GameCube walkthroughs for Super Monkey Ball
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Super Monkey Ball (GameCube)
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Super Monkey Ball
Walkthrough for Gamecube
Game Name:
Super Monkey Ball
Format:
Gamecube
Submitted By:
Triads Gangster
SUPER MONKEY BALL Hello and may I say Welcome to my game walkthrough for Super Monkey Ball on Gamecube! I'll try and cover as much as I can, through the mini and party games and the full normal mode, every level! I hope it helps, and any comments can be sent to fuzzmaster2002@hotmail.com. ----------+++++SUPER MONKEY BALL WALKTHROUGH FOR GAMECUBE+++++------------ ------------------------------- Contents ------------------------------- 1-MAIN GAME - 1A - Beginner Level - 1B - Advanced Level - 1C - Expert Level 2-PARTY GAME - 2A - Monkey Race - 2B - Monkey Fight - 2C - Monkey Target 3-MINI GAME - 3A - Monkey Billiards - 3B - Monkey Bowling - 3C - Monkey Golf 4-ENDING STUFF ------------------------------- 1A Beginner Level ------------------------------- Stages 1-4, Grass Areas Stage 5, Bonus Level Stages 6-10, Pink Sky Areas Extra 1-3, Space Areas ------------------------------- Stage 1 Basically, collect the bananas and reach goal. Try to get it done quickly, as more time left means more points. Stage 2 On Stage 2, the idea is that you avoid the diamond, collect the 3 bananas and reach blue goal. But, if you turn around at the start, run up the ramp and land on the little platform, you'll reach a green goal, with higher points. You'll also be warped to Stage 5. Stage 3 It's basically a half-pipe. Roll at speed, making sure not to topple over the sides, to get to the goal. Or, collect the two top bananas, roll back, get the other two, the go for the goal. Stage 4 Roll along the path and wait at the end until the middle spinning section touches connects with the piece you started on. Then roll along the middle section as it spins and wait at the end until it connects with the platform that has the goal on it. Then, just cross the goal. Stage 5 *BONUS LEVEL* Your at the half way point! Go right from the start, in a square fashion turning left each time. Then collect the centre banana and finally the banana on the ledge. Get them all for a 'Perfect' Stage 6 In this stage, roll down the progressively thinner ledges and reach the goal without falling (or bouncing off the goal post) To do it faster, right from the start, turn right and fall. You should land on the next platform. Do it once more, then go for the goal! Stage 7 You'll need to gather momentum to make it up the small hills, and the final steep hill. Otherwise, just speedily collect the bananas and follow the winding path. And you can get every banana and the time bonus together! Stage 8 This is beginning to get tough. Wait until the huge 'Dole' logo spilts up and get on the piece coming towards you. Balance on it until all pieces come together. Run straight ahead to piece nearest goal. Stay on, and through goal post. Stage 9 Run along the basic length of platform, thne position yourself on the arrow. Roll down, off ramp and try and not bounce off wall on other side. Head straight to the goals. This may take a few tries.... Stage 10 *FINAL FLOOR* This will test your nerves! Firstly, run I mean *RUN*) the first section of thin course. Stop and perform U-turn on to next piece going up. Again, do U-turn to reach top. Repeat until narrow bending path. Be careful and make no sudden movements of the Control Stick or you WILL fall. Reach goals!!! ------------------------------- Well done! But did you complete it without using ANY lives? If so, you're not finished yet....the Extra stages still must be overcome!!! ------------------------------- Extra 1 On this stage, wait till the first platform comes along, and board it. It will move to the right, and the other will follow with a small time delay. Use this to your advantage. Cross the pieces as each one moves away. On the last piece, on on the the goal platform and pass through goal. It is advised to ignore the bananas in this level. Extra 2 On this level, avoid the goal, and collect the bananas from right to left, then turn to the goal. The goal should temporarily slow down. Use this time to pass through. Extra 3 *FINAL FLOOR* On this stage, the big 'AV' logo moves. Try and move opposite to it's direction to cancel out all the movements, then let it take you to the far edge, turn, and head down to the goal. Don't try and get the banana bunch, as you'll fall or run out of time. ------------------------------- If you got this far, excellent work. That's beginner OVER! Do the 'Credits' mini game and move on forwards to advanced! Register your high score and go! ------------------------------- 1B Advanced Level ------------------------------- Stages 1-4, Grass Areas Stage 5, Bonus Level Stages 6-9, Pink Sky Areas Stage 10, Bonus Level Stages 11-19, Night Sky Areas Stage 20, Bonus Level Stage 21-30, Hydro Sky Areas Extra 1-5, Space Areas ------------------------------- Stage 1 Very simple, just roll straight ahead to the goal! Stage 2 Go fast right from the start over the hills to get the banana bunch. Wind your way through the obstacles, past the bumpers, over the little holey area and into goal. Stage 3 On this stage, head to the right and wait for platform. Roll on, then oll on to