GameCube walkthroughs for Eternal Darkness
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Eternal Darkness (GameCube)
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Eternal Darkness
Walkthrough for Gamecube
Game Name:
Eternal Darkness
Format:
Gamecube
Submitted By:
Smashamof
ETERNAL DARKNESS Sanity Effects! As your character’s sanity drops, they begin to hallucinate impossible things. Here is a list of all the sanity effects in Eternal Darkness. NOTE: Almost none of these are harmful to your character and provides something fun to try. ----------------------------------------------- Character Effects ----------------------------------------------- These sanity effects cause characters to appear to do something that they shouldn’t or couldn’t actually do. AMMO A-PLENTY: Your character enters a new room and sees dozens of boxes of ammunition lining the floor. But… they’re all illusions and picking them up won’t actually add to your ammo total. The screen will then go white and you find yourself in the room you were trying to leave when the sanity effect occurred. DANCING ON THE CEILING: Your character enters a new room, but it’s not quite what you expected! After walking around for a bit you will realise that you’re in the right room, just on the ceiling! The screen will then go white and you find yourself in the room you were trying to leave when the sanity effect occurred. FALLING APART: Your character enters a new room, and his / her head falls off, followed by each arm and finally the torso! The screen will then go white and you find yourself in the room you were trying to leave when the sanity effect occurred. HELPLESS: Your character enters a new room with zombies in it, but no matter how hard you try, you cannot hit them! You may find yourself targeting mice instead of monsters, and every swing or shot you attempt will miss completely. The screen will then go white and you find yourself in the room you were trying to leave when the sanity effect occurred. LOCKED IN: Your character tries to leave a room, but the door is locked. It wasn’t locked when you entered, but can’t open it now and there isn’t anywhere to use a key. The screen will then go white and you find yourself in the same room but the doors are now unlocked. MAGICKAL BACKLASH: Your character casts a spell, but instead of getting the desired effect, the spell backfires and causes your character’s torso to explode! The screen will then go white and you find yourself in the same position you were in before the spell was cast. OVERWHELMED: Your character enters a new room and it is filled with zombies. Fortunately, most or all of them are hallucinations that evaporate after a single hit. This is one of the few potentially dangerous sanity effects because you may not realise that some of the enemies are actually real. SIZE MATTERS: Your character enters a new room and gets larger or smaller with every step. Another version of this effect has you entering a room filled with tiny enemies that you can destroy by stepping on. After several seconds, the screen will go white and you find yourself in the room you were trying to leave when the sanity effect occurred. STRANGE NOISES: Not only does the soundtrack change with the sanity metre, but you also hear all sorts of weird noises, like a stomping, knocking on doors when no one is on the other side, whispers, footsteps, screams and your characters own muttering. Alex has her own unique audio effect: When you hear the phone ringing in the Main Foyer of Roivas Mansion, pick it up to hear Edward’s voice on the other end! THAT SINKING FEELING: Your character enters a new room and begins sinking through the floor with each step. Once the character’s head has almost submerged in the floor, the screen will go white and you find yourself in the room you were trying to leave when the sanity effect occurred. ZOMBIFIED: Your character enters a new room and is immediately transforms into a zombie. After you shuffle about a bit, the screen will go white and you find yourself in the room you were trying to leave when the sanity effect occurred. ----------------------------------------------- Environmental Effects ----------------------------------------------- Sometimes the sanity effects merge themselves into the surrounding environment. If you see something odd, make sure it’s not just a trick of low sanity. BUST A-MOVING: The greenish bust in the eastern end of the Second Floor Hall follows Alex when her sanity is low (or at least she imagines). OH GOD, THE BLOOD: When your character’s sanity is low, you may see blood dripping from portraits or from walls. Sometimes there is a variation, in which there are great big red drops of blood plunging from the ceiling and pool on the floor. Remember, it’s all in your head! PORTRAIT SWITCH: Examining portraits while under sanity effects can be fun because they are often much different than they appear at a high level of sanity. It is harmless but worth checking out! ----------------------------------------------- “Fourth Wall” Effects ----------------------------------------------- In theatre, “breaking the fourth wall” means acknowledging the audience during a performance, rather than pretending the world begins and ends on the stage. In Eternal Darkness, some of the sanity effects do this, making it seem that there is something wrong with your ‘Cube, television or your game disc. DO NOT WORRY these are NOT glitches. BLUE SCREEN OF DEATH: Your game is going fine, when suddenly your see the dreaded blue screen, similar to that error screen you get on a PC if it crashed. TRUST NINTENDO and wait it out! The screen will then go white and the game continues as normal. BUGS: You’re walking through a hallway, and all of a sudden you see something moving in the corner of the TV screen. It’s not in the game-it’s a big old roach crawling around on the inside of your screen! After a few seconds, dozens of the little buggers appear and remain crawling around on screen for a while. Game play remains normal while this effect is playing out. This effect is harmless – Unless you’re squeamish! DISCONNECTED CONTROLLER: This one will have you lunging towards the ‘Cube every time. Your character enters a room full of zombies, then a message appears across the screen stating that your controller has disconnected. So while your trying to fix the problem, your character is being devoured by zombies! The screen will go white and you find yourself in the room you were trying to leave when the sanity effect occurred, with no harm done. NO VOLUME: Everything seems to be fine, when a volume bar appears and the audio level drops as if you had accidentally sat on the remote! Alternately, a sudden muting occurs, with a “MUTE” indicator at the top of the screen. The screen will then go white and the game continues at normal volume. REBOOT: Your character enters a new room, and suddenly the screen goes blank. This is followed by what seems to have been a reboot sequence, (The Edgar Allen Poe quote) as if you pressed the button on the console or had briefly disconnected the console! Don’t panic you haven’t lost everything! The screen will go white and you find yourself in the room you were trying to leave when the sanity effect occurred. TO BE CONTINUED: After playing through a chapter, you may get a screen afterwards that you have completed the game, and advertises Eternal Darkness: Sanity’s Redemption a fictitious sequel. The screen will then go white and the game returns to Alex in the Secret Study just as it always does when you complete a character’s chapter. VIDEO INPUT: This is similar to the No Volume effect. This one blackens the screen and suddenly displays a “VIDEO 1” indicator at the top of the screen as if you had accidentally switched the video input. Another effect is that the screen goes completely black, as if you had turned off your television completely. The screen will then go white and the game continues as normal. ----------------------------------------------- Menu Effects ----------------------------------------------- When your character has low sanity, don’t expect your menus to behave as normal. The inventory might look completely empty. Items that you know should be enchanted suddenly aren’t. Your health, sanity and magick bar might be completely incorrect. It may look as if your game is erasing itself. DON’T WORRY; these are all sanity effects and while they are frustrating, they don’t have any detrimental effect on your game! ================================================================= ====== I wrote this to warn you that if any of the above happens, they should not be taken seriously, and are NOT glitches in the game!
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