Wii walkthroughs for Lego Star Wars: The Complete Saga
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Walkthrough for:
LEGO Star Wars: The Complete Saga
Game:
LEGO Star Wars: The Complete Saga
Format:
Nintendo Wii
Ratings
Average
Posted by:
Emmie87
A Long time ago in a Galaxy far far away………… A walkthrough was written to cover all Missions in this great game aswell as some hidden unlockables and mini game / extras like pod racing! Hope you all enjoy it ****************************************************************************** 4. MOS EISLEY CANTINA ****************************************************************************** This is the main hub in the game. Lots of characters wander around, and if you start a bar fight, look out. A batch of the characters you've unlocked will also be strolling around the place, inside and outside. Anyway, there are several points of interest in the Cantina: --- Bar - This is pretty much where you buy everything in the game. Just to the left is a holoprojector that shows your time playing and your total percentage. Walk up to Wuher the bartender to see his menu. Hints: These are all purchased for 100 studs, except for the last one, which is 1000. They give you basic tips on how to play the game. Characters: As you progress through missions, you'll be given characters automatically if you used them in the Story. For characters you don't play as in the Story, you'll have to purchase them from here as they're unlocked. Extras: These are gameplay modifiers. Some help you get through the game. Others are just for show. Some are available for purchase immediately. Others require you to find Power Bricks to make them available. Enter Code: If, somehow, you come across secret codes, you can enter them here to quickly unlock stuff that would require you plenty of studs otherwise. Gold Bricks: There are fourteen Gold Bricks available to buy, starting at 10,000, and increasing in price by 5,000. A new one will become available for every few missions you complete. Story Clips: Pick this to view any movie clip you've seen during Story Mode. --- Bacta Tanks - In these two bacta tanks are your "Create-A-Characters". Get close and you can completely customize two characters to your liking: Up/Down: Select which part to change. Left/Right: Cycle through available parts. A Button: Switch to other character. B Button: Save and Exit Z Button: Edit the character's name. C Button: Random selection. You can customize the following parts: Hat/Helmet/Hair, Head, Cape, Body, Arms, Hands, Weapon, Belt (lower torso), and Legs. What you choose as the weapon and head defines your character's class. Lightsabers will be Jedi. Guns will be gunfighters, etc. Putting on a stormtrooper helmet or bounty hunter helmet/head will give your character that access. Also, be warned that some LEGO heads won't accommodate hats, such as Yoda's. Note that, initially, you will NOT be able to give your characters powers that you do not already have access to in your existing characters. That is, you won't have bounty hunter helmets or red lightsabers to make premature Hunters or Sith until you buy them from the bar. --- Episode Lounges - These are where you access the respective episodes. At first, only I is open. After the first mission, the other episodes will be available. You must beat each episode's missions in sequential order. Hanging outside the lounge's gate, or each mission's door will give you your stats on that mission/episode so far. Your first visit to a mission is always Story. After that, you can replay the Story, or play on Free Play, or play the Challenge. --- Bonus Lounge - The bonus area to the right of the episode lounges is where your special bonuses lie. You need Gold Bricks to access these. --- The Junkyard - To the far left is the door outside. There are a few things to play with out here, such as a mini-racetrack and a couple of cars to build. Also, you'll find the door to the Bounty Hunter Challenges out here, a minikit viewing area, and the 160 Gold Brick bonus, once you get them all. --- Bounty Hunter Challenges - Once you purchase the follwing six bounty hunters: Greedo, Boba Fett, IG-88, 4-LOM, Bossk, and Dengar, you can access this, which is out in the Junkyard. ****************************************************************************** 5. STORY WALKTHROUGHS ****************************************************************************** Below you'll find walkthroughs for all the main missions in the game. These walkthroughs take relatively few diversions from the main path, nor do they stop to find minikits along the way. We'll cover all that in the next section. Starting Characters: Qui-Gon Jinn Obi-Wan Kenobi Gonk Droid: 3,000 PK Droid: 1,500 Indiana Jones: 50,000 (Go to Trailers in the Bonus section) ================== 5A. Negotiations = ================== "You were right about one thing, Master. The negotiations were short." - Obi-Wan Starting Characters: Qui-Gon Jinn, Obi-Wan Kenobi Added Characters: TC-14 Enemies: Battle Droid, Battle Droid (Security), Battle Droid (Commander), Droideka True Jedi at 31,000: A piece of cake. If you turn right as you go in, you'll find a generator that you can use the Force on to get more than half your total. You can reach your threshold well before the second area. Area 1: Play with whatever you want in here, then use the Force (Z) on the door to bust it down. Saber the droids good, then proceed down the hallway. Fight more droids, then bust your way through the canisters. You'll find TC-14 at the end, so use the C button to switch to her. Press Z while she stands in front of the panel with a protocol droid face on it to open the door. In the next room, have one of your Jedi use Z to put together the panel, then have TC-14 use that one. In the next room, use the Force on the wall grating to remove it. Chop up the two droids behind it, then press on. Area 2: There are several droids populating this area. Note the Powerup in the middle of the room. This will grant you great power when attacking and in using your special abilities (Force and building go much faster), as well as invincibility and being able to pick up studs from far away. As you head to the right, you'll find even more Droids. Smashing them will summon two Droidekas near the force field. Beating them is a matter of either pounding them until their shields drop, then hitting them three times, or using one diving saber attack to lower their shields first. Also, there's a STAP in the front of the room that you can put together and use, if you wish. Also, in the orange bricks on the right side, you'll find a Powerup in one of them. Once the Droidekas are scrap, use the Force on either of the two wall ornaments on the sides of the force field to create platforms. Hop onto them and over. Have both Jedi stand on the two buttons (if you're playing alone, the CPU will help you with the other Jedi). This removes the force field and scares up some more droids. Waste them, then have TC-14 use the panel here. Enter the transport that just opened and you're done! Yes, already! New Characters: TC-14 Battle Droid: 6,500 Battle Droid (Security): 8,500 Battle Droid (Commander): 10,000 Droideka: 40,000 Beating this mission will open up the first mission of each of the other five episodes. ======================= 5B. Invasion of Naboo = ======================= "You almost got us killed. Are you brainless?" - Qui-Gon "I speak!" - Jar Jar "The ability to speak does not make you intelligent." - Qui-Gon Starting Characters: Qui-Gon Jinn, Obi-Wan Kenobi Added Characters: Jar Jar Binks Enemies: Battle Droid True Jedi at 44,000: Shouldn't be too hard. Studs are pretty easy to come by, and obvious to find. Area 1: Your path is straight ahead. Droids, Gungans, and others will migrate across your path from the left to the right. Some of the droids will decide to mix it up with you, so oblige them. Eventually, you'll come upon a fallen tree. Force it up to be able to move on. Next, a droid transport will be blocking your path. Use the Force on the lit-up part of it several times to make it explode. Continue on and you'll find Jar Jar stopping to smell the flowers. With him in tow, head up the stone steps. The mob will cease at this point, so continue to the next area. Area 2: Force the Gungan face into a bridge, then cross. Switch to Jar Jar on the other side, then use his high double jump to reach the top of the stone, dropping it down to your level. This will uncover a mechanism that you will need to use the Force on to lower another platform. Switch back to Jar Jar and hop on three more platforms. You'll have to leave that green circle for later, as you don't have any bounty hunters. Press on to the right and the exit. Area 3: Remove the Force-sensitive blocks above you to release a ramp. Climb up and fight your way along to the swamp area and beyond to a second swamp. Switch to Jar Jar and have him jump up to the high ledge, following the stud trail. At the end, he can stand on a darker stone to make it sink, revealing the passage to the next area. Area 4: There's not much to this area except to press straight ahead and follow the stud arrow into the water to finish the mission. New Characters: Jar Jar Binks Captain Tarpals: 17,500 Boss Nass: 15,000 ======================= 5C. Escape From Naboo = ======================= "It seems your negotiations have failed." - Panaka "The negotiations never took place." - Qui-Gon Starting Characters: Queen Amidala, Captain Panaka Added Characters: Qui-Gon Jinn, Obi-Wan Kenobi Enemies: Battle Droid, Battle Droid (Commander) True Jedi at 48,000: This will probably take until the last area. Make sure you focus on everything that can be blown. Don't ignore windows, either. Once you get the Jedi back, use the Force on things before smashing them. Area 1: While the Jedi saved the Queen's butt, they apparently are needed somewhere else (probably the john), so you'll be controlling your first gunfighters, here. Shoot all droids in the area. Your destination is the back left corner, where you'll find a red target you can use as a starting point to grapple up to the next level (hit Z). Move right along the balcony to find another grapple point to ride up. Move right from there, past the windows, and blow up a flower bed to find yet another grapple point. Blast the droids here, and a nearby flower bed for the next point. At the top, you'll see a big puzzle, but you can't complete it at the moment, so just blast all the bad guys and move on to the back right. Area 2: Go straight ahead and blast all the droids in your path and head out the doorway. Area 3: Go down the steps and blast your way out through the windows. Head to the right and shoot the red and yellow target near the gate to open it. Go through. Area 4: Drop down to the lower level and rejoin your Jedi-folk. Once all the droids are scrap, head to the right. You'll run across another squad of droids, which are near some canisters. Two of these canisters are on top of elevators, so blast them to start them moving. Take a gunner onto the elevators and blast the targets as they come in range. Once all four targets are hit, you can go through the gate. Area 5: Cross over the bridge to the rooftops. Now, in addition to a bunch of marching droid patrols, you'll notice the main area has three big skylights, each with a button on the top. These buttons remove the smaller skylights on the edges of the roof. Each button removes one skylight from each side. The button you want to hit is the middle one, then head to the back of the roof and remove the grating over the hole. Fall down to finish. New Characters: Queen Amidala Captain Panaka Royal Guard: 10,000 Padmé: 20,000 ======================= 5D. Mos Espa Pod Race = ======================= "Better stop you friend's betting, or I'll end up owning him, too." - Watto, translated from Huttese Vehicles: Anakin's Pod True Jedi at 46,000: This is a little tricky, because you'll have to run into just about everything out here. Just about all the poles and crystals have studs in them, and you need to run into them to scare the studs out. Area 1: Here's how it goes. Remember the old LSW where it was a bunch of smaller areas and you had to reach a "checkpoint" before time ran out? Not so much, anymore. The whole race is now one big area, and all you have to do is beat Sebulba to the end. That said, it's still a wild and fast race, with lots of hazards, so you still have to stay awake. Hit the boost pads whenever you can to get an edge. Also, if you blow up, you'll simply start where you were at, not the beginning of the "checkpoint". The first lap is relatively tame, except for the big canyon, where you'll have Tusken Raiders gunning down at you. Try to avoid their shots to take as little damage as possible. In the second lap, the path switches after a crash, so you'll need to navigate a new area, although there isn't much else new to it. In the final lap, the big canyon has rocks in addition