PS2 walkthroughs for Conflict Desert Storm
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Conflict Desert Storm
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Conflict Desert Storm
Walkthrough for PlayStation 2
Game Name:
Conflict Desert Storm
Format:
PlayStation 2
Submitted By:
Dadio500
-Soldiers -Controls -Orders -Weapon Guide -Vehicle Guide -Training Mode 1 -Training Mode 2 -Training Mode 3 -Mission 1: The Invasion of Kuwait -Mission 2: Safe Passage -Mission 3: Special Delivery -Mission 4: Desert Watch -Mission 5: SCUD Boulevard -Mission 6: SCUD Alley -Mission 7: Crash and Burn -Mission 8: Patriotic Defense -Mission 9: No Retreat -Mission 10: Cavalry Charge -Mission 11: Human Shield -Mission 12: On The Brink -Mission 13: Ground Zero -Mission 14: Counter Attack -Mission 15: Lights Out Soldiers ================================================================= ============== In this game, there are 4 main soldiers on your team. John Bradley: Starting soldier. He is good with many weapons from pistols to rocket launchers. But all you need to do is give him a machine gun, and he will be ready to annihilate. He is the first person under your command. Foley: Foley is the sniper of the group. He is better with the sniper rifle than anyone else in the group. He can use his sniper in close combat and from a far distance. Connors: He is the soldier that loves big guns. He's great with the heavy machine gun and with the anti-tank and anti-aircraft rocket launcher. If you require coving fire, lay him down. Jones: He is the doctor and the engineer in the squad. He handles the big stuff for the group like setting C4 explosives and placing anti-tank mines. He likes the small machine guns. Controls ================================================================= ============== ------------ Playstation2 ------------ Change Soldier: Directional Buttons Mission Objectives: Select Pause: Start Move: L Stick Toggle Target: R2, L2 Zoom: L3 Rotate left/right, look up/down: R Stick Aim Mode: R3 Fire: R1 Inventory: Triangle Action: X Orders: L1 Fire at Will/Stand Down: Square Change Stance: Circle Group Stance: R1 Group Follow/Halt: R2 Go to...: Circle Follow (Individual Only!): X Orders ================================================================= ============== Orders: You have the ability to give orders to the other soldiers. Use this power well because if you don't, you will be destroyed in a second. Use the Directional buttons to select a soldier to receive the order, or use a group order to command the entire squad. Fire At Will/Stand Down: This commands a single soldier or the entire group to shoot at any target withen range or don't fire at all. Stand Down can be used when you are in a mission and you have to rush. In every level, soldiers will start out with Stand Down, so you must tell them Fire At Will or they will most likely be killed. Change Stance: Make the soldier you're commanding kneel. Hold the change stance key to make him lie flat on the ground. Group Stance: Entire squad will kneel or lie flat. Group Follow/Halt: All your men will come to your location and/or follow you or stop moving from their current position. Go To: Commands a soldier to go to your specified location. You can also specify which way he faces. Follow: You can have ONE SOLDIER follow you or come to your location. You must use the Group Halt to halt the soldier. ================================================================= ============== Weapon Guide ================================================================= ============== Here I will write the specs of each weapon. ************** Assault Rifles ************** Name: Colt M16A2 Origin: U.S.A. Bullets: 5.56 x 45mm NATO Magazine: 30-round detachable box Fire Modes: Single shot, 3 round burst, grenade ++++ Name: Kalashnikov AK-47 Origin: Russia Bullets: 7.62 x 39mm Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic ++++ Name: Kalashniko AK-74 Origin: Russia Bullets: 5.45 x 39.5mm Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic **************** Sub Machine Guns **************** Name: Colt Commando Origin: U.S.A. Bullets: 5.56 x 45 NATO Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic ++++ Name: AKSU-74 Origin: Russia Bullets: 7.62 x 39mm Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic ++++ Name: Heckler & Koch MP-5SD Origin: Germany Bullets: 9 x 19mm Parabellum Magazine: 30-round detachable box Fire Modes: Single shot, burst mode, fully automatic ++++ Name: Skorpion Origin: Czechoslovakia, Yugoslavia