GameCube walkthroughs for Resident Evil 4
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Walkthrough for:
Resident Evil 4
Game:
Resident Evil 4
Format:
Gamecube
Ratings
Good
Posted by:
Sibs
*** RESIDENT EVIL 4 (GAMECUBE) GUIDE *** Please Note: This guide may contain a few plot spoilers, although it won't delve too much into the details of the plotline. ================ === CONTENTS === ================ Section 1 - *BASIC* - The game basics, and the stuff you can unlock -- *BASIC*.01 - Introduction -- *BASIC*.02 - Controls -- *BASIC*.03 - Items -- *BASIC*.04 - Herb mixing -- *BASIC*.05 - Unlockables Section 2 - *MAIN* - A guide to the main game -- *MAIN*.01 - Combat Guide -- *MAIN*.02 - Weapons -- *MAIN*.03 - Other Tips -- *MAIN*.11 - Chapter 1.1 -- *MAIN*.12 - Chapter 1.2 -- *MAIN*.13 - Chapter 1.3 -- *MAIN*.21 - Chapter 2.1 -- *MAIN*.22 - Chapter 2.2 -- *MAIN*.23 - Chapter 2.3 -- *MAIN*.31 - Chapter 3.1 -- *MAIN*.32 - Chapter 3.2 -- *MAIN*.33 - Chapter 3.3 -- *MAIN*.34 - Chapter 3.4 -- *MAIN*.41 - Chapter 4.1 -- *MAIN*.42 - Chapter 4.2 -- *MAIN*.43 - Chapter 4.3 -- *MAIN*.44 - Chapter 4.4 -- *MAIN*.51 - Chapter 5.1 -- *MAIN*.52 - Chapter 5.2 -- *MAIN*.53 - Chapter 5.3 -- *MAIN*.54 - Chapter 5.4 -- *MAIN*.6 - The Final Chapter Section 3 - *OPADA* - A mini-guide to the Operation Ada sub-game -- *OPADA*.01 - Op Ada Basics -- *OPADA*.02 - Op Ada Equipment -- *OPADA*.11 - Outside the complex -- *OPADA*.11 - Inside the complex Section 4 - *MERC* - A mini-guide to the Mercenaries sub-game -- *MERC*.01 - The Basics -- *MERC*.02 - 'Boss' Enemies -- *MERC*.03 - Level Guide -- *MERC*.04 - Character Guide Section 5 - *CONC* - Conclusion/Notes ============================================= === Section 1 - *BASIC* - The Game Basics === ============================================= Resident Evil 4 eh? A bit of a change from the usual Resident Evil formula, no zombies, no fixed camera angles, and a Nintendo exclusive (well, for a while anyway...). A bit of a departure from the norm to say the least. ------------------------- *BASIC*.01 - Introduction ------------------------- Resident Evil 4 is set in Europe. You play as Leon Scott Kennedy, the guy who spent his first day in the Raccoon City Police Department fighting his way through hordes of undead (Resident Evil 2). Leon has been assigned to protect the Presidents family, and someone has kidnapped his daughter, Ashley. You are off looking for her, driving to a small, remote village with two local cops. What could possibly go wrong? --------------------- *BASIC*.02 - Controls --------------------- You'll spend most of your time in Resident Evil 4 playing as Leon, although you can play as other characters in some of the unlockable modes, and you'll briefly be able to play as Ashley in the main game. The basic controls for Leon are as follows: Normal mode (L and R buttons both released): -- Analogue Stick: Move forward/backward and turn -- C-stick: Move camera angle -- A button: Perform action (action will be displayed on-screen) -- X button: Give Ashley a command -- Y button: Enter item / status screen -- Z button: Enter map screen Aim mode (R button held down): -- Analogue Stick: Aim weapon -- A button: Fire weapon -- B button: Reload weapon Knife Mode (L button held down): -- Analogue Stick: aim knife slash -- A button: Slash knife In general, the A button is used to confirm things in menus, while the B button is used to cancel things or exit the menu. ------------------ *BASIC*.03 - Items ------------------ There are plenty of items you can pick up and buy in Resident Evil 4. Items need space for you to keep them in, but fortunately the somewhat archaic slots system of old has undergone a revamp. Now you carry an attache case around with you, initially its quite small (although there are enough slots to get by), but later in the game you'll get the oportunity to buy upgrades. Here's a list of the cases available (you start with the small case): +---------+------------------+--------+ | Case | Size | Cost | +---------+------------------+--------+ | Small | 6x10 (60 slots) | Free | | Medium | 7x11 (77 slots) | 24,000 | | Large | 8x12 (96 slots) | 40,000 | | X Large | 8x15 (120 slots) | 60,000 | +---------+------------------+--------+ Most items will take up a few slots, for example your basic handgun is 3x2 (six slots). You can also rotate all items to fit them into your case. Below is a list of some basic items, although I won't list everything, and I won't go through the sizes and attributes of each weapon. Ammo boxes - 1x2 (2 slots) - These come in many different varieties, from 9mm handgun ammo to rifle and magnum ammo. All ammo boxes are the same size, but different boxes have different maximum ammo capacities. For example, a single box of handgun ammo can carry up to 50 bullets, while a box of shotgun shells will hold at most 15 shells. So if you had 30 handgun bullets you'd only need one ammo box (2 slots) while as if you had 30 shotgun shells you'd need two ammo boxes (4 slots). It may sound a bit complex, but it all makes sense when you see the cases and start playing. Grenades - 2x1 (2 slots) - These come in three varieties; Hand Grenades (Green) are your average grenades, great all purpose devices for killing grouped enemies or damaging the tougher foes, Incendiary Grenades (Red) erupt into flame, engulfing enemies in fire, damaging and distracting them, while Flash Grenades (Blue) temporarily blind your foes. Each and every grenade needs it's own 2 slots in your case. First Aid Sprays - 2x1 (2 slots) - These handy sprays completely restore your health when used. Each one needs it's own 2 slots. Herbs - 2x1 (2 slots) - These come in three varieties, and can be combined; Green Herbs heal you, although not fully, Red Herbs increase the effectiveness of other herbs, and Yellow Herbs increase your health when mixed. Eggs - 1x1 (1 slot) - These come in a number of varieties, each regenerating a different degree of health. Each needs its own slot. Some more good news is that all plot essential items go in a seperate area so they don't take up space in your attache case. It's a similar story for valuable items you come across that you can sell. They are not stored in your case, so they don't take up precious room. However, all weapons, weapon upgrades, ammo, and healing items must go in your case, and it's a good idea to buy new cases as soon as possible so you've got plenty of room for spare ammo and healing items. ------------------------ *BASIC*.04 - Herb mixing ------------------------ The art of herb mixing is essential to Resident Evil 4. If you have some herbs, chances are you can mix them together to form more powerful items. Here is a list of the various combinations: Green Herb x2 - Will heal you by a large degree Green Herb x3 - Will completely heal you (just like a First Aid Spray) Green Herb + Red Herb - Will completely heal you (just like a First Aid Spray) Green Herb + Yellow Herb - Will heal you a little and increase your maximum health by a small degree Green Herb + Red Herb + Yellow Herb - Will completely heal you (just like a First Aid Spray) as well as increasing your maximum health It is also worth noting that mixed herbs (no matter what combination) still only take up 2 slots, the same as a herb on its own. Therefore, its not only beneficial from a health point of view to combine herbs, it saves on space too! ------------------------ *BASIC*.05 - Unlockables ------------------------ There are a number of unlockable extras for Resident Evil 4. Below is a list of these, what they are, and how to unlock them: Operation Ada - Complete the game once This is a mini-mission, set in an area of the main game, where you play as Ada and must pick up a number of items before getting to her evacuation point. The Mercenaries - Complete the game once This is a mini-game where you try to get high scores and ranks by killing enemies in a time limit. Alternative Title Screen - Complete the game once This is a different title screen, based on the village early in the game. You can pan around the image and zoom in using the C-stick. Matilda - Complete the game once This handgun will become available from the merchant once you complete the game once and begin another game. Infinite Launcher - Complete the game once This rocket launcher with infinite ammo will become available from the merchant once you complete the game once and begin another game. Special Costumes - Complete the game once Once you complete the game once and begin another game, you'll be able to play with Leon and Ashley in new costumes. Professional Difficulty - complete the game once Once you complete the game once and begin another game, you'll be able to select the Professional difficulty. Chicago Typewriter - Complete Assignment Ada once This gun will become available from the merchant once you've completed Assignment Ada once. Handcannon - Obtain a 5 Star ranking with every character on every level of The Mercenaries mini-game This gun will become available from the merchant once you've got 5 Stars on every level of The Mercenaries with every level and you begin another game. =========================================== === Section 2 - *MAIN* - The Main Game === =========================================== This guide is concerned with the normal mode of the main game. The easy mode has a number of differences but as far as I'm aware it simply allows you to miss out sections as opposed to having any new or different sections or puzzles. This guide will also not guide you through every aspect of the game, and later will assume you can deal with the basic foes. It will however deal with bosses, puzzles and major set pieces. ------------------------ *MAIN*.01 - Combat Guide ------------------------ Combat in Resident Evil 4 is far more advanced than any other Resident Evil game, and rather than being forced to run past many enemies to conserve ammo, you can kill most enemies in this game, and often it can be useful to do so as they may drop ammo, money or other useful items. When fighting lone enemies, it is useful to shoot them in the face or knee to make them either clutch their face or fall to their knees. If they do this you can use a close combat move by pressing A when close to them (performing either a kick, or later on, a suplex). This damages them without using any ammo. Kicking enemies away will throw them back and may also knock other enemies back, which is useful is a crowd is advancing on you. If an enemy has been downed and there are no others nearby, slash them with your knife. This conserves enemies, and if you start slashing them as soon as they fall down you can often hit them enough to kill them without wasting any more ammo. Just watch out when using this tactic for exploding heads, as you don't want to be in close proximity to a parasite-headed enemy when it gets up. When you have to fight parasite enemies in general, keep your distance, as it can take a fair bit of firepower to make them flinch. If you have plenty of spare Flash Grenades or there are multiple enemies with parasites poking out, throw one to deliver an instant kill to the parasites. You can also then go kick any other enemies as they are blinded. If you know enemies are heading up a ladder that you're at the top of, and there's no other ways to reach your position, just sit at the top, and slash enemies in the face as they climb up. After a few slashes they'll die, and you can jump down and pick up the items they leave, and you won't have fired a single shot. When facing the monks and military, shooting enemies in the knee and then suplexing them is especially useful, not only as it deals a lot of damage (a lot more than kicking), but it doesn't seem to ever result in a parasite appearing, even when the enemies head explodes (which happens quite frequently, as they land on their head). It seems to bust heads open even better if you throw them onto stairs, a nice touch. These hints should help you when dealing with your basic enemies, but advice on specific enemies will be present in the main game guide as and when needed. ------------------- *MAIN*.02 - Weapons ------------------- Resident Evil 4 has a pretty nice selection of weapons for you to blow away enemies with. You'll start with only a basic handgun, but you'll quite soon find a shotgun, and can later buy a variety of weapons as well as upgrade your old favourites. In my opinion you always want a basic pistol (ie. Handgun, Punisher, Blacktail, Red9) as well as a shotgun (Shotgun, Riot Gun, Striker) and either the Rifle or Semi-Auto Rifle is necessary for some enemies as well as extremely useful for others, and should be bought when you can afford it. The TMP is fun to use, but not really necessary, and is inaccurate to aim unless you buy a stock which takes up more precious room. As far as I'm concerned the additional scopes you can buy for the Rifles are a bit pointless. They come with scopes built in, and while those you can buy provide more zoom, it's practically never necessary, and for the three slots they take up it seems a bit of a waste having one in your inventory. A Magnum will come in very useful for tougher bosses, but I prefer to wait until I can get mine for free in the game rather than