to shots firing. These rocks won't destroy you (like they used to), but they will slow you down. New Vehicles: Anakin's Pod Sebulba's Pod: 20,000 New Characters: Watto: 16,000 Pit Droid: 4,000 ========================= 5E. Retake Theed Palace = ========================= "Wipe them out... all of them." - Darth Sidious Starting Characters: Qui-Gon Jinn, Obi-Wan Kenobi, Padmé (Battle), Captain Panaka, R2-D2, Anakin Skywalker (Boy) Enemies: Battle Droid, Battle Droid (Commander), Droideka, Battle Droid (Security) True Jedi at 60,000: This one's a tall order, as there aren't a lot of big stud dumps in this mission. Just shoot everything that looks shootable, and make sure you try to Force it first. Area 1: With your largest cast, yet, head into the main plaza and start causing havoc. Take down all the droids and blow up the tank. This will allow you to Force together a ramp, which you need for Artoo so he can get up on the upper level. Go to the back of the room and use Artoo on the door to open it. Area 2: Use the Force on the hook, and on the blocks. This will basically create means for all six characters to cross this gap by their own methods. Go to the next area. Destroy the droids and Droidekas, then step on one of the buttons. All your other characters will step on them, as well, which will open the doors to your right. Take out the droids and press on. In the next circular room, blow up the statue and assemble the Artoo panel it reveals. Use it, then head through the door. Area 3: Head left, then up and waste the droids. In this fountain area, you'll find some blocks near the fountain to the right. Force them into steps so you can climb up to the upper ledges, where you can Force together a bridge going left. Artoo will find his own way to you, so continue to the left until you reach a gate. Remove the nearby flower bed and step on the switch to reveal a vent. Send Anakin through it so he can get to the back area. If you hadn't done so, use Jedi to remove the big boxes so Anakin can reach another vent and then the switch to open the gate. Area 4: Destroy all the droids in this area. The point of this place is to create the means for all the characters to get to the gate in the upper right. The blocks on the right end can be Forced together into an elevator for Artoo. To the left of that is a flower bed, under which is a grapple point for the gunners. A vent on the back wall is all ready for Anakin. Now, the Jedi. Go to the left side of the area to find two boxes. Have each Jedi stand on the box and you can both use the Force to raise each other to the top. From there, Force the nearby ledge up and you can all go to the right to the six buttons in front of the gate to open it. Area 5: Head straight across this large hall and up the stairs on the right into the alcove with a Droideka. There are three statues here covering buttons. The ones on the left and right release enemies, while the back one will open the way ahead. Area 6: You're now in the hangar, and the object is to free six pilots. For starters, there are two right on the ground floor in the middle of the room. Blast the two red-marked droids to free them. There are two more higher up in the middle of the room. Do the two-box-lift trick you did earlier to get your Jedi up there to free the pilots. To get the one above the door you entered by, go to the left and put together a three-block tower, using the biggest one as the base, of course, then hop around the ledges along the walls to reach above the door. The last pilot in the far left corner is freed by another three-block tower just near it. Once all six are loose, go to the far right corner and use the Artoo panel to end the mission. New Characters: Padmé (Battle) R2-D2 Anakin Skywalker (Boy) ================ 5F. Darth Maul = ================ "We'll handle this." - Qui-Gon Starting Characters: Qui-Gon Jinn, Obi-Wan Kenobi Enemies: Battle Droid, Battle Droid (Commander), Droideka, Darth Maul True Jedi at 31,000: Not too hard. Most of your studs will be found in Area 1 and Area 3. Just make sure to explore all the nooks and crannies. Area 1: Time for some Maul-tastic action. First thing's first. You need to get that bridge down. Start by reflecting blaster bolts from the droids. Remember to press B just before the blaster bolt hits you to reflect it directly back at the droid. Once all four are scrap, Maul will try to throw something at you. Use the Force on it quickly to send it back at him, which will knock off a heart. Hit him three times like this and he'll drop the bridge and run. Force it back together and head after him. Area 2: Follow Maul as he flips around the catwalks. Jump up and give chase. When he goes across a large gap, use the Force to pull out a platform, then quickly cross it before it recedes back into the wall. Continue like this. If you fall, you'll have to go back to the beginning to get back up. Once you reach the end, follow him into the next room. Area 3: As you jump across the platforms to give chase, Maul will drop the last platform leading to him. To get this back up, first you need to go to the left and right. There is a Commander Battle Droid on each end, calling down loads of Battle Droids, so smash both of them. Once the area is cleared of all the droids, two platforms with Droidekas on them will rise. Trash them and step on the switches to raise the platform to the far end. Area 4: The way through this is for each Jedi to hit each lever to pass through the force fields. It's pretty simple. Area 5: It's party time. Duel him so he's down two hearts, then he'll start jumping around. Use a jump strike or a down stab to hurt him. When he's down to four hearts, he'll hop onto the nearby platforms and start flinging stuff at you. Catch those objects and Force them back at him to knock him off the platforms, then saber him some more until you drain his hearts. New Characters: Darth Maul: 60,000 =========================== 5G. Bounty Hunter Pursuit = =========================== "What took you so long?" - Obi-Wan "Oh, you know, Master. I couldn't find a speeder I really liked." - Anakin Vehicles: Anakin's Speeder Enemies: Zam's Speeder True Jedi at 45,000: Shoot everything. All the signs. Anything that can be blown up. Be methodical. Area 1: Whoa! A brand new mission! Here, you need to chase down Zam Wesell. Both you and Obi-Wan will be in a speeder. Basically, all you need to do is follow the path, while not being shot down. There are guns that will try to shoot you down as you chase Zam, but overall, there's not much to focus on besides the chase. Shoot down signs, etc. for studs if you wish. Follow Zam through a traffic tunnel and out the other side. Area 2: Zam will shoot behind her and trap you between force fields. You now need to bust down the force field generators in order to leave. First, gun down any and all turrets shooting at you, then you need to fly over two spots that are glowing with light. Once you run over both of them, the torpedo dispenser will appear. Grab torpedoes and start firing at the yellow and gray generators on either side of the back force field. Once you take down all six generators with torps, the force field will drop and you can move on. Area 3: This is another chase section. Not much different from the last one. Keep up the pursuit. Area 4: This is another force field section, only you've got twelve generators to take down, an equal number of turrets, and you need to fly over four glowing spots to uncover the torpedo dispenser. If you get lucky and find a powerup, take it and lay waste to the area before you go boom. Anyway, blast away all the generators. Area 5: Now, it's a flying laser duel. You basically need to down Zam's speeder. It's not too difficult. Just turn away if she starts shooting and try to get behind her. Once you drain the speeder's hearts, you'll finish the mission. New Vehicles: Anakin's Speeder Zam's Airspeeder: 24,000 New Characters: Zam Wesell: 27,500 Dexter Jettster: 10,000 ========================= 5H. Discovery on Kamino = ========================= "I'm just a simple man, trying to make my way in the universe." - Jango Fett Starting Characters: Obi-Wan Kenobi (Jedi Master), R4-P17 Enemies: Floating Gun Pods, Gun Turrets, Jango Fett, Slave I True Jedi at 50,000: Not too hard, as there are a lot blue studs dotted around. I hit this just after finding Jango (raiding his room). Area 1: As you enter the area, you'll see lightning strike one of the... uh... "things", that the Kaminoan was working on. Force it back together and the bridge will extend, letting you inside. Area 2: Follow Taun We into the next room. Area 3: In this next room, the puzzle is to step on all the lights in the center of the room. Once they're all lit, the door behind Taun We will open. Follow her into the next hall and have R4 open the door. Area 4: Continue to follow Taun We into the next room. Area 5: Jango will take off. Smash all the Gun Pods, then follow him. Area 4: Reflect the blasts from the Turrets back at them, then chase Jango. Area 6: Jump down the hatch after Jango. Area 7: Jango will now set bombs in your path. The idea is to get close enough to set them off, then to back away. The path will be broken by the explosion, so you'll have to jump the gaps. When you reach the end, step on the red button to extend a small ledge, then have R4 float across and step on the red button on the far side. When he gets to the far side, have Obi- Wan use the Force on the stuff to the left of the door to uncover the Artoo panel. Unlock it and enter. Area 8: As you advance, you'll find that two hatches on the upper-right are spewing Gun Pods. There's a Powerup to the left of the elevator you came in on if you want to use it, but the real trick is to switch to R4 have him use the two panels near the hatches to close them, otherwise the Gun Pods will continue spilling out. Wipe up the remaining Pods and use the Force on the wreckage to remove it. Activate the Artoo panel and proceed. Area 9: Time for the fight with Jango AND the Slave I, driven by Boba. Either run up and smack him, or reflect his blasts back at him to hurt him. When you've knocked him down to seven, he'll fire up the jetpack, meaning you'll know be forced to reflect his blasts, and the Slave I will start firing at you. To stop this ruckus, have R4 activate any of the panels, which will fire up a gun that will blast the Slave I to stop it for a short while while it fires back. Once Jango's down to four hearts, he'll switch to his missiles. Use the Force on them to direct them back at him. Do this until he's down to one heart and he'll just run away from you. Chase him down and deliver the final blow. New Characters: Obi-Wan Kenobi (Jedi Master) R4-P17 Clone: 13,000 Lama Su: 9,000 Taun We: 9,000 =================== 5I. Droid Factory = =================== "Machines creating machines. How perverse." - C-3PO Starting Characters: Anakin Skywalker (Padawan), Padmé (Geonosis) Added Characters: R2-D2, C-3PO Enemies: Geonosian, Battle Droid (Geonosis), Droideka True Jedi at 40,000: Shouldn't be too much of a problem. Plenty of blues lying around. Just be careful not to fall too much. Area 1: As you enter the hive area, you'll be attacked by several Geonosians. Crush them and press on. Area 2: The ledge here will retract once you stand on it, but you probably want to drop down, anyway. Be careful on the front flaps of this conveyor belt, as they will drop you if you stand on them. Move to the right, watching out for nasty pistons that will squash you. Smash the Droideka and continue to the right. You'll find Artoo, shortly. Just past his spot (and a few droids), you'll find some fans you can Force together that will lift you up. Let them carry you to the higher ledge on the far right, then go through the doorway. Area 3: Switch to Padmé. Have her grapple up to the upper ledge and shoot the target to raise a big bucket, then cross over and grapple up to another target. This will get the big bucket moving. Hop on and it will drop you on the next ledge. Bust away the canisters and Force the target onto the wall so you can shoot it. Now two more buckets are moving to your right. Keep going to the right to a solid platform. Now, you have to hop onto a bucket and then off before it moves past some blue flames, then cross another gap to the door. Have Artoo open it and pass through. Area 4: Hi, Threepio. The objective of this area is to get him across. Your other three characters can manage just fine, but Threepio will need to be carried by the platforms in the middle of the room. Hop onto them with Anakin and rotate them using the Force. Threepio will cross onto them when he is able to, so keep rotating so he gets to the other side and open the door with him. Area 5: Proceed to the right in this cavernous area, dealing with any Geonosians that give you trouble. After you pass under an arch, have Padmé grapple up to the upper ledge and shoot the bricks on the far right. Have Anakin Force them into a