PC walkthroughs for Grim Fandango
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Grim Fandango
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Grim Fandango
Walkthrough for PC Games
Game Name:
Grim Fandango
Format:
PC Games
Submitted By:
Mess
:: Grim Fandango :: :: PC Walkthrough :: By Adam Coltman | Mess, 2002 Ahh, Grim Fandango. Perhaps one of the last of its genre, and its nice to see that the point ‘n’ clicks have gone out in style with this one. This is perhaps one of the finest examples of the genre ever, although it puts in a little twist that you might not be expecting. You don’t move or pick things up by clicking, in fact the game does not use the mouse at all. Here are the default controls. ========================== DEFAULT CONTROLS ========================== UP ARROW – Makes Manny walk in the direction he is facing. LEFT ARROW – Rotates Manny to his left. RIGHT ARROW – Rotates Manny to his right. DOWN ARROW – Manny will walk backwards away from the direction he is facing. NUMBERS 0-9 - Pressing a button will make Manny pull out the object that is assigned to that button. His Scythe is number 1 and as he collects items the numbers 2,3,4 are used up and so on. If he uses an item up then all the items above that item will move down the numbers. SHIFT – Used in conjunction with Up or Down, makes Manny run. Hold SHIFT as well as the Up or Down button to utilise the run feature. ENTER – Manny will use the object in his hands if he is holding one, if his hands are empty he will Use any object he currently has targeted (more on that below) E – Manny will examine the item in his hands. If there is no item in his hands he will comment on whatever he is looking at. ========================= THE TARGETING SYSTEM ========================= Now because Grim Fandango doesn’t use a mouse where you can highlight things and know whether they can be used, instead when he’s in the vicinity of an intractable object Manny will turn his head towards it. When Manny’s head is turned he is said to be ‘targeting’ something and pressing ENTER or E while Manny has targeted something means he will do something relative to what he has targeted. It seems a bugger to explain but in game it’s very simple. ========================= YEAR ONE ========================= :: El Marrow :: Manny’s Office You start in Manny’s office. From here you can check Manny’s mail (the tube behind his desk.) Across the desk near the door is a PACK OF CARDS. Pick them up and take them (as well as the MEMO from his tube) outside his office. Domino’s office is next to yours, but you can’t do much in there yet. Instead I would go and visit the Secretary, Eva. Have a chat with her and while you’re there use the CARDS on the HOLEPUNCH resting on her desk to put a hole in one of the cards. Take the door on the left to appear in the garage. It might not look like anyone’s around, but go over to the shack in the corner and knock on the door. You’ll meet Glottis, the demon who fixes up cars for your company. You need to get to the poisoning but don’t have a driver, so convince Glottis to take you. Tell him he’s not too big, the cars are too small. Attaboy, Glottis! :: The Work Card Now go back upstairs and outside onto the street. Manny needs his work order signed but Don Copal, his boss, is busy. In fact, the boss is not in his office at all! Get out into the street and go left down the alleyway. Climb the rope up onto the ledge and run round to Don’s office. You can get in through the windows. Here, you’ll notice that Don’s computer is relaying a message to reception. You can change the message through his computer. Change it to “You sign it for me, will ya?” And go back to Eva. Now that she can sign your work order you and Glottis can go for a ride! Go and see Glottis! Once in the Land of the Living, use the scythe on the corpse in the café. Watch the cut scene. Manny needs a good client, and fast. Go and look around in Domino’s office. :: The Mail Chute Now go downstairs as if you’re going out into the street and you’ll meet the janitor. He’s pretty angry, yeah? Head out into the street and go and visit the stalls. Stock up. Get BREAD, two DEAD WORM balloons and another random BALLOON from the clown. Head back to the DOD building. Go into the packing room and fill each ‘DEAD WORM with the two different PACKING FLUIDS. Go to your office and put the BALLOONS through your mail chute. Teehee! That won’t please the janitor at all. Go and visit him. While he’s working on the postal machine, which you’ve just broken, turn the wheel on the door to slide the bolt through. Now when the janitor leaves you can Go back into the postal