next platform, landing on right. Head for goal, and can be done in less than 10 seconds. Stage 4 Beginner Stage 4 has an almost identical strategy. Stage 5 *BONUS LEVEL* Beginner Stage 5 is exactly the same, except that Advanced has a 30 second, not 60 second, time limit. Still easy though. Stage 6 Basically Beginner Level 2, except the level has a hinged end, where the goal is. Just wait for the hinged area to be at it's top most point, then start to climb. The area will fall, and you can roll right into the goal. On the otherhand, you can turn backwards, off the little ramp, straight to a green goal, where you warp to Stage 10. Stage 7 Nice little easy thick curved path to follow. At the start, you can drop to the right of the sharp corner to avoid the first curve to get to the goal in a quicker time. Stage 8 Just roll down the hill without hitting the stone walls. Go at speed for the time bonus as well. Stage 9 Its basically Beginner Stage 8 with a huge hole in the middle. Instead of going straight across, though, go to the left, wait, then go ahead, wait, and through the goals. Stage 10 *BONUS LEVEL* This floor is rather annoying, as it ripples. Keep resisting the currentbut not going over the wave. Practice really does make perfect. Stage 11 A nice guitar shaped level. Take one of the threads, ranging in thickness and bananas, to the path, hill and goal. The smallest thread has a green goal at the end of it, but it's impossible to reach. If you do want to try, match up with the checkerboard and run, making only slight adjustments. You'll need luck though. Stage 12 A bowl! Just gather momentum round the sides and go straight through the goals. It's all good fun. Stage 13 An interesting stage, this is. Go on to each piece as the red bits race along the sides. You'll be thrown up, so press forward. On the last one, run at it like if it was a ramp. You'll either a) get in the goal or b) bounce into oblivion. Stage 14 This stage is a devil. Either wait for the buffers to make a feasible gap or use my method. Go round the sides. It's quicker and easier, and if you're good you can do it in 10 seconds. Stage 15 A walless, dipfull level. Make it to each end but do not go over the little top of the bump on each platform as you CANNOT recover from these points. Repeat until you reach the goal. Stage 16 Baically a load of moving belts on platforms. Cross over each without speeding up or slowing down in big amounts. Oh, and don't fall off as our reach for the goal. Stage 17 Theres one of these floors in every difficulty. This one isn't oo bad, but if will frutrate you if you can't do it. Try practising Beginner stage 10 and this one to get past it. Stage 18 Its a big musical note style thing. Its pretty simple to reach the running goals. To get the blue and green ones, just run round the course, not falling off, and through. To get the red one, at the start, go forward lsightly then fall off to the right. You should lan near then end of the course, where the red gate will come running round and you can go straight through. Note green gate takes you to Floor 20 and Red gate to Floor 25. Stage 19 On this floor, roll forwards and hit off the ramp onto the platform. Go right, and get on to the moving platform over to the other side. Then run the length of platform, and go slightly left of the arrow. Avoid the bumpers yet try and stay on the ramp. Hit on to the other side without falling to oblivion then go to goal. Stage 20 *BONUS LEVEL* Another bonus level....with lots of bumpers. Just go diagonally through them but if you bounce even once its almost impossible to do, so avoid the bumpers at all costs! Stage 21 Go forward and turn left on to the thin length of platform. Keep up with the bumper and in the middle, go faster and turn right. At the end, turn left again and carry one to the goal. Stage 22 On this course, just don't get sucked into the middle. It's basically a bowl, with a hole. The just go for the goal! You must keep momentum though. Stage 23 A large holey course. First avoid all the squares, then postion yourself so that you go inbetween all the big squares. Roll down, and up again. Follow the level through to the goal, although there are some tight turns. Stage 24 This level can be a challenge. Go straight but when it tips go diagonally in the opposite direction of the floor. You only need to do it once though. Stage 25 Another bumper course, except with holes. Firstly, wind your way through the bumpers and the 4 pillars. The pass the bumper, banana and holes and keep momentum up the hill. Pass the 4 pushers things with speed to keep them moving, then turn and follow the bumpy road. Turn at the top, gather speed and jump to the goal. For the green goal, turn left at the blue goal nad choose whichever path you thing you can do. The furtheset away is thickest, and the closest is thinnest. Pass the bumpers to reach the goal and warp to Stage 28 Stage 26 This stage is basically a huge spiral. Run to the end of the long straight and fall on to the big spiral. Run round the spiral, keeping momentum so that you don't fall. Keeping high for the goal is crucial, and keep fast as well. But dont hit off the goal post into oblivion!!! Stage 27 Just go a tiny bit to the left or right, then straight. You'll head up the ramp, and if you're fast enough, you'll jump to goal. Not good