PC walkthroughs for Age of Empires 2: The Age of Kings
Gaming and Design Awards
Chat Forums
Cheats
Walkthroughs
Your Sites
Web Designers
MyFreeola
Free Website
Register Domains
Browse Walkthroughs:
PC Game Guides
Wii Walkthroughs
PS3 Walkthroughs
PS2 Walkthroughs
PS1 Walkthroughs
PSP Walkthroughs
Xbox Walkthroughs
Xbox 360 Guides
How to Win GAD Awards
View the Winners List
Enter a Walkthrough
Update Your Profile
See Who's Online
Free Web Site
Cheap Domain Names
Free Internet Access
Best UK Broadband
Freeola Home
Help & Support
Contact Us
Site Map
Your Trolley
Free Sign-Up
MyFreeola Login
All Formats
------------
Nintendo DS
Nintendo Wii
PC Games
PlayStation 3
Sony PSP
Xbox 360
N-Gage
------------
GameCube
GBA
PlayStation 2
Xbox
------------
Dreamcast
Game Boy
Nintendo 64
PlayStation
------------
32X
3DO
Amiga
Amiga 1200
Atari ST
CD32
CDI
Game Gear
Jaguar
Lynx
Mega CD
Megadrive
Neo Geo Pocket
Saturn
SNES
Age of Empires 2: The Age of Kings
rate this game!
Cheats
(44)
Walkthroughs
(3)
Chat
(0)
Submit your own Wii walkthroughs
and you could win a free computer game!
Age of Empires 2: The Age of Kings
Walkthrough for PC Games
Game Name:
Age of Empires 2: The Age of Kings
Format:
PC Games
Submitted By:
Silent Thunder
Age of the Empires II: Age of the Kings units and buildings walkthrough. By Silent Thunder A walkthrough that will guide you through every single unit and building you will encounter in the game. I have included some detailed uses of the units and when and how to use them efficiently through out the game. I have put them in order of the Ages. E.g. The Dark Age. I hope it helps! The Dark Age, Units and Buildings: In this age the enemy won’t attack you unless you attack them first. Their main concern is to get through this age as quickly as possible. You should follow suit. Don’t spend much time building or creating units, just build two Dark Age buildings. E.g. the mill and the barracks. Then, when you have enough resources, you can advance to the Feudal Age. You can find out how many resources you need by clicking on the town centre, then hover the cursor over button labelled, “The Feudal Age”. Also in this age use your Scout to search around for resources and enemy camps. Now the buildings and units: Barracks – This is probably one of the first buildings you should build. It is the heart of foot soldiers, from here you can train units until they are Champions or you can have less strong men at the rank of Men-At-Arms. In the Dark Age the unit’s strength is limited to men walking around with a spiky stick. But like I said you can upgrade them when you advance to the next ages. In the Dark Age and Feudal Age the barrack is quite weak and can easily be destroyed so when you advance to the Castle Age I would advise you to research stronger buildings at your University. When creating units you can either send them out straight away by selecting and placing the flag, which you will find by selecting the barrack and then right clicking, at your desired location. Or you can garrison them inside the barrack straight away by placing the flag on top of the building. Once you have the building selected just right click on it. Militias – Created from the Barrack these men are very weak if not upgraded when you advance through the ages. They wield a spiky stick at first, but soon these primitive ways will be forgotten as wood is replaced with metal when they pick up their swords. Your enemy will always, when attacking, use these men to lead the attack. They will simply cut down villagers. Militias can be garrisoned in their barracks (see above) or any other buildings. Buildings that they can be garrisoned in include town centres, castles and watchtowers. Each with a garrison limit. To place them in the building simply select them with cursor and right click on the building. This unit, like the others, can be put into simple formations from patrols to defending siege weapons, using these formations can prove to be very useful whilst avoiding the enemies archer’s fire. Docks – Obviously this building will have to be placed in the water, it doesn’t matter if the water is a river of the sea. Also you will have to place it near the shore so if it gets damaged you can assign villagers to repair it. At the docks you can make: fishing ships, galleons, fire ships, demolition ships and cannon galleons. All of these can be upgraded and you can research how you can make your ships faster and stronger. Docks are quite vulnerable and can be quite weak so you should probably protect them with your own ships or you could place a few guard towers and/or bombard towers. Both will keep the dock well protected from your enemy. Fishing Ships – Small and weak, but very cheap and they can supply you with large amounts of food. It would be best to have about four out at a time; this will keep a constant flow of food. Like I said these boats are weak, if their fishing grounds keep getting attacked by the enemy you can guard them with your own ships. Another