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Metroid Prime
Walkthrough for Gamecube
Game Name:
Metroid Prime
Format:
Gamecube
Submitted By:
ChELseA 4 Evr
***************************************************************** ************* _________ _ ,-´\_______ `-,-´/ _____ _____ __________ ___,´___;\ _____`;´ ,`. ______ ______ ________ `. `. ,´ .´ `. ____ || __ __ |\ __ `.´ \´ __ `. `. .´ `. _ `. | . ` . | | |____`''´/ | | `'| | ) | | / \ | | | | | \ | | |`. ,´| | | ____| | | |,-´¯| |,´ ,| | | | | | | | | | | | | ` | | | | | | |`-. | |`. `| | | | | | | | | | | | | | | | '----´| \ | |_,´ | |,´`. `.\ `--´ / | | | '-´ / ´----` ´----` ´---------' ´.--;´ _;---` ´-,---``------´ ´----` ´-------´ _}´ _,-´\____,\´ ,´ /_,-´-._________\-´ P R I M E ***************************************************************** ************* Table of Contents 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Tips/Tricks 4. The World of Samus 4A. Weapons and Items 4B. Enemies *REVISED* 4C. Bosses 5. Walkthrough 5A. Frigate Orpheon - Distress 5B. Tallon Overworld/Chozo Ruins - Basic Items 5C. Chozo Ruins - Capture the Flaahgra 5D. Magmoor Caverns/Phendrana Drifts - Fire and Ice 5E. Tallon Overworld/Phendrana Drifts - Rocky Research 5F. Chozo Ruins - The Fate of the Chozo 5G. Phendrana Drifts - The Cold is Winter! 5H. Tallon Overworld - Memories 5I. Phazon Mines - The Canary's Dead! 5J. Tallon Overworld/Chozo Ruins - X-Ray-ted 5K. Everywhere - Plasma and Pickups 5L. Phazon Mines - The Pirate Purge 5M. Tallon Overworld - Showdown 5N. Impact Crater - The Newborn Returns 6. Game Collectibles 6A. Missile Expansions 6B. Energy Tanks 6C. Power Bomb Expansions 6D. Chozo Artifacts 6E. Quick Checklist 7. Log Book Entries 7A. Research (Includes locations of Save, Missile, and Map Stations) 7B. Chozo Lore 7C. Pirate Data 7D. List of Enemies 7E. The "One-Shot" List (things you cannot go back for if you miss them) 8. Extras 8A. Original Metroid Mini-FAQ 8B. Endings ***************************************************************** ************* 1. INTRODUCTION ***************************************************************** ************* Heyo, and welcome to my guide on Nintendo and Retro Studios latest masterpiece, Metroid Prime, the latest chapter in the Metroid saga, returning after an eight-year hiatus. In this installment, our heroine, Samus Aran has recently defeated the Metroid menace on the planet Zebes, by destroying the Mother Brain (as depicted in the original Metroid). Before the events of Metroid II, however, Samus is further tailing the exploits of the Space Pirates to the world of Tallon IV. This simple text file will be your guide as you help Samus defeat them once again. ***************************************************************** ************* 2. FAQ ***************************************************************** ************* Q: Just what is Metroid Prime? A: The newest action first-person game from Nintendo by Retro Studios. Q: Where does it take place in the Metroid timeline? A: Metroid Prime occurs soon after the events of the original Metroid, and before Metroid II. Q: Why a first-person shooter? Where's my 2D Metroid? A: Quit the bellyaching. In order for the series to move forward, the GCN outing had to be 3D. Changing a game from 2D to 3D is a very tricky process. Given the fact that a lot of the Metroid series invovled shooting, much of the game takes place from inside her helmet, looking out her visor. This allows for excellent precision during combat. The only time you'll be in third-person is when Samus rolls up in her Morph Ball. After hours of playing, I'm happy to say the transition is actually quite smooth and easy to pick up on. And, if you're desparate for 2D Metroid, just get Metroid Fusion. It also rocks. Q: How do I save the game? A: You need to find Save Stations scattered about Tallon, or return to your Gunship. Q: How do I do a Double Bomb Jump? A: The gist of it is that you lay a Bomb, and right before that Bomb explodes, set a second one, then set a third just before you reach the very top of the jump. You should fall and land on the second Bomb, then ride up to the third. An easier way, I feel, is to count out to four at a medium pace: "1, 2, 3, 4". Lay Bombs on counts 1, 3, and 4. Just keep practicing and you should get it down. Q: Where is (insert random item)? Is it hidden well? A: No. None of the major