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Retro Game Walkthroughs For
"Oddworld Munch's Oddysee"
(Xbox)

Retro Game Walkthroughs for Oddworld Munch's Oddysee (Xbox)
Submitted By: Killer Nightmare
Level 1 - Raisin's Cave

Walk over to the green-light switch and use it to open the door. Go through it and explore the room to get hints on how to control Abe. When you get the hang of things, collect all the little spooce shrubs and regrow two of them with the left trigger to get the 50 spooce to open the next door. Walk outside to start the next lvl.

Level 2 - Spooce-Shrub Forest

Grab the spooceballs and walk over to the right corner and tap Y while facing the mudo to get his attention. Walk over to the big reddish circle by the door and tap B to get the mudo to chant the door open. Follow the spooce down the hill to the left then take a left and open the spoocelock. Get them to follow you and then go down the trail of spooce untill you get to the mine-field. Tap X to have the mudos wait there for you and carefully go through the mines and
unlock the well. Jump in and follow the spooce down to find 2 more mudos. Hold down Y to get both of them to follow you. Use B to make them open the door just like the first mudo did. Walk through the door and get the 1st group to follow ya again. Follow the signs to go to the big well untill you get to the resurrect totem where you can res dead mudos. Use it to get another mudo so you have 6. Get all of their attention and go back to the 6 circles and make them chant. Go through onto the bridge and then tap X to get them all to stand
still. Move behind them one by one and press x to pick them up and then x again to toss them over the rocks. If you miss and kill any of them go back to the res totem and try again. Get all of their attention and make them chant to open the door. Follow the spooce through it and open the spooce-lock. (theres more spooce to the left if ya need it) Head to the right untill you get to the trapped mudo. Get the group to stand still then hope over the mines and grab him, toss him over to the rest of the group, then jump back yourself. Run around to the left side of this area to find the other trapped mudo and get him to follow you. Make sure you have 65 spooce then head over to the zap henge sign and go up the ramp to the top of the hill. Open the spoocelock and toss the mudos into the wells to open the big door and enter the next area with the leftover 3 mudos plus the 5 by the door. Tap b to open the gate then hold b to get the gang of mudos to protect you. Make the mudos stay there, then drink the bounce and hop over the wall. Drink the expresso and keep running back and forth avoiding the muts untill ya get 85 spooce then head on past the spoocelock and run into the tunnel.
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Level 3 - Fuzzle Testing

After the funny little movie they hand over the controls to Munch and you're in the Vykkers Lab. Go up the ramp then head left and press a in front of the cages to free the fuzzles. Free them all then go to the other side of the room and free them then press b to sick them on the intern. flip the red switch and head down to the exit and press a while you're facing the circle of flying birds to make the fuzzles escape. Open the spoocelock then go through and drink the zap. hop down the ramp then push in the right control stick to zap the intern to death, free the fuzzles then repeat this on the next section., and the next after that. You can let the fuzzles help but if you want perfect quarma have them wait or take them up to the birds to escape. Take the remaining fuzzles down through the next door and sick them on the interns. zap
them as fast as you can to keep them down so they dont kill the fuzzles. when theyre dead, free the rest and let them escape. pull the switch, hop down, get the spooce, and go out the exit.
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Level 4 - Hydroponic Vats

This level is extremely simple. Gather up all the spooce and make sure to get the ones up high against the wall by getting shot up there in the cannon thing. Swim around past the dogs following the spooce balls untill you get 99, then swim to the spoocelock and then go through the tunnel.
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Level 5 - Fluoride Tanks

Dont touch the water mines or munch will go ka-blooey. swim forward following the spooce shrubs. *sigh* get MORE spooce in the next room of mines then jump up on the platform, drink the zap, free the fuzzlets, turn them in at the birds, and unlock the spoocelock. Jump in the cannon it opened, and repeat: zigzag through mines, get spooce, drink the zap, shock the interns, free the fuzzles, turn em in, and open the next cannon. Quickly jump off the dock before they chew you up, and hop into the next pool. this next part gets a bit tricky. jump carefully over the water-mine lines getting all the spooce untill you
reach the next dock. Drink the zap and kill the interns. use the fuzzles if you want but they die easy and one dead fuzzle means non-perfect quarma! :P Turn in the fuzzles and open the next cannon. jump through and follow the spooce to the end (make sure you have 99) and beware the stoopid sea-muts. one you get to the platforms with the mines, hop over both and swim forward to the spoocelock.
after its open drink the expresso and flip the switch. race through this part avoiding the mines and interns untill you get to the portal platform. jump in the final cannon, kick back, n read the newspaper.
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Level 6 - Snoozie Lab.

