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Warcraft 3
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Warcraft 3
Walkthrough for PC Games
Game Name:
Warcraft 3
Format:
PC Games
Submitted By:
Dadio500
< > Moving around the screen \/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――――――― Well, it may seem really obvious to veteran players of the game, but maybe not quite as crystal clear to players new to Blizzard games, or even Real-time strategy games for that matter. To start with, you must have a mouse. No ifs ands, or buts about it. It's mandatory! Then, you simply move the mouse around, when you think it's going to go off screen, it simply moves the screen in that direction. It's that simple! At first, you may have trouble with it because the speed will be set too high, and you'll overshoot your desired location. To fix this, go to menu, then options, and set the mouse speed back a little. There you go. Have fun! /\ < > Grunt Work \/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――――――― Now, for each of the four species, there is a unit that does all the "hard work" like constructing buildings, or retrieving gold/lumber. Each worker has ups, and downs. The humans have peasants. They go back and forth from the gold mine to carry gold to your town hall. When you're constructing a building, you can assign more than one peasent to the building to make it build faster. The Humans are the only race with this ability, so use it to your advantage. The Undead, have Alcolaytes. They are cult guys and they pray to a ahunted goldmine to get gold. The good part is that they never leave the gold mine. They just stand around it and pray. You can only have 5 of them praying to a single goldmine. Thye bad thing is that they can only collect gold and construct buildings. Get your basic melee fighter, a Ghoul to get lumber for you. Now, onto the Orcs. They use Peons, which act just like the Human's peasants, except you can't assign multiples of them to one building. For the night elves, they have wisps, which are like blue balls of floating gas. Like the Undead, they stand around a gold mine, and get gold, without ever having to move. Great, eh? /\ < > Attack \/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――――――― Well, the idea of the game is to conquer your opponents' army with one of your own. To do that, you have to first build a suitable type of unit that is able to attack efficiently. Each of the races has a unit that is good at ground attacks, and air attacks. Well, once you have an army that suits your tastes, send them to the enemy. Highlight the unit(s) you want to attack with and either right click on an enemy building/unit or hit the attack command, then elect what you want to attack. Its as easy as that! Or, if an enemy unit walks into your units field of view, you will automatically engage in combat. /\ < > Commands \/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――――――― When a unit or building is selected, you can look at the bottom right hand corner of the screen to find a little grid system of commands. Commands can do lots of things. They can allow you to create units, they can help you to upgrade a unit/building, you can choose to attack an enemy unit, harvest resources, etc. Some commands, like the building and unit commands, you'll have to use. Others, like resource collecting, it's a lot easier and less tedious, to simply highlight the unit and right click on the resource you want to harvest, right click on the unit to attack, right click to where you want to move your unit, etc. /\ < > Gold \/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――――――― Gold is the main currency of WarCraft. It is very important, and important that you never run out. Ever hear the saying "the Best things in life are free" Well forget that. You need money in this game, and lots of it. You can find these gold mines in lots of places. Look for a Look for a mine that has what looks like gold pouring out of it, and there ya go, a goldmine. They appear as yellow circles on the minimap . To mine the gold, get your handy man and right click on the minerals. He'll go over, grab up some of the gold and bring them back to the base. It's that simple! /\ < > Lumber \/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――――――― Lumber comes from trees, duh. You need lumber to build most of your buildings, and to give proper weapons and armor to your trained units. It's fairly easy to find, as trees will grow all over the map. You chop them down using the labour worker of each race. Usually, it's the same unit that collects gold. Except for the Undead, in which case, a Ghoul must harvest lumber. That's about all I have to say. Good luck and happy tree hunting. /\ < > Fog of War \/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――――――― This stuff was annoying as hell in the Warcraft series, so why on earth did they bring it back?! Oh well, I guess it boosts the difficulty of the game, somewhat. When you go to an area on the map that you haven't previously been to, then it will start uncovering the map. You can see everything around you, but if you look a little further back, you'll notice a "fog" has settled in, and won't let you see what's back there without retracing your steps. As long as you have a unit there, however, the fog won't close in on you. It's just sort of a block from letting you see the entire map at all times. /\ < > Rally points \/――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――――――― Rally points can be very useful, if used properly. To start one up, click on a building that can produce any type of unit. Now, choose the "Select Rally Point" command. Now, move the mouse around until you've found where you want it to be, and left click when you've decided. Now, all the units that come out of that building, won't just hang around outside of the building, they'll head straight to the rally point. ___ ___ / \________________________________________________________________ _/ \ | 2.2 Human 2.2 | \___/―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――\___/ =============================== B U I L D I N G S =============================== Town Hall ---------- Gold: 450 | The town hall is your basic building. dont leave home Lumber: 150 | without it! You can upgrade it twice. The first time, it Hit Points: 1500 | turns into a Keep, the second time, into a castle. When it Armor: 5 | reaches Castle status you will be able to produce anything <>--------------------------------------------------------------- ----<> Barracks --------- Gold: 240 | The Barracks produces your battle ready units. The Humans Lumber: 80 | have three units that come from a barracks; Footmen, Hit Points: 1800 | Knights, and Riflemen. Having 2 Barracks' is handy because Armor: 5 | that means you can produce two units simultaneously <>--------------------------------------------------------------- ----<> Lumber Mill ------------ Gold: 170 | When you build a lumber mill, any workers gathering lumber Lumber: 0 | will head to eith the toen hall, or the lumber mill; which Hit Points: 900 | ever is closer. You can use the mill to upgrade how well Armor: 5 | your peasants gather lumber; carrying more lumber. <>--------------------------------------------------------------- ----<> BlackSmith ----------- Gold: 240 | The Blacksmith helps you get the latest weaponry, in a Lumber: 50 | matter of minutes. You don't train units here though, it's Hit Points: 1200 | strictly for upgrading your units. You can increase their Armor: 5 | defense, attack rating, range, etc. <>--------------------------------------------------------------- ----<> Farm ----- Gold: 80 | The Farm is a mandatory building. It provides food for Lumber: 20 | your units. You cannot create more units, if you don't Hit Points: 700 | have the food for them to eat. Each farm will provide six Armor: 5 | food, and the maximum is 90. Try to group them together. <>--------------------------------------------------------------- ----<> Arcane Sanctum --------------- Gold: 210 | Do you want magic units in your army? If you do, then this Lumber: 70 | is a building that you should be looking at. You can make Hit Points: 1050 | priests and Sorceresses, as well as upgrades for each unit Armor: 5 | class. Use their abilities well. <>--------------------------------------------------------------- ----<> Altar of Kings --------------- Gold: 300 | The stats of this building are nothing to write home about Lumber: 100 | but what it does is incredible. It lets you summon Heros! Hit Points: 900 | Your first Hero is free of cost, but it will take 5 food Armor: 5 | to keep him there. The altar can also revive dead Heros. <>--------------------------------------------------------------- ----<> Workshop --------- Gold: 240 | The Workshop allows you to build Gyrocopters, Mortar Teams Lumber: 50 | and Steam Tanks. Some pretty powerful units. The workshop Hit Points: 1200 | also contains upgrades for the gyrocopter to attack the Armor: 5 | the ground, and lets the mortar teams see more of the map. <>--------------------------------------------------------------- ----<> Scout Tower ------------ Gold: 80 | The Scout Tower is just that, a tower that scouts. it Lumber: 20 | doesn't do any attacks...yet. You ahve two options for Hit Points: 500 | upgrading it. A guard tower, which is good for close range Armor: 5 | or a Cannon Tower, which is good for large groups of ememy <>--------------------------------------------------------------- ----<> Gryphon Aviary --------------- Gold: 250 | The aviary lets you train gryphon riders. They are dwarves Lumber: 120 | that ride ont he backs of gryphons throwing large hammers Hit Points 1200 | at the enemy. You can get an upgrade here that allows the Armor: 5 | hammer to travel through one enemy, and hit another. =============================== U N I T S =============================== Peasant -------- Gold: 90 | The peasant is your grunt worker. He will collect gold Lumber: 0 | from the mines, or collect lumber from the trees, whatever Hit Points: 220 | you want him to do. If he needs to, he will also join the Armor: 0 | militia, which gives him a sword, making him able to fight <>--------------------------------------------------------------- ----<> Footman -------- Gold: 160 | The footman is your basic melee unit. He fights with a Lumber: 0 | trusty sword by his side. When accompanied by other units Hit Points: 420 | a footman can be of help, but if you just mass produce Armor: 2 | footmen late in the game, your just setting yourself up. <>--------------------------------------------------------------- ----<> Rifleman --------- Gold: 240 | The Rifleman is a good unit overall. He is equipped with a Lumber: 30 | large rifle, which is where his name originated from. He Hit Points: 520 | is a ranged fighter, meaning he can attack an enemy from Armor: 0 | a distance. WHich is a great advantage for