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Walkthrough for:
Diablo 2
Game:
Diablo 2
Format:
PC Games
Ratings
Average
Posted by:
I started playing this on holiday in Spain a few years ago and became hooked on it which is why I think I am the right person to bring you the strategy guide of it. CHARACTER CLASSES ============================================================================================ 1.1 Amazon ----------- The amazon is the female fighter in the game. Instead of relying on melee combat, she prefers to use ranged weapons like bows, crossbows, ... This however doesn't mean that she can't give our little monsters a good spanking from closer range. Here are the starting stats: Strength : 20 - Attack Damage : 1-6 Dexterity : 25 - Attack Rating : 72 Defense : 11 Vitality : 20 - Stamina : 84 Life : 50 Energy : 15 - Mana : 15 Skill 1 : Javelin and Spear Skill 2 : Passive and Magic Skill 3 : Bow and Crossbow 1.1.1 Skills ~~~~~~~~~~~~ 1.1.1.1 Javelin and Spear ......................... JAB (Amazon Level 1) Effect: Rapid attacks with a thrusting weapon Level 1: 3 Hits Attack +10% per target Damage -15% per target Mana cost 2 Level 2: POWER STRIKE (Amazon Level 6) Effect: Adds lightning damage Level 1: To attack rating +10% Lightning damage 1-8 mana cost 2 Level 2: POISON JAVELIN (Amazon Level 6) Effect: Adds poison damage Level 1: Poison damage 9-14 Over 3 seconds Mana cost 4 Level 2: IMPALE (Amazon Level 12) Effect: Increases damage but degrades weapon Level 1: Damage +300% Attack +25% Chance of losing durability 50% Mana cost 3 Level 2: LIGHTNING BOLT (Amazon Level 12) Effect: Changes a throw javelin into lightning Level 1: Lightning damage 1-40 Mana cost 6 Level 2: CHARGED STRIKE (Amazon Level 18) Effect: Enchants thrusting weapons with charged bolts Level 1: Releases 3 charged bolts Lightning damage 1-15 Mana cost 4 Level 2: PLAGUE JAVELIN (Amazon Level 18) Effect: Enchants javelins with poison explosions Level 1: Poison damage 9-14 Over 3 seconds Mana cost 7 Level 2: FEND (Amazon Level 24) Effect: Attacks all adjacent targets Level 1: Attack bonus +10% Damage +25% Mana cost 5 Level 2: LIGHTNING STRIKE (Amazon Level 30) Effect: Enchants thrusting weapon with chain lightning Level 1: Lightning bolt damage 1-14 2 Hits Lightning damage 5-25 Mana cost 9 Level 2: LIGHTNING FURY (Amazon Level 30) Effect: A lightning bolt that splits on impact Level 1: Lightning bolt damage 1-40 Releases 2 bolts Lightning damage 1-40 Mana cost 10 Level 2: 1.1.1.2 Passive and Magic ......................... INNER SIGHT (Amazon Level 1) Effect: Illuminates and weakens nearby enemies Level 1: Duration 8 seconds Enemy defense -46 Radius 13.3 yards Mana cost 5 Level 2: CRITICAL STRIKE - Passive (Amazon Level 1) Effect: Chance of doing double damage Level 1: 16% Chance Level 2: DODGE - Passive (Amazon Level 6) Effect: Dodges melee attacks Level 1: 18% Chance Level 2: SLOW MISSILES (Amazon Level 12) Effect: Slows ranged attacks of enemies Level 1: Duration 12 seconds Ranged attack slowed to 33% Radius 13.3 yards Mana cost 5 Level 2: AVOID - Passive (Amazon Level 12) Effect: Dodges missiles Level 1: 24% Chance Level 2: PENETRATE - Passive (Amazon Level 18) Effect: Increases attack rating Level 1: To attack rating +35% Level 2: DECOY (Amazon Level 24) Effect: Creates a duplicate of yourself Level 1: Duration 10 seconds Mana cost 19 Level 2: EVADE - Passive (Amazon Level 24) Effect: Dodges when moving Level 1: 18% Chance Level 2: VALKYRIE (Amazon Level 30) Effect: Summons a powerful Valkyrie ally Level 1: Life 362 Mana cost 25 Level 2: PIERCE - Passive (Amazon Level 30) Effect: Missiles may continue through enemies Level 1: 23% Chance Level 2: 1.1.1.3 Bow and Crossbow ........................ MAGIC ARROW (Amazon Level 1) Effect: Creates a magical arrow Level 1: Damage +0 Mana cost 1.5 Level 2: FIRE ARROW (Amazon Level 1) Effect: Enchants arrows with flame Level 1: Fire damage 1-4 Mana cost 3 Level 2: COLD ARROW (Amazon Level 6) Effect: Enchants arrows to slow targets Level 1: Cold damage 3 Cold length 4 seconds Mana cost 3 Level 2: MULTIPLE SHOT (Amazon Level 6) Effect: Fires multiple arrows Level 1: 2 Arrows Mana cost 4 Level 2: EXPLODING ARROW (Amazon Level 12) Effect: Enchants arrows to explode Level 1: Fire damage 2-4 Mana cost 5 Level 2: ICE ARROW (Amazon Level 18) Effect: Enchants arrows to freeze enemies Level 1: Cold damage 6-10 Freezes for 2 seconds Mana cost 4 Level 2: GUIDED ARROW (Amazon Level 18) Effect: Enchants arrows to seek enemies Level 1: Mana cost 8 Level 2: STRAFE (Amazon Level 24) Effect: Enchants arrows to strike multiple targets Level 1: Attack up to 5 targets Damage +5% Mana cost 11 Level 2: IMMOLATION ARROW (Amazon Level 24) Effect: Enchants arrows to burn enemies Level 1: Fire explosion damage 4-10 Fire duration 4.6 seconds Average fire damage 8-10 per second Mana cost 6 Level 2: FREEZING ARROW (Amazon Level 30) Effect: Enchants arrows to freeze multiple monsters Level 1: Radius 3.3 yards Cold damage 6-10 Freezes for 2 seconds Mana cost 9 Level 2: 1.2 Barbarian -------------- The barbarian is mister "Raw Power" in Diablo 2. His melee combat abilities are unequaled. As a result strength and vitality are the most important character modifiers. The starting stas are: Strength : 30 - Attack Damage : 3-7 Dexterity : 20 - Attack Rating : 52 Defense : 10 Vitality : 25 - Stamina : 91 Life : 51 Energy : 10 - Mana : 10 Skill 1 : Warcries Skill 2 : Combat Masteries Skill 3 : Combat Skills 1.2.1 Skills ~~~~~~~~~~~~ 1.2.1.1 Warcries ................ HOWL (Barbarian Level 1) Effect: Frightens nearby monsters Level 1: Enemy runs up to 16 yards Enemy runs for 3 seconds Mana cost 4 Level 2: FIND POTION (Barbarian Level 1) Effect: Targets corpses to find potions Level 1: 15% Chance Mana cost 2 Level 2: TAUNT (Barbarian Level 6) Effect: Causes a monster to attack Level 1: Target's damage -5% Target's attack -5% Mana cost 3 Level 2: SHOUT (Barbarian Level 6) Effect: Alerts party and improves defense Level 1: Defense +100% Duration 16 seconds Mana cost 6 Level 2: FIND ITEM (Barbarian Level 12) Effect: Targets corpses to find items Level 1: 14% Chance Mana cost 7 Level 2: BATTLE CRY (Barbarian Level 18) Effect: Reduces enemy effectiveness Level 1: Duration 12 seconds Defense -50% Damage -25% Mana cost 5 Level 2: BATTLE ORDERS (Barbarian Level 24) Effect: Improves life, mana and stamina of party Level 1: Duration 30 seconds Maximum stamina +40% Maximum life +40% Maximum mana +40% Mana cost 7 Level 2: GRIM WARD (Barbarian Level 24) Effect: Creates a frightning totem Level 1: Duration 40 seconds Radius 2 yards Mana cost 4 Level 2: WAR CRY (Barbarian Level 30) Effect: Injures and stuns nearby enemies Level 1: Damage 15-20 Stun length 1 second Mana cost 17 Level 2: BATTLE COMMAND (Barbarian Level 30) Effect: Increased skill levels Level 1: Duration 12 seconds Mana cost 11 Level 2: 1.2.1.2 Combat Masteries ........................ SWORD MASTERY - Passive (Barbarian Level 1) Effect: Improves sword fighting skill Level 1: Damage +28% Attack +28% Level 2: Damage +33% Attack +36% Level 3: Damage +38% Attack +34% Level 4: Damage +43% Attack +52% Level 5: AXE MASTERY - Passive (Barbarian Level 1) Effect: Improves axe fighting skill Level 1: Damage +28% Attack +28% MACE MASTERY - Passive (Barbarian Level 1) Effect: Improves mace fighting skill Level 1: Damage +28% Attack +28% POLE ARM MASTERY - Passive (Barbarian Level 6) Effect: Improves pole arm skill Level 1: Damage +30% Attack +30% THROWING MASTERY - Passive (Barbarian Level 6) Effect: Improves thrown weapon skill Level 1: Damage +30% Attack +30% SPEAR MASTERY - Passive (Barbarian Level 6) Effect: Improves spear fighting skill Level 1: Damage +30% Attack +30% INCREASED STAMINA - Passive (Barbarian Level 12) Effect: Increases stamina Level 1: Stamina bonus +30% IRON SKIN - Passive (Barbarian Level 18) Effect: Improves defense rating Level 1: +30% INCREASED SPEED - Passive (Barbarian Level 24) Effect: Increased walk and run speed Level 1: Walk/Run speed +13% NATURAL RESISTANCE - Passive (Barbarian Level 30) Effect: Increasee natural resistances Level 1: Resistances +12% 1.2.1.3 Combat Skills ..................... BASH (Barbarian Level 1) Effect: Powerful blow that increases damage Level 1: Damage +1 Damage +50% Attack +20% Mana cost 2 Level 2: Damage +2 Damage +55% Attack +25% Mana cost 2 Level 3: LEAP (Barbarian Level 6) Effect: Jump over obstacles Level 1: Radius 4.6 yards Mana cost 2 Level 2: DOUBLE SWING (Barbarian Level 6) Effect: Swings two weapons at once Level 1: To attack rating +15% Mana cost 2 Level 2: STUN (Barbarian Level 12) Effect: Stuns your target Level 1: Attack +5% Duration 1.2 seconds Mana cost 2 Level 2: DOUBLE THROW (Barbarian Level 12) Effect: Throw two weapons at once Level 1: To attack rating +20% Mana cost 2 Level 2: LEAP ATTACK (Barbarian Level 18) Effect: Leaps and attacks target enemy Level 1: Radius 4.6 yards Damage +100% Attack +50% Mana cost 9 Level 2: CONCENTRATE (Barbarian Level 18) Effect: Attack that is uninterruptable Level 1: Defense +20% Attack +25% Mana cost 2 Level 2: FRENZY (Barbarian Level 24) Effect: Successfull double swing hit increases speed Level 1: Duration 2 seconds Attack +10% Mana cost 3 Level 2: WHIRLWIND (Barbarian Level 30) Effect: Whirling dance of death Level 1: Damage -50% Mana cost 25 Level 2: BERSERK (Barbarian Level 30) Effect: Powerful but reckless attack Level 1: To attack rating +56% Magic Damage +56% Duration 2.7 seconds Mana cost 5 Level 2: 1.3 Necromancer ---------------- The necromancer is a dark character in comparison to our other heroes, using his powers to revive slain monsters to aid in his conquest. This however also makes him one of the most appealing characters to play with. His starting stats are: Strength : 15 - Attack Damage : 2-4 Dexterity : 25 - Attack Rating : 72 Defense : 6 Vitality : 15 - Stamina : 79 Life : 45 Energy : 25 - Mana : 25 Skill 1 : Summoning Spells Skill 2 : Poison & Bone Spells Skill 3 : Curses 1.3.1 Skills ~~~~~~~~~~~~ 1.3.1.1 Summoning Spells ........................ RAISE SKELETON (Necromancer Level 1) Effect: Reanimate skeletal warrior from target corpse Level 1: Life 21 Damage 1-2 1 Skeleton total Mana cost 6 Level 2: SKELETON MASTERY (Necromancer Level 1) Effect: Better skeletons and revived creatures Level 1: Skeletons life +7 Skeletons damage +2 Monsters life +7% Monsters damage +2% Level 2: CLAY GOLEM (Necromancer Level 6) Effect: Creates a golem to fight for you Level 1: Life 100 Damage 2-5 Mana cost 15 Level 2: GOLEM MASTERY (Necromancer Level 12) Effect: Enhances speed and life of golems Level 1: Life +20% Walk/Run speed +6% Level 2: RAISE SKELETAL MAGE (Necromancer Level 12) Effect: Reanimate skeletal mage from target corpse Level 1: Life 61 1 Skeleton mage Mana cost 8 Level 2: BLOOD GOLEM (Necromancer Level 18) Effect: A golem that shares life and damage Level 1: Life 201 Converts 31% damage to life Damage 6-16 Mana cost 25 Level 2: SUMMON RESIST (Necromancer Level 24) Effect: Summoned monsters gain resistances Level 1: Resist all +28% Level 2: IRON GOLEM (Necromancer Level 24) Effect: Creates a golem from an item Level 1: Life 306 Damage 7-19 Mana cost 35 Level 2: FIRE GOLEM (Necromancer Level 30) Effect: Creates a golem of fire Level 1: Life 313 Absorbs 36% fire damage Fire damage 10-27 Mana cost 50 Level 2: REVIVE (Necromancer Level 30) Effect: Raises a monster to fight for you Level 1: Duration 180 seconds 1 Monster Life +200% Mana cost 45 Level 2: 1.3.1.2 Poison & Bone Spells ............................ TEETH (Necromancer Level 1) Effect: Fires barbed teeth Level 1: 2 Teeth Magic damage 2-4 Mana cost 3 Level 2: BONE ARMOR (Necromancer Level 1) Effect: Creates a damage absorbing bone shell Level 1: Absorbs 20 damage Mana cost 11 Level 2: POISON DAGGER (Necromancer Level 6) Effect: Next dagger attack poisons target Level 1: Poison damage 7-15 Over 4 seconds Attack +15% Mana cost 3 Level 2: CORPSE EXPLOSION (Necromancer Level 6) Effect: Turns a corpse into a bomb Level 1: Damage 60-100% of corpse life Radius 2.6 yards Mana cost 15 Level 2: BONE WALL (Necromancer Level 12) Effect: Creates an impassable barrier Level 1: Life 19 Duration 48 seconds Mana cost 17 Level 2: POISON EXPLOSION (Necromancer Level 18) Effect: Turns a corpse into a poison gas bomb Level 1: Poison damage 25-50 Over 4 seconds Mana cost 8 Level 2: BONE SPEAR (Necromancer Level 18) Effect: Summons a deadly spike of bone Level 1: Magic damage 16-24 Mana cost 7 Level 2: BONE PRISON (Necromancer Level 24) Effect: Creates a barrier of bone around target Level 1: Life 19 Duration 48 seconds Mana cost 27 Level 2: POISON NOVA (Necromancer Level 30) Effect: Emits and expanding ring of poison Level 1: Poison damage 50-75 Over 8 seconds Mana cost 25 Level 2: BONE SPIRIT (Necromancer Level 30) Effect: Releases an undead specter Level 1: Magic damage 20-30 Mana cost 12 Level 2: 1.3.1.3 Curses .............. AMPLIFY DAMAGE (Necromancer Level 1) Effect: Amplifies damage taken by enemies Level 1: Damage taken +100% Radius 2 yards Duration 8 seconds Mana cost 4 Level 2: DIM VISION (Necromancer Level 6) Effect: Reduces vision of monsters Level 1: Radius 2.6 yards Duration 7 seconds Mana cost 9 Level 2: WEAKEN (Necromancer Level 6) Effect: Reduces damage done by enemies Level 1: Target's damage -33% Radius 6 yards Duration 14 seconds Mana cost 4 Level 2: IRON MAIDEN (Necromancer Level 12) Effect: Enemies damage themselves Level 1: 200% Damage returned Duration 12 seconds Radius 4.6 yards Mana cost 5 Level 2: TERROR (Necromancer Level 12) Effect: Monsters run away in fear Level 1: Radius 2.6 yards Duration 8 seconds Mana cost 7 Level 2: CONFUSE (Necromancer Level 18) Effect: Monster attacks random targets Level 1: Radius 4 yards Duration 10 seconds Mana cost 13 Level 2: LIFE TAP (Necromancer Level 18) Effect: Enemies return life to attacker Level 1: Radius 2.6 yards Duration 16 seconds Heals 50% of attack damage Mana cost 9 Level 2: ATTRACT (Necromancer Level 24) Effect: Monster becomes universal target Level 1: Radius 6 yards Duration 12 seconds Mana cost 17 Level 2: DECREPIFY (Necromancer Level 24) Effect: Greatly slows and weakens enemies Level 1: Radius 2.6 yards Duration 2 seconds Mana cost 11 Level 2: LOWER RESIST (Necromancer Level 30) Effect: Lowers enemies resistance to magic Level 1: Radius 4.6 yards Duration 20 seconds Resist all -31% Mana cost 22 Level 2: 1.4 Paladin ------------ The paladin is a good overall character. He can stand his ground when it comes to melee combat and can use his aura spells to enhance his attacks/defence. These are the starting stats of the Paladin: Strength : 25 - Attack Damage : 2-8 Dexterity : 20 - Attack Rating : 52 Defense : 9 Vitality : 25 - Stamina : 89 Life : 55 Energy : 15 - Mana : 15 Skill 1 : Defensive Aura Skill 2 : Offensive Aura Skill 3 : Combat Skills 1.4.1 Skills ~~~~~~~~~~~~ The skills of a paladin can be divided into 3 types: combat skills, Defensive Auras and Offensive Auras. The auras are very usefull when you are playing in parties (eg. multiplayer), since they affect all members in your party which are in range. This gives them the same bonuses you get. A general tip I can give you (since I've been playing with the Paladin for quite some time now) is not to spend too much skill points in the skills made available to you in the early stages of character development. Take "might" for example: I used to develop this skill a lot in the beginning of the game - hell, who doesn't want to do xx% additional damage. However, later in the game the conviction skill became available and it soon became clear that by developing this skill you could develop your damage increase even faster, easily surpassing the level of might. It's better to save those precious skill points until conviction becomes available than it is to spend them all on might in the early stages. Off course, this is only a suggestion. 1.4.1.1 Combat Skills ..................... SACRIFICE (Paladin Level 1) Effect: Increased accuracy and damage Att.Rat. = Attack Rating Attack Rating Increase: +5% Damage Increase: +12% 8% Damage to self | Level | Att.Rat. | Damage | |----------+----------+--------| | Level 1 | +20% | +180% | | Level 2 | +25% | +192% | | Level 3 | +30% | +204% | | Level 4 | +35% | +216% | | Level 5 | +40% | +228% | | Level 6 | +45% | +240% | | Level 7 | +50% | +252% | | Level 8 | +55% | +264% | | Level 9 | +60% | +276% | | Level 10 | +65% | +288% | | Level 11 | +70% | +300% | | Level 12 | +75% | +312% | | Level 13 | +80% | +324% | | Level 14 | +85% | +336% | | Level 15 | +90% | +348% | | Level 16 | +95% | +360% | | Level 17 | +100% | +372% | | Level 18 | +105% | +384% | | Level 19 | +110% | +396% | | Level 20 | +115% | +408% | -------------------------------- SMITE (Paladin Level 1) Effect: Shield bash Stun L. = Stun Length (in seconds) Damage Increase: +15% Stun Length Increase: +0.2 seconds Mana cost 2 | Level | Damage | Stun L. | |----------+--------+---------| | Level 1 | +15% | 0.6s | | Level 2 | +30% | 0.8s | | Level 3 | +45% | 1.0s | | Level 4 | +60% | 1.2s | | Level 5 | +75% | 1.4s | | Level 6 | +90% | 1.6s | | Level 7 | +105% | 1.8s | | Level 8 | +120% | 2.0s | | Level 9 | +135% | 2.2s | | Level 10 | +150% | 2.4s | | Level 11 | +165% | 2.6s | | Level 12 | +180% | 2.8s | | Level 13 | +195% | 3.0s | | Level 14 | +210% | 3.2s | | Level 15 | +225% | 3.4s | | Level 16 | +240% | 3.6s | | Level 17 | +255% | 3.8s | | Level 18 | +270% | 4.0s | | Level 19 | +285% | 4.2s | | Level 20 | +300% | 4.4s | ------------------------------- HOLY BOLT (Paladin Level 6) Effect: Divine energy that damages undead Mag.Dam. = Magic Damage Magic Damage Increases: +8-8 Healing Increases: +2-2 Mana cost 4 | Level | Mag.Dam. | Heals | |----------+----------+-------| | Level 1 | 8-16 | 1-6 | | Level 2 | 14-22 | 3-8 | | Level 3 | 20-28 | 5-10 | | Level 4 | 26-34 | 7-12 | | Level 5 | 32-40 | 9-14 | | Level 6 | 38-46 | 11-16 | | Level 7 | 44-52 | 13-18 | | Level 8 | 50-58 | 15-20 | | Level 9 | 56-64 | 17-22 | | Level 10 | 62-70 | 19-24 | | Level 11 | 68-76 | 21-26 | | Level 12 | 74-82 | 23-28 | | Level 13 | 80-88 | 25-30 | | Level 14 | 86-94 | 27-32 | | Level 15 | 92-100 | 29-34 | | Level 16 | 98-106 | 31-36 | | Level 17 | 104-112 | 33-38 | | Level 18 | 110-118 | 35-40 | | Level 19 | 116-124 | 37-42 | | Level 20 | 122-130 | 39-44 | ------------------------------- ZEAL (Paladin Level 12) Effect: Attack multiple adjacent targets Att.Bon. = Attack Bonus # Hits = Number of Hits Attack Bonus Increases: +5% Number of Hits Increases: +1 Mana cost 2 | Level | Att.Bon. | # Hits | |----------+----------+--------| | Level 1 | +10% | 2 | | Level 2 | +15% | 3 | | Level 3 | +20% | 4 | | Level 4 | +25% | 5 | | Level 5 | +30% | 6 | | Level 6 | +35% | 7 | | Level 7 | +40% | 8 | | Level 8 | +45% | 9 | | Level 9 | +50% | 10 | | Level 10 | +55% | 11 | | Level 11 | +60% | 12 | | Level 12 | +65% | 13 | | Level 13 | +70% | 14 | | Level 14 | +75% | 15 | | Level 15 | +80% | 16 | | Level 16 | +85% | 17 | | Level 17 | +90% | 18 | | Level 18 | +95% | 19 | | Level 19 | +100% | 20 | | Level 20 | +105% | 21 | -------------------------------- CHARGE (Paladin Level 12) Effect: Charge and attack target Damage Increases: +25% Attack Increases: +15% Mana cost 9 | Level | Damage | Attack | |----------+--------+--------| | Level 1 | +100% | +50% | | Level 2 | +125% | +65% | | Level 3 | +150% | +80% | | Level 4 | +175% | +95% | | Level 5 | +200% | +110% | | Level 6 | +225% | +125% | | Level 7 | +250% | +140% | | Level 8 | +275% | +155% | | Level 9 | +300% | +170% | | Level 10 | +325% | +185% | | Level 11 | +350% | +200% | | Level 12 | +375% | +215% | | Level 13 | +400% | +230% | | Level 14 | +425% | +245% | | Level 15 | +450% | +260% | | Level 16 | +475% | +275% | | Level 17 | +500% | +290% | | Level 18 | +525% | +305% | | Level 19 | +550% | +320% | | Level 20 | +575% | +335% | ------------------------------ VENGEANCE (Paladin Level 18) Effect: Attacks add elemental damage Cold L. = Cold Length (in seconds) El.Dam. = Elemental Damages Mana C. = Mana Cost Cold Length Increases: +0.6 seconds Elemental Damages Increases: +5% Mana Cost Increases: +0.5 (up till 12) Attack bonus: +20% | Level | Cold L. | El.Dam. | Mana C. | |----------+---------+---------+---------| | Level 1 | 1.2s | +35% | 4 | | Level 2 | 1.8s | +40% | 4.5 | | Level 3 | 2.4s | +45% | 5 | | Level 4 | 3.0s | +50% | 5.5 | | Level 5 | 3.6s | +55% | 6 | | Level 6 | 4.2s | +60% | 6.5 | | Level 7 | 4.8s | +65% | 7 | | Level 8 | 5.4s | +70% | 7.5 | | Level 9 | 6.0s | +75% | 8 | | Level 10 | 6.6s | +80% | 8.5 | | Level 11 | 7.2s | +85% | 9 | | Level 12 | 7.8s | +90% | 9.5 | | Level 13 | 8.4s | +95% | 10 | | Level 14 | 9.0s | +100% | 10.5 | | Level 15 | 9.6s | +105% | 11 | | Level 16 | 10.2s | +110% | 11.5 | | Level 17 | 10.8s | +115% | 12 | | Level 18 | 11.4s | +120% | 12 | | Level 19 | 12.0s | +125% | 13 | | Level 20 | 12.6s | +130% | 13 | ------------------------------------------ BLESSED HAMMER (Paladin Level 18) Effect: Summon a spiraling magical hammer Mana C. = Mana Cost Damage Increases: +8-8 Mana Cost Increases: - +0.2, +0.3 - repeat this set | Level | Damage | Mana C. | |----------+---------+---------| | Level 1 | 12-16 | 5 | | Level 2 | 20-24 | 5.2 | | Level 3 | 28-32 | 5.5 | | Level 4 | 36-40 | 5.7 | | Level 5 | 44-48 | 6 | | Level 6 | 52-56 | 6.2 | | Level 7 | 60-64 | 6.5 | | Level 8 | 68-72 | 6.7 | | Level 9 | 76-80 | 7 | | Level 10 | 84-88 | 7.2 | | Level 11 | 92-96 | 7.5 | | Level 12 | 100-104 | 7.7 | | Level 13 | 108-112 | 8 | | Level 14 | 116-120 | 8.2 | | Level 15 | 124-128 | 8.5 | | Level 16 | 132-136 | 8.7 | | Level 17 | 140-144 | 9 | | Level 18 | 148-152 | 9.2 | | Level 19 | 156-160 | 9.5 | | Level 20 | 164-168 | 9.7 | -------------------------------- CONVERSION (Paladin Level 24) Effect: Change allegiance of monsters Ch.Conv. = Chance to Convert Duration Increases: +10 seconds Mana cost 4 | Level | Ch.Conv. | Duration | |----------+----------+----------| | Level 1 | 11% | 20s | | Level 2 | 20% | 30s | | Level 3 | 27% | 40s | | Level 4 | 33% | 50s | | Level 5 | 37% | 60s | | Level 6 | 41% | 70s | | Level 7 | 44% | 80s | | Level 8 | 46% | 90s | | Level 9 | 49% | 100s | | Level 10 | 51% | 110s | | Level 11 | 53% | 120s | | Level 12 | 54% | 130s | | Level 13 | 56% | 140s | | Level 14 | 57% | 150s | | Level 15 | 58% | 160s | | Level 16 | 60% | 170s | | Level 17 | 60% | 180s | | Level 18 | 61% | 190s | | Level 19 | 62% | 200s | | Level 20 | 63% | 210s | ---------------------------------- HOLY SHIELD (Paladin Level 24) Effect: Enhances your shield Def.Bon. = Defense Bonus Succ.Bl. = Successful Blocking Duration Increases: +10 seconds Defense Bonus Increases: +15% Mana cost 35 | Level | Duration | Def.Bon. | Succ.Bl. | |----------+----------+----------+----------| | Level 1 | 30s | +25% | +8% | | Level 2 | 40s | +40% | +10% | | Level 3 | 50s | +55% | +12% | | Level 4 | 60s | +70% | +13% | | Level 5 | 70s | +85% | +15% | | Level 6 | 80s | +100% | +16% | | Level 7 | 90s | +115% | +16% | | Level 8 | 100s | +130% | +17% | | Level 9 | 110s | +145% | +18% | | Level 10 | 120s | +160% | +18% | | Level 11 | 130s | +175% | +19% | | Level 12 | 140s | +190% | +19% | | Level 13 | 150s | +205% | +20% | | Level 14 | 160s | +220% | +20% | | Level 15 | 170s | +235% | +20% | | Level 16 | 180s | +250% | +21% | | Level 17 | 190s | +265% | +21% | | Level 18 | 200s | +280% | +21% | | Level 19 | 210s | +295% | +21% | | Level 20 | 220s | +310% | +21% | --------------------------------------------- FIST OF HEAVENS (Paladin Level 30) Effect: Target is banished HB Dam. = Holy Bolt Damage Light.Dam. = Lightning Damage Mana C. = Mana Cost Holy Bolt Damage Increases: +0-6 Lightning Damage Increases: +8-8 Mana Cost Increases: +2 | Level | HB Dam. | Light.Dam. | Mana C. | |----------+---------+------------+---------| | Level 1 | 1-16 | 1-40 | 25 | | Level 2 | 1-22 | 9-48 | 27 | | Level 3 | 1-28 | 17-56 | 29 | | Level 4 | 1-34 | 25-64 | 31 | | Level 5 | 1-40 | 33-72 | 33 | | Level 6 | 1-46 | 41-80 | 35 | | Level 7 | 1-52 | 49-88 | 37 | | Level 8 | 1-58 | 57-96 | 39 | | Level 9 | 1-64 | 65-104 | 41 | | Level 10 | 1-70 | 73-112 | 43 | | Level 11 | 1-76 | 81-120 | 45 | | Level 12 | 1-82 | 89-128 | 47 | | Level 13 | 1-88 | 97-130 | 49 | | Level 14 | 1-94 | 105-144 | 51 | | Level 15 | 1-100 | 113-152 | 53 | | Level 16 | 1-106 | 121-160 | 55 | | Level 17 | 1-112 | 129-168 | 57 | | Level 18 | 1-118 | 137-176 | 59 | | Level 19 | 1-124 | 145-184 | 61 | | Level 20 | 1-130 | 153-192 | 63 | --------------------------------------------- 2.4.1.1 Offensive Auras ....................... MIGHT (Paladin Level 1) Effect: Increases damage Range Increases: - 1.3, 1.4, 1.3 - repeat this set Damage Increases: +10% | Level | Radius | Damage | |----------+------------+--------| | Level 1 | 7.3 yards | +40% | | Level 2 | 8.6 yards | +50% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +70% | | Level 5 | 12.6 yards | +80% | | Level 6 | 14 yards | +90% | | Level 7 | 15.3 yards | +100% | | Level 8 | 16.6 yards | +110% | | Level 9 | 18 yards | +120% | | Level 10 | 19.3 yards | +130% | | Level 11 | 20.6 yards | +140% | | Level 12 | 22 yards | +150% | | Level 13 | 23.3 yards | +160% | | Level 14 | 24.6 yards | +170% | | Level 15 | 26 yards | +180% | | Level 16 | 27.3 yards | +190% | | Level 17 | 28.3 yards | +200% | | Level 18 | 30 yards | +220% | | Level 19 | 31.3 yards | +220% | | Level 20 | 32.6 yards | +230% | ---------------------------------- HOLY FIRE (Paladin Level 6) Effect: Flames damage nearby enemies Range Increases: - +0.6, 0.7, 0.7 - repeat this set Fire Damage Increases: - 0.5, 1 - repeat this set | Level | Radius | Fire Damage | |----------+----------- +-------------| | Level 1 | 4 yards | 1-3 | | Level 2 | 4.6 yards | 1.5-3.5 | | Level 3 | 5.3 yards | 2.5-4.5 | | Level 4 | 6 yards | 3-5 | | Level 5 | 6.6 yards | 4-6 | | Level 6 | 7.3 yards | 4.5-6.5 | | Level 7 | 8 yards | 5.5-7.5 | | Level 8 | 8.6 yards | 6-8 | | Level 9 | 9.3 yards | 7-9 | | Level 10 | 10 yards | 7.5-9.5 | | Level 11 | 10.6 yards | 8.5-10.5 | | Level 12 | 11.3 yards | 9-11 | | Level 13 | 12 yards | 10-12 | | Level 14 | 12.6 yards | 10.5-12.5 | | Level 15 | 13.3 yards | 11.5-13.5 | | Level 16 | 14 yards | 12-14 | | Level 17 | 14.6 yards | 13-15 | | Level 18 | 15.3 yards | 13.5-15.5 | | Level 19 | 16 yards | 14.5-16.5 | | Level 20 | 16.6 yards | 15-17 | --------------------------------------- THORNS (Paladin Level 6) Effect: Reflects damage back at enemies Damage R. = Damage Returned Range Increases: - +1.3, +1.4, +1.3 - repeat this set Damage increases: +40% | Level | Radius | Damage R. | |----------+------------+-----------| | Level 1 | 7.3 yards | +250% | | Level 2 | 8.6 yards | +290% | | Level 3 | 10 yards | +330% | | Level 4 | 11.3 yards | +370% | | Level 5 | 12.6 yards | +410% | | Level 6 | 14 yards | +450% | | Level 7 | 15.3 yards | +490% | | Level 8 | 16.6 yards | +530% | | Level 9 | 18 yards | +570% | | Level 10 | 19.3 yards | +610% | | Level 11 | 20.6 yards | +650% | | Level 12 | 22 yards | +690% | | Level 13 | 23.3 yards | +730% | | Level 14 | 24.6 yards | +770% | | Level 15 | 26 yards | +810% | | Level 16 | 27.3 yards | +850% | | Level 17 | 28.3 yards | +890% | | Level 18 | 30 yards | +930% | | Level 19 | 31.3 yards | +970% | | Level 20 | 32.6 yards | +1010% | ------------------------------------- BLESSED AIM (Paladin Level 12) Effect: Increases your attack rating Range Increases: - +1.3, +1.4, +1.3 - repeat this set Attack increases: +15% | Level | Radius | Attack | |----------+------------+--------| | Level 1 | 7.3 yards | +75% | | Level 2 | 8.6 yards | +90% | | Level 3 | 10 yards | +105% | | Level 4 | 11.3 yards | +120% | | Level 5 | 12.6 yards | +135% | | Level 6 | 14 yards | +150% | | Level 7 | 15.3 yards | +165% | | Level 8 | 16.6 yards | +180% | | Level 9 | 18 yards | +195% | | Level 10 | 19.3 yards | +210% | | Level 11 | 20.6 yards | +225% | | Level 12 | 22 yards | +240% | | Level 13 | 23.3 yards | +255% | | Level 14 | 24.6 yards | +270% | | Level 15 | 26 yards | +285% | | Level 16 | 27.3 yards | +300% | | Level 17 | 28.3 yards | +315% | | Level 18 | 30 yards | +330% | | Level 19 | 31.3 yards | +345% | | Level 20 | 32.6 yards | +360% | ---------------------------------- CONCENTRATION (Paladin Level 18) Effect: Increases your attack ability Range Increases: - +1.3, +1.4, +1.3 - repeat this set Damage Increases: +15% Chance Uninteruptable 20% | Level | Radius | Attack | |----------+------------+--------| | Level 1 | 7.3 yards | +60% | | Level 2 | 8.6 yards | +75% | | Level 3 | 10 yards | +90% | | Level 4 | 11.3 yards | +105% | | Level 5 | 12.6 yards | +120% | | Level 6 | 14 yards | +135% | | Level 7 | 15.3 yards | +150% | | Level 8 | 16.6 yards | +165% | | Level 9 | 18 yards | +180% | | Level 10 | 19.3 yards | +195% | | Level 11 | 20.6 yards | +210% | | Level 12 | 22 yards | +225% | | Level 13 | 23.3 yards | +240% | | Level 14 | 24.6 yards | +255% | | Level 15 | 26 yards | +270% | | Level 16 | 27.3 yards | +285% | | Level 17 | 28.3 yards | +300% | | Level 18 | 30 yards | +315% | | Level 19 | 31.3 yards | +330% | | Level 20 | 32.6 yards | +345% | ---------------------------------- HOLY FREEZE (Paladin Level 18) Effect: Freezes neaby monsters Enemies Sl. = Enemies Slowed Range Increases: - +0.6, +0.7, +0.7 - repeat this set | Level | Radius | Enemies Sl. | |----------+----------- +-------------| | Level 1 | 4 yards | 30% | | Level 2 | 4.6 yards | 34% | | Level 3 | 5.3 yards | 37% | | Level 4 | 6 yards | 40% | | Level 5 | 6.6 yards | 42% | | Level 6 | 7.3 yards | 44% | | Level 7 | 8 yards | 45% | | Level 8 | 8.6 yards | 46% | | Level 9 | 9.3 yards | 48% | | Level 10 | 10 yards | 48% | | Level 11 | 10.6 yards | 49% | | Level 12 | 11.3 yards | 50% | | Level 13 | 12 yards | 51% | | Level 14 | 12.6 yards | 51% | | Level 15 | 13.3 yards | 52% | | Level 16 | 14 yards | 53% | | Level 17 | 14.6 yards | 53% | | Level 18 | 15.3 yards | 53% | | Level 19 | 16 yards | 54% | | Level 20 | 16.6 yards | 54% | --------------------------------------- HOLY SHOCK (Paladin Level 24) Effect: Lightning damages nearby enemies Light.Dam. = Lightning Damage Range Increases: - +0.7, +0.6, +0.7 - repeat this set Lighning Damage Increases: - +1-1, +2-2 - repeat this set | Level | Radius | Light.Dam. | |----------+----------- +------------| | Level 1 | 3.3 yards | 1-5 | | Level 2 | 4 yards | 2-6 | | Level 3 | 4.6 yards | 4-8 | | Level 4 | 5.3 yards | 5-9 | | Level 5 | 6 yards | 7-11 | | Level 6 | 6.6 yards | 8-12 | | Level 7 | 7.3 yards | 10-14 | | Level 8 | 8 yards | 11-15 | | Level 9 | 8.6 yards | 13-17 | | Level 10 | 9.3 yards | 14-18 | | Level 11 | 10 yards | 16-20 | | Level 12 | 10.6 yards | 17-21 | | Level 13 | 11.3 yards | 19-23 | | Level 14 | 12 yards | 20-24 | | Level 15 | 12.6 yards | 22-26 | | Level 16 | 13.3 yards | 23-27 | | Level 17 | 14 yards | 25-29 | | Level 18 | 14.6 yards | 26-30 | | Level 19 | 15.3 yards | 28-32 | | Level 20 | 16 yards | 29-33 | -------------------------------------- SANCTUARY (Paladin Level 24) Effect: Repels and damages undead Magic Dam. = Magic Damage Range Increases: - +0.7, +0.6, +0.7 - repeat this set Magic Damage Increases: +4-4 | Level | Radius | Magic Dam. | |----------+----------- +------------| | Level 1 | 3.3 yards | 8-16 | | Level 2 | 4 yards | 12-20 | | Level 3 | 4.6 yards | 16-24 | | Level 4 | 5.3 yards | 20-28 | | Level 5 | 6 yards | 24-32 | | Level 6 | 6.6 yards | 28-36 | | Level 7 | 7.3 yards | 32-40 | | Level 8 | 8 yards | 36-44 | | Level 9 | 8.6 yards | 40-48 | | Level 10 | 9.3 yards | 44-52 | | Level 11 | 10 yards | 48-56 | | Level 12 | 10.6 yards | 52-60 | | Level 13 | 11.3 yards | 56-64 | | Level 14 | 12 yards | 60-68 | | Level 15 | 12.6 yards | 64-72 | | Level 16 | 13.3 yards | 68-76 | | Level 17 | 14 yards | 72-80 | | Level 18 | 14.6 yards | 76-84 | | Level 19 | 15.3 yards | 