Swim through the tunnel and grab the spooce in the water and on the ceiling then jump over the mines to the first remote control. these are really fun bwahahahaha. no. really. use the remote control to control the snoozer. walk into the next 2 rooms and blow the intern bastards to hell with the machine gun the same way you use zap. once theyre asleep, quickly free the lil fuzzles and flip the switch, turn em in, and fly down the poop chute!
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Level 7 - Mudokon Pens

You start out with munch and abe in the forest. Grab the 4 spooce and regrow one to open the spoocelock of 5 spooce. Run out and grab the spooce by the shaman, then throw munch onto the platform, and use abe's possesion orb and make the slig hop in the water and drown HAHAHA. Switch to munch, hop in the water, and swim over to the right. Follow the right wall and quickly zap open all 4 fuzzle cages so they eat the slig guard. and follow around the right wall killing all the sligs and freeing the fuzzlets. Once you got all 12 fuzzles
make them wait by the dock and jump in, drink the zap on the other side of the water, and kill the two sligs on the platforms and get the spooce. Turn in 60 spooce over by the wheelchair to open a canon for abe to get across the water. Then you take abe to each fuzzle cage area and grab the mudo's in each so you have three to chant at the dock, to open a canon in the water for munch to jump in the water canon and use the remote control claw to drop bombs on the sligs & t.n.t. walls. Once you kill the sligs and walls in reach of the remote control claw...(its a good idea to turn in the fuzzles by the dock now). Rally up the mudo group together with abe n munch and follow the passage where you break down the walls, tip: u can kill the huge group of sligs by possessin them then tapping the left trigger and the explode, or get creative send them marching into bombs or water or recycle disposals or pick fights with other enemies, u can use this alot in the game for safe kills "spooce kills". Yes its evil but it's so fun!! Once you've killed the 5 sligs in this part, take your group up the hill and make them wait, then drop down the left side and pull the switch to let out 2 more war mudos and bring them to the top of the hill. Make 'em wait there then drop down the right side and hop in the cannon, follow around the edge till you get to the last mudo, carry him to the top, and flip the switch, and have your mudo thugs fight the sligs. Its a good idea to help them out with spooce kills if you can. Then finally have them chant to open up the munch/abe portal to end the level.
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Level 8 - Sloghut 1027

Switch to munch right off, and wabble over to the remote control. Pick up the 3 slogs and 2 dogs in the pens one by one and let them down right in front of the recycle disposal HAHAHA fun fun fun! Once the mayhem is over, pick up the two reachable mudokons and set them down AWAY from the recycle. Then hop down with abe, switch to munch, pick up abe, let abe down on the unreachable mudo platform, then have abe throw him down to safety. Next, use the remote control to pick up abe and set him down by the switch over the door . Flip it, then gather up abe, munch, and the three mudos, to the next area. Throw the 3 mudos down with the others by the expresso pen, and one by one drink an expresso, pick up a mudo and step on the circle, then proceed to run down this gauntlet of slig shooters and mines, and run up the ramp at the end full tilt and you will reach the 6 switches. You only need 6 but be thinkin about your quarma! It
helps me to hug the right or left wall and try to keep a straight path, and not get shot as much. This is one of those levels you just kinda have to die alot hehe. I would recommend only doing 2-3 mudos per life, so you dont die while carrying one of them. So then now once you have 6-9 of the mudos, make em flip the switches. Have munch hop along the side rail careful not to hit the mines, get him to the other side. Turn in your mudos, and portal out to:
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Level 9 - The Mudokon Fortress