buying off the merchant. There is also the Mine Thrower, but I tend to simply avoid it in favour of spending money upgrading my regular guns, and you can buy a rocket launcher, but it's a bit of a waste when it costs 30,000 and can only be used once. You can get one in the game at one point anyway, so if you feel you really must have a go, wait until then. A good tactic when upgrading weapons is to always upgrade their firepower when you can. Ammo isn't available in abundance, so you want to be getting the most out of every bullet or shell you shoot. The best way to do this (apart from not missing your target) is to upgrade the firepower of weapons. Also, it is good practice to reload when you have the chance so you're not stuck on an empty clip when it really matters. The only exception is when you're going to upgrade a weapons capacity. The merchant will fill up your weapon with ammo for free when you upgrade the capacity, so it's a good idea not to bother reloading a weapon that's not full if you're about to upgrade its capacity. The firing speed and reload speed are secondary concerns, and you shouldn't waste money on them if you've still got weapons that could have higher firepower. If you want to experiment with a new weapon, wait until a save point near a merchant (most save points have merchants right next to them), save the game and buy the new weapon, then test it out in the next area. If you don't like it, simply load your game and don't buy it this time. ---------------------- *MAIN*.03 - Other Tips ---------------------- One thing I'd advise would be to buy Treasure Maps. You may shrug your shoulders and say you're sure you can find all the treasures without one, but with one you'll never miss a shiny item that you could sell for extra cash. Also, make sure to combine items where appropriate. I won't go through all the items and which can be combined with each other, as most combinations are pretty obvious. Where you get an item that mentions it has divots or anything that seems like something was once set in it, then you can combine the item with others. You may not have the other bits in your possession yet, but it's worth keeping the items until you do so you can combine the stuff before selling it. There are many small jewels that should be combined with particular items to increase worth, so if you're not sure which jewel goes where just try them all. Note some gems (spinels, velvet blues, emeralds, rubies) cannot be combined with any other items, so don't worry about saving them all in case something else needs them. Also, I like to always upgrade my Attache Case as soon as possible. Maybe it's because I hoard items too much, but I'm usually short on space, and the prospet of more is always appealing, letting me carry more guns, more grenades, and more ammo. Also, try to buy the combat vest as soon as you can. When it becomes available you'll probably have nearly maxed out your health by using yellow herbs anyway. The game won't stop getting tougher just because you can't increase your health anymore, so the vest reducing the damage you take is a great way to increase the number of hits Leon can sustain. When you are in the red for health, always use a Green+Red+Yellow herb combo rather than a First Aid Spray if you have one (and you can still increase your health), as not only will it max out your health, it'll increase it by a degree too, which is very useful and you may as well have that extra health immediately if you need to replenish all your health anyway, rather than waiting to use it later. If you've fully increased both yours and Ashleys health though, save G+R+Y herb combos, using First Aid Sprays or 3xGreen herbs to fill up health. If you have plenty of health items, you can sell off G+R+Y herb mixtures for the princely sum of 10,000 pesatas. Always increase Leons health primarily. Ashley isn't with you for much of the game, and shouldn't take a great deal of damage even when she is if you're doing your job well enough. Use the odd yellow herb on her certainly, but save the vast bulk of them for Leon, as he's going to need the extra health a lot more. It's worth noting that there's quite a few items like gems and other valuables that you must shoot down from places. When you have to do this, some of the more valuable items will be hanging above some murky water (like a dirty well or something)... You'll be able to shoot a bit of wood behind the well to bring a lid down over the dirty water so you get a clean item not a dirty one which won't be worth as much. When you're searching crates and other breakable items, always use your knife. There's no point wasting ammo on these, and if you want to collect anything inside them you'll need to be close anyway. Occasionally a snake will be inside a crate, if you see one, instantly slash again to kill it otherwise you'll take a little damage from the snake biting you. Kill the snake and it'll drop an egg to replenish a little health. Oh, and remember to help the injured dog at the start of the game. You won't regret it. ----------------------- *MAIN*.11 - Chapter 1.1 ----------------------- Familiarise yourself with the controls, then head forward, towards the house. Enter and watch the cut-scene. Take out the man, and watch the next cut-scene. There will now be a group of villagers outside. You can go upstairs to get some extra ammo. You can also leap out of the window if you're feeling adventurous. Take out the three enemies outside. If you want to, head back to where the car was to see a little cut-scene. Then follow the path, and take a look in the hut on the right. Destroy the crates with your knife and pick up the items. You can save using the typewriter if you want to. Head down the path and free the trapped dog from the trap. Avoid or shoot the explosive trip wires, and look out for any bear-traps along the way, shooting them to set them off. Take out any villagers you come across, and pick up any items they leave. Check the hut on the left and pick up any items inside crates. After you cross the bridge, look out for the man in the hut on the left, then open the door in front of you. Move forward a little and you'll see 'Look' appear next to an A button icon. You can take a look around the village before things get nasty. If you approach the village you'll start to be attacked. Your best bet is to take the left path into the village, so you're behind the buildings and take out any villagers when they spot you. Entering the second building on the left of the village will result in a cut-scene where you see the villagers planning a siege. Barricade as much of the building as you can, then head upstairs and grab the shotgun on the wall, the grenade in the glass cabinet (you'll have to smash the glass- use your knife) and the shotgun shells on the bed. Then start knocking down the ladders that are on the windows. You can head out of the West facing window onto a balcony section if you wish, but there may already be enemies there. If things get too hectic you can jump out of windows or off buildings. you can also barricade yourself in the building on the right of the village if need be. Use the shotgun to fend off Dr. Salvatore (the dude with the chainsaw) and large groups, and the pistol for other individual enemies. Use the grenade if a large group is amassing, especially if Salvatore is among them. Just do whatever you can to survive, and eventually they'll leave. Oh, but don't go up the stone tower before they leave, or you'll get firebombed and it'll be hard to get back down again. Now explore the village at your leisure, picking up any items you forgot or didn't have time to get before, then head up the path by the tower and through the door. You can save in the small shed if you wish. There are a number of enemies here, but after the siege in the village, this should be a piece of cake. Just take them out one at a time, and be careful. Once you've despatched the enemies, shoot the 7 blue medallions (they should be on your map) and pick up the pearl pendant hanging above the dirty well (you need to shoot the wooden beam holding the top of the well up, then shoot the pendant, or it'll fall in the mucky water and be worth less), and the beerstien in the crate by the farmhouse (you'll need to get onto the balcony through the window on the top floor, then jump down). Oh, and pick up any eggs those kind chickens leave behind. When you go through the open door and proceed down the path, some unfriendly locals will try to crush you with a boulder. This is the first of many sections where you'll have to quickly react to on-screen button combos. At first you must tap A fast to sprint, then you'll have to press either A + B together or L + R together to dive out of the way. If you fail to get out the way of the boulder, you'll be killed. Head through the tunnel, shooting the sparkling spinels down from the ceiling, then watch for an enemy with a stick of dynamite as you leave. Try and kill him before he throws any at you, but if some lands near you, try and get away from it or it'll cause some real pain. If you approach the hut in front of you, dynamite will start flying out the window, so head through the cabin to the left, shooting the trip wire and the villager with dynamite. Shoot the bear trap to set it off, so it won't hurt you if you walk over it, and proceed to the back of the hut with windows, shooting the trip wire. Climb through the window and take out the enemies inside. There's a tree behind this hut that the dynamite enemies are in with a birds nest in it. Shoot the birds nest and a valuable will drop from it. Then enter the building at the back (slash off the padlock), save if you want to, and carry on, shooting the trip wires, then push the shelves out of the way, and check the banging chest. CHAPTER 1.1 CLEARED! ----------------------- *MAIN*.12 - Chapter 1.2 ----------------------- After the cut-scene you'll have to press another button combo (either A + B or L + R) to avoid the enemy cleaving you in two. Head out of the building, and go round the back to see the merchant. After you've browsed his goods and bought anything that tickles your fancy, head behind him to get a red herb. Head out the metal doors, and prepare for a horde of enemies. Wait for them to come to you, and use the dynamite carrying ones to your advantage. Head up the slope on the right once the flow of enemies has slowed and get the left half of the emblem. At this point you can either jump down to the lower section, or head back down the slope. Either way you'll have to head to the large building close to the compound you started in to get the second half of the emblem. It's in a chest on the roof. Once you have it, head for the gate to the area, checking the other building and it's tower for items if you feel inclined. Combine the two halves, and use the emblem to escape. Head along the path and enter the building. Take the door to the right and eliminate the enemies. Jump through one of the two windows, and immediately crouch to avoid the dynamite thrown. Wait until just after some has exploded before standing up and firing at the enemies throwing the TNT at you. Advance slowly, watching for bear traps, then head through the door on the left. Slash the boarded up window to the left and jump through to get the Elegant Mask. Follow the tunnel, and enter the sewer area. Kill the enemy and then jump down into the water to pick up the items. You can also shoot the fish in here and pick them up to use as health restoring items! When you're done shooting fish, climb the ladder out of the area. Immediately to your left is a well with a watch above it. Shoot the wood holding up the cover to the well, and then shoot the watch to get the clean (more valuable) version of the watch. Head up the path, shooting traps, and enter the house. To open the door, rotate the ball Up once and Left once from its starting position, so it looks like the insignia to the right and left of the ball. The door will then open. Pick up the Insignia Key on the desk, and walk through the door. Enjoy the cut-scene. CHAPTER 1.2 COMPLETED! ----------------------- *MAIN*.13 - Chapter 1.3 ----------------------- If you want to see a bonus cut-scene, head back into the bedroom. Then head downstairs. There's an enemy in the bathroom (under the stairs), but other than this the house is empty. Check around for items, and save if you wish. When you exit, you'll be greeted by Dr. Salvatore. Shoot him with your shotgun to knock him down and run past him, shooting any other enemies in your way. If you're feeling lucky you can keep shooting Salvatore until he dies and you should get some valuables from his body. Unbar the door at the end of the path, and head through, back into the main village. The villagers will be ever so slightly annoyed at your second intrusion, so use the shotgun to deal with large groups, and shoot them in the head then kick them to push back groups of enemies. Your only objective is to reach the church and open the door, and there shouldn't be any items laying around if you picked them up last time you were here. Grab the items, save if you like, and head into the back room. You can shoot the lamp down to reveal a gem. Then jump