items are hidden all that well in this game. The Missile Expansions, Energy Tanks, Power Bomb Expansions, and Beam Combos are hidden pretty well, but you really shouldn't be asking me about any of the other items. If you have no idea which item to find next, turn on the Hints. Follow where the hint points you and you'll find the next item. Q: What are the Artifacts for? A: Read some Chozo Lores to find out what they are specifically, but if you just want a simple answer, you need all twelve of them to get to the last area of the game. Q: How do I get the different endings? A: It's not the time, as with every other game, but with percentage of items collected. Scans in the Log Book don't count towards that percentage, so you'll still get that good ending even if you missed a scan. Q: What do I need to have for 100%? A: You need to find: The other four beams: Wave, Ice, Plasma, and Phazon The other three suits: Varia, Gravity, and Phazon The five Morph Ball upgrades: Morph Ball, Bombs, Spider Ball, Boost Ball, and Power Bombs The two additional visors: Thermal and X-Ray The Charge Beam The Grapple Beam The Space Jump Boots 250 Missiles (The Missile Launcher and 49 Expansions) 14 Energy Tanks (They will complete the line across the bar) 8 Power Bombs (The original four and 4 Expansions) 4 Beam Combos (Super Missile, Wavebuster, Ice Spreader, Flamethrower) Q: I'm close to 100%, so I counted up the items I have left to get, and if every item counts as 1%, I'm short one item! Which one am I missing? A: Although there are 100 items to pick up in this game, there's a weird glitch involved in the way they're counted up. Somewhere in the game, there's one item that doesn't count for any percent, so if you get to, say 92%, count what you're missing, and only come up with seven things missing, then you're fine, because the last item you get will count for two percent, boosting you to the full 100% when you get them all. Weird glitch, but it works out in the end... ***************************************************************** ************* 3. BASICS ***************************************************************** ************* Most of this stuff is available from your manual, but we all know how much some people hang onto those, much less read them, these days... ============== 3A. Controls = ============== Control Stick: Move Samus around. Up moves her forward, Down backward. Left and Right turn her in those directions. A Button: Fires Samus' Beam Weapon. If you're in Morph Ball mode, this will drop Bombs (once you get them). Once you earn the Charge Beam, hold down the A Button to charge it up, then release. B Button: Make Samus jump. If Samus has Space Jump, press again in mid-air to double jump. If Samus is in Morph Ball mode, then this will activate Boost Ball if she has it. Also, if locked-on to an enemy, pressing B will cause Samus to make a quick dodge to the side. X Button: Switches between Morph Ball mode and standard walking mode. Only works after you get the Moprh Ball. Y Button: Fires a Missile, once Samus finds them. There's a small amount of downtime between firing Missiles. If in Morph Ball mode, this will cause Samus to drop a Power Bomb (if she has them). L Button: If an enemy is near Samus' crosshair, holding down L will lock onto it. While locked-on, Left and Right on the Control Stick will allow her to strafe around the enemy. If no enemy is targeted, then holding down L and moving Left or Right will be a standard strafe. If Samus has the Scan Visor up, holding down L will allow her to analyze scannable objects. If Samus has the Grappling Beam, hold down L while pointed at an appropriate object to fire it. Release to drop. R Button: While holding this button, the Control Stick will have Samus look around as opposed to move. If in Morph Ball mode, this will activate the Spider Ball function, if Samus has it. Z Button: Brings up the Map Screen. START Button: Brings up the Pause Menus. Control Pad: Allows Samus to switch visors. See the Visors section under Items for more info. C-Stick: Allows Samus to switch beam weapons. See the Weapons section for more info. ==================== 3B. Menus/Displays = ==================== Main Menu: Pressing START on the Title Screen will bring you to the Main Menu, where you can select a game file to play, or Erase existing game files. Also, you can select Metroid Fusion Connection