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Counter Strike (PC)
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Counter Strike
Walkthrough for PC Games
Game Name:
Counter Strike
Format:
PC Games
Submitted By:
ukJames_007
COUNTER STRIKE WALKTHROUGH This guide includes a guide to some of the levels in Counter Strike and the weapons. It applies to both Counter Strike on the Xbox and Condition Zero on PC. Note- CT = counter terrorist T= terrorist Weapons PISTOLS Name: 9x19mm Real world name: Glock Available to: T and CT Cost: $400 for CT Free for T Primary fire: Semi automatic Secondary fire: 3 round burst Clip size: 20 rounds Accuracy: 5/10 Fire power: 6/10 Overall: 5/10 Notes: Reasonably accurate and powerful especially in close quarters but practically useless over long distance. You’ll need to find a better weapon fast to have any hope of surviving on larger maps such as Aztec where the sniper rifle can be dominant. Name: K&M .45 Real world name: H&K USP Available to: CT and T Cost: $500 Free for CT Primary Fire: Semi automatic Secondary Fire: Attach/remove silencer Clip size: 12 rounds Accuracy: 6/10 Firepower: 5/10 Overall: 5/10 Notes: This is the CT’s default sidearm and it is comparable to the 9x19mm, however it is slightly more accurate but inflicts slightly less damage. It has a silencer which should be used at all times. Name: 228 Compact Real world name: P228 Compact Available to: CT and T Cost: $600 Primary Fire: Semi automatic Secondary Fire: None Clip size: 13 rounds Accuracy: 7/10 Firepower: 7/10 Overall: 7/10 Notes: Possibly the best pistol in the game, this weapon provides good accuracy, inflicts a moderate amount of damage. Name: Night Hawk .50C Real world name: Desert Eagle Available to: CT and T Cost: $650 Primary fire: Semi automatic Secondary Fire: None Clip size: 7 rounds Accuracy: 7/10 Firepower: 8/10 Overall: 7/10 Notes: A very powerful gun which can shoot through things like walls and crates. Watch out though as its 7 round clip soon runs out, best at close range. Name: ES Five-Seven Real world name: FN Five-Seven Available to: CT only Cost: $750 Primary fire: Semi automatic Secondary fire: None Clip size: 20 rounds Accuracy: 5/10 Firepower: 5/10 Overall: 5/10 Notes: Disappointing, expensive but very average power and accuracy better spend your money on something better. Name: .40 Dual Elites Real world name: Berretta Available to: T only Cost: $1000 Primary fire: Semi automatic fire Secondary fire: None Clip size: 15 rounds Accuracy: 7/10 Firepower: 5/10 Overall 6/10 Notes: Good accuracy at close range but not over a distance. Also they take AGES to reload. I recommend that you leave this weapon. SUB-MACHINE GUNS Name: ES C90 Real world name: P90 Available to: CT and T Cost: $2350 Primary fire: Full automatic fire Secondary fire: None Clip size: 50 rounds Accuracy: 6/10 Firepower: 6/10 Overall: 6/10 Notes: This weapon has an extremely high rate of fire and a very large clip; however it has poor accuracy and does not inflict much damage. I recommend that you fire this weapon in short bursts only. Useful for fire on the move though and for new players due to its clip size and the fact that it is reasonably accurate while moving. Name: K&M UMP45 Real world name: H&K UMP 45 Available to: CT and T Cost: $1700 Primary fire: Full automatic fire Secondary fire: None Clip size: 25 rounds Accuracy: 8/10 Firepower: 8/10 Overall: 8/10 Notes: A very accurate and powerful SMG impaired by a small clip of only 25 rounds, if you don’t mind reloading a lot then this is one of the best SMGs in the game. Name: K&M SMG Real world name: H&K MP5 Navy Available to: CT and T Cost: $1500 Primary fire: Full automatic fire. Secondary fire: None Clip size: 30 rounds Accuracy: 9/10 in close quarters, 5/10 over longer distances Firepower: 7/10 Overall: 7/10 Notes: Very good in close quarters due to its accuracy, high rate of fire, quick reloading and moderate damage. Do not use for long range shooting though. Name: Schmidt MP Real world name: TMP Available to: CT only Cost: $1250 Primary fire: Full automatic Secondary fire: None Clip size: 30 rounds Accuracy: 5/10 Firepower: 7/10 Overall: 6/10 Notes: Quite