down into the passage. There's some items on the ceiling of the passage around the water pool before the merchant, though you'll have to shoot down the lantern to see them sparkling. Climb up the ladder after the merchant and you'll emerge in the graveyard. There's a few enemies about, but nothing too taxing, just beware of the guy lobbing TNT. There's also five more blue medallions in the graveyard, and another three when you go out onto the cliff area, so make sure you destroy them all. When you examine the door to the church, you'll find it's locked, as is the side door. If you head around the back, and solve the puzzle you can get a valuable item. The emblems you want to light up are on the double gravestones (symbols similar to an M, V and Z). When you're ready head down the path right of the church, and take out the enemies. Inside a crate in the hut is a snake, so as soon as you bust it open, slash again to kill it and get an egg. When you go through the door you'll be in a large pen area. Check the shacks for any items, and carry on, turning right if you want to go save or see the merchant, then head back and carry straight on through the next door. If you do go to see the merchant and you shot enough medallions, he'll have a free gun awaiting you. If you managed to shoot them all he'll even have upgraded it's firepower by one for free. The next area has another boulder chase, the same as the first, just tap A repeatedly then press the button combo to dodge. After this is a swampy area and it can be quite tough as enemies will come from behind you as well as in front of you when you start moving across the bridge. Try to use the trip wires to your advantage, and just do your best to get to the end alive. A tree on the right side of the swamp houses another birds nest with a valuable in it. Oh, and watch out for more snakes in crates in this area. Head through the door and carry straight on rather than turning right to see a little cut-scene about the lake, then head back down and take the turning. SHoot yet another birds nest here to get a valuable item. The shack on the right houses a yellow herb too, so make sure you pick that up, and the shack at the end of the path has a save point, which is worth using as your first boss battle is coming up... If you want a suprise you can stand near the end of the pier and shoot the water for a while (make sure you've saved first...) BOSS ENCOUNTER: Del Lago Once you're in the boat, head out into the lake to trigger a cut-scene. You'll now be steering the boat while being pulled along. Use your steering to head out of the way of the logs in the lake and avoid colliding with the boss. When he dives under, he'll roll slightly left or right. Hit forward and steer left or right away from the direction he rolled (if you didn't see just guess). Hopefully you'll get away temporarily, and if not, then hopefully the boss won't collide with you. If you do get away, Leon will automatically pick up a spear, which you can then aim. If you see a red arrow, follow it to see the boss, then start throwing arrows! Assuming you hit him at least once he'll dive under the boat, otherwise he'll hit the boat, causing you damage, and meaning you have to swim back to the boat (tap A) before he eats you. You can hit him up to three times. Throw one spear as you see him, aiming quite high, another as soon as you can, slightly lower, and a third as he's diving under you (you'll have to whack the controller stick to aim downwards). After this it's back to steering your boat away from trouble. You can also pick up a spear any time by holding R (a fact I didn't realise the first few times I faced the boss), but definitely do not do this if you need to be steering away from logs or the boss. Only pick up spears manually when he is moving on a course away from logs. After 11 hits, you'll trigger a cut-scene, and will probably think it's all over. Nope. Again, you'll have to rapidly tap A to prevent Leon going down with the boss. Do this though, and you've beaten him. CHAPTER 1.3 CLEARED! ----------------------- *MAIN*.21 - Chapter 2.1 ----------------------- If you want to get a valuable item or see the merchant, get back in the boat immediately, and head for the blue lanterns. The gate there will now be open. The valuable is on the roof (you'll have to move a crate to get up there, then a couple more to get to the barrels). When you're done head back, and go through the door. After the little cut-scene you'll have to deal with the mostrosity in front of you. If you picked up the flash grenade in the cabin you woke up in, you can use it to kill the thing instantly, otherwise just keep shooting the head (or the thing where the head should be...) until it finally screeches and dies. Make sure not to get close or it'll slash you. From now on, enemies heads can explode in this fashion. When you're done with that, carry on down the path, across the river and back again, then down the rope. There's a spinel in the tree below, but take out the guy on the platform above first or he'll chuck blades at you. To get over the river you'll need to get the crates down by shooting their chains. Shoot the first one and jump over. There's a valuable in the woodwork just above head height near the waterfall. Climb up the ladder and shoot down one crate, then jump down and do the same to the second. Get across to the far side of the river and pull the lever on the platform up the ladder. Jump back to the middle platform and a mob of villagers will appear, so jump straight back to the far platform. Shooting them as the leap across the river will make them fall in the water and die. The only negative side of this is you'll get no items from them. But it saves ammo and avoids injury, so it's a useful tactic. Head into the cave and grab the insignia. Jump on the boat and you'll end up back at the merchant area by the large holding pen mentioned earlier. You may want to save here, as it's nearly time for boss number 2. BOSS ENCOUNTER: El Gigante When your out of the merchant area, head left into the pen and watch the cut-scene. This guy's not a happy chappy. Try to keep your distance, and if he grabs you twist the control stick like crazy to stab him in the arm. If he tries to stomp on you, run under his legs. Keep an eye out for button combos appearing on screen. These will let you dodge his attacks. After a while the dog you saved from the bear trap (you did save him right?) will leap down to help you. He'll distract the boss for the remainder of the battle, giving you some time to concentrate on pumping the boss full of lead. After you've dealt him sufficient damage you'll get a little cut-scene where his back opens up and a parasite emerges. Get close to the El Gigante, and hit A to jump on his back, then rapidly tap either A or B (one will be flashing on-screen) to cut his parasite. You can also shoot the parasite, but it saves on ammo to slash it. When it disappears, go back to blasting him and eventually the parasite will appear again. If you're running low on health or ammo check the wooden cabins for items, but be aware, the boss will smash these with you inside if you're not quick. Keep wearing the boss down and slashing or shooting his parasite and he'll fall. You'll also find 15,000 pesatas on his body. Exit the area and head towards the church. Pause just before leaving the cliff platforms though, as around the corner is a suprise. There are some less than friendly dogs waiting in the dark for Leon. Equip your shotgun and move slowly up the slope. You should be able to see a canine form at the top of the slope. If you've got the Rifle you could pick off the first one then quickly switch to the Shotgun to take out the other two. Otherwise, shoot the first with the shotgun, and keep firing at the pack when the other two arrive until all three are dead. If one leaps at you, rotate the control stick to kick him off. Now head into the Church. Inside, go down the left aisle and head up the ladder. Jump onto the chandelier and then onto the far ledge (you'll have to time the jump so the chandelier is at it's closest to the platform). Use the control panel to make each circle match up with it's colour on the central circle. To do this rotate the red circle twice, the green three times, and the blue once, then combine. The bars blocking the door will be removed. Enter and watch the cut-scene. Jump back down to the ground floor, and catch Ashley as she does the same. Head back to the main area of the Church and watch the cut-scene. CHAPTER 2.1 CLEARED! ----------------------- *MAIN*.22 - Chapter 2.2 ----------------------- Head out into the graveyard, where a mob will be waiting for you, complete with torches. Approach the graveyard gate and Ashley will suggest you shoot the wagon. Do so, and it'll explode and run down the path, handily killing most of the mob in the process. Head back down into the cave and see the merchant if there's anything you need, then go back up into the building with the save point. Save if you wish to do so, then head into the village again. All the crates and barrels will have re-appeared, so feel free to look around the cabins for goodies. There aren't even that many enemies to deal with, so you should be okay exploring. Your main concern though is to head back to the farm. Be careful, as the path there now has bear traps along it, and you must ensure that neither you nor Ashley gets hurt by one. If Ashley does, you'll need to help her out of it. When you enter the farm area, there's a red container. Approach it and press X to tell Ashley to hide. This way she'll avoid taking damage. There are a number of enemies located around the area, not enough to be too worried about, but caution is recommended, especially as it is in the dark, and slightly harder to see. Also watch out for more bear traps! Once the area's secure, you and Ashley will need to climb the ladder in the barn house, go out the window to the balcony and jump down by the door with lots of bear traps. The door is locked from the other side, so Leon gives Ashlet a piggy to get her over and she opens the door for Leon. On the other side, talk to the merchant and buy anything you need, as the next encounter is a tough one, and there's no save point right before it this time. Cross the bridge, and watch the cut-scene. As soon as it finishes, start moving the shelves over to block the boarded windows. This will buy you a little extra time before they break through. When that's done, pick up all the items downstairs, and keep an eye on all windows. The best place to stand is at the bottom of the stairs, just forward so you can see the window by the door. Keep checking each window, and start firing away when enemies break through. If you need extra ammo, stand close to Luis and he'll toss you some. Shoot enemies as they're climbing through windows to knock them over, and don't be afraid to use any Flash Grenades you have on parasite heads that get into the cabin. When Luis says "Leon, upstairs", follow him upstairs. Ladders will start being shoved through the windows, so push them over when you've got spare time, but foes will also climb the stairs from the bottom floor. You can use Hand Grenades or Incendiary Grenades to stem the flow from the stairs, and again, use Flash Grenades to kill parasite heads in the cabin quickly. Survive long enough, and the horde will back off, Luis will leave (somewhat abrubtly) and the chapter will end. CHAPTER 2.2 CLEARED! ----------------------- *MAIN*.23 - Chapter 2.3 ----------------------- Check around the area, picking up any items, and then investigate the shack. You will have to chose one (or both if you're feeling very daring) of the routes to take. To the left is a fortress of enemies that will need to be despatched, while the right holds an El Gigante, rather like the one you fought before, only much harder to battle. I would recommend going for the left route personally. Although you;ve fought an El Gigante before, this one you essentially have to run away from as it's fought in very cramped conditions with Ashley in tow, and you both can't avoid him effectively. Although there are plenty of items littered around this route, you'll spend your time running away from the El Gigante, so there's little time to collect them all. The fortress route on the other hand will see you meet a large number of villagers as you've met many times before, plus a couple of new ones you won't have seen, but aren't all that hard to despatch. Regardless, both the left and right routes will be covered here for completeness. LEFT ROUTE: After the cut-scene showing the fort, shoot the approaching enemy, then shoot the cart to blow it up and kill the next couple of approaching enemies. Run to the red container and get Ashley to hide while you deal with the remaining foes. Head round the corner and up the ladder and take out the enemies at the top of the fort. At this point DO NOT jump down into the center of the fort. Call Ashley to you and get her to hide in the other red container on the top of the fort. Then make sure your all your weapons are fully loaded and jump down into the circle in the center of the fort, making sure you don't knock down any of the