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Retro Game Walkthroughs For
"Toy Story 2"
(Dreamcast)

This game is also available on PS1, GBC, N64 and PC.

Retro Game Walkthroughs for Toy Story 2 (Dreamcast)
Submitted By: Unknown
Toy Story 2
Written by The Ruzz
[email protected]

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Frequently Asked Questions (FAQ)
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Q: How do you defeat the guy with the Z on his shield?

A: Spin attack him or use the Disc launcher

Q: I can't jump from pole to pole on different occasions. What do I
do?

A: Keep holding forward. It works for me. Or you if you can't reach a
pole, try an extended jump


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Andy's House
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Bo Peep's Lost Sheeps
Sheep #1

You start out in Andy's room. Go out dodging the bad guys and go
right. Climb the plant and jump on the table, then jump to the rope
that is sticking out of the ceiling. You will now be in the attic. Go
forward and push the block along the lines. After that you should've
put the block next to box. Jump on the box, then on the block and on
the seesaw shelf. Go forward and jump to the pole and climb up. You should see a pole sticking out of the wall. Jump and grab on to swing yourself on the wood planks near the ceiling. Walk along the planks and eventually you will run into the sheep.

Sheep #2
Go downstairs in the living room and go on the chair. Do a stomp then you'll bounce high and onto a high shelf. Go forward and go to the other shelf with the sheep.

Sheep #3
Go into the kitchen and push the pail next to the highchair. Then jump on the pail to the highchair and onto the counter. Go forward and dodge the hazards. Then you'll come across the refrigerator. Do a double jump on top of the refrigerator and go on top of the cabinets.
Keep going and push the food weight off the cabinet. Then stomp on it and jump high onto the shelf with the "you know what."

Sheep #4
Go down into the basement and go right dodging the poisonous green stuff. You will see a little wooden table on the right. But the floor is covered with the green stuff! You need the Cosmetic Shield, and I'll get to that later. After you cross it go right and jump on the cardboard boxes, go right and jump across on the shelf. Then jump on the other shelf that's on front of you. Then turn around and jump on the last shelf. Jump and grab on the slanting pole and slide to the sheep.

Sheep #5/Last sheep
Go into the garage. If you don't know where it is it's the door next
to stairs and through the doggy hole. Go left and jump on the box and
on the shelf. Go forward dodging the hazards. Then you'll reach a
hanging hoe. Grab on to it and it should fall. Now if you fall off,
you can get back up quickly! Now jump to the trashcan and on the car. Go to the top and jump on top of the lights and onto the shelf. Follow the path and there's your sheep.

Basement Pizza Token
Go to the basement and do what you did when you were getting the lost sheep. Now when you get to the pole shelf turn around and there will be another shelf. Jump there and there will be some poles. Jump from pole to pole and jump on the top of the box stack. Turn left and there will be some other poles. Do the same thing and there will be three boxes. Push them along the lines as far as they go. Push the other box off the shelf and push as far as it can go. Now jump from box to box and on the shelf with your prize.

Mr. Potato Head's Lost Ear
Go to the living room and go to the chair. Now stomp it and you'll go to that high shelf. Now when you walk to where the sheep was turn around and there it is. Return it to him and you can use the Cosmetic Shield.

Racing R.C.
Go in the garage and go the far side of the car. R.C. will be there and challenge you to a race. This is simple. Just keep going at a steady pace and you'll win.

Tin Man Boss
He is found in the attic. When the fight starts he'll charge at you.
Charge up your laser and keep dodging him until he stops to wind up his pedal. Now is your chance to hit him with your laser. Repeat the process.

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Andy's Neighborhood
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Sarge's Lost Soldiers

Soldier #1
You are in Andy's backyard with a lawnmower out of control! There are also molehills where the first soldier is hiding. When he pops out of a molehill stomp it. Smoke should come out after. Do the same thing with the other holes and he'll finally surrender. Get him.

Soldier #2
Go out of the backyard and go right where the swing set is. Climb the first swing and on the other is the 2'nd soldier.

Soldier #3
Climb the tree using the swing set. Then once you reach the first branch make your way up and you should run into the soldier.

Soldier #4
Go on the left of Andy's house and you will see a crack in the fence.
Go through it and you will be in another backyard with a swimming pool. Jump on the chair next to you and use it to jump to the plant nearest to you. Climb the tree and jump to the bird pool, then on another plant. Again, climb the tree and on a statue. Then push the wooden plank down to make a ramp onto the next plant. There should be flagpoles on front of you. Use them to swing to the last plant with the soldier.

Soldier #5
Go across from Andy's house and find another crack leading into another backyard. You will see a car with no wheels. Go to the two jacks and stomp them. That will make the car fall down. Jump on the brick next to the car and on the hood. Go on the trunk and stomp it. You'll go flying across the yard on a washing machine. Push the wooden plank in front of you and walk up to the clotheslines. Use them to slide across. Be careful! There will be clothes blocking the way. If you run into them you'll fall down. So you'll have to switch clotheslines. At the end there will be a basket with the last soldier.

