GameCube walkthroughs for The Legend Of Zelda: The Wind Walker
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The Legend Of Zelda: The Wind Walker (GameCube)
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The Legend Of Zelda: The Wind Walker
Walkthrough for Gamecube
Game Name:
The Legend Of Zelda: The Wind Walker
Format:
Gamecube
Submitted By:
ChELseA 4 Evr
This walkthrough is not mine. I found it at: www.cheatcc.com/gc/sg/legend_of_zelda_the_wind_waker.txt A AAA AAAAA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A A The Legend of Zelda: Takt of the Wind guide Version 3.2 AAA AAA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AAAAA AAAAA -=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents -=-=-=-=-=-=-=-=-=-=-=-=- 01. Table of Contents (Version 3.2 02. Updates (Version 3.2 03. Epilogue (Complete until American version is released) 04. Story (Complete, Japanese) 05. Characters (Complete, Japanese) 06. Races of Wind Waker (Version 1.0, Japanese) 07. Overworld Guide (Complete, Japanese) 08. Moves and Attack Moves (Complete) 09. Dungeon Guide (Version 1.1 3 Dungeons done and one done by a fan) 10. Boss Guide (Complete) 11. Item Guide (Version 1.2) 12. Bottle Guide (Complete, Japanese) 13. Wind Baton Songs (Complete, Japanese) 14. Great Fairy Guide (Complete) 15. Triforce Map Guide (Complete, Japanese) 16. Heart Piece Guide (Version 1.4, lacking 04 pieces of heart) 17. Treasure Map Location (Version 1.5) 18: Treasure Map Contents (Version 1.0, Near Complete) 19: Secrets (Version 1.0) 20: Trading Quest (Complete, Japanese) 21. Enemies (Version 1.1) 22. FAQ (Frequently Asked Questions Version 1.1) 23. Tingle GBA link up FAQ (Version 1.0) 24. Mini Games (Version 1.0) 25. Camera Missions (Version 1.0) 26. Useable Enemy Weapons (Complete) 27. World Map Locations (Version 1.0) 28. The History of Zelda Games *All Nintendo and Capcom Games* (Complete) 29. Rumors and Hoax's (Version 1.0) 30. Legal Info (Complete) 31. Credits (Complete for Now) 32. Thanks (Complete) 33. Contacting me *Tip: Hold Ctrl and F to get a search box. Copy and past the name of the section you want to go to and you will be taken there -=-=-=-=-=-=-=-=-=-=-=-=- Updates -=-=-=-=-=-=-=-=-=-=-=-=- Version 3.1 February 23, 2003: As you can see...I deleted some of the other log enteries to make room for the newer ones. Many of the Treasure map locaitons have been added. I'm going to start on a God's tower walkthrough and hopefully the other dungeons by tomorrow Version 3.2 February 24, 2003: Completed God's Tower dungeon guide. -=-=-=-=-=-=-=-=-=-=-=-=- Epilogue -=-=-=-=-=-=-=-=-=-=-=-=- About 5 years has passed since Ocarina of Time was released on the N64 and was dubbed the "Best game of all time." Since then, people have been waiting for a sequel to the hit game. The only other 3D game since then was Majora's Mask, unfortunately, it was too short and didn't have the impact Ocarina did. That has changed. On December 13, 2002, the Japanese Zelda game "Takt of the Wind" was released on the Gamecube. I have picked up Japanese copy and might I say it is one of the best games I have ever played in 5 years. This guide is for the Japanese version of Takt of the Wind (AKA Wind Waker in America and Europe.) All the islands names are from the Japanese version and will be changed once I get the American version. Everything in the Japanese version is subject to change in the American version, so do not blame me for any changes that may affect game play when the American version is released. -=-=-=-=-=-=-=-=-=-=-=-=- Story -=-=-=-=-=-=-=-=-=-=-=-=- *NOTE: This will give EVERYTHING away. Don't read if you don't want to know the ending* This is the sequel to the Adult Link time line. Ok, here's how it goes. Since Link had already returned to the present, he was not in the future. Ganondorf used the Triforce to break out of the sacred realm and claim hyrule as his own. Before he could do this, though, Hyrule was flooded. The Triforce of Wisdom from Adult Zelda went to the king minus one piece which the king still had, the Triforce of power was still with Ganondorf, and the Triforce of Courage was broken up into 8 pieces and scattered across new hyrule. 100 years Later, Ganondorf sent a phoenix out to find Zelda. Since he thought she would be in disguise, he made the bird get any girl with Blonde hair. Somehow, the bird got tetra(really Zelda, but she didn't know it), tetra was dropped, and the bird got Aryll instead. Link set out to get her, but needed the master sword. He got the 3 orbs of the elements and went under the sea and got the Master sword. He then rescued his sister, but then found out about Ganondorf and tetra, lost against Ganondorf, and took tetra to hyrule where she turned into Zelda and got the Triforce of Wisdom. Link then needed to power up the Master sword to full power (The same as it was in ocarina) to face Ganondorf. After he powered it up to max, he needed the Triforce of Courage to get passed the barrier surrounding Ganons Tower. He got that, got passed the barrier and made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda (I don't know, it was in Japanese) and took the other 2 pieces and completed the Triforce. Then the king stepped in and