Bullets: 7.65 Browning (.32 ACP) Magazine: 20-round detachable box Fire Modes: Single shot, fully automatic ************* Sniper Rifles ************* Name: Accuracy International L96A1 Origin: U.K. Bullets: 7.62 x 51mm NATO Magazine: 10-round detachable box Fire Modes: Single shot ++++ Name: Heckler & Koch PSG1 Origin: Germany Bullets: 7.62 x 51mm NATO Magazine: 5-round detachable box Fire Modes: Single shot ++++ Name: SVD Dragunov Origin: Russia Bullets: 7.62 x 54R Magazine: 10-round detachable box Fire Modes: Single shot ++++ Name: Barrett 'Light Fift' M82A1 Origin: U.S.A. Bullets: 12.7 x 99 (.50 Browning) Magazine: 11-round detachable box Fire Modes: Single shot ******* Pistols ******* Name: Desert Eagle Origin: Israel Bullets: .50 Action Express Magazine: 9 rounds Fire Modes: Single shot ++++ Name: Beretta Model 92 Origin: Italy Bullets: 9mm Parabellum Magazine: 15 rounds Fire Modes: Single shot ++++ Name: Makarov Origin: Russia Bullets: 9mm Makrov Magazine: 8 rounds Fire Modes: Single shot ++++ Name: SIG-Saucer P-228 Origin: Switzerland Bullets: 9 x 19mm Parabellum Magazine: 13-round detachable box Fire Modes: Single shot ************** Combat Shotgun ************** Name: Franchi Spas12 Origin: Italy Bullets: 12 Gauge Magazine: 8 rounds Fire Modes: Pump action, semi auto ++++ Name: Remmington 870 Origin: U.S.A. Bullets: 12 Guage Magazine: 5 Rounds Fire Modes: Pump action ****************** Light Machine Guns ****************** Name: US Machine Gun M60E3 Origin: U.S.A. Bullets: 7.62 x 51mm NATO Magazine: 100-round distintegrating belt Fire Modes: Single shot, fully automatic ++++ Name: M249 Saw (Squad Automatic Weapon) Origin: U.S.A. Bullets: 5.56 x 45mm NATO Magazine: 100-round disintegrating belt Fire Modes: Single shot, fully automatic ++++ Name: RPK-74 Origin: Russia Bullets: 5.45 x 39mm Soviet Magazine: 45-round detachable box Fire Modes: Single shot, fully automatic ++++ Name: PK Origin: Russia Bullets: 7.62 x 54R Soviet Magazine: 30-round detachable box Fire Modes: Single shot, fully automatic ************************** Anti-Tank Rocket Launchers ************************** Name: Law 66 Origin: U.S.A. Warhead: High Explosive Anti-Tank rocket Magazine: One-shot disposable rocket launcher Fire Modes: Single shot ++++ Name: Law 80 Origin: U.S.A. Warhead: High Explosivge Anti-Tank rocket Magazine: One-shot disposable rocket launcher. Fire Modes: Single shot ++++ Name: 40-MM RPG 7 Origin: Russia Warhead: Fin-stabilized High Explosive Anti-Tank rocket Magazine: One-shot disposable rocket launcher Fire Modes: Single shot *********************** Surface to Air Missiles *********************** Name: FIM-92 Stinger Origin: U.S.A. Warhead: IR guided FIM-92 missile Magazine: One-shot disposable anti-aircraft missile Fire Mode: Single shot ++++ Name: SA-7 Grail Origin: Russia Warhead: IR guided SA-7 missile Magazine: One-shot disposable anti-aircraft missile Fire Mode: Single shot ********** Explosives ********** Name: Anti-Tank Mine Origin: U.S.A. Explosive: 10kg high explosive ++++ Name: C4 Explosive Charge Origin: U.S.A. Explosive: 0.5kg high explosive ++++ Name: M67 Fragmentation Grenade Origin: U.S.A. Explosive: 4kg high explosive ++++ Name: M18 Smoke Grenade Origin: U.S.A. Explosive: No Explosive ================================================================= ============== Vehicle Guide ================================================================= ============== Here, I will write out vehicle specs. *NOTE* Not all vehicles are available for you to use in this game. ************ Battle Tanks ************ Name: Miai Abrams Origin: U.S.A. Crew: Driver, gunner, commander, passanger Weapons: 120mm gun, .50 cal. heavy machine gun Speed: 72km per hour ++++ Name: T-72 Origin: Russia Crew: Driver, gunner, commander, passenger Weapons: 125mm smoothbore gun, NSV heavy machine gun Speed: 60km per hour ++++ Name: T-62 Origin: Russia Crew: Driver, gunner, commander, passenger Weapons: 115mm smoothbore gun, NSV heavy machine gun Speed: 50km per hour ****************************** APC: Armored Personal Carriers ****************************** Name: M2 Bradley APC Origin: U.S.A. Crew: Driver, TOW gunner, commander, passanger Weapons: 25mm chain gun, TOW anti-tank missile system Speed: 66km per hour ++++ Name: BMP-1 Origin: Russia Crew: Driver, gunner, commander, passanger Weapons: 73-mm gun Speed: 80km per hour ++++ Name: BMP-2 Origin: Russia Crew: Driver, gunner, commander, passenger Weapons: 73-mm gun Speed: 80km per hour ++++ Name: Command BMP