enough first time? The 30 seconds will give you 2 or 3 tries. Stage 28 Take it slow. As each set of spikes moves forward and bacward, move to the next available slot. Funnily enough, it is possible to run, but I only ever managed to do it once. Don't try it at home! Stage 29 Huge blocks move up and down. Reach the second block on your right and when it tips, try and stay at the top. As soon as it falls to earth, run across the final two tiles to the goal. Stage 30 *FINAL FLOOR* This course is pure evil. From the start, go on the first possible Part 1, then the first possible Part 2, then the first possible Bumper Piece. Catch the first Part 4 and then the first possible Bumper Piece 2. Hopefully, you'll be in front of the bumper. Then, as you reach the goal, catch the Final Part and through the goal. It's imperrative that you catch the first piece of each part that comes along. ------------------------------- Did you get that far? Congratulations if you did! But the challenge isn't over yet if you managed to complete it without using any lives, oh no! You still have the Extra levels to complete!!! ------------------------------- Extra 1 Basically Beginner Extra 1, except the course is speeded up. Extra 2 Basically Beginner Extra 2, except the goal sides are bigger and (I believe) it spins faster and slows for a smaller amount of time. Extra 3 What an evil course. Aat the start, speed up and try to reach the next layer of the course by jumping. With speed and accuracy, you will. Continue on the winding square fashion, speeding on the straights and taking on tight corners, until you reach the path to the goal. Take your time, but if you do it how I do, you'll need to hurry! Extra 4 Basically Beginner Extra 3, but the disc moves faster and more sharply. Take much caution on this level, and try and cancel out its direction with your own. Extra 5 *FINAL FLOOR* You thought Advanced Stage 30 was hard, huh? Think again. Follow the same techniques to bumper one, then go ahead until you see an almost static piece. Stay until a fast piece comes along. Jump on and go over 3 pieces moving in varying direction diagonally north-west. Find the only longways piece and go on. Cross to the 3rd outer rim. Go the the point where the 2nd outer rim is hinged on. Cross when flat onto Outer rim. Move along, not falling off, to the goal. ------------------------------- If you completed all these then spectacular, you;re definitely ready for the expert challenge. So are you sitting comfortably??? ------------------------------- 1C Expert Level ------------------------------- Stages 1-4, Grass Areas Stage 5, Bonus Level Stages 6-9, Night Sky Areas Stage 10, Bonus Level Stages 11-19, Hydro Sky Areas Stage 20, Bonus Level Stage 21-29, Desert Sky Areas Stage 30, Bonus Level Stage 31-39, Ice Sky Areas Stage 40, Bonus Level Stage 41-50, Colosseum Sky Areas Extra 1-10, Space Areas ------------------------------- Stage 1 Simple level, just run forward (you'll jump the gaps easily) Stage 2 Run forward to the junction. Either turn left and forward to get the blue goal or turn right, along the thin path, up the exceedingly thin hill and through red gate to warp to Stage 5 and get huge points! Stage 3 Run forward to the spinning area. There are 2 goals, one of either side. The blue goal sides stops for a second but the green goal doesn't. Just run and tip into blue goal, as green goal only warps you 1 level to Stage 5. Stage 4 Quite a mix, here. Go forward, turn right, forward, turn left, forward, turn right, forward and turn left. Then run up over the hills to the moving platform. Board the platform, then roll on to the next platform. Get off the platforms and run over the gap and the little bump in the ground to the next hill. Cross it, and avoid the bumpers. Then start going round the thin platform. At the dip 'n' straight, jus run forwards to the goal. Stage 5 *BONUS LEVEL* Basically the same Bonus Level as in Advanced (that is with a 30 second time limit) Stage 6 A hellish level. The level as 8 blocks. Each block has 8 parts. The shape goes from being 1 big shape, to 8 blocks, and then the 8 blocks separate into 8 parts. There are also 4 corner shaped things round the edges, one which you stand on, one which the goal is on (straight ahead) and two on either side that have banana bunches. Basically wait till the nearest block to the start seperates and catch on to the nearest piece. When the shape forms again, cross as mnay tiles as you can to get as close as you can to the goal. Repeat until you reach the goal block and are on the part of the block which heads to the goal corner. Stage 7 This is just pure nastiness. Firstly, cross the thin section straight ahead, then on the oppostie platform, turn and go down the stair narrow platform. Then cross the cris-cross of squares either bu going edge to edge or running very fast through them all, subsequently falling off the edge, if you're not careful. Then try and balance yourway along the long, narrow winding path. At best you'll do it with 10 seconds to spare, but thats not Super Moneky Ball but Miracle Monkey Ball. Stage 8 Similar ot Beginner Stage 6, except my shortcut for that stage is difficult to do as each platform has a huge whole in it. Either role down each ledge or you can attempt to jump. I always jump as I seem to always run out of time the