GameCube walkthroughs for Resident Evil Zero
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Resident Evil Zero (GameCube)
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Resident Evil Zero
Walkthrough for Gamecube
Game Name:
Resident Evil Zero
Format:
Gamecube
Submitted By:
Munson
Resident Evil Zero ( walkthrough by Munson ) ------------------------------------------------ Disc 1 ------ walkthrough played on 'Normal' level. I won't mention every single ammo or health pick-up, or all the zombies so have a good look around every location. The Train --------- Okay folks, following the opening cutscene which establishes the beginning of the story, you find yourself in control of Rebecca aboard a stationary train. Head towards the screen as the door ( dining car ) is locked at present, go through this door and prepare for your first zombie encounter, three to be exact. After killing the zombies carry on along the train until you reach the card locked door and corpse slumped in the corner, take the train key from the body then you meet Billy for the first time, and Edward pops in. As soon as the scene finishes shoot the couple of dogs that crash through the windows. There's a save area and 'Conductors office' which is locked for now. Head back up the train and use the key you found to open the dining car. Another scene with Billy who suggests you team up.Go up the stairs, begin walking down the carraidge and another cutscene kicks in, afterwards run into the corner and start shooting at the Leech man until Billy comes and helps. You can now work together and use the character switch feature, and the train has began moving ( strange ) ? As Rebecca, go to the end of the carraidge and use the ladder to get onto the train roof. Make your way along the roof and reconnect the power cables, Rebecca will fall into a locked room, pick up the conductors office key and switch to Billy. Go back downstairs and through the automatic doors into the kitchen, look for the service lift then switch back to Rebecca. Put the key into the service lift and send it through to Billy, who now needs to hike all the way back to the other end of the train and open the conducyors office. Once inside the office, take the train map and flip the red switch on the wall which lowers an access ladder down. Climb the ladder into the bar carraidge, ( you'll hear something on the roof ? ). Go into the corridor at the other end and pick up the ice-pick, carry along and go into the room where you will find a hunting gun, some ammo and herbs. Now head back to the bar carraidge and get ready for your first big fight. Scorpion Boss ************* Half way back down the carraidge you realise what that noise was, a massive mutant scorpion crashes through the roof. Equip the rifle, run back to the end of the carraidge and start shooting, after it's dead carry on back up and pick up the panel opener then head back to the kitchen. send the ice pick to Rebecca in the lift, then use it to release the jammed door. Now Rebecca's out, she can go down and meet up with Billy in the kitchen. use the panel opener to gain access to the floor panel next to the fridge and enter the crawl space into the cargo carraidge. Take care of the dogs that attack, pick up the gold ring from the cage then make your way out to the rear of the train. On the rear platform you need to get the 'Hookshot' from the wall, send one character over to the release lever, then quickly switch to the other member and take the hookshot. Go back into the train carraidge with the broken window, and use the hookshot to reach the ladder. It doesn't matter who you send onto the roof, make your way along and drop down the hole into a room. Kill the zombie and take the jewelry box from the cupboard.After the cutscene get both your characters to meet up in the conductors office. Look in the cupboard in the office and get the briefcase,open the jewelry box and take the silver ring from inside, combine the gold and silver ring with the briefcase to open it, and take the blue card from inside. Go into the corridor and use the card key to open the locked door, after the cutscene, carry on and enter the control room. You now have a choice to make, send one of your party members all the way to the back of the train to enter the brake code, whoever you send, make sure they pick up the magnetic card from the desk, then start back through the train, killing any zombies that get in your way. When you reach the rear deck, use the magnetic card to operate the rear brake. Whichever number comes up, just use the number pad with any combination of digit's that add up to the number shown, then you'll switch to the control room and do the same with the other character, but this time you will need to add up in your head, as half the display panel is cracked. Following the cutscene of the train crash Billy and Rebecca find themselves amid some wreckage, shoot the zombies that attack then make your way through the door to the right, take note of any items from the train which are now scattered on the floor. Go along the short sewer and up the ladder, this is now the end of the train section, well done. ----------------------------------------------------------------- ------ Research Centre --------------- Welcome to the Umbrella research centre, go upstairs and enter the room off to the left, read the note on the table ( remember the time 8:15 ), get the crank handle from the cabinet and shoot the blackbirds that burst through the windows. Now go through the doors next to the statue with the set of scales, then enter the open door on the right, kill the two zombies and go through the double doors. In here you'll find a training facility map and a lift that needs a crank handle to operate it. Get Rebecca to stand on the lift, then Billy can use the handle to wind it up. When Rebecca arrives upstairs, get ready to shoot a couple of giant grasshoppers, take a look at the clock with the missing minute hand, then go outside. Go across the terrace with some more blackbirds and through the door into a large open room with two big pits,head down the stone stairway and open the far door so Billy can make his way back and meet up with Rebecca. Send Rebecca down into the pit nearest the screen and you will see something shining inside a cage, switch over to Billy and go to the four winding handles on the opposite wall and operate the second one from the left. Now with Billy still holding the handle, change to Rebecca and pick up the facility key then get ready for the next boss battle. Centipede Boss ************** After the giant centipede bust's through the grate and grabs Rebecca, take control of Billy and start firing at the multi legged creature, watch it's movement path and stay out of it's way, as it can hurt you with it's glancing blows, keep blasting away when it takes a rest until you defeat it, and it drops Rebecca. After the fight you have the key to unlock doors with