Origin: Russia Crew: Driver, gunner, commander, passenger Weapons: 73-mm gun Speed: 80km per hour ************** Light Vehicles ************** Name: Armored 4x4 Origin: U.S.A. Crew: Driver, TWO gunner, heavy machine gunner, passenger Weapons: ToW AT missile system, .50 calibre heavy machine gun Range: 580km ++++ Name: Ural-375 6x6 truck Origin: Russia Range: 600km ++++ Name: M35/44 6x6 truck Origin: U.S.A. Range: 480km ******************** Battlefield Missiles ******************** Name: MLRS Origin: U.S.A. Missile: 227mm Range: 30-40km (depending on missile) ++++ Name: SS-1 'Scud' Origin: Russia Warhead: 1000kg Range: 280km HE or 180km nuclear ++++ Name: AGM-86 ALCM Warhead: Conventional HE warhead Range: 2500km ********************** Anti-Aircraft Vehicles ********************** Name: ZSU-23-4 "Shilka" Mobile AA Gun Origin: Russia Weapons: 4x23mm cannons ++++ Name: ZSU-23 Static AA Gun Origin: Russia Weapons: 2x23mm cannons ++++ Name: SA-8 "Gecko" Origin: Russia Weapons: 6xsemi active or IR homing surface to air missiles ****************** Attack Helicopters ****************** Name: AH-64 Apache Helicopter Origin: U.S.A. Weapons: 16x Hellfire anti-tank missiles M230 30mm Chain Gun Max Speed: 155 knots ++++ Name: Mil MI-24 "Hind" Gunship Origin: Russia Weapons: 2x UV-32-57 rocket pods 12.7mm cannon Max Speed: 159 knots ******************** Transpot Helicoptors ******************** Name: CH-47 Chinook Helicoptor Origin: U.S.A. Max Speed: 138 knots ++++ Name: UH60 Blackhawk Origin: U.S.A. Max Speed: 100 knots ********************** Ground Attack Aircraft ********************** Name: Panavia Tornado GR.MK1 Origin: UK Weapons: Paveway laser-guided missiles Combat Radius: 1390km ++++ Name: MIG-27 "Flogger-J" Origin: Russia Weapons: 2-4 air-to-air missiles Combat Radius: 390km ++++ Name: A10 Thunderbolt Origin: U.S.A. Weapons: 30-mm cannon Combat Radius: 463km ******* Bombers ******* Name: F117A 'Nighthawk' Origin: U.S.A. Weapons: No Information Available Combat Radius: No Information Available ++++ Name: MIG29 "Fulcrum" Origin: Russia Weapons: 4-6 air-to-air missiles Combat Radius: 2300km ++++ Name: F15 'Eagle' Origin: U.S.A. Weapons: 8 air-to-air missiles Combat Radius: 5750km ================================================================= ============== Training Mode 1 ================================================================= ============== Objective: Follow your Drill Sergeant's instructions. In this training mode, you will learn the basic stuff, like moving and firing an object called a gun. Your instructor will tell you to do stuff, so do whatever he says. You will need to strafe, turn, crouch, and go prone. Once you do each of these, a door ahead of you will be opened, allowing you to practice firing. When you get in, listen to the instructor and get moving. In the first part, you will have to crawl. Run forward, go prone, and move forward all the way. You will be able to get past the obstacles. Go over the bridge and run to the wooden planking. Don't use strafe, just turn. Climb the tower. Once you get there, you're done. Well at least with this section. Now one last thing. Run into the building ahead and pick up your first pistol, assault rifle, and the deadly sniper rifle. Face the firing arnge, and follow the instructor's commands. You will master the art of firing a deadly gun, including how to fire, target, and switch weapons. When you fire, practice moving around smoothly. You will be done with the first training once you take out the last target. There. Wasn't that easy? ================================================================= ============== Training Mode 2 ================================================================= ============== Objective: Follow your Drill Sergeant's instructions. In this training mode, you wil be practicing with the weapons again, driving, and artillery and air strikes. Have fun! First, you will be sent to man a gun emplacement and give you some targets to shoot. Remember to use the target lock to switch targets quickly. This should be easy. Next, you will use heavy weapons, such as anti-tank rockets. This portion of the training is extremely important so pay attention and work hard. Tanks are the deadliest of all deadly weapons. They have a hard armor, so they are hard to destroy. The best way to destroy a tank is to hit it from the rear with the big missiles. Now for the driving part. Head down the corridor and hop into the truck. Here practice and get use to the controls for driving, because you