ladders. As soon as you do so you'll see two bandaged women brandishing chainsaws leap into the pit. These are the Bella Sisters. When the cut-scene ends, turn around and climb straight back up that ladder, and run back to behind the red container Ashley's hiding in. Now you know the enemies must approach you from that direction, so turn around and shoot any enemies that are headed your way with the pistol. As soon as you see either Bella Sister, switch to your Shotgun, or your Rifle if you have it and there's a bit of distance between you, and fire away. As with Dr. Salvatore, they'll fall down readily if you shoot them with the Shotgun at close range, just make sure you're not tied up with other enemies when they're near. They'll take some shooting, but if they're both together shoot them with the Shotgun, then lob a Hand Grenade or Incendiary Grenade at them on the floor to do some extra damage. Eventually they will die, and one will drop a gem, while the other holds the key to the fortress. Head back into the central pit with Ashley (remember to catch her when she needs to jump down), and open the door. After this there is a door on the right. Head through it and then turn left to face the window. Break the boards with your knife and jump through to find a valuable. Follow the path, and you'll see an opening on the left. You'll also see another red container, so get Ashley to hide in there. A large group of enemies will head towards you so start shooting. Use Incendiary and Hand grenades if you need to, and if they get too close switch to your Shotgun. Finish off this horde, unbar the gate, and you've completed the left route. RIGHT ROUTE: Head down the path a little and you'll see the El Gigante jump down behind you. You'll also see a large boulder above. Shoot the beam holding up the platform it's on so it will fall and create a barrier between you and the El Gigante. This won't hold him long though. Turn around and use your knife to slash off the chains on the door, then kick it down. The next section houses a couple of small sheds, each containing a bunch of items. You'll need to get the key from the second one (it's on the floor, right in front of the door), and there's also a valuable in the bucket hanging above the area if you have time to shoot it down. With the key, run to the end of the section, turn and shoot another boulder down (this time on the right), then turn again and slash the chains from the door and open it. The third and final section has no boulders to shoot down or sheds, simply the door you need to exit through. If he grabs you, twist the analogue stick around again until you stab him. If he grabs ashley, use a powerful weapon to shoot him and he'll drop her (and you should probably use a health item on her). Be careful not to hit Ashley in the crossfire though. You can kill the El Gigante, I would say he has no more health than the previous one you faced, but due to the tight area you're stuck in it's hard to down him and will take some practice. Although if you do kill him you'll net another 15,000 pesatas, and the sheds from the second section house a lot of goodies you can head back and collect, so there is a reward for the perseverance. Now, regardless of the route you took, you should be in an area with a merchant and a save point. Talk to the merchant and save if you wish, then head north on the map to the cable cars. Keep an eye out for enemies on approaching cable cars, and take them out early. If they throw a weapon, be ready to shoot it out of the air. There will also be occasional enemies on a structure to the left of you, so keep an eye out for those too. Each enemy should only take a single shot before falling off their cable car. It may take a couple of tries to figure out where and when the enemies come, but you should be able to do it taking very little or no damage soon. If you're having trouble you could try using the Rifle, although it's slow speed will mean you'll have to try to hit more than one enemy with a bullet if there are more than one in a single car. Once you've reached the end, check for items in the control room and head down the stairs. Halfway down there's a path leading to a cave where a valuable item is located, so go collect that if you want it. Head down the remaining stairs and talk to the mercahnt. You'll probably want to save here too as another boss is right around the corner. BOSS ENCOUNTER: Chief Mendez Head through the door after the save point, and follow the path. Watch the cut-scene. After Mendez has thrown Leon and locked the door, he will approach and try to grab Leon. You'll have to hit a button combo (again, A + B or L + R) to avoid getting killed, then the real battle begins. In his first form, there's something of a cheat to killing Mendez. As the battle starts, turn around and head up the ladder. From here turn left and then left again. Just before the end of the platform is a sheet of metal on the left. This sheet of metal can be used to hide behind to stop Mendez using his claws to hit you while up on the platform. This alone would be rather useless, as you can't just hide and hope he'll go away. But luckily there is a small hole in the metal sheet in the bottom right corner. You can use this to shoot at Mendez. Simply use your pistol or rifle if you're impatient (or low on pistol ammo) to shoot at him from here. Occasionally, he will move slightly right or left and will be able to attack, but if you see him moving to either side, just move to the opposite side slightly until he re-centers himself on the hole. If this is too dishonorable for you, then other good tactics are to make use of the explosive barrel, and to run up the ladder and throw a grenade down to damage him. All I can say really is keep pummelling him and keep your own health up until he's eventually cleaved in two. Now Mendez is in his second form. Unfortunately I've found no 'cheat' way of killing this form, and he's a lot tougher than normal Mendez too. He'll swing around on the beams of the building, attacking you with his claws. Keep an eye out for buttom combos allowing you to dodge his attacks, and fire away with your Shotgun. When you shoot him at close range he'll fall off the beams, and have to crawl around a bit before leaping back up. Use this time to shoot him some more, find yourself a better spot to shoot him from or pick up some health items from around the building if you're running low. Just try to blast him from his perch when he's near and after a while he'll fall, leaving you his false eye and 30,000 pesatas for your troubles. When you're done picking up any items left behind, jump out the hole that opened up in the wall, and head on back to the cable cars. There'll be no opposition on the cable cars this time, but you might want to save your game before going through the door with Mendezs eye, as there a tricky section right there. After you're through the door, head forward a little to see a cut-scene with a truck. Move back a little, then whip out something powerful, preferably a rifle, and shoot the driver of the van. Do it successfully and it'll veer off course and crash before reaching you. Otherwise it'll crush you and Ashley. Head up to the crashed van. At the back of it will be 5,500 pesatas, so pick them up, then go round the truck. A bunch of villagers will emerge from behind you. You can either run from them, or take them all out, though I'd advise running as there are quite a few and it'll save on ammo. If you do choose to kill them it shouldn't be too tough, but you may need to use your Shotgun a bit when they get too close. Keep following the path, and an even bigger group will appear, triggering a cut-scene where Leon and Ashley head inside the Castle. CHAPTER 2.3 CLEARED! ----------------------- *MAIN*.31 - Chapter 3.1 ----------------------- Check out the area for items, there's 5,000 pesatas in a chest behind the merchants hut, and buy anything you feel you need, then head up the stairs and through the door. After the little cut-scene showing the castle, you can pick off the two monk enemies on the battlements if you've got the rifle, then follow the path and head up the stairs. You'll see a cut-scene, and then the small structure in front of you will get destroyed (there'll be a spinel in the debris if you feel like picking it up). As soon as the first volley of explosions has subsided, run to the left, then down the stairs on you left. Kill the monks if you didn't shoot them earlier, and then head inside the building there for some items. Then head back up the stairs, and left through the archway. Pause here and look up to see one of the catapults, and shoot the red barrel or the monk near it to prevent it from firing. Then head up the stairs on the right. Two catapults will be on top of the wall on your left, but they shouldn't be able to hit you now as you're directly below them. Another is in the distance to your right. If you've got the rifle, use it to take out the monk or shoot the explosive barrel and stop the catapult. If not, run across the bridge and take him out with your pistol when close enough. Enter the little hut on the right, and take out the masked guy with the scythe. Don't try shooting him in the head as his metal mask protects him. Head out the hut and turn right, then right again to find a chest containing a valuable. Again, if you have the rifle, stand behind the hut and pick off the remaining two catapults. If not you'll have to carefully get a bit closer to shoot them. Two monks will also head up towards you, so beware of them if you're sniping. When you've dealt with all the enemies, go the the crank on the circular platform, and start tapping A to raise the cannon, then fire it to destroy the large door blocking your path. Chat to the merchant if you want, then head through the door and watch the cut-scene. Get the platinum sword from the gold plate downstairs, and carefully head upstairs. There are three monks here. Try to take them out quickly as soon you'll have even more company. After the cut-scene, more monks will come from downstairs. It's best to stand behind the stairs, and try to shoot them as they come up. Keep your eyes open on either side of the stairs though, as if you're concentrating on enemies on one side of the stairs, one might slip around the other side and give you a nasty suprise. Also beware of enemies heads exploding. The monks have different head parasites, and these guys can chomp down on your head, killing you in one blow. After a couple of waves, no more will come. Check out the upstairs area and pick up the gold sword, then head downstairs and fight the monk in red. He's tougher than the others, so don't take him lightly. Use close combat moves and the knife to conserve ammo, and shotgun his head if a parasite appears. When he's down, put the gold sword in the gold plate, and the platinum one in the platinum plate to open the exit. After the cut-scene with Luis, head forward, through the small door. Shoot the monk in front of you, and a whole lot more will be alerted. I find it best to head back out the metal door, and shoot the bunch as the come through. The shotgun will be useful for keeping back the crowd if they get too close. Head back in, take the right, and then go through the left door. Get the items in the room and head to the window right of the other door. Take out the guy with the crossbow on the archway from the window, then proceed slowly. Two guys with shields will start advancing toward you. Pistols are useless unless you have the Punisher which will fire through the shields. Use the shotgun or an incendiary grenade to destroy the shields, then finish them off. Head through the door, and prepare for action when you open the chest and grab the key. A bunch of monks will head into the room. Use the explosive barrel if you can. Head back out to where you met Luis and go through the double doors, then sit back and watch the cut-scene. Head up the stairs, and a wall will appear in front of the opening. Head towards it, turn around, and look up to see a valuable up on the wall (you'll have to shoot it down). This is another area you should probably save in, as another boss fight is coming up. Head through the door on the left, and go to the end of the hall where the note is on the wall, then turn left into the room where the statues are breathing fire. Examine the picture on the right to find a key, and head back to the start of the room. Turn right just before the door you came in through to find the prison door. At this point it's best to get Ashley to wait outside the prison door. BOSS ENCOUNTER: Wolverine Enter the prison, go down the steps and go towards the cell. Kick the door down, and enter. The guy with his eyes sewn up will break free, and he's not happy. When he breaks free, back away from the cell SLOWLY. Don't run. This guy can't see, so he uses sound. Run and he'll hear you. Walk and he won't. Try to leave the prison and the door will close, so don't bother. If he's about to charge at you then you should run to get out the way, but don't run otherwise or you'll give away your position. Wait for him to turn his back to you and shoot the parasite on his back. After you've done this move away from