Take the 4 mudos at the beginning area, and run through the slogs on the left. Stand over the hovering zapper once you get through and it will take care of the slogs for you. Head up the hill with the 4 mudos and put them to work inside the fortress along with the 1 mudo in there. Next, head out to the mudo cages in the water with munch and abe. Stop when you get to the fuzzles, and have abe spoocekill the 3 sligs beyond this point. Leave munch by the fuzzles, and take the 2 mudos back up to the fortress. Make em chant to close the door.
Go back out of the fortress and grab the mudo that wouldnt stop pacing before. Take him back inside the fort, along with all the mudos, and head out the door just to the right of the ramp up. Slide down the ramp down, and hang a left past the scoreboard and turn in 50 spooce 10 at a time so you have now 8 warrior mudos. Make them all follow you now back to the scoreboard, and make them wait. Hop in the cannon, and follow the brown bridge across, and spoocekill the sligs here. Open the door by standing on the circle, and call the mudos through the door and have them chant to restore the environment. Now take them back out by the scoreboard and switch to munch. Head out of the are along with the fuzzles towards the fortress but instead go right untill you get to the wheelchair. Leave the fuzzles here and rush out across the bridge and jump into the water and take shelter at the remote control. Kill the two sligs on the pedestals here, and then kill the other 3 with abes spooce. Switch back to munch, and hop up and flip the two high switches on the platform, plus the other one up the ramp quickly. spoocekill the remaining sligs here or if you dont care about quarma bring the warrior mudos and fuzzle into a big brawl. Anyways, when they are done, turn in the fuzzles by the birds at the new scoreboard, and have 3 of the mudos chant at the portal out point. Then head out of this confusing level into an even more confusing one!
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Level 10 - Sloghut 2813

Okay first of all, this level will be much easier using spooce-kills then the snoozer provided, so regrow about 40-50 spooce shrubs out of the cluster of four at the beginning of this level. Next, take abe around to the right, spooce kill the first slig by the cannon, then jump in. Now, you can either try to jump to the platform in front of you, then over to the switch platform, or you can very carefully walk across the edge of the floor running between the platforms. Once across, yank the switch then switch to munch. waddle over to the remote control, and pick up all of the *ahem* trash running around on the floor and dispose of the sligs and slogs in their proper container. The recycle
disposal. After they are no-more, have abe make another run around and toss the 3 mudo's down to safety, and have them follow into the next room, the slig run. This next part is so much easier if you dispose of the sligs first, trust me. run around the right edge spooce killing the 4 sligs up on the right side of the railwalk. Also, brew up some possesion orbs for the many sligs at the bottom and have a "blast" showing them where all the bombs are =) After the whole room is clear of sligs except for the 4 pulling switches on the right
wall, carefully take the 3 mudos you started with and the 4 mudos scrubbing the floor in this room, and toss them into the cannon on the far right corner. Next, bring munch+abe into the cannon, and have the mudos pull all of the switches. This next part is only required if you want perfect quarma. Drink the invisible and bounce cans, then carefully run over to the sligs on the right wall, and walk up behind the sligs, toss them off of their platforms, and then spoocekill them into the mines. Toss down the 4 mudos and carry them to the end
to turn into the birds for better quarma. Then hop on the portals to send munch and abe into...
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Level 11 - Paramite Run

This level is a walk in the park yet it doesnt seem to be at first. You have two objectives. To get 99 spooce, and to get abe+munch to the end. You have a wheelchair and plenty of expresso at your disposal. Flip the switch here, and have abe drink the expresso. With abe, hop through the half opened door and run, collecting as much spooce as possible, hugging the left wall tight untill you reach the end. Be real careful about the hogs and mines. once you get to the other side, switch to munch, drink expresso, and repeat the proccess. If you are short on a bit of spooce, youre lucky theres a few spooce shrubs to regrow at the safe area by the spoocelock. If you feel bold hop back out and explore this level to get more spooce but if you die you have to take either munch or abe back to the start to hatch the egg. Anyways, once you got the spooce, enter it into the spoocelock and head on to...
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Level 12 - Meep Herder Village