thing you can do with your ships is guard fishing patches, they can run low at times and enemies will actually fight anyone over them. For fishing ships to return their fish you must have a fully functional harbour, otherwise they just sit in the water. You can tell which fishing boat is yours and which ones are your enemies as their sails will be a different colour. When this boat gets damaged the only way to fix it is to get a villager. First you will need to bring the ship on shore, then simply assign a villager to the task. Outposts – Weak little buildings that are made from wood and a bit of stone. They are cheap, but they are extremely useful if you want to know the steps of your enemies. You can place them anywhere around the map, but just remember two things: one you have to get villagers to that location, not just the plan of the outpost. Two: like I said outposts are weak and can be easily destroyed, so you may have to be willing to defend them if you want to keep them. Now, what they do, they basically just light part of the map, which allows you to see anyone currently in that area, very helpful indeed, for such a cheap building. Palisade Walls – This is just a wooden, weak fence. At an extremely cheap price you can’t expect these to stop the enemy for a long period of time, but they are good for slowing them down, especially if you can shoot them with archers over the fence and weaken them. I recommend you just place them simply and slightly randomly around your settlement(s) this will slow any enemies down and if they do attack it you will be alerted to their presence. The best weapons against them are the siege weapons, which simply crush them. Houses – You will need to build a lot of houses so your population can increase. Each house you build will allow you to create five new villagers. So if you destroy the enemy’s houses you will cause a bad affect, as they won’t be able to create any new units, whether they are villagers, soldiers, archers or even siege weapons, each one counts towards your population. Sometimes you can get over your current limit of population; you will need to build quite a few houses to get this back to normal. Each time a unit dies the population will go down by one. If a house is destroyed your population limit will decrease. Villagers (Male) – All villagers are created from the town centre. These people are the heart of your land; they keep everything going and will supply you with all of your resources. When you are in trouble you can ring the town bell and all the villagers will be garrisoned in the town centre or the nearest building that allows them to be garrisoned (e.g. a castle). They will then use their bows and arrows on the enemy if they are within range. So what jobs do they do? Well first of all whenever a building is damaged you can get a villager to repair it by selecting the tool button and clicking upon the building that needs repair work. You can have as many villagers as you want repairing a building; obviously the more there are the faster the repair job. Secondly they bring in food; they farm, hunt and pick berry bushes, all of which will go towards your food total. When hunting you should assign about five villagers to this task because some animals can be dangerous, but the more villagers you have, the greater the chance of their survival. Next they can mine gold and stone, again the more villagers assigned to this task the faster you will get these resources in. Finally they cut wood, try and keep your lumber camps as close to the forest’s edge as possible so they don’t have to walk far, equalling faster resource income. And once again the more villagers assigned the faster the wood will come in. Villagers (Female) – Basically they’re exactly the same as the male villager, as not to be sexist. ;-) Mining Camps – Without these it is quite hard to mine gold and stone, the only other place where villagers can return the resources to is the town centre, but of course the town centre won’t always be near the gold or stone. The closer to the stone and gold the better because the villagers can return the resource quickly, so in turn you can use the resources quicker. At the mining camps you can research ways to create more improved tools and ways of mining. Lumber Camps – They’re basically the same as the mining camps but they are used to cut down and collect wood. And again the closer to the trees the better so the villagers won’t have to walk as far. Once again you can also research ways to create more improved tools and ways of lumbering. There are different types of trees; some have more wood than others, to find out the tree’s information simply click on it. Mills – In the Dark Age these will be build out of wood and will be quite vulnerable to almost any attacks, but as you advance through the ages the mill will soon be able to be upgraded to a stronger building. Primarily in the Dark Age you should build the mill next to berry bushes or excellent