you. <>--------------------------------------------------------------- ----<> Knight ------- Gold: 290 | Your horse mounted melee fighter. A Knight is quite a bit Lumber: 60 | stornger than a footman, and add to the case that he's Hit Points: 800 | faster, due to being mounted on a horse, he is without a Armor: 0 | doubt, the best melee fighter the Human's have to offer. <>--------------------------------------------------------------- ----<> Priest ------- Gold: 160 | The Priest is a healer, not a fighter, although if things Lumber: 60 | get rough, he'll step in and try his hardest. Not only can Hit Points: 220 | he heal, but he has other spells too, both offensive, and Armor: 0 | defensive. Things like rasing defence, and rasing strength <>--------------------------------------------------------------- ----<> Sorceress ---------- Gold: 180 | A magic casting unit, the sorceress can play an important Lumber: 20 | role in the battelfield. She can decrease or even stop the Hit Points: 250 | speed of enemy soldiers, leaving them pretty much Armor: 0 | defenseless. She can also cloak one of your units. <>--------------------------------------------------------------- ----<> Mortar Team ------------ Gold: 210 | The mortar team is great. A long distance attack that has Lumber: 70 | splash damage as well. You can also use the team to Hit Points: 380 |destroy trees. Use this to your advantage, and try to Armor: 0 | get rid of the enemies trees, which means no more lumber. <>--------------------------------------------------------------- ----<> Gyrocopter ----------- Gold: 220 | These copters are like scouts. They are very fast, so you Lumber: 60 | can fly them around the map to locate the enemies base. Hit Points: 350 | It can learn true sight, which lets it see cloacked Armor: 2 | enemies. It can also upgrade to be able to attack ground. <>--------------------------------------------------------------- ----<> Steam Tank ----------- Gold: 230 | This unit is a mixed bag of feelings, that's for sure. It Lumber: 60 | can attack enemy buildings for large amounts of damage, Hit Points 700 | but it wont attack enemy units. Just make sure you've Armor: 2 | already sent the infantry in, to clear up the enmies units <>--------------------------------------------------------------- ----<> Gryphon Rider -------------- Gold: 330 | This is the heavy hitter for the Humans. The Rider can Lumber: 70 | throw hammers at people. Well, that might not sound so Hit Points: 650 | amazing, but i guess the hammer picks up velocity, because Armor: 0 | it does a fair amount of damage. ___ ___ / \________________________________________________________________ _/ \ | 2.2 Undead 2.2 | \___/―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―――――\___/ =============================== B U I L D I N G S =============================== Necropolis ----------- Gold: 350 | This building acts as the center of your base. Without it, Lumber: 0 | the construction of other buildings is impossible. It has Hit Points: 1500 | two upgrade options: The Halls of the Dead, and a Black Armor: 5 | Citadel. Those upgrades improve hit points. <>--------------------------------------------------------------- ----<> Crypt ------ Gold: 280 | The crypt acts as the training center for some of your Lumber: 50 | attacking units. You get the Ghoul, the Crypt Fiend, and Hit Points: 1300 | the Gargoyle. The Ghoul is needed to harvest lumber, the Armor: 5 | Fiend is a ranged fighter, and the gargoyle is an air unit <>--------------------------------------------------------------- ----<> Haunted Gold Mine ------------------ Gold: 300 | Before you are able to collect gold from a mine, you must Lumber: 170 | haunt it. You can only build a haunted gold mine overtop Hit Points: 1300 | of an existing gold mine. It has five slots on it, each of Armor: 5 | them dedicated to a single Acolayte that will get you gold <>--------------------------------------------------------------- ----<> Graveyard ---------- Gold: 250 | Here, you can upgrade your unit's armor and attack Lumber: 0 | damages. It also serves as a drop point for any ghouls Hit Points: 900 | that are currently harvesting lumber. This building is a Armor: 5 | prerequsite for a lot of units, so make sure you have one. <>--------------------------------------------------------------- ----<> Ziggurat --------- Gold: 150 | This is your basic building that supplies food to your Lumber: 50 | undead forces. It's very important that you have these Hit Points: 550 | somewhere in your base. They can be upgraded into Armor: 5 | defensive towers that shower the enemy with energy. <>--------------------------------------------------------------- ----<> Sluaghterhouse --------------- Gold: 240 | A slaughterhouse will create the ultimate melee fighter, Lumber: 80 | an abomination. This a huge undead sewn together...thing Hit Points: 1200 | that wreaks havoc on the enemies. The house also creates Armor: 5 | meat wagons, which are ranged catapults. <>--------------------------------------------------------------- ----<> Altar of Darkness ------------------ Gold: 300 | The stats of this building are nothing to write home about Lumber: 100 | but what it does is incredible. It lets you summon Heros! Hit Points: 900 | Your first Hero is free of cost, but it will take 5 food Armor: 5 | to keep him there. The altar can also revive dead Heros. <>--------------------------------------------------------------- ----<>
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