platform, then float across them to the right with Artoo. Use the Artoo panel to extend a bridge so everyone can get to the right and waste the Droidekas. Use the Threepio panel and enter the door. Area 6: Have Artoo use the right-hand panel to roll a bomb out. Force it over to the force field and blast (or saber) it to blow both up. Take the Powerup that's left behind and head to the right. Quickly take care of all the droids, Geonosians, and Droidekas before it expires. Once they're all scrap, use the Force on each of Obi-Wan's four restraints to free him. New Characters: Anakin Skywalker (Padawan) Padmé (Geonosis) C-3PO Geonosian: 20,000 Battle Droid (Geonosis): 8,500 ================= 5J. Jedi Battle = ================= "This party's over." - Mace Windu Starting Characters: Mace Windu, R2-D2 Added Characters: Obi-Wan Kenobi (Jedi Master), Anakin Skywalker (Padawan), Padmé (Clawed) Enemies: Geonosian, Battle Droid (Geonosis), Battle Droid (Security), Super Battle Droid, Droideka, Jango Fett True Jedi at 8,000: A rather low amount, given that there is only one small area to work with, anyway. Just quickly search the perimeter and you should get enough in short order. Area 1: Okay, this whole level is just one area. The idea here is to first free the captives. To do so, you need to blast the enemies guarding them. First is Padmé, guarded by five Security Droids and two Droidekas. Force her down once they're all toast. Next is Anakin, guarded by five Supers and two Droidekas. Lastly is Obi-Wan, guarded by two Supers and five Droidekas. It should be noted that most of the bombs in the area have Powerups inside if you want to risk blowing them (and yourself) up. Don't be ashamed to grab one if things are getting ugly. All right, once all three of your chums are free, the battle begins in earnest. Enemies will start coming out of the gate, and you need to take out those enemies specifically to move on. Taking out the pinkish battle droids and the Geonosians won't get you anywhere. Focus on the specified enemies. The first wave is six Security Droids. The second is three Security Droids and three Supers. Now, Jango will drop down and attack. Fight him the same as you did two missions ago. Deflect his blasts at him while he's in the air, and Force the missiles he fires back at him. New Characters: Mace Windu Padmé (Clawed) Super Battle Droid: 25,000 Jango Fett: 70,000 Boba Fett (Boy): 5,500 Luminara: 28,000 Ki-Adi Mundi: 30,000 Kit Fisto: 35,000 Shaak Ti: 36,000 Aayla Secura: 37,000 Plo Koon: 39,000 ===================== 5K. Gunship Cavalry = ===================== "You call this diplomacy?" - Anakin "No, I call it aggressive negotiations." - Padmé Vehicles: Republic Gunship Enemies: Spider Droid, Hailfire Droid, Techno Union Ship, Turbolaser True Jedi at 30,000: You're probably going to die a lot in this mission, so try to avoid that. Don't worry too much about studs early on: the Techno Union ships don't give you that much. Your real bank comes from the second area, blowing up turbolasers and whatever it is they're guarding. Area 1: Hey! This is different. This area is now free-roaming, as opposed to on-rails as it was in LSW. Blast everything, duh. The things you can't blast, sadly, are the turbolasers that basically form the "wait and then go" policy of this area. At the halfway point, you'll see a force field. You'll need to go back and to the left to find a bomb dispenser. Use Z to latch your tow cable onto the bomb and drag one to each of the two generators next to the field. You'll do the same thing in the next area, only you'll have to drag the bombs through a bunch of turbolasers, making life a pain. Area 2: Now, you need to bring down the Trade Federation Control Ship. To do this, you need to blow up all the Turbolasers guarding it with bombs. Blowing up to adjacent turbolasers will remove the blue shields from the... whatevers, and you can shoot them up. Do this for all four sides to complete this area. Oh, and shooting up those things will get you a Powerup, so take advantage of the invincibility to quickly bomb the next two turbolasers. New Vehicles: Republic Gunship ================= 5L. Count Dooku = ================= "Powerful you have become, Count Dooku. The dark side, I sense in you." - Yoda "I have become more powerful than any Jedi. Even you." - Dooku Starting Characters: Obi-Wan Kenobi (Jedi Master), Anakin Skywalker (Padawan) Added Characters: Yoda Enemies: Battle Droid (Geonosis), Geonosian, Super Battle Droid, Count Dooku True Jedi at 22,000: This is best done on Free Play, as you don't seem to get enough on Story. Area 1: Chase after Dooku. Take down any droids and Geonosians that get in your way. Once he hides behind a door, go to the right. Step on the red button on the floor and your partner will step on a button you revealed, revealing another button, etc. Continue this until you both reach the top ledge above the door and both of you can Force the levers down to open the door and pass through. Area 2: Duel Dooku down to seven hearts, where he will retreat to the right side and surround himself with a "repulsion" field. You'll now need to Force things that he throws at you back at him. Do this three times and he'll take Anakin out of the fight, and you'll take over with Yoda. Hit him three more times and he'll retreat again to the right side. This time, he'll use lightning. You need to switch characters when he does this so you won't be hurt, and then hit him with your free character. Do this three times, then you'll be able to resume the duel once more, so finish him off. New Characters: Yoda =========================== 5M. Battle Over Coruscant = =========================== "This is where the fun begins." - Anakin Vehicles: Jedi Starfighter (Yellow), Jedi Starfighter (Red) Enemies: Droid Trifighter, Vulture Droid, CIS Cruisers True Jedi at 75,000: Seems like a tall order, but there are dozens of fighters flying around that could help you reach your goal. Just keep shooting. You get a nice big concentration of fighters in the latter half, so take advantage of it. Area 1: This mission is only slightly changed from the original. You'll have your barrel rolls, but you're still on rails, so just hang on for the ride. Basically, shoot anything that shoots back. After passing two cruisers, you'll turn directly towards a third, with five red circles on it. Shoot all five to bust the cruiser so you can fly through. You'll fly around some more shooting up enemies, then pass low over the top of a cruiser. You need to shoot two red circles on the ship's bridge tower so you can keep going past it. Soon afterwards, you'll have to blast two circles on either side of a cruiser to open the hangar doors so you can pass through. After some more flying, you'll finally come up on Grievous' ship, the Invisible Hand. As you close in on it, shoot the red circles on either side of the shield to drop it, and you'll fly right in. New Vehicles: Jedi Starfighter (Yellow) Jedi Starfighter (Red) Droid Trifighter: 28,000 Vulture Droid: 30,000 Clone Arcfighter: 33,000 ========================= 5N. Chancellor in Peril = ========================= "I sense Count Dooku." - Anakin "I sense a trap." - Obi-Wan "Next move?" - Anakin "Spring the trap." - Obi-Wan Starting Characters: Obi-Wan Kenobi (Episode III), Anakin Skywalker (Jedi) Added Characters: R2-D2, Chancellor Palpatine Enemies: Battle Droid (Security), Battle Droid, Battle Droid (Commander), Super Battle Droid, Droideka, Count Dooku, Grievous' Bodyguard True Jedi at 60,000: I had few problems with this. One thing to point out is a generator in Area 2 that spills a bunch of studs. It's guarded by a Droideka. Area 1: Head straight up. Grievous will send some droids out, so trash them and Force the door apart. Area 2: Drop down and smash all the droids down here, then use the Force in the far area to create two ledges so you can jump to the upper area. Use the Force on the yellow grates (either one) and continue through the tunnel. Area 3: Push through the droids and Droidekas and go right. After cleaning out this area, Artoo will pop up out of one of the doors. Use him to open the door on the furthest right to find a crate. Force that crate to the next room, then Force it again to blow it up, creating a new path. Area 4: Head to the right and jump up to the ledges. You'll see a wall panel that you can Force, so do so to create a ledge. Hop up to the valve above and Force it to create an air flow to your right that will lift you up to the top ledge. Crush the Droideka, and have Artoo use the nearby panel to go through. Area 5: Time for your rematch against Dooku. He's much simpler this time. Duel him as normal, and if you uses Lightning on you, switch to your partner so he can hit Dooku. After six hearts, Dooku's in pieces, and you can now leave by the upper door. Go straight ahead into the elevator shaft. Area 6: Yes, you're on your side, and yes, that's an elevator chasing you. You're now running down the wall. Run and run until you hit the end. Avoid the holes because they're actually vents that slam you into the ceiling. It's easiest to hug the left-hand wall and you'll be safe. The elevator will stop before the end, and you can leave by the door. If you want to go back and collect studs, you can use the Artoo panel to raise the elevator. Area 7: Go through this area, then to the ledge on your left. There are several spots you can Force for studs, but your first obstacle is a bunch of steam jets blocking your path. Have Artoo go through them and activate the panel on the other side so everyone can get through, then have him hit the panel at the end of the room. Area 8: You'll face off against two of Grievous' Bodyguards. Duel them as you would saber-wielders and continue on to the bridge. Bust down all the droids, then use the Force on one of the levers and your other Jedi will use it on the other lever. New Characters: Obi-Wan Kenobi (Episode III) Anakin Skywalker (Jedi) Chancellor Palpatine Count Dooku: 100,000 Grievous' Bodyguard: 42,000 ====================== 5O. General Grievous = ====================== "Back away! I will deal with this Jedi slime myself." - Grievous "Your move." - Obi-Wan Starting Characters: Obi-Wan Kenobi (Episode III), Commander Cody Enemies: General Grievous True Jedi at 3,500: A piddling amount, but studs are pretty hard to come by here, especially on Story. There aren't any really hidden, either. Area 1: Knock one heart off Grievous and he'll jump to the far left. Switch to Cody and have him shoot the two bombs near Grievous, which will knock off another heart. Duel two more hearts off him, and he'll jump to the back. Force the bridge together, then climb up to the right (double jump and grapple, respectively). Once on the next ledge, use the force to bring some bricks down, then hop onto them as Cody so you can jump and shoot the bomb near Grievous. Go back to the middle and duel him down to three hearts. He'll now jump to the back right. Head back to the ledges and you can Force together some steps. Climb up and Force a bomb over to near Grievous. Shoot it and he'll jump back to the middle. Follow him and finish him off. New Characters: Commander Cody General Grievous: 70,000 ========================= 5P. Defense of Kashyyyk = ========================= "Go, I will. Good relations with the Wookiees, I have." - Yoda Starting Characters: Yoda, Chewbacca Added Characters: Wookiee Enemies: Battle Droid, Battle Droid (Commander), Clone, Clone Commander (two hearts), AT-XT Walker True Jedi at 65,000: A decent goal, but doable, if you fight smart and try to stay alive. You won't get too much from the early parts. I'll just tell you that, now. I got most of it from the third and fourth areas. Area 1: Use the Force on the two lights near the bridge to lower it, then cross. As you make your way around the tree to the next platform, Order 66 will be issued, and you'll have to plow down all these Clones. Once you do that, Force the lights near the bridge to lower it. Now, you'll have to free three Wookiees so you can move ahead. Move the nearest tree. For the first one, grapple up using Chewie, then around to the left. You'll reach a spot with two Clones, so blast them to free the Wookiee. Now, drop back down and head to the right. A bridge here goes to a new platform. Once you deal with the Clones, go to the right. Force together a Grapple Point and grapple up to the second captured Wookiee. Free him, then go back down to the left, and then to the back area, where the third Wookiee is very obviously being held. Free him, and all five of you can go further down the bridge to the buttons which will lower the bridge out of this area. Area 2: This place is dangerous. Droids and Clones are flooding the area. Your best strategy is just to keep moving to the left so you stay alive. Use Chewie to shoot the Clone out of the AT-XT Walker, then climb in yourself. Keep moving left and try not to draw too much attention to yourself. As you reach the end, Force