PC walkthroughs for Hitman 2: silent assassin
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Hitman 2: silent assassin (PC)
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Hitman 2: silent assassin
Walkthrough for PC Games
Game Name:
Hitman 2: silent assassin
Format:
PC Games
Submitted By:
Dadio500
BRIEF INTRODUCTION ================== The is a sequel to the fame Hitman Codename 47. The same old Mr. Tobias Reiper (his travel name) will bring us into his dark world of silent killings. Well this sequel is the continuation of the first game but if you miss the first game, you can just enjoy Hitman 2 as much as the first one. The Hitman 2 has improved a lot from the old interface, skills, and alot more minor details both in gameplay & graphics. The weapons fire power is much more powerful than the first game. Just checkout the double ballers which is Mr. 47 trademark weapons for this sequel. It packs a whole lot more punch than the good old AMT 1911 'Hardballer'. The inverse kinematics is still the same as the first game. Different targeting will result in different 'poses of dead'. Hitman 2 has a new scoring system which will determine whether you are a born assassin or not. Try not to be trigger happy, a civilian killer or just plain noisy killer. Try to take out the intended target without much commotion. Remember stealth is the way to complete this game with top marks. ----------------------------------------------------------------- ------- ============ CONTROLS ============ Basically the general guide for controls is included in the game in .pdf format. This means that you will need Acrobat Reader to read it. You can also configure your own set of keys. For me, i use the numpad + the mouse. A small tip for you guys is try to set your normal turn left, right keys into strafe left and right. You may wonder how to turn. Using the mouse to turn is much faster than using the keys. Trust me on this one. During the game, you may have just kill someone and try to take his items or just to pick up a particular item among the items. Do the following to pick up weapons, items, drag and many more: - Hold the action when you have either the drag, pick weapons or pick item command at the top left side of the screen. - After you have hold the action button, scroll through the list if there are more than one command/items using the move forward & move backward buttons. - Just highlight the command you want and then let go of the action button for it to execute that command. You have to practice using the action button for the commands as in certain situations, you are not given any amount of time to search the body and then stash it somewhere hidden from prying eyes. So in such cases, you have to choose the drag command first, hide the body and then search it to your heart's content. ----------------------------------------------------------------- ------- =========== DISPLAY =========== The display of Hitman 2 is very easy to understand. At the top left is your health gauge which shows the health bar. Below it is the 'Spook meter' or known as the threat meter a newly included feature for Hitman 2. It is to determine whether the surrounding guards or characters suspect Mr.47 or not. - The longer the moving bar, the more suspicious Mr.47 is. (The bar is black in color in this stage). - When the moving bar is red in color, you are the prime suspect and probably the guards are looking for Mr.47. - To lower the threat meter, hide Mr.47 in a secluded spot and wait for the meter to go down and hope that once you are out of your hidding place, the guards will not remember your face. Just below the threat meter, is the compass(Yes!!! No need to buy the compass). Now for the top right. It shows the weapon that you have chosen to use. If no weapons are selected, it will be blank in this area of the screen. You can either open the inventory and select the weapon or item you want and then left clicked the mouse to equip it. For weapons, you can also press the default 1-7 for weapons to lockpicks. Just to the right of the selected weapon, there is a 'spare ammo' area where all the spare ammo is shown. Below the spare ammo area, is the current ammo for the selected weapon. There is a cursor at the center of the screen for you to take aim at something or someone. Messages will be shown at the bottom left of the screen from hints to warnings. ----- Map ----- Here are the legend of what you may see on the map. - Luminious green -- Mr.47 - Red -- target to be taken out - Orange -- enemy: guards, etc - Green -- innocent: civilians, bystanders,etc - Blue -- police - White -- VIP: person you have to protect or person crucial to the game - Exclamation(blinking) -- Point Of Interest(POI) - Lightning mark -- generator - Hitman icon(blinking) -- agency pickup ----------------------------------------------------------------- ------- ========= HINTS ========= --Nobody's perfect so play the scenario once to get the hang of the surroundings. --Pickup any weapons, ammos and other items you came across. --This one for the one's above. Try not to take every items as some are found at highly guarded place. --Do not share your enjoyment of carrying a weapon with others(don't take it out when needed). This rule applies after picking up a weapon. --Rifles to bigger weapons cannot be hide under the suit so carry discreetly. --For the one above, check whether the weapon you pickup can be kept under wraps by pressing the holster key. --Wire is for the feel of being a hitman and knife is for the feel of being a killer(swift). --Always sneak behind when approaching a unknowing target. --Make sure nobody will run into your little throat slitting operation. --For the one above. Choose your weapon of choice before hand. --Use NVG if you think it is getting dark. --Take note of the surface you are walking/running on. Some produce far more noise than others. --Grab a disguise if possible when you are certain that you are out of place in enemy infested areas. --Bring a silenced weapon when given the chance. --Try to kill with minimal sounds so as not to alert the guards. You are a professional hitman. Not Rambo! Need not takeout every guards. --Try not to kill civilians as they will included at the rating screen. Same for cops. --Watch patrolling guards to gain knowledge of their paths. --Certain characters can only access certain place like delivery boy to the kitchen. If you are out of place, you will be more suspicious and more prone to attacks. --Try to keep away from other characters should you change into their clothes. E.g guards. These characters will somehow recognize their comrades up close. And this will give you away even if you are temporary one of them. --Do not cause too much noise including running in guards infested area. It will attract much attention. --Takeout lamps or lights to increase the amount of shadows for concealment. --Use your map offen so as not to get lost. You can trust most of the maps. --Use the map to gain knowledge of the patrolling area and routes the guards take. --Use the map to checkout if the direction your target is facing before planning appropriate action(for use if target is in the adjacent room). --Need not hide every corpse if not given time to do so. Instead just try not to be at the scene of crime. So as not to raise any alarm. --Should you know that you need to restart the game, try to explore the place further so as to know the number & placing of guards. This is ensure that you know something further up in the game so as to take the required precaution and proceed faster in the game the next time you restart. --Go for one shot one kill rule so as not to waste ammo & time(for the next kill or escape). Aim for the neck onwards and up. May not applied if you have shotgun. --Never touched the dead when there are guards nearby. This will aroused their suspicion. --Try to collect as many weapons as possible for use at the next mission. --Always holsters your big weapons. E.g the SVD sniper when holstered looks no less than a AK provided that the enemy does not take a closer look. --Do not run or do anything silly in front of cameras. --Stay or keep a distance from the guards as they are paranoid having somebody snooping behind them. --Civilians are more alert than the guards on some missions so don't try anything funny in front of them. --Hold down the fire button when you are equipped with the wire to prepare it for a faster kill. This cut down lag time when you want to kill a target till the very last minute. ----------------------------------------------------------------- ------- ==================== TRICKS OF THE TRADE ==================== -------------------- How to carry 2 guns -------------------- The game is designed that Mr.47 will use 2 ballers when equipped. ------------------------ How to knock someone out ------------------------ Sneak up to your potential target then use either one of your weapons(ammo type). Mr. 47 will use the butt of that weapon to knock out your victim. Note: this is temporary so you may have to find other ways of disposing your potential target. ----------------------------- How to prepare the fiber wire ----------------------------- Hold down the "Attack" key when you have equipped with the wire. Hitman will tighten the wire. Next sneak up to a target and releases that key to fiber-wire him to death. This way will cut down on the time to "tighten" the wire when you press the attack key at the last minute. ---------------------------- How to change clothes faster ---------------------------- When Mr.47 starts to go down to get that clothing, quickly press & unpress the view map button/key once will do. ---------------------------------- How to prepare anaesthetics faster ---------------------------------- When Mr.47 starts taking out the syringe, quickly press & unpress the view map button/key once to get it fill with anaesthetics fast. ------------------------------------- How to open locked doors much faster ------------------------------------- When Mr.47 starts to go down on the door(lockpicking), quickly press & unpress the view map button/key once will do(after you hear the lockpicking noise). If after one try, he is still lockpicking the door, try again multiple times for it to work. -------------------------------------------- How to sneak and kill an enemy w/o knowledge -------------------------------------------- Hit sneak mode then creep up on the enemy and kill him with your weapon of choice. You can run towards an enemy's back till the last minute and take him out with your weapon of choice(requires precision and small amount of time for Mr.47 to stop in his tracks). ----------------------------------------------------------------- ------- ----------------------------------------------------------------- ------- =============== WALKTHROUGH =============== You will start each mission with a short briefing on the story and a cutscene. You can open up the mission screen using the mission briefing key. Checkout the map first using the map key. Hitman 2 has made the map more interactive. The map will show the guards movement, civilians movement, cops movement and vip movement. Checkout the 'Legend' at the bottom left side of the map screen (click on it). You can check different maps regarding the that particular mission by left clicking on the top left tab of the map screen. Note: the game play is still on even if you open up the map (there is no pause). Hitman 