia level.
Swimsuit: 100%, finish all time trials.
Swimsuit, Black: 100%, collect all artifacts, finish all time trials.
Amanda: Time Trial Ghana level.
Amanda, Winter: finish all time trials.

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III.7 - Pistol Upgrades..............................................(00018)
-------------------------------------------------------------------------------

What is it?
These are upgrades for Lara's pistols. There are three kinds of upgrades:
Increased Magazine Size - Increased Accuracy - Increased Damage.

How to unlock?
Increased Magazine Size: 25% Bronze Rewards
Increased Accuracy: 50% Bronze Rewards
Increased Damage: 75% Bronze Rewards

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III.8 - Special......................................................(00019)
-------------------------------------------------------------------------------

What is it?
There are two special extra's. One is a list of codes that can be used ingame while the other is a video of unfortunate mishaps. The video shows several ways for Lara to die in the game. The codes however can only be used once you've unlocked them. So don't bother entering them when you did not yet time trialed the correct level. To activate the codes, enter them while your in a level. No need to pause first.

How to unlock?
Codes: Beat Time Trials
- Textureless Mode...........................Beat the game
...................Hold L1 and press L2 X O X /\ R1
- Draw Enemy Life..................................Bolivia
..................Hold L1 and press [] O X L2 R1 /\
- Infinite Assault Rifle.............................Japan
...................Hold L2 and press X O X L1 [] /\
- Infinite SMG........................................Peru
...................Hold L2 and press O /\ L1 R1 X O
- Infinite Shotgun...................................Ghana
..................Hold L2 and press R1 O [] L1 [] X
- ????????????????????????......................Kazachstan
..........................??????????????????????????????
- Bullet Proof.....................................England
.................Hold L1 and press X R1 /\ R1 [] L2
- Excalibur..........................................Nepal
..................Hold L2 and press /\ X O R1 /\ L1
- One hit kill...........................Return to Bolivia
.................Press L1 and press /\ X /\ [] L2 O
Video: Beat the game

=================================================================
...........................IV.HIDDEN ARTIFACTS..................
=================================================================

-------------------------------------------------------------------------
IV.1 - Bronze.....................................................(00020)
--------------------------------------------------------------------------

----------------------------------------------------------------------
IV.2 - Silver.................................................(00021)
------------------------------------------------------------------------

----------------------------------------------------------------------
IV.3 - Gold.................................................(00022)
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Bolivia - Tiwanaku:
In the room wit the puzzle, solve the puzzle first to open the door. Then, go to the center box and drag it of the presure switch. Do the same for the right box. Now, push the middle box back onto the presure switch. Go to the right box and keep looking at the rotating mechanism on the right side. You need to make it turn 180°. When it's almost halfway around, thus 180°, push the box on the presure switch again. The locks should appear locking the mechanism in a stance of 180°. Since it didn't get a chance to go around fully, the door only opended halfway. And that is exactly what we want. Now, make your way to the gate by climbing the chain on the left side and then jumping to the ledge, vaulting up and climbing via the pole over the slope. When you're at the gate, don't go through, but climb up on either of the ledges, left or right, from the gate. From here you can jump to ledges on the gate itself. Climb upwards and there it is, the first golden artifact.

Peru - Return to Paraiso:
Solve the puzzle with the balls and get the scene where Zip informs Lara that Anya is having trouble with some mercenaries. Jump to the right and grab the ledge. Climb up and jump to the ladder. From this platform you must jump to another platform. Grab the ledge here and shimmy around the corner. Jump over the gaps and drop on the large stone pillar at the end. Take a look at the opposite pillar... it's broken. But there are some ledges above it. Use the rope to swing to those ledges. Shimmy to the left and enter the alcove. Run up and push the ball. It will start rolling and smash through the wall. Follow the ball and jump down on the platform. From here, jump to the large stone construction that was holding a ball earlier in the game. Make your way back down. Grab the fourth ball and place it on the middle presure switch, next to the other ball. The tomb will now rise some more and reveal the golden artifact.

Japan - Meeting with Takamoto:
In the area with the stone dragon, climb up on the ledge. Run around the corner and you should find a box. Drag it to where the dragon smashed the window and you climbed up. Push the box off the edge and it will break. The golden artifact is now for yours to take.

Ghana - Persuing James Rutland:
Near the end of the level you will pass a wooden bridge and fight of some foes. Then in the next room you will find a panther. Kill the panter and climb the left staircase. Quickly jump to the rope and let the two giant balls roll by. Now swing to the other side, the right side. Another ball will start rolling down. Dodge it by hiding in the alcove where you landed. Now, run upstairs. Here you can find a presure switch. Stand on it and watch the door. Wait until the door is completely open. Now, quickly turn around and descend the stairs again. The door in between the stairs is open, but it is closing. Enter it quickly and grab the golden artifact. The door will now remain open.