room. Grab the FIRE EXTINGUISHER. Use the CARD with holes in it on the red pipe. This will unlock the machine and you’ll block a message. The message is to Domino, it’s a good client! Quick, go and get Mercedes Colomar! :: The Love Shack The plot thickens…and it turns out that DOD is crooked, after all. After the cut-scene you’ll appear locked in Glottis’ shack. Play with the GOOP and go and knock on the door. Tell the dark figure that you want to get out, to get even. Tell him you want to prove the department runs a crooked game. That seems to persuade him. :: The Underground Base and the Eggs You’ll appear in an underground base. The dark figure turned out to be Salvador Lemonez, head of the LSA. He wants to restore justice to the DOD too, he knows that they are crooked. And – surprise – Eva the secretary is an undercover spy for the LSA! Talk to Salvador about your mission. Seems that you need to get him some pigeon EGGS. Head out of the LSA HQ and you’ll find yourself in the alleyway next to the DOD building. Go and climb the rope to get onto the roof. Scoot around the edge of the building and climb through the windows into Domino’s office. Check in his draws to find a piece of CORAL. Hit his punchbag a few times and his MOUTHPEICE will fall, grab it. Head back out onto the roof and select the CORAL. Make sure Manny is checking out the ROPE on the ground (be careful he isn’t targeting the rope to climb down) and press ENTER. Manny will tie the coral to the rope, thus making a Grapple Hook. Hurrah! Now chuck the Grapple Hook up onto the roof and climb up onto the top of DOD. :: Say Tartar to DOD (see what I did there?) Whizz over to the pigeons. Seems you can’t get near them without being driven off, eh? There’s a metal dish on the floor near to their nests. Take a Random BALLOON, and place it in the dish. Select your BREAD and crumble it into the dish. The pigeons will come over, peck at the bread and burst the balloon, scaring them away! Genius! Now you can go and pinch some EGGS. Take them back to LSA HQ. Do this by descending the ropes back down, into the alleyway. There’s an eye in the wall, go and peek into it. The lift will rise for you. Go and give Salvador the eggs. Isn’t he pleased! But you want to get out of this town. LSA needs your teeth imprints to hack into DOD…somehow you need to make a replica of your teeth. Go out into the alley and through the hangar door into the garage. In Glottis’ shack, use your MOUTHPIECE and cover it in GOOP from the machine. While nothing is targeted, press ENTER and Manny will shove the mouthpiece in his gob, creating a perfect replica of his teeth. Go and show Eva. Now you and Glottis can leave town! Glottis is coming with you because he was fired from DOD. You take a ride in your car and end up in… :: The Petrified Forest Glottis is so upset about being fired he tears out his own heart and throws it to the spiders. Follow the direction Glottis threw his heart and you should see it caught up in a spiders web. Pick up a BONE from nearby and throw it into the web…then use your SCYTHE and hack the web down. Pick up the BONE and the HEART. Use the heart on Glottis and he will revive. You can get going again. As Glottis drives he knocked down the sign post. Get out of the Bonewagon and pick up the signpost. Plant it. It seems to keep pointing towards the top-left entrance…take the post into here and plant it in the middle. Pick up your key! Back in the central hub there’s a road where your Bonewagon can’t go, the road is too bumpy and you’ll need suspension. Let’s go and get some then…Take the north-east road to arrive in a factory area. A tree is being pumped. Those pumps on the tree would make great shocks for the car, but how to get them? :: Pump that stump! To shake the pumps off the tree you need to get the two left pumps working oppositely to the two right pumps. The power to the pumps can be cut off by running the wheelbarrow over the power lines. Cut the power and activate the power by shifting the wheelbarrow over the pipes. You’ll know you’ve got it right when the tree starts shaking like crazy. Now turn the power off by flicking the red lever. Glottis will climb the tree and try to dismantle the pumps. Be naughty and turn the pumps back on while he’s up there…the tree will tear apart and now you can ride…like eagles on pogosticks! :: Flaming Beavers! Now you can take the bumpy road. Go through the door in the middle of the damn. You’ll arrive on the damn of bones, patrolled by flaming beavers! Equip your FIRE EXTINGUISHER and hold down ENTER to spray foam all over those beavers, extinguishing them for a short while. But Glottis