powerful but very inaccurate especially at a range. It has a silencer which makes it useful for times when you want to keep hidden. Name: Mac-10 Real world name: Ingram Mac-10 Available to: T only Cost: $1400 Primary fire: Full automatic Secondary fire: None Clip size: 30 rounds Accuracy: 3/10 Firepower: 5/10 Overall: 4/10 Notes: High rate of fire, low accuracy and low power make this weapon a very poor choice, use it only as a last resort. ASSAULT RIFLES Name: Clarion 5.56 Real world name: FAMAS Available to: CT only Cost: $2250 Primary fire: Full automatic Secondary fire: 3 round burst Clip size: 25 rounds Accuracy: 6/10 Firepower: 8/10 Overall: 7/10 Notes: Only available to counter terrorists the FAMAS has a high rate of fire and is very powerful; however it suffers from heavy recoil and poor accuracy. It makes up its shortcomings on price though. Cheap, but effective. Name: Defender Real world name: Gali ARM Available to: T only Cost: $2000 Primary fire: Full automatic Secondary fire: None Clip size: 35 rounds Accuracy: 6/10 Firepower: 8/10 Overall: 7/10 Notes: This weapon is similar to the FAMAS in terms of accuracy and firepower, a downside to the weapon is the time it takes to reload. Name: M4A1 Real world name: Colt M4A1 Available to: CT only Cost: $3100 Primary fire: Full automatic Secondary fire: Attach/remove silencer Clip size: 30 rounds Accuracy: 7/10 Firepower: 8/10 Overall: 8/10 Notes: One of the best rifles, the M4 combines good accuracy and a powerful shot with a silencer which makes it ideal for any situation. Name: Bullpup Real world name: Steyr Aug Available to: CT only Cost: $3500 Primary fire: Full automatic Secondary fire: Scope Clip size: 30 rounds Accuracy: 9/10 Firepower: 8/10 Overall: 9/10 Notes: A very accurate rifle that deals a lot of damage. This is my personal favorite rifle. It is useful for medium to long range shooting. Name: Kreig 552 Real world name: Sig Sauer SG552 Available to: T only Cost: $3500 Primary fire: Full automatic Secondary fire: Scope Clip size: 30 rounds Accuracy: 9/10 Firepower: 8/10 Overall: 9/10 Notes: The terrorist equivalent to the CT’s Aug. The best terrorist rifle. Name: CV-47 Real world name: AK47 Available to: T only Cost: $2500 Primary fire: Full automatic Secondary fire: None Clip size: 30 rounds Accuracy: 8/10 Firepower: 8/10 Overall: 8/10 Notes: The terrorist equivalent to the M4, except without the silencer. An all round good rifle. SNIPER RIFLES Name: Schmidt Scout Real world name: Steyr Scout Available to: CT and T Cost: $2750 Primary fire: Single shot Secondary fire: Scope Clip size: 10 rounds Accuracy: 8/10 Firepower: 8/10 Overall: 8/10 Notes: A cheap but effective sniper rifle. Name: Krieg 550 Commando Real world name: Sig SG550 Available to: CT only Cost: $4200 Primary fire: Full automatic Secondary fire: Scope Clip size: 20 rounds Accuracy: 9/10 Firepower: 8/10 Overall: 8/10 Notes: A fully automatic sniper rifle which can deliver rapid long range fire but suffers from heavy recoil. Name: D3/AU-1 Semi-automatic Sniper rifle Real world name: H&K G3/SG-1 Available to: T only Cost: $5000 Primary fire: Semi automatic fire Secondary fire: Scope Clip size: 20 rounds Accuracy: 9/10 Firepower: 8/10 Overall: 8/10 Notes: An accurate sniper rifle with a large clip, but somewhat underpowered. Name: Magnum Real world name: AI arctic warfare magnum Available to: CT and T Cost: $4750 Primary fire: Single shot Secondary fire: Scope Clip size: 10 rounds Accuracy: 10/10 Firepower: 10/10 Overall: 10/10 Notes: The most powerful weapon in the game, the Magnum will kill anything with a single shot. Watch out though as it takes ages to reload so make the first shot count. SHOTGUNS Name: Leone 12 Gauge Real world name: Benelli M3 super 90 Available to: CT and T Cost: $1700 Primary fire: Single shot Secondary fire: None Clip size: 8 rounds Accuracy: 4/10 Firepower: 9/10 Overall: 7/10 Notes: Very powerful but inaccurate over distance, good for close quarters but nothing else. Name: Leone YG1265 Real world name: XM1014 Available to: CT and T Cost: $3000 Primary fire: Full automatic fire Secondary fire: None Clip size: 7 rounds Accuracy: 5/10 Firepower: 8/10 Overall: 