Bonuses or the Image Gallery, if you've unlocked it. Those are explained in the Extras section of the guide. --- Main Visor Display: Across the top of Samus' display is her Energy Reserve Meter. The long lower bar is the remaining energy in your active Energy Tank, and any squares above that bar are how many reserve Energy Tanks you have. The top left corner of the display is a mini-radar. Orange dots represent enemies, and the cone at the top indicates Samus' forward field of vision. The top right corner has a small, current section of the level map. The left side of the display is the Threat Assessment. As you get near dangerous areas (lava, acid, what have you), the meter will increase. The right side of the display is the Missile Reserves. Your count of Missiles will be tracked here. The lower left corner of the display shows your visors. Use the Control Pad to switch. The lower right corner of the display shows your Beam Weapons. Use the C-Stick to switch. The very center has the Targeting Reticle, if you hold the R button. It's pretty much where you shoot. --- Pause Menu: There are three main screens on the Pause Menu. Inventory: Use this to get a look at items and weapons you've collected. Log Book: Analyzing certain stuff in the game will put entries in your Log Book. Access the entries here. Further information on the entries in the Log Book is available in its own section near the end of the guide. Options: (These are also available when you start a new game.) Visor: You can use this to change the visor opacity, helmet opacity, and the HUD lag time. Display: Change the brightness and dimensions of the game screen. Sound: Adjust volume and switch between sound modes. Controller: Switch look direction on the Y-axis, toggle the rumble feature, or switch Beam and Visor controls. ================= 3C. Tips/Tricks = ================= There are rooms in the game that can help you out. The biggest help is the Save Station rooms. Enter one and you can save your progress and restore your energy. There are also some places with Map Stations, where you can download a map of your current area. There are a few stations that can refill your Missiles, too. If you go to your Gunship, you'll save, restore energy, and all ammo. Whenever entering a new room, it's advisable to bring up your Scan Visor and poke around the room. Sure, you may be chomping at the bit for action, but you can miss very important stuff by not taking a breather and scanning (don't worry about the excessive volume of stuff to scan at the beginning, there's a lot less later on). Combat can become hectic and complicated at first, but it's basically a matter of remembering all your abilities. When fighting a bunch of small, fast enemies (such as War Wasps), hold down the R button to try some manual shots, but keep tapping the L button to lock onto the nearest one. When facing a large or slow enemy, remember your strafing and dodging, because many of the slowest ones can shoot fast and quite straight. You'll have to be the quick, annoying one. Oh, and don't forget your Missiles. ***************************************************************** ************* 4. THE WORLD OF SAMUS ***************************************************************** ************* Samus. Miss Aran if you're nasty. Born on an Earth colony called K-2L, she lost her parents when the Space Pirates attacked. The Chozo found her, and trained her in the art of the warrior, including the infusion of Chozo blood. They gave her a Power Suit designed to act as a second skin. She uses the suit in her profession as a bounty huntress. More often than not, her skills are called on to help defend the galaxy. ======================= 4A. Weapons and Items = ======================= Arm Cannon Power Beam: Samus always has this weapon. It fires a straight shot of energy. Not all that special, but it still kills the bad guys. One big advantage this beam has over others is that it has the highest rate of fire. The disadvantage would be the relative lack of stopping power. Wave Beam: Found in Phendrana Drifts after getting the Space Jump Boots. This beam fires three wavy electricity shots. It can momentarily stun some enemies, and others can only be killed with the Wave Beam. There are also purple doors that can only be opened with the Wave Beam. It has the second lowest rate of fire of the four main beams. The