will only come if all the beavers are gone. Take the path on the left and run down to the shore before the river of ooze. A beaver will stroll behind you. Whip out a BONE and huck it into the ooze, now quickly get out your EXTINGUISHER and start spraying. As the beaver jumps after the bone he will get extinguished and die, yay! You can get more BONES from the damn. The spot Manny will target is near the green-looking bone at this end of the damn. Repeat the technique to kill 2-3 more beavers. Now Glottis and Manny can cross the damn, and head to… :: Rubacava This old sea-town is where Many will be staying for the next year, but he doesn’t know that yet…walk into the fog and you’ll fall into the sea. Velasco will help you out. Have a chat with him and then go to the café and visit Celso. He is looking for his wife. Get her picture off him and show it to Velasco. Velasco tells you that she sailed off with another man, that she came through here about two weeks ago. Go and tell Celso…he won’t believe you. Go and get the ships logs off Velasco and show them to him. There, harsh but fair. Now you’re in charge of the café…roll on a year. ======================= YEAR TWO ======================= :: Rubacava You’re in your new office of the Calavera Café…nice. Pick up the LETTER from Salvador from the table and go downstairs. Talk to Lupe, your ‘bouncer’. Go outside and visit the place where you fell into the sea last year. That raven sounds like Meche…use the binoculars and follow the cut-scene. After Velasco has dragged you out of the sea again talk to him about the Limbo. You want to get on the cargo tug. You’re ready to work. Use up all the answers available. To get on the tug you’re gonna need to get rid of Naranja, get a union card and get Glottis some tools. Let’s get Glottis his kit first. : Glottis’ Tool Leave the docks and you’ll arrive in the central ‘hub’ of Rubacava. Left takes you to the docks, right to outside the betting station (and to Toto the tattooist) And straight up leads to the Blue Casket, a jazz bar. Go to the Blue Casket and hang with the hep cats. They’ll hate you at first…move to out back in the club, and talk to Lola the photographer. She’ll take a photo of Olivia and Nick kissing and run off…they won’t be too happy with that. Talk to Olivia, but she’ll shun you. Go back to the hep cats at the table and show them Salvador’s LETTER. They’ll love you, the fickle funksters. Get that LABOUR BOOK off them and head off out the club. Go down to the docks. The SeaBee’s are a-moaning because they’re getting all the work and no pay, or no work without pay, or…they can’t seem to know what they want. Give Terry the LABOUR BOOK, that’ll sort him out…or get him in jail. Whoops! Looks like we need a lawyer. We’ll sort that out later. Head back to the Calavera Café and head downstairs. At the bar is a bottle of LIQUER, containing real gold flakes! Nab it. Go through the door into the casino and talk to Chowchilla Charlie. Ask him to get you a fake union card. He’ll do it, but only if you get his money back from the High Roller’s Lounge. He’ll give you the VIP PASS for the club. Show the VIP PASS to Glottis. He’ll run off like a shot. Chowchilla Charlie will also give you a device that can print fake betting slips. Take this PRINTER off him, you’ll be needing it later. Back in the lobby, Lupe gives you an envelope from Lola…it’s empty. Someone must’ve already pinched what was inside…hmmm…. :: The High-rollers Lounge Exit the club and turn left. Take the elevator and walk over the blimp bridge. Pop into the morgue and speak to Membrillo the undertaker. He has two ‘bodies’ to examine but can’t find identification on them. If only he could find something metal on them…a metal detector! Cross the blimp bridge and pass the stairs down into the high-roller’s lounge. Glottis is in there. Seems he has a bit of an unhealthy passion for betting…ewww. Go into the kitchen and nab the turkey-BASTER. Some frenchie keeps coming in and bothering Manny. Shut him up by waiting till he goes into the pantry and close the doors behind him. Shove your SCYTHE between the handles to lock him in, hahaha! But now no-one is serving Glottis…looks like he’ll have to serve himself. Glottis will empty the barrel. You’ll be using that later. Go into the lounge and find Nick Virago. He was the lawyer being intimate with Olivia in the Blue Casket. Tell him you need to get a pal outta jail. Start sucking up to him, answer all his questions with gut-wrenching butt-sucking. Then blow him out of the water by threatening to tell Maximino about Nick and his wife, Olivia (gasps) !!! Nick will storm off, leaving you