Racing R.C.
Talk about fast. You can win by using the Rocket Boots. But you have to help Mr. Potato on another level. Or, if you can pull it off, try to stay on front of R.C. and watch for the cement and mud. (If you
stay in front of R.C. and he hits you, he will stall for a little bit, giving you an advantage.)

Swimming Pool Pizza Token
Go to the backyard with the swimming pool. Go to the side and there should be a pump with a flat rubber ducky. Pump it by stomping the pump and when fully pumped it will jump in the pool. Stomp the duck so it will jump. Now you jump to get the token.

Zurg Kite
This boss is found at the top of the tree. To defeat him shoot him so
he'll start spinning. Dodge that and repeat the process.

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Bombs Away
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The first boss is a toy plane that swoops down and shoots you. When it does that try to shoot. If you do it will lose a little bit of control then regain it. Repeat the process.

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Construction Yard
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Lost Tykes

Tyke #1
Go to the wheelbarrow where Hamm is. Push the box next to the wheelbarrow so you can get on top with the Tyke.

Tyke #2
Go into the trailer and dodge the green stuff. Climb the chair and on the desk. Climb the pole and jump on the wooden shelf and jump on the file cabinet. Then jump from drawer to drawer to get to the Tyke. Be careful, because the drawers open and close.

Tyke #3
Go to the bulldozer and climb the steps. When you reach the top go forward a little bit and you should see the Tyke.

Tyke #4
Go on top of the bulldozer and stomp the switch. That will make the scooper go down. Go on top of the scooper and wait until it goes up. Now jump on the girders and make your way to the top. You should run into the Tyke.

Tyke #5
Go to the top of the girders, (where the boss is.) After you go up the wooden thing stay near the edge until you see a yellow part. Walk along and collect the Tyke.

Slinky Dog Challenge
Talk to Slinky Dog and he'll tell you to find five wrenches. They're mostly in the cement area so you should have no problem. If you find all five talk to Slink and he'll give you a Pizza Token.

Paint Match Puzzle
Go into the trailer and go on top of the desk. Look on the wall and there should be a picture of paint with colors purple, orange and green. On the other side is some paint. Your job is to move the bucket under the paint and stomp the button to make the paint come out.
Mix the colors to the corresponding colors in the picture. If you match all three you get a Pizza Token.

Mr. Potato Head's Lost Eye
It is found somewhere near the top of the girders. Return it and you get to use the Disc Launcher.

Jackhammer Boss
He is found at the top of the girders. All you have to do is keep shooting Disc Launchers at him. Defeat him and get the token.

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Alleys and Gullies
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Mother Duck's Lost Babies

Duck #1
Go to the market place and go right so you fall in some water. The duckling will be right in front of you.

Duck #2
It's in the market place again. Go on the watermelon stand and on the second moving shelf. Look right and jump on the umbrella over Hamm. Turn left and jump on the other umbrella where the duck is.

Duck #3
You'll need the Grappling Gun for this. Go to the big trashcan nearest to where Rex is. Use your Grappling Gun on the red target and you'll transport on the trashcan. Then turn around and use your Grappling Gun on the other target to reach a patio. Then climb the ladder next to you and on the rail to slide down the wire onto the next patio. Watch out for the electricity! Keep doing that and you should run into the duckling, which is behind a pair of bars.

Duck #4
Make your way to the top of the building until you reach a drain with water that runs through the whole building. To the left is the duckling.

Duck # 5
Go to the little island where Slink is. Jump on one of the floating debris to lead you to the final duckling.

Slinky Dog Challenge
You'll start out in an alley with a stream running. Follow the stream until you reach a fence with Rex near it. Jump on the box and push the wooden plank down so you can move the box near the fence allowing you to jump through the crack. Now the place will be flooded with planks and boxes floating. Jump from item to item to reach the little island with Slink on it. Talk to him and he'll give you a challenge. Collect the five bones to get a token. An easy way to get the bones is to jump for it and when you get it do an extended jump back on the island.

Market Place Pizza Token
Go to the other side of the alley and go to the market place. Go right and you will see a box. Push it as far as it can go and jump on the stool with a Disc Launcher. Then jump on the watermelon stand next to you. Run to the top of it and jump on the moving shelf then on the other. On the other shelf is a bad guy who uses a shield to protect him from lasers. Just shoot you Disc Launcher and he's dead. Now jump on that shelf to the last shelf with a button. Stomp it and it will activate the helium gas tank to start pumping balloons. Destroy the enemies in front of you first. Now when a balloon goes up jump on the string and it will lead you to the token.