the suspension bridge on the ground into position, then Force the plant that's just to the left of the bridge to find a Grapple Point. Grapple up to the top, then shoot the two targets to lower the bridge to get out of this mess. Area 3: In this area are several Battle Droids being called down by Commanders. The Commanders are up on the rocks, so take Chewie to shoot them down from a distance. Alternatively, if you don't feel like exploring this area, you can always just beat cheeks for the far end. Area 4: Cut down more Clones and press on along the path. As it winds around, you'll face another AT-XT, so gun it down from a distance, then head to the corner at the end. Remove two plants with the Force to reveal some platforms leading up to the ledges. Watch out for boulders (you can shoot or Force them) and continue to the very end. Force together a platform, then step on the two switches to open the gate. Blast the Walker on the other side to unseat the Clone, then clean up the rest of the area and move to the left. You're in the last area, now, so use the Force on all four corners of this little hole, then smash the little modules. Yoda's ship will rise up, so use the Force on it and you'll hop on. New Characters: Chewbacca Wookiee: 16,000 Clone (Episode III): 10,000 Clone (Episode III, Pilot): 11,000 Clone (Episode III, Swamp): 11,000 Clone (Episode III, Walker): 12,000 ====================== 5Q. Ruin of the Jedi = ====================== "Killed not by clones, this Padawan. By a lightsaber, he was." - Yoda Starting Characters: Obi-Wan Kenobi (Episode III), Yoda Enemies: Disguised Clone, Clone True Jedi at 75,000: This is actually quite a tall order. This is better done in Free Play where you have access to more areas. Area 1: Run to the right and saber all the Clones. Continue up the steps and Force open the doors to the Temple. Enter. Area 2: Head forward and saber the clones. Use the Force on the red pillar to turn it into steps and climb up to some more Clones. Jump off to the right and head to the right (you can go down the steps to the Council Room, but it's unimportant). Use the Force on the red pillars to find some gears. Have both Jedi use the Force on the gears to open the door to the next area. Area 3: Walk ahead in this room, watching for Clone ambushes on either side. In the main room, you need to go to each of the little alcoves on the right, Force platforms so you can jump on them, and Force the lever at the top to add power to the room. Most of the climbs are relatively straightforward. For the one that has a force field in the way, just pull out a higher platform so you can step on the switch on top. Once all three are lit, the moving arm moves away from the door and you can press on. Area 4: Saber all the Clones, then use the Force on the little archive slot to finish this mission. New Characters: Mace Windu (Episode III): 38,000 Disguised Clone: 12,000 ================= 5R. Darth Vader = ================= "You were the Chosen One!!" - Obi-Wan Starting Characters: Obi-Wan Kenobi (Episode III), Anakin Skywalker (Jedi) True Jedi at 26,000 - You'll get most of your studs in the second area. Make sure you have a decent amount. Probably around 20,000 would be best before moving on. Area 1: This mission's kinda weird, as the two of you are trying to kill each other, but help each other at the same time. Of course, it's because they needed two characters, so let's play it out. Anyway, quickly run to the south. The camera's in a lousy place, so you need to watch closely to make it across the jumps over the lava, or you'll fall in and have to restart. Area 2: That timer is how much time you have before the area collapses on you. You can extend this by Forcing the pillars in the middle to hold up the roof. What you need to do is go to the right side and Force away all the beams blocking the door. Once all four are gone, have both Jedi Force the door open. Area 3: You need to go right. First, smash the two orange containers and have both of you step on the buttons underneath. Run right. Force the valve near the steam jet and your partner will go to the other side and Force another valve to hold it open for you. In the next part, both of you need to Force the two red nodules onto the blue thing, then Force it into the wall to extend a platform. Get on it. Area 4: Hop across these platforms. The square platforms will sink if you stand on them too much, so move quickly to the big vertical beam in the back. Wait for it to fall down, then hop over so you reach the rocky shore. Area 5: It's clobberin' time. Both you and Anakin have ten hearts. This is kind of fun in two-player. The best way to destroy Anakin is to just down-stab him over and over again. Once he's drained, you're done. ================== 5S. Secret Plans = ================== "Darth Vader. Only you would be so bold." - Leia Starting Characters: Princess Leia, Captain Antilles Added Characters: C-3PO, R2-D2, Rebel Friend Enemies: Stormtrooper, Imperial Shuttle Pilot, Beach Trooper True Jedi at 28,000: Should be no prob, Bob, especially if you blow all the walls out of the ship. Area 1: You start in the data room on the ship. Assemble both piles to open the door leading out. You can play with the lever on the left wall to get some silver studs (infinitely, if you're really patient). In the next room, you both need to pull the levers at roughly the same time. If playing by yourself, the computer controlled character will help on his own. Once you open the door, note the Rebels headed to the left. To your right is where they came from, but the door shuts, and those red sparklies mean only a Sith can access it. Note that just about any wall in the ship can be blown up for studs, so keep pounding on them. Follow the Rebels and you'll come upon a door that stormtroopers will burn down. Gun down all the troopers that attack. Head into the next area. Area 2: Grapple up to the top and assemble the two structures to extend the bridge and move on. Area 3: Well, lookie. It's the big man himself. Vader won't allow you to get close to him, and he'll rally up some troops to gun you down. What you need to do is have both characters pull the levers on one side. This will release an explosive container near Vader. Do the same for the other side. Now, shoot up those containers. Vader will get spooked (I guess) and leave, and you can proceed. There's not much to do in the next room. You can only get one of those weird grape bricks, and you can't access the green door until Free Play. Go to the left and gun down all the troopers that are in this room, and the ones that show up. You can't access the white circle without being a stormtrooper. That's another one to come back to on Free Play. You can, however, pull the levers on the left and right side of the room for studs or to view a humorous scene. Otherwise, move ahead. Area 4: Now, the idea of this room is to push each of the two blocks onto the red dots. Note that you can only move the blocks inside their areas. Once both are in place, the door will open. Take out the troopers, then walk up to C-3PO. Have him use his panel and then you'll remove the force field. You'll now also have R2-D2, but the Princess will leave. At this point, you could go back to the panels previous that had a Threepio or Artoo on them, but it's not necessary, nor rewarding at this point, so press on. Have Artoo open the panel at the end of the corridor to the next area. Area 5: You're on one side of a pit. On the other is another Rebel having it out with some stormies. What you need to do is go over to the crane and hop in using C. Move the crane over a trooper and press B or Z to pick him up. Drop the trooper down the hole in the middle of the room, then do the same for the other. "Rebel Friend" will then pull a lever allowing you to cross to his side, and he'll also join your cause. Now, we're not quite done using the crane, yet. See how Threepio just went over to the other side on his own? Note the Threepio panel on the door. Everyone else can cross the gap to the panel, but not Threepio, so you have to lift him with the crane, then drop him in front of the door. Head on over there yourself and activate the panel. Area 6: Shoot the troopers to free some buds, then be prepared for an attack by troopers and shuttle pilots. Press on through the door (don't worry about the flower behind the wall, you can't get all three, yet). Go into the corridor and assemble the little walkway across the gap. Continue and build another little walkway. You're finally at the escape pods. There are two doors with Artoo panels, and another with a Threepio panel, but it's blocked. Have Artoo use the two panels and beat the enemies inside (including the creepy-looking Beach Troopers o_O). Pull the levers in these pods to open the Threepio panel. Have him use the panel, then guide Artoo in and have him use the panel inside to finish the level. New Characters: Princess Leia Captain Antilles Rebel Friend Rebel Trooper: 10,000 Stormtrooper: 10,000 Imperial Shuttle Pilot: 25,000 ================================= 5T. Through the Jundland Wastes = ================================= "The Jundland Wastes are not to be travelled lightly." - Obi-Wan Starting Characters: Luke Skywalker (Tatooine), Ben Kenobi Added Characters: C-3PO, R2-D2 Enemies: Jawa, Tusken Raider, Sandtrooper True Jedi at 60,000: Shouldn't be too much of a pain, but make sure to look for spots in the Sandcrawler than can be destroyed. You have a Jedi, so use the Force on anything sparkly. Area 1: As you may have guessed, this is playing out a little differently from how the movie goes. Instead of Artoo running off, Jawas grab the droids and Luke and Ben have to get them back. You'll start in a canyon. You can play around on the banthas if you want, but they're a very lame vehicle, and you're very vulnerable to Tusken attacks on them. Your main objective is off to the right. Blast or saber away the bricks under a rock outcropping to lower it, then hop up and further down the causeway. In the next large desert area, remember to use the Force first, then blast if you want the max possible studs out of something. Your objective is the crashed escape pod on the hillside. Using the Force on it will turn it into a ramp up the slippery slope. Climb up it to move on. Area 2: Assemble the box in front of you, and either blast or deflect the Tuskens on the ledge. Push the box all the way to the forward side and hop up to the ledge, then across to the next one, then down to safe ground. Continue up the slope to find the Jawa Sandcrawler. After clearing the area of debris, you'll find you can Force a couple of blocks into a stack, and build a grapple point. Also, you can use the Force on one of the walls to open the flap. Grapple up to the lever and pull it so Ben can get up, then use the Force to pull down another flap, then grapple and double jump up to that spot and pull the lever to get a lift moving nearby. Hop on and ride to the top. Pull both levers and you'll activate the droid-sucking tube at the bottom. Drop down and jump up into the tube. Area 3: We're inside now. Just around the corner is a locked door. Blast away the coverings on the valves, then use the Force on the five of them on the right to open the door. Use the Force on the rest to release two blue studs. Head through to the next room. Pull the lever to release a box which you can push on the recessed area. Put it on any red square and it will blow up. You can use this in four places to free a canister, several blue studs, and R2-D2, your objective. Use Artoo on the panel on the door to open the lift. Area 4: In this small area, you simply have to run over each set of four buttons in relatively quick succession. Doing so will raise two levers. Pull them both and you'll open the door to the next area. Area 5: Subdue the Jawas here so they don't zap Artoo (he's out for few seconds when that happens). Push the rotator switch in the middle counter- clockwise until the gray module is above C-3PO's cage. Once it's lit up, have Artoo access the panel to get him out. Now that you have Threepio, you can go back to an early part of the Sandcrawler (where you can assemble a Threepio panel) and access an extra room for a ton of studs. Useful if you're going for True Jedi. Anyway, have Threepio hit the panel in this room near the door to the left and go through it. Use the Force on all four supports on the big ramp to lower it. You may now leave the Sandcrawler. Area 6: Okay, here's the deal out here. There's quicksand mud puddles all over the place. Your job is to operate vaporators to make it safe to cross. You ready? Take out all the Tuskens you can see, then have Threepio access the nearest vaporator (front right of the area) to harden the sand. Walk across the sand to the pile and assemble a ramp for Threepio to climb up to the next vaporator. Once that's operated, you can proceed to the next area. There's a nice big chasm to cross, and Ben's your