made some wish on the Triforce to either bring back Zelda/Link, or something else, and then they both woke up. Link then battled Ganondorf and stabbed the master sword in Ganondorf's head, turning him to stone. Hyrule then completely flooded, the king and the Triforce stayed under the sea, while Zelda without the Triforce turned back to tetra and then they both sailed off on there own boats into the sunset. That is the COMPLETE story -=-=-=-=-=-=-=-=-=-=-=-=- Characters -=-=-=-=-=-=-=-=-=-=-=-=- Note: Major Spoilers. Don't read if you don't want to know!!! Link: 100 years after the Future Hyrule, A fresh, new link wakes up to his sister. Link is the Main character and the one you play 95% of the time. His journey is to Rescue his sister, Completely power-up the master sword, Resurrect the Triforce of Courage, and Defeat Ganondorf once and for all Aryll: Links sister. She is Kidnapped in the Beginning and you don't see her until a bit later. You eventually save her, but you don't see her until the ending. She really doesn't play much of a roll in the game Zeetlock: The Phoenix bird that kidnapped Aril in the Beginning. Ganondorf order it to capture all the Blonde haired girls to find out which one is Zelda. You eventually kill him as the 4th boss. Tetra: The pirate from the beginning. At first, she really Doesn't have much of a roll besides helping link get to Monster Island, but she l ater finds out that will change her and link forever Zelda: This is the true identity to Tetra. She can only be Zelda when she has the Triforce of Wisdom and goes back to Tetra if she loses it. You don't see her much until the end. Ganondorf: The only actual character from Ocarina. 100 years ago, he was sealed in the Sacred Realm by Zelda and the 6 Sages of Hyrule, along with the Master Sword from Adult Link. Since he still had the Triforce, he used it to break out later on and took control of Hyrule. Since Link had already went back to the present, no one could stop him. Then, a great flood flooded hyrule and forced Ganondorf to go to the surface to look for the Triforce. He thought that the descendant of Zelda would have the Triforce, so he ordered Zeetlock to capture every Blonde Haired girl. Little did he know that the King of Hyrule had the Triforce of Wisdom. King of Hyrule: Little is known about him besides he has the Triforce of Wisdom and was the king of hyrule. At the end, he wished that Hyrule would flood and no one would know about him. Medli: The Girl bird from Dragon island. She was given a harp from the soul of a Girl Zora that had mystic powers. Her fate would soon be learned when she saw a image of the Triforce and the Master Sword, and knew she needed to help link in his Quest. Girl Zora: Almost nothing is known besides she was the last Zora and she gave Melody the harp. She is also dead. *Note- she is NOT Ruto* Makar: He also plays a part with his Violin given to him by a Mysterious Boy Mysterious Boy: Little is known besides he gave the Deku Sprout the Violin and looks ALOT like link. He's also dead Links Grandma: A mysterious old woman. Very little is known about her past Tingle: Yes....he returns...a new incarnation of Tingle has arosen from the ashes.... Orca: Swordsman of Outset island and brother to Sturgeon. He gives link his first sword and hopes link to surpass him someday Sturgeon: Orca's Brother and scholar of Outset island. He lives above the outset dojo and always has his books and pots fall off the shelvs because of Orca -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=- The Races of Wind Waker -=-=-=-=-=-=-=-=-=-=-=-=- Hylian: The main race of most of the Zelda games. Hylians are nothing more than people that live in the area of hyrule. Weather it is flooded or not, they are still concidered Hylians. Hylian class are normal people, but have pointed ears. The Hylian class included the Royal Family of Hyrule and Link and his decendants (Uncle, Sister, Grandmother, etc) Goron: Was once a main race of hyrule, but lost there home in the flood and was force to settle on dry land. The Goron numbers have dropped dramaticly since Ocarina and have changed a bit. They now are scattered thoughout the flooded hyrule and are now traders. The gorons now dress in shirts and have hats on that cover there face Zora: The zora population dramaticly declined in Ocarina, and now is extinct in Wind Waker. The only survivor is the spirit of a woman zora from long ago. Gerudo: The Gerudo race has all, but died out in Wind Waker. The only remaining Gerudo is the Great King of Evil, Ganondorf. Rito Tribe: The tribe that is somewhat of a conbination of the zoras and the gorons. They live on Dragons island and protect the dragon Vall. These are bird-like people that have beaks and can fly. Some of the key members of the tribe is the Chief of the Rito Tribe, Medori, and Komori, the chiefs son Krog Tribe: These are the Deku sprouts I was talking about. I have next to no info on them besides the look like small pieces of twigs glued together with a leaf covering there face Gods: There are 4 gods. One is Fuchin, the frog that sits on a cloud and is master of the wind the second is the Storm god (Forgot his name). He controls the Tornados and the Storms. The