Kazachstan - Project Carbonek:
In the room where you can use the first railgun. Drag the platfrom to the right. You'll notice that it's impossible to get it all the way to the other wall since the tracks on which the platform is hanging curve upwards. To get the platform where we want it, we'll need to make it swing there. Drag the platform back to the left and then to the right. Back to the left and back to the right. Keep doing that until you've got a nifty swinging motion going on. Once you think it's swinging enough, make it swing to the right and release it to let it slide up the curve. An electrical blast might be needed to give that extra push. I know it's hard. Some people have been trying four hours before they succeeded. Persistance is needed here. Once that is in place, rotate the railgun to your right.
There is a small platform on the side you're on with a pushable crate. Do not touch that crate! Now look in between this platform and the point where the railing is broken off. There are four small crates stuck in the wall. Pull them out. Once they have been pulled out leave the railgun. Now go to that platform here and push the crate, which I told you not to touch, to the edge of this platform you're standing on. Climb up the crate and jump to where those four boxes in the wall were. Jump one ledge up and then swing around the corner. Jump onto the platform which you dragged into place with the railgun. From here, jump to the next platform. Turn around and you should see a small alcove with the artifact. Jump towards the pole and swing into the alcove to grab the well earned artifact.

England - King Arthurs Tomb?:
Once you've seen the scene where the forklift dies (Poor forklift), you need to make your way down. Once down you should notice a big rock with a Roman III on it. Do not push it yet, nor touch the other shinging rock. Continue along the path. You'll eventually and up at a place with rotating blades. Use the crates do dive under the blades. Once you are in the middle room with blades, drag a crate to you and place it under the blades on the left side. Crawl under it and drag the crate to you so you can jump up to the platform. Here you will see a rock with a big Roman I on it. Push it as far as you possibly can. Climb down and do the same to the right side where you will find a rock with a big Roman II. It's important that you do it in this order, or else the rocks will return to their original place. Once that is done, make your way back to where the rock with the Roman III was. Push that rock all the way. The other shiny rock in this room will slide away to reveal the golden artifact.
Do note that it you will come to these areas later in the game, so it is possible to push the rock with the Roman III later on, after the bossfight.

Nepal - The Ghalali Key:
Once you're past the plane section and you've found the ruins, Alystor will be amazed on what he sees. Continue the path and you'll need to use stalactycs to jump to a big unstable rock. As long as you stand in the centre, it will remain stable for a while. Jump to the next ledge and shimmy to the right to climb up the next ledge. Now, hang of this ledge on the other side and shimmy to the left. Grab the next ledge and keep going to the left. After some jumping sideways and shimmying you'll drop into an alcove where you can pick up the golden artifact.

Bolivia - The looking mirror:
N/A

England: Croft Manor:
The golden artifact in the croft manor requires some running around and finding clues. First of all, go to the right into the computer room. Go to the right corner and activate the computer that's on the floor here. A safe on the backwall will open. Grab the grappling hook. Now make your way to Lara's bedroom. In the seating area of her room are two pillars with knives on it. Pull them both and the seal will open up revealing Lara's pistols. Now head over to the library. To your right, when you've entered, should be some boards. Shoot them. Drag the bookcase that has now revealed itself into the library. Drag it all the way next to Alystor's desk. You need to place it on either of the two presure switches next to the desk. Once that is in place, face the stairs. Above the beginning of the stairs you can see a small platform with an identical bookcase. Use the grappling hook on the platform and the bookcase will fall down. Drag it onto the other presure switch. A big bookcase on the left side of the library will now slide open. Enter the secret passageway and you will find a clue somewhere in the middle of the tunnel. Turn on the light so you can see where you are. If you don't have the light yet, it's next to Allystor on his desk. Hmmm... what could this clue mean?