man. Hop up on the rock ledges to the left and you'll see bricks attached to the wall. Force those into a nice bridge. Cross and you'll see a rather obvious pushable box up a few ledges. Drop that off the back end of the ledge, then Force it into a bridge to the next vaporator. This will allow you to continue on to the end of the area. Area 7: Last one. Assemble the obvious speeder parts and you have your classy ride. The Landspeeder doesn't do much apart from gliding around, but it does that job well. Use it to cross the quicksand. You can go further back if you wish for some more studs, or just go to the right to finally reach Ben's house. Of course, there are four buttons in front of the house, requiring four characters to step on them. Assemble the lever near the quicksand's edge and pull it to create the bridge for the rest of the characters. Now, you can explore and bash some stormies, or just have everyone step on the buttons (when you put one of them on, the rest follow suit automatically), pull the lever, and head in to finish the level. New Characters: Luke Skywalker (Tatooine) Ben Kenobi Tusken Raider: 23,000 Jawa: 24,000 ========================== 5U. Mos Eisley Spaceport = ========================== "You will never find a more wretched hive of scum and villainy." - Obi-Wan Starting Characters: Luke Skywalker (Tatooine), Ben Kenobi, C-3PO, R2-D2 Added Characters: Han Solo, Chewbacca Enemies: Sandtrooper, Imperial Spy, Seeker Droid True Jedi at 60,000: There's a lot of studs to pick up in this area, but a lot to potentially miss as well. Just be careful and Force things before you blast them. Area 1: Well, there's lots to do in this place. Plenty of items to destroy and objects to use the Force on. Sandtroopers patrol this area, though. Sometimes they leave you alone, but most of the time, they harrass you. To leave this area, find the stairs made out of bricks near the back. Use the Force on those and you'll make a ramp further back. Walk Threepio up it and have him use the panel to open the main door and move on. You can also bring the Landspeeder with you if you wish. Area 2: More things to blow up, more studs, more troopers. In this area, it's time to make yourself something good, but it takes some effort. First, use the Force on the obvious glowing part near the back rubble gate. Next, have Artoo hover up and open the door on the left. Smash the large barrels to the right of the rubble gate, then break open the box containing the blue stud further to the right. Breaking that box will allow you to assemble a ramp which will lead Threepio up to the panel he can work. Okay, time to get to work. What was in the barrels will make feet. Use the Force to move those. Next, use the Force on the obvious leg parts, then assemble the pile near the gate to make the cabin base. Force that onto the legs. Finally, assemble the head and Force that onto it. Suddenly, some jerk will decide to steal your ride. Either blast him out of the AT-ST, or just use Ben's Mind Trick and he'll hop right out. Use C to get in so no one else can steal it. Use the AT-ST to break down the two rubble gates here. The one closer to the entrance is a small bonus area with a Double Score Zone. Clean up there as you will. You can also run your Speeder through the car wash here, then drop it off at the dealership for some studs (just don't try to take it back!) Anyway, move ahead past the furthest rubble gate. You'll come upon another AT-ST, which your partner can use. Clean up all the garbage in this area and move on through the far shutter, leaving your vehicles behind. The door won't open until you clean the area of troopers and seeker droids. Area 3: This is the cantina entryway. Shoot down the four droid detectors so the metal guys can get through. Hop on one of the four buttons near the door and your companions should follow suit, letting you get in. Area 4: After the cutscene, you'll be in charge of Han and Chewie for a while. There's not much to do in the cantina except start a bar fight or blow up the chairs for studs. Exit by the far right. Area 5: Ah, remember him? That's a Kubaz named Garindan, but in this game he's just referenced as "Imperial Spy". He'll sic some troopers on you, so bust them up. If you wish, you can build the grapple point over here now and leave by the top doorway. Both lead you to the same area. Area 6: If on the upper area, you can use the grapple point to grapple over to the other side and pull a lever, which will give you a crate. Push the crate off the edge and down the trail to the end. Shoot it to blow it up so you can move on to the next area (after cleaning up studs). Area 7: Gun down all the stormies in this area, including those on the dewbacks. Either jump and shoot at the ones high up, or climb on a dewback and jump off it to reach the upper area. Once you're all set here, hop on a dewback, then vault off it to reach the higher area in the upper left where Garindan ran off, then down the stairs and through the shutter. Make sure you have True Jedi by now, because you can't come back this way. Area 8: You run back into the other four, here. Also here is Garindan, who will call in stormtroopers. Shoot them all down and he'll call in a second wave. Shoot that wave up and Garindan's lifebar will appear. At this point, you have to drain his life or else he'll keep calling in more stormies, so blast him to smithereens, then mop up the rest of the troopers and studs. Hop in the Falcon to end this long mission. New Characters: Han Solo Sandtrooper: 14,000 Greedo: 60,000 Imperial Spy: 13,500 ========================= 5V. Rescue the Princess = ========================= "If you were to rescue her, the reward would be..." - Luke "What?" - Han "More wealth than you could imagine!" - Luke "I can imagine quite a bit!" - Han Starting Characters: Luke Skywalker (Stormtrooper), Han Solo (Stormtrooper), Chewbacca, C-3PO, R2-D2, Ben Kenobi Enemies: Stormtrooper, Imperial Officer, Death Star Trooper, TIE Fighter Pilot, Beach Trooper True Jedi at 60,000: Some side areas really help with this. Beyond that, just gun down all that you can see. Area 1: You'll begin in the control room near the hangar, helmetless. Use the Force on the door to turn it into a TIE Fighter and move on out. Use the helmet dispenser to get a stormtrooper helmet, which will allow you to access the doors with white circles. Stand in the circle and press Z and the door will open. Take out the troopers and officer (they may not attack just yet if your character is still wearing the helmet). Assemble the two control panels and use the resulting Artoo panel. At this point, Ben will take off to deactivate the tractor beam, Artoo and Threepio will hide in the closet, and it'll be up to the three remaining characters to finish this mission. Head out the now open door to the left. Area 2: Ben will run ahead of you. Take out the troopers. You can't follow him across the chasm, so go to the left. Area 3: Blast them! Note the helmet dispenser here. Here's a trick I learned. Being hit once will make you lose your helmet. To prevent this, have a character take a helmet, then switch off to another character. Since the one you control is generally in the lead, he'll take the most hits, so your helmet will be a lot safer. This doesn't work 100% of the time, but it does give you better odds. Anyway, move ahead and you'll find Ben being attacked by troopers. Blast them all and he'll repay you by giving you a bridge to cross. Once across, you'll find TIE pilots will be upon you by climbing up the catwalk. If you shoot the hook they're using, they'll stop bugging you. Take them out and blast the crates blocking your way. Blast your way through the corridor and turn right at the end. Area 4: In front of you is a white circle. If you still have a helmet, quickly use it to open the door before the pilots come up and tag you. Fight if you wish, or just pass through the door. Area 5: At the center of this room, assemble the rotator switch, then use it to move the bridge. Rotate it until it stops and you can climb up these ledges. Blast the troopers and take a helmet if you need it, then pass through the door. Area 6: Hmm. Looks like they haven't noticed you, yet. I say go to the door and assemble the panel so you can quickly use the helmet, then blast the bagoogies out of the place. Continue on to the next room. Take out the troopers here. If you still have a helmet (or want to go back and get one), you can use it to access the near elevator and ride up to a Double Score Zone with a bunch of Beach Troopers. Otherwise, take the far elevator down. Area 7: Blast the bad guys. Also, take out the cameras over the elevators (they take about four clean shots) to prevent more troopers from coming. Assemble the levers in the middle of the room and pull them to move to the actual cell block. You can access any of the six cells for goodies, but the Princess is in the third one on the right. Have two characters in there to step on the buttons to free her and finish this mission. New Characters: Luke Skywalker (Stormtrooper) Han Solo (Stormtrooper) Beach Trooper: 20,000 Death Star Trooper: 19,000 TIE Fighter Pilot: 21,000 Imperial Officer: 28,000 Grand Moff Tarkin: 38,000 ======================= 5W. Death Star Escape = ======================= "Will somebody get this walking carpet out of my way?" - Leia "No reward is worth this." - Han Starting Characters: Luke Skywalker (Tatooine), Han Solo, Chewbacca, Princess Leia Added Characters: C-3PO, R2-D2 Enemies: Stormtrooper, Imperial Officer, Death Star Trooper, TIE Fighter Pilot True Jedi at 46,000: This one is tough, particularly given the possibility of dying so much. Stay clear of crowds of stormies, and try not to rely on melee attacks, as you'll only get hurt. Area 1: Assemble the pile near the door, then hop up and use the lever and you're out of the garbage disposal. As soon as you head out, you'll be set upon by stormies and the like, so move cautiously. Don't worry about the helmet dispenser. You won't need it, yet. Head out the far end of the corridor. Area 2: Use the lever at the back wall, but I suggest you NOT try to use the grapple point just yet, unless you want to be face down amidst a gaggle of stormies. Take them all out from a safe distance, then clean up the lower floor. In particular, move the structure with a blue platform over onto the red dot, which will connect it to the rotator. Rotate it to raise the blue platform a bit, then head back up to the upper level near the entrance. Hit the lever to move the grapple point (and get some studs), then hit the lever one more time and you'll be able to cross over as long as the blue platform's raised. You can't quite get to the door, so pull the lever to drop a box. Push that along the track and off the ledge so you can access a lower compartment. Hop in the yellow... I guess it's a floor waxer or something. Use it to cross over the five red lights on the floor in quick succession, which will give you a platform near the door. Now you need a helmet, so go back to the first area and grab one (you can use the "other guy gets a helmet" strategy that got you through the last mission relatively painlessly). Now, head back and use it on the door. Area 3: Blast the squad to the left. Head over to the right and assemble the lever on the right wall. Pull it. Gun down the stormies and pull the next levers. In the next small room, push the box into the wall to activate the next lever and move on down the corridor to the end. Area 4: Activate the three levers at the end, here to start a platform rotating. Hop on when you can. Once across, mind the dropping stormies. Grapple up to the next level and pull the lever to drop some pieces. Drop down and assemble them to get the elevator moving. Grapple back up and hop on. Get off to the left to find more stormies and a helmet dispenser, which you'll need to get back on the elevator and to the top. Activate the door and head out. Area 5: Just pass through this corridor. Area 6: No, you didn't take a wrong turn. Assemble the pieces as quickly as you can because there's no end to the bad guys that are going to be pouring through the door. You can buy some time by closing both levers to close the door, but you need to get the grapple point built. Swing across, then build the next one, quick. Get a helmet from the dispenser inside, then swing across and use it. Head through the door. Area 7: Keep moving forward and shoot the door at the end. Yikes! Gun down all these guys as quick as possible, then shut both doors to keep more from coming in. I suggest shooting the stuff in the back right, as there is a Powerup hidden among them. Quickly build the door on the far wall. Unless you utilize the Powerup, it will probably take a few tries and reshutting of doors, but keep at it. Once the door's together, bust it down and move on. Area 8: Almost home. You can now see Ben and Vader fighting up a level. Run around the front of the area. Push the