hunting grounds of turkeys, deer or wild boars. Mills can also be placed by water edges, and then villagers will be able to fish around the area. You should assign many villagers on these tasks so you can get the valuable food in quickly. After you exhausted the natural resources you can move onto farming, place the farms as close as possible so the villagers can bring in the food quickly. Farms – Like I said you should place the farms as close you can to either the mill or town centre, as both will except this type of resource. Farms down take long to get fully up and running and so you should use many of them at any time. They are cheap as they only cost a bit of wood, but you will get a good amount of food from them. You research upgrades for the farms, such as crop rotation and better tools, at the mill. This research may bring in extra food faster. Also you can only have one villager per farm. The Feudal Age, Units and Buildings: The enemy may launch small attacks in this age, but it’s still unlikely. Your and their main focus should be building up resources like wood, stone, gold and mainly food. These will be needed to advance and also to be able to build or create anything. To advance to the next age you will need to build two Feudal Age buildings. E.g. an Archery Range and a Market. To see how many resources you need follow the same instructions as in the Dark Age introduction. Now the buildings and units of this age: Archery Ranges – This should be one of the first buildings you build when you advance to the Feudal Age as it provides you with: archers, skirmishers, hand cannoneers and Calvary archers. This building will start off weak but of course you will be able to upgrade its strength at your University when you advance to the Castle Age. The units produced here range from very cheap to expensive. The archers are quite cheap, but extremely useful. The Calvary archers, also very useful, will cost a little bit more. To upgrade units, which are produced from this building, strength, speed and armour you can research them here. Remember: to upgrade the Calvary archers you will need to do so at your stables. Archers – Produced from the archery these men will be vital to your army, they both attack and defend extremely well. At the start their range will be pretty poor, meaning that they will have to get quite close to their target to actually get hits on them. But as you advance through the ages you will be able to upgrade their armour, range and speed on foot, each vital for a successful unit in battle. In battle you should guard these units with Calvary because they can get there fast and are very strong compared to an archer versus a man on a horse. Also when it battle you don’t want to just use a few archers, use many then you will be able to take out an enemy quickly and then move on. Finally the cost of this unit is very cheap, so there is no reason not to create lots at one time. Skirmisher – Basically these are men with giant shields and spears. In the Castle Age you can upgrade them to Elite Skirmishers by researching it at the archery range. These men are weak at taking out Calvary, and at the beginning very inaccurate, so you will need to research ways of improving this skill. When they are elite they will have greater armour, range and hit ratio then before. So they aren’t good at hitting moving targets, but they are very good at hitting slow or stationary ones, such as monks, villagers or foot soldiers, so this is when you should use them. They shouldn’t be used to lead a main attack, they should really only be used to defend. Man-At-Arms – These are the upgraded version of the Militias. To upgrade them select the barracks and then research upgrades from there. They basically are the same in principal, except they now use swords, walk faster in an organised way and also are highly trained whilst being very strong. For ways to garrison them please read the Militias information. The enemies priority will to be upgrade all their units a.s.a.p. so you should do the same. If you loose you scout you should use these men as they can defend themselves well and they move fast. Stables – One of the main units in the game are the horse units, they are fast, powerful and strong and this is the building you will need to create such units. There is a wide range of units you can create here from scout Calvary to Pladins. Also available at the stables are upgrades for your units to make them faster, stronger and well equipped with the latest weapons. The building is quite strong but as I said before research stronger buildings at your University in the Castle Age for maximum protection. Scout Calvary – At the beginning of every level you will always start with a scout, but now in the Feudal Age you can create them too. They are quite weak and are only there for one purpose, to scout, as the name would suggest. They may be weak and not very well armoured but they are fast and that’s all you need to scout and get away