the position you were in when you fired the shot as he'll charge that position. There are two bells in the prison, and you can shoot these in emergencies to make him charge them. He'll also get his claw stuck in the wall, giving you ample time to line up a shot, and if you're quick you can get right up close to him and shoot him point blank in the back with the shotgun, which should cause some damage. Use the rifle if possible for general shots at him though, as it's accurate and powerful. Don't get spooked if he walks near you. If he's very close he'll be able to hear your walking footsteps as well as you running, so just stay calm, and only run when necessary. Shooting him anywhere aside from his parasite on his back will have little to no effect, so don't try. Just keep quiet, keep your health up, and shoot him when you can. If you stay as quiet as you can this boss encounter isn't really that tough at all, and eventually the guy will die, leaving you 15,000 pesatas. Head into his cell and pull the level to stop the flames in the statue room. When you head back out of the prison a couple of enemies will emerge. Take them out, then you may want to go save again, as the next section involves a whole horde of enemies and can take a lot of attempts to do successfully. Be wary of the monks in the statue room, and once they're dead head through the double doors. I find it best to equip a Hand Grenade just before going through the doors. As soon as you're through, throw one at the head monk (wearing red). You'll have to aim your throw quite high to hit him, then quickly equip your rifle and take out one of the crossbow monks on the balconies to the left or right. If you've got time, you could take out both. Keep moving and take out the monks, using the shotgun on crowds or shielded monks. After enough enemies have died, more will pile in through side doors. If you have spare Hand Grenades or Incendiary Grenades, don't be afraid to use them on groups. If you're getting overwhelmed, head for the stairs, and into the room at the back. Get Ashley to stand on one of the raised sections of floor while you stand on the other, and a crank will raise in the central room. Sit tight in this room as some enemies should come to you, and you can take them out as they enter the door. Watch out for the occasional one jumping from the hole in the cieling though. When the flow of enemies has slowed, cautiously open the door and take a peek around, If there's any enemies, lure them back to theroom and deal with them. Then head up, again cautiously, and take out either of the crossbow monks you missed. Check the area for any items, as when you start turning the crank you'll have more company. As soon as the stairs lower, three monks with scythes will run down, closely followed by another, and finally a red one (who will take more damage). If any swing their scythe back slightly, their about to throw it, so shoot them with the shotgun. You can also shoot scythes out of the air if you're quick. Just shotgun the group until their dead. Their not too hard, they just look very intimidating. After this head up and check the two small rooms to the left and right for items. Give Ashley a piggy back up to one of the cranks and get ready. You'll need to stop enemeies on the platform above from carrying Ashley off while surviving a bunch of enemies headed your way. It's best to alternate between the shotgun and rifle for enemies attacking you and those headed for Ashley respectively. You can however try to pick off any enemies headed your way before they're close, but you'll need to be accurate. Don't worry too much if an enemy picks up Ashley, just make sure you take them out if they're getting close to one of the far doors while carrying her. Try and pick off enemies early though and you should be fine. Whenever you can hear them mumbling, look around for the enemies and take them down as quickly as you can, then check around you for enemies closing in on you. If you see none keep checking the upper level. When both cranks are done, catch Ashley, then jump over to the far platform and out the door. These two sections will take practice, especially as they're one straight after the other. Just have a few tries and get your tactics sorted, then you should be okay getting through to the end. However, once they're complete, you'll reach a nice big hall with a save point, a merchant and your first shooting range! Once your done exploring and playing at the shooting range (get all six of the available bottle caps here to earn some cash!), head through the hallway by the typewriter and watch the cut-scene. CHAPTER 3.1 CLEARED! ----------------------- *MAIN*.32 - Chapter 3.2 ----------------------- Head through the side door and jump down into the sewer. Walk forward and you'll hear a noise. Carry on round the corner and turn right through the hole in the wall to get the crate. Head back and proceed down the sewer cautiously. You may notice some water dripping down and appearing to hit nothing. Bring your shotgun up and you'll also see the red dot appear on nothing... This is because a bug enemy is cloaked there. Walk much closer and it'll attack, so I'd suggest shooting it now while you can. When it's down, keep shooting until it dies. If it manages to leap onto the ceiling, back away quickly. If it manages to grab you, rotate the control stick to shake it off, and tap A to kick if he tries to leap at you. Watch out for signs of its movement like splashes in the water or the glowing eyes if it turns invisible again. Head round the corner and you'll see another drop into some water. You should also be able to see two areas of water at the far end with lots more movement than the rest. These are two more of the bugs. You can either shoot them or chuck a grenade to soften them up. Again, watch for signs of movement, and move your laser sight around. If a dot appears where nothing is there, fire at the hidden enemy. Don't jump into the water, and back away from the pit if you can't find them and hopefully they'll return to the position they were in at the start. Jump down when they're dead and pick up the items. Head through the door and into the prison area. A bug will drop from the hole in the ceiling, so immediately start shooting and keep your eye on its movements. When it's dead, another will appear and head for you, so take him out as soon as you see him. Check out the four cells in the area. When you enter the second on the left, another bug will appear, so wait for him to get to the entrance of the cell and blast him. Then head down the passage on the left to investigate the remaining cells. Enter the cell on the left to get past the debris, and enter the room at the end. There's a chest containing a valuable here, and also a crank that will drain the water from the next section. Head out and look up before you turn left into the sqaure area to see something on the ceiling (another bug). Shoot it down. There's a second one on the ceiling too, so despatch of him as well, then head back to the area where the water was drained. Another couple of bugs will burst out on your way, so watch out for them. Jump down into the water and kick the door down. Immediately turn round, as another bug will drop down behind you. Just shoot him as he lands and when he's floored to finish him. Now head up the stairs and through the door, into the room with swinging blades. Just run forward as soon as the first one's gone past and leap over the pit when the second has gone. The third obstacle has two blades, but it's the same principle, just run through both as soon as they've both swung past you. Head out the other door, up the ladder and out of the sewer! You'll see a cut-scene with a bunch of monks praying at an alter in the area you were previously in (the room just before Ashley was trapped). Creep along the balcony to where it comew out towards a chandelier. Look down to see the group praying. You don't have to fight this group, but it's worth killing them. Each of the normal monks carries a spinel, while the red one has an Illuminados Pendant (a valuable). And killing them is easy anyway. Simply throw a grenade in the center of them (pretty much where the red one is) and you'll kill all or most of the black monks. Then shoot the red one while he's down. Any that survive can run away, and the grenade alone won't kill the red one, so make sure you shoot him before he escapes. Then head down and collect your earnings. Climb back up the ladder that's now in place, and leap over to the chandelier and the far balcony. Head right and do the same with the next chandelier to reach the lever to open all the gates. At the end of this balcony is a valuable in a chest. Go back down and save if you wish, then head through the red door by the merchant. Head through the two rooms until you open a door and see a cut-scene with a red monk. Head back in the room to avoid arrows, then open it again and take out the two crossbow monks with your rifle. Enter and kill the two monks who'll attack you. Head through the door at the back left, go upstairs and take out the monk with the metal mask. Move out the door, and follow the balcony round. There'll be an enemy stood near the door, and it's best to take him out from a distance. Once done, jump down. The red monk will run away. Follow his tracks back round the balcony. Beware of the shielded monk as you go through the door on the balcony. Head downstairs and out the other door to see a cut-scene where the red monk gets in a chain gun turret raised from the square in the middle of the room. Head back upstairs and out the door, and turn left onto the sqaure bit of balcony. Stand at the back right next to the stone wall side of the balcony and you'll avoid taking damage, then get out your rifle and aim for his head. A few shots should take him out. Head back down and pick up his key, then back up to the balcony and through the door. Here you must swap the pictures around so that there are six bodies showing. Switch 1 will swap the left two images, 2 will swap all but the rightmost, 3 will swap all but the leftmost, and 4 will swap the two right images. It's quite easy to do by sheer luck just pressing buttons randomly, but I found that you can also do it from the starting positions simply by pressing each switch once. When you have six, hit Ok and head through the door. There's also a spinel in the reindeer heads eye you can shoot out in this room if you want. Watch the cut-scene as you enter the next room, then equip your shotgun to take down the mass of scythe wielding monks. Again, shoot them when it looks as though they're going to throw their weapon at you or when they get too close and they shouldn't pose too much trouble. Also look out for monks coming from your sides, out of your sight. When enough die, some crossbow monks will appear on the upper floor, so take cover behind the pillars and use your rifle to kill them. Eventually two guys with rocket launcher will pop out from behind a picture. When you see them, run for cover. When everyone's dead, head over to the far side of the room, and hit the security switch to bring a pillar with a chest on it up from the floor, then head into the side room, amash the vase and press the button to get a platform out to the pillar so you can reach it. Open the door, and you'll see two guys with rockets. Turn and run back into the room, the door will close and their rockets will be wasted. Head back out and kill the two, head over to the chest and get the goat ornament to open the exit. Save in the hallway if you want (it's advised), then head down the hallway and through the left door. Head outside. There's three gems in the spring here. Go past the barrels and through the large wooden doors. Head along the balcony area and you'll reach a locked door. Carry on along the balcony for a cut-scene. After this head into the maze. Equip your shotgun, and open the gate. Head under the archway, then back up when you see a dog advancing. Take aim and fire before he leaps at you. If he does get you, twirl the control stick to get him off. Turn left here, then right through the door. Two dogs are caged here, but will break free. The easiest way to deal with them is to throw an incendiary grenade in the cell to kill them from a distance. Take the left path again, and carry on forward rather than turning left onto the bridge. Carry on down the path until the dead end with the chest. Open it, take the shells, and turn around ready for the two dogs that'll come for you. Head back past the bridge and cell, and carry on to the end of the path, then turn right to find a yellow herb. Head back and take the first left, beware of the dog at the end of the path, then turn right and immediately right again to go to a chest with a valuable. Head out, turn left until you reach the wall, then right, up the stairs to get the right Moon Half from the fountain. Head back down and take the path leading under the stairs you just went up. After you walk under the arch, turn around and shoot the dog that will appear. Keep following the path and turn left at the wooden gate to find a chest with a first aid spray. Head back around and you'll see another kennel/cage in front