GameCube walkthroughs for F-Zero GX
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F-Zero GX (GameCube)
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F-Zero GX
Walkthrough for Gamecube
Game Name:
F-Zero GX
Format:
Gamecube
Submitted By:
BioRex
Stuck on F - Zero Gx? I don't blame you. This game is mega hard. That's why I'm doing a walkthrough 4 it - duh. LETS START WITH THE HINTS: 1.If you've played one of the older games, you would know that to turn you have to "blast turn." You will be happy to know that you don't have to do that any more. 2. To turn at different levels of sharp turns, you need to use to shoulder buttons: A + L: drift to the left A + R: drift to the right A + control stick left/ right: turn left/ right A + control stick left + L: sharp turn left A + control stick right + R: sharp turn right A + control stick left/ right + L+R: very sharp turn left/ right You need to experiment with the turn combinations and get every corner right to become the f - zero champion. 3: Use side attacks when battling against 1 ship. Use spin attacks when boosting through a group of enemies. 4: Finally, DON'T GIVE UP. This can get very hard in certain places, but if you continue to practice you're skills, you will get there in the end. RIGHT, LETS GET GOING ON STORY MODE CHAPTER 1: After some practise this chapter shouldn't pose a threat at all. Just remember to go on the left side of the coarse on the first lap, on the second lap go in the middle and on the third lap go on the right. This way you won't miss any power ups. Once you have done it you have two choices - You can do the coarse again on a harder difficulty level or go on two chapter two. (recommended) If you want to do this again on hard, read on, otherwise skip to chapter 2. Now, this time around you're not doing the easy normal mode - you're doing hard. This one has more power ups, and a smaller time limit. To start, set you max speed to it's highest. Next, remember - you need to plan your route in advance. Don't just go for the power ups at random. The best way to do this is to go for the ones on the left on the 1st lap and the ones in the middle for the 2nd lap and so on. But there's one minor problem - at the end of the lap there are 4 power ups in a line. But there are only 3 laps. So at the end of one of the laps, you need to do a super sharp turn and get 2 at a time - then you can get the next 2 on the next 2 laps. Finally, boost when ever you can and hit all the dash plates. Do all this and you will have a chance. If you complete it, well done, and as for the extra hard mode, don't even go there. CHAPTER 2: Firstly, you need to get this chapter. You will find that if you complete chapter 1, you still don’t get chapter 2. What you need to do is complete chapter 1 and go to the f - zero shop and bye chapter 2. This is the same for all chapters: you need to bye them. You can bye them with points you earn from completing a cup, you don’t have to come first. You get about 15 - 30 points when you complete a cup. When you have enough points, bye chapter 2 and it will be waiting for u: Now the fun really begins: On this one you stumble along you're enemy, Samui Gohrah ( I think that's how you spell it!) You challenge him to a race to get to the checkpoint. All ok, apart from one fact that his friends are throwing boulders at you. And the small matter that samui is about 10 times fatter, em I mean faster that you are. Ok, here's what you do: There is no point boosting at the moment. You need to save it for the bit at the end.If you boost 100 times and you over take him, you will only stay ahead of him for about 3 seconds. That's why you need to wait until the very end. Now the boulders. I can't really help you on these things, all I can say is you need to work out a route, were the boulders stop rolling and you need to practise. Once you mastered all of the coarse from beginning to end (with out falling of) you need to focus on beating samui. About 3 quarters of the way through, boost a bit, but not to much to catch up. Try and keep close behind samui and when the checkpoint is in sight, boost like crazy and with luck you will win. This takes practise and can be frustrating, but after practise you will get there. CHAPTER 3: Complete ruby cub or something a couple of times and you will have the credits for chapter 3: Trying to relax, falcon rests in a bar. A man will tell you to enter the bet comp. 2nd or 3rd will not do hear. You need to win. At first this seems hard, but all you need to do is this: Hit all the dash plates and use the jumps to cut the corners. This is the key to winning - cutting corners. One more thing - with the 1st and 2nd lap, boost just before each jump, and on the last lap boost like HELL. Again, with practice, this one will be a piece of cake. CHAPTER 4: At first glance, this seems impossible - WHAT!!? Destroy 31 ships that are all against you in one lap? Wana over come this chapter? Read on… At the beginning, boost you way to the first group of ships. The easiest way to destroy a group of ships is to boost through them and spin attack. If you just boost through them and move on with out taking any of them out, it won’t work. You need to destroy all of them to move on. Take out the first group and move on to the 2nd group - you shouldn’t need to boost to get to the 2nd group. You can boost attack them and then take the ones that are left out individually. Instead of splitting them up, you can spin them again. You will hear a load noise when you have destroyed one. Repeat the process, moving up the line swiftly until you reach the pit area. When you reach the pit area, destroy any weakened enemies before they have the chance to recharge. After that, you need to hurry along, using you’re boost at the right time. When you have reached the leader, do NOT boost, because when you almost reach the end, he will slow down. When he slows down, try and stay level with him. Remember even if you finish first, you still have to destroy you’re rival. Keeping level with you rival, do side attacks on him, once you have destroyed him, you are clear to the finish line and victory. Job done. CHAPTER 5: For this one, remember to collect all the power ups that give you health because you need to be boosting all the time to avoid those blast doors closing in on you. Boosting all the time aim for the gaps in the doors. Sometimes you will need to go on the other side of the inner tube. Do this by drifting left or right. Work out were all the gaps are and go as fast as you can and you will make it - hold on tight. CHAPTER 6: Ok, black shadow has cloned you and your clone has stuck a bomb on your hover craft. What do you do? You obviously go on the highway and stay above the speed limit. (sarcasm) Ok, for this you need to make sure you take the corners carefully to make sure you don’t crash and go below the speed limit. It should be easy until you get to the dirt track which slows you down. Now this is were the boost comes in. You see, if it’s one thing I’ve learnt from f -zero it’s that even when you have a bomb on you ship, you still need to use your boost. Boost through the dirt tracks to prevent the bomb going off and await the finish. And that’s the end of that chapter. CHAPTER 7: Set your speed limit high. This one is practically hard. I myself am on this chapter. Just remember to hit all the dash plates, boost at the start, at the bit with no rails and near the end. At the beginning, cut the corner by going over the lava. This will take some of your health, but it’s worth it. Lastly, boost like mega hell at the end. Apart from that, just practise and you will get there in the end, just like I will. Good luck. Hope this helps you on f - zero gx. (This is my own walkthrough and feel free to copy it, please do not use it as one of yours)
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