Head out to the pool. When you enter the pool, stick to the right side. Drag the first statue out of the wall. Continue along the wall and drag the next one out of its place. Climb on it and turn around. Jump to the spear to swing to the balcony. Shimmy around it, jump backwards onto the statue. From here, you can jump to a next spear to swing onto the next platform. Here you can find two large statues. You can interact with them. Do so and place them so that they have their backs towards eachother. (You will need to make them face eachother to get a switch first. Activate the switch which opens up a door in the water, then turn the statues so they have their backs towards eachother.) You will get a next clue about books. Where can we find books? Of course, the library. Head over there! In the library, interact with the blue book to your right. Then run upstairs and enter the room in the back. Interact with the yellow book here. Now go back downstairs and activate the green book before you run down the stairs. Now, the last book is the red one one the left side of the room. A giant bookcase will now slide open to reveal another clue.
Right, go to the main hall, but stay on the upper part. Run to the end and you'll see a face with a tongue. That's a switch. Don't activate it just yet. First, use the grappling hook on the shiny poles on top of the computerroom. You now have three poles to swing from. Once they are set, activate the switch and quickly swing to the other side where you need to activate similar switch. If you did it in time, a statue will rise up from the ground. Make it turn so it faces the window above the staircase. Run towards the staircase and stand on the seal on the ground. That's a presure switch. The statue will be replaced by a big pillar. Run upstairs and use the polse to swing to the top of the pillar. There you have your Golden Artifact.

===============================================================================
.............................V.BOSS STRATEGIES...............................
===============================================================================

-------------------------------------------------------------------------------
V.1 - Takamoto........................................................(00023)
-------------------------------------------------------------------------------

Takamoto is a real pushover. He's pretty fast, but he won't use his speed for the offensive, but rather for defense. He'll shoot a green light at you which takes away about 15% of your health. This can be easily dodged by either jumping over it or rolling under it. Another way to be attacked is by the machineguns hanging around. So climb up the platfrom ASAP!
To damage Takamoto you need to simply run up to him and shoot him. It's as simple as that. When you get to close, he'll run away to the other side of the room and start shooting that light at you again. So run up to him and repeat. It's quite convenient if you saved an assault rifle since that will allow you to open fire from a greater distance.
So, in a nutshell: Climb up the platform and run to Takamoto. Open fire and jump over, or roll under, his green light things. He should go down in no time.

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V.2 - James Rutland...................................................(00024)
-------------------------------------------------------------------------------

This fight is a lot like the fight against Takamoto. The room is circular and there are platforms. James is fast and he'll use that for the offensive. What you need to do is fire at James while jumping around like a maniac.
When you've damaged him enough, he'll jump on one of the four platforms where he regains his health. During those few seconds you must shoot the platforms by pressing the triangle button when promted. Then use the grappling hook on the platfroms and pull the platforms down. It doesn't matter in which order you do in. Just repeat the proces three more times to take down all the platforms. When all the platforms are broken, James no longer has a place to regain health. All you need to do now is shoot him until he goes down.
James will attack you from up close with a dagger. That can hurt quite a bit. When you're too far away from him, he'll start tossing grenades at you, so stay clear of those babies.

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V.3 - Mystic Creature.................................................(00025)
-------------------------------------------------------------------------------

This is one heck of a fight. Trust me, it will get annoying at some point. But whatever you do, don't throw your Playstation, the controller, the tv, the game or whatever out of the window. Be patient and you'll succeed. The room again is circular. Along side the wall are four struts. These all have an switch to activate the machine in the middle of the room. So that is your first step... Run around the room while you activate the four switches. Meanwhile, the ceature will attack you by making fire appear at your feet. When you see a small light at your feet quickly roll forward to dodge it. It shouldn't be to hard. The damage you take is about 20%, if you get hit that is. Once the four switches are activated you'll get a small small scene that shows you the machine is now active.
Get in the machine and only use the R1 button. This will fire an electrical beam of some sort. The point is to fire at the four giant bolls hanging around the machine. The bolls will swing backwards and cause a wall of electrical current around the boll. You'll need to get all four bolls swinging to have a complete electrical wall around the machine your in. Meanwhile, the monster will float around and charge at you. When it hit's you, you'll be knocked out of the seat. How do you solve that? Fire at the monster with R1 to slam it against the wall. Remember those struts with switches? In between two of them is a large electrical board. You need to slam the monster into that. Keep firing at it and you'll see the health of the monster depleating. When it seems like it's almost dead, the monster will disappear for about 4 seconds. Use that time to make sure all the bolls are swinging so you have that wall of electrical current active. With the monster now out of the picture, the orb above the machine now opens up to reveal a piece of the sword that makes the monster currently invicible. So hurry and jump out of the machine, then use the grappling hook to pull out the sword fragment. Tough fight wasn't it?
So, again in a nutshell: Activate the four electrical switches. Jump in the machine and use R1 to hit the large bolls around you and press R1 to slamm the monster against the wall with the electrical swithboard. Once the monster is gone and the four bolls are swinging back, jump out of the machine and use the grappling hook to pulle out the sword fragment from above the machine.