third is Vall, the Dragon. I realy dont know what the hell he is the god of. Finally, there is good old Lord Jabu Jabu. He is the one from Ocarina that dissapeared. Now he speaks, but only in the classic Hylian language -=-=-=-=-=-=-=-=-=-=-=-=- Controls -=-=-=-=-=-=-=-=-=-=-=-=- L button-L targeting (same with ura Zelda) R Button-Shield when sword is out, crawl when not Z, Y, X Buttons-Item Buttons A Button-Action Button(Go against a wall, pick up a jar, etc) B Button-Sword D-Pad: Map control, up for area map, and right and left to control which small map you have C-Pad: W/O baton: Up for First Person, and all others for free camera. When in free camera, you must use the L button to go back to fixed. With Baton: C button actions(Like Ocarina) Start: Item Screen -=-=-=-=-=-=-=-=-=-=-=-=- Moves and Attack Moves -=-=-=-=-=-=-=-=-=-=-=-=- Basic Moves: Move character-Move the analog stick Roll-Press A while running L Targeting-If enemy or person near, it lock on to that enemy or person If no one is near, it goes into zoom mode Side Step-While in zoom mode and going sideways, press A Backflip-While in zoom move, press the analog stick back and press A Pick up-Press A near item Talk-Press A near item Jump-Automatic when going forward on a gap Press against wall-Lean near wall and press A Corner View-While against the wall, go near the end of the wall. Its automatic Sword Moves: Basic swipe-Press B Forward Swipe-Press up on Analog stick and press B L Target strike-Press B while locked on Charged Strike-Press B when sword turns green Hold strike-Hold B and let go Dizzy Strike-Hold B after you get this from the Master. You use some magic, and it goes on for about 10 seconds, but there is a 3 second delay once your done -=-=-=-=-=-=-=-=-=-=-=-=- Overworld Guide -=-=-=-=-=-=-=-=-=-=-=-=- *Note, this is a guide to everything that happens on the Overworld. The dungeons will be discussed later in a later section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Outset Island: When you begin, you watch a long beginning talking about the ganon, link, the Triforce, and hyrule. Your sister then wakes you up and that is where your journey begins. Go down the ladder and swim across until you get to the last house. That is your grandmas house, and that is where you need to go. Go upstairs and talk to her to get the green tunic. Exit and head back to where your sister was. talk to her and get the Pirate Telescope. Use it to look at the mailbox to start a event. Point it up and you will see a large bird with a young girl. The bird then drops the girl into the forest. The only way to get to the forest area is to get a sword, but you don't have one yet. Go to old warriors house which is the next to last house near your grandmothers and the bottom one and go in. Choose the top option and your training will begin. The training is easy for the most part. The only thing you will have trouble with is the new A button move. When your sword starts to turn green, press the A button and you will roll behind your opponent and strike them in the back. Complete this to get the sword. Go north and chop down the sapling trees and continue forward. Go pass the bridge to get to the forest area. Here, you need to defeat 3 enemies to rescue the pirate girl, tetra. After that, a cut scene will start and you will go back to the bridge area. Aryll will then be kidnapped by the same bird that captured tetra and will take her off. Tetra then offerers to take you where the bird went, monster island, but you need to speak to your grandmother first. Go upstairs first to find that the Hyland Shield is missing. Go downstairs to find your grandmother with the shield. After a conversation, you will finally get the Hylian shield. When your ready to leave, go talk to tetra. You will then get on the pirate ship and leave. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pirates Ship: This is a VERY short part where you need to get the Enemy Drop bag to go further.This is pretty easy for the most part, though. Go through the door in the back of the ship and go down the stairs to get to a puzzle. This is a pretty simple one, jump from platform to light and swing to the next and get to the end. You can stop the swinging light by pressing the L shoulder button and up and down on the analog stick to go...well..up and down!!! Get to the end to get the Enemy Drop bag, which is used to keep the special drop items from enemies. After that, go back to the main deck. You will then be blasted onto Monster Island, but in the process, you will lose your sword, so you'll have to use some stealth on this one.