will be doing this a lot. When you get to the end of the road, get out of the truck and move into the bunker. Now you will play with explosives. You will get access to both the artillery communication set and the air strike laser designator. What does that mean? More toys to play with! They are both deadly, but you will only get to use them for key targets only, not general use. After you finish the strikes, you're done. Now you only have one training left! ================================================================= ============== Training Mode 3 ================================================================= ============== Objective: Follow your Drill Sergeant's instructions. In this training, you will have to control other soldiers. You are a leader and you will have to give orders to complete missions. Follow the instructor's orders. Go into the training area and walk up the station with the blue flag. Issue a Group Follow so the other two soldiers come to the flag. Then issue a Group Halt and walk over to the red flag station. Once you arrive at the red flag, issue a single Follow command to just one of your soldiers, then a single Hold Position, and finally, a Move Out command to send one man over to the green flag. Once you do that, go over to the yellow flag. Whew lots of work. Now to learn how to use medikits on yourself and sharing with others to save them. This is very important. Once you finish everything here, move to the final area for some group target practice. The instructor will teach you how to switch between your men, so you'll get a chance to try out each weapon type. They are a regular assault rifle, a heavy machine gun, a sniper rifle, and a close quarters submachine gun. The final practice will involve isssuing a Group Open Fire command to destroy any target that pops up. The soldiers are very good with their own weapons, so this shouldn't be too hard. Once all the targets are gone, the mission is over. Congratulations! ================================================================= ============== Mission 1: The Invasion of Kuwait ================================================================= ============== Objectives: Rescue Foley Locate the C4 Demolish the Bridge Reach the extractino point with both men alive This is your first mission, and it is quite simple. All you have to do is get someone out of the area. After you rescue Foley, get to the bridge and destroy it with some C4s. Then head for the LZ to get out. There will be some light resistance unless you approach the bridge from the front. This mission is kind of like a training, because you practice throwing grenades, firing your assault rifle, using medikits, and giving orders to your teammate once you've rescued him. Go up the path ahead and to the right, then go straight up to the edge and you will see an A10 strafing the trucks moving down the trail, and a few soldiers guarding the small bridge. No problem, right? All you have to do is shoot the soldiers, head down, and enter the hut by the destroyed trucks to find a Medikit. Go over the small bridge, then follow the path on the right. If you want to die a painful death, go left. Otherwise, go right. Follow the canyon and eliminate the pair of soldiers in your way to reach the dry riverbed below the bridge. Now that you're in the riverbed, go across the northern edge, then go west. If you want to take a few shots at the guards up near the bridge, you can, because the alarm is going to go off soon anyway, because the BMP patrolling the river- bed. Take it out with a single shot from your LAW and exit the riverbed. Now run up the ramp and check the northwest corner on your map. There will be a small encampment with a single guard, an AK-47, and another Medikit. Well you know what to do. BANG BANG BANG!! Now go the the east where you will see the road heading south toward the bridge along with a ramp up to a ledge overlooking the bridge which will come in handy in a bit. Well for now, just go east. Shoot the one guard behind a boulder, and attack the small compund near Foley. There is one guard in the building, one on the left and another on the right. You can try for stealth by chucking a smoke grenade and using cover, but you can just shoot the enemy from a distance. Now that everyone is dead, go inside the building and free Foley. They key will be on a table with his weapons. Once you free Foley, head back to the ledge that was mentioned before to check things out on the bridge. First, take out anyone that