80-88 | | Level 20 | 16 yards | 84-92 | -------------------------------------- FANATICISM (Paladin Level 30) Effect: Increases attack speed Att.Spd. = Attack Speed Attack Increases: +5% | Level | Radius | Att.Spd. | Attack | |----------+-----------+----------+--------| | Level 1 | 7.3 yards | +14% | +40% | | Level 2 | 7.3 yards | +18% | +45% | | Level 3 | 7.3 yards | +20% | +50% | | Level 4 | 7.3 yards | +23% | +55% | | Level 5 | 7.3 yards | +25% | +60% | | Level 6 | 7.3 yards | +26% | +65% | | Level 7 | 7.3 yards | +27% | +70% | | Level 8 | 7.3 yards | +28% | +75% | | Level 9 | 7.3 yards | +29% | +80% | | Level 10 | 7.3 yards | +30% | +85% | | Level 11 | 7.3 yards | +31% | +90% | | Level 12 | 7.3 yards | +31% | +95% | | Level 13 | 7.3 yards | +32% | +100% | | Level 14 | 7.3 yards | +33% | +105% | | Level 15 | 7.3 yards | +33% | +110% | | Level 16 | 7.3 yards | +34% | +115% | | Level 17 | 7.3 yards | +34% | +120% | | Level 19 | 7.3 yards | +34% | +125% | | Level 19 | 7.3 yards | +34% | +130% | | Level 20 | 7.3 yards | +35% | +135% | -------------------------------------------- CONVICTION (Paladin Level 30) Effect: Weakens enemies L.Max.Res.: Lowers Maximum Resistance Range Increases: - +0.6, +0.7, +0.7 - repeat this set | Level | Radius | Defense | L.Max.Res. | |----------+------------+---------+------------| | Level 1 | 6 yards | -49% | -26% | | Level 2 | 6.6 yards | -56% | -32% | | Level 3 | 7.3 yards | -61% | -36% | | Level 4 | 8 yards | -66% | -39% | | Level 5 | 8.6 yards | -70% | -42% | | Level 6 | 9.3 yards | -73% | -44% | | Level 7 | 10 yards | -75% | -46% | | Level 8 | 10.6 yards | -77% | -47% | | Level 9 | 11.3 yards | -79% | -49% | | Level 10 | 12 yards | -80% | -50% | | Level 11 | 12.6 yards | -82% | -51% | | Level 12 | 13.3 yards | -83% | -52% | | Level 13 | 14 yards | -85% | -53% | | Level 14 | 14.6 yards | -86% | -54% | | Level 15 | 15.3 yards | -86% | -55% | | Level 16 | 16 yards | -88% | -56% | | Level 17 | 16.6 yards | -88% | -56% | | Level 18 | 17.3 yards | -89% | -56% | | Level 19 | 18 yards | -89% | -57% | | Level 20 | 18.6 yards | -90% | -57% | ------------------------------------------------ 1.4.1.1 Defensive Auras ....................... PRAYER (Paladin Level 1) Effect: Regenerates life Range Increases: - +1.3, +1.4, +1.3 - Repeat set Healing Increases: +1 Mana Cost Increases: - +0.1, +0.2, +0.2, +0.2, +0.2, +0.2, +0.2, +0.2 - Repeat set | Level | Radius | Heals | Mana cost | |----------+------------+-------+-----------| | Level 1 | 7.3 yards | 2 | 1 | | Level 2 | 8.6 yards | 3 | 1.1 | | Level 3 | 10 yards | 4 | 1.3 | | Level 4 | 11.3 yards | 5 | 1.5 | | Level 5 | 12.6 yards | 6 | 1.7 | | Level 6 | 14 yards | 7 | 1.9 | | Level 7 | 15.3 yards | 8 | 2.1 | | Level 8 | 16.6 yards | 9 | 2.3 | | Level 9 | 18 yards | 10 | 2.5 | | Level 10 | 19.3 yards | 11 | 2.6 | | Level 11 | 20.6 yards | 12 | 2.8 | | Level 12 | 22 yards | 13 | 3 | | Level 13 | 23.3 yards | 14 | 3.2 | | Level 14 | 24.6 yards | 15 | 3.4 | | Level 15 | 26 yards | 16 | 3.6 | | Level 16 | 27.3 yards | 17 | 3.8 | | Level 17 | 28.3 yards | 18 | 4 | | Level 18 | 30 yards | 19 | 4.1 | | Level 19 | 31.3 yards | 20 | 4.3 | | Level 20 | 32.6 yards | 21 | 4.5 | --------------------------------------------- RESIST FIRE (Paladin Level 1) Effect: Protects against fire damage Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Resist Fire | |----------+----------- +-------------| | Level 1 | 7.3 yards | +54% | | Level 2 | 8.6 yards | +58% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +63% | | Level 5 | 12.6 yards | +65% | | Level 6 | 14 yards | +66% | | Level 7 | 15.3 yards | +67% | | Level 8 | 16.6 yards | +68% | | Level 9 | 18 yards | +69% | | Level 10 | 19.3 yards | +70% | | Level 11 | 20.6 yards | +71% | | Level 12 | 22 yards | +71% | | Level 13 | 23.3 yards | +72% | | Level 14 | 24.6 yards | +73% | | Level 15 | 26 yards | +73% | | Level 16 | 27.3 yards | +74% | | Level 17 | 28.3 yards | +74% | | Level 18 | 30 yards | +74% | | Level 19 | 31.3 yards | +74% | | Level 20 | 32.6 yards | +75% | --------------------------------------- DEFIANCE (Paladin Level 6) Effect: Increases defense Range Increases: - +1.3, +1.4, +1.3 - Repeat set Defense Increases: +10% | Level | Radius | Defense | |----------+----------- +---------| | Level 1 | 7.3 yards | +70% | | Level 2 | 8.6 yards | +80% | | Level 3 | 10 yards | +90% | | Level 4 | 11.3 yards | +100% | | Level 5 | 12.6 yards | +110% | | Level 6 | 14 yards | +120% | | Level 7 | 15.3 yards | +130% | | Level 8 | 16.6 yards | +140% | | Level 9 | 18 yards | +150% | | Level 10 | 19.3 yards | +160% | | Level 11 | 20.6 yards | +170% | | Level 12 | 22 yards | +180% | | Level 13 | 23.3 yards | +190% | | Level 14 | 24.6 yards | +200% | | Level 15 | 26 yards | +210% | | Level 16 | 27.3 yards | +220% | | Level 17 | 28.3 yards | +230% | | Level 18 | 30 yards | +240% | | Level 19 | 31.3 yards | +250% | | Level 20 | 32.6 yards | +260% | ----------------------------------- RESIST COLD (Paladin Level 6) Effect: Protects against cold damage Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Resist Cold | |----------+----------- +-------------| | Level 1 | 7.3 yards | +54% | | Level 2 | 8.6 yards | +58% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +63% | | Level 5 | 12.6 yards | +65% | | Level 6 | 14 yards | +66% | | Level 7 | 15.3 yards | +67% | | Level 8 | 16.6 yards | +68% | | Level 9 | 18 yards | +69% | | Level 10 | 19.3 yards | +70% | | Level 11 | 20.6 yards | +71% | | Level 12 | 22 yards | +71% | | Level 13 | 23.3 yards | +72% | | Level 14 | 24.6 yards | +73% | | Level 15 | 26 yards | +73% | | Level 16 | 27.3 yards | +74% | | Level 17 | 28.3 yards | +74% | | Level 18 | 30 yards | +74% | | Level 19 | 31.3 yards | +74% | | Level 20 | 32.6 yards | +75% | --------------------------------------- CLEANSING (Paladin Level 12) Effect: Reduces poison and curse Duration Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Duration | |----------+----------- +----------| | Level 1 | 7.3 yards | 39 sec | | Level 2 | 8.6 yards | 46 sec | | Level 3 | 10 yards | 51 sec | | Level 4 | 11.3 yards | 56 sec | | Level 5 | 12.6 yards | 60 sec | | Level 6 | 14 yards | 63 sec | | Level 7 | 15.3 yards | 65 sec | | Level 8 | 16.6 yards | 67 sec | | Level 9 | 18 yards | 69 sec | | Level 10 | 19.3 yards | 70 sec | | Level 11 | 20.6 yards | 72 sec | | Level 12 | 22 yards | 73 sec | | Level 13 | 23.3 yards | 75 sec | | Level 14 | 24.6 yards | 76 sec | | Level 15 | 26 yards | 76 sec | | Level 16 | 27.3 yards | 78 sec | | Level 17 | 28.3 yards | 78 sec | | Level 18 | 30 yards | 79 sec | | Level 19 | 31.3 yards | 79 sec | | Level 20 | 32.6 yards | 80 sec | ------------------------------------ RESIST LIGHTNING (Paladin Level 12) Effect: Protects against lightning Damage Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Resist Light. | |----------+----------- +---------------| | Level 1 | 7.3 yards | +54% | | Level 2 | 8.6 yards | +58% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +63% | | Level 5 | 12.6 yards | +65% | | Level 6 | 14 yards | +66% | | Level 7 | 15.3 yards | +67% | | Level 8 | 16.6 yards | +68% | | Level 9 | 18 yards | +69% | | Level 10 | 19.3 yards | +70% | | Level 11 | 20.6 yards | +71% | | Level 12 | 22 yards | +71% | | Level 13 | 23.3 yards | +72% | | Level 14 | 24.6 yards | +73% | | Level 15 | 26 yards | +73% | | Level 16 | 27.3 yards | +74% | | Level 17 | 28.3 yards | +74% | | Level 18 | 30 yards | +74% | | Level 19 | 31.3 yards | +74% | | Level 20 | 32.6 yards | +75% | ----------------------------------------- VIGOR (Paladin Level 18) Effect: Increases speed and stamina recovery W/R Spd. = Walk/Run Speed Stam.Bon. = Stamina Bonus Stam.R.R. = Stamina Recovery Rate Range Increases: +2 yards Stamina Bonus Increases: +25% Stamina Recovery Rate Increases : +25% | Level | Radius | W/R Spd. | Stam.Bon. | Stam.R.R. | |----------+----------- +----------+-----------+-----------| | Level 1 | 10 yards | +13% | +50% | +50% | | Level 2 | 12 yards | +18% | +75% | +75% | | Level 3 | 14 yards | +22% | +100% | +100% | | Level 4 | 16 yards | +25% | +125% | +125% | | Level 5 | 18 yards | +28% | +150% | +150% | | Level 6 | 20 yards | +30% | +175% | +175% | | Level 7 | 22 yards | +32% | +200% | +200% | | Level 8 | 24 yards | +39% | +225% | +225% | | Level 9 | 26 yards | +35% | +250% | +250% | | Level 10 | 28 yards | +36% | +275% | +275% | | Level 11 | 30 yards | +37% | +300% | +300% | | Level 12 | 32 yards | +38% | +325% | +325% | | Level 13 | 34 yards | +39% | +350% | +350% | | Level 14 | 36 yards | +40% | +375% | +375% | | Level 15 | 38 yards | +40% | +400% | +400% | | Level 16 | 40 yards | +41% | +425% | +425% | | Level 17 | 42 yards | +41% | +450% | +450% | | Level 18 | 44 yards | +42% | +475% | +475% | | Level 19 | 44 yards | +42% | +500% | +500% | | Level 19 | 48 yards | +43% | +525% | +525% | ------------------------------------------------------------ MEDITATION (Paladin Level 24) Effect: Increases mana recovery Mana R.R. = Mana Recovery Rate Range Increases: - +1.3, +1.4, +1.3 - Repeat set Mana Recovery Rate Increases: +15% | Level | Radius | Mana R.R. | |----------+----------- +-----------| | Level 1 | 7.3 yards | +65% | | Level 2 | 8.6 yards | +80% | | Level 3 | 10 yards | +95% | | Level 4 | 11.3 yards | +110% | | Level 5 | 12.6 yards | +125% | | Level 6 | 14 yards | +140% | | Level 7 | 15.3 yards | +155% | | Level 8 | 16.6 yards | +170% | | Level 9 | 18 yards | +185% | | Level 10 | 19.3 yards | +200% | | Level 11 | 20.6 yards | +215% | | Level 12 | 22 yards | +230% | | Level 13 | 23.3 yards | +245% | | Level 14 | 24.6 yards | +260% | | Level 15 | 26 yards | +275% | | Level 16 | 27.3 yards | +290% | | Level 17 | 28.3 yards | +305% | | Level 18 | 30 yards | +320% | | Level 19 | 31.3 yards | +335% | | Level 20 | 32.6 yards | +350% | ------------------------------------- REDEMPTION (Paladin Level 30) Effect: Redeems the dead for mana and life Ch. R.S. = Chance to Redeem Soul L/M Rec. = Life/Mana Recovered Range Increases: - +1.3, +1.4, +1.3 - Repeat set Life/Mana Recovery Increases: +15pt | Level | Radius | Ch.R.S. | L/M Rec. | |----------+----------- +---------+----------| | Level 1 | 7.3 yards | +23% | +25pt | | Level 2 | 7.3 yards | +34% | +30pt | | Level 3 | 7.3 yards | +42% | +35pt | | Level 4 | 7.3 yards | +49% | +40pt | | Level 5 | 7.3 yards | +55% | +45pt | | Level 6 | 7.3 yards | +59% | +50pt | | Level 7 | 7.3 yards | +63% | +55pt | | Level 8 | 7.3 yards | +65% | +60pt | | Level 9 | 7.3 yards | +69% | +65pt | | Level 10 | 7.3 yards | +71% | +70pt | | Level 11 | 7.3 yards | +73% | +75pt | | Level 12 | 7.3 yards | +75% | +80pt | | Level 13 | 7.3 yards | +77% | +85pt | | Level 14 | 7.3 yards | +79% | +90pt | | Level 15 | 7.3 yards | +80% | +95pt | | Level 16 | 7.3 yards | +82% | +100pt | | Level 17 | 7.3 yards | +82% | +105pt | | Level 19 | 7.3 yards | +83% | +110pt | | Level 19 | 7.3 yards | +84% | +115pt | | Level 20 | 7.3 yards | +85% | +120pt | ---------------------------------------------- SALVATION (Paladin Level 30) Effect: Protects against elemental damage Resist L/C/F = Resist Lightning/Cold/Fire Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Resist L/C/F | |----------+----------- +--------------| | Level 1 | 7.3 yards | +54% | | Level 2 | 8.6 yards | +58% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +63% | | Level 5 | 12.6 yards | +65% | | Level 6 | 14 yards | +66% | | Level 7 | 15.3 yards | +67% | | Level 8 | 16.6 yards | +68% | | Level 9 | 18 yards | +69% | | Level 10 | 19.3 yards | +70% | | Level 11 | 20.6 yards | +71% | | Level 12 | 22 yards | +71% | | Level 13 | 23.3 yards | +72% | | Level 14 | 24.6 yards | +73% | | Level 15 | 26 yards | +73% | | Level 16 | 27.3 yards | +74% | | Level 17 | 28.3 yards | +74% | | Level 18 | 30 yards | +74% | | Level 19 | 31.3 yards | +74% | | Level 20 | 32.6 yards | +75% | ---------------------------------------- 1.5 Sorceress -------------- Our little female user of elementals is pretty frail. Her spells allow her to destroy enemies from afar. A good and balanced choice of skills are important when you are playing with this character. Just keep in mind that: Fire spells exist to do extensive damage, Lightning spells exist to attack multiple targets, Cold Spells facilitate combat (because of the freeze effect). These are general rules, eg. I never said that cold/lightning spells can't do extensive damage. Anyway, her stats are: Strength : 10 - Attack Damage : 1-5 Dexterity : 25 - Attack Rating : 72 Defense : 6 Vitality : 10 - Stamina : 74 Life : 40 Energy : 35 - Mana : 35 +1 Dexterity = +4 Attack Rating +1 Energy = +1 Vitality = +1 Stamina +1 Life Skill 1 : Fire Spells Skill 2 : Lightning Spells Skill 3 : Cold Spells 1.5.1 Skills ~~~~~~~~~~~~ 1.5.1.1 Fire Spells ................... FIRE BOLT (Sorceress Level 1) Effect: Creates a missile of flame Level 1: Fire damage 3-6 Mana cost 2.5 Level 2: Fire damage 4-7 Mana cost 2.5 Level 3: Fire damage 6-9 Mana cost 2.5 Level 4: Fire damage 7-10 Mana cost 2.5 Level 5: Fire damage 9-12 Mana cost 2.5 Level 6: WARMTH - Passive (Sorceress Level 1) Effect: Increases mana recovery rate Increase rate: - +12%, +6% - repeat set Level 1: 30% Level 2: 42% Level 3: 54% Level 4: 66% INFERNO (Sorceress Level 6) Effect: Creates a jet of flame Level 1: Mana cost 6 Fire damage 12-25 per second Range 3.3 yards Mana cost 7 per seconds Level 2: BLAZE (Sorceress Level 12) Effect: Creates fire in your wake Level 1: Fire duration 4.6 seconds Average fire damage 18-37 per second mana cost 11 Level 2: FIRE BALL (Sorceress Level 12) Effect: Creates an explosive sphere of fire Level 1: Radius 2 yards Fire damage 6-14 Mana cost 5 Level 2: FIRE WALL (Sorceress Level 18) Effect: Creates a wall of flame Level 1: Fire duration 4.6 seconds Average fire damage 32-42 per second 4 yards Mana cost 22 Level 2: ENCHANT (Sorceress Level 18) Effect: Enchants melee or ranged weapons with fire Level 1: Duration 144 seconds Fire damage 8-10 Mana cost 25 Level 2: METEOR (Sorceress Level 24) Effect: Summons a meteor from the heavens Level 1: Fire damage 40-50 Radius 4 yards Average fire damage 16-21 per second Mana cost 17 Level 2: FIRE MASTERY - Passive (Sorceress Level 30) Effect: Increases fire damage Level 1: Fire damage +18% Level 2: HYDRA (Sorceress Level 30) Effect: Summos multi-headed fire beast Level 1: Duration 12 seconds Hydra fire damage 6-12 Mana cost 21 Level 2: 1.5.1.2 Lightning Spells ........................ CHARGED BOLT (Sorceress Level 1) Effect: Creates multiple deadly sparks Increase rate: - +1 bolt, +1 bolt & damage +1-1 - repeat set Level 1: Lightning damage 2-4 3 Bolts Mana cost 3 Level 2: Lightning damage 2-4 4 Bolts Mana cost 3.5 Level 3: Lightning damage 3-5 5 Bolts Mana cost 4 Level 4: Lightning damage 3-5 6 Bolts Mana cost 4.5 Level 5: STATIC FIELD (Sorceress Level 6) Effect: Creates a field of deadly sparks Level 1: Radius 3.3 yards Mana cost 9 Level 2: Radius 4 yards Maan cost 9 Level 3: TELEKINESIS (Sorceress Level 6) Effect: Moves objects with your mind Level 1: Magic damage 1-2 Mana cost 7 Level 2: NOVA (Sorceress Level 12) Effect: Creates an electrically charged ring Level 1: Lightning damage 1-20 Mana cost 15 Level 2: LIGHTNING (Sorceress Level 12) Effect: Creates a bolt of lightning Level 1: Lightning damage 1-40 Mana cost 8 Level 2: CHAIN LIGHTNING (Sorceress Level 18) Effect: Creates a bolt of lightning that arcs Level 1: 5 Hits Lightning damage 1-40 Mana cost 9 Level 2: TELEPORT (Sorceress Level 18) Effect: Instantly moves to destination Level 1: Mana cost 24 Level 2: THUNDER STORM (Sorceress Level 24) Effect: Summons a powerful tempest Level 1: Duration 32 seconds Lightning damage 1-100 Mana cost 19 Level 2: ENERGY SHIELD (Sorceress Level 24) Effect: Uses your mana as a shield Level 1: Duration 144 seconds Absorbs 15% Mana cost 5 Level 2: LIGHTNING MASTERY - Passive (Sorceress Level 30) Effect: Reduces cost of lightning spells Level 1: 15% Level 2: 1.5.1.3 Cold Spells ................... ICE BOLT (Sorceress Level 1) Effect: Creates a shard of ice that slows enemies Level 1: Cold damage 3-5 Cold length 6 seconds Mana cost 3 Level 2: Cold damage 4-6 Cold length 7.4 seconds Mana cost 3 Level 3: Cold damage 5-7 Cold length 8.8 seconds Mana cost 3 Level 4: Cold damage 6-8 Cold length 10.2 seconds Mana cost 3 Level 5: FROZEN ARMOR (Sorceress Level 1) Effect: Improves defense and freezes attacker Level 1: Defense bonus 30% Duration 120 seconds Freezes for 1.2 seconds Mana cost 7 Level 2: FROST NOVA (Sorceress Level 6) Effect: Creates a freezing ring Level 1: Cold damage 2-4 Cold length 8 seconds Mana cost 9 Level 2: ICE BLAST (Sorceress Level 6) Effect: Creates an ice bolt that freezes enemies Level 1: Cold damage 10 Freezes for 3 seconds Mana cost 6 Level 2: SHIVER ARMOR (Sorceress Level 12) Effect: Freezes and damages attackers Level 1: Duration 120 seconds Defense bonus 45% Cold damage 6-8 Cold length 4 seconds Mana cost 11 Level 2: GLACIAL SPIKE (Sorceress Level 18) Effect: Creates a freezing comet of ice Level 1: Radius 2.6 yards Cold damage 16-24 Freezes for 2 seconds Mana cost 10 Level 2: BLIZZARD (Sorceress Level 24) Effect: Summons a massive ice storm Level 1: Cold damage 16-24 Duration 4 seconds Mana cost 23 Level 2: CHILLING ARMOR (Sorceress Level 24) Effect: Retaliates against ranged attackers Level 1: Defense bonus 45% Duration 144 seconds Cold damage 4-6 Mana cost 17 Level 2: FROZEN ORB (Sorceress Level 30) Effect: Creates an globe of frozen death Level 1: Cold damage 32-35 Cold length 8 seconds Mana cost 25 Level 2: COLD MASTERY - Passive (Sorceress Level 30) Effect: Cold attacks become piercing Level 1: 23% Level 2: ============================================================================================ 2. WEAPONRY, ARMOR & OTHER ITEMS ============================================================================================ Let me start off by saying that the attack speeds are not correct for all characters. In the beginning I was playing with the Paladin, later on with the Sorceress, ... so frankly, I don't remember which items have the attack speed of which character. I hope I can find a way to correct this negligence of me. 2.1 Regular Items ----------------- Let's start off with an overview of the regular (non-enchanted) weaponry. I've divided the items in 2 categories: weapons and armor, each subdivided in several other classes for easy reference. The different weapons and armor are ordered alphabetically. Note that among the regular items, those found in the nightmare/hell levels are also included (usu. they have a specific Character Level requirement). They look just like the items found in the normal levels, but have different names and stats. 2.1.1 Weapons ~~~~~~~~~~~~~ 2.1.1.1 Axes ............ H.Dam. = Hand Damage (1H / 2H Damage specified in description) Th.Dam. = Throw Damage Dur. = Durability Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION (Throw) | Th.Dam. | H.Dam. | Req.Dex. | Req.Lvl. | Att.Spd. | |-------------------------+---------+--------+----------+----------+----------| | | | | | | | | BALANCED AXE (1H) | 12-15 | 5-10 | 57 | / | V. Fast | | | | | | | | ------------------------------------------------------------------------------- | DESCRIPTION (No Throw) | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+--------+------+----------+----------+----------+----------| | | | | | | | | | AXE (1H) | 3-11 | 24 | / | 32 | / | Fast | | BATTLE AXE (2H) | 12-28 | 40 | / | 54 | / | Slow | | BROAD AXE (2H) | 10-18 | 35 | / | 48 | / | Normal | | DOUBLE AXE (1H) | 5-12 | 24 | / | 43 | / | Fast | | GIANT AXE (2H) | 26-38 | 50 | / | 70 | / | Slow | | GREAT AXE (2H) | 8-26 | 50 | 39 | 63 | / | Fast | | HAND AXE (1H) | 3-6 | 28 | / | / | / | Fast | | LARGE AXE (2H) | 6-13 | 30 | / | 35 | / | Fast | | MILITARY PICK (1H) | 6-10 | 26 | 33 | 49 | / | Slow | | WAR AXE (1H) | 8-14 | 26 | / | 76 | / | Fast | | | | | | | | | --------------------------------------------------------------------------------------- 2.1.1.2 Blunt Weapons ..................... H.Dam. = Hand Damage (1H / 2H Damage specified in description) Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+--------+------+----------+----------+----------+----------| | | | | | | | | | BARBED CLUB (1H) | 13-21 | 36 | / | 30 | 25 | Fast | | BONE WAND (1H) | 3-7 | 15 | / | / | 18 | V. Fast | | CLUB (1H) | 1-6 | 24 | / | / | / | V. Fast | | FLAIL (1H) | 1-15 | 30 | 35 | 41 | / | V. Fast | | GRAND SCEPTER (1H) | 6-11 | 60 | / | 37 | 18 | Fast | | GREAT MAUL (2H) | 35-55 | 60 | / | 99 | 18 | Slow | | GRIM WAND (1H) | 5-11 | 15 | / | / | / | Fast | | MACE (1H) | 3-10 | 60 | / | 22 | / | Fast | | MAUL (2H) | 30-40 | 60 | / | 69 | / | Slow | | SCEPTER (1H) | 5-8 | 50 | / | 25 | / | Fast | | SPIKED CLUB (1H) | 5-6 | 36 | / | / | / | Fast | | WAND (1H) | 2-4 | 15 | / | / | / | Fast | | WAR HAMMER (1H) | 11-20 | 55 | / | 53 | / | Normal | | WAR SCEPTER (1H) | 7-14 | 70 | / | 55 | / | V. Fast | | YEW WAND (1H) | 2-8 | 15 | / | / | / | Fast | | | | | | | | | --------------------------------------------------------------------------------------- 2.1.1.3 Bows & Crossbows ........................ 2H.Dam. = Two-Hand Damage Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION | 2H.Dam. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+----------+----------+----------+----------| | | | | | | | | CEDAR BOW | 10-29 | 49 | 53 | 25 | Fast | | COMPOSITE BOW | 4-8 | 35 | 25 | / | Fast | | CROSSBOW | 9-14 | 33 | 40 | / | Normal | | HEAVY CROSSBOW | 12-20 | 40 | 60 | / | Slow | | HUNTER'S BOW | 2-6 | 28 | / | / | Fast | | LIGHT CROSSBOW | 6-9 | 27 | 21 | / | Normal | | LONG BOW | 3-10 | 19 | 22 | / | Fast | | LONG BATTLE BOW | 3-18 | 50 | 40 | / | Fast | | LONG WAR BOW | 3-23 | 65 | 50 | / | Normal | | REPEATING CROSSBOW | 6-12 | 50 | 40 | / | Slow | | SHORT BATTLE BOW | 5-11 | 40 | 30 | / | Fast | | SHORT BOW | 1-4 | 15 | / | / | Fast | | SHORT WAR BOW | 6-14 | 55 | 35 | / | Normal | | | | | | | | --------------------------------------------------------------------------------- 2.1.1.4 Daggers & Swords ........................ H.Dam. = Hand Damage (1H / 2H Damage specified in description) 1H.Dam. = One-Hand Damage Th.Dam. = Throw Damage Dur. = Durability Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION (Dagger) | Th.Dam. | 1H.Dam. | Dur. | Req.Dex. | Req.Lvl. | Att.Spd. | |-------------------------+---------+---------+------+----------+----------+----------| | | | | | | | | | BALANCED KNIFE | 6-11 | 1-8 | / | 51 | / | Fast | | BLADE (35 Str) | / | 4-12 | 24 | 51 | / | Normal | | DAGGER | / | 1-4 | 16 | / | / | Fast | | DIRK | / | 3-7 | 20 | 25 | / | Normal | | KRISS | / | 2-9 | 24 | 45 | / | Normal | | POIGNARD | 6-18 | 6-18 | 16 | / | 25 | Fast | | THROWING KNIFE | 4-9 | 2-3 | / | 21 | / | Normal | | | | | | | | | --------------------------------------------------------------------------------------- | DESCRIPTION (Sword) | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+--------+------+----------+----------+----------+----------| | | | | | | | | | CLAYMORE (2H) | 13-30 | 50 | / | 47 | / | Fast | | CRYSTAL SWORD (1H) | 5-15 | / | / | 43 | / | Normal | | ESPANDON (2H) | 18-40 | 44 | 61 | 73 | 25 | Fast | | FLAMBERGE (2H) | 13-26 | 50 | 49 | 70 | / | V. Fast | | GIANT SWORD (2H) | 9-28 | 50 | 34 | 56 | / | Fast | | GLADIUS (1H) | 8-22 | 24 | / | 25 | 25 | Fast | | LONG SWORD (1H) | 3-19 | 44 | 39 | 55 | / | V. Fast | | SABRE (1H) | 3-8 | 32 | 25 | 25 | / | V. Fast | | SCIMITAR (1H) | 2-6 | 22 | 21 | / | / | V. Fast | | SHORT SWORD (1H) | 2-7 | 24 | / | / | / | Fast | | TWO-HANDED SWORD (2H) | 8-17 | 44 | 27 | 35 | / | Fast | | WAR SWORD (1H) | 8-20 | 44 | 45 | 71 | / | Fast | | | | | | | | | --------------------------------------------------------------------------------------- 2.1.1.5 Javelins & Spears ......................... H.Dam. = Hand Damage (1H / 2H Damage specified in description) 2H.Dam. = Two-Hand Damage Th.Dam. = Throw Damage Dur. = Durability Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION (Javelin) | Th.Dam. | H.Dam. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+--------+----------+----------+----------+----------| | | | | | | | | | GLAIVE (1H) | 2-10 | 5-17 | 35 | 52 | / | Slow | | JAVELIN (1H) | 6-14 | 1-5 | / | / | / | Fast | | PILUM (1H) | 7-20 | 4-9 | 45 | / | / | Normal | | SHORT SPEAR (2H) | 14-25 | 2-13 | 40 | 40 | / | Normal | | THROWING SPEAR (1H) | 8-28 | 5-15 | 65 | / | / | Fast | | | | | | | | | ------------------------------------------------------------------------------------------ | DESCRIPTION (Spear) | 2H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+------+----------+----------+----------+----------| | | | | | | | | | FUSCINA | 19-37 | 35 | 25 | 77 | 25 | Slow | | PIKE | 14-63 | 25 | 45 | 60 | / | V. Slow | | SPEAR | 3-15 | 30 | / | / | / | Normal | | SPETUM | 15-21 | 28 | / | 54 | / | Slow | | TRIDENT | 9-15 | 35 | / | 38 | / | Slow | | WAR SPEAR | 10-37 | 30 | 25 | 25 | 25 | Normal | | | | | | | | | ---------------------------------------------------------------------------------------- 2.1.1.6 Polearms ................ 2H.Dam. = Two-Handed Damage Dur. = Durability Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION | 2H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+------+----------+----------+----------+----------| | | | | | | | | | BARDICHE | 1-27 | 50 | / | 40 | / | Slow | | HALBERD | 12-40 | 55 | 47 | 75 | / | Normal | | POLEAXE | 18-30 | 65 | / | 65 | / | Slow | | SCYTHE | 8-20 | 65 | 41 | 45 | / | Fast | | | | | | | | | ---------------------------------------------------------------------------------------- 2.1.1.7 Wands & Staves ...................... 2H.Dam. = Two-Handed Damage Dur. = Durability Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION | 2H.Dam. | Dur. | Req.Lvl. | Att.Spd. | |-------------------------+---------+------+----------+----------| | | | | | | | BATTLE STAFF | 6-13 | 40 | 18 | Normal | | LONG STAFF | 2-8 | 30 | / | Normal | | SHORT STAFF | 1-5 | 20 | / | Fast | | WAR STAFF | 12-28 | 50 | / | Slow | | | | | | | ------------------------------------------------------------------ 2.1.2 Armor ~~~~~~~~~~~ 2.1.2.1 Belts ............. Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | BELT | 5 | 16 | 25 | / | | DEMONHIDE SASH | 29 | 12 | 20 | 26 | | LIGHT BELT | 3 | 14 | / | / | | PLATED BELT | 8-11 | 24 | 60 | / | | HEAVY BELT | 6 | 18 | 45 | / | | SASH | 2 | 12 | / | / | | | | | | | ------------------------------------------------------------------ 2.1.2.2 Body Armor .................. Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | ANCIENT ARMOR | 218-233 | 60 | 100 | ? | | BREAST PLATE | 65-68 | 50 | 30 | / | | CHAIN MAIL | 72-75 | 45 | 48 | / | | FIELD PLATE | 101-105 | 48 | 55 | / | | FULL PLATE | 150-161 | 70 | 80 | 13 | | GHOST ARMOR | 108 | 20 | 38 | 25 | | GOTHIC PLATE | 128-135 | 55 | 70 | / | | HARD LEATHER ARMOR | 21-24 | 28 | 20 | / | | LEATHER ARMOR | 14-17 | 24 | 15 | / | | LIGHT PLATE | 90-107 | 60 | 41 | / | | PLATE MAIL | 108-116 | 60 | 65 | / | | QUILTED ARMOR | 8-11 | 20 | 12 | / | | RING MAIL | 45-48 | 26 | 36 | / | | SCALE MAIL | 57-60 | 36 | 44 | / | | SPLINT MAIL | 90-95 | 30 | 51 | / | | STUDDED LEATHER ARMOR | 32-35 | 32 | 27 | / | | | | | | | ------------------------------------------------------------------ 2.1.2.3 Boots ............. Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | BOOTS | 2-3 | 12 | / | / | | CHAIN BOOTS | 8-9 | 16 | 30 | / | | DEMONHIDE BOOTS | 31 | 12 | 20 | 25 | | GREAVES | 12-15 | 24 | 70 | / | | HEAVY BOOTS | 5-6 | 14 | 18 | / | | LIGHT PLATED BOOTS | 9-11 | 18 | 50 | / | | | | | | | ------------------------------------------------------------------ 2.1.2.4 Gloves .............. Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | CHAIN GLOVES | 8-9 | 16 | 25 | / | | GAUNTLETS | 12-15 | 24 | 60 | / | | HEAVY GLOVES | 5-6 | 14 | / | / | | LEATHER GLOVES | 2-3 | 12 | / | / | | LIGHT GAUNTLETS | 9-11 | 18 | 45 | / | | | | | | | ------------------------------------------------------------------ 2.1.2.5 Helmets ............... Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | BONE HELM | 33-36 | 40 | 25 | / | | CAP | 3-5 | 12 | / | / | | CROWN | 25-45 | 50 | 55 | / | | FULL HELM | 23-26 | 30 | 41 | / | | GREAT HELM | 30-35 | 40 | 63 | / | | HELM | 15-18 | 24 | 26 | / | | MASK | 9-27 | 20 | 23 | / | | SALLET | 54 | 18 | 43 | 25 | | SKULL CAP | 8-11 | 18 | 15 | / | | WAR HAT | 52 | 12 | 20 | 25 | | | | | | | ------------------------------------------------------------------ 2.1.2.6 Shields ............... Def. = Defense S.Bl. = Successful Blocking Sm.Dam. = Smite Damage Dur. = Durability Req.Str. = Required Strength | DESCRIPTION | Def. | S.Bl. | Sm.Dam. | Dur. | Req.Str. | Req.Lvl. | |-------------------------+-------+-------+---------+------+----------+----------| | | | | | | | | | BONE SHIELD | 10-30 | 50% | 3-6 | 40 | 25 | / | | BUCKLER | 4-6 | 30% | 1-3 | 12 | 12 | / | | GOTHIC SHIELD | 30-35 | 46% | 2-6 | 40 | 60 | / | | KITE SHIELD | 16-18 | 38% | 2-5 | 30 | 47 | / | | LARGE SHIELD | 12-14 | 42% | 2-4 | 24 | 34 | / | | ROUND SHIELD | 49 | 35% | 2-3 | 16 | 53 | 25 | | SMALL SHIELD | 8-10 | 35% | 2-3 | 16 | 22 | / | | SPIKED SHIELD | 15-25 | 35% | 5-9 | 40 | 30 | / | | TOWER SHIELD | 22-24 | 54% | 1-5 | 60 | 75 | / | | | | | | | | | ---------------------------------------------------------------------------------- 2.2 Socketed Items ------------------ Socketed items are exactly the same as normal items, but with sockets in them. This allows you to insert gems or skulls in order to add magical properties to your items. There are 5 grades of gems: chipped, flawed, standard, flawless and perfect. Needless to say, the perfect gems have the greatest magical effect of all. You have to keep in mind that once you inserted a gem, it can't be removed out of the weapon, shield or helmet. Here's an overview of the different type of gems: AMETHYST - Purple * Weapon properties : Adds to attack rating * Shield properties : Adds to shield and defense rating * Helm properties : Adds to strength DIAMOND - White * Weapon properties : Adds damage vs. the undead * Shield properties : Adds to all resistances * Helm properties : Adds to attack rating EMERALD - Green * Weapon properties : Adds poison damage to attack * Shield properties : Adds resistance to poison * Helm properties : Adds to dexterity RUBY - Red * Weapon properties : Adds fire damage to attack * Shield properties : Adds resistance to fire * Helm properties : Adds to maximum life SAPPHIRE - Blue * Weapon properties : Adds cold damage to attack * Shield properties : Adds resistance to cold * Helm properties : Adds maximum mana SKULL - White * Weapon properties : Adds mana and life steal to attack * Shield properties : Adds attacker takes damage * Helm properties : Adds mana and life regeneration TOPAZ - Yellow * Weapon properties : Adds lightning damage to attack * Shield properties : Adds resistance to lightning * Helm properties : Adds to chance to find magic items 2.3 Magical Items ----------------- You can derive from the name which magical properties your armour, weapons, ... have. All is determined by a set of prefixes and suffixes. You can find a list of prefixes and suffixes ordered by type of magical property (so all suffixes which affect eg. requirements are found in the same place). 