to pick up his cigarette CASE. It looks like it has a secret compartment, but you can’t get into it…damn. :: Virago’s Fag-Box Go back out onto the blimp bridge but turn right up the stairs to the security station. Whip out the CASE and show it to Carla. Tell her that you found it under her desk after some stranger put it there. She’ll think it’s a bomb and detonate it. The blast opens up the secret compartment and reveals a KEY, just for you. :: The Metal Detector and the Tin Opener Now try and walk through the metal-detector gates. They’ll beep and Carla will remove all your metal objects. You’re clean. Teeheehee! Try taking a swig of LIQUER (with the Gold Flakes, nudge wink) and step through again. Carla will have to strip-search you! Once in the backroom, talk to Carla about her metal-detector. Interrupt her and talk about the detector. Say the only reason you’re talking to her is to get her metal-detector. She’ll get in a huff (the cow) and huck her detector out the window. Betch! Now I’ll have to go and get the metal detector, eh? Well then lets go! Leave the station, go downstairs and past the betting windows. Cross past the stuffed cat and you’ll emerge at the giant kitty-litter box. All around are huge tins of kitty-food. On top of one is the TIN OPENER, grab it. Whip out your scythe and walk onto the catwalk above the kitty-litter tray. Phew…you should start to hear the metal detector beeping as it senses your scythe. Keep moving around on the board until the beeping is at its most intense and press USE. Manny will fish out the METAL DETECTOR. Yay! :: The Empty Barrel Whip back over to the High-Roller’s Lounge and into the kitchen. Climb the ladder and when Manny has targeted the empty barrel, use the TIN OPENER on it to take off the lid (surprisingly enough). Manny will jump in and trigger a cut scene. You’ll end up in the basement. :: Locked in the Basement Nab the Forklift and take it into the elevator. Point the forklift in the direction of the door and as soon as the elevator starts to move ram the forks into the door. They’ll catch and you’ll find… :: The Secret Room + The Union Card Raise the forks to prise open the lift doors and enter the secret room. Follow the passages and you’ll discover the SUITCASE, full of tickets for the number 9. Go and find Charlie and give the case to him, you’ll get your precious UNION CARD. :: Lola in the Lighthouse Trek over to the lighthouse and use Virago’s key on the door. This will trigger another cut-scene…poor Lola…pick up the plastic TILE. Hey, this tile comes from Lupé’s coat system…go and give the TILE to Lupe. You’ll receive a COAT, and inside is a NOTE with the words, ‘Rusty Anchor’. Hmmm. :: The Turkey Baster and poor Naranja Using the BASTER, hop over to the Blue Casket’s kitchen and grab a good dollop of the HOOKAH WATER. Now go and see the tattooist, who’s currently working on Naranja. Go and open his fridge and pull out one of the crisping boxes to jam the door open. This will distract the tattooist and cause Naranja a lot of pain. While their distracted, go over to Naranja’s bottle and squeeze in the HOOKAH WATER. Now when Naranja takes another swig, he’ll conk out. :: Membrillo and the Dog Tags As Naranja is sleeping off that nasty brew, search him and you’ll find his DOG TAGS. Go and see Membrillo in the morgue and when he’s not looking, drop the DOG TAGS into one of the corpses. Now give Membrillo the METAL DETECTOR. He’ll use the detector, find Naranja’s tags and ring Velasco, telling him Naranja is dead. Looks like there’s a space on the ship now, eh? :: Day at the Races Go and show Toto (the tattooist methinks) the NOTE, and talk to him about the Rusty Anchor. He’ll give you a PHOTO. It’s a photo-finish of one of the races. It was the 6th race, you can see from the photo. Hmmm…head back over to the cat tracks and go check out the plaque underneath that fat stuffed cat. The place tells you that it was the second week of the season. Program those numbers into Charlie’s PRINTER and receive your BETTING SLIP. Show the SLIP to Doug who’s in one of the booths upstairs. You’ll receive the NAUGHTY PHOTO of Virago and his cheap mistress! Now we have something to bargain with. :: Blackmail releases the Bee Show the NAUGHTY PHOTO to Virago in the High-Rollers Lounge. Looks like Terry the Sea-Bee is sprung! Now you can have his TOOLS. So now what, we’ve got a UNION CARD, TOOLS, and Naranja’s out of the way! But before we can set off, we need to get Glottis to stop betting. :: Stop Glottis Betting Head up to Manny’s Office and open the hidden panel in his desk. Use the buttons to rig the roulette wheel, causing Constable Bogan