2 will start a particular mission with weapons intended for that mission. If you want more weapons, you just have to acquire them on site. A cutscene will start playing with Mr.47 plucking and tending to the monastery gardens. Note: all directions are based on the locations given by the map. Except the left & right directions. Note: some the approaches may use different insertion and execution methods so you can mix & match some of them to create your own. ***************************************************************** ******* --------- Sicily --------- ----------------------------------------------------------------- ------- ======================= The Gontranno Santuary ======================= This is a pretty easy one. You will start in side the garden shed where Mr.47 lives in. The message at the bottom left of the screen will show some hints to playing the game. Just follow it. Move to the door and hold down the action key and choose the commands you want. Exit the shed and a cutscene will show Mr.47 talking to the Padre Vittorio -father of the monastery & a good friend of Mr.47. After the cutscene, move to the ruins just in front of the garden shed and follow the instructions given at the message area on the screen. Once you hear the monastery bells rang, go up the stairs to the left side of the well. Go to the courtyard and head through the door at the northside. Go through the left door at the end then turn to the first right door. See the confession box there? Go on in to another cutscene. Hint: If you are not sure how to get to the confession box, checkout the map and move towards the blinking POI icon. After Mr.47's confession, a new cutscene will show Padre being kidnapped by 2 guys. And one of them leaves a note for Mr.47. Once you have gain control of Mr.47, go get that parcel and another curscene. Looks like Giuseppe Giulliani wants to charge Mr.47 for staying at the monastery for $500,000.00. Mr.47 has no choice but to shelf his retirement plans for a while. Get back to the shed to another cutscene. Mr.47 old contact Diana will help our friend for a price on digging information on Giuseppe Giulliani of Palermo in Sicily. Next you can equip the ballers and fire either at the bucket at the well or the watermellons just at the east wall of the ruins. Head over to the other wooden shed an you can lockpick the door there to get in. There are 2 .45 ACP ammo and the binoculars on the tables. There are anaesthetic & fiber wire on the weapons boards. Note: what ever weapons you have collected at each missions, they will be hang in this tools shed. After you get used to the controls, you may get back to the garden shed and operate on the laptop for your next mission. ----------------------------------------------------------------- ------- ========== Anathema ========== ---Objectives: -Kill "Don" Giuseppe Giulliani -Take key to prison cell from Don Giulliani -Rescue Vittorio in the basement -Escape- check map for known exit point Weapons & items location: ......................... Study --- 2 shotgun ammo, 1 MAG ammo, 1 Deagle, 2 pistol ammo Room(north)of the hall --- 2 .45 ACP ammo 3 rooms(north)of kitchen --- 7 sniper ammo, 10 shotgun ammo Garage --- 1 R93 sniper, 2 .45 ACP ammo Guard in white shirt --- 1 Deagle, 1 car key Cook --- 1 spoon Kitchen --- 1 kitchen knife Boss bedroom --- 1 golf club Southwestern balcony --- 1 golf club 2nd floor southeast room --- 2 shotgun ammo, 2 MAG ammo, 1 pistol ammo Lawyer's office --- 5 sniper ammo Guard at front door --- 1 shotgun Lawyer in green shirt --- 1 shotgun Don --- 1 revolver, 1 room key (special)--- Silver baller .45 suppressed(have to get the silent assassin rating: use approach 03) Approach 01 ------------ After the cutscene, move to the delivery van on the other side of the villa. Make sure no one is around especially the delivery boy and then place all your pistol and ballers at the crates of grocery on the ground. Next move to the postman carrying the flowers to the villa and then choke him with your fiber wire(since he is constantly moving, he may notice you and run). You have to catch him up to do it(he'll stop temporary at the boundary wall). Strip him of his flowers and his uniform. Next move to the front gate and the guard there will check you for weapons. Once the frisk search came up empty, open the gates and go to the front doors. The female servant will take the flowers from you. After you have handed the flower over to her, stay there and wait for the servant to head through the door in front of you. The nearby guard will follow her. Once the guards disappear, move to the alcove(under the stairs) to the left side of the stairs and wait. Note: do not run there!!! It you do it right, the guard will reappear the moment you reach the alcove. Now hit the sneak button and bring out the fiber wire and take him out. Drag him to the same alcove where you hid and take his clothes & 9mm pistol. You may want to get your original ballers & 9mm SD pistol back. Head to the kitchen and take the weapons from the grocery crates on the kitchen floor(stay clear of the cook!!!). Head up the stairs at the kitchen and through the door on your left. From the balcony turn left and walk on the ledge. Move around till you reach the roof. From the roof top, move to the nearest door crouch and wait(there are probably guards down at the pool side and they can spot you if you move around the balcony from your position). Check the map and wait till the Don move away from the office and sneak inside. Exit through the other door to the other side of the balcony and wait for the Don to come back. Once the Don is back inside the room, hit sneak mode and kill him. Note: use the wire for soundless kill so as not to alert the guards outside. Take the prison key from the Don corpse. Head back the same way you came here till you reach the kitchen. Instead of going back to the front doors, head down to the basement from the kitchen. Use the key you got from the Don at the door there. Mr.47 will find that Padre has been move to other location. Time to get out of there. Either you can change back to the postman and get out or just run as fast as you can through both the main gate or side door. Approach 02 ------------ Move to the side door and wait at the right side of the wall. A guard will take a leak at the trees. Using this opportunity, hit the sneak mode and kill him. Take his clothes and 9mm pistol. Go through the door and head for the garage. Use the back door and get the sniper rifle. Head back to the hill and sniped the target: Don. He will be taking his last swing at golf on the balcony. Once he is dead, move back into the villa through the side door and take the stairs to the basement at the east side of the villa. Exit into the kitchen and head upstairs through the stairs there. Move to the Don's body and take the prison key. Move back to the basement and unlock the door there. When the objective changes, get out through the same side door to the exit point after you have taken the R93 sniper rifle from the garage. Note: never linger too long in front of a guard. Walk past them quickly especially on the 2nd floor. Approach 03 (best way) ---------------------- -can get silent assassin rating by using anaesthetic instead of killing. If you do it right & fast, when you get out, the guard you anaesthetic by the trees will start to wake up. Move to the side door of the villa. Hide yourself at the right side of the door and wait for the guard to take his leak at the trees before taking him out. Change into his clothes and take his weapon. Move into the villa compound and go into the basement through the stairs at the east side of the villa. Head up into the kitchen at the other end and from the kitchen, go up the stairs at the kitchen. Go onto the balcony through the left door there. Move along the ledge at the right side of the door all the way till your reach the roof. Note: part of the railings to the ledge are removed. -If the 2 plain clothes guards are not there by the pool, move around the balcony to open up the other door. Hit sneak mode and take out the Don using the fiber wire. -If both the plain clothes guards are there, wait for the Don to leave the office and then you just have to go through the office to the other side of the balcony and wait for the Don to come back. Note: should you take a longer time to reach here. You have to take note of the servant that will bring the flowers into the Don's office. You wouldn't want her to bump into your killing operation would you? After completed your objective, take the prison key and head back the same route till you came to the basement. Open the door there to change the objectives. On your way out, you can take the R93 sniper rifle from the garage and go through the side door to your freedom. Approach 04 ------------ Start out by heading to the delivery van. Once you reach there, take out the delivery boy and get into his clothes. Place your weapons into one of the grocery crate and carry it into the kitchen. When you past the 2 guards at the door there, do not stop. Keep walking till your threat meter empty. Head into the basement and get back your weapons from the crate. Head up into the kitchen at the other end and from the kitchen, go up the stairs at the kitchen. Go onto the balcony through the left door there. Move along the ledge at the right side of the door all the way till your reach the roof. Note: you shouldn't take the kitchen door(one that is guarded) because the cook most probably will recognize you. -If the 2 plain clothes guards are not there by the pool, move around the balcony to open up the other door. Hit sneak mode and take out the Don using the fiber wire. -If both the plain clothes guards are there, wait for the Don to leave the office and then you just have to go through the office to the other side of the balcony and wait for the Don to come back. Note: should you take a longer time to reach here. You have to take note of the servant that will bring the flowers into the Don's office. You wouldn't want her to bump into your killing operation would you? After completed your objective, take the prison key and head back the same route till you came to the basement. Open the door there to change the objectives. On your way out, you may have to take out the guard guarding the side door. But before that you can take the R93 sniper rifle from the garage and then through the side door to your freedom. Approach 05 ------------ Start blasting all the guards that come to stop you when you try to enter the villa. Take the car key from the plain clothes guard(white shirt with pistol holstering belt). Kill the Don and take the prison key before heading into the basement and open the door there. After which, go to the garage, take the R93 sniper rifle and then drive the red car out of there in style. Note:all the above approaches are just possible ways of entering and killing the Don. You can mix & match the approaches to get the ideal result for you too. Hint: for the side door approach, you can along the southern walls to reach the south-western side of the villa and wait for the Don to appear onto the balcony. Once he has enter into the scene and decided to take the golf swing, you can shoot him from the ground level. You may have alerted the guards but at least nobody is suspecting you. Even if they did, send them to accompany the Don. Alternate Play --------------- -Kevin Hackett