7/10 Notes: Slightly more accurate than the pump action shotgun but slightly less powerful. It’s faster firing rate makes up for its lack of power. MACHINE GUNS Name: ES M249 Para Real world name: M249 Available to: CT and T Cost: $5750 Primary fire: Full automatic fire Secondary fire: None Clip size: 100 rounds Accuracy: 7/10 Firepower: 9/10 Overall: 8/10 Notes: Very powerful but at the expense of accuracy. The M249 is useful for clearing out rooms but useless over distance. EQUIPMENT Flashbangs Cost $200 Flashbangs explode with a bright flash which blinds enemies within their blast radius, leaving them vulnerable. When you’re playing as the CT’s, use them to clear out rooms with hostages in. Keep these with you at all times. HE grenades Cost $300 These are high explosive grenades which explode on impact; killing with a direct hit and causing splash damage inflicting damage on nearby opponents. Use these to flush out campers and players protected by shields. Smoke Grenades These create a large cloud of smoke which can cause confusion. Use one of these to confuse the enemy then throw a HE grenade to take them out; the smoke will cloud their vision so they won’t see the HE grenade coming. Use them also to cover your movement. RECOMMENDED WEAPON SET These are the weapons that I recommend that you use:- Counter Terrorist: Sidearm- P228 Sub machine gun- MP5 Assault rifle- Aug or M4 Sniper Rifle- Magnum Terrorist Sidearm- P228 Submachine gun- MP5 Assault rifle- AK47 or SG552 Sniper Rifle- Magnum COUNTER STRIKE SURVIVAL GUIDE Try to stay silent as much as possible. Only fire in short bursts, firing continuously causes your accuracy to decrease making it unlikely you’ll hit anything. This is especially important for sub machine guns. Fire in different length bursts depending on the distance between you and your target, for example at close range were accuracy is not as important fire in longer bursts to inflict maximum damage but over long distance fire in short controlled bursts or even single shots for maximum accuracy. Don’t rely on crates for cover because they can be shot through. Weapons like the M4 lose some of their power when the silencer is attached. Never fire when moving unless using a submachine gun, even then fire in short bursts. Move as a team, any team that utilizes any sort of teamwork will nearly always prevail over a team that does not work as a team. Terrorists should use hostages as human shields when the odds are against them. The CT’s shields make a good defense as they are bullet proof unlike crates. A good tactic is for a couple of players to protect the rest of the team with shields while the other players shoot from behind. Look at the weapon your opponent is carrying, for example, if they have a shotgun then take them out from a distance where their weapon is practically useless. Learn the maps; you’ll just end up dead when you aimlessly wander around. Aim for the head to get headshots which kill instantly. Shooting the head inflicts maximum damage, shooting the body inflicts moderate damage and the arms and legs inflicts minimum damage. Use grenades to take out players protected by shields. Try to stick together as much as possible for safety in numbers and for maximum firepower. MAP STRATAGIES Militia Terrorist strategy Terrorists need to defend the various sewer entrances around the compound and the front. I recommend at least one sniper on the terrorist team who should be positioned on the roof of the compound or in the window on the second floor to take out any attackers to the front. The rest of the terrorists need to be armed with assault riles and SMGs and defend the entrances to the compound. The trick on this map is to kill the CT’s before they enter the house because if they do this then it is very easy for them to rescue the hostages. If the CT’s do reach the hostages then you can ambush them, take them out as they leave the house by picking them off from the roof or use the sewers to get between them and the hostage rescue point. CT strategy The CT’s need to be armed with assault rifles such as the Aug. Speed is critical for the counter terrorists as the terrorists start in