the fire symbol, now go back to the downstairs main hall and go through the door on the right which leads to a dining room. In this room is a door with a red fire symbol, open it with the key, go in and get the lighter fuel then get Billy to fill his lighter up. Now go back to the room where Rebecca used the lift and use Billy to light the candle by the door, and pick up the 'Microfilm A' laying on the side. The door is now unlocked so go through and kill the zombies feeding on the corpse, then hop up onto the raised area and push the bookcase over to reveal the book of good. Inside the book is a piece of white statue, put this away for later. Go outside to the hallway that leads to these two rooms and use the fire key again on the red door at the bottom, inside this room you need to push the table around to the fireplace, turn the light on in the corner, stand on the table and get the 'clock minute hand' from the stags head. Take the minute hand to the room with the old clock and set it to 8:15 ( remember the note ), doing this opens several doors. Head back to the main upstairs hall, and go to the room in the right bottom corner that is now unlocked. In this room you will find 'Microfilm B' on the mantlepiece, take this with the other microfilm and go downstairs. Go through the door on the left of the main hall and follow the corridor to the end, and enter the other unlocked door. In this room you will find a projector and a screen. Pop the two microfilms into the projector and take the 'MO disk' you have made, then head back to the main hall, watching out for the leech man in the corridor. Go upstairs and through the doors by the statue, now use the MO disk with the monitor on the rostrum to reveal the input code '2D'. Use the microfilm image you just made and stand one character by each of the corresponding desk places, now quickly use Billy and Rebecca to hit the two switches and open all the doors that were locked with the two swords across them. Go to the now open door in the corner, along the corridor and enter the double doors half way down. you will find a large chess board on the floor with several chess pieces, to solve the chess puzzle, simply go over to the desk and look at the small chessboard and then push the big pieces on the floor to match that of the small board. Doing this slides the small board on the desk, revealing the 'book of evil', take the piece of sculpture from the book and go back to the corridor. Now check out the room at the end of the corridor, get Rebecca to put the chemical from the green cylinder into her mixing set and read the 1st investigating note on the bed, which tells you all about mixing various chemicals. Go back to the downstairs dining room and head through the door near where the body is slumped against the wall, you can't go to the left yet because steam is blocking the way, so go into the storeroom to the right, kill all the zombies and get the piece of black sculpture and a shotgun. You can also nip up the ladder, then follow the balcony around and unlock the door back into the conference room. Now combine the two pieces of black sculpture and the two white pieces, go to the large sculpture with the scales and put the two small sculptures onto the scales, this will open a secret area behind the portrait on the stairs. Send both characters into the new passage, but watch out for the old favourites, the giant spiders. carry on to the end of the passage and through the wooden door into a small save room, and get the basement map from the wall. Go through to the next room and look for an air vent in the far wall, then get Rebecca to get a lift up from Billy and crawl into a torture room. Look for the note on the floor about the 'Power Regulator Controls', then go to the control panel with the flashing red light and flip the switches ; up,up,down,up,up, this will open the other basement door and switch off the steam in the facility. As soon as the cutscene finshes, Billy needs to make his way back to save Rebecca ( so run Billy run ). Head back to the corridor that was blocked off by the steam earlier, carry on down into a room with a ring of stone animals, kill some peskey monkeys then follow the room around and go into a small save room to help Rebecca and watch another cutscene about Billy's past. Afterwards step outside and go through the doornext to the save room, go down and exterminate a couple more spiders then through the first door you see. Kill the grasshoppers and get the locker key from the cratem go back outside and along the passage and through the end door. Now send Rebecca up the stairs into the little control room, open the locker with the key you just found, take out the case and examine it. The numbers '385' are written on the case, so enter this on the combination to open it, there are hand gun parts to upgrade one of the pistols. Position Billy downstairs in the caged area, switch to Rebecca and use the control panel, press the left button and move Billy to the next area. Now get Rebecca to press the centre button, move Billy forward again. finally get Rebecca to press the left button again, now Billy can move through to the last section and press a red button to open up a cage. As you do, two hunters attack, so quickly kill these and get the 'water key' and return to the room with the six animals statue. At the statue ring, use Billy's lighter to ignite the animals in the following order. Deer, Wolf, Horse, Tiger, Snake, Eagle, this will open the nearby door. Search the two rooms and pick up the 'Unity tablet' then head back to the large room where you battled with the centipede boss. In the small hallway that leads up to the centipede room is a wooden door, go in and kill the grasshoppers then use the water key on the blue door. In this corridor go through the first door, quickly run in and grab the vice handle, then get out trying to avoid the leech man.Carry on up the corridor, past another leech man, through the next door into a bar, get Billy to play the piano and open the secret door. Send in Rebecca to get the battery, play the piano again to let her out. Carry on up the corridor, through the last door into another corridor, and go in the room to the right. Take out the zombies then use the handle on the vice to get the 'Obediance tablet', the other room contains some health and ammo pick ups. Now head back to the main hall and go out the entrance door. Go to the lift control panel on the wall and put the battery into it, operate the lift then manouvre the crate that comes down so it's next to the pillar with the shining object on top. Hop onto the crate and grab the 'Discipline tablet'. Now take all three tablets up to the centipede room and go through the unlocked door near the stairs. Follow this room around and go down the metal stairs, use the three tablets in the control panel. Congratulations, the first disc is complete.
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