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As soon as you start, run down to the side door beside the trees. Wait on the right with the anaesthetic, and when the guard comes out to relieve himself sneak up and empty the whole 5 bottles into him. Now, grab his clothes and walk through the door. Walk into the garage through the back door, grab the sniper rifle and back out again. If you walk (always walk, there's a nosy guard nearby)backwards/left towards the side door to the compound that you came in through, the balcony of the house can be spotted(still within villa compound). If you've kept walking without stopping, the Don should be standing with his back to you just visible around the corner on the balcony. In a few seconds he'll turn and start walking around to the front. Shoot him just as he starts walking and he'll fall through the broken railing and land on the ground outside the house. You can now stroll over and pick up the key without even entering the house! The rest is pretty simple. I found the guards out front to be very twitchy, so I tend to go all the way around the back of the house to get to the cellar steps. Check in the cell, back out and through the side door to the still-sleeping guard and then run. This play will have One shot, no alerts, no close calls, guaranteed Silent Assassin rating. ***************************************************************** ******* ***************************************************************** ******* ----------------- St. Petersburg ----------------- ----------------------------------------------------------------- ------- ======================== St. Petersburg Stakeout ======================== ---Objectives: -Kill the general at the meeting -Don't harm anyone else attending the meeting -Return to the subway train to escape Weapons & items location: .......................... Locker 137 --- 2 sniper ammo, 3 pistol ammo, 1 nightvision google, 1 9mm pistol, 1 SVD sniper rifle most soldiers --- 1 AK some soldiers --- .54 pistol Brown/black suit guards --- 1 9mm pistol (special)--- Sawn-off shotgun(have to get the silent assassin rating: use approach 01) Approach 01 (best way) ---------------------- At the start, move to the north where the lockers are at your position. Lockpick the locker 137(flashing red icon) and take the weapons & ammo inside. Beware of passengers walking around as they will call for soldiers to investigate should they see you carry a weapon around. After the weapon pickup, head onto the railway tracks at the west side. Use the rail tracks as a cover and wait till the passengers move away from the main stairs. Once the coast is cleared, move up the stairs and turn left and up the short flight of stairs there. You will came across the escalator(not moving). Head up but look out for a moving soldier in this area. Check the map and you will see a room at the southern part of the map. Move into the area and enter through the only door there(just to your right if you are standing at the stairs and facing down the stairs). Make sure that the soldier in this room has move to the far right just behind the lockers before you enter into the next room. You have to lockpick the other door there to gain access to the sewers. Once you are in the sewers, make your way to the north right exit using the map. Make sure the coast is cleared before you approach the truck and change into the soldier's uniform near the truck. Go back into the sewer and head for the north left exit using the map. At this point remember to holster your SVD sniper rifle. After you have exited the sewer, head down the slope behind you. From the map, move to the extreme western part. Your destination is the apartment building(with a exclamation icon in it) to the north of the Puskin building. You just have to keep a safe distance from the soldier just to the west of the manhole where you exited. You can run but should that arouse any suspicion, just walk. When you have past the soldier west of that manhole, move northeast direction towards the apartment building. Keep track of 2 soldiers that will patrol around the Puskin building on the main road surrounding that building. Go through the first door of the apartment building and move down the corridor to reach the back. Turn right at the first junction. Look for the spiral stairs that leads up. You objective is to move onto either the 2nd or 3rd floor(higher the better) where you can get a clear shot at the intended target. Once you get onto the desired floor,move into the extreme southern room where the windows are not boarded up. Note: 2nd floor has 2 unboarded windows & 3rd floor has only one unboarded window. Use the SVD sniper to snipe the target. Aim for the left side window of the Puskin building. Look for the general that is seated nearest to that window. Note: he will use his right hand to carry the wine glass. After you have taken out the target, quickly move back the same way you have come here. Note: soldiers may barge into the same room once you have shot the target. Avoid all the soldiers and move back all the way to the sewer and back to the metro station. Once you get near the metro train, you will clear this mission. Approach 02 ------------ Same as approach 01 but to kill everyone you came across. You can either snipe the target or just make a pathway of dead bodies in the Puskin building if you decided to make your way into it. Just make sure you do not kill the wrong target. ----------------------------------------------------------------- ------- ====================== Kirov Park Meeting ====================== ---Objectives: -Kill general Makarov -Kill his mafia connection, Igor Kubasko Weapons & items location: ......................... Agency pickup --- 1 SVD sniper rifle, 1 9mm pistol SD, 2 Car-bombs, 2 pistol ammo, 1 sniper ammo All soldiers --- 1 AK each Bodyguards --- 1 9mm pistol each (special)--- No special weapon Approach 01(best way) ---------------------- Starting position, you will face the building. Run to the 3 trash containers where the agency pickup will be placed. Do this quick as instantaneous, a limo will past these containers coming from the north and a soldier that will patrol into this area(check map). Take the weapons plus the car-bombs but minus the SVD sniper rifle(will attract attention and since it is not used). Move to the nearest manhole and through the sewer, head to the southern most part where you will exit the manhole there. Just go to the top of the ladder there and stay out of sight(still at the top of the ladder). Once you have something cover up the manhole(the limo is on top), place the car-bomb and go back down into the sewer. Now move to the northern most end of the sewer counting from the right and exit through the manhole there. Look out for the limo driver that move around this area. Wait till he moves behind the building for a leak before sneaking up on him and take him out. Change into his clothes and move to the north end of the Kirov park where you will see another limo parked just beside a manhole. Place the 2nd car-bomb to that limo and go back the same way you have come here. Once you have reached the pier, just wait for fireworks display and then escape there. Note: there are no soldiers, bodyguards in contact with except you have to take out the limo driver for the clothes. Best for the silent assassin rating. Approach 02 ------------ At the start of the mission, run to the agency pickup point(check map). Once you reach the 3 trash containers, go to the center of those containers and hide(crouch) between the 2 joining containers. You have to do this fast as a limo will approach down the road and will past the containers. The limo will sound the alarm if you are too close to the Kirov park. There is another threat coming from the soldier that will patrol into the area(check the map). These 2 will happen almost instantaneously. Take the weapons and car-bombs there(between the 2 containers facing the road). After the coast is cleared, head down into the sewer from the nearest manhole. From the sewer, move to the 3rd manhole exit(north side) counting from the right. Make sure you will encounter no one when you exit through there. You will found yourself at the most north end of the Kirov park just behind the building. Run east from that point and when you reached the end move south past the first building. Take out the patrolling soldier to the north of the Cathedral called 'The Saviour'. Lockpick the northern door to gain access. Move up the stairs and take out another soldier at the top. Once everything is set, use the SVD sniper and make head shots at the 2 intended targets inside the park. You can try the 1 bullet 2 heads shot. Just line them up and shoot. Go for their heads as penetration through the first target will be thorough and the bullet will exit with enough force for the second target. Once they are down, make sure you run like hell to the pier to exit this mission. As by now the whole place will be swarming with soldiers and bodyguards. Note: not recommended as it allow unnecessary contact with the soldiers, causes alarms and quite messy considering you are the 'Legend' of the trade. Hint: you can do this approach after you have placed the car-bombs to ensure 'insurance' kills should you missed or just manage to take out one target only. The mafia will run to the north limo & the general will escape by the south limo. Take your pick. Approach 03 ------------ Move to the trash containers as fast as you could and hide(crouch) in between the 2 trash container facing the road. If you do this right, a limo will pass by you from the north and a soldier will patrol into the vicinity. Take the weapons & car-bombs and wait till the coast is cleared before you go down the nearest manhole. Once in the sewer, move to the extreme left side of the sewer till you see only 2 manhole there. Go up the 2nd manhole counting from the left. Check the soldier(at the radio tower) and make sure the coast is clear before you move in between the 2 buildings just north of your manhole. Make a right turn and go past 3 trash containers and take out the soldier there. Lockpick the gate there and go up the radio tower. Use the SVD sniper to the direction of the Kirov park. Part of the wall of the park has tumbled so you should be able to see the 2 targets. The trick is to snipe them both with one bullet. Wait till they have finished talking and starts to move northward, somehow they will 'overlap' each other(walking side by side). Aim at their heads and snipe them. If you do this right, the surrounding soldiers & bodyguards will not be alerted. After the sniped, move back to the pier to escape. Hint: you can place both car-bombs first before using the sniper rifle on them. This acts as 'insurance' in case only one of them is down. The mafia will run to the north limo & the general will escape by the south limo. Take your pick. Note: using this approach 03, only one soldier is in contact with Mr.47. And the soldier plus the limo driver if you decided to plae car-bombs first. It is also one of the better ways but the success rate is quite low. you have to be real good with the rifle. ----------------------------------------------------------------- ------- ================== Tubeway Torpedo ================== ---Objectives: -Find your equipment ot the Army depot. Marked "FCK" -Kill General Mikhail Bardachenko -Free the prisoner from 2nd basement Weapons & items location: ......................... 