charged Wave Beam can momentarily immobilize bad guys. Ice Beam: Found in Chozo Ruins after you get the Spider Ball. This beam can freeze certain enemies, making them immobile before you destroy them. It can also open white doors. The charged Ice Beam has a greater chance of freezing enemies, and it will last for longer. If you freeze something, firing a Missile will shatter them. The drawbacks to this beam are the slowest rate of fire of the four, as well as the slowest travelling shot. Plasma Beam: Found in Magmoor Caverns, in a room near the Geothermal Core. You need the Grapple Beam to get it. Once you get this beam, you should use it as your main beam. It's very powerful and very fast. It can also melt ice and ignite things. Probably the only downside is that it doesn't have a huge reach unless you charge it up. It has the second highest rate of fire of the beams. Phazon Beam: Earned from defeating the Omega Pirate. You can only use this at the very end of the game. You'll find Phazon pools to stand in. Once on the pool, just hold down the button to constantly fire in hyper mode. --- Morph Ball Morph Ball: Found in the Chozo Ruins after you lose it in the opening. Tap X and you'll roll up in a ball and be able to fit in tight spaces. Morph Ball Bomb: Found in the Chozo Ruins after you lose them in the opening. When you roll up in the Morph Ball, press A to drop these unstable energy packets. The blast can damage most enemies, and is effective against certain ones. If you sit on top of a Bomb when it blows, you'll be propelled into the air. You can only drop three at a time, and can even get a "double Bomb jump" going. The most effective way is to count out loud at about a medium pace "1, 2, 3, 4". Lay bombs on counts 1, 3, and 4, and you should get a double boost. Helpful for hard to reach items. Boost Ball: Found in Phendrana Drifts on your first visit there. While in ball form, hold B to charge the boost, then release. This is primarily used for rolling up half-pipes scattered around Tallon. The best way to get enough speed to crest these pipes is to roll back and forth and release a boost as you cross the lowest point. It doesn't really matter that much, but if you release as you're changing direction, you might mess up and flub the boost. Spider Ball: Found in Phendrana Drifts, after beating Thardus. When in ball form, hold R and you'll attach yourself to magnetic tracks in the area, allowing you to crawl around places you couldn't before. Power Bombs: Found in the Phazon Mines, after beating the Shadow Drone. Press Y in ball form to detonate a huge blast. These are good for breaking apart stuff made of Bendezium. --- Suits Power Suit: See the top of the this section. Once you take a beating in the opening area, this is what you'll be left with. You can still survive in space and underwater, but you won't be able to take extreme temperatures. Varia Suit: After you lose it, you'll find this after beating the Flaahgra. With this suit, you can enter areas of high temperature, such as the Magmoor Caverns. Gravity Suit: Found in Phendrana Drifts, in the Gravity Chamber (you must have the Ice Beam to get it). In this suit, you can navigate underwater as easily as if you were in air. Phazon Suit: Earned after defeating the Omega Pirate. This stylish black and red suit will negate the effects of most poisonous Phazon on your system. Good deal. Energy Tanks: Scattered throughout Tallon, these will add an extra 100 units of energy for you to blow. --- Visors Combat Visor: Always with Samus, this is her basic visor for fighting in. Nothing really special about it. Scan Visor: Also always with Samus. You cannot fire while in this mode, although any kind of firing will put you back in the Combat Visor. With the visor up, focus on objects and if you can scan them, you'll see an orange or red square. Red squares are very important, and usually have something to do with moving ahead in the game. Orange is not as important, but you're still encouraged to scan everything. Anyway, hold L to scan the object in view and you'll get a little description, or something will be logged in your Log Book for future reference. Thermal Visor: With this up, you'll be able to detect heat signatures. Anything that gives off warmth (lava, bad guys, plants) will be a brighter color than the background. This can allow you to see enemies that have any kind