positions which mean they can set up defenses very quickly. Teamwork is critical here as you have to attack from all angles to overcome the enemy’s defenses. Use smoke grenades to block the views of snipers on the roof and use the sewers to get into the house as quickly as possible. Use grenades to clear terrorists out of rooms and don’t stop for anything. Once you have the hostages you need to be weary for ambushes when you leave the house. Use smoke grenades to cover your escape and stick together to get to the rescue point as quick as possible. OFFICE Terrorist Strategy Terrorists should be armed with M249s and SG552s and all three types of grenades. Speed and aggression are very important. There are five possible entrances to the building that the CT’s can use and three of them lead to the main hall so terrorists ideally need to take out the CT’s as they enter the main hall as this is the most likely entrance they will use. Other possibilities include the windows in the offices which can be shot through. Use HE grenades and Flashbangs to flush them out of the stairwells and take them out with SG552s and M249s when they emerge. If you fail to eliminate al the CT’s then ideally you need to split into two groups, one to guard the hostages (where the CT’s will most likely go) and the second one to hunt down the CT’s. The objective though is to protect the hostages so the second team should always stay near them. Communication between terrorists is very important because one of the teams may come into contact with a larger group of CT’s so the other group should help them. CT Strategy The trick to this is speed and teamwork, first of all CT’s need to be armed with all three types of grenade, M4s and Shields. A good strategy is to enter the building in two groups through the front yard through the stairwell and windows. You should deploy smoke grenades to the main and side halls followed by HE grenades to flush out terrorists and to cover your movements. The players with the shields should enter first covering the rest of the team. You need to be able to simultaneously storm the main and side hall before storming the T spawn and projector room from both sides to rescue the hostages. By now most of the terrorists will probably be dead. So you need to stick together and escort the hostages out the way you came in. Watch out for remaining terrorists in the garage as you often find them there. INFERNO Terrorist Strategy For this map the best tactics are to stick together to get to a bomb site as quickly as possible and simply defend the bomb. Equip yourself with weapons such as the AK47, SG552 or M249 and get the bomb planted as quickly as possible. Once the bomb is planted you need to set up a defensive perimeter around the bomb and use whatever force necessary to hold the site. I recommend planting the bomb at A to start off with because it is quicker to get to but it is also closer to the CT spawn so be careful. Simply once the CT’s realize which bomb site you are planting the bomb at, switch sites and plant the bomb at the other one. Keep changing sites regularly so it takes longer for the CT’s to find the right one so there is more chance that the bomb will go off before they can defuse it. Remember – you want to get away from the bombsite before the bomb explodes so you’ll survive and keep your weapons and equipment for the next round so you should cover the bomb site as you leave it to make sure that the CT’s don’t use defusal kits to defuse the bomb seconds before the it goes off. CT Strategy Tactics here are similar to the terrorists, simply buy weapons like the AUG, M249 and grenades, stick together and find the bomb. CT’s should patrol between the bomb sites and adjacent areas. If the terrorists plant the bomb, assault the site from all sides using grenades to take out terrorists and smoke grenades to cover your positions and be wary of terrorists hiding amongst the crates in the bomb sites. Thanks for reading; I hope this has been helpful to you. This walkthrough was written by me, please do not copy it or post it on any other website without my permission.
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