structure on the back right wall over to the right and you'll get pieces for a grapple point. Grapple up and hit the lever. This will raise the Falcon a little bit and drop a ton of stormies, so fight your best. At the near right wall is a small pile. Put it together and push the door to the left to release Artoo and Threepio. You'll need to use Artoo to unlock the two switches down here (near left and far right) and each time you do, you'll release a flock of stormies. When you hit the near left one, you'll have to manuever another floor waxer over five switches. For the last one, flip the lever near the entrance to release a steam jet. Put Threepio on it and he'll be jetted up to where he can access the last switch. You can now hop on the Falcon and get out of here. ================== 5X. Rebel Attack = ================== "That's impossible, even for a computer!" - Wedge "It's not impossible, I used to bullseye womprats in my T-16. They're not much bigger than two meters." - Luke Vehicles: X-Wing Enemies: TIE Fighter, TIE Fighter (Darth Vader), Turbolasers True Jedi at 30,000: There's not much to say except "shoot everything". Area 1: Shoot any stuff you can for studs, naturally. Grab a torpedo from the purple light and shoot it with Z while the target in front of the shield gate is bracketed. Past the gate, you'll find TIEs will be upon you. In addition to turbolaster batteries and more TIEs, you'll also find the next shield gate ahead. Head to camera right to find four targets that you need to blow up with torpedoes to remove the shield. Blow up all four targets and blast down the blue barrier to move on. Area 2: Cause general mayhem in this next area (I know you love it). There are two "quad targets" to torp this time, one halfway up on the right, and one near the shield gate at the back. Dust them like the Top Ace you are and press on. Area 3: More of the same here, really. Two more quad targets. Plenty more turbolasers and TIEs, though. Once you bust down the shield, continue on to the trench. Area 4: I never get tired of the trench run. Simply press on ahead and take out as many laser batteries as you can, avoiding fire from the TIEs behind you. Once you reach the end, a rather famous cutscene will occur and you'll be at the exhaust port. Simply blast to pieces all the guns guarding the exhaust port. You'll know you're done when the shield is gone and you've got a target lock. Let fly your torpedo. Oh, and if you miss, you'll have to go all the way back to the beginning of the trench. Boom. New Vehicles: X-Wing Y-Wing TIE Fighter: 35,000 TIE Interceptor: 40,000 TIE Fighter (Darth Vader): 50,000 ================= 5Y. Hoth Battle = ================= "Right now, I feel like I could take on the whole Empire by myself." - Dack "I know what you mean." - Luke Vehicles: Snowspeeder Enemies: Probe Droid, Speeder Bike, AT-ST, AT-AT True Jedi at 26,000: This is a tough mission to get that much. You'll more than likely have to drag some of the bombs into the white walls to knock loose some extra studs, because you'll need the boost. This is very tough to complete with doing it in Free Play or with multipliers. I suggest you have a good 20,000 under your belt before going to the last area. Area 1: Use ground emplacements for studs. Enemy vehicles won't cut it. Don't worry about going left, there's a Imperial gate, there. Just cut straight ahead through the area. Your objective is to go to the right and back as far as you can. In the very back, the terrain will dip towards a wall of rocks. Near your launching point, you may notice red lights and a small round object. That's a towable bomb. You can use that bomb to take out the white walls in the area, but your main objective is to tow it all the way to the end and let it roll into the rocks to blow them up. If you roll it into an AT-ST or something, it will detonate. Also, Probe Droids will try to grab the bomb away from you, so shoot them down. Once the gate is down, proceed. Area 2: There are two AT-ATs in this area. I shouldn't tell you what you have to do to them, but press Z near them and wrap around them with your tow cable. Just that's not enough, though. You need to grab a bomb near the base and drag it into the fallen AT-AT to blow it up. Do this to the one near the back rock wall to remove the rocks. Then you can roll a bomb into the wall itself to clear the way forward. The next wall is much further ahead, has white walls placed to block your way, and you have to roll the bomb down a narrow causeway to get to the end. It may actually help to take it slowly here. The Probe Droids won't harrass you too much in this area, thankfully. Once the back wall is destroyed, press on. Area 3: This final area is a big circle, with the camera at the center. What you need to do here is take out the enemies specified. First, you need to down eleven Probe Droids, then eleven AT-STs, then two AT-ATs, then a group of four Probes, six AT-STs, and one AT-AT. Once they're all kaput, this mission is complete. New Vehicles: Snowspeeder =========================== 5Z. Escape From Echo Base = =========================== "Hurry it up, Goldenrod! You're gonna be a permanent resident!" - Han Starting Characters: Han Solo (Hoth), Princess Leia (Hoth) Added Characters: C-3PO, Chewbacca Enemies: Snowtrooper True Jedi at 40,000: Shouldn't be too hard. Just explore, shoot, and make sure you don't die. Area 1: As you make your way to the door, rubble will fall in your way. Assemble the rubble into a bomb, which will blow the door. Continue down the tunnel, blasting snowtroopers. At the end, assemble the generator, then shoot it three times to melt the ice. Continue on. Area 2: Take out the troopers in this next room. To move ahead, push the generator onto the red bar to melt the ice. In the next tunnel, take out the snowtrooper, including the one manning the E-Web blaster. You can reassemble the E-Web after you blow it to blast the gates on the back wall. Just watch out for the troopers that show up. Hop off to get them to stop coming. You can't access the Threepio panel, yet, so blow the containers off to the right and move on. Area 3: Assemble the cart to get it rolling around. You can use the cart as a step to get to the ledges with studs and the minikit. After which, push the rotator switch to get it rolling down the far track. Return the way you came. Area 2: Cross now to the door on the left that was just cleared. Inside is Threepio. Have him access the panel on the far door (use the E-Web to clear it if you haven't done so already). Area 4: First, take out all the troopers. Next, bust open the containers in the center of the room and assemble the little car it makes. After that, move at least two of the blocks into the obvious spots on the sides of at least of the fans to get them going. Lastly, reassemble and use the E-Web to clear the door. Okay, the objective is to get in the car. Threepio should move himself over to one of the fans. Let him drop down on the back of the car, then drive him over to the door and press B or Z to launch him towards it, then use him to hit the panel. Head through the tunnel. Watch out for the panels that fall. Assemble the bomb so it blows open the far door. Area 5: This area is a super fun ice slide. Head left and climb up the rock slope, then head over to the slide and slide down. Your objective is to hit all five buttons. You don't have to get them in one go, so don't be worried about mid-slide manuevering. Once all five are pressed, the door opens. Area 6: Blow the containers to uncover the buttons, then push one of the boxes onto a button, and have the rest of your crew stand on the other three. Head through the door, then out the door at the far end. Area 7: We're in the hangar, finally. Take out all troopers and guns, here. Chewie will be in this area, as well. Pull the levers on the right wall to access some boxes. Push them into the slots to release some tauntauns. Now, you need to use the E-Webs. At the left and right ends of the force field are little modules that take three hits each, so blast them with the E-Web while avoiding enemy fire, then assemble the gate to the Falcon. Use a leap from a tauntaun's back to jump up on top of the Falcon and assemble the gun on top and the ramp will lower. Climb aboard to finish. New Characters: Han Solo (Hoth) Princess Leia (Hoth) Han Solo (Hood): 20,000 Rebel Trooper (Hoth): 16,000 Rebel Pilot: 15,000 Snowtrooper: 16,000 Luke Skywalker (Hoth): 14,000 ==================== 5AA. Falcon Flight = ==================== "What are you doing? You're not actually going into an asteroid field!?" - Leia "They'd be crazy to follow us." - Han Vehicles: Millenium Falcon Enemies: TIE Fighter, TIE Interceptor, Imperial Star Destroyer True Jedi at 30,000: This is quite easy when you realize that the blue asteroids regenerate, with studs. It'll take a minute or two, but you can have 30,000 in almost no time. Area 1: Don't worry too much about studs here. Just concentrate on taking out the sixteen guns, four on each Star Destroyer. Area 2: You're in the asteroid field, now. The blue-marked ones can be destroyed for studs and torpedoes, so take them out hard. At the end, use four torpedoes (you'll have to go back for more) on the rock wall in the big asteroid, then push on through. Area 3: Plenty more asteroids and TIEs. Blast down the rubble at the end with four torpedos. After a quick run along a big asteroid, you'll come upon a hole which is, of course, the space slug. You can get torpedoes in here if you wish, or just go back out and blast the far wall to get back out. Area 4: Hey, more asteroids. At the end is a sizable asteroid with several targets that you need to blow up with torps. Once it's kaput, head out and you're done! New Vehicles: Millenium Falcon TIE Bomber: 60,000 Imperial Shuttle: 25,000 ============== 5BB. Dagobah = ============== "Mudhole? Slimy? My home, this is!" - Yoda Starting Characters: Luke Skywalker (Pilot), R2-D2 Added Characters: Luke Skywalker (Dagobah), Yoda Enemies: Bat, Swamp Snake, Vader Apparition True Jedi at 52,000: Shouldn't be hard. Remember all plants are blastable, except those which you need the Force for. Area 1: Assemble the ramps and head up the hill. Watch out the bats. They're small, but they'll crawl ya. Proceed through the swamp. In the first pond area, watch out for the swamp snake. Luke can grapple across, but Artoo will have to just go through the swamp, using his scope to see above. Once you reach the end of the path, have Artoo hover across and use the panel to raise a bridge so Luke can cross. Blast the plants away and move on. Area 2: In this next area, assemble the button, then step on it. Have Artoo hover to and step on the remaining buttons, as each one raises a new part of the bridge. Once across, head up to Yoda's hut. He'll lead you into a training area. Area 3: Okay. You've switched characters now. Dagobah Luke can double jump and swing his saber, but he cannot use the Force alone. Find Yoda and press C near him and he'll hop on you. You'll be able to use the Force, then. Destroy everything in the area with your saber, then use the Force on the remaining stuff to create a bridge to another part of land. From the second section, hop on the buttons to get across the swamp, as you did earlier in the mission. On the last section of land, you have to lower two mushrooms to get Artoo to a panel. It sounds easy, except that Artoo gives you no help in this regard. What you need to do is lower one mushroom, wait a moment, then lower the second mushroom. Quickly switch to Artoo and get on the first until it rises, then hover over to the second, wait until it rises, then hover over to the panel, use it, and leave by the gate. Area 2: Believe it or not, you're back in Area 2, only further ahead. You've also got Yoda as playable and Luke has his own Force powers, now. If you go toward the camera, you can go back to exploring the area around Yoda's hut if you want, but let's move ahead. Use the Force some ways forward to find a tractor. Use the Force again to take the back end of the tractor and make a ramp. Have Artoo go up the ramp, then hover around the tree to find a panel he can use, which will raise a platform for Luke and Yoda. Saber down the barrier to enter the cave. Area 4: Proceed along the ledges, stepping on buttons to allow Artoo to follow. Keep moving straight along the tunnel until the end, where you'll find the Vader Apparition. Knock off two hearts and it will hide on a ledge. There are two boxes in front of that ledge. Jump on one and Yoda will jump on the other, and the two of you can lift each other up. Knock two more hearts off Vader and he'll move to a higher ledge. Assemble the step and Force them all into position. Take two more hearts and the apparition will go back to the ground floor, so finish him off, then leave by the far gate. Area 5: Use the Force on all the plants here, to uncover a pile. Assemble it into a rotator switch and push it to raise