of you. Stick close to the hedge and when you can see the front of the cage, throw another incendiary grenade in to see off the dog inside, that way you won't get a nasty suprise when he escapes. Head to the end of the path behind the cage here to get a spinel, then head back to the central square and to the bridge you ignored earlier. Head over, take the left, and nab the TMP ammo from the chest. Then go back, and take the other route, and get the left Moonstone Half from the fountain. As you turn the corner to the bridge, three dogs will jump out, two from the hedges, one from the bridge, so be careful! Take them down, head halfway over the bridge and jump down to the left, then go out the gate, and back up to the previously locked door on the balcony area. Combine the Moon Halves and use them. Enter and watch the cut-scene. CHAPTER 3.2 CLEARED! ----------------------- *MAIN*.33 - Chapter 3.3 ----------------------- Check one of the wardrobes where the merchant is for a valuable, and buy or sell anything you need before heading through the door. In this room you'll need to ring the bell by the window to the right of the barred doorway, and shoot the wine bottle. This is most easily accomplished with a rifle. Head through the opened doorway, and watch the cut-scene. I really hope you have a grenade here. If so, throw it forward and you'll kill a bunch of the monks, distract the wolverine in the cage with you, and blow the lock off the cage door in front of you. If not, throw an Incendiary grenade at the wolverine, then blow the lock off with a powerful weapon to escape the cage. Kick the door off the cage, and run out into the dining room area you were in before. Lure out any remaining monks, and despatch of them. Hopefully the wolverine will stay in the cage, unable to find the door you opened as he's blind. Deal with the monks, then head back into the cage room and shoot the back of the wolverine from the other side of the cage. If the wolverine does escape then it's just as last time. Don't run unless absolutely necessary, and shoot his back when the opportunity arises, before heading off to another area so he doesn't follow the sound of your gun fire. When he's down run back into the cage and grab the valuable, killing any more monks who jump down and getting the 15,000 pesatas off the wolverine. There's also some magnum ammo on the other side of where the bell was, so pick that up, then head through the exit out the back. Move up the corridor of this room, and check out the enemies below with your rifle. It's a good idea to take them out using this too, aiming for the heads. One of the guys in red always seems to have his head explode, and a new type of aprasite will emerge. This one looks like a cross between a giant spider and a face hugger from the Alien movies. After killing this one, it'll actually scurry around the level out of it's hosts body until you kill it, leaping at you to attack. It's best to kill it while it's on the floor below you, as the parasite can't climb the ladder and you can take it out at your leisure once it's trapped. Jump down when the foes are dead, and pull the level. You can also take out the shielded guy behind the gate now if you want. Head back up the ladder, and beware of enemies. Two will have emerged from the door you came in through, and yet more with shields will appear through the door at the far end of the bridge. I'd say head along the bridge, take out some enemies if you can, then jump off the left side to the level below when you're sandwiched. The enemies will trickle down to you quite slowly, but beware of any of the spider parasites. If any appear, shotgun them as soon as they detatch from the host. They're nippy fellas too, so watch out. The shielded guys won't jump down, so you'll have to shoot them as they stand above (probably near the ladder) to avoid taking damage as you climb back up. Head across the bridge and turn left. Take out the crossbow monk in the window with your rifle and shoot any enemies on the ground floor before jumping down. Smash the glass cabinet and pick up the goodies. Don't worry if you don't have space for the rocket launcher, if you've got the cash there's a merchant in the next section who'll sell you the largest case of the lot, which should give you enough extra space for the rocket if you want to come back for it. Head up the stairs, take out the monk, and slash the lock off the door, then head back along the bridge and through the door at the end. Head along the corridor, save if you want to, and if you needed extra space for the rocket launcher, buy the XL case and head back for it. You can then sell it for 15,000 pesatas or keep it for later, but frankly it's not really worth the space. It's single use, and there aren't really any targets that warrant it's use until the Salazar battle, which is so far away you're better off simply selling it and buying another rocket launcher from the merchant when you get to the fight for the hassle it'll save you juggling space if you carry it. When you're done, head through the wooden door and watch the cut-scene CHAPTER 3.3 CLEARED! ----------------------- *MAIN*.34 - Chapter 3.4 ----------------------- Check out the room you're in for items, there's 5,000 pesatas behind the picture of Saddler, then get on with rescuing Ashley. Use your rifle to shoot the three bars trapping her. Don't shoot at the center of them as the rifle bullets can go straight through the bars and kill Ashley. Aim for the side of the bars, left or right of Ashley, so as not to hurt her. After the cut-scene you'll need to protect Ashley. Use your rifle to kill the first three enemies, and Ashley will move, but find the door is locked. Now more enemies will arrive, as well as a crossbow monk who'll shoot at you. Take out anyone near Ashley and if you've got a moment to spare kill the crossbow monk too. When all of the second wave are dead, Ashley will pick up the key from the red monk and head through the door. You now have control of Ashley. Check the room for items (there's a yellow herb here) and save if you want. Head through the corridor slowly and run past the monk. Look for lanterns on tables and get close to one. You'll see Ashley can throw them by pressing A. Wait for the monk to approach and throw it at him. Ashley will aim the lantern automatically, but don't throw it while the monk is running or she'll miss. If the monk's getting too close, you can crawl under some of the desks. Hit him with three lanterns and he'll die. If you miss with one of the lanterns, crawl under the desk to the right of the gated archway to escape the area (but pick up the green herb first). If you do kill him you can turn the crank at your leisure to open the gate. The next area houses another monk. Again use the lanterns to kill him, or if you miss, lure him back into the first section, then hit the lever by the gate to close it again and trap him. Turn the two cranks to open the next gateway, then head to the end of the corridor, and turn right, picking up the red herb. Go through the door, pick up the green herb on the table, and push the shelves out of the way to reveal a switch. Push it, then crawl under the desk near the door. Push the button on the wall here and head through the gate that just opened up. Take the stone tablet from the fireplace, and hit the switch. Go back and hit the switch behind the shelf again, and go through the far door you can now reach. Head down the passage until you reach the room with four knights and a board. Rearrange the pieces to make a crest shape. To do this at first move the middle-left sqaure into the centre, where the hole is. Then simply move your cursor around the board in a clockwise direction, moving the pieces as you go. The puzzle will be solved eventually, with the hole in the bottom right corner. But a piece is missing. Use the Stone Tablet you got earlier and the door will open. Head through and pick up the valuable in the chest, then take the Salazar Family Insignia from the knight figure. Open the chest that appears and take the Serpent Ornament. The door will re-open, and the knights will come in. Lure them one side of the wooden table, then run the other, and escape. Their attacks are slow, but make sure you avoid them. Carry on running along the passage to see another knight poised ready to strike. As you appraoch you'll have to do a button combo dodge. There'll be a second knight like this just round the corner. Run through the door and through the open gates to the door. A final knight will guard the exit, just do a button combo to dodge and then get out of there. Head along the corridor and through the blue door. Check for items, then put the Salazar Family Insignia in the round dais and push it round to reveal a ladder. Climb up this and through the door to be reunited with Leon. CHAPTER 3.4 CLEARED! ----------------------- *MAIN*.41 - Chapter 4.1 ----------------------- Take any items Ashley may have, then watch the cut-scene. Now, don't head forwards just yet. Remember an area just before the maze with some big locked doors? Well, with Ashley in tow, you can give her a piggy back over and unlock the door to get some goodies. So head back through the door near Luis' body. You'll want at least 8 free slots in your case for when you head back, so talk to the merchant and free up some space if need be. Head back through the large room with the bridge in it, and into the cage room. Some enemies will have appeared in here, some carrying scythes. As usual, just be wary of them throwing their weapons, and keep them at a distance. Exit the cage room and head left. There'll be another scythe monk at the end of the passage, so take him out them head through the door. Nab all the items, slash off the lock on the door, and head out, then turn right to head outside. Next to the fountain, approach the small window and give Ashley a piggyback so she can unlock the door. Inside is a valuable, 5,000 pesatas, a red herb and... the Broken Butterfly magnum! It was definitely worthwhile backtracking a little! Head back to the room you rescued Ashley from either the way you just came or past the garden maze, again, watching out for enemies in the cage room and surrounding area. When you head through the door in the room you rescued Ashley from you'll see a strange device over a lava pit. Get on it and travel across, and you'll leave Ashley behind. Save beforehand if you wish. Go through the far door and you'll be in a large room with lava beneath it. Move along a little and you'll see a cut-scene with a guy operating a large dragon-tower. Whip out your rifle and shoot the guy before the dragon gets near you, and it'll fall into the lava, and a chest will appear nearby containing 5,000 pesatas. You can also shoot the large gold coloured sections of chain the dragon is hanging from to make it fall if you can't get a shot at the guy. Head down and jump into the cage with rotating walls and the second dragon will begin to move. Despatch of this as you did the first, shoot the guy on board or the chains, and it'll fall, revealing a further chest. Jump out of the cage, and kill the monks, then grab the valuable in the chest. Head forward and the third and final dragon will appear. Again, hit the guy or the chains, although this time the chains are much much easier to hit, so it's best to go for them. Watch out behind you though, as enemies will jump from the tower just behind to creep up while you're trying to snipe the dragon tower. When the third one falls some steps will be raised, leading you to the Lion Ornament. Head back out of the lava room, despatching any monks that get in the way. When you get back to Ashley, head right and get on the little cart. Get off and head through the door. You're back near the very start of the castle area, but with all the ornaments to put in the stone decoration. Put them all in place and save if you wish, then head into the new area. Go up the stairs on the right and look behind the Saddler picture for 5,000 pesatas, then go back down and through the door. Hop on the cart for another ride, and head through the door when you reach the end. Head right and right again, through the door to get to a merchant, save point and shooting range. The next game of the shooting range will be available, allowing you to unlock six more bottlecaps and get even more money if you nab all six. Buy or sell anything you need to and save here. When you're done head out and right, into the room with a yellow herb on the table. Go through the door at the end of the table. Head down the corridor, performing dodge button combos to avoid the knight attacks. Get Ashley to wait before you enter the room at the end. Take the Kings Grail from the table, and three knights will emerge. Back away towards the door you came in through (now barred shut) and take out your shotgun. Shoot them in the heads and parasites will pop out. When all parasites are visible throw a flash grenade to take them all down. Reload your shotgun and pick up the items they left. The three openings will rotate back to their original positions, then begin rotating again, bringing three more knights out. The same tactics apply. Shoot them in the head, and Flash Grenade