of cloaking ability. Also, you can use this to see certain targets for your Wave Beam. Be careful when using it in mechanized areas, as mechanical enemies will not show up on thermal scan. You'll find it in the Phendrana Drifts Research Core. X-Ray Visor: This is in the Tallon Overworld Life Grove, which you can only get to after you find Power Bombs. Using this, you can track most any enemy. Also, there are objects concealed with a form of cloaking. Using this will allow you to see those objects. --- Secondary Items Missile Launcher: Samus' secondary weapon is found in the Chozo Ruins after you lose it in the opening. Some enemies are best destroyed using Missiles. By and large, they cause more damage than a standard beam shot. There are several Missile Expansions in the game besides the first one you find, so keep an eye open for hidden paths. Charge Beam: Regained in the Chozo Ruins after the opening. Hold down the A Button to charge up any of your beams. Release to fire. Some enemies can only be destroyed with a charged shot. Also, charge up your beam and point it at nearby floating pickups and they'll be tractored to you if you're close enough. Space Jump Boots: Although it's found in the Tallon Overworld, you won't be able to get to it until after taking a trip to the Phendrana Drifts. Once you earn this, press B a second time after jumping to jump again. Beam Combo: There are four of these in the game, one for each beam, and you have to find them to use them. To use, charge up the Charge Beam, then press Y. Each combo uses a number of Missiles. Here's the lowdown on each: Super Missile: Used with Power Beam and 5 Missiles. Can destroy Cordite. Found in Phendrana Drifts, Observatory. Wavebuster: Used with Wave Beam and 10 Missiles, plus more for holding the A button down for a constant stream. Shoots a stream of electricity. Found in Chozo Ruins, Light Tower. Ice Spreader: Used with the Ice Beam and 10 Missiles. You'll shoot a blast of ice that will freeze up an entire area. It's found in the Shore Tunnel in Magmoor Caverns after you lay a Power Bomb in the glass tunnel there. Flamethrower: Used with Plasma Bema and 10 Missiles, plus more for holding the A button down for a constant stream of flame. Found in the Phazon Mines, Mine Security Station. Grapple Beam: This handy electric beam is found in the Phazon Mines as you head out after earning the Power Bombs. To use it, you must first find a Grapple Point. Once you do, face it and hold L to shoot the beam. Use the Control Stick to manuever yourself in flight and release L to let go. It's pure fun. ============= 4B. Enemies = ============= For the sake of ease, I've arranged these guys in a grouped order, according to their relative danger. If you're looking for a list in the order of the Pause Menu's list, I moved it down to the Log Book area. I put boss enemies in the next section. If an enemy says "*ONE-SHOT*" after it, you should scan it the first time you see it, because there's no (or a limited) chance you'll see it again. --- Swarmers Generally not a huge problem. These guys hide in small nooks in passage-like areas and swarm out in large clusters. Alone, all of them are exceedingly weak. Parasite: A standard lizard-type enemy. They splatter on your visor if you get too close. The Pirates were futzing around with these guys and Phazon when a big one decided not to take their orders anymore. Found: Frigate Orpheon (only in the opening) *ONE-SHOT* Scarab: Standard swarmer types that you'll face in tunnel areas. Found: Chozo Ruins in tunnels Tallon Crab: A native of Tallon, these guys are much like Parasites or Scarabs in their swarm tendencies. Found: Tallon Overworld (Main Ventilation Shaft Section A) Lumigek: These guys look like geckos and are found in the Impact Crater. Found: Impact Crater (Crater Tunnel A) --- Crawlers These guys hug floors, walls, and ceilings. Usually, their body is their only weapon. There are some with ranged attacks, though. They're generally not very strong. Zoomer: A staple of the Metroid universe. This spiked bugger clings to walls and ceilings. He basically walks around, and that's it. A few shots will waste him. Found: Tallon Canyon, in many places Geemer: The tougher brother to the Zoomer. They have red shells, and cannot be killed with the usual beams, but they can be killed with a Missile or the Plasma Beam. Found: Tallon Overworld (Tallon Canyon, Root Cave) Seedling: These are somewhat like Zoomers, except they can, and will, fire their spikes out at you. Found: Tallon Overworld (Temple Lobby) Oculus: Another bad guy that hangs out mostly near Morph Ball areas. He's indestructible, and exists solely to prevent you from where you're going. Found: Chozo Ruins (Sun Tower, Tower of Light) Grizby: Found in Magmoor Caverns. This little guy has a rock-hard shell. He mostly wanders around on small platforms, and can be taken out easily enough with a Missile. Found: Magmoor Caverns (Burning Trail, Lake Tunnel) Triclops: Similar to the Grizby. It likes round stuff a lot. If it sees you rolling around in ball form, it'll try to bite you. If you drop Bombs, it'll go for those instead, with nasty results. Found: Magmoor Caverns, in several locations Crystallite: These crawlers are recognized by the hunk of reflective ice on their backs that reflect beams. A Missile will bust one. A Plasma Beam will also work. Found: Phendrana Drifts, several locations Ice Parasite: Really no more than a wall crawler for the Drifts. A few shots will take out this crystalline lizard-type guy. Found: Phendrana Drifts (Chozo Ice Temple, Frozen Pike) *ONE-SHOT* Plated Parasite: These guys like to hang out near Morph Ball areas. They look like other parasites, only gray. You can bust them up with Bombs. Found: Chozo Ruins (Furnace) --- Predators Definitely too vicious to be considered Crawlers, even though most of them are land-locked. These bad boys will actively attack you, as opposed to passively defending themselves. Beetle: Not your common garden variety. These guys are about a third your size and have a nasty bite. Take them out from afar with several shots. Found: Tallon Overworld and Chozo Ruins in several locations Plated Beetle: A miniboss at first, but more common later on. These guys will get close to you. Shift to one side, shift back, then roar and charge you. As soon as they roar, dodge to the side and open up on their vulnerable red butts. One Charge Beam shot will kill them. Found: Chozo Ruins (Ruined Shrine, Main Plaza after destroying Flaahgra) Ice Beetle: A resident of the Phendrana Drifts. Much like normal Beetles, except it takes several more hits. Found: Phendrana Drifts, in a few places Burrower: An inhabitant of the Magmoor Caverns. They like to hang out underground a lot, but you can follow their movements. When they pop out, peg them. They only take one shot. Found: Magmoor Caverns (Lake Tunnel) Ice Burrower: Seriously just like the Burrower from the Caverns, except he's in the Drifts. Make sure you scan one of these guys before you get the Thermal Visor, otherwise they'll disappear. Found: Phendrana Drifts (Plaza Walkway) Baby Sheegoth: These snowbeasts fire blasts of icy acid. Their only weak spot is their back. To get to it effectively, you'll need some room to do a side dodge (with B). It's a lot easier with the Space Jump, but it can be done without, Keep hammering the back, and the Sheegoth will croak. Found: Phendrana Drifts in several locations --- Fliers As their name suggests, these beings float, flit, flutter, and flap around the area. Some have ranged attacks, and some just charge right at you. War Wasp: You'll learn to hate these guys. Coming out of hives, they buzz and flit about before going in for a sting. They don't take many hits, you just have to hit them. Found: Chozo Ruins, in many places Plazmite: A floating luminescent bug. You'll take damage on contact, but it's generally wise to leave them alive, as they may be the only light source in some rooms. Found: Chozo Ruins (Ruined Fountain, Totem Access) Shriekbat: Another old Metroid alumnus, except they fly horizontally now. From the ceiling they screech down towards you. One shot will waste them, though. Found: Chozo Ruins, in multiple locales Ice Shriekbat: These are just like normal Shriekbats, except they're in Phendrana Drifts. If you get the Thermal Visor before scanning these things, you won't see them again. Found: Phendrana Drifts (Ice Ruins West) *ONE-SHOT* Puffer: These floating green thingies explode into poison gas on contact. It must be corrosive, because Samus has her own oxygen supply, so she shouldn't be technically "inhaling" it. Anyway, one shot kills them, and wait for the cloud to dissapate. Found: Magmoor Caverns, everywhere. Plated Puffer: A tougher cousin of the