from any troubled areas or enemies. Your enemy’s scouts won’t attack you in the first two ages unless you attack them first because they only want to scout. But I recommend you take as many scouts out as possible because then your enemy will have a disadvantage of not knowing your camp. You will be able to upgrade this unit into Light Calvary in the Castle Age, they are faster, stronger and more well equipped, but still shouldn’t really be used in battles, they should only be used for scouting. Fish Traps – In the Dark Age you were limited to fishing boats only, but now technology has advanced! Yes, now you are able to use fishing traps. Now you may think it’s a waste of money, but it isn’t at all. If there are hardly any fishing places left just use one of these, it only costs a bit of wood and you will get a good 500 food out of it. Simply place it in the water and then assign any amount of fishing boats to the trap, they will then carry on like it was a fishing place. Transport Ships – These boats do exactly what they say on the label, transport people and units. They are especially useful on levels full of islands or where there is just no bridge to cross water. They are very fast, but quite weak. But you can upgrade them at a later age at your dock. In the Feudal age you are limited to 10 units per boat, but once you upgrade them you will soon be able to have 25 units per boat. When this boat gets damaged the only way to fix it is to get a villager. First you will need to bring the ship on shore, then simply assign a villager to the task. Galleries – These are first war ships you will encounter in the game. They are quite weak at this early stage, very small and only fire arrows. But as you go through the ages you will be able to upgrade them, eventually you will upgrade them to Galleons, which fire more powerful weapons and move faster. But for now these Galleries will be your main naval defence. Use them to defend your docks, fishing boats and transport boats. Try and always out number your enemy with boats so you will always come out the victor. When this boat gets damaged the only way to fix it is to get a villager. Simply bring the ship a shore and then assign the villager to the repairing task. Trade Cogs – In the Feudal Age you will now be able to build trade cogs, they are basically a way of getting free money for doing nothing but trading. Here’s how to trade with your Allies: first you will need a dock, obviously, then create a few trade cogs. When your allies have established a dock all you have to do is select your trade cogs and right click on their dock, then the ships will keep going back and fourth, each time generating gold. The further away the dock the more money generated. Watch Towers (Guard Towers in the Castle Age and Keeps in the Imperial) – At the beginning these towers are just made out of mainly wood and a bit of stone. As you go through the ages though they will be upgraded into far superior towers. These towers simply fire out an arrow at the enemy if they are within range; you can make the arrow have a stronger impact by researching it at your University in the Castle Age. If the enemy try and storm the tower garrison some units in there. The more units in the tower the more arrows fired out on to the enemy. Stone Walls and Gates (Fortified in the Castle Age) – Quite simply, walls. Much stronger than the Palsied walls as they now made out of stone. When you build these walls stone will be deducted from your resources. You can use them wherever you want just as defence for your camp. As they are made of stone it will make a tough job to get through, the best weapons against them are the siege weapons. Black Smiths – This one of the most useful buildings in the game, this is where you can research a lot of improvements to your units armour. And that’s about all it does. It won’t cost you much to research these upgrades, but as you advance they will become more expensive. The building itself is quite weak at the beginning but once you’re into the next age you will be able to research stronger buildings at your University. Markets and Trade Carts – Again, another extremely useful buildings. This building not only allows you to sell and buy any resources, but it also just gives you money for trading with allies. Here’s how to trade: First of all you will need a market, obviously, then create a trade cart or two, I recommend about four so you can take maximum advantage of this free gold. Then when your allies have set up their own market you can trade. Simply click on your trade carts and then right click on your ally’s market. The trade carts will then go back and fourth from each market, each time generating money for you. The further away the market the more gold it’s worth as it’s a more dangerous journey. Sometimes you may have to guard your trade routes from enemies, keep it clear for the gold. Remember: by attacking your enemy’s trade routes, preventing their trading, you will stop