1st Agency pickup --- 2 pistol ammo, 1 9mm pistol SD, 1 Mini-bomb, 1 Bomb remote, 1 pager, 1 nightvision googles, 1 phone Warehouse west of manhole(starting) --- 1 AK, 4 5.56mm ammo Warehouse west of headquarter --- 1 AK, 1 5.56mm ammo Top left-side of headquarter --- 1 AK, 4 5.56mm ammo Headquarter POI --- 1 Mag ammo, 1 Deagle, 1 soldier uniform 1st basement southern most POI --- 1 officer uniform Most soldiers --- 1 AK each Some soldiers --- 1 9mm pistol each Interrogating officer --- 1 combat knife, 1 9mm pistol SD (General Mikhail Bardachenko) (special)--- No special weapon Approach 01 ------------ Mr.47 will start in the sewer. From that point, check the map and go over to the 'BIG' red arrow and up the only ladder there. From the map, you will be inserted to the northern eastern part of the army depot. Once you are out of the manhole, find a place to hide(move away from the manhole). The map will show 2 soldiers by the north side of the truck, 1 soldier by the western gate, 1 soldier moving along the southern part of the army depot and the last soldier will move between the south side of the truck & the cargo just south of the manhole. The trick is to choreograph all the movements of the soldiers in the army depot. Make sure that when the west gate soldier starts to move towards the gate, both the 2 south soldiers are stationary. Meaning the soldier moving between the south side of the truck & the cargo just south of the manhole has stopped at the cargo & facing south. And the southern patrolling soldier has also stopped just south of the soldier mention above & facing southwest. Once everything is in place, go between the cargos towards the truck's left side. Cut across the area to the shed. You should see the cargo label "FCK" to the left of the shed. Go around the "FCK" cargo to get the agency pickups. When you have clean out the agency box, time to go for the truck. Using the same trick of having the soldiers moving to their same positions, move quickly to the truck and go up the back of the truck. Never mind the 2 soldiers facing your direction as their field visions is blocked by the truck. Once you are in the back of the truck, crouch down and hide yourself. Now kust let the truck brings you to the Headquarter. Check the map when the truck have stopped. When you see the 'middle' soldier moves to the manhole and starts facing southeast, get your butt out of the truck pronto and then turn right and move behind the cargo you see there. Check your map again. You'll see that 3 soldiers patrolling this area. 1 will move from the truck into the north entrance of the headquarter. The other soldier by the south gate will remains stationary there. Only the 'middle' soldier will move from the south manhole to the truck and back. The trick is to wait for the 'middle' soldier & the north patrolling soldier to move away from the truck. Once they have done that, run north after the north patrolling soldier. By now he should be inside the headquarter. Move till the end and hide behind the cargo there. Wait for the soldier to come out before you move into the headquarter. Make sure you do not bump into the other soldier patrolling inside the headquarter. When you are inside the headquarter, hide youself using the cargos to your right. Once the patrolling soldier starts to go up the metal stairs next to the door you came in, follow him at a safe distance. Make sure that before you follow him, the soldier that moves from the truck into the headquarter does not see you doing it. Once you reached the end, turn left into a room where you will change into the soldier's clothes and take the weapon there. Now head to the elevator and take it to the 1st basement. Note: You have to be very careful as security cameras are everywhere. You can spot them by looking for a green light mounted on the walls. Just keep out of the camera angle before you do something silly or getting out those big guns you have. When you reached the 1st basement, there is a soldier in front of you. Wait for him to walk further down the corridor before moving in the same direction. Take out the camera on your right. Take them out using the 9mm pistol SD after you keep out the camera's lens. Move till you reached the last alcove to your left before the corridor turns right. But before you hide yourself in the alcove, take out the camera to the left side of the wall. Wait for the soldier to walk past you before you turn into the corner. There is another soldier patrolling down the corridor. Just wait for him to move further down the corridor before you move to the T-junction where the left turn leads you into the control room. Stop behind the camera there and take it out. Quickly get back out to the T-junction and take out the light bulb to the left side. Make sure neither of the soldiers will bump into you. Once that bulb is out, hide at the alcove to the right of that bulb. When the soldier move past you, get out of the alcove and move further down the corridor. Go around the end to a fence door. There is a weapon there if you need it. Now to move into the control room using the nearest door from your location. Wait for the patrolling soldier to get out of the way before you went in turn left & stop. Once you are inside, take out the table lamp just in front of you and the 2 hanging light bulbs. The soldiers may get paranoid but no harm done. Just move normally to the server room and shoot at the server(will turn red) there to cut off the surveillance cameras. Note: now all cameras have red lights on them. Get out of the server room through the other door and move down the corridor. Lockpick and get into the POI room just beside the guards room. Change into the officer uniform. Next move to the sewer station and place the bomb there(just equip & drop it). Make sure the soldier patrolling between here and the elevator is not in the area. When the patrolling soldier is at the elevator, run into the western guard quarters and wait for the soldier to move south to the sewer station. Now with the new uniform, get to the elevator and take it down to 2nd basement. It is quite linear here so the way is to get to the south eastern corner & wait for the soldier to move into the southern room. Now simply walkpast the doorway of the southern room to get to the observation room. Lockpick the door there to get in. The objective is to kill the general. Equip with the 9mm pistol SD and shoot at the glass panel and take out the general instantaneously. Climb through the window and view the cutscene. You can take the weapons off the general for collection. Follow the agent to the elevator. Take it back up to 1st basement. You'll get another cutscene(lucky that soldier by the desk is not bother by the call). Exit the elevator and head towards the sewer station. On the way, you will encounter another soldier but just simply walk past him before he remember anything. Once you reached the sewer station, take out the bomb remote and left click on it to blow up the wall there. Go through the hole turn left and move towards the exit(check the map). View the cutscene before the next mission. Hint: after you have go through the blown up wall, walk as per normal to the exit. Those soldiers will never suspect you. Approach 02(best way) --------------------- This approach is somehow similar to the approach 01. From the starting till you reached 1st basement, it is all the same. When you reached the 1st basement, follow the soldier in front of you till you reach the last alcove to your left before the corridor turn right. Wait for the same soldier you follow to go past you towards the elevator. Move to the T-junction ahead and turn left.Make sure the other soldier patrolling here does not suspects you. Notice the soldier behind the door there has his back to you. Once the 2 soldiers patrolling along the corridor has move away from the T-junction, open the door and use the anaesthetic on the soldier. Walk along the corridor that takes you around the server room to the door on the other side. Note: the door that link from the control room to the server room does not allow common soldier entry. Once you are in the server room, take out the server(will turn red after sabotage) and exit the room. Go southward till you past the 2 guard quarters and go into the POI room(require lockpick). Change into the officer uniform. Next move to the sewer station and place the bomb there(just equip & drop it). Make sure the soldier patrolling between here and the elevator is not in the area. When the patrolling soldier is at the elevator, run into the western guard quarters and wait for the soldier to move south to the sewer station. Now with the new uniform, get to the elevator and take it down to 2nd basement. It is quite linear here so the way is to get to the south eastern corner & wait for the soldier to move into the southern room. Now simply walkpast the doorway of the southern room to get to the observation room. Lockpick the door there to get in. The objective is to kill the general. Take out the pager and drop it near the table furthest away from the door. Wait for the patrolling soldier to stops just outside of the observation room before you equip with the handphone and left click on it. The pager will beep thus get the attention of the general in the interrogating room. Move to the southwest side of the room and wait for the general to enter. Once he stops near the pager, use the 9mm pistol SD and take him out(head shot). Take his weapons for collection. Move to the interrogating room for a cutscene. Follow the agent to the elevator. Take it back up to 1st basement. You'll get another cutscene(lucky that soldier by the desk is not bother by the call). Exit the elevator and head towards the sewer station. On the way, you will encounter another soldier but just simply walk past him before he remember anything. Once you reached the sewer station, take out the bomb remote and left click on it to blow up the wall there. Go through the hole and move towards the exit(check the map). View the cutscene before the next mission. Hint: after you have go through the blown up wall, walk as per normal to the exit. Those soldiers will never suspect you. Approach 03 ------------ Just kill every soldiers you encounter as weapons & ammo are plenty. But you will not take the truck that goes to the Headquarters. Instead, go down the west manhole & then move right till the end of the sewer. Exit and go up & across the wall with wooden stairs. Alternate play --------------- "Michael Moore" munk_mann@hotmail.com Kill the first soldier at the crates, hide his body then just take his clothes and you can walk freely throughout. This means that you will not have to get the spare clothes at the headquarters. ----------------------------------------------------------------- ------- ====================== Invitation to a party ====================== ---Objectives: -Kill the General -Secure the suitcase Weapons & items location: .......................... Waiter(white shirt) by the river --- 1 door key Guest moving from west side --- 1 invitation card Agency pickup --- 2 pistol ammo, 1 9mm pistol SD, 1 poison Southeast corner of ballroom --- 1 cheque 1st floor northwest 2nd room --- 1 Mag ammo 1st floor southwest 1st room --- 2 pistol ammo 1st floor room opp. southeast office --- 1 Deagle 2nd floor 1st room right of ballroom --- 2 Mag ammo 2nd floor southeast office --- 2 SMG ammo Northern room of basement --- 2 SMG ammo Basement far right POI --- 1 waiter uniform Basement 'middle' POI --- 2 pistol ammo, 1 9mm pistol, 1 SMG, 2 SMG ammo 2nd floor balcony(secret doorway*) --- 4 sniper ammo, 1 W2000 sniper rifle, 1 tux clothes Kitchen --- 1 kitchen knife, 3 champagne glass Waitresses --- 1 dust broom each Waiters(inhouse) --- 1 chocolate each Most guards --- 1 SMG each Some guards --- 1 9mm pistol each Spetznaz agent --- 1 .54 pistol (special)--- M4 rifle(have to get the silent assassin rating: use approach 01) * --- the doorway is actually part of the wall. It's at the extreme south of 2nd floor and to the left of the main hall stairways. You will get open door option when you approach it. This leads onto the main embassy balcony. Note: i do not recommend using the invitation card to get in as it is too much of a hassle and the time taken is much longer. For the basement insertion, i recommend only for getting in but not out as by now all the basement guards are on patrol. Approach 01(best way) --------------------- At the start head southward towards the agency pickup. Take what ever you need there then move towards the southeast gate of the embassy. Make sure no guards is around before you lockpick that gate and go in. Head into the building through the main doors. Should you do this fast enough, the ambassador will now move to the safe. Note: there are 4 safes in this building each in 4 individual offices on both the 1st & 2nd floors. Follow the ambassador to the safe. Once the ambassador when into the room, wait outside with your anaesthetic. Once you get confirmation that the safe has being opened, go inside. By now the ambassador will see you come in and run further in thus trapping himself or he will talk to you. Just put him into dreamland(small doses of anaesthetic will do) and take the briefcase. Note: even if the ambassador wakes up, he will stay in that room for the rest of the evening and will not alert the guards. Wherever you are, head to the 1st floor northwest section. You will see a maid inside the northwestern most room. Wait for the general to head back into the ballroom before you do this. Prepare your anaesthetic and go into the room where the maid is. Knock her into dreamland and hide her body behind the desk. Move to the north part of the room and lies in wait. Wait for the general to come in before you cap that guy with a 9mm pistol SD bullet. Next go get that briefcase and exit the embassy through the main doors. All the way to your initial starting point. Note: the Spetznaz agent will be running around outside of the embassy after you have pick up the briefcase. Just avoid him or you may want to cap him for his weapon. Hint: you can walk pass the patrolling guards outside the embassy. To get the .54 off the spetznaz agent, you can use your remaining anaesthetic on him. Drop the briefcase somewhere safe. Watch the agent's movement and you will see that he will run from the north to the south of the building to the east of the embassy. Just lie in wait at the point of his stop and then sneak up on him to knock him out. Quickly grab the .54 from him then get back the briefcase and to your escape boat. Approach 02 ------------ Note: using this approach also can get you a silent assassin rating but it takes far too much time. At the start, go towards the agency pickup at the south side of the embassy. Remember to take the poison. Next move to the southeast gate of the embassy and lockpick the gate there to get inside. Once inside, go northwards till you see a guard move along the eastern wall. Do not get his attention. Move down the path that is not covered by snow(slope down). Keep to the right of the path. Do it right and the guard who patrols along the wall will not notice. Wait for him to move away before you move to the only door there. Check the map and look for the guard's position inside the basement. Once he has move away from the door(along south side of the room), go in and move behind in a safe distance. Get into the small room in front of you. Hide there till the guard move from the tail of the car to the front. Now you have to be quick. Move silently from the small room to the back of the car and crouch down. As the guard moves away from the car, stand up and get into the POI room counting from the right. Change into the waiter's clothes and head out. The guard you will encounter on your way to the kitchen will be suspicious but take no notice. Just move casually. Take the champagne glass and head up the stairs. On the way, equip yourself with the glass and next choose the poison. Now watch Mr.47 spike the "drinks". Do this spiking thing somewhere out of prying eyes. Next move into the ballroom at the 1st floor and offer this special concoction to the general(in green uniform). If he is not here, wait for him. Once he has taken the drink, move away and look for the ambassador. Know the location as to which safe contains the briefcase. You may not make it to that safe the first time so wait for the second chance. Note: guards will be alerted should a waiter go up onto the 2nd floor. Especially when the guards at the circular stairs spot you walking on the 2nd floor. When you get "Stand still!" message appearing at the bottom screen, you know the guards are onto you although it may take a while. Hint 1: if the safe is on the 2nd floor southwest corner, go up to that floor using the stairway at the northeast section of the embassy. Move to the west along the corridor from there. Stop at the end of the door & go through it. Turn left and go through the door there and walk through the room. When you exit from the room, you will be on the 2nd floor at the main hall. 'Stick' to the wall to your right(the circular will be on your left) and move ahead. Turn left once you reached the door to the end. 'Stick' to the wall and move south and through the door there. Now you are cleared to approach the safe. Hint 2: basically it is the same approach as hint 1 but you do not have to go past the main hall or ballroom. Once the ambassador opens the safe or not, you can go in and put him out on the dream wagon. If the safe is not yet open, take the combination from him and open the safe. Take the briefcase & chocolate(no purpose yet) if you like. Now to get back to 1st floor. By now you probably have guards patrolling on the 2nd floor. Simply avoid them by constantly checking your map to know their current location. Move back the same way you came onto the 2nd floor. Once you are at the 1st floor, find a place and drop the briefcase temporary. Now move the ballroom and wait for a guest that carry a piece of invitation card to move out of the embassy. I think he is going back so follow him till you get a chance to knock him out and then grab his clothes. Get back into the embassy take the briefcase where you have left it and get out of there. Just move to the exit to clear this mission. Note: the Spetznaz agent will be running around outside of the embassy after you have pick up the briefcase. Just avoid him or you may want to cap him for his weapon. Hint: you can walk pass the patrolling guards outside the embassy. To get the .54 off the spetznaz agent, you can use your remaining anaesthetic on him. Drop the briefcase somewhere safe. Watch the agent's movement and you will see that he will run from the north to the south of the building to the east of the embassy. Just lie in wait at the point of his stop and then sneak up on him to knock him out. Quickly grab the .54 from him then get back the briefcase and to your escape boat. Approach 03 ------------ Capped everyone you come across and you will get a high meter for your aggression bar. But no to forget your real mission. Approach 04 ------------ Capped the waiter at the dock and take his clothes. Go into the embassy using the side door through the kitchen and make your way onto the 2nd floor without notice. Avoid the guards and go into the secret doorway. Synchronize the guard's movement at the balcony and head out. Take out the guard and grab the tux. Now you are one of the guest. Play the rest os the mission as per normal.......... ***************************************************************** ******* ***************************************************************** ******* -------- Japan -------- ----------------------------------------------------------------- ------- ==================== Tracking Hayamoto ==================== ---Objectives: -Kill Hayamoto JR -Plant bug on Hayamoto JR's corpse -Escape Weapons & items location: .......................... Most Guards(black suit) --- 1 SMG Some Guards(black suit) --- 1 9mm pistol Guards(white singlet) --- 1 SMG Room left of center POI --- 2 pistol ammo Center POI --- 1 chef's robe Room right of center POI --- 1 SMG, 2 SMG ammo Northeastern POI --- 1 Fugu fish, 1 kitchen knife Garage(southeast) with POI --- 3 SMG ammo (special)--- No special weapon Approach 01(best way) ---------------------- You will be inserted just behind a boulder. Wait for the guard at the main entrance to disappear into the house before you plan to move. Next make sure the 2 guards nearest to you are moving towards the main exit. Now move towards the main building and 'stick' to the building. To the east side of the main entrance, is another guard walking to the far eastern side. Grab this chance and move to the garage and head inside. Sound the horns of the car without wheels and then hide(crouch) on to the right side of the door leading into the house. Once the guard has moved right up to the car, quickly move(do not run) to the door and go in. Go through the right side doorway and go around to the other side which leads to a room with paper doors. Note: there are 2 room with paper doors but the one i'm talking about is the left one(check map). Wait for the southern guard to move to the east before you head through the paper doors. Turn right into the first doorway you see there. Head northwards and through the 2 rooms. At the 2nd room, check your map for 2 guards that patrols at the next corridor you are going to be. If you moves fast enough from the start till now, the corridor will be 'empty' temporary. Go through the nearest POI(center one). Change into the chef's robe and wait for the corridor guards(2 of them) to move away. Once they are temporary gone, move to the POI at the northeast of this house. Take the Fugu fish and head back into the kitchen. Place both the transmitter & the Fugu fish onto the sushi palette at the southern most end of the kitchen counter. Now head through the door to the north of the kitchen. You will encounter a chef along the way but just keep your cool and move outside. Head east and avoid the guard patrolling in the eastern garden. Go around the garage and past the main entrance to the same boulder you started with. Hide there till the first 2 objectives are completed. Just crouch and move to the exit using the bushes & flowers as cover. Take the chance to sprint to the exit after the 2 guards stops in front of the boulder. Hint: try to keep a safe distance away from any guards or others. Even if you did, just quietly walk away. Approach 02 ------------ You will be inserted just behind a boulder. Wait for the guard at the main entrance to disappear into the house before you plan to move. Next make sure the 2 guards nearest to you are moving towards the main exit. Now move towards the main building and 'stick' to the building. To