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Forsaken Fortress: You will need to use some stealth on this one, and some of the enemies weapons. Your goal is to get to the top where your sister is being held, but before you can do that, you need to take care of the three moblins at the lights. The path for the most part is straight forward, but you will need to go on the top part of the halls to get anywhere. Once your done with the guards, look for a circular room with two moblins and a stairway to a door. That is the path you need to go. Once on the outside, avoid the moblin and go to a partly blown off area. This part is where you need to push against the wall and move the analog stick in the direction you want to go. Make sure you've taken out the lights man that does the walls and you will be fine. Make is across to get your sword, and your first Mini Boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mini Boss: Warrior Moblin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Difficulty: * This is pretty much the Moblins you've seen, only with a sword and a shield. You cannot run from this battle, so you need to defeat him, though I'm not saying he's hard in the first place. Several hits and he's gone. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After that,enter the prison area where your sister is being held. The reunion is cut short from the same bird that got Aril, and it gets link! You are then carried to a area with....a strange green skinned man!?!?!?! Is that who you think it is? Only time will tell. You'll then be thrown into the sea, and to be awoken by a...Talking ship? Yup, its your partner for Wind Waker, and he's not annoying this time. Before you can do anything, you need to get a sail first, but where, and speaking of where, where are you? Why, your on Taura Island!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Windfall Island: You'll be going here a lot. Taura island is pretty much the only village in Wind Waker, and a pretty small one at that. Its about the size of Karito in Ocarina was. Anyway, to cut this short, you need a sail, and for the sail, you need 80 rupees. Your pretty much on your own to get rupees, there's really nothing to do at this point to get the big rupees, so you need to use the bushes for your income. Once you got 80 rupees, go find the Eskimo salesman and but the sail from him. Before you leave, I recommend you let Tingle go from his prison at the side of the windmill. Go near the gravestone and look for a door in the wall. To free tingle, you need to press the switch on the left side. After freeing him, he will give you a GBA remote and a very poorly done map about directions to his island. It isn't important right now, so don't bother with him. After he's gone, look in the cell for a hole in the wall that you can crawl in. Go through a maze(don't go on the wooden parts, its a trap) and at the end is a Black and White camera. You'll need it later, so don't worry about it now. You will finally be able to leave!!! Go back to the ship and press A to enter and assign the sail to one of the buttons and press it to cast it. You will now be able to go to your first island, Dragon island, home to the bird type people. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dragon Island: After landing on the island, the Dragon Boat will give you a Wind Baton. This is pretty much the ocarina of Wind Waker. Practice and go to the back of the island and look for a slab. On it is your first song, the Wind Song. You wont need it now, but you will be using it pretty much ALWAYS in traveling in the game. Use the bomb plants or pay tingle 10 rupees a bomb to clear the path of boulders blocking your path. You'll have a small cut scene with the bird man from the beginning of the game. After the short conversation, go inside the volcano. You'll have another conversation with there king this time, and after that you will get the Mail Pouch. Its similar to the Enemy Item Drop bag, but instead holds trade items and important items that has to do with the main game. Go upstairs and go into the room with the girl bird named Melody. Remember her, she plays a big part in the upcoming dungeon and a VERY big role much later in the game. After meeting her, she willgive you a letter to her brother, boyfriend, whatever, I dunno, a young boy bird. Go downstairs and look for a path that goes down a short hallway that leads to a door. That's his room. Give him the letter and leave. Now go to the door opposite from where you entered when you first got here. You'll find some shriveled up bomb plants, a broken bridge, a big rock, some water, and melody. After talking to her, pick her up with A and go to the levitated rock near the back. Wait until the dust starts blowing north of where your standing and throw her. It may take a couple of tries, but be patient. After successfully getting her across, she will give you your first bottle of the game. Use it to get some water and go back to where the Shriveled bomb plants are. Use the water on them to revive them and pick one up and throw it toward the rock. After it explodes, water will start shooting out and fill the area. Climb up the bridge and you will find a easy puzzle. The temple is on the other side, but there is no bridge, and there is two statues with pots. Use the nearby bomb plants and throw them into the pots to bring the statues down. Once you do that, you can access the first temple. I'll post a walk through for the dungeons in another section. After defeating the temple, the boy bird you gave the letter to will finally give you one of the three Element Orbs (Yes, the beginning is similar to ocarina.) the Fire Orb. you have nothing else to do here. Time to go to the next dungeon location, Deku Tree Island. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Deku Tree Island F7: The F7 is the location of the Deku Tree Island on the grid. It should be marked anyway, but I'll start listing the grid location to make it easier. You will need to use the Grappling Hook to go from rock to rock and to the end. Its straightforward for the most part, though you will need some quick timing with the Octorocks. Once your in, you will see a giant tree covered in those blobs from the first dungeon. Roll into the tree to get them down, and defeat all of them to start a cut scene. The tree will tell you that one of the Deku Spouts. is missing in the Deku Dungeon, but you will need something before you can enter. The cut scene will then go to a location on the tree where a Deku Leaf is located. You then have to use the flowers at the side of the tree to bounce up, one flower at a time, until you get to the Deku Leaf. Equip it and float down to the exit in front of you. You will be in a area where you need to float to the lone island and use the mini tornado to get a boost. Once boosted, float to the Second Dungeon, the Deku Tree Dungeon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld: After the Deku dungeon, you will be told to go to a certain island. Waiting there is the same bird man from the beginning. He'll tell you some stuff and leave. Once he's gone, go to Taura Island -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Windfall Island: This can be pretty tough for some people, so listen and listen good. Go to the back of the bomb shop for a cut scene with the pirates stealing from the Bomb Shop. After the scene with Tetra, one of the pirates will say something in red. WRITE THAT DOWN!!! That is a password you will need. Since it is in Japanese, you will need to be careful with how you write it. If you forget, ask the boat. After the first 2 lines, he will say a sentence in red. Only the part in red is the password, and can vary in characters, and doesn't have to fill the max number of characters that the password allows. Go to thepirate ship near the gravestone and talk to the door. That is where you need to enter the password. Once inside, go down where you got the Enemy Bag and you will find the same pirate, but a different puzzle. You need to use L to change the direction of the swinging lights. Once done, you will get the Bombs -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Outset Island Revisited: You can do a few things here before you begin. If you go to Grandma's house, she will be mumbling something. Use a fairy near her to get her to give you a infinity amount of her special soup. It increases your strength until you get hit. Like the milk, it can be used twice, and you can refill anytime you want from her. Go to the top of the island and use the Deku leaf on the giant rock to float across to the Woods you were in earlier. Go to the back and find a giant stone, bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee wallet that holds 1000 rupees now. Assign the bombs to a button and go to the back of the island. A cut scene will play and you will be in a giant whirlpool. This is timed, so you need to hurry. There is a bomb able wall in front of the whirlpool, hit it nine times to bring it down,3 hits a section. Inside, you will find Jabu Jabu. Even if you do know Japanese, he speaks in Hylian, so the boat will translate. After that, he will give you the last element orb, the Water Orb. You now need to go to 3 shrines on the Overworld and put the orbs in, sort of like the Elemental stones in Ocarina. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld (Various): There are 3 places on your map that is marked, and those are the places you need to go. Each one has a shrine where you need to put one of the element orbs in. Once all 3 are in, the pathway to Gods Tower Dungeon will open up. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gods Tower (Top): You'll be at the very top of gods tower, and you will see a bell. Use your Grappling Hook to swing on it to ring it. After that, you will be transported outside where you will then be transported to Hyrule castle!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: Finally, you get to see what happened to Hyrule. Remember that this takes place 100 years after the Adult Link story, so this is a new hyrule castle. Go down where the 3 triangle pieces are and try to fit them into the holes. I cant give you much help here. After that the statue of Link will move and show a pathway. Look familiar? Its the master sword!!! Pull it out!!! Notice how it looks...different. After you leave, everything will turn real, including the enemies. Defeat all of them to get back to your boat, which then you will need to sail intothe light to get back. Note that once you leave, you cannot come back until later. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Forsaken Fortress Revisited: When you first enter, you will have a small fight with the shadow boss (Go to the Boss section for tips.) After you defeat him, you will get the hammer. The direction to the top is the same, but the puzzles are all different. Its a bit easier now since you don't need stealth. Get tothe top and defeat Zeetlock. After that, go up where the Mysterious Man wasstanding in the beginning. Go through the door to meet....GANONDORF!!! Aftera long cut scene, it will be time to take Tetra to Hyrule to find her Destiny!