them from having a good income. The Castle Age Units and Buildings: To advance to the Imperial Age all you need to build is a Castle. This will require a lot of stone, but you should have mined a lot in the Feudal Age. Advancing to the Imperial Age is very expensive to see how many resources you need follow the instructions used in the Dark Age introduction. In this age the enemy will be in main conflict with you and any others. Defence is crucial and having an army waiting is equally vital. Here’s the list of units and buildings in this age: Crossbow Men – In this age you can research an upgrade of your archers. They will throw down their bow and arrow and pick up a crossbow. This is much more accurate and delivers a stronger punch to the enemy. Not only does the weapon get better, but also the crossbow men’s armour, speed and range will evolve into much more superior things. You should always use these men in battle and they are great for defence too, for tactics on how to use them effectively in battle please read about the Arbalests in the Imperial Age section. Cavalry Archer – If you need skilled archers to defend or support an attack these are the guys to use, they are fast, strong and have a good range. But these points still can be improved by doing some research in the Archery Range. In the Imperial Age you can also upgrade this unit to Elite Cavalry Archers, meaning even more strength, speed and power over your enemies. By himself one Cavalry Archer is pretty useless and easily slaughtered, but in large groups they can become the slaughterers. They are great for attacks because you can keep them back and then mop up any surviving enemy. As for defence uses they are best in a line formation that will let nothing past and stop mostly everything. Their only weakness is siege weapons, so have backup Calvary to deal with them at any time. Pikemen – Made from the barracks these units are just strong men with shields and pikes, which they are trained with extremely well. This is the unit to use against any type of enemy Calvary as they can easily avoid their attacks and simply cut down the man off his horse. Although one pikeman on his own won’t do much, about four or five will have the perfect effect. Their main roles are defence at base when enemy Calvary attack and also when in battle and Calvary are approaching. One final use of them are destroyed siege weapons, the siege weapons usually miss the Pikemen, which allows them to easily get right next to them and simply slice the weapon to pieces. Camels – Only certain Civilisations will be able to create camels. In the Imperial Age you can upgrade this unit into Elite Camels, but until then just make sure all armour upgrades are researched so you can have the strongest possible units. This unit uses swords as its weapon and can easily cut any other unit down if they are in a large enough groups. They all simple gather around in their group and then cut their way through it. This makes them perfect for destroying siege weapons, foot soldiers and Calvary. You must remember that the only reason they are so successful is because of the large number of them, it simply over powers the enemy. They move at quite high speeds as well, which makes them a good scout if you want to use them as that too. Knights (Cavaliers in the Castle Age and then Paladins in the Imperial) – Everyone has heard of knights. This is the basic man on horse unit. They are fast, strong and powerful. They work best when they work together, in large groups they can easily conquer any enemies. Their only weakness, like a few other units, is the siege weapons. As the knights are quite large they find it quite hard to dodge the reign of fire from the weapon. A fragmented formation will work best because if they can’t avoid the fire at least only one or two will be killed. As always you should research everything you can to make this unit as effective as possible. Later on you can upgrade them to Cavaliers and then finally Paladins. Light Cavalry – The faster and stronger version of the weak Scout Calvary. You should only really use them for scouting because in battle they will just be slaughtered by one knight a lone. As they are fast it lets them get away from any enemy or difficulty, which is a great use. Any Light Calvary you come across in the game you should kill as they are seeing how you have advanced and what you have in your settlement. A great advantage if they get away with it too. Fire Ships – Ships and fire, you wouldn’t have thought they would have mixed too well, but this has to be one of the best weapons in navy warfare in the game. They are extremely fast and spurt fire out of them onto other ships. Just two of these ships could easily destroy an Elite Cannon Galleon or just a Galleon, without much damage returned back onto them. Like many other units they work best in-groups, the groups don’t have to be big but the bigger the better. If you want to lead a battle at sea you will have to