the east side of the main entrance, is another guard walking to the far eastern side. Grab this chance and move to the garage and head inside. Wait for the guard outside of the garage to move west before you exit the garage and head into the eastern garden. Stay clear of the guard here and move yourself to the garden fence at the north where it splits the west garden from the east garden. Note: once you are in the east garden, an extra guard will occassionally move into the east garden from inside the house. Check you map to make sure that you will not bump into his when you move to the northern fence. Get behind the fence there and wait for the chance to knock out the chef when he came out. Hide his body behind the boulder. Next move to the POI at the northeast of this house. Take the Fugu fish and head back into the kitchen. Place both the transmitter & the Fugu fish onto the sushi palette at the southern most end of the kitchen counter. Now head back through the door to the north of the kitchen. Head east and avoid the guard patrolling in the eastern garden. Go around the garage and past the main entrance to the same boulder you started with. Hide there till the first 2 objectives are completed. Just crouch and move to the exit using the bushes & flowers as cover. Take the chance to sprint to the exit after the 2 guards stops in front of the boulder. Hint: try to keep a safe distance away from any guards or others. Even if you did, just quietly walk away. Note: there is another way to escape and that is to take the same route where you enter into the kitchen at approach 01. Just have to move fast to avoid the sushi waitress, and then knock out the guard guarding the door into the garage. Just head into the garage and exit it through the automatic sliding door of the garage before the guard that patrols in front od it is heading east. You have to move fast enough back to the 1st boulder where you have started behind, avoiding the guard that may come out through the main entrance of the house and hoping that the 2 guards at the boulder will face west. Approach 03 ------------ Finished off everyone of them as you charge into the room where Masahiro Hayamoto's JR is and kill him. Place the transmitter onto him and escape. ----------------------------------------------------------------- ------- ================ Hidden Valley ================ ---Objectives: -Find the secret passage Weapons & items location: .......................... Agency Pickup --- 1 nightvision googles, 3 crossbolts, 1 crossbow White spots ninja Guards --- 1 SMG-SD6, 1 SMG ammo Black ninja Guards --- 1 SMG-SD6, 1 SMG ammo White ninja snipers --- 1 Custom W2000 (special)--- No special weapon Note: how to get the crossbow will be included in all the approaches. It you do not want to get the crossbow, just run & hide behind the trees till the area where the trucks will be stopping. Do not worry if the truck got away. Just wait for the next one(plenty of it). There is a problem with this mission. At sometime further into the mission, you may get 'guards are alerted'. This is because the truck that is on the move somehow manage to run over a guard. So this alert or kill will be counted into your ratings so you just have to move fast enough to overcome this problem. Approach 01 ------------ Start by running & hiding behind the trees to your left. Move closer to the nearest building there. Note: try not to stay in the open for too long. As the ninja sniper can aquire a target lock on you. Move along the northern side of the building till you reach the northeast side. Do not turn into the corner abruptly as there is a white ninja patrolling there. The goal is to wait for him to turn his back & walk a few steps away from you before you move. Turn around the corner and 'stick' to the building and move south. Just by the building is the crossbow & ammo. Take them and hide behind the stationary truck there. Wait for a chance to run towards the nearest tree to the east from the truck. From there, wait till the white ninja faces west before you move through the trees(use them for cover if you think you cannot make it) till you reach the wooden shed where the entrance into the underground is. Head down the ladder about 1 quarter down and check the map. Wait for the guard down there to enter into the room directly below. Once he has gone out of the room, get down and wait. Once he has entered the adjacent room, exit the room and head out onto the main tunnel. Hide yourself till the truck moving from the west stops nearby. Get onto the truck and crouch down. Let the truck takes you past the 3 patrolling ninjas just around the corner (they may spot you). . After the truck has past those ninjas, it will stop. Get down and move along the central pillars between the 2 tunnel tracks. Check your map and you will see that there is a room where a ladder is inside it. Your goal is to get to the ladder. Wait for the black ninja to get into the room(north of the ladder) and move just behind the boxes before you entered into the same room then exit through the door on your right. Note: you have to wait for the ninja to start facing southwest & started moving before you open that door. Once you are through, get up the ladder there and exit the wooden shed. Head southwards and take the trees as your cover. Wait for the ninja guard to start walking southwest, before you move past him 'sticking' to the hills on your left. Once you leave the guard behind, head east and get down the other ladder(inside wooden shed) there. Check map and wait for the ninja to patrol around the room below. Once he is out of the room, get down from the ladder and wait for him to enter into the adjacent room. Go after him but syop just outside the room his is in. He will move behind the boxes. That's where your queue is. Move quickly through the door there and then turn left and exit through the other door. Now you are at the tunnel tracks. Head east using the central pillars as cover. At the corner, 3 ninja guards are moving apart & walking around the central pillars in a figure of eight pattern. Take note at which side of the pillar when the guard moves. Grab at the chance where one of the guards start moving southwards. Follow him at a distance. Check at both sides of the pillars(you sould be hiding between the pillars) and note which guards is moving towards you. Dodge the on coming guard by staying out of sight but keep on moving southwards till you past the second guard. Just stay out of sight of the third guard before you find some place to hide at the southern corner. Note: there may be a truck waiting near the northern room on the tracks. You can hide inside and wait for it to take you outside. But at certain point of the game, the truck can 'stuck' there for a long time. Check your map and you will see another room with ladder at the north side of the track. Sneak in and use the truck parked inside as your cover and move around it(there's a guard there). Head to the ladder there and head up. Head northeast to the building. Note: as you get out of the shed, do not wander to much off the southside as the ninja sniper can spot you from the southern tower. Run around the building and all the way to the exit point. Approach 02(best way) --------------------- At the start, run & hide behind the trees to your left. Move closer to the nearest building there. Note: try not to stay in the open for too long. As the ninja sniper can aquire a target lock on you. Move along the northern side of the building till you reach the northeast side. Do not turn into the corner abruptly as there is a white ninja patrolling there. The goal is to wait for him to turn his back & walk a few steps away from you before you move. Turn around the corner and 'stick' to the building and move south. Just by the building is the crossbow & ammo. Take them and hide behind the stationary truck there. Wait for a chance to run towards the nearest tree to the east from the truck. From there, wait till the white ninja faces west before you move through the trees(use them for cover if you think you cannot make it) till you reach the wooden shed where the entrance into the underground is. Head down the ladder about 1 quarter down and check the map. Wait for the guard down there to enter into the room directly below. Once he has gone out of the room, get down and wait. Once he has entered the adjacent room, exit the room and head out onto the main tunnel. Hide yourself till the truck moving from the west stops nearby. Get onto the truck and crouch down. Let the truck takes you past the 3 patrolling ninjas just around the corner (they may spot you). After the truck has past those ninjas, it will stop. Get down and move along the central pillars between the 2 tunnel tracks. The next trick is to move as near to the check point as possible(using the pillars). Wait for the same truck that you ride in stops at the check point. Take note that the 2 guards facing each other will move to the back of the truck. Using the pillar as cover, move quickly past him. Take cover at the next pillar. If you turn the camera angle to north, you will see 2 guards facing the front of the truck. The time is to wait for them to move away. The guard nearest to you will move to the same pillar youe are at but on the opposite side. The other guard will move northwards onto the kerb. Using their time of moving, make a quick dash to the next pillar. Stop there till the truck starts moving. Run with the truck and you will clear that check point. Once the truck stops at the corner near the room(with ladder), you can either use the trick at approach 01 to get pass the 3 patrolling guards or just hop onto the truck and wait for it to take you all the way till the end where the exit is. ----------------------------------------------------------------- ------- =============== At the Gates =============== ---Objectives: -Get to the castle undetected -Wait for briefing on alarm grid Weapons & items location: .......................... White spots ninja Guards --- 1 SMG-SD6, 1 SMG ammo Black ninja Guards --- 1 katana White ninja snipers --- 1 Custom W2000 (special)--- No special weapon Approach 01 ------------ It's a white color world. Head to your right along the mountain. Moving south, hide yourself behind some trees and wait for the ninja guard who patrols here. The guard will move along the edge of the ledge towards the north side of the ledge. You can either knock him out before he reaches the north side or after. Since he moves very slowly, you can sneak up to him real easy. Take his clothes and then move along the south side of the map to the east. Check the map to see a guard moves along the pathway that leads to the front of the castle. Along the way, 2 more guards will move at the opposite direction. Find a way to get to the northern side of the mountain. Stay away from the guards. Hug the mountain and move along it to the first sniper tower(southern most) you came across. Wait for any guards at the path to move away before you cut across to the east side. Get to the higher ground and then go north. You will come across a small fenced area with a guard who patrols near it. Either you fired a shot at the generator(has a rounded feature) which it's explosion will take out the guard or just use the boulders there to get near the guard and then knock him out with anaesthetic then off the generator switch. Note: the explosion which kills the guard