to loose. He’ll raid the club, and now Glottis and Manny can leave! And that’s the end of Year Two! Doesn’t time fly? ======================= YEAR THREE ======================= :: At Sea Assassins! They’ve boarded your vessel and sprouted the entire crew! Walk away from the ‘corspes’ and Glottis will save you, locking both himself and Manny in the Engine Room. But what’s this…the assassins have set up a bomb and locked the door! How are we going to get out? :: The Engine Room Use the right engine. Raise the right anchor then lower it again. This will hook it on the left anchor. Now raise the left anchor. Once done, use your SCYTHE on the chain outside the window, pulling the anchor up. Lower the right anchor. Now pull both engine levers towards you, putting the ship in reverse. And you’re off! :: Under the Sea You can’t move out of this pool of light else the SeaDemons will get you. See that’s wandering guy? He’s called Chepito, and he has the light you need. Talk to him first, then when he comes back grab him. Using his light, head towards the Pearl. :: The Octopus Submarine Seems to me, that the octopus is stuffing people in his submarine and then taking them away! And he’s spotted Manny, Glottis and Chepito! But he can’t reach you, yet…head over to the rock on the right and check out the sticky creepers on it. Walk through the creepers and back around, behind the rock. Chepito will try and follow you and get stuck in the creepers! Now that the octopus is distracted, Manny and Glottis can hitch a ride on the sub. :: The Edge of the World Take the path on your right to the door at the end of the hall. Inside is Meche and Domino, have a chat with them. Glottis will enter the room and Domino will get rid of him, sending him over the edge of the world! That does it. You’ll wake up in a room with a cage. Inside the cage are two imprisoned angelitos. Have a chat with them. Tell them you want to help them escape. Insist that your hands are not too big. Tell you don’t have any tiny tools. Now you’ve got the HAMMER. :: The Gun, the hammer, the drill and the pantyhose Leave your office and go talk to Meche next door in the waiting room. She’s convinced you’ve got a gun, and you know what Manny’s like, always has to give people what they want…move the ashtray and Meche will singe her pantyhose on it, causing a rather worrying skeleton-porn cut scene. Ewwww! Go and get the PANTYHOSE from the bin. Go out into the sea and head left to the mines. Chepito’s there. Give him the HAMMER in exchange for the BUST-ALL drill, a device that can bust through anything! Now give him the PANTYHOSE, and you’ll get a GUN. Give the GUN to Meche. :: The Vault In Domino’s office, you’ll watch as Domino disarms Meche and locks her in the vault. It’s up to you to bust her out. Go to the valt door and use the BUST-ALL on the hinges. This will expose the gold tumblers. This is the tricky bit – it takes a lot of patience so persevere. You’ll notice that the tumblers are cylindrical with one side cut away, making them flat on one side. Using the USE button, you need to spin the tumblers you that the flat sides of all the tumblers are facing the crack of the door. Once they’re all lined up shove your SCYTHE into the tumblers and pull the vault handle. It opens! :: Trapped in the vault Walk in and close the door. Now you’re both locked in, great…or so you think? See that circuit above the door? Touch it with your SCYTHE. Then go and use your SCYTHE to hack at the sprinklers. Turn on the valve where the pipes run down the walls, and the water all flows away. It drains through one specific tile. Hmmm… Go over to the suit of armour’s AXE and steal it. Drag it over to the one tile where all the water drains and drop the end of the AXE on that tile, smashing it and revealing an escape route. But before you go, open the suitcases it the corner…number 9 tickets! :: On the Beach You and Meche will emerge on a beach. Head left and you see a huge crane. Run up the steps and then climb the ladder to take control of the crane. Move the crane over to the beach and lower it. Get off the crane, down to where the chain is and use the BUST-ALL on the scoop. Go back to the crane but don’t climb that ladder, run down the conveyor. Head over to the switch and change the coveyor’s direction so that it’s running toward the edge of the world. Now go back to the crane, pick up the chain and dump it onto the conveyor. Get off the crane and head to the conveyor. Follow the conveyor belt down to the edge of the sea. :: Mischief with the crane Keep following the conveyor and eventually you’ll have to climb along the side of it. Climb down the