sticks their head up using the sniper. Head down the road south toward the bridge and enter the building on the north side. The C4 required to destroy the bridge is in there. There is also a gun emplacement next to it, just like the one used in the training mission. Place one of your men on the gun, then send another with the C4 to the center of the bridge to plant the big bomb. Guards will be running at you while you plant the C4, but as long as you have the big emplacement gun manned, you will survive. Destroy the enemy as they emerge. Once everything is destroyed, you will be able to go home. Just go to the extraction point with both men. ================================================================= ============== Mission 2: Safe Passage ================================================================= ============== Objectives: Rescue the Emir Destroy all Armor Rendezvous with Connors Reach the extraction point. Unfortunately, the Emir of Kuwait was ambushed when he was trying to escape from the city. You and Foley must rendezvous with Connors, the guy with the big guns, and escort Emir out of the city SAFELY. You can use medikits on him, but you want to try your best to keep him out of the line of fire. You can use the Hold command to keep him where you want. Run south along the street with Foley following you. You will encounter the devastated motorcade, along with Emir. Destroy the enemies and pick up the Emir befor you go down the street. Now, you will want to go north, but first check the buildings around the square one in the southeast corner of the square and another on the west. You will find an AK-47, some ammo, two Medikits, two more RPG-7s, and a Dragunov sniper rifle, which should be given to Foley. Now lets get Connors. Go east along the street, shot the infantry, and go south along the road. You will eventually reach Connors. Once you rendezvous with Connors, destroy anyone that opposes you, and listen to his warning about the T-62 ahead. A nice shot to the armor on the back will destroy it, or you can just keep shooting it if you have enough ammo. Go down the street, destroying the enemies. Watch out because there is a sniper on the building straight ahead. Send one man up the steps to the overpass armed with some kind of heavy weapon, and destroy the T-62. By sending just one man, your entire squad won't be destroyed in case the tank gets a luckey shot in. After the tank is blown to pieces, run down the overpass. Watch out for snipers to the left of you. When you get to the broken bridge, run left toward the extraction point. You will find more enemies, so destroy them. This will be easy because you have Connors on your side. When the helicoptor arrives, you're home free. ================================================================= ============== Mission 3: Special Delivery ================================================================= ============== Objectives: Neutralize enemy camp Destroy SAM sites Locate the SCUD data Destroy enemy MiG fighters Reach the extraction point In this mission, you will get Jones in your team, who is the medic of the group and the combat engineer. In this mission, you have to assault a MiG base and destroy some SAM sites, and aquire data on the location of the SCUD launchers. The first part of the mission is quite simple. All you have to do is go to the base. There will be light resistance but should be no problem. Once you get to the base, take the rear entrance and you should be able to complete the objectives easily. In the begining, there is a goat herder near your starting point. If you alert him, he will call for guards and make the mission harder. You can either kill him or sneak past him. Beyond the goat herder is a camp you need to destroy. Split your team members up and use the crossfire to take out any guards. Manually control Foley to snipe the men manning the big gun emplacements. Once everyone is dead, look around for an RPK-74, ammo, and a Medikit. Now that you cleared the camp, you can go through the valleys. You will meet up with some guards but they should be easy to kill. A small truck is the site of a minor ambush by some enemy troops, but it should be quite easy to destroy. You will get to the front of the base, which has a pair of bunkers and some soldiers that will attack you. Use the rocks near you for cover. Kill the soldiers and snipe the bunkers with Foley. Now you can sneak into the base using the back exit. Head east, follow the narrow walkway along the cliff