Hop Top Clown
He is found at the top of the building. When you get to the top you should run into that drain where you found the duckling. Look around and find a hole leading to the boss. All he does is try to hit you by
spinning. He has trouble turning so that should give you an advantage. Keep shooting it and get the token. Spin-Attacking him should do extra damage!

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Slime Time
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It took me a while to figure out how to beat this boss. It's a slime monster in a trashcan! Keep shooting it with your laser. That will cause it to go in the trashcan and grow bigger! But it does lose life.
Repeat the process to defeat that scum!

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Al's Toy Barn
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Mr. Potato Head's Lost Arm
Go forward until you reach two paths. Take the right one and go forward until you reach a trampoline. Stomp it so you'll go flying on top of a toy stand. Go forward a little bit and jump on the toys on the left. Jump on the pole and slide down to a chicken egg. Turn around and you should see Mr. Potato Head's arm. Jump for the counter, you should be able to reach it. Get the arm, return it, and have access to use the Rocket Boots.

Rooster Challenge
Go to the room near the trampoline and find the rooster. He is in overalls and holding a rake, (I think). Talk to him and he'll tell you to go to that chicken egg under a limited time to get a chick. After
you've done that, talk to him again and he'll tell you that there will be a token this time but the time being shorter! Go to the egg as fast as you can to get your prize.

Office Pizza Token
Go in the room next to the rooster. It is filled with that green stuff again! Why is that stuff in the unusual places? Oh well. Climb the chair and shoot all the locks on the file cabinet. After that the
drawers will be opening and closing. Make your way to the top to get the token.

Dinosaur Boss
Go in the room where the rooster is and this time; go in the room to the left. Jump to where Rex is and go left into a vent. Jump down to start the fight. All he does is blow fire at you. Just shoot him. Why are _most_ of these bosses so easy?

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Al's Space Land
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Claw Machine Token
When you start go left to enter the arcade zone. Go to the claw machine, (Rex is standing next to it) and jump on the prize slot. Then jump on the chair next to you and on the machine. Stomp the button to get the claw moving. Watch the shadow move under the token and stomp the button again. Now it will move vertically. Watch the shadow and stomp the button. If your timing is right the claw will grab the token and drop it through the slot and on the floor next to Rex.

Buzz Lightyear Buggy
This boss is the toughest mini-boss. It'll charge at you, shoot lasers and homing missiles at the same time! Try your best and keep shooting your lasers. You might risk some lives, but you'll get it.

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Toy Barn Encounter
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You've seen those bad guys with one eye that flies and shoots a green laser at you. Well, you are fighting one, except it is HUGE! It also has capsules connected to it. Shoot the eye so it will let go of a capsule and a bad guy pops out. Destroy it and shoot the eye again so it will release another capsule. Each time a capsule is released more baddies come out of it. Destroy all the toys and keep shooting the eye.

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Elevator Hop
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Mother Mouse's Lost Babies

Mouse # 1

You'll start in an elevator shaft, I think. Turn around and go into the control room. The place will be slightly flooded. Use the wires to swing from one to one until you get on top of a control wall with
Hamm on it. Now turn right and jump on the shelf to another shelf. You'll reach a wire for you to slide to the other side. Now do what you did before and you'll see the mouse.

Mouse #2
You'll need the Grappling Gun. Go forward so you'll get to ventilation. Use the Grappling Gun in the targets to reach the top. Follow the path until you reach an opening on the left side. Rex should be there with the mouse on the side.

Mouse#3
After you solve the puzzle to operate the elevators go through the opening and jump on the right elevator. Turn around and the mouse should be in front of you.

Mr. Potato Head's Lost Foot
Do the same thing when you were getting the first mouse. His foot should be right next to it. Return it and you can use the Grappling Gun.

Elevator Puzzle
Go to the ventilation and make your way up dodging the hazards. When you reach the top there will be some controls with three buttons. Stomp the one nearest to you and the middle one. The elevators will start working and the door will open revealing the token.

Father Mouse Challenge
After you get the elevators working wait at the opening until the left
elevator goes down and stops. Jump on one of the platforms and wait until it goes up. As the other one goes down and stops jump on that one. When it goes up you will see the ventilation with Father Mouse in it. He'll tell you to race a Pizza Token to the bottom. When the race starts you'll go down a ramp. Be careful though. There are holes in the vent, and if you fall down the race will end but you don't get the token.

Spider Gunro Boss
Do the same thing when you got to Father Mouse. Except when you reach the top go to the other vent. Follow the path and you'll drop down on the arena. When the fight starts the spider will shoot fire from the gun on his back. After that he'll spit web balls. Try to dodge all that and keep shooting it until it's done for.