other way. But you'll need precision and a whole load of luck. Stage 9 Its basically a little race course with varying degrees of thickness of track. The thinner the track, the shorter the course and the more bananas. But my advice is always go for the biggest width of track. Bananas aren't really important and neither is time. Stage 10 *BONUS LEVEL* The ripples! See strategy for Advanced Stage 10, its the same level. Stage 11 Mildly similar to Advanced Stage 8, but with a longer track, and bumpers instead of walls. Try and do it within one continue, as if you don't do it then it will take a long time to do it. Also, at the end, don't bump off the goal post into oblivion. Stage 12 This is a bunch of gears. I find it best to cross from one gear to the next on a thin section going to a thick tooth of the next gear. This one is not very hard. Stage 13 Another holey course, but with jumps (always bad). Go diagonally left and jump over the ledge, then sharply turn right and get ready to cross the second jump. After that, avoid the hole and go round the course. Further on, line up with the ramp so that you don't go down the holes and so that you do go up the hill at the end. Follow round and run so that you make the next jump. Follow path, cross the path switch by going over ledges and go for the goal. Stage 14 Follow the bumper patterns and dont worry when monkey teeters on the edge of doom. You have too. Then hit the final strip at speed. Not difficult. Stage 15 The goal moves side to side. Let it do it once, and when it goes for a second try you should be going fast, and land right in it. Stage 16 A big checkerboard. Cross the straight then fall down, but hold back on the control stick. Go to the middle piece and cross over it. The cross over the other end. If you hold back and push to the goal at the same time you can get just through the goal. Stage 17 What an ingenious level. Wait for the first bumpers to come, then turn out ang back in. Then go to the other side, wait for the bumpers, then out and in. Repeat until you reach goal, though the goal has a little bump to cross, so you must hit it at some speed. Stage 18 Basically it's Advanced Stage 24, except tiwce as long. Not tipping off once is easy, but twice is close to impossible. Try and almost balance on the edge the second time. Also don't go too fast or slow, as you'll fall or run out of time. Stage 19 A steep hilly course and fast, downward course at the same time. Basically, go down the first slope carefully, then speed up, cris-crossing, to the bottom. The, gather momentum and try and get up those hills to the goal. You cannot just run the gauntlet with speed,though. Stage 20 *BONUS LEVEL* Basically Advanced Stage 20. Stage 21 A small length of track and a shunting rectangle. In this one, start as the barge thing finshes, making only small adjustements as it comes to hit you. Go straight into the goal, as the barge does not end at the platform end, and it will shunt you off the goal platform. Stage 22 The huge 'Sega' logo. Go down the hill and ramp and try and get on the inner 'S' of the logo. Jump over to the E, then do a double jump to the G, following it wround and jumping onto the A and the goal Stage 23 Quite easy. Just go ledge to ledge, from right over to left and back again. No problems if you have got this far. Stage 24 A long, winding and corner based course. Go down the long section until you reach the core. Then wind yourself up the course being fairly fast, as you're really against the clock. There are shortcuts, but I'll let you find them :) Stage 25 This course took me a while to figure out. It's not speed you need, but precision. Roll along the start platform at medium speed, then you should roll up to the next one and so on. If at any point you don't make it over, you might as well fall off, as you don't get 2 tries. You're most likely to fail at the very first loop or very last, so be careful. Stage 26 A falling level. Just follow the arrows onto the next platform, limiting bounce to a minimum. The final jump may cause you to bounce off. A shortcut is to go right at the start and jump off there. You'll seriously reduce your time this way. Stage 27 Similar corner crossing. Just cross the corners of each tile diagonally, switching direction when necessary. Speed will keep you balanced, and at the end, fall on to the goal platform and through the goal. Stage 28 Another spiralling level. Just go straight ahead and then follow the arrow round the spiral. Note the spiral sides are quite thin, considering its Advanced counterpart. There are, again, shortcuts, if you fall at a certain time (57 seconds that is). Stage 29 More conveyoer belts, but instead of just the blets moving, the level sections move to. The biggest problem with this level is the end, where you must fall onto the goal platform without toppling over. It's fairly difficult, but practive makes perfect. Stage 30 *BONUS LEVEL* Each banana is placed on a separate little hill, and I've yet to find a pattern, although some bananas are in diagonal rows. 50 banana, 60 seconds, no pattern...good luck... Stage 31 This stage basically involves speed. Get as far back as you can and jump the ledge on to the next block. Repeat on to goal block. Sounds easy, but it's very difficult. Stage 32 The path goes from being gigantic to miniscule. The only