chain at the end. Glottis! You’re alive! Glottis is repairing a ship, teetering over the edge of the world. Go back to the conveyor switch and keep changing directions until the chain hooks around the ship’s anchor. Now raise the ship! Take it over to that beach and release it. Once there’s you’ll see that Meche has rescued the Angelitos and we’re almost ready to escape…but there’s a fat coral reef in the way and the ship won’t be able to break through without some help. Well, I’ve got just the thing. Head back to the crane and raise the chain. Dump it in the grinders near the beach. Then pull the chain out again, releasing the grinders. Glottis will fit them to the ship and we’re off! :: Escape from Domino Domino’s followed you in his Octopus submarine and is trying to stop you leave! Jump down onto the deck of the sub. Use your SCYTHE on the octopus’ eye. That was easy, wasn’t it? ======================= YEAR FOUR ======================= :: The Edge of the World Talk to the mechanics. Seems like Glottis has been too long without racing. He needs to race, or he will die. You need to find a way of propelling him. Go into the kitchen and open the draw under the mug rack. Take a RAG. Use the RAG on the Oil Drum’s outside the kitchen. Put the Oily RAG in the toaster. It will start a fire. Hmmm, this might work! Take another rag and dip it in oil again. :: The coffin, Meche’s call Go out of the garage and down the mountain. There’s a car crash, and their luggage of coffins has fallen out. Check out the open coffin, and you’ll receive a MUG. Only it’s filled with packing foam, ewwww. Go back up to the garage. Meche is calling you…go past the garage and continue up the mountain. Ask the GateKeeper where the others are. He’ll accuse you of stealing tickets. Try and persuade him otherwise, but a better idea would be to show him proof. We’ll do that later. Now, we need to save Glottis. :: Saving Glottis Head back to the garage and put your MUG on the mug rack. Dump your Oily RAG into the toaster again. The fires will ignite the packing foam in the mug, causing the mug to shoot around the room. That packing foam’s a pretty good fuel, eh? Looks like we know how to save Glottis then. Watch the cut scene, and then we’ll end up in Rubacava. Again. :: Rubacava You are at the extendo bridge at the railroad tracks. Head over to the warehouse where the Bonewagon is stored. It’s been rigged with a bomb! And the bomb is triggered by a domino run…how ironic. Go and see Velasco. Tell him you traded his ship in for a dog sled team. You’ll receive his ship in a BOTTLE. Head over to the Blue Casket and fill the BOTTLE with Coffin Shooter from the Keg. Head out of the kitchen. Apparently, Olivia wants to go to El Marrow. She reckons she’ll meet you by the Bonewagon. But for now go over to Toto’s parlour. Open his cupboard and steal the NITROGEN. Now you’re all set. Go and see Glottis back at the Bonewagon and give him the BOTTLE full of that nasty lemonade. Tell him where to go and find more. When he returns, gross him out to make him barf into the warehouse. Use the NITROGEN on the floor, freezing Glottis’ insides into a lovely smooth walkway over the bomb. Go and defuse the explosives. :: Nuevo Marrow You are brought into LSA headquarters. Your new briefing is that you must cut off Hector Lemanz’s supply of guns. Intelligence Reports show that Bowsley, the owner of the gun-shop downtown, is Hector’s dealer. Let’s go sort him out! At the cut-scene, you’ll receive a threatening LETTER from Hector. There’s a carrier-pigeon at LSA HQ, give the LETTER to the pigeon, then show the pigeon the PHOTO of the ex-LSA-recruit, found on the table. The pigeon will take the threatening letter to Bowsley, making Bowsley think that Hector’s after him. TeeHee! :: The snow-machine and the Coffee Now you have to track Bowsley down. As he ran, he left a trail of Sproutella – the deadly substance that causes bone to become a morbid garden. In LSA HQ, pick up the BONE on the table. Leave LSA HQ and go talk to Glottis. Take the REMOTE CONTROL off him. This controls the Bonewagon’s suspension. Go up the ladder and down the stairs and chat to the cast. Take the COFFEE POT, climb the ladder, and pour it onto the cast through the snow-machine! They’ll run off. While you’re up there, stick the BONE into the snow-machine and remove the grinding part to make a BONE-GRINDER. Ewwww! Head back down the ladder and go down the set of stairs to the right. You’ll be dressed up to look like some kind of red-faced butler. Hmmm…enough of that, we’ve got bigger fish to fry. :: Passing the Dragon Head back down to where Glottis is and go right into