include these ships, they both lead and defend your ships. At the dock you can research ways of improving them and finally in the Imperial Age you can upgrade these boats to Elite Fire Ships. Demolition Ships – They look like a much smaller version of a fire ship, but they could be considered much more deadly. They are simply a boat full of explosives that just need the slightest bump to trigger them. So what to do with them? Just send them straight into the enemy’s ships and watch them both sink. And that’s about it, also you can send them at docks as well, but that may not result in total destruction so use three or four on docks. The only upgrade available for these ships are armour, so they don’t get destroyed, and speed for a better explosion. Monasteries and Relics – This is a new building, which will only become available in the Castle Age. I think it’s pretty obvious that this is where you create monks, but there are a few things I’ll go through that you may miss. Firstly this is, obviously, the monk creator and if you research certain things here you can make them have skills that include converting enemy buildings and units. Next are relics, you will find white boxes placed all over the map, you should collect them as soon as possible. Only monks can carry these and only one at a time too. Simply select the monk and then right click on the relic, he will then pick it up then right click on the monastery. Once placed inside the monastery the relic will generate one piece of gold every five seconds or so. The more relics the faster the process, so get collecting! You can un-garrison relics at any time by clicking on the monastery and then on the relic symbol. Finally the building over all, it’s quite a strong building but don’t to forget to research stronger buildings in your University. Monks – Monks have three main uses that are: Number one to heal wounded units, siege weapons not included, simply select a monk and then click the heal symbol on to the desired injured unit. It will take only seconds to heal. Secondly, conversion, monks are great when they allow you to convert enemy units and buildings, and they can be practically any thing. Simply select the conversion tool and click over an enemy unit. A monk can only do this once every four minutes or so though. And thirdly, I have mentioned, collecting relics. To see how please read the above paragraph. Castles – In the Castle Age it would seem pretty obvious that you can build castles. Each castle will require 250 stone and a wee little bit of wood. Quite expensive so place castles wisely. The best place to position them is defensive positions where they can be used to fight against enemy units. You can garrison many people in these castles, the more people in them the more arrows that will be fired out in defence. Not only is the castle a great defence it can also be used for research, such things include researching spies (see below for more information). Also you can create units at castles, only two, but they are good units. You can create trebuchets and your unique units (please read below about these units). Unique Units – Every single civilisation will have a different unique unit they can range from the English longbow man to the Roman special horse guard. Every single unique unit has its own special training in a certain field. These are the units you should be using to fight battles and wars as they are the most powerful you can get. In the Imperial Age you can upgrade this unit into their Elite form, meaning they will be faster, stronger and generally better in every field. Don’t forget the old blacksmiths though; research the type of armour that is appropriate for your unique unit. Remember: You can only create these units from a castle. Trebuchets – Like the unique unit you can only create trebuchets from a castle. In battles and wars you should use this weapon to destroy and flatten defensive and threatening buildings such as castles and towers. They are easily mobilised as they travel on four wheels and unravel when needed, simply click, once you have selected the trebuchet, on the icon labelled ‘unpack’ when you want them to unpack. And then click this icon again to pack up again. They are extremely powerful and can bring a building down within seconds if you use two or three at one time. Although powerful they are weak and enemy horses can easily destroy them so defend them well. Town Centres – You have always had a town centre, but now you can build them too, now you may think great, but what’s the point in that, here’s the point. First of all you can start new settlements anywhere over the map, they will all need a centre to start off with. Secondly you can build one when an area is covered in resources and they are all quite close to each other. So instead of building a lumber camp, mining camp and mill in a congested area build a town centre where every single resource can be taken. Finally you will be able to create more villagers faster