2.3.1 Prefixes ~~~~~~~~~~~~~~ Prismatic : All Resistances +15%-25% Bronze : +10-20 Attack Rating Iron : +21-40 Attack Rating Steel : +41-60 Attack Rating Silver : +61-80 Attack Rating Gold : +81-100 Attack Rating Platinum : +101-120 Attack Rating Meteoric : +121-150 Attack Rating Azure : Cold Resist 5%-10% Lapis : Cold Resist 11%-20% Cobalt : Cold Resist 21%-30% Sapphire : Cold Resist 31%-50% Fortuitous : 10%-15% better Chance of finding a magic item Vulpine : 10% Damage taken goes to mana Jagged : Enhanced Damage (110%-120% of normal) Deadly : Enhanced Damage (121%-130% of normal) Vicious : Enhanced Damage (131%-140% of normal) Brutal : Enhanced Damage (141%-150% of normal) Massive : Enhanced Damage (151%-165% of normal) Savage : Enhanced Damage (166%-180% of normal) Merciless : Enhanced Damage (181%-200% of normal) Sharp : Enhanced Damage (110%-120% of normal), +10-20 to Attack Rating Fine : Enhanced Damage (121%-130% of normal), +21-40 to Attack Rating Warrior's : Enhanced Damage (131%-140% of normal), +41-60 to Attack Rating Soldier's : Enhanced Damage (141%-150% of normal), +61-80 to Attack Rating Knight's : Enhanced Damage (151%-165% of normal), +81-100 to Attack Rating Lord's : Enhanced Damage (166%-180% of normal), +101-120 to Attack Rating King's : Enhanced Damage (181%-200% of normal), +121-150 to Attack Rating Sturdy : Enhanced Defense (120%-130% of normal) Strong : Enhanced Defense (131%-140% of normal) Glorious : Enhanced Defense (141%-150% of normal) Blessed : Enhanced Defense (151%-160% of normal) Saintly : Enhanced Defense (161%-180% of normal) Holy : Enhanced Defense (181%-200% of normal) Crimson : Fire Resist 5%-10% Burgundy : Fire Resist 11%-20% Garnet : Fire Resist 21%-30% Ruby : Fire Resist 31%-50% Howling : Hit causes monster to flee Glimmering : +1 to Light Radius Glowing : +2 to Light Radius Ocher : Lightning Resist 5%-10% Tangerine : Lightning Resist 11%-20% Coral : Lightning Resist 21%-30% Amber : Lightning Resist 31%-50% Devious : Magic Damage reduced by 1 Fortified : Magic Damage reduced by 2 Triumphant : +1 to mana after kill Lizard's : +1-5 to mana Snake's : +5-10 to mana Serpent's : +11-20 to mana Drake's : +21-30 to mana Dragon's : +31-40 to mana Wyrm's : +41-60 to mana Beryl : Poison resist 5%-10% Jade : Poison resist 11%-20% Viridian : Poison resist 21%-30% Emerald : Poison resist 31%-50% Fletcher's : +1 to Amazon skill levels Archer's : +2 to Amazon skill levels Slayer's : +1 to Barbarian skill levels Berserker's : +2 to Barbarian skill levels Summoner's : +1 to Necromancer skill levels Necromancer's : +2 to Necromancer skill levels Monk's : +1 to Paladin skill levels Priest's : +2 to Paladin skill levels Angel's : +1 to Sorceress skill levels Arch-Angel's : +2 to Sorceress skill levels Rugged : Base stamina +3-5 Tireless : Stamina recovery +150% 2.3.2 Suffixes ~~~~~~~~~~~~~~ of Readiness : Attack Speed slightly increased (+1) of Alacrity : Attack Speed increased (+2) of Swiftness : Attack Speed increased (+3) of Quickness : Attack Speed greatly improved (+4) of Thorns : Attacker takes damage of 1-3 of Spikes : Attacker takes damage of 2-6 of the Apprentice : Fast Cast Rate of the Magus : Fastest Cast Rate of Blocking : Increased Chance of Blocking (+10%) of Deflecting : Increased Chance of Blocking (+20%) of Chance : +10%-19% Better chance of getting magic item of Fortune : +20%-35% Better chance of getting magic item of Frost : 1-4 Cold Damage of the Glacier : 4-12 Cold Damage of Health : Damage reduced by 1 of Protection : Damage reduced by 2 of Absorption : Damage reduced by 3 of Life : Damage reduced by 4 of Dexterity : +1-3 to Dexterity of Skill : +4-6 to Dexterity of Accuracy : +7-10 to Dexterity of Precision : +11-15 to Dexterity of Perfection : +16-20 to Dexterity of Greed : +40%-60% Extra Gold from monsters of Wealth : +80%-120% Extra Gold from monsters of Flame : Adds 1 minimum to 10-20 maximum Fire Damage of Fire : Adds 2 minimum to 6-11 maximum Fire Damage of Burning : Adds 10 minimum to 10-20 maximum Fire Damage of Thawing : Half Freeze Duration of Balance : Fast Hit Recovery of Stability : Fastest Hit Recovery of Piercing : Ignore target's defense of the Bear : Knockback effect of Life : +5 to Life of the Jackel : +1-5 to Life of the Fox : +5-10 to Life of the Wolf : +11-20 to Life of the Tiger : +21-30 to Life of the Mammoth : +31-40 to Life of the Colossus : +41-60 to Life of the Leech : 4%-7% Life stolen per hit of the Locust : 8%-10% Life stolen per hit of Shock : 1-8 Lightning Damage of Lightning : 1-16 Lightning Damage of Thunder : 1-32 Lightning Damage of Light : +1 Light Radius of Radiance : +3 Light Radius of the Sun : +5 Light Radius of Warding : Magic Damage reduced by 1 of the Sentinel : Magic Damage reduced by 2 of Guarding : Magic damage reduced by 3 of Negation : Magic damage reduced by 4 of Energy : +1-5 to Mana of the Mind : +6-10 to Mana of Brilliance : +11-15 to Mana of Sorcery : +16-20 to Mana of Wizardry : +21-30 to Mana of the Bat : 4%-8% Mana stolen per hit of the Vampire : 9%-12% Mana stolen per hit of Craftsmanship : +1-2 to Maximum Damage of Quality : +2 to Maximum Damage of Maiming : +3-4 to Maximum Damage of Slaying : +5-7 to Maximum Damage of Gore : +8-10 to Maximum Damage of Carnage : +11-14 to Maximum Damage of Slaughter : +15-20 to Maximum Damage of Worth : +1 to Minimum Damage of Measure : +2 to Minimum Damage of Excellence : +3 to Minimum Damage of Performance : +4-5 to Minimum Damage of Puncturing : (-10)-(-20) to Monster Defense per hit of Bashing : (-25)-(-40) to Monster Defense per hit of Blight : +2-7 Poison Damage over 3 seconds of Venom : +4-14 Poison Damage over 3 seconds of Pestilence : +12-28 Poison Damage over 4 seconds of Remedy : Poison length reduced by 25% of Amelioration : Poison length reduced by 50% of Defiance : Poison length reduced by 75% of Vileness : Prevent Monster Heal of Regeneration : Replenish Life +3 of Regrowth : Replenish Life +5 of Ease : Requirements -20% (this item only) of Simplicity : Requirements -40% (this item only) of Pacing : Fast Run/Walk of Haste : Faster Run/Walk of Speed : Fastest Run/walk of Strength : +1-3 to Strength of Might : +4-6 to Strength of the Ox : +7-10 to Strength of the Giant : +11-15 to Strength of the Titan : +16-20 to Strength 2.4 Rare Items -------------- Rare items have yellow names. They are items which have more magical properties and aren't as common as regular magical items. All rare items are alphabetically ordered. 2.4.1 Weapons ~~~~~~~~~~~~~ 2.4.1.1 Axes ............ 2.4.1.2 Blunt Weapons ..................... FIEND MALLET - Scepter One-Hand Damage : 7-10 Durability : 50 Required Strength : 25 Required Level : 3 Mace Class : Normal Attack Speed Enhanced Damage Poison Resist +5% +1 Cold Damage Adds 1-8 Lightning Damage +2 to Life 150% Damage +1 to Prayer (Paladin Only) RAVER CUDGEL - Wirt's Leg One-Hand Damage : 2-8 Durability : 66 Required Level : 12 Mace Class : Fast Attack Speed Adds 1-3 Cold Damage Adds 1-16 Lighning Damage Adds 2-8 Fire Damage +98 to Attack Rating 150% Undead Damage 2.4.1.3 Bows & Crossbows ........................ DREAD DART - Short Battle Bow Two-Hand Damage : 8-23 Required Dexterity : 40 Required Strength : 30 Required Level : 13 Bow Class : Fast Attack Speed Enhanced Damage Poison Resist 7% +48 to Attack Rating Adds 1-9 Damage +7 to Dexterity 2.4.1.4 Daggers & Swords ........................ GALE SCRATCH - Great Sword Two-Hand Damage : 37-65 Durability : 50 Required Dexterity : 60 Required Strength : 100 Sword Class : Fast Attack Speed +1 to Barbarian Skill Levels Enhanced Damage +71 to Attack Rating Adds 1-8 Damage GLYPH BRAND - Kriss One-Hand Damage : 4-15 Durability : 24 Required Dexterity : 45 Required Level : 10 Dagger Class : Very Fast Attack Speed +1 to Mana after each Kill Enhanced Damage Adds 1-8 Lightning Damage +11 to Attack Rating Slightly Increased Attack Speed 2.4.1.5 Javelins & Spears ......................... PLAGUE STINGER - Spetum Two-Hand Damage : 27 - 36 Durability : 28 Required Strength : 54 Required Level : 20 Spear Class : Slow Attack Speed 6% Life Stolen per hit Enhanced Damage Adds 2-8 Fire Damage +189 to Attack Rating +3 to minimum damage 2.4.1.6 Polearms ................ SOUL THIRST - Halberd Two-Hand Damage : 25 - 89 Durability : 55 Required Dexterity : 47 Required Strength : 75 Required Level : 22 Polearm Class : Normal Attack Speed Enhanced Damage Adds 12-28 Poison damage over 4 seconds Adds 2-9 Fire damage +209 to Attack Rating +13 to maximum damage 2.4.1.7 Wands & Staves ...................... 2.4.2 Armor ~~~~~~~~~~~ 2.4.2.1 Belts ............. BLOOD CLASP - Sash Defense : 2 Durability : 12 Required Level : 22 +1 to Light Radius Lightning Resist 16% +55 to Life +9 to Strength 2.4.2.2 Body Armor .................. 2.4.2.3 Boots ............. 2.4.2.4 Gloves .............. 2.4.2.5 Helmets ............... FIEND MASK - Crown Defense : 40 Durability : 50 Required Strength : 55 Required Level : 15 Poison Resistance 19% Cold Resistance 24% +6 to Life Attacker takes damage of 5 2.4.2.6 Shields ............... BITTER BADGE - Tower Shield Defense : 23 Successful Blocking : 54% Durability : 60 Required Strength : 60 Required Level : 15 Requirements -20% Increased Chance of Blocking Magic Damage Reduced by 2 Cold Resist 9% Fire Resist 16% Attacker takes Damage of 3 HAILSTONE MARK - Small Shield Defense : 8 Successful blocking : 45% Smite damage : 2 - 3 Durability : 16 Required Strength : 22 Required Level : 4 Increased chance of blocking Cold resist 7% Lightning resist 9% +1 to mana +8 to life 2.4.3 Other ~~~~~~~~~~~ BEAST WHORL - Ring Required Level : 22 +11 to Attack Rating +49 to Mana +4 to Life +1 to Strength +1 to Dexterity RUNE LOOP - Ring Required Level : 16 +1 to Mana after each Kill Half Freeze Duration Fast Cast Rate +1 to Light Radius +101 to Attack Rating +15 to Life 2.5 Unique Items ---------------- Unique items can be recognized by their gold colored names. They are unique, meaning that you will come across them once in a very long time. 2.5.1 Weapons ~~~~~~~~~~~~~ 2.5.1.1 Axes ............ 2.5.1.2 Blunt Weapons ..................... BLOODRISE - Morning Star One-Hand Damage : 12 - 26 Durability : 255 Required Strength : 36 Mace Class : Fast attack speed 50% Bonus to attack rating +2 to light radius Enhanced damage Slightly increased attack speed 150 % Damage to undead HELL FORGE HAMMER - Hammer One-Hand Damage : 6 - 15 Durability : 255 Mace Class : Fast Attack Speed Fire Resist 40% Adds 5 - 20 Fire Damage +35 Defense 150% Damage to the undead HORADRIC MALUS One-Hand Damage : 6-15 Durability : 55 Required Dexterity : 15 Required Strength : 15 Mace Class : Slow Attack Speed 150% Damage to the Undead WIRT'S LEG Damage : 2-8 Durability : 66 Mace Class : Very Fast Attack Speed 150% Damage to the Undead 2.5.1.3 Bows & Crossbows ........................ 2.5.1.4 Daggers & Swords ........................ THE GIBDINN One-Hand Damage : 3-7 Durability : 30 Required Dexterity : 25 Required Strength : 15 Dagger Class : Very Fast Attack Speed 2.5.1.5 Javelins & Spears ......................... 2.5.1.6 Polearms ................ THE BATTLEBRANCH - Poleaxe Two-Hand Damage : 28-46 Durability : 255 Required Strength : 62 Polearm Class : Very Fast Attack Speed 7% Life Stolen per Hit Enhanced Damage +40 to Attack Rating +10 to Dexterity Greatly Increased Attack Speed 2.5.1.7 Wands & Staves ...................... HORADRIC STAFF Two-Hand Damage : 12-20 Durability : 250 Required Dexterity : 40 Required Strength : 30 Staff Class : Very Fast Attack Speed Poison Resist +35% Cold Resist +10% Lightning Resist +10% Fire Resist +10% +10 to Mana +10 to Life Greatly Increased Attack Speed STAFF OF KINGS Two-Hand Damage : 10-15 Durability : 225 Required Strength : 25 Staff Class : Very Fast Attack Speed All Resistances +10 Greatly Increased Attack Speed 2.5.2 Armor ~~~~~~~~~~~ 2.5.2.1 Belts ............. 2.5.2.2 Body Armor .................. 2.5.2.3 Boots ............. 2.5.2.4 Gloves .............. 2.5.2.5 Helmets ............... UNDEAD CROWN - Crown Defense : 38 Durability : 250 Required Strength : 55 Half Freeze Duration 4% Life Stolen per Hit Poison Resist 50% +8 Defense WORMSKULL - Bone Helm Defense : 33 Durability : 200 Required Strength : 26 +1 to Necromancer skill levels 5% Life stolen per hit Poison Resist 25% +10 to mana 2.5.2.6 Shields ............... 2.5.3 Other ~~~~~~~~~~~ AMULET OF THE VIPER (Horadric Headpiece) Poison Resist 25% +10 to Mana +10 to Life 2.6 Set Items ------------- The name of set items appear in green. These items have magical properties and belong to a set of other items. Once all items are retrieved, you get additional bonus properties. All the sets are order alphabetically. Angelic Raiment ~~~~~~~~~~~~~~~ ANGELIC WINGS ANGELIC HALO ANGELIC MANTLE ANGELIC SICKLE - Sabre One-Hand Damage : 3-8 Sword Class : Fast Attack Speed Durability : 64 Required Dexterity : 25 Required Strength : 25 Required Level : 12 350% Undead Damage +75 to Attack Rating COMBINATION BONUS Arcania's Tricks ~~~~~~~~~~~~~~~~ ARCANIA'S FLESH ARCANIA'S HEAD ARCANIA'S SIGN ARCANIA'S DEATHWAND - War Staff Two-Hand Damage : 12 - 28 Durability : 100 Required Level : 15 Staff Class : Slow Attack Speed 25% Deadly Strike +1 to Sorceress Skill Levels COMBINATION BONUS Arctic Gear ~~~~~~~~~~~ ARCTIC MITS ARCTIC BINDINGS ARCTIC FURS - Quilted Armor Defense : 50 Durability : 40 Required Strength : 12 Required Level : 12 Enhanced Defense All Resistances +10% ARCTIC HORN COMBINATION BONUS Berserker's Arsenal ~~~~~~~~~~~~~~~~~~~ BERSERKER'S HATCHET One-Hand Damage : 5 - 12 Durability : 48 Required Strength : 43 Required Level : 3 Axe Class : Fast attack speed 30% Bonus to attack rating 5% mana stolen per hit BERSERKER'S HAUBERK BERSERKER'S HEADGEAR - Helm Defense : 30 Durability : 48 Required Strength : 26 Required Level : 3 Fire Resistance 25% +15 Defense COMBINATION BONUS Cathan's Traps ~~~~~~~~~~~~~~ CATHAN'S VISAGE - Mask Defense : 19 Durability : 40 Required Strength : 23 Required Level : 11 Cold Resist 25% +20 to Mana CATHAN'S SEAL CATHAN'S SIGIL CATHAN'S MESH CATHAN'S RULE COMBINATION BONUS Hsaru's Defense ~~~~~~~~~~~~~~~ HSARU'S IRON HEEL - Chain Boots Defense : 8 Durability : 32 Required Strength : 30 Required Level : 3 Fast run/walk Fire Resist 25% COMBINATION BONUS Infernal Tools ~~~~~~~~~~~~~~ INFERNAL BUCKLE - Heavy Belt Defense : 31 Durability : 36 Required Strength : 45 Required Level : 5 +25 Defense +20 to Life INFERNAL TORCH INFERNAL CRANIUM COMBINATION BONUS Tancred's Battlegear ~~~~~~~~~~~~~~~~~~~~ SIGON'S GUARD - Tower Shield Defense : 22 Successful Blocking : 64% Durability : 120 Required Strength : 75 Required Level : 6 Increased Chance of Blocking +1 to All Skill Levels SIGON'S WRAP SIGON'S SABOT SIGON'S GAGE SIGON'S SHELTER SIGON'S VISOR - Great Helm Defense : 31 Durability : 80 Required Strength : 63 Required Level : 6 +3 to Light Radius +30 to Mana COMBINATION BONUS Tancred's Battlegear ~~~~~~~~~~~~~~~~~~~~ TANCRED'S CROWBILL - Military Pick One-Hand Damage : 12 - 19 Axe Class : Very Fast Attack Speed Durability : 52 Required Dexterity : 33 Required Strength : 49 Required Level : 20 Enhanced Damage +75 to Attack Rating TANCRED'S SKULL - Bone Helm Defense : 34 Durability : 80 Required Strenght : 25 Required Level : 20 Enhanced Damage +40 to Attack Rating TANCRED'S WEIRD TANCRED'S HOTNAILS TANCRED'S SPINE COMBINATION BONUS ============================================================================================ 3. POTIONS ============================================================================================ 3.1 Regular Potions ------------------- Potions are very important in Diablo 2, since they are the only way to quickly raise your health or mana. They are vital if you intend to survive. Here's an overview of the different potions (note: keep in mind that the HP & MP are those of the Paladin and might differ from those of other characters): ANTIDOTE POTION Effect: Cure poison Color: Black Types: - HEALTH POTION Effect : Increases health Color : Red Types : Minor Healing Potion : + 30 HP Light Healing Potion : + 60 HP Healing Potion : + 90 HP Greater Healing Potion : +120 HP Super Healing Potion : +150 HP LIFE POTION Effect : Adds 20 to your maximum life points Color : Rainbow Types : Special potion made by Alkor (Kurast) with the ashes inside the golden bird statuette MANA POTION Effect : Increases mana Color : Blue Types : Minor Mana Potion : + 30 MP Light Mana Potion : + 60 MP Mana Potion : + 90 MP Greater Mana Potion : +120 MP Super Mana Potion : +150 MP REJUVENATION POTION Effect : Rejuvenates both health and mana Color : Purple Types : Rejuvenation Potion : Heals 35% Life and Mana Full Rejuvenation Potion : Heals 100% Life and Mana STAMINA POTION Effect : Full stamina Color : White Types : - THAWING POTION Effect : Lift cold spell effects Color : Yellow Types : - 3.2 Attack Potions ------------------ A new feature in Diablo 2 are the attack potions. These allow you to throw potions at your enemies and do either fire or poisonous damage. You have to equip them and assign "throwing" to one of your mouse buttons. FIRE DAMAGE POTIONS Effect : Fire damage to enemies Color : Orange Types : Fulminating Potion Exploding Potion Oil Potion POISON POTIONS Effect : Poison damage to enemies Color : Green Types : Strangling Gas Potion Choking Gas Potion Rancid Gas Potion ============================================================================================ 4. SHRINES ============================================================================================ Shrines are found throughout the game and give you bonus abilities or replenish your mana/health. Regen. = Shrine Regeneration | Name | Regen. | Effect | |-------------------------+--------+------------------------------------------------------| | ARMOR SHRINE | Yes | +100% Defense | | COMBAT SHRINE | Yes | +200% to damage, +200% to attack rating | | GEM SHRINE | No | Upgrades a gem/skull or gives a chipped gem/skull | | EXPERIENCE SHRINE | No | +50% experience per kill | | EXPLODING SHRINE | No | Explosions around the shrine and drops exploding | | | | potions | | FIRE SHRINE | No | All players & monsters lose half of their HP + | | | | Fireballs | | HEALTH SHRINE | Yes | Refills health | | MANA SHRINE | Yes | Refills mana | | MANA RECHARGE | Yes | +400% mana regeneration speed | | MONSTER SHRINE | No | Nearest monster becomes unique/champion + attracts | | | | monsters in the vicinity | | POISON SHRINE | No | Poison clouds around the shrine and drops poison gas | | | | potions | | PORTAL SHRINE | No | Creates a town portal | | REFILLING SHRINE | Yes | Refills mana & health | | RESIST COLD SHRINE | Yes | +75% to resist cold (time limit) | | RESIST FIRE SHRINE | Yes | +75% to resist fire (time limit) | | RESIST LIGHTNING SHRINE | Yes | +75% to resist lightning (time limit) | | RESIST POISON SHRINE | Yes | +75% to resist poison (time limit) | | SKILL SHRINE | Yes | Increases all skills by 2 | | STAMINA SHRINE | Yes | Unlimited stamina (blue stamina bar - time limit) | | WELL | Yes | Replenish health, mana & stamina (can be used twice) | ------------------------------------------------------------------------------------------- ============================================================================================ 5. MONSTERS & NPCs ============================================================================================ Here's an overview of the normal (so no bosses, champions, ...) monsters you encounter in the different acts. This is merely an alphabetical listing of names combined with some info on a special attack (as shown in the game under the monster health bar). 5.1 Act I: The Western Kingdoms ------------------------------- 5.1.1 Monsters ~~~~~~~~~~~~~~ AFFLICTED - None ARACH - None BLACK ARCHER - None BLACK ROGUE - None BLOOD CLAN - None BLOOD HAWK - None BONE ARCHER - None BONE MAGE - None BRUTE - None CARVER - None CARVER SHAMAN - Raises Carver DARK ARCHER - None DARK HUNTER - None DARK ONE - None DARK ONE SHAMAN - Raises Dark One DARK RANGER - None DARK SPEARWOMAN - None DARK STALKER - None DEATH CLAN - None DEVILKIN - None DEVILKIN SHAMAN - Raises Devilkin FALLEN - None FALLEN SHAMAN - Raises Fallen FOUL CROW - None GARGANTUAN BEAST - None GHOST - Drains Mana GHOUL - None HUNGRY DEAD - None MISSHAPEN - None MOON CLAN - None NIGHT CLAN - None QUILL RAT - None RAT MAN - None RAZOR SPINE - None RETURNED - None RETURNED ARCHER - None RETURNED MAGE - None SKELETON - None SKELETON ARCHER - None SPIKE FIEND - None THE BANISHED - Steals Life THORN BEAST - None VILE HUNTER - None VILE LANCER - None VILE ARCHER - None WRAITH - Drains Mana YETI - None ZOMBIE - None 5.1.2 NPCs ~~~~~~~~~~ AKARA - High Priestess of the Rogue Sisters Once you completed her mission, you'll get reductions on all the stuff that is sold in the camp. She is important since she: * Replenished mana & life * Sells all kinds of potions * Sells scrolls * Sells wands, scepters & staves CHARSI - Blacksmith of the Rogue Sisters A very important character if you are a melee fighter. She: * Repairs weapons & armor * Sells weapons & armor DECKARD CAIN - Horadrim Sage Cain will aid & assist you throughout the entire game. He's the last of the Horadrim, this means that he has some valuable information for you from time to time. He also: * Identifies items for free FLAVIE - Rogue She won't let you pass to specific areas of the map until you completed the first quest (Den of Evil). After that she just warns you, but she doesn't play a big role in the game. GHEED - Merchant He does have some nice merchandise, but usually he's also more expensive than the other characters in the camp. He: * Allows you to gamble * Sells weapons & armor * Sells