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Al's Penthouse
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Jessie's Lost Critters

Critter #1
You start in front of the front door of Al's apartment. Go forward and left. You will see Rex next to an opening, which leads to the kitchen. Go to the refrigerator and destroy the lock so it opens. Go on the
first shelf then on the second. Now jump out of the fridge going towards the counter and then do a double jump. You should land on the counter. It may take some practice. Now follow the path until you reach a food weight. Do a stomp and you'll go forward onto the shelf
with the critter.

Critter #2
Go into the living room and near the fireplace there will be a locked door. Destroy the lock so the door opens leading to the bathroom. Go in the bathtub and near the faucet is a switch. Stomp it and that will make the room flood. Now use the sponges to get on the counter with another switch. Stomp it and it will make the room flood even more. Backtrack to the two sponges and use them to get on top of the shower. Now stomp the last switch so the room will be fully flood. Go back to the counter and use the other sponge to get to the critter on top of the cabinets.

Critter #3
Go into the hallway and push the box into the train room. Push the box along the line until it's next to the train. Jump on the box then on the train and the critter should be on front of you.

Bullseye Challenge
Bullseye is found at the beginning of the level. Talk to him and he'll tell you to find five horseshoes. One is found near Rex, another near the fireplace, one on the sofa, one on the desk and one near the hallway. Return to him and receive your prize.

Train Pizza Token
Go to the train room and get on the train. After that, jump on the railroad track. There will be a train running back and forth. Your job here is to make the train stop at the dead end. You can switch the tracks for help by stomping the three switches. After you've done that go around and push the box around the track next to the train. Go on the train and receive your token.

Gunslinger Boss
Push the box in the hallway in the other room which I the trophy room. Push it next to the desk and go on it. Now push the tin can towards the end. Jump on it and jump on the desk. Now turn right and follow the path to a TV. Turn right and go forward to a toy set. Jump in and go to the end to meet the Gunslinger. He does shoot quite fast. Again, shoot him repeatedly and audios amigo!

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The Evil Emperor Zurg
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Once again it's another easy boss. Keep spin attacking him, and watch out for his green bullets. They do follow you, so spin-attack them away!

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Airport Infiltration
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Passenger Tyke's Lost Passengers

Passenger #1
When you start keep going forward and turn when you have to and you'll reach a blue suitcase. Stomp it so you'll jump on the conveyor belt. Wait for luggage so you can jump on. When the belt moves to the end jump to the pole next to you and swing across to the other belt. Do the same thing as before to go to the other belt! This time blue luggage will come out. When it reaches the door stomp it so you go on the shelf where Hamm is. Turn around and there will be poles. Jump from pole to pole and jump on the X-Ray stands to get the passenger.

Mr. Potato Head's Lost Mouth
The weird thing is that when you talk to Mr. Potato Head he still talks! Enough about that and let's find his mouth. Go in the room where the broken airplane is. Go right and push the tire near the plane and push it near the moving silver thing. Now jump on the end so the other side will go up. Now run to the end quickly and jump on the other silver thing. This time run to the other side and put you're weight on that side. Now run to the top and jump on the pole next to you. Climb all the way to the top and jump on the propeller. Turn
left and jump where the mouth is. Return the mouth and use the Hover Boots!

Prospector Boss
In the room where Mr. Potato Head and Rex are, go somewhere on the top of the stack of luggage to get the Hover Boots. Now use them to get to the actual top of the luggage. From there jump on the broken conveyor belt to meet the boss. He attacks by slamming his stick on the ground to make a thing follow you, which hurts. The attack is, as you guessed, is the Spin-Attack.

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Tarmac Trouble
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Luggage Tyke Lost Luggage

Luggage #1
Go to the central pole, (its smack dab in the middle of the level), and climb the rope next to it. Once you get to the top wait for the plane's wing to get near you. Then jump on it and try to get on top of
the plane. The luggage will be waiting for you.

Luggage #2
Go back on the plane and wait until you get to zone 8. The luggage will be on the building.

Slinky Dog Challenge
Go to the central pole and Slink will be waiting for you. Talk to him and he will tell you if you can follow the path you are in without touching the green stuff or jumping. If you make it to the end your token will be waiting for you.

Helicopter Token
Now this is kind of confusing but I'll try my best. Go on the plane and jump on zone 1. A helicopter will be there with some lights and buttons. Your object is to signal the helicopter to drop the token. To do that, whatever lights are on you got to stomp on the switch with the color of that specific light. For example: When the red, blue and green lights are on stomp on the switch that has the color red, blue and yellow. Do that for a LONG time and the helicopter will drop the token.

Blacksmith Boss
He is found on the building of zone 7. He attacks pretty much like the Prospector does, except that little wave follows you and does hell-o damage! It took me about three or four tries to beat him. Oh yeah,
keep Spin-Attacking him and voila!

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Prospector Showdown
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Wow. Talk about a showdown. You're in a train and you see Woody and Jessie on a suitcase. (Woody doesn't look right. He keeps waving his hands in the air like a retard!) T

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