there will not be counted as a kill at the rating screen towards the end. Head north and get pass the northern most guard with his back to you. Move to the northwest side of the castle and go through the doorway(laser alarm deactivated) there. Go through the conceal wooden door to your right. Go up the stairs and move till the end of the room. Exit through the door and walk towards the east side(towards the laser fence). Get onto the ledge that is adjacent to the building. Note: you may want to save here, as it is quite tricky. Sometimes the 2 guards on the 2nd floor at the main entrance may see you. The trick is to press northwest key or left+forward key and get onto the small ledge to the side of the building that will leads you south. You have to run once you get onto that small ledge. Move fast to the end and then drops down to the west side of the ledge by releasing the direction keys. As you drop down, press the left key to have Mr.47 'stick' to the left wall. This is because the wall below the ledge is a little slope which will absorb the impact of Mr.47. Get further south through the rock garden. Deactivate the 2nd generator from the console there. Using the rocks there as your cover for a guard will patrol into the garden(check map for the castle page for guards movement at the 2nd floor of the main entrance). Go up the slope walkway north of the garden and go through the door there. Walk along the left wall(with curtains along it). You will be able to go pass the 2 black ninjas up at the roof. Once you reached the end, off the 3rd security switch and stop at the nearest door. Check the map for a patrolling guard just outside. He moves in a clockwise direction so using this pattern, head out turn left and go up a little slope after you pass the laser fence. As you reach the top, turn right to see another deactivated laser doorway. Go through it and then all the way to clear this mission. Approach 02(best way) ---------------------- Head to your right along the mountain. Moving south, hide yourself behind some trees and wait for the ninja guard who patrols here. The guard will move along the edge of the ledge towards the north side of the ledge. You can either knock him out before he reaches the north side or after. Since he moves very slowly, you can sneak up to him real easy. Take his clothes and then move along the south side of the map to the east. Check the map to see a guard moves along the pathway that leads to the front of the castle. Along the way, 2 more guards will move at the opposite direction. Find a way to get to the northern side of the mountain. Stay away from the guards. Hug the mountain and move along it to the first sniper tower(southern most) you came across. Wait for any guards at the path to move away before you cut across to the east side. Get to the higher ground and then go north. You will come across a small fenced area with a guard who patrols near it. Either you fired a shot at the generator(has a rounded feature) which it's explosion will take out the guard or just use the boulders there to get near the guard and then knock him out with anaesthetic then off the generator switch. Note: the explosion which kills the guard there will not be counted as a kill at the rating screen towards the end. Head into the main entrance of the castle. Once you pass the first laser doorway, check the map and gain the knowledge of a patrolling guard here. Make sure that guard is cleared of the area to the right at the 2nd floor before you do this. Go through the conceal wooden doorway to your right. Head up the stairs and then head through the doorway to your left which leads you into the rock garden. Go south of the garden and off the switch from the 2nd console there. Using the route where you get into the castle, head back out of the castle. Remember to get clear of the patrolling guard in this area. Move east then north, passing the fence area which house the 1st generator. Once you reach the northeast area of the castle, check the map for a guard at the north end of the castle. Get to the northwest side once his back is to you. Through the northwest laser doorway, look to your right and go through the wooden doorway(conceal). Move up the stairs and through the room to reach the last door. Open it and walk across to the laser doorway to the northeast from that doorway. Run till the end to clear this mission. Note: after you shutdown the 2nd console you can use the last part of approach 01: up slope walkway, pass the black ninjas, off the 3rd switch then head for the exit. Approach 03 ------------ Just snuff out anyone that stands in between you and the exit. Do not for get to off the switches to the security consoles. ----------------------------------------------------------------- ------- ================== Shogun Showdown ================== ---Objectives: -Eliminate Hayamoto -Secure missile guidance system -Escape the castle Weapons & items location: .......................... Wings northeast POI --- 1 keycard Wings south POI --- 4 SMG-SD6, 1 SMG ammo, 1 bomb remote, 1 bomb Museum --- 1 .22 SD, 1 guidance sys. 2nd floor --- 1 katana White spots ninja Guards --- 1 SMG-SD6 Black ninja Guards --- 1 katana or 1 SMG-SD6 or 1 Deagle Lei Ling --- 1 special card Geisha --- 1 special card Hayamoto --- 1 katana, 1 special card (special)--- No special weapon Approach 01(best way 01) ------------------------ Move near the stairs and head through the conceal wooden door to your right. Head up the stairs and either check your map(you are at the 1st floor) or peep through key hole to get the location of the guard in the next room. Once he has turn his back to you, go out through the door and turn left and move till you reaches the crates at the end by 'sticking' to the left wall. Note: by stepping onto the wooden boards will make alot of noise thus giving yourself away. Try to move along the floor beams from one pillar to another. Wait there for a chance(make sure the patrolling guard in this room does not spot you) to head north to the set of stairs there. Go down the stairs, turn right and go through the conceal wooden door there. Walk till the end through the other door and wait once you are out of the door. Keep the red hanging banner to your left between the buddha(golden statue) northwest of your direction and you. Check the map(you are at the wings) and make sure that the 3 courtyard guards nearest to you will not move into the same room. Note: even they move into the same room, they will not see you and will sit down in front of the buddha to pray. Grab the keycard for the laser fence for the museum till the 1st floor to your right side on the shelf. Head along the corridor but make sure that the guard that patrols at the end does not spot you. When you reach the intersection where a black ninja(with katana) is hidding at the roof to your left, move closer to the wall to your right and pass that intersection. Move around the end corner keeping the patrolling guard out of sight. Go through the door at the end. Now there is a long corridor up ahead and you have to get to the end. Use the same trick of putting a safe distance between you and the patrolling ninja and then move pass the intersection where the ninja at the roof is on your left. Go around the corner and through the door there. Walk pass the first room to your left then when you are about to reach the 2nd room, 'stick' to the right wall and move till the intersection. At the intersection, turn left and toggle sneak mode. You may want to save here. Slowly open the first door you came across after you move to the right side of the door. Sneak into the room and straffe to the right once you are inside. Change into the black ninja's clothes. Head back out and now to get to the nearest POI. Retrace your steps to the first room(2 ninjas inside) and go in. Try not to get too close. Off the laser fence with the keycard you pick up earlier. Take the bomb remote, bomb and the SMG-SD6 if you need them. Get back to the 1st floor off th laser fence there and walk pass the 2 ninja guards there. Turn right and go down the stairs into the basement. Move across the basement to the door at the other end. Go further down and off the laser fence(without guard) there. Move into the museum and take the guidance sys. & the .22 SD weapon. Head back all the way to the 1st floor then go up onto the 2nd floor. Move to the stairs to the other side of this floor. Get up the stairs to reach 3rd floor. Follow the stairs and up one floor to reach 4th floor. Make sure the geisha is not on this floor as once she sees you, she will either notify Hayamoto or sound the alarm. Head into the room where Lei Ling is and after the cutscene, you will get a special card(for the laser fence at the 5th floor). Note: only a special card can get you past the laser fence on the 5th floor. Either you take it from the geisha or Lei Ling as they holds the same card(Hayamoto also has one). Make sure the geisha is not on this floor before you head back down to the 3rd floor. Go through the sliding door there. Move northwards passing the sleeping guards and then up the stairs at the north side. At the 4th floor, move up one floor to reach 5th floor. Move into the room there and run about in front of the guard that carry the SMG-SD6. The other 2 katanas guard will ignore you. Once the guard with the SMG-SD6 walks towards you, move back the same way where you arrive here. Make sure he follows you till the 4th floor. From there, you should make your way back to the 4th floor where Lei Ling is passing the sleeping guards at 3rd floor. Note: the guard that follows you from the 5th floor will stop at the 4th floor near the stairs after you lure him there and ditch him. Now make sure the geisha is not at the 4th floor before you move into the room there(not Lei Ling's room). Hide behind the screen there and use whatever method to knock out the geisha once she came into the same room. Note: even if the geisha runs, you can catch with her easily. After you have taken care of her, move up to 5th floor walk pass the 2 katanas guards up the stairs that will take you to 6th floor where Hayamoto is. Move slowly up the stairs but do not let Hayamoto sees you. Wait for Hayamoto to move near the window before you get onto the same floor. Move behind him but at a distance. Wait for him to move back to the table before you climb through the window. Align your weapon to Hayamoto's head from outside the window and then simply blow his head with one shot. Note: you can also pop Hayamoto from inside the same room but once he is dead, 4 katanas' ninjas will drop down from the roof to take you on. Not worth it. Drop your weapon and move along the roof and then back inside through the window on 4th floor. Get Lei Ling and move all the way to the 1st floor. Walk through the laser fence after you have deactivated it and move southeast to the wooden door there. Move down the stairs back to the starting point and out to the exit. You can also use the helicopter to escape. Note: Lei Ling will still catch up with you even though she has stopped in her tracks at certain points during the escape. You may get alerts when you exit using the helicopter. Approach 02(best way 02) ------------------------- Move near the stairs and head through the conceal wooden door to your right. Head up the stairs and either check your map(you are at the 1st floor) or peep through key hole to get the location of the guard in the