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V.4 - Hydra...........................................................(00026)
-------------------------------------------------------------------------------

The Hydra cannot be harmed with bullets, so don't bother. So how do you damage it? Well, you might have noticed those four switches before? You'll need those. Fire on a statue and it will make a loud noise. You'll now when it's making noise when it glows yellow. When it makes noise, the monster will turn it's head towards it. Now, pull out the grappling hook and pull the switch. A cage will drop down and hit the monster on the head. You'll need to repeat the proces for the other three switches. Easy as pie.
The monster will of course attack you. But these are quite easy to dodge. The first attack is when it spits a green slime/light at you. Simply jump to the side to avoid that one. The other one is when you get to close to the monster. It will then swing his head at you and knock you off your feet. Jump away from the monster to dodge that attack.
Whatever you do, stay away from the water. If you do end up in the water the monster will automatically grab you with it's teeth and throw you back on the solid ground, which hurts quite a lot.

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V.5 - Amanda......................................................(00027)
-------------------------------------------------------------------------------

Amanda now looks like that mystical creature you foughtt earlier. But Amanda is far more nasty. She'll spit a red light at you which takes away about 30% of your health. That's pretty much her only attack. You can dodge it by jumping away from it, or by hiding behind one of the large stones. Amanda cannot be harmed with bullets. But why would you use your pistols when you've got the magical sword Excalibur? Press L1 to lock on to the target, in this case Amanda, and press R1 to unleash the attack. Repeat over and over again while dodging Amanda's attacks. Eventually she'll go down.
Quickly run up to her and press the triangle button as prompted. This will be the real damage you can do because Amanda will get back up with almost full health. She'll keep the damage from thet prompted action while she was down though. Repeat the entire proces again, and again, and again. Eventually you will cause enough damage with those prompted attacks that you can take her out.

===============================================================================
.............................VI.ABOUT THE GAME...............................
===============================================================================

-------------------------------------------------------------------------------
VI.1 - Controls.......................................................(00020)
-------------------------------------------------------------------------------

On Foot:
X...........................................................Jump
O...............................................Roll / Drop down
[]................................................Grappling hook
/\......Speed up current action / Pick up weapon / Enter vehicle
L1..............................................Lock onto target
L2...........................................................N/A
R1..........................................................Fire
R2.................................................Throw grenade

Motorcycle:
X.....................................................Accelerate
O............................................................N/A
[]....................................................Decelerate
/\...........................................................N/A
L1......................................Lock onto nearest target
L2...........................................................N/A
R1..........................................................Fire
R2...........................................................N/A

Forklift:
X.....................................................Accelerate
O............................................................N/A
[]....................................................Decelerate
/\...........................................................N/A
L1...........................................................N/A
L2...........................................................N/A
R1....................................................Raise fork
R2....................................................Lower fork

Special moves:
O, O, O, O, O..............................Acrobatic forward jump
X, X, X, X, X..............................Acrobatic forward jump
X, Forward + O..........................................Swan dive
O while running at a human foe.....................Sliding tackle
X, X when next to a human foe.........................Bullet Time
/\ while in the air near human foe....................Aireal kick
/\ while locked on to human target...........................Kick
[] wile locked on to human target.........................Grapple
X while next to human target......................Jump off target


-------------------------------------------------------------------------------
VI.2 - Load Level.....................................................(00021)
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The game offers you the possibility to replay any level you want. This way you can collect items that you may have missed earlier to expand your collection of extras. It also allows you to play with any of the unlocked outfits.
Load level can be found in the main screen under load. The select the load level option. You will be prompted to select a saved game. You can now choose any of the levels that you have finished so far. In the next screen you can choose the difficulty and the outfit. During a replay of a level you get the option to save your rewards, just like at the Croft Manor. This will not make you loose your current position. It just adds the found artifacts, and the extra's that are connected to the artifacts, to the system data. So feel free to save over your last save file. No worries!

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VI.3 - Saving.........................................................(00022)
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There are two kinds of data. Your current position and system data. The current position is to determine where you are in the game. The system data holds your unlocked rewards and system settings.
There are also two ways of saving. One is just saving, which saves your current position. The other one is save rewards, wich saves the data about the unlocked rewards. Saving data does NOT affect your current position.
This means it's prefectly safe to replay an earlier mission, unlock it's secreats and then save over the current position of another level.

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VI.4 - Time Trial.....................................................(00022)
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Tim Trial becomes available when you've completed a level. Choose Load Level and select Time Trial as a difficulty. The game difficulty will then be set to normal. You must now try to finish the level within the given time limit. If you fail, the level will start over again. Cut scenes do not count towards your time, so don't worry. A tip: speed up on as many actions as
you can by using the triangle button and don't waste your time fighting foes when you can simply run past them. Also, the codes are available during time trial. I suggest you Time Trial the last level first and use that code so you can one-hit-kill all the enemies and even most of the bosses.

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