the catacombs. Try sprinkling bone-flakes around with the BONE-GRINDER. Where the Sproutella trail left by Bowsley is, flowers will grow. Follow the trail to the dark tunnel up ahead, but go and get Glottis before you venture any further. And here’s the dragon! Using the REMOTE CONTROL, raise the Bonewagon and jump onto the ladder and run along the balcony. The Dragon will follow your movements, but as he turns his tail falls underneath the Bonewagon. Use the REMOTE CONTROL to lower the car and the Dragon will be trapped, leaving you to carry on to the Flower Shop. :: Bowsley at the Flower Shop As you enter the shop, the bell above the door will ring and Bowsley will go crazy, threatening to shoot you. Use your SCYTHE on the bell above the door, then leave the shop and re-enter. Suddenly, all is calm…what the hell!? Talk Bowsley into giving you a GUN and some SPROUTELLA. These two pieces of kit will come in very handy later on. :: The Casino Go to the casino. The once-janitor (haven’t things changed in the last four years?) is now a Bouncer and won’t let you into Hector’s office without some decent clothes. Head down into the slot-machines and chat to the guy on the unicycle. He’s an undercover agent for the LSA. At the money he’s tampering with the slot machines so they always pay-out. This way, Hector won’t have as much cash to spend on weaponry. Genius! Talk to Meche. She and Chowchilla Charlie have arranged to go to a Toga Party, only Charlie won’t leave the slots until he’s won, and Manny needs his suit to go and see Hector. A plan emerges… Take the SHEET from Meche and throw it over Charlie. While he’s struggling, ask the LSA agent to rig Charlie’s machine so that it pays out. Now Charlie’s won, you get his suit and can enter Hector’s lair…or so you think. :: Passing the Bouncer The Bouncer still won’t let you pass unless you REALLY know Hector. He’ll ask you questions about Hector. Always answer with the LAST number that appears on the Keno board behind Manny. Now you can pass through. :: Inside Hector’s Office Inside the waiting room is Celso, one of your old staff at the Calavera Café. He’s finally found his wife too. Talk to him, exhaust all the conversation options until you have to tell him the tickets are counterfeit. But before you can finish, Hector appears and offers you a job! He’ll take you back to your old office. Pull your GUN on Hector. Watch the cut-scene, where Hector will try to escape across the rooftops. His suitcase full of number 9 tickets make it, but Hector falls coz he’s fat. :: Up on the Roof Get up onto the roof and have a look around. The electric sign is being held up by the parapet, but only just. You need to make the sign fall to bridge the gap between buildings so you can reach the suitcase. Go up to the crack, and use the BONE-GRINDER on it. Then sprinkle some SPROUTELLA onto the bone and the flowers that grow will cause the sign to fall. Now you can go and get the suitcase. (Note; After doing this, all the bone will be used up. Don’t worry though as you have no more need for it.) :: At the Railway Station Most of this is a cut-scene, but still there are a few pointers. Go and meet Meche at the Station and open the suitcase. Her number 9 ticket will fly into her hand. A raven will appear and attack Meche, get the suitcase quickly. While Glottis is dealing with the crow Olivia will pull up in a limo. Jump in! :: Hector’s Garden So now you know that it was a trap set by Olivia. In the cut-scene many will confront Hector and get shot. To stop the flower spreading, use your NITROGEN on it and pluck the flower away. Go down to the car and talk to Salvador. He is in the back seat. Watch as he commits suicide to kill Olivia. Ahh, bless…but in the boot of the car is the Gun and Ammo you will need to finish off Hector. And the key to open the boot is with Sal’s body. Open the suitcase and grab Salvador’s number 9 TICKET. Head to around the back of the greenhouse. Whip out the TICKET and walk around. As you near Sal’s body the TICKET will wobble and move. Once you’ve found the body, pick up the KEY. Got and use the KEY on the boot of the car and pick up the GUN and AMMO. Go over to the water-tank and shoot it with your GUN. Watch as the Sproutella-spiked water runs through the sprinkler system onto Hector…Hector is no more. Now you have the number 9 tickets and can head off to the 7th level, Heaven! Congratulations, you’ve completed the game! I hope this walkthrough helped you play through the game, and I hope you enjoyed Grim Fandango as much as I enjoyed playing the game and writing this walkthrough!
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