a bridge. Then, head across to the next area and clean up the plants. In the back are two boxes that need to be dual-raised by Luke and Yoda just as before. Push off the box that's on top, here, and turn it into an Artoo panel, which will blow up the gate when activated, and you'll find your X-Wing (how it got over here, we'll never know). Luke can't raise it, so switch to Yoda and have him do it to complete the level. New Characters: Luke Skywalker (Pilot) Luke Skywalker (Dagobah) ====================== 5CC. Cloud City Trap = ====================== "The Force is with you, young Skywalker, but you are not a Jedi, yet." - Darth Vader Starting Characters: Luke Skywalker (Bespin), R2-D2 Enemies: Stormtrooper, Darth Vader True Jedi at 14,000: Small total, but a short level. Watch for blues, and try not to fall off too much. Area 1: Force one of your wings into a platform, then have Artoo hover to the back side of the room with the Artoo panel and activate it, which will let Luke cross to the door, where he can assemble another Artoo panel, which opens the door. Area 2: Periodically, stormies will drop down to fight you. Use the Artoo panel and bust down the nearby wall. Push the structure into the center of the room, then use the pile from the wall to make an E-Web. Force it onto the stand and blast down the blue bars on the door, then pass through. Go to the end of the corridor and use the Artoo panel. Area 3: Look at that. Already Vader shows up. Head down and duel him. Once you take a few hearts away, he'll start playing coy, bouncing around the room away from you. At that point, have Artoo use the panel to jet some steam and stun him. Once you drain all his hearts, he'll run off, leaving a pile. Assemble it into a crane, then grab Artoo and drop him off near the door. Artoo will automatically activate a panel to let you over. Go grab a helmet from the dispenser, then use it on the white circle to move on. Area 4: Use the Force on the wall to create a fan, then have Artoo use the panel to get the lift moving. Jump Luke onto the fan to get blown up to the ledge, then ride the lift to the other side. Hop on the lift below to lower it so Artoo can cross, then use the Force on another fan to ride it up. Activate the panel on the lift, then ride up to the doorway. Area 5: Time to fight again. Knock down a few hearts and he'll jump away. Take out the stormies, then use the Force on the two things on the back wall to make a ramp. Have Artoo go up the ramp and use the panel to steam jet Vader. Hit him some more. Next, assemble the rotator switch and the elevator panel. Artoo will stand on the elevator, so rotate the switch and he'll hit the panel on top to steam Vader again. Continue on doing this until Vader is drained again and he'll run off. Chase him. Area 6: Now, Vader is across the way, and stormies are popping out of holes. Have Artoo float across and use both panels to close them, then switch back to Luke. When Vader Forces something at you, Force it as it gets close to push it back. Then, he'll come back for more dueling. Continue this until you Force an object into him that breaks the window. Force the glass to create a platform, then follow him out. Area 7: Chase Vader down this area. Use the Force to create a ramp, then continue. Have Artoo activate a lift. It's all pretty simple. Chase Vader to the end and drain his hearts to finish the level. New Characters: Luke Skywalker (Bespin) =========================== 5DD. Betrayal Over Bespin = =========================== "I love you!" - Leia "I know." - Han Starting Characters: Lando Calrissian, Princess Leia (Bespin), Chewbacca Added Characters: R2-D2, C-3PO Enemies: Stormtrooper, Beach Trooper, Imperial Officer, Boba Fett True Jedi at 34,000: Wall structures made of bricks are breakable. The long corridor with the third blue and white module has lots of them to break, including ones stacked on top of them, so gun them all down. Area 1: Go straight ahead, chasing Fett and gunning down stormies. Fett will pull a lever to turn stairs into a ramp. Blast the nearby wall to find another level which will reverse it. Continue up the passage, following Fett. You'll fight him for a little bit, here. Shoot him as he jets around to drain his hearts, then follow him back out of the room. He'll operate a green circle, so follow him through that. Keep tailing him until the end of the corridor. Fett will take off in his ship, Slave I, leaving you behind, but at least you'll find Artoo. Head back the way you came, because there are plenty of doors for Artoo to use. You'll notice there are now steam vents open. Go into the steam as Artoo and use the Artoo panel to shut them down so everyone else can pass. Continue back along the corridor until you find another Artoo door. Open it to find the garbage room. Take out the Ugnaughts and clear away the garbage. Push the plug back into its socket and pull the lever to get all of Threepio's pieces. Put him back together and now you've got him, and you can access the Threepio panel nearby. You'll need the helmet dispenser in the next room eventually, but for now, just run ahead and clear the place out. You'll come upon two elevators. The right-hand elevator has a white circle, and the left-hand one has a green circle. Naturally, you need to use the helmet dispenser earlier and use the white circle to move ahead, just watch out for incoming fire. Area 2: Take out all the troopers here, then assemble the grapple point that rains down. Grapple across, then hop in the crane and use the magnet to get the droids over to your side. Grapple up another level and assemble the lever. Pull it to get the elevator moving to get the droids up to your level. Now, either double jump or float past the red beams which keep the conveyor moving, then hold down the switch so everyone can get cross without being pushed back. Manuever Artoo around the little obstruction and float him across to the panel to allow the non-droids to get across, but you still need to get Threepio to your area, and he can't jump over the gray object in his way. Grapple up to the top and blast the thing hanging to drop it on the obstruction so Threepio can get by. Have him access the door panel to open it, then press on through this corridor. At the end, have Artoo get rid of the steam jets and proceed to the back of the room. Area 3: There's the Falcon. Step on both sets of buttons to fix the levers, then pull both to extend the bridge to the ship. Head back out. Area 2: Follow the wall past the vents to another Artoo door. Head on out. Area 3: Now, you just have to take out a jillion troopers guarding the Falcon. Once the door opens, you're ready to go! New Characters: Lando Calrissian Princess Leia (Bespin) Lobot: 11,000 Ugnaught: 36,000 Bespin Guard: 15,000 Princess Leia (Prisoner): 22,000 ===================== 5EE. Jabba's Palace = ===================== "If I told you half the things I've heard about this Jabba the Hutt, you'd probably short circuit." - C-3PO Starting Characters: Princess Leia (Boushh), Chewbacca Added Characters: Luke Skywalker (Jedi), C-3PO, R2-D2, Han Solo (Skiff) Enemies: TT-8L, Gamorrean, Rancor True Jedi at 43,000: Not much to this one. Just be sure to hit all the torches. Area 1: You're starting outside Jabba's Palace. Going up to the gate will release two TT-8L's who will open fire on you, so blast them repeatedly. Assemble the platform in front of the gate and hop up to expose the third one. Once all three are blown, the gate will open. As you enter, you'll be set upon by Gamorreans. They keep popping out of the holes in the ceiling until you pull the levers to shut them. Once both are closed, you can explore more freely. The door at the far end will only open for bounty hunters. Happily, you can provide such credentials, soon. Head to the left and you'll find a helmet dispenser. Not only will this give Leia the Boushh helmet and allow her to use green circles, it will also allow her to throw thermal detonators by pressing Z. That'll be quite useful. When something can be blown by a thermal detonator, you'll know because it'll be a shiny gray and your shots will rebound off it. Anyway, use the green circle and move on up the stairs. At the top, the door will open, and hey! It's Luke! Close the two hatches to stop the Gamorrean flow, then assemble the Bounty Hunter Panel. Have anyone wearing a Boushh helmet use it, then move on through the door. Area 2: In this room, there's another Gamorrean hatch on the left that you should close quickly. Blow up the contraption on the right, then assemble it into a platform. Take control of Leia. Chewie will hop on automatically, so hop on yourself and Luke will raise you up. Go left, then drop into the nearby cell and pull both levers to open the door at the far end of the room. With a Boussh hat on from the helmet dispenser, face the shiny bricks blocking the way forward and press Z to toss a detonator on them. Quickly go to the far end of the next room and pull the lever to close another Gamorrean hatch. Blast the four supports on either side of the door on the right to open it and move on. Watch out for loose grates in the floor, then move on to the droid workshop. Take out the Gamorreans. Now, to free your droid pals. Use the Force on the left wall and assemble the resulting pieces to make a box. Now, go to the machine on the right and pull both levers. Assemble both sets of pieces to make four buttons. These buttons will move the box. What you need to do is place the box near the cages where Artoo and Threepio are kept, then use Luke to jump on the box, then double jump into the cage which will lower with your combined weight. Do so for both droids, then have them open their respective panels. Continue up the stairs and open the door at the top to move on. Area 3: This large room has two Gamorrean hatches, but you can't close one of them until you can get into position. See the three pushable objects in the center? You need to line them up on the right in their holes in ascending order, then use the Force on each to make a proper ramp. Once at the top, destroy the containers and assemble a platform which you can use to Force into part of a bridge. Use the Force on the opposite side's structure to finish the bridge, then cross and close the hatch. Now, have Artoo hover to the left and activate his panel to extend a bridge, then have Threepio use his panel next to the door and leave. As an addendum, if you wish to get the hatches closed as quickly as possible, you need only move one or two of the ramp pieces into position, as Luke can double jump his way to the upper hatch if need be. Area 4: Head down the stairs and close two hatches as quickly as possible. Beat down all the Gamorreans and the gate ahead of you will open. Area 5: Clean up the Gamorreans and close the two hatches in this room. Once they're all down, you need to use the green circle next to Han's carbonite block, so go back to the previous room to get a helmet. Once you've used the green circle, you can't go back, so I suggest making sure you have True Jedi, or are at least pretty close, before moving on. Area 6: Okay. You've lost Leia, but gained Han, and there's a big ugly rancor in this room ready to chomp on you. He only has three hearts, but you can't hurt him using conventional means. The trick is to bring either Threepio over to the hatch on the left or Artoo to the hatch on the right and use the panel to open it, which will drop a Gamorrean. The rancor will go right for the tasty bacon, then will walk into a corner to start chowing down. Blow up the container nearest him and he'll lose a heart. For the last heart, he'll go to eat the Gamorrean under the gate. Pull both levers on each side of the gate and crunch! New Characters: Princess Leia (Boushh) Luke Skywalker (Jedi) Han Solo (Skiff) Gamorrean Guard: 40,000 Bib Fortuna: 16,000 Palace Guard: 14,000 Bossk: 75,000 =============================== 5FF. The Great Pit of Carkoon = =============================== "I think my eyes are getting better. Instead of a big dark blur, I'm seeing a big bright blur." - Han "There's nothing to see. I used to live here, y'know." - Luke "You're gonna die here, y'know. Convenient." - Han "Just stick close to Chewie and Lando. I've taken care of everything." - Luke "Oh... Great..." - Han Starting Characters: Luke Skywalker (Jedi), Lando (Palace Guard) Added Characters: Han Solo (Skiff), Chewbacca, C-3PO, R2-D2, Princess Leia (Slave) Enemies: Skiff Guard, Gamorrean Guard, Boba Fett True Jedi at 50,000: Try to fall as little as possible. Lots of pieces on the skiffs and the barge are bustable, so make sure you get everything, because studs can be tight on this mission if you're sloppy (but not nearly as tight as they were in LSW2). Area 1: After that impressive tumbling act, take out the guards here, then assemble the levers. You can also break the nearby containers and turn them into guns if you wish to fend off the enemies on the barge. Pull the two