difficulty you should have is the super thin curve at the end. Do not go to far in, or you'll fall. Stage 33 Remember the sucking vortx spinny level from Advanced? Well, this is basically it, except with pegs sticking out of the groud, ready to push you into the hole. Use them to your advantage, and bounce up off them. Or avoid them altogether. Your call. Stage 34 3 huge rolling drums try and make you fall. Head on to the first one as it heads right. Cross over 1 and 2 onto drum 3. It will pass the goal platform. Roll on and go for the goal! Stage 35 The grand ol' twisty thing. The only rule for this stage is to take it slowly and then follow it round. Nowhere near expert level, I think. Stage 36 This is just Advanced Stage 21 but with faster moving bumpers. Speed and precision are both require to succeed. See Advanced Stage 21 for strategy. Stage 37 Huge platforms jump every so often. Gte the first jump over to the central platform, the th next jump to the final platform, and the last jump will be small, to the goal platform. Stage 38 Simple. All you do is get to the end of each parallelogram block and on to the next. The goal is on the last parallelogram. The floor, though is very, VERY shiny. Don't get distracted. Stage 39 This is basically a very 'bitty' half pipe. Try and stay as close to the bottom of each section as possible, and go in the direction the next platform you're moving to is swinging in. Stage 40 *BONUS LEVEL* The most difficult bonus level by a long shot. Line yoursel up so when the bananas rush from behind you can collect as many as possible. Then speed forward as they pass and try to keep up, collecting more. Note this is the only bonus level with a goal gate. Stage 41 The big bowl returns. Fall in lightly, but with enough speed so that you go round. You get one shot at the goal, or you fall down the hole. Simple as pie. Stage 42 This level has several tiles which are only connected by corners. Either go left from start to reach blue gate and get few points and no warp. Go right, the more difficult route, crossing corner to corner at speed, to hit green gate and warp to Stage 44 or take the plunge with a mad run to the red gate and Stage 45. Stage 43 Follow the path along to the turning platforms. Roll on to the first downward platform and stay on. It will rise, and roll off it on to the middle section. The wait for the second platform to rise. Catch on to the first part and fall off onto the second section underneath. It will rise, and you can roll onto the goal platform. Stage 44 A funnily easy stage. Simply stay on the bright green section of track and follow round the 'G'ish like shape. Its pretty simple, and your only problem may be time. Stage 45 This stage may look tricky at first, but it's not. Cross the first set of stick like platforms to the middle. When they are just narrow enough to roll on without falling, do so. Then tilt the board diagonally left, and you'll run faster, reaching the goal before you fall. Stage 46 The holes of dooom! Heh-hem. Still. Make your way round the first circle at speed so that you go in the second one with momentum. As you go faster you should stay up, until the last one where you may need to go round twice, then up to the goal. There is a green goal, but you must go through another circle which is steep and the warp is to Stage 48, which ain't that good. Still, if you want. Stage 47 This is a weird level. Just hit the ledges at an angle an you should make it up, though sometimes you simply don't. Mostly luck, and little strategy, will get you through. Stage 48 A stage with twirly whirly corners. Go at a speed to make sure you don't simply fall of the sloping ages. When you go round the flats gather speed, but not so much that you can;t control. And at the end, don't fall off as you head for goal! Stage 49 An irratating stage. Wait for a couplt of seconds for it to come round, try and avoid the bumpers, as the spell doom, and head into the goal. You should, though, have time to try quite a few times, so if at first you don't succeed, try try again! Stage 50 *FINAL FLOOR* This floor is a giant cube. It follows a zig zag patter going from bottom left to top right. As one flap goes down, get on, and run to the next in the zig zag shape. Keep in mind though, that you'll only really have one chance at the goal before being flinged off! ------------------------------- Congrats if you made it this far...but did you use any continues? If so, then it's game over, but if not... ------------------------------- Extra 1 This is the same as all the Extra 1 floors. Except a bit faster... Extra 2 This is a series of squares, which alternatingly drop. Since you don't have enough time to make it square by square, you will need to corner a few of the squares. You also MUST do this near the end, when there are gaps in the squares. Be sure to hurry when you corner, and take it slowly otherwise. Extra 3 This is Extra 2 floor from Beginner and Advanced...except with bigger flaps to hit you with!! Extra 4 This stage has weird camera angles. Roll onto the first banana platform and simply roll off onto the goal platform. But as I said, the map will help... Extra 5 Follow the platform round rather than running to try and catch the goal, then turn at the end and charge into the goal. Simple. huh? Extra 6 A huge turning corkscrew. Basically, follow