Puffer. Alike in every way except that the only thing that can burst its shell is a Missile. Found: Chozo Ruins (Tower of Light) Flickerbat: Tiny and annoying best describes these guys. They fly around leaving little blue sonic trails, and they'll bump you off if you're in the middle of jumping. You can track them with the X-Ray Visor, but they're easy enough to see without. Found: Phendrana Drifts, in a few locations Chozo Ghost: Despite the disconcerting appearance of these nasty boys. All you have to do to kill them is just shoot them with your Power Beam. Just the Power Beam or Super Missiles (which derive from the Power Beam). Nothing else will work. Watch out for their dancing around and spectral blasts. Once you find the X-Ray Visor, you can track them even if they disappear. Found: Chozo Ruins (Hall of the Elders, among other places) Glider: A harmless creature, and if you have a Grappling Beam, you can attach to it with it. Found: Phendrana Drifts and Phazon Mines, in a few areas. --- Squatters These guys don't move, period. Most of them have ranged attacks to defend themselves, but some just sit and wait for you to run into them. Eyon: The patented laser eye of the game. Their constant beams will zap you if you get in front of them. Shoot them to have them close their eyes for a second. Use a Charged shot to blow them to pieces. Found: Chozo Ruins, in a few different locations Stone Toad: A weird fella. He likes round stuff and he mostly just sits around. If you get near in ball form, he'll try to eat you, unless you use Bombs to bust him open. Found: Chozo Ruins (Energy Core, Reflecting Pool) Magmoor: These are big fire snakes that live in the Caverns of the same name. They rise out of the lava and breathe fire at you. They can't move around, but they can take a lot of hits before you blow their heads off. Found: Magmoor Caverns, in several lava pools Puddle Spore: This big blobby guy floats around in lava and spits stuff at you. He can pretty easily be flipped over with a few shots to the maw when he opens, after which he can be used as a platform. He isn't killed at that point, and he'll flip back over, so be quick. Found: Magmoor Caverns (South Core Tunnel) Jelzap: A jellyfish-like creature living in the water. If you get close, it'll try to suck you towards it. Respond by blasting its nucleus. Found: Tallon Overworld and Phendrana Drifts, in certain water areas. --- Plants Tallon is home to much vegetation, some of it a little more than nasty. Like Squatters, these enemies don't move, but some try to attack you. Tangle Weed: This gray stuff is harmless. It just slows you down. If you want to make it retreat, just shoot at it. Found: Tallon Overworld and Chozo Ruins, in several locations Venom Weed: This red cousin of the Tangle Weed will hurt you if you touch it, so shoot it to make it retract. Found: Chozo Ruins (Arboretum, and other places before the Flaahgra) Blastcap: One bad shroom. They usually hang in clusters. They won't attack or anything, but if you touch them, they explode. The spores aren't harmful, but the blast is. Shoot the clusters from afar to pop them. Found: Chozo Ruins and Tallon Overworld, in several locations Sap Sac: Not an active enemy, but if you shoot these Overworld dwellers, the sap inside will violently explode. Found: Tallon Overworld (Tallon Canyon, among other places) Aqua Sac: Kinda like a Sap Sac, except underwater. Don't be near it when you blow it up. Found: Tallon Overworld, in the Crashed Frigate Hive: The War Wasp Hive should be taken out if you don't want to be annoyed by the little buggers. A Missile is enough to bust it open. Found: Chozo Ruins, in several places Reaper Vine: An inhabitant of the Chozo Ruins. You cannot kill it, but a shot at its vulnerable spot will make it retract for several seconds. Watch holes in the wall for them. Found: Chozo Ruins (Arboretum, among other places) Aqua Reaper: An aquatic vine thingy. Hit it in the targeted spot to make it retreat. Found: Tallon Overworld, in corridors in the Crashed Frigate Bloodflower: A rare enemy. It spits toxic gunk at you. If there are Sap Sacs nearby, use them to blow it up. Otherwise, shoot its own toxic stuff when it fires to give it a taste of its own medicine. Found: Tallon Overworld (Root Tunnel, Great Tree Hall) --- Pirate Tech Mechanical and energy bas
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