Run over to the right, and hop down to the slog area. Gather about 16 spooce
first then jump on the mudo platform and pump 4 spooceballs each into these
slogs and kill them. Throw the mudo here over to the chant circles and then hop
over the fence to the meep area. Climb the lil tower in the middle of this area
and grab the mudo, and throw him over to the chant circles. Pick up all 25 meeps and throw them into their pen with abe. This way seems faster but you can also heard them into the pen with munchs wheelchair. After their pen is full and shut with all of them in it, take the 4 free mudos by the pen and throw them into the chant circle area. Now, go into the slog pen area, and jump in the left cannon. Run to the right over the wall and throw the mudo here down
with the others. Hop down to the meep pen area, and follow the walkway here up to the top, and grab the mudo on the pedestal, and resurrect the mudo at the res-totem, and head back down to all the other mudos with abe and munch. Make them chant the door open, and send in the whole crew. Have munch drink the zap and kill the first set of slogs. Drink some more zap and open the next door,
and use munch but have the mudo crew help out against the big one. Repeat this proccess one last time and you should be at the end. Using only abe, hop over the barricade and stand on the circle. Use the spooce! Send it through on to the big chump vykker here and make him turn in the cash to the LuLu fund! head back and make munch and abe stand on the portals.
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Level 13 - Brewery To Be

Collect the massive quantity of spooce here (60) and turn half in at the spoocelock. Race down with munch in his wheels and get as many scrabs to follow you as you can. Quickly turn into one of the open door spaces and go up the ramp to safety and pull the switch to trap them in. Jump up to the side walkway and get out. Repeat this if needed but there is only two trapping pens. Send abe up the middle section in the open area but just before you get across the last bridge spoocekill the 3 sligs on top. Go through the portal for abe, and slowly climb to the top, throwing the 3 mudos down as you go. When you get to the first slig in sight though, take control of him and send him up to kill the other slig, then make him explode. Once all 3 mudos are at the bottom throw them all into the cannon and make them chant. Use the gamespeak buttons to make him say some funny stuff. Jump through the cannon and go back out to the windmill. Throw down the 3 mudos then make them follow you into the first caged area and get all 15 mudos to follow you. Run into the other caged area and free the mudos, then portal out to:
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Level 14 - Fuel Fields.

Take munch&abe out to the water area. Drink the zap with munch and kill the sligs on the water platforms untill you reach the bridge. Hop over it and swim till you can see the wheelchair switch. Switch to abe and CAREFULLY jump across the platforms untill you get to the bridge. spoocekill the two sligs to your right, then head around following the wall on this side untill you get to the gate. With perfect aim you can jump out towards the water and land on the other
side of the fence, but if you fall in jump out quickly and you shouldnt lose more then a bird or two. Hop over the fence to the wheelchair section and hang a right. WOAH yeah thats what I thought too when i saw this. Carefully walk to the left, and jump to the next plaform, and throw the mudo towards the middle spooce then hop over the mines to get to the other side. Jump up on the other mudos platform and get him into the center spooce area. Make them wait here then jump over to the right, and follow the wall carefully going forward. When youre out, its a good idea to quicksave here. Throw a bomb into the field, and then rush in before they regrow. Quickly get the mudos to follow you and run to the right edge and go as far as you can before they regrow. Either carry them the rest of the way or throw them but get them out following the wall. now run under this platform, and send 3 mid-power spooceballs up the ramp to kill the sligs, then go up and take a well deserved swig of Sobe-Energy. Next, send 5 mid/low powered spooceballs over to the left into the next crew and kill them.
Flip the switch on the platform, and gather all the mudos over by the
transform-totem. You should have 5 lazergun-mudos. Ohhh but we need more MORE MORE!!!!! Leave them by the totem and run out across the bridge over to the first 2 mudos you ran into, and take them carefully over to the transform totem. Head back across the bridge with your wicked lazer crew and kick some slig ass! Chant the final door open then kill the last sligs and exit this annoying level.
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Level 15 - Magog Motors