them when the parasites appear. If you're out of Flash Grenades you'll just have to pummel the parasites with the shotgun, or use the rifle if there's only one knight left. It may seem very hard at first, but assuming you've got a decent firepower with the shotgun it should only take one hit in the head at short-medium range for the parasites to appear. The second set of knights will also leave you 6,500 pesatas each. Head back to the area just outside the save/merchant room. Go in and save if you want, then take the yellow door to the left as you head out. Push the two statues onto two of the floor plates, get Ashley to stand on a third, and then you stand on the last to open the door. Head through, watch the cut-scene, then aim up at the ceiling, shooting the four red flashing lights. Head through the door Salazar fled through and follow the passage. Watch the cut-scene and get out your rifle to kill the two monks on the mining machine. When they're dead the gate will open letting Ashley out. There's a valuable in the wooden drawer in this room, and the Queens Grail is in the red chest. Slash the padlock, and head back out, again you can go save if you want to. Take the one remaining unexplored passage, with the Falsh Grenade on the desk, and get Ashley to wait before turning the corner. Now that you have both Grails, four scythe monks with metal masks are waiting for you with a couple of shielded ones in tow. This can be a tough fight, but if you have a spare Hand Grenade just walk to the end of the first red circle on the carpet, and the enemies still won't charge you, then throw the grenade at them to wipe them out. Otherwise, use the shotgun as usual, and maybe snipe a few with the rifle to thin out their numbers at the start. There are various gems, including one valuable, shining on the statues in this room. Place the two Grails in the appropriate places and the door will be unlocked. Through the door, pick up any items then jump through the broken window on the right of the hall. There's a red herb on the balcony, so get it then head up the ladder and get the valuable in the red chest. Turn left and there's an archway you can jump down from. You can see a large pulsating thing hanging from the ceiling in the next room. You can shoot this down from where you are, or shoot it later, but it's not necessary. If you do it'll take a fair few hits, and you'll get a little cut-scene of the structure falling down the pit, then there'll be lots of little gems on the floor of the room you jump down into. Anyway, when you head into the room you'll get a little cut-scene and Ashley will be kidnapped again. Then you'll have to deal with a mass of flying bugs, so get out your shotgun. Check your flanks, as they'll come from all directions, and shoot them out of the air. When they're on the ground, make use of your kick if they're about to leap at you, and keep them at a distance. Running may seem like the best option, but there's not too many of them if you choose to stay and fight. If you run away you'll have to run to the opposite end of the platform, pull the lever, shoot off the bridge chains, then head for the exit. If you fought the bugs off, pick up all the items, including the mass of gems if you shot down the big structure on the roof, then do the same with the bridge to lower it. Buy or sell whatever you need and save before heading along the corridor and going outside. Watch the cut-scene and run forward, across the bridge. You'll see a cut-scene of some monks manning the catapults. Just carry on running across, head left and up the stairs, and they won't be able to hit you. Take out the monks on the top, then head inside, through the door. It's situated on the side of the structure closest to the catapults, so you can snipe the enemies to stop them bombarding you, but it's not necessary if you want to save ammo and just run inside straight after a volley's been fired. Inside, head up the ladders, checking each floor for items and any bits of wood stuck in the gears in the center of the room. There are three bits of wood in the gears, and all need to be shot so you can operate the level on the top floor. The bridge will rotate around the castle, and the doorway on the very bottom floor (one below the level you entered on) will open. Head down cautiously, as three crossbow monks will have appeared. Use the pillars in the corners for cover, and make your way down, taking them out as you go. When you jump down to the lowest level, You'll get a little cut-scene. If you have an Incendiary Grenade, throw it to your right, over the railing and into the group of enemies who are advancing around the bottom floor. The first stick of dynamite thrown from above won't hit you if you stay by the ladder. Then, head along and right to the steps, taking out the crossbow monk at the bottom, and any others you meet on the way. Head down the steps, and into the corner where the crossbow monk was standing, and wait for any more foes to come for you. You should be safe from the TNT here. Once you've killed them all, you can head back up and exact revenge on the TNT throwing monk, otherwise head out the now open door. Three shielded monks will advance along the bridge. You can take them out with the rifle before they get too close, or wait for all of them to get closer and shotgun or Incendiary Grenade them to blow away their shields, then finish them. When you're done with them it might be a good idea to save. Head along the bridge and watch the cut-scene. You're sandwiched. You can simply throw a Flash Grenade, and run through the door infront, avoiding any confrontation. If you do want to massacre the lot of them, your best bet is to turn around immediately, and shoot the three behind you with your shotgun. Eliminate them quickly and run back towards the save point area near the door, and shotgun or grenade the approaching mass. The head monk will eventually be able to fire off his rocket (he'll keep moving around trying to find a direct shot at you), so when he does, try to move forward to avoid it. If you're lucky it might hit the mass of monks in front of you too, saving you some ammo. Also, beware of the spider parasites, as a couple usually pop out here. When the horde's defeated, kill the leader who had the rocket and he'll drop a valuable. If you're having trouble with this section, reload and have a few tries, or if you get bored, just lob a Flash Grenade and run past the lot of them. Head through the door when done, and you'll be in a room with a couple of monks up the stairs, and behind them two wolverines! This is quite tough. You need to take out the monks quickly when they approach, as they'll just distract you from your main targets, the wolverines. I like to pick off both monks quickly using a rifle, then move away from the door as the wolverines charge. The wolverines are tough. You really need to move as soon as you fire, as shoot one and the other will come running. Try to concentrate on taking one out first, then the second should be relatively simple. Use your rifle for power and accuracy, or even switch to your magnum if things get desperate. If you're lucky, the wolverines will stay at seperate ends of the room for most of the time. There's also a couple of bells up the stairs for emergencies or if you want an easy hit. Also, beware of them getting right up close to you, as they may just randomly slash around in a frenzy if they think something might be nearby, even if they haven't heard anything. Only run if one is charging your way and you need to make a quick exit out of his path. You can also use the side corridor to the right of the stairs, but beware a monk is hiding in there. Oh, also note that one of the wolverines is armoured, while the other isn't. The armoured one is slightly tougher, taking a bit more damage to kill than the regular wolverines you've faced up until now. When the wolverines are down and the doors are open, head up the stairs, and beware of three monks coming behind you, through the door you entered through. BOSS ENCOUNTER: Salazars Bodyguard Head through the exit, and up the stairs, picking up the gems from the statues, then through the door at the end. Watch the cut-scene and be prepared for a button combo to stop Leon falling to his doom. Check the sewer area for ammo, and get the valuable off one of the dead guys down here with you. You should probably save here and get anything you need from the merchant, then head up the ladder, and down the passage picking up the red herb. There's also a couple of gems shining in some of the water pipes. Carry on through the door and along the passage to get a second cut-scene. Keep going straight, heading for the room at the very end of the passage, looking out for dodge button combos. Salazars bodyguard will begin attacking with his claws from the ceiling and the floor, so beware. Head into the room at the end, and turn on the power unit at the back right of the room to activate the elevator. Head to the door that just locked you in the room and try to open it. It will take a while to open, and as soon as you hit the switch, Salazars bodyguard will leap down and head for you. Shoot him to try and get him to flinch, or if this fails, hit the button combo to dodge his attack. Then, run past him and back towards the power switch. You'll see a large canister. Go up to it and you'll get the option to knock it over. Wait for the bodyguard to get close (but not too close), then do so, freezing him. You can kick him as he flinches from being frozen in you feel like getting some revenge, but beware, the feezing won't last too long. He'll be slown down, but it will slowly wear off, leaving you to try and run and dodge him. When you hear a shatter, that's him shaking off the remaining ice. Try to run around the square pen by the power switch, avoiding him, until the door opens. Don't be shy of using a recovery item or two if he hurts you too much either. As soon as the door opens, run for it. Back in the corridor, watch again for dodge combos. They will start coming in twos and threes, so as soon as you hit the first, be prepared for two more in order to dodge all attacks. You'll reach another canister, adn as you do so the bodyguard should leap down. Knock over the canister to freeze him again. Carry on heading down the corridor, and take the right when you reach it, and in through the door. Wait in the corner by the canister for him to approach, then knock it down, freezing him a third time. Run past him and out the door, then head back along the corridor, and run along until you hit a left. Head through it. There's another canister in here, just left of the door. Knock it down as he enters the room. When he's free from that ice, it's just a matter of surviving until the elevator arrives. Keep your health topped up, keep your distance, and hit those dodge combos! You can actually kill this guy too if you want, but it'll take some doing. If you still have that rocket launcher from earlier, you can use it once the bodyguard is frozen to deliver a one hit kill. Alternatively you can shoot him when he's frozen, preferably with your magnum as it's the most powerful thing you've got, to try to down him. You can also throw genades as these will do some harm, and use your rifle if he's at long range. Once you've used all the canisters, run back into the corridor and try to get some distance between him and you, then open fire and dodge when he gets too close. If you ever knock him over, use the time to blast him even more. You'll need to if you're going to kill him. If you do manage to down him, you'll get a valuable for your troubles and the elevator will immediately arrive. If he's killed while frozen, he'll shatter, a bit like in Terminator 2. If he's not frozen when he dies he'll just fall over, spurting some strange coloured blood. Note: If you're just trying to survive, it is not a good idea to shoot or damage him while frozen, as this will cuase him to break free of the ice quicker. If you are trying to fell him, blast away! Also, when he's running up behind you, the dodge combo always seems to be L + R. Head up the lift, and it's chapter completed. CHAPTER 4.1 CLEARED! ----------------------- *MAIN*.42 - Chapter 4.2 ----------------------- Head off the elevator, pick up the items and speak to the merchant, and save if you want. You can also enter the shooting range and the third round of target practice will have opened up, another opportunity to get six more bottlecaps and earn some money. When you're done head through the door and down the corridor. Look out for the villagers, and carry on. You'll come out in a big room. You can pick off some of the villagers below, but look out for any throwing axes. Take the lot of them out, then pull the lever by the track to bring a cart onto the nearby platform. Turn around, and follow the path to the left and up the steps, watching out for the villagers that have appeared. Pick up the 5,000 pesatas from behind the lever, then pull it to bring the power back on. Head down the stairs and Dr. Salvatore wil appear near the mine cart. Head back up the stairs and take him and the other villagers out with the rifle or shotgun as they approach. Nab all the