levers, which will extend a bridge to another skiff. On the second skiff, you'll get the use of Han and Chewie. Use the Force at the right end to create two levers, which, when pulled, will extend another bridge to the third skiff, where Boba Fett is. Fight him the same way you fought him in Bespin: one shot to ground him, another to damage him. Once he's Sarlacc food, a fourth skiff will float over to you. Hop onto it and take out its inhabitants. At the back, use the Force to make a floating raft. Jump onto it then over to the barge, itself. Take out all the guards on this part of the skiff. You now need to pull three levers to proceed. There are two levers here on ground level. One is obvious, the other is behind one of the bigger flaps, which you need to Force upwards. There's a third lever higher up. What you need to do is use the Force on a flap near the left lever and jump up with Luke. Push the box over the edge and assemble the resulting grapple point. Grapple up and proceed down the little passage to the third lever, which will extend the last of the platforms leading around the side. At the back of the barge is the entrance. This part is tough because of the enemies harassing you, but it can be done alone. Use the Force on both sides of the door. The left one shows the code you need, and the right one is where you have to match it. Use the Force on the right module to rotate the middle light (it needs to be yellow) and use the rotator switch to rotate the lower light (it needs to be blue). Once the code's broken, the door will open up. Area 2: Blow all the containers here to make pieces to assemble into two E-Webs. Use them to blast the gate and any guys behind that charge. Here is where you'll get the droids back. Once this area is clean of bad guys, use the Force to assemble a generator in two parts, one on the right side, and other on the left after you smash it. Assemble the Threepio panel and have him use it. Hop on the elevator. Area 3: Blow up all that you can here, and assemble all that you can. You need to Force a wall-hanging into a box-like structure. Then, blow the two middle yellow hooks on the right wall so you can make a ball with the two halves using the Force. Use the nearby grapple point, then push the box up here off the ledge. While up here, assemble the mounting that goes on the ceiling. Now, drop down, assemble two speakers in the back corners, and Force the ball into the ceiling. Doing all this will open up the floor. Step on a lit panel and your computer-controlled friend will step on the other. Do so over all the panels and the back door will open, as well as having some Gamorreans rocking out. Leave this spectacle and move on ahead to the next room, then up the stairs. Area 4: All right. You've got Leia back, and your largest party yet. Make your way across the deck, taking out all the enemies. As you progress you can uncover a box behind the nearest mast, which you can push along its intended path. There's another box on the right side of the big modules on the deck of the ship. Push these to either side of the lower of the two and you should blow the covering off it. Next, have Threepio access the upper module to blow its covering. At the right end, you'll find a pile that you can assemble into part of a stairway. Also near here is a structure you can blow to unearth a hole. Go down that hole and follow the tunnel to get inside the enclosure on the right. Pull the lever to let both yourself and the pushable box out. Push that behind the stairs and use the Force to create a ramp. You can now go up to the next level. Use the Force to create a small ramp, then blow the ladder-like structures on the back wall and Force those into the rest of the ramp. Climb up to the top. Area 5: This is the "big gun". You'll need Artoo to power it up, and you'll get eight shots to destroy those big modules. You have to hit the bullseye on each side to blow it up. Once they're both destroyed, this mission is complete. Oh, and I'm told you should be careful using Thermal Detonators in the area, as you can blow up the big gun, with no way to finish. New Characters: Lando Calrissian (Palace Guard) Princess Leia (Slave) Skiff Guard: 12,000 Boba Fett: 100,000 ======================= 5GG. Speeder Showdown = ======================= "Over there! Two more of them!" - Leia "I see them-- wait, Leia!" - Luke Starting Characters: Princess Leia (Endor), Luke Skywalker (Endor) Enemies: Scout Trooper, Stormtrooper, Speeder Bike, AT-ST, AT-AT True Jedi at 55,000: Just focus more on studs while on the bikes than your target bikes. Shouldn't be a problem. Area 1: Gun down the vegetation to uncover a platform that Luke can assemble. Switch to Leia and stand on it and Luke will lift her over the tree trunk. On the other side, shoot some more plants and assemble a grapple point. From the high point on the right, step on the suspended platform to allow Luke to join you. Have Luke Force the next object into a ramp, then cross over. Area 2: As you progress into this area, two Speeder Bikes will be dropped off here by stormies. This next part will be slightly tedious if you're going for studs. You can move in either direction (the area's one big circle), but you can see further ahead going north, so go north. Your objective is to take out the two troopers on speeder bikes. If you're collecting stuff, I suggest making at least a full loop and getting True Jedi, and the six minikits, before taking out the bikers. Use the A button to loop if they get behind you. Once the bikes are down, you'll pull over into a shielded area. Your objective while here is to blow down that big spinny module in the back. You'll need the AT-ST roaming around for that, so either shoot the driver out of it or use the Mind Trick with Luke to take control and blast the module. Once it's boom, get back on the bikes and you'll have to deal with three bikers. Take them down, and you'll pull over again. In this area, head to the left and Force the block into a step. Double jump up and Force the second block to make stairs for Leia. Assemble the grapple point, and grapple up to the lever to drop pieces for another AT-ST. Force it together, then use it to destroy the big module, then get back on your bikes. Now, you have to take out four bikes, then, once again, use the AT-ST to destroy another module. Then, five bikes. At the last stop (which, incidentally, is the first area), head towards the camera, across the bridge, and bust up all the plants to find feet and the pieces to a rotator switch. Free the AT-ST and put it together, then use it to destroy the two cages hanging just north. Force those into a bridge, then cross with the AT-ST and blow up the last module to lower the shield gate. Finally, leave this area by going right. Area 3: There's lots to blow up, here, but all you need to do is activate both levers and take the elevator up. Area 4: Cross to the left. Area 5: Whoa! This is scary! Okay, your objective in partial is actually to commandeer that big ol' AT-AT back there. If you wish to cut back on stormtrooper interruptions, take out the hooks on front wall. First, pull the four levers that are stationed around the platform. These will deactivate the shields on each of the modules in the distance. Once they're all gone, go over to that green-lit platform near the AT-AT to be launched into it. Whee! Go postal on all four of the modules to activate two more levers. Hop out and pull the levers and you're done this mission. New Characters: Luke Skywalker (Endor) Princess Leia (Endor) ========================== 5HH. The Battle of Endor = ========================== "I love you." - Han "I know." - Leia Starting Characters: Han Solo (Endor), Princess Leia (Endor), Chewbacca, C-3PO, R2-D2, Wicket Enemies: Scout Trooper, Stormtrooper, Imperial Officer, AT-ST True Jedi at 90,000: Shouldn't be too bad. Blast all the vegetation you can outside, and bust up whatever wall ornaments you can inside. Area 1: Head off to the right after wreaking havoc in the area. Take Wicket, then press Z near the hatch to crawl through it. Have Wicket assemble the two sides of the bridge to let everyone across. Continue to the right, bust down the gate at the next hut you see, and hit the Threepio panel, which will release a grapple point. Put it together, grapple up, and pull the lever to raise the bridge. Go all the way right and down the ramp. Area 2: Continue down the path. Watch out for Scout Troopers. Blow away their grapple hooks to prevent them from coming up. Clear all the debris off the "pushing area", then assemble the box and push it into the yellow clamps. You may have to kind of adjust to get it in just right. Once it's in, have Wicket crawl up and pull the lever, then push the box into the slot. Have the entire crew step on the six buttons that just came up to head down. Area 3: Take out all the troopers, then start blowing up plants. Near the tree with the troopers up in it, you'll find parts for a rotator switch. Rotate it so Wicket can reach the shaft. Have him stand on the button to keep a grapple point visible, so one of your cohorts can grapple up and pull the lever to let everyone else up. Head along ground level until you reach the two large gates. Blow open the module in front of the gates to make a Threepio panel. Activating it uncovers six buttons, three on each side. Have everyone step on them to open the first gates. There are two more gates after these, one on each side. Go to the right and assemble the ramp so the droids can get up, then go left, have Wicket crawl up, pull the lever, and assemble the grapple point so everyone else can go to the left gate. Pass through and on to the next area. Area 4: Move ahead, taking out all the bad guys. Use C to man the catapult and hurl about five rocks into the wall to break it down. Take out the bad guys and the AT-ST. Commandeer the AT-ST and use it to break down the far wall. You've now made it to the shield generator bunker. Remove all the bad guys and empty the AT-STs. Your objective, naturally, is to get into the bunker. Take an AT-ST and blast the structure surrounding the tree at the north end. Hop off the AT-ST near the platform it uncovers and step on the button to make a grapple point visible, which your buddy will use to pull a lever, releasing another grapple point, which will allow you to get on top of the bunker. Break the stuff up here to uncover pieces you need to assemble a pushing surface. Push the canister off the bunker and assemble an Artoo Panel in front of the bunker. Lastly, assemble a small ramp so Artoo can get up to the panel. Activate it and go on in. Area 5: Head down the stairs and blast the lock on the door. Clean out the room. You need to go further in, here, but you need to remove the blast shield first. First, pull the blue lever to remove the blue node. Blast down the door to the left. Clean out the room and much of the debris. You need to find three floor buttons to make platforms on the left. Hop up them and clear out a pushing area, where you can push a box into the wall, making the platforms a ramp, so Threepio can access a panel, which will reveal a lever that removes the purple node of the blast shield. Head back and blast the door to the right. Use the Artoo panel to get the elevator going, then go up, hop the gap to the right, and build a small bridge so Threepio can reach the panel and you can shut off the green node. Now, go up the elevator with Artoo, then float him across in front of the window to reach the Artoo Panel, which will create a hatch for Wicket. Go through and you can shut off the yellow node. Pull the levers in the main room, now, to remove the blast shield. Head in and assemble the four charges to complete the mission. New Characters: Han Solo (Endor) Wicket Ewok: 34,000 =================== 5II. Jedi Destiny = =================== "So be it... Jedi... If you will not be turned, you will be destroyed!" - Emperor Palpatine Starting Characters: Luke Skywalker (Jedi), Darth Vader Enemies: The Emperor, Imperial Guard True Jedi at 40,000: Well, first of all, ignore the Emperor for a bit and run around and clean up, first. You won't get the total, but you'll get close, so you can focus on fighting him, and when you get access to new areas, take the opportunity to explore. Don't forget that Vader has Sith Force powers that can access what a Jedi's powers can't. You should just make it. In the part with the lightning floor, definitely wait until you chase the Emperor off to Sith Force all the red lights. You'll get a good amount of studs from that area. Area 1: Wow, that's a lot of hearts. Duel him. When he puts on the lightning hurt, switch characters and smack him. Get him down by about five hearts and he'll run off, leaving a small mess behind. Also, two Imperial Guards will attack every time he runs off. They have four hearts and good dueling skills, so be careful. If you can, just use Vader's Force Choke to do them in. Go over to the spot the Emperor too