First of all, take munch across the room to the three vending machines. Drink zap, and aquabounce, and quickly go out in the next huge room and hop on each of the 6 platforms zapping the big guns off. Recharge as needed. next take abe and hop to the top of the block platform thing and take a right. Get about 5 spooce, then come back around untill you get to the top of the platforms again, pump the spooce into a spooceball and send down the left corridor. Take control of one of the sligs and shoot the other one until it dies, then explode the slig you're controlling. Gather about 16 more spooce, and go back down and stand on the switch platform. Pull it, then send 4 balls of spooce about 3 each and kill these sligs. Go to the ramp they were next to, and put 4 spooce into a ball and send it up to the big gun on this platform, and make him blow up a path across the bridge, and when hes across, blow up the huge tnt wall then dispose of your possesed Big Bro. Now run around the top floor with abe and get all 8 mudos following you, and head around to where the big t.n.t. wall used to be. Throw a bomb at the wall of mines to blow them up and race across with your mudos or simply toss them over it. Turn them in at the rescue birds, then make abe stand on the portal out. Climb the ladder, then pump a big ball of 10 spooce into the poor stupid executive vykker. Make em go broke then get your blue but onto the next level!
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Level 16 - Dead River

Run over to the bounce vending machine 2 times using it to get the 2 mudos over
the broken bridges. Leave them by the chant circles. There is also a mudo on top of the spiral stairs, and one more way over to the right by a hut. Use these to chant the door open. It is a good idea to collect about 100 spooce in this area before moving on. Stand on a spiral platform by the door and spoocekill the 4 sleepin sligs here. Run around the edge of the cliff to the left passed the door and upgrade your mudos to tamahawkers. (50 spooce needed) Now take the 5 tamahawkers and the 1 mudarcher back to the bomb area. Leave
them here and carefuly jump passed the mines and stand on the metal platform, but dont go past it. Take possession of one of the sligs here, and make him pull the switch to open the canon. Run the slig into the mines in the water, and then make sure you have 60 spooce before throwing your army of mudos into the cannon, along with munch. Take them all up the ramp, and upgrade the 6 tamahawkers so you have 7 mudarchers. Run through the gauntlet of slig poppers and let the mudarchers do the work. Activate the zapper with 30 spooce, then leave the mudos by the storm circle. Pick up tamahawker already there and run back to turn him into a mudarcher, come back, and you should have 8 mudarchers now. Have them activate the storm circle to fill the water back up. Have munch+abe drink the health up in the corner if needed, then take abe, and
run back to the start of the wooden platform the sligs were on. Follow along it untill you can take control of the slig on the other side of the explosives. Make him shoot open the doorway the explosives are in, then kill him. Switch to munch. Go back to the water area, then jump passed the watermines and flip the switch on the land to the left. Hop along and flip the next switch and wait at the ending area on the portal out. Switch to abe. Go back and get the 8 mudarches, then take them through the now open pathway where the explosives were. Run through past the slig poppers to the portal-out platform before any
mudos get killed and this lvl is over WOO HOO!
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Level 17 - No Muds Land

Run around from the bottom up here at the start until you get about 70 spooce. Jump over on top of the platforms hovering in the area right passed the gate munch is next to. The idea here is to kill the sligs by throwing bombs down at them so munch can get through safely. Get munch in his wheelchair, and use abe to stand on the door switch to bring munch through. Once he is, take abe back up the platforms by jumping, and spoocekill the sligs on the other side of the door munch is now waiting at. Stand on the switch with abe, get munch through,
and take abe back up. Walk over to the section next to the door munch is waiting by. Throw the bombs down to kill the sligs and stand on the platform, bring munch through, and send abe back up. Make him wait by the next door, send abe up. Kill these sligs with bombs, you know the drill: abe on switch, send munch through to the door, abe back up top. This next part is really fun. You get to take possession of your first big bro slig! With abe on top, send a spooceball down to take control of the big bro guarding the last door. Kill the slig on your side of the water, and the two on the other side, blow up all the crates then march him into the river MWUAHAHAHA. Send abe down, munch through, and treat both of them to the health up vendor on the other side. Send munch to the other side through the water and deposit all his spooce at the 99 spooce lock. Do the same with abe by carefully jumping passed the mines in the bridge.
Send munch into the water cannon and have him wait there. Switch to abe. Stand on the switch platform by the ramp up, pull the switch, spoocekill the 2 sligs on ground level here. Next, drink the invisible juice, and hop into the cannon on the far right. Run through jumping from platform to platform throwing the sligs off into the bombs. When you get to the last pedestal that is a little far to jump to, throw a bomb at it to send the slig flying off. Next, take control of the Big Bro Slig and shoot down the explosives, and kill all the remaining sligs. Then have him walk to the end of the pathway and pull the switch. Now run him into some bombs. HA HA HA. Switch to munch get in the wheelshair. Follow the right wall until you get to the switch. Pull it. Then use abe to Tap into the last Big Bro Slig and murder all the annoying little sligs. If you aim just right you can get the 2 sligs up the ladder area too. Once all is clear from the zap machine to the exit out portals, wheel munch
over on top of his half of the portal out. Next, run abe up to that ladder
area, and jump into the cannon. After the shamans funny lil comment, pull the switch, and get your blue butt down to the portal out!
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Level 18 - Boiler Room