the arrows on the floor by moving the control stick in those directions. It will give you the momentum to make it over. Extra 7 The best way to do it is to get to one of the end platforms as fast as possible, because it is very difficult to balance and control your camera angles if you try and stay stationary. Also, the steeper the angles you need to turn are, the harder they are to make. Wait for the platform to extend and go for the goal. Extra 8 This is Beginner Extra 3 and Advanced Extra 4, except a bit more tilting. Extra 9 Practice, practice, practice. Thats the key thing for you to succeed in this level. Control your speed and lean back when neccesary. Thats the best you'll get strategy wise. Extra 10 *FINAL FLOOR* Follow the hammer until it goes for a 6th time, the simply fall to goal. But if you leave it once more, BAM, the floor is destroyed. ------------------------------- Did you do it? DID YOU? Well if so, well done. And if so without using any lives, god help you. Another mode lurks, but you're good enough to find that out for yourself... ------------------------------- 2A Monkey Race ------------------------------- Controls:- Control Stick - RUN A Button - Use Weapon There are 6 tracks, and I call them:- JUNGLE which has a difficulty of 1/5 HYDRO which has a difficulty of 3/5 NIGHT which has a difficulty of 3/5 ICE which has a difficulty of 4/5 SPACE which has a difficulty of 41/2/5 DESERT which has a difficulty of 5/5 ------------------------------- 2B Monkey Fight ------------------------------- Controls:- Control Stick - Move A Button - Use Item There are only 3 arena, and I call them:- JUNGLE SQUARE, which no obstacles and side walls. ICE OCTAGON, with dividing walls and no side barriers SPACE DISC, with nothing to hold you in whatsoever! ------------------------------- 2C Monkey Target ------------------------------- Controls:- Control Stick - Run A Button - Select item, open ball, close ball There is 1 flying area with varying targets:- 10 points - RED - easy to hit, but hard to miss 20 points - ORANGE - most common, but always surround 10's and 40's 40 points - PURPLE - fairly re-occuring, but can be small and challenges 50 points - BLUE - annoying covered by lesser amounts, awkward to reach 100 points - CYAN - fairly hard to hit, but easy on the pyramid with items 200 points - LIGHT ORANGE - hard to hit, and don't occur often at all 300 points - ? - Only 1 in whole game, and is impossible to hit *500* points - YELLOW - Tiny sinlge targets that are impossible to hit And there are 5 items:- 1 - NO WIND - Means all wind is taken out of game. 2 - BRAKEBALL - When landing, you brake after land 3 - X2 - Score is doubled 4 - MAGNET BALL - Stay exactly on land spot 5 - X3 - Score is trebled Gain items using bananas found whilst flying and on ground. Finally, there are 4 wheel of danger items. 1 - NOTHING - No danger item 2 - CLOUDS - Cloud come making it difficult to see 3 - BOMB - Landing areas are laiden with bombs 4 - SPIKE BOMBS - Sky is infested by sky bombs ------------------------------- 3A Monkey Billiards ------------------------------- Controls:- They vary throughout game, with Control Stick to place position and A to determine speed etc Idea:- Get the 9 ball in the pocket without foul (ie after pocketing all other balls) There are various type of shot, as follows:- COMBINATION SHOT - Hit one ball, which hits another, and the second ball goes in. KISS SHOT - As Combination Shot but with second ball going in. POCKET - Average Joe hit. ACE BREAK - Hit in 9 ball on break (ie immediate win!) CANNON SHOT - Cueball hits ball, bounces, hits another ball, and ball 2 goes in. ------------------------------- 3B Monkey Bowling ------------------------------- Controls in Normal Game:- Control Stick - Position monkey A button - Choose course and speed Shoulder Buttons - Add spin to ball Same applys for challenge mode. No much to put here, but off shots must be spun vigourously!!! Challenge mode strategies are few and far between, but for the strike, try and hit the pins just off right or left from pin 1. ------------------------------- 3C Monkey Golf ------------------------------- Controls:- Control Stick - Aim monkey A button - Choose course, speed There are 18 holes, the first 9 being ok, and the second nine being horrific. Try and get as many hole in 1's as poss in the first section to prepare yourself for holes 9-18. Especially 18.... ------------------------------- 4 Closure ------------------------------- This is a walkthrough for Super Monkey Ball EXPERT MODE ONLY. The floor numbers are indicated on the left. 1) A very simple level, just look out for the holes! 2) Getting to the blue exit is simple, but you should try the red warp exit. Just line yourself up with the thin ramp and jam forwards. 