edge far north, then west to the back of the base. There are guards so be on the alert. Snipe the tower lookouts to avoid enemy fire. Enter the base and go into the northeast building. Retrieve the SCUD location files. They are on the second floor. Search around a bit to get a Medikit. Keep going west past two buildings to reach the first Mig. Open the door and destroy the fuel tank inside to blow up the entire building. Keep your men away from the entrance to the hangar or they will all die in the explosion and that's not a good thing. The power for the SAM is located one building over to the west. Send Jones in to set some C4s. You can detonate them right now to let the air strikes come in or you can wait and set more C4s at the fueling station in the south of the base. The last MiG is in a hangar on the south set of buildings. It is in the furtheset to the west. Destroy it the same way you destroyed the first one. Now just one thing left to do. Now place C4s at the fueling station and detonate it. Once it's destroyed, you can head to the extraction point. Reaching the extraction point is simple. Just head to the main gates and open them. Then run straight across the field toward the helicopter. ================================================================= ============== Mission 4: Desert Watch ================================================================= ============== Objectives: Destroy all SCUD launchers Destroy all SCUD support vehicles Destroy all Anti-aricraft vehicles Destroy signal booster sytem Reach extraction point This is a special forces demolitons mission. You have to destroy a lot of things. You need to go through the desert and wipe out lots of vehicles. Well you might think this is hard, but you have the tools to do it so it will be a lot easier than you think. Basically, you will want to go from west to east. You will have to destroy any vehicle that gets in your way. There are lots of weapons around so you won't run out. Your first target is located in this long valley up toward the north. If you head raound the rocks you will encounter some soldiers from the nearby infantry which you can eliminate before attacking the SCUD. When you get near the northern part of the valley, go to the right side to a ledge overlooking the northern area. Now you can spot a mobile AA gun which you can take out with Foley's sniper rifle. Aim for the radar dish on the back and hit a couple of times to destroy the vehicle. Before you destroy the SCUD, you have to destroy the BMP with a missile. Then run Jones quickly to destroy the SCUD before it launches. Now that the western valley is clear, go east into the central canyon area. You should find an Ak-47 and a pair of RPG-7s along the way. First take the southern route because you need to intercept a pair of SCUD launchers being escorted by a BMP from the southern central tunnel. Destroy the BMP with a missile, freezing the SCUDs in place. Station 3 of your men on defense watching the northern approaches while you send in Jones to plant C4s. After you destroy the convoy, you have to go to the communications array in the center of the center valley and wreak havoc. Run up to it from the left and kill the guard inside. Pick up the RPG-7s and the Medikit that rests outside. Now look at the edge of the railing by the RPGs to the east. You will be able to see another AA gun. Take it out. Now look over the edge with Foley and snipe the guard on the building on the northern side of the valley. You can blow up the gas tank next to him if you want. Now destroy the communications center. You can either use a grenade or a C4. Go around the road east of the communications center and look east off the ledge. You can see the last AA gun. Destroy with the rocket launcher before you go north. Go to the northern section of the valley along the road and destroy the tank. The best way is to send a single man armed with some missiles. Check inside the building near the vehile to get some stuff. You can get an AKSU SMG and a Pk Light Machine Gun. Now look on top for another pair of RPG-7s. Your last target is in the eastern part of the valley. Go east into the valley, then head south to the final SCUD missile. You will run into some soldiers but without the vehicles backing them up, this won't be much of a problem. Pick up the RPG-7 right before the SCUD launcher if you need it. Then destroy the last target. Now that all vehicles are destroyed and the communication center is down, all you need to do is go to the