next room. Once he has turn his back to you, go out through the door and turn left and move till you reaches the crates at the end by 'sticking' to the left wall. Note: by stepping onto the wooden boards will make alot of noise thus giving yourself away. Try to move along the floor beams from one pillar to another. Wait there for a chance(make sure the patrolling guard in this room does not spot you) to head north to the set of stairs there. Go down the stairs, turn right and go through the conceal wooden door there. Walk till the end through the other door and wait once you are out of the door. Keep the red hanging banner to your left between the buddha(golden statue) northwest of your direction and you. Check the map(you are at the wings) and make sure that the 3 courtyard guards nearest to you will not move into the same room. Note: even they move into the same room, they will not see you and will sit down in front of the buddha to pray. Grab the keycard for the laser fence for the museum till the 1st floor to your right side on the shelf. Head along the corridor but make sure that the guard that patrols at the end does not spot you. When you reach the intersection where a black ninja(with katana) is hidding at the roof to your left, move closer to the wall to your right and pass that intersection. Move around the end corner keeping the patrolling guard out of sight. Go through the door at the end. Now there is a long corridor up ahead and you have to get to the end. Use the same trick of putting a safe distance between you and the patrolling ninja and then move pass the intersection where the ninja at the roof is on your left. Go around the corner and through the door there. Walk pass the first room to your left then when you are about to reach the 2nd room, 'stick' to the right wall and move till the intersection. At the intersection, turn left and toggle sneak mode. You may want to save here. Slowly open the first door you came across after you move to the right side of the door. Sneak into the room and straffe to the right once you are inside. Change into the black ninja's clothes. Head back out and now to get to the nearest POI. Retrace your steps to the first room(2 ninjas inside) and go in. Try not to get too close. Off the laser fence with the keycard you pick up earlier. Take the bomb remote, bomb and the SMG-SD6 if you need them. Now move into the courtyard through one of the doors where there are no guards. Move towards the heli-pad. When you approach the heli-pad, one of the guards will move towards you for ID. Do not let him. Simply move onto the heli-pad and move to the right side of the helicopter and use the helicopter as your wall. By now the guard that wants ID will stop at the left side. Wait for the guard at the north side of the courtyard to moves in front of the door there before you plant the bomb onto the helicopter. Get back to the 1st floor off th laser fence there and walk pass the 2 ninja guards there. Turn right and go down the stairs into the basement. Move across the basement to the door at the other end. Go further down and off the laser fence(without guard) there. Move into the museum and take the guidance sys. & the .22 SD weapon. Head back all the way to the 1st floor then go up onto the 2nd floor. Move to the stairs to the other side of this floor. Get up the stairs to reach 3rd floor. Move to the northwest section of this floor to reach the surveillance room(many monitors). Push the button on there to sound the alarm. Quickly get your butt all the way to the starting point and wait for Hayamoto to run around like a clown escorted by 4 bozos. Wait till Hayamoto boards the helicopter and fly off a few yards high before you blow him up with the remote. After which move to the exit just behind you. Hint: this method will have no alerts, close encounters, kills(bomb kill will not be registered) and still gets silent assassin. But the downside is you cannot safe our loose friend: Lei Ling. Approach 03(best way 03) ------------------------- Move near the stairs and head through the conceal wooden door to your right. Head up the stairs and either check your map(you are at the 1st floor) or peep through key hole to get the location of the guard in the next room. Once he has turn his back to you, go out through the door and turn left and move till you reaches the crates at the end by 'sticking' to the left wall. Note: by stepping onto the wooden boards will make alot of noise thus giving yourself away. Try to move along the floor beams from one pillar to another. Wait there for a chance(make sure the patrolling guard in this room does not spot you) to head north to the set of stairs there. Go down the stairs, turn right and go through the conceal wooden door there. Walk till the end through the other door and wait once you are out of the door. Keep the red hanging banner to your left between the buddha(golden statue) northwest of your direction and you. Check the map(you are at the wings) and make sure that the 3 courtyard guards nearest to you will not move into the same room. Note: even they move into the same room, they will not see you and will sit down in front of the buddha to pray. Grab the keycard for the laser fence for the museum till the 1st floor to your right side on the shelf. Head along the corridor but make sure that the guard that patrols at the end does not spot you. When you reach the intersection where a black ninja(with katana) is hidding at the roof to your left, move closer to the wall to your right and pass that intersection. Move around the end corner keeping the patrolling guard out of sight. Go through the door at the end. Now there is a long corridor up ahead and you have to get to the end. Use the same trick of putting a safe distance between you and the patrolling ninja and then move pass the intersection where the ninja at the roof is on your left. Go around the corner and through the door there. Walk pass the first room to your left then when you are about to reach the 2nd room, 'stick' to the right wall and move till the intersection. At the intersection, turn left and toggle sneak mode. You may want to save here. Slowly open the first door you came across after you move to the right side of the door. Sneak into the room and straffe to the right once you are inside. Change into the black ninja's clothes. Head back out and now to get to the nearest POI. Retrace your steps to the first room(2 ninjas inside) and go in. Try not to get too close. Off the laser fence with the keycard you pick up earlier. Take the bomb remote, bomb and the SMG-SD6 if you need them. Get back to the 1st floor off th laser fence there and walk pass the 2 ninja guards there. Turn right and go down the stairs into the basement. Move across the basement to the door at the other end. Go further down and off the laser fence(without guard) there. Move into the museum and take the guidance sys. & the .22 SD weapon. Drop the bomb near the pedestral where the guidance sys. was placed. Head back all the way to the 1st floor then go up onto the 2nd floor. Move to the stairs to the other side of this floor. Get up the stairs to reach 3rd floor. Move to the northwest section of this floor to reach the surveillance room(many monitors). Push the button on there to sound the alarm. Quickly get your butt all the way to the starting point and wait for Hayamoto to run around like a clown escorted by 4 bozos. Wait till Hayamoto reaches the museum(check the map) and move near the guidance sys. pedestral before you use that bomb remote. Blow Hayamoto up at the museum. Just move to either to the helicopter exit or the exit at the starting point. Note: you may get alerts when you exit using the helicopter. Hint: this method will have no alerts, close encounters, kills(bomb kill will not be registered) and still gets silent assassin. But the downside is you cannot safe our loose friend: Lei Ling. ***************************************************************** ******* ***************************************************************** ******* ----------- Malaysia ----------- ----------------------------------------------------------------- ------- =================== Basement Killing =================== ---Objectives: -Find and kill Charlie in the basement -Disable the surveillance system for direct elevator Weapons & items location: .......................... Ground floor: southeast corner room --- 1 MAG. ammo, 1 Deagle Ground floor: firedept room --- 9 fire axe, 1 fireman clothes Agency pickup --- 1 smoke bomb, 3 9mm pistol ammo, 1 9mm pistol SD Basement: store room --- 3 9mm pistol ammo Basement: POI --- 1 9mm pistol Security guard --- 1 9mm pistol Pizza boy --- 1 pizza (special)--- No special weapon Approach 01 ------------ Get to the southeast corner of the hall and then get through the door there. Make sure no guards are around before you do this. Check the map to make sure that the patrolling guard is in the room opposite the room where the agency pick up is. Get into the room where your stashed equipment is(locker 137). Grab what ever you need including the smoke bomb. Head back out into the main hall. The next route to take is the laundry room. There is a fixed patrolling guard plus an another guard moving into the area from the main hall. Wait for the guard to move towards the guards room(southeast corner) and the laundry patrolling guard moving towards the laundry room, head through the door and hide at the northern store room. Now wait for the patrolling guard to move back outside before you head into the laundry room. Get over to the laundry chute and drop the smoke bomb. If you are fast enough, you can get back to the same store room before the guard outside came back in. Otherwise, hide behind the washing machine and wait for a chance to get back into the store room. After the guard moves into the laundry room, move along the south side to reach the fire-dept room. By now the fire alarm will be sound, therefore no firemen will stop you from entering into their office. Grab the fireman clothes and a fireaxe. Run past the metal detector and into the basement. Get to the central POI at the basement. Use your pistol SD at the computer monitor nearest to the door that leads into lower basement. This will disable the surveillance equipment. If you do not have a weapon, lockpick the small locker on the wall for a 9mm pistol. Run into the lower basement and take out the target with your weapon of choice. Run back out into the room where the surveillance room is and turn right and get into the elevator to clear this mission. If you are fast enough, the guards will not be back so soon. Note: you have to move really fast from the moment you drop the smoke bomb as the other firemen will rectify the problem fast enough. I talking about speed. Approach 02(best way) ---------------------- Move towards the agency pick up point. Wait for the guard to get into the opposite room before you get to the pick up point. Open locker 137 & take the smoke bomb plus the weapon inside. Head back out into the main hall and move northwards. There is a fixed patrolling guard plus an another guard moving into the area from the main hall. Wait for the guard to move towards the guards room(southeast corner) and the laundry patrolling guard moving towards the laundry room, head through the door and hide at the northern store room. Now wait for the patrolling guard to move back outside before you head into