stuff off their bodies, and go back down and hit the lever by the mine track again, then head under the track and get the dynamite from the cart. Use it on the boulder next to the lever, and stand back. If you didn't already kill them the two villagers will charge you, so take them out, then head through the door behind. BOSS ENCOUNTER: El Gigante x2 These two El Gigante's are much tougher than the one (potentially two) you killed prevoiusly in the game. Before they come out, head around the outskirts of the room picking up the items, then head towards the door, noting the lever at one end of the room and the scaffolding at the other. As soon as the two enter, head for the scaffolding, and climb it. When the two are lured towards it or start to shake it, press A near the slider to slide down to the lever on the opposite side. Press A by the lever to shift your view, and then press again when one of the beasts is standing in the central circle in the room. The sides will open and one El Gigante will fall in. At this point, avoid getting close to the pit, or the El Gigante in the lava will drag you down too, killing you instantly. Unfortunately you can't deal with both this way. When the floor eventually closes up again, the lever won't open the floor again, so you'll have to deal with the second the old fashioned way. He'll take a lot of punishment before his parasite becomes visible, but when it eventually does, jump on and slash away. The best way to attack this guy is to head over to the scaffolding, climb it, and shoot him once if you've got time before he shakes it. When he does, slide down to the lever, turn around, and open fire as he lumbers at you. Occasionally he'll drop a shoulder and charge you, but just do the dodge button combo to get out the way. When he gets too close, run back to the scaffolding and repeat the process. After not too long he'll go down and you can pick up 15,000 pesatas from his body. Head cautiously down the corridor of the next room, and it'll open out to a large cavern. Beware, as it's filled with bugs, flying and crawling around the place. Turn left as you enter the cavern for a green herb, then head right, up the ledge, shotgunning any bugs that head your way. When you reach the end of the ledge, head right, and go into the cave there. Pick up the green herb, press the switch, and turn around as a mass of bugs head into the cave. Shotgun the lot of them as they reach the doorway section of the cave, and don't let them too near. If the odd one gets close and leaps for you, hit A to kick him away. When they stop coming, leave the cave, again with caution. Turn left and follow the path round, taking out any bugs in the way and picking up the TMP ammo. There's some handgun ammo just by the entrance to the second cave too. Enter the second cave, and turn round to take out any bugs that followed you in. Inside is another green herb and another switch. Hit the switch to open the exit to the cavern, then turn again to see off the horde that enter the cave. Again, train your shotgun on the cave entracne, and blast the bugs that cram in. Head out and there'll be a few flying around, take these down and go through the gate. Run under the first weight just after it's pounded down, as it's lifting up again, then climb up and jump off the raised section. Run under the second weight and quickly jump down, then pull the lever. This will stop the second of the next three weights falling down. Head under the first, then wait under the second before running under the third. Follow the corridor, take the Royal Insignia, then check the alter device to raise the platform. CHAPTER 4.2 CLEARED! ----------------------- *MAIN*.43 - Chapter 4.3 ----------------------- Check out the barrels, and chat with the Mercant and save if you want to. Take out the first two villagers in the ruins, then head up the ladder to the left to see a large group around a fire. Just lob a grenade in the center of them (the camp fire) to take them all out. If you have none, you can take them out from your high vantage point quite easily. Head to the building behind and right of the fire and jump through the window, then turn the crank and go down the hole. Head along the tunnel until you come into the room containing the ruins. You can take some potshots at villagers from your vantage point, but you should also be able to see a Dr. Salvatore through a window in the structure back and to the left, so you can snipe him if you wish. After shots have been fired, some of the villagers will head for you, so take them out. If the Dr. Salvatore on the top floor of the building hears you, he'll stand at the window running towards the ladder, but he can't jump out, so you can pick him off. Head into the ruins cautiously, looking for bear traps and shooting them. In the room under the area you entered from is a valuable. Make your way to the building the Dr. Salvatore was in and (assuming you killed him) head up the ladder. Grab the key and other items in this room, and some villagers will appear outside, climbing up the ladder to lay seige to the building. You can simply slash them with the knife as they climb the ladder, as none will enter from downstairs. If you do head downstairs, you'll meet another Dr. Salvatore. You don't have to face him (simply jump back out the window when you've killed the villagers), but if you want to, I find it best to enter from the door on the ground floor after jumping back out the window, as he's then facing away from you as you enter the room, giving you a free shot before he sees you. Take the free shot and knock him over (use a rifle or shotgun) and then you can actually kill him without him ever starting his chainsaw, just keep shooting him in the head to knock him down whenever he gets up. When you're done, head up the steps and through the door, after picking up the red herb next to it. Follow the path and enter the room. Here comes an annoying bit. The roof will start coming down on you. Shoot out the four red lights on the ceiling as fast as possible, but be aware that a bunch of the spider parasites will appear in the room (free of hosts) and attack you. There's three, but you should have time to shoot them all and then take out the lights as long as you keep your cool. Examine the tomb when your done to find a bunch of cash, then head down the spiral stairs and through the red door. Now prepare for your first mine-cart ride! Reload any weapons that need it, and hop into the rear cart, then over into the middle one and shoot the lever to your left. Enemies will jump down into the carts, so take them out quickly, and change carts if necessary. If you're in the middle one, make sure to check in front and behind you for enemies. After the first two groups there's a dodge button combo to duck a low beam, so hit that to avoid damage. Then a villager will turn a lever, stopping the cart. Shoot the lever to start the journey again, and beware the Dr. Salvatore who'll jump into the middle cart. After this the pace will pick up. Another Dr. Salvatore will soon be joining you, so use the shotgun and rifle to deal maximum damage. After this, another wave will leap in the cart, and the speed will increase as you head down a spiral. At this point you won't be able to change carts, and soon you'll need to perform a buttom combo to leap from the cart as the track ends and it plummets down. Then, tap A fast to climb up onto the ledge. Head through the door, pick up the Stone of Sacrifice, and head through the next door, then climb the ladder. You'll emerge back at the campfire in the ruins, so go place the stone in the door there and head on through. CHAPTER 4.3 CLEARED! ----------------------- *MAIN*.44 - Chapter 4.4 ----------------------- Head along the corridor and down the stairs to see a cut-scene. Carry on to see another, where the platforms across the water will be lowered. Head back up the stairs and take out the monk, then go up the ladder, taking out the monk there, and wait for more to head towards you from the hand moving up and down. When you've taken out the enemies nearby, jump onto the hand, then turn around as it takes you up. Shoot at the crossbow monk so he doesn't shoot you, and when he's dead, jump across to the higher level, taking out the other monk there as well. Operate the lever there to raise one platform, then look behind the statue of Salazar to see a lever on his back. Shoot it and both his hands will move up and down, then across when up to meet each other. Jump onto his nearest hand as it ascends, then onto the next one when the two are close, shooting down any monks that are in the way. Jump over to the top platform on the opposite side, and take out any monks there. Now jump back on his closest hand, turn around, and jump off when it gets to the platform immediately below. Take out the red monk and any others, then jead downstairs and pull the lever. Three monks will jump down from above. You can just run out the now open door or take them out with a Hand Grenade or distract them with an Incendiary Grenade. The choice is yours. Also, beware of more monks approaching your position from the other side of the statue. When you head out onto the path along the water, watch the cut-scene and tap A fast to run away from the advancing statue, then hit L to dodge one pillar, then R to dodge another, then L + R to dodge two. Then slash the lock off the door and go through. Again, tap A to run, then hit L + R to jump and grab the platform, then tap A again to climb to safety. Then head through the door. Watch the cut-scene and perform a dodge button combo just after Leon throws his knife at Salazar to avoid getting killed. Check the ground floor for items, then head up the stairs. You'll see a cut-scene with a monk pulling a lever to send barrels down the stairs. Turn to your left and watch the monk armed with a scythe walk along the wooden ledge, towards you. If you're lucky a barrel will hit and kill him. If not, take him out with your gun. Then, staying on the balcony out of the barrels way, look left and up to take out the monk operating the lever and the other one next to him. Then head up the stairs safely (you can take the route along the wooden platform if you wish). When you reach the area with the lever, you'll see a cut-scene of more monks heading to you from below, where you entered. Take out the monk opposite and above the lever who's throwing TNT, then pull the lever a few times to make sure the monks heading up the stairs don't make it to you intact. Make sure you're off of the stairs area when pulling the lever or barrels will immediately hit you as they fall. After dealing with the ascending monks, you can head back down to kill their leader if you wish. Once you're done, head to the lift on the same floor as the barrel lever, and push off the two crates before activating the lift. Look out for a couple of crossbow monks, and when monks start jumping onto the lift, take them out. When there are two or more monks on the lift, it'll stop moving up due to too much weight, so get rid of them to start moving again. Just keep battling them, and beware of any parasites that appear from their heads, and eventually the lift will stop. Get off and head around the outside of the tower, jumping over the gap, and when you reach the lift carry straight on and jump down to get to a chest with a valuable inside. Then head up the lift, follow the stairs, then save. Buy or sell anything you need to from the merchant, and head through the door. BOSS ENCOUNTER: Salazar After the cut-scene, begin shooting at the right hand eye of the boss' 'face', hitting any dodge combos that appear. If he manages to grab you and throw you down to the bottom level, beware of spider parasites that will appear and attack you, although these can be killed to give you extra ammo, and head back up one of the ladders and into the center of the room. When you've shot the eye enough times, Salazar will show himself, so shoot him with either your rifle or magnum to deal maximum damage. If you've been stubbornly saving your rocket launcher from earlier in the castle, you can use it when Salazar reveals himself for a one hit kill. If you don't have it, he'll become shielded again after you've got a few shots in. Again, focus on his eye, and hit any button combos that appear. If the mouth on his face begins to open, run to the left or right to avoid him eating you whole. If he starts smashing his head into the floor, stay central in front of the door and he should pass right over you. It's just a matter of perseverance really. Keep shooting the big faces eye, then shoot Salazar with the most powerful guns you've got when he's exposed. Keep dodging with the button combos and run to one side when he's preparing to bite you, and you should be fine. If you're finding it tough going you could always buy a rocket launcher off the merchant at the save point to take Salazar down in a single hit. Really, it's not that tough a boss battle once you've practiced a bit though. When the boss is dead, collect any items in the room then head up the ladder in the middle and pick up the 50,000 pesatas before heading through the door. Head along the stone balcony, down the rope, then d