extraction point. Head north a short distance. A helicopter will be there to pick you and your men up. Good job soldier! ================================================================= ============== Mission 5: SCUD Boulevard ================================================================= ============== Objectives: Destroy all SCUD launcheres Reach exit point to SCUD Alley. You are in a desert, and a sandstorm hides your location, making your life easier. Go up and to the right side, then down and left will destroy all the targets. You will be able to proceed to the SCUD Alley once they are all destroyed. Go north up the road. You will see some soldirs on a ridge to your left. If you keep going, you will see a burned out bridge, but don't worry because you don't have to cross that. When the road splits, take the right path. You will spot your first target. Kill the guards behind the sangbags on the left. now run up to the right and destroy the soldiers in the base camp. There is a BMP nearby, but if it hits the SCUD launcher while you're close, your team will sustain a lot of damage. After you kill everyone, look around the base camp for an RPG-7, a pair of Medikits, and a pair of AK-47s. After that go to the BMP just ahead and destroy it with the RPG-7. You can destroy the SCUD here with a gun because it is immobile. Connors' heavy machine gun will take care of it easily. Keep going north along the path. You will run into some soldiers but they shouldn't be much of a problem Go around the large hill to find the second SCUD launcher. You can either destroy the second SCUD with a C4 or Connors' machine gun. Go to the exit point from the map. Kill the guards you run into before going south for the small village. When you get to the village, there will be a BMP guarding it so destroy it. Now check the northeastern building for the third SCUD. Destroy the fuel tank, and destroy the SCUD with Connors' gun. Move around the village to kill any soldiers. Then check the southeast building which is a small armory. There are lots and lots of weapons and supplies there. Inside the armory you will find an AKSU, a PK Light Machine Gun, two RPG-7s, two AK-47s, and a Dragunov sniper rifle. Pick up the Medikits as well. Head south of the village to get to the final SCUD launcher. It is just around a rocky outcropping, but it is being guarded by some soldiers on the valley floor, and a pair of elevated troops, one on the east above the outcropping and another west up on the rocks. Kill them both using Foley before you go to the SCUD. Destroy the last SCUD launcher and you can go to the SCUD Alley. That's it! Good job! ================================================================= ============== Mission 6: SCUD Alley ================================================================= ============== Objectives: Destroy all SCUD launchers Reach evacuation point The second half of your SCUD continues through the storm. You only have the supplies you finished with last time so becareful. If you conserved in the last mission, you will be fine. Most of the SCUD launchers are located along the western half of this valley, but along side of it are T-62s and T-72s. You can either shoot the rear end (recommended) or you can make Connors a "sacrificial lamb" and charge at the tank with C4s. When you start a level there is a tank. You can destroy the gunner with Foley. Quickly run Jones up to th tank and plant the C4 right next to it. The first SCUD is past the tank, but you need to kill some soldiers before you can reach it. There is an enemy stationed on top of the hill just west of a gun turret. Let Foley take care of that. Head into the camp behind the tank to grab some supplies. There are two Medikits, an AK-47, two SA-7 Grail rocketlaunchers and two RPG-7s. Lots of things for you to pick up. There will be lots of enemies running at you so position your men wisely. When the soldiers are killed, go to the SCUD and destroy it.Go northwest to find the second SCUD. There is a tank nearby so watch out. You might want to just send one man to destroy it. Once it's destroyed, go to the SCUD and destroy it. Now go south. You will encounter the Hind at this point, so destroy it with the Grai. Now continue a little bit south to find the third SCUD. Destroy the third SCUD and continue south until you reach a rise that you can plant your men on. From here you should be able to see the fourth SCUD to the south. There is also another T-72
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