Hop down with abe, then switch to munch and plug into the remote control. Drop some bombs on these sligs here, and pick up abe. Set him down by the switch platform, and pull it. Take munch down, and use abe to throw him over the mines. Go around the corner, and leave munch by these two scrubs. Have munch drink the invisible juice, then run through to the ladder, and use the remote control to drop the bombs on the sleeping sligs. Be careful not to kill the 3
scrubs here. Use abe to throw bombs at the 2 sleeping sligs on this platform. Throw the scrub down with the rest and continue carefully down the path. You might want to carry the scrubs past the mines. Take control of the armored big bro slig around the corner, and blow up both sets of explosion boxes, plus kill the two plain big bro sligs. Self Destruct him, then send abe around thatb corner, and drink the bounce, then jump over the wall(btw, you need 20 spooce first, that you can easily get for setting free the 13 scrubs). Open the spoocelock, and climb the ladder. Stand on the platform, and take over the glukkon then make him give his moolah to the fund. Go back down, and stand on the portal out up the ladder by the bounce. Get munch up there too and head on to:
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Level 19 - Splinterz Manufacturing

Pick up Munch with abe and head along the railing untill you get to the door. Throw munch on to the door switch, and then walk through with abe. Make abe stand on the switch on the other side of the door, and then bring munch on through. Make abe stand on the next switch, then switch to munch, drink the zap, and take care of the sligs. When those two are gone, stand on the switch, then have abe run through, pick up munch, and throw him over the bombs. Hop over with abe, and keep proceeding like this through the next door untill you
come to a break in the walkway. Pick munch up, and throw him across, then hop over with abe. Toss munch across the mines, then jump across with abe and go
stand on the door switch. Drink the zap with munch and kill the next duo of sligs. Have abe run through and collect the spooce. CAREFULLY go down the ladder, and immediatly put only one spooce into a ball and send it to the sleeping big bro right next to you. Go over under the scoreboard and drink the Blitz Packer to get a gun for him. Now walk around down here killing all the sligs you can find. If you die, pull the call security switch with munch, then repeat taking over the big bro until all the sligs down there are dead. Once
they are, self destruct the big bro, and run around gathering up the huge amount of scrubs down there. Run back to where the big bro pad is, and make the mudos pull the switch. Drop down with munch to join the group. Dont go in yet. First, send in a spooceball, take over one of the sleeping slig poppers. Shoot the other one, then self destruct. Go in, and set free your massive group of
scrubs. Then take abe back up the ladder, drink the bounce, and jump up to the CEO's office path. Jump over the mines, and when you get to the corner, send a mid-sized spooceball down and take over the big bro. Face the Voice Authorization machine, and press a gamespeak button. Walk through the door, then pull the switch. After a long time with them respawning, you can eventually kill them all. Once they are all dead, self destruct and jump down the ladders to the bottom. Now, you have to jump into the mine trapped areas,
and throw the scrubs to safety. Once you free all 3 of them, go back up the ladders and sneak in through the door with abe and jump on the door switch. You MUST sneak or the slig poppers will shoot you. Once on the switch, send a big juicy spooce ball on through to the ceo's office. Make the CEO give 400,000 to the lulu fund, and head back to munch. I know what you're thinking. WE'RE MISSING A SCRUB! Oh no! Go drink some bounce. Run back in the far left corner
where 3 explosives boxes are. Right in that corner, there is a corner you can jump up to. Do so, get the scrub, and go set him free. Finally, take munch and
abe and get on to the next lvl!
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