at two different places, so they don’t have to walk. Lazy, but worth it. Siege Workshops – This is the building that will allow you to create siege weapons, there are three types that you can create, mangonels, battering rams and scorpions (see below for information on each). And that’s all it does except when you want to upgrade the units to elite you can do so here. Mangonels – Elite mangonels are far the strongest as expected. They are wooden vehicle type units that spray their enemies with hot rocks, which will crush and kill them easily. Their only two disadvantages are that they are very weak when attacked and can’t get away from the attack because they are slow and their range limits what they can fire at. This is a good tip to remember when fighting these units, if you are right next to this unit they can’t hit you as they will damage themselves. Units on horses are the best at destroying these units as they can avoid the fire quickly and destroy them easily. If you want this unit repaired assign a villager to the task by selecting them and then right clicking on the appropriate unit. Battering Rams – This is simple technology at its greatest. These rams are cheap to produce and still have devastating effects on targets. Although useless against men and horse units they are great at flattening walls and buildings. If you want to make a good entrance into an enemy base this is the unit to use. Not only do they crush these buildings but they can also garrison men units in side. As you upgrade them, eventually into the siege ram, you will be able to garrison more men inside. As before if you want this unit repaired assign a villager to the task by selecting them and then right clicking on the appropriate unit. Scorpions – This is the last siege weapon I’ll talk about. I have to admit I’m not a fan of this unit as it’s weak and has little effect on any enemy targets. So what is it? Basically it is a giant crossbow that fires large wooden missiles at targets. Some damage is caused, but if you want real damage to be inflicted have lots of them all firing at once. Against buildings these units are also pretty good, but they are no battering ram. For upgrades visit the siege workshop and do some research. And like before for repair work simply select the villager and right click on the unit. As the unit is repaired some resources will be deducted from your stockpile. Universities – This is the building of all research if you want to be the best of the best. You can research all kinds of things here from stronger walls to Chemistry, which will allow you to have units using gunpowder. The building itself is very strong, but after you have researched everything don’t worry if it gets destroyed or anything, as it will become quite abandoned. The Imperial Age Units and Buildings: This is the final age. In this age you can research the elite of every single unit. This will prove very useful; you will have a greater chance of winning every battle you fight, as you will be stronger. If you are not yet involved in any conflicts the game will become boring, get out there and fight. Now! Here’s the list of units and building you will have in the Imperial Age: Arbalests – These are the extremely advanced archers back from the Feudal Age. They are now more well equipped, are stronger with better armour that is hard to pierce, have a better range and can do a lot more damage. Having 40 arbalests may sound a little crazy, but it’s far from it. Just 40 of these men can lead and succeed in battle. Nothing, not even the best unit, stands a chance against 40 of these men. They fire in sequence and as soon as their arrows strike the enemy they will be killed. Occasionally there will be to many enemies and they may get slightly over powered so always have some Calvary prepared to be brought in and mop up any enemy left. Over all though this type of unit should always play a major part in any battle. Their only weakness is siege weapons, as they simply can’t handle such heavy weapons. Hand Cannoneers – (requires chemistry to be researched at your University) As technology advanced through the ages you now have the ability to use gunpowder and what other great way to use it than guns. Alone one of these units won’t last, but having many of them together could win a battle easily. Like the Arbalests having about 40 of this unit is no bad thing. They will shoot together and the enemy will just drop to the ground. They won’t let any enemy get close enough to even draw a sword. You can upgrade their armour, speed and shot at the Blacksmiths and your University. Champions – Remember the Militias back in the Dark Age? Now look how far they’ve come, not only to they look and walk smart they now are stronger and well armoured. This unit also walks very fast compared to the originals too. Just four of these men can easily take out two Light Calvary, which is very impressive. This unit is great for both defending and attacking so wherever you place them