3) Blue Exit: While waiting for the platform to spin back round, move to the right side of the platform and face the goal. As it spins back into position press forward hard and steer yourself in. Green (Warp) Exit: This time move to the left of the starting platform and wait for the blue exit to be on top again. The green exit platform will spin underneath you and just before it’s level with the start platform press forward and guide yourself into the exit. 4) From the start just move round the platform and over the humps, then wait for the moving platforms before crossing over. After crossing the moving platforms, jam forwards to get over the jump and then the small wall. Align yourself with the ramp ahead and press forwards hard to grab the banana bunch, but jam back as you land so as not to hit the bouncers. Carefully navigate through the bouncers and move along the thin platform slowly until it’s straight, then line yourself up and hold forwards until you’re through the goal! 5) Bonus Stage- To get all the bananas go round the outer square, then inner square, then nab the remaining 2 bananas and any you missed. 6) Move to the far end (either side) of the starting platform. When the small squares come, get on the far one (that diagonally touches the starting platform) and wait for it to move back to it’s big square. When it has, get the banana on your big square and wait for the 8 big squares to meet. You can move onto any of the 3 big squares that are closest to the exit platform, then when the big square you’re on breaks into the small squares, ensure you’re on one that will meet with the exit platform and just roll through the goal! 7) A tough one- jam forward at the start, but ensure you don’t fall off the end! Line yourself up with the ramp on the right and hold forwards. As soon as you’re over the peak hold back so you don’t fall off the other side. Go down the steps at a medium pace- too fast and you won’t be able to stop. Move to the right of the platform below the steps and put yourself between the 3rd and 4th little squares from the far edge. Then face the checkerboard bit and hold forward. With enough momentum you’ll jump all the holes. Hopefully you’ll have 30 odd seconds left to navigate the long thin path to the exit. 8) You have only 30 seconds, but it’s easy if you can jump off the edge of a few platforms onto the ones below. 9) The thinner the wire you navigate, the shorter the distance you’ll have to travel, so take your time on the thinner ones, but don’t go too slow if you choose a thicker wire! 10) Bonus Stage- Follow the circular waves to try and go round the outer, then inner banana circles. 11) Practice makes perfect in this relatively simple one- just don’t go too fast and don’t hit the bumpers! 12) Another easy one as long as you stick to the wider parts of each cog. 13) Press forward hard at the start and hold until you reach the final platform, then pull back and a little to the right so you don’t fall into the hole. Turn 90 degrees right and move down the ramp. Pick up some speed over the straight so you can get back up the ramp. Turn 90 degrees right when up, and take the left track. Pick up speed so you jump the gap. Try to turn right slightly as you jump so you don’t go off the opposite edge. Move along the platform then cross over the two ledges that touch corners and roll to the goal! 14) This level is quite easy as long as you study the bumpers’ movement patterns. To get past the last 3 you’ll need to put your monkey on the very edge of the ledge. 15) Simply a matter of timing this one. Get close to the goal, and push forward just before it lines up with you. 16) Move along the ledge on your left to start and just before you reach it’s end swerve off to the right and immediately pull back against the slope. If you get it right you should be able to slowly guide your monkey diagonally over the first, uppermost middle tile then into the goal. 17) Timing and momentum. As soon as you see the bumpers pass you run onto the conveyor belt, run against it and move back into the safe part again, hopefully moving a section closer to the goal each time. 18) Just hold forwards and try to stay on the top side of the tilt. If you’re about to fall off let go of forwards and push directly against the slop until it levels out again. 19) Not too difficult when you get the hang of it. Just remember not to go so fast that you fall off the other side (going up or down). 20) Bonus Stage- To get all bananas try to follow the diagonal lines of them in between the bumpers. And don’t hit any bumpers! 21) Not too bad when you get the hang of it. When the right wall is about to hit you, move to the left of the ledge and vice versa. 22) Appears very hard at first. Move to the slope, but stay at it’s near corner. Face the jutting out ledge on the ramp and push forward so you hit it. You should (hopefully) land on the right section of the ‘S’. As you land hold back and steer yourself to stop yourself flying off the edge. Go round the curve until you reach the straight section facing the ‘E’ and keep holding forward. You’ll bounce onto the ‘E’, keep holding forward until you’re on the inside section of the ‘G’. Turn around and follow the ‘G’ until you’re facing the ‘A’. Hold forwards until you’re on the inside section of the ‘A’, then you can reach the goal. 23) Easy one this, just take your time and wait for the ledges to line themselves up. 24) You just need to practice on this one, learn when you can speed up and when to slow down for sharp corners. 25) An easy one if you know how. Move slowly and fall into the first divot and hit forward. As soon as you’re over the peak, let go of the control stick, then hit forward again as soon as you hit the ground. Repeat until you reach the goal. 26) Easy again. Just ensure you’re going off the right side of each ledge and don’t push forward too hard so you won’t fall off the opposite edge. 27) The left route is easiest. For this one you just need to have a decent amount of speed so you won’t falloff when crossing the diagonals between squares. 