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Revisited: You need to use the stepping stones for Tetra to go across. After across, go to the place where the master sword was to meet...the king!?!?! He will then give tetra the Triforce of Wisdom and she will become ...ZELDA!!! After ALOT of the story is told, he tells you that you need to restore the Master Sword to its maximum power, and to do that, you need to get through 2 dungeons. This is the Beginning of the end, or in other words, your at the 1/2 way point. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld: Before we go even further, I would like to say this is the part of the game where you have two possible directions to go, but need some help. Lets let this over with. You need to find one of those giant tornado's that sucks you up and puts you in a random place, first of all. Once you do, you will see one of the Gods inside. You need to shoot him 3 times before its over. Once you do, he will give you the Warp Song. The Warp Song is a very useful song and needed to complete the game. Play it and warp to the most northern square on the 2nt grid. Once there, the Fairy Queen will give you the Fire/Ice Arrows. Now that that's over, lets continue. There are two possible dungeons you can go to at this point, and they both can be accessed with the required items from the Ice/Fire island, and a assistant. To get a assistant, go to the dungeon you desire to go to. You must have the item from the Fire/Ice island to get past the obstacle. Go inside and get either the shadow song(For the Shadow dungeon) or the Song of wind (Wind Dungeon).If you want to go to the Shadow dungeon, go to Dragon island and get Medli, which is on a balcony near a top lever exit. If you want to go to the Wind Dungeon,go to Deku Island and go to the first Grappling Hook place. After attaching, go down and swing into the cave with the notes coming out of it. You need to play the song based on what dungeon you want to go to, to the person mention above. They are necessary to progress. Medli's transport ability is to fly, which takes her own magic, and her special ability is to use the harp she has to reflect light. The Deku Sprout's transport is the same as melody's, and its special is to plant seeds which make hookshotable trees grow. Remember that you need to play the soul possession song to go to these characters. The first dungeon to beat will makes your master sword x2, and release the wings of it. After the second, it makes the blade glow and the jewel glow yellow. After doing this, its time to revive the Triforce of Courage -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld: To revive the Triforce, you first need to get the Triforce maps. The Triforce maps locations are in the Triforce Map section of this guide. After getting one, take it to tingle and get the map decoded for 398 rupees. Once you have it decoded, you need to find it by looking at the regular map and the Triforce map and look for a square that is identical to it. Obviously, you need to complete the map first to get the pieces easily. Once you get all 8, you will complete the Triforce and open the gateway to Hyrule, where the final battle awaits. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: You find that the statue of adult link was smashed. go down to meet Zelda...or is it? Its really a trap. You then battle 2 of the Nights, defeat them for the flames to go down. Once that's done, go to the exit on the other side when you entered. Break the barrier and go down the pathway to get to Ganons castle, the final battle awaits!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganons Castle: Just like Ocarina, you need to beat each section based on old dungeons. The only catch this time is you only do four sections, Fire, Plant, Darkness, and wind. Another catch is you need to face the bosses again, only thistime you have more health and magic, but any item gotten from other dungeons cannot be used. Fire: Use the Ice Arrows to make temporary Magma platforms. Make one platform on the Fire Blast to make it go up. Get to the end and face the Scorpion boss again. Deku: This is a frustrating one. Use the Deku Leaf to get the platform over, and jump into it. Flap backward to go forward. Go on the levitating platform and use the wind switch to bring the 2nt one over. Do the same thing and use the Deku leaf to get to the 2nt levitating platform. Make sure you take out the enemies so they wont attack you and fall. Face the Deku boss again Darkness: This is easy. Run past the dropping coffins until you get to those switches that need something to be hold down. Use the light on the Dark Blobs toturn them to stone, and put them on the switches to bring the steps down. If they start to go down, roll. You'll face the King Poe boss. Wind: I honestly remember VERY little about this one, but its easy. You can figure it out without much effort. You face the 2nt scorpion boss again. After you do all those, the seal on the door will open. -=-=-=-=-=
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