you can’t go wrong. The line up formation probably will work the best for this unit, as they will create a human blockade, which won’t allow anything through. Wonders – If you want a fun game full of battles and wars I suggest you don’t build Wonders. They are huge buildings that when fully built will end the game because you managed to build one without it being destroyed, hardly fun at all. Although if you do choose this path of completion I recommend you use as many villagers as possible to build it. It will take a very long time otherwise. As soon as the enemy knows you’re building a Wonder they will attack with maximum power, so you will need to defend as well as build. Galleons – You should remember those little, scrappy boats called Galleries back in the Feudal Age, well now look at them all grown up. Spectacular really. They now can move extremely fast, their weaponry has vastly improved and they are heavily armoured. If you want to lead a naval assault you should have a few of these ships in there at least. Their only weakness will be from fire ships, but their speed should help them get out of such sticky situations. Remember: to research speed and armour at your dock though! Like with the Galleries if you need them to be repaired simply land them on the shore and assign a villager to the task. Elite Cannon Galleons – (requires chemistry to be researched at your University) This is one of the toughest ships in the game. It fires cannon balls and is very strong, but can be easily overwhelmed by other ships so it will need defence. It may be strong, but fire ships can easily destroy them without proper defence in the way. As for their weapon it can easily destroy one house with one or two well placed hits, other buildings will also fall easily. The great thing about the Cannon Galleons is that they have a great range and so can hit a castle without having returned fire on themselves. Another bad point is they are slow and fire ships can easily catch up with them so you will definitely need that defence. Keeps – The extremely advanced version of the watchtowers. New features and advantages now include, a stronger stone structure, which is almost impenetrable, a greater range and hit rate. Also you can now garrison more units inside the building so more arrows can be fired out of it, a great use if there are strong enemy units out side of the building. If you have to go against these buildings the best thing to do is use trebuchets, the range of keeps may be good, but the trebuchet’s range trumps it by miles. Just remember the enemy will also know this. Bombard Towers (requires chemistry to be researched at your University) – These towers are as strong as Keeps, but wield a much stronger and more powerful weapon: cannon balls. They simply fire cannon balls out at the enemy, crushing them to death. If you want successful defences use these towers with a mixture of Keeps, each one will defend each other in turn. The only way of getting past the enemy’s Bombard Towers is to use trebuchets as they can destroy them from a distance. Please remember that Bombard towers can not fire if an enemy is directly underneath them. Bombard Cannons (requires chemistry to be researched at your University) – These units are basically the mobile version of the bombard towers and in my opinion they are much better. They can be moved quickly in place and you can have a large number of them firing on the same target, which is very useful if you want to crush a building into the ground. These can also be used to destroy ships out at sea too because they are quite accurate shooters, two hits on any ship should be enough to sink them. Spies – This isn’t actually a unit, but just something you can research at your castle, it’s well worth mentioning. Once you research this you will be able to see every single thing your enemies do on the map, which is extremely useful. It costs a lot, but the reward is well worth it. Once this is researched it can’t be undone, even if the castle that you researched it at is destroyed. Well that is every single unit and building the game has. I hope this walkthrough has been very helpful and will let you have a greater knowledge of all the units within the game. It’s a great game so I hope you enjoy it as much as I did! By Silent Thunder.
Login or
create a free account
.
Forgotten your password?
Grand Theft Auto: Sa...
Chat
|
Cheats
|
Walkthroughs
Final Fantasy VII
Chat
|
Cheats
|
Walkthroughs
World of Warcraft
Chat
|
Cheats
|
Walkthroughs
Grand Theft Auto IV
Chat
|
Cheats
|
Walkthroughs
Sonic Adventure 2 Ba...
Chat
|
Cheats
|
Walkthroughs
Fallout 3
Buy this game for just £24.99
FIFA Manager 2009
Buy this game for just £24.99
Far Cry 2
Buy this game for just £24.99
Spore
Buy this game for just £29.99
The Sims 2: Double...
Buy this game for just £24.99
Contact Us
|
Help & Support
|
Site Map
|
Terms & Conditions
(Updated 04/03/08)
|
Customer Forums
e.g. yourcompany.com
or just yourcompany.
MORE ABOUT
DOMAIN NAMES