28) At the beginning you need to make sure you don’t fall off the right of the spiral and towards the end ensure you don’t fall off the left. The hardest part is hitting the goal tape rather than one of its sides… 29) Hard at first, it is useful to watch the birds-eye map (in the bottom right corner of your screen) to see when the conveyor belts will meet and so when you can hop between them. 30) Bonus Stage- I find the easiest way to get all bananas here is to just systematically go up and down each row. 31) At the start press and hold forward. Before you hit the banana turn right slightly and you should jump the gap. Do the same on this block by moving to the far outside corner, facing the centre of the stage, then holding forwards and turning slightly right just before you get the banana. 32) Speed along the first few ledges and slow down as they get thinner. Not a difficult one but the thinnest few sections at the end may take some practice. 33) Just try to keep you momentum and don’t hit any pegs sticking up and you should roll around to the goal without falling into the pit in the middle. 34) Move onto the first roller just before it reaches its furthest right position, then wait for the next 2 to align and hold forwards. Then just roll from the third roller to the goal platform. 35) This one’s all about taking it slowly. Keep moving very slowly forward when on the rotating bit and you shouldn’t fall off. 36) Just aim to keep up with the bumper in front of you and you should be fine! 37) Pretty easy, just remember you only have 30 seconds, so try clearing two (or even three) of the walls in one bounce. 38) Simple. Just wait for each turning platform to touch the next before crossing and you’re done. 39) The best way to do this is to stay on the left or right of the swinging platforms. ie move onto the first platform as it’s swinging to the right, cross over to the second one when they touch and the second platform will be swinging to the right, etc. Carry this on until the end. 40) Bonus Stage- The only advice for this one is to try and match the pace of the bananas once you’re level with them… 41) You won’t fall down the hole as long as you keep your pace in this one. So make sure you hit the goal tape and not one of its sides! 42) Just practice this one. Moving over the checkerboard squares isn’t too hard when you’ve got it. The blue exit is easiest, then green, and finally red. But it is advisable to go for green at least (red if you’re good enough). Green isn’t much harder than blue and with it you skip stage 43 which is a really annoying one… 43) If you didn’t skip this one (why the hell not?!?) then move to the first rotating ledge. The first platform that passes you won’t touch the platform you’re on so ignore it. The second will touch so get on it. It won’t touch the platform you need to get onto, so wait till the moving platform you’re on is a little higher than the one you’re aiming for and hit forward to jump onto it. Then wait until the next moving ledge is coming towards you from below. Jump on and when it’s at it’s peak SLOWLY edge off and you’ll land on the other moving platform below. This one will move up and forwards, and touch the goal platform at which point you roll off, and through the goal. Phew! 44) Not too bad, just stick to the green topside of the cylinder and don’t dawdle! 45) For the first part just wait until the inside of each of the two ledges is on an upward rotational movement and jam forward. The second one needs exact timing… Wait at the edge of the platform farthest from the goal, and just after the rotating ledges go vertical slam forwards. If you get enough speed before going between the platforms and time it just right you’ll make it to the end. 46) Momentum is the name of the game here- keep plenty of it and you won’t fall down any holes. If you don’t plan on taking the warp exit at the end, turn left, not right at the start to make your life easier. And always try and crossover the circles where the ‘nanas are placed. 47) A weird stage this- just get up some steps. The only advice here is to try to get a lot of speed before colliding with each step, and it seems to help if you hit them at a slight angle rather than head on. 48) Another one where the only sure fire way to succeed is practice. You’ll need to get your speed perfect to navigate all the banked corners, but don’t rush yourself. You do only have 30 seconds, but the course looks longer than it is. 49) Not very difficult as long as you just focus on the goal not bananas… The rotating bumpers that move with the goal are the only threat but get past them and you’re home free. 50) Looks A LOT more difficult than it is. At the start move to the right and front of your platform while you wait for the box to return. As soon as the green floor folds out in front of you run onto it. Then as soon as the red unfolds on your right, run onto that. After that it’s just a case of running diagonally across the unfolding box and getting through the goal before it begins to fold up again. Once you’ve broken the tape you’ve completed the expert mode!
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