PS2 walkthroughs for Dark Cloud
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Dark Cloud
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Dark Cloud
Walkthrough for PlayStation 2
Game Name:
Dark Cloud
Format:
PlayStation 2
Submitted By:
T-Rex
When you regain control of Toan, you'll find the land completely devoid of life. Run forward and the Village Chief's house will loom into view. It has miraculously escaped the mass annihilation of all things. Er, anyway, speak to the Village Chief. He will immediately instill the duty of having you go to the Divine Beast Cave to check up on good ol' Dran. He gives you the Cave Key which you will need to unlock the huge stone doors. And for being great Survival buddies, he fills your item bag with useful items you'll need during the excursion to Dran. Afterwards, check the closet behind the chief to find a Prickly. Leave his house. Note: You can come back anytime to have your bag refilled with useful items. Head northeast towards the entrance of the Divine Beast Cave. Use the Cave Key the village chief gave you and press on. Know that I will not be able to guide you step by step through the dungeons. You're going to have to pull through this yourself since the dungeons are randomized. Meaning, everytime you enter the cave, you'll be at different parts of the floor. NOTE- I've been told that numbers of Atla pieces on each floor are, like the dungeons and items, randomized. To make sure, just check the chart at the beginning of each entrance to the dungeon to check how many pieces of Atla you need. Cracked ones indicate that it has been found; whole ones represent ones that have yet to be found. When you first enter, the only accessible floor at this time is, of course, the first floor. So we'll start here and work your way up and stuff. Don't worry too much about dying. The first time you get KOed, the Fairy King will come to your aid and impart Georama knowledge into your pea brain with the help of a Manual. So, everytime you die, you'll get transported outside with some items lost. Floor B1: There are a total of eight Atla to collect here, some of which include Macho and his house. You can choose to start building his house if you'd like. Start hunting for that Dran's Crest and pick up the nice items along the way. Don't forget to fill up on your water supply. Just look for a blue stain on the map and that should be your water source. Be sure to pick up the Tram Oil for "back room" purposes. It should be on this floor; correct me if I'm wrong ok? Floor B2: Toan will find a wandering cat on this level, but runs away at the sight of him. Another eight Atla to gather here to add to the ever growing collection. Be sure to plunder all the chests for weapons and stuff. Since the dungeons are so randomized, it's kinda hard to tell what you'll get and stuff. Floor B3: After snagging the six Atlas here, you should have a total of 22 fragments of your village. Hey, you're getting there! If you're getting restless, you may go back to the empty lot and start rebuilding your town with what you have. I would. You might encounter Statues on this floor (from here onwards). They're pretty tought to handle; that is, if you don't have the Stone Breaker placed on your swords. You can stick in an Undead Killer, as well. You can find these attachments in the chests, as you empty the chests. A good reason to explore the dungeons more than once. Floor B4: On this floor, you'll encounter the first duel with a skeleton. First you're Going to have to fend off a trio of Skeleton Soldiers. Simple enough isn't it? Probably not for the first time. To pull this off in succession, follow the scrolling buttons and hit them as they pass through the white line on the left. It ends pretty quickly. This mini-game takes precision timing and may need a little practice. Don't fret if you've lost. The game will allow you to redo it again and again. Floor B5: You might want to build up your weapon on this floor, as it proves to be a nice battle ground. Don't forget to search for those Atla. There're a total of five on this level. Floor B6: Collect seven scattered Atla on this floor and just fight your way to F7. You might catch a glimpse of a kitty cat. Floor B7: The 7th floor is the first to expose you to these Limited Zones. This one causes ABS to reduce as you strike with your weapon. So a good idea is to put it away and avoid any battles. Oh, the Dran's Crest. This is going to be tough, especially since you want to upgrade your weapons. Just blindly pick out a few victims and hope that it will drop the Dran's Crest. There are also eight Atla to find on this level. Floor B8: On this level, you'll run into a mysterious young man. He'll challenge you to a duel. This is a dud, as you can't win. Toan will just fall and be at the mercy of the white-haired guy's blade. What's this? Toan fell deliberately to protect a poor cute cat from danger. Before the mysterious man leaves, he tosses some Changing Potion to you. Is this out of kindness, or is it filled with poison to suck the life force out of you? Oops, Toan isn't supposed to drink it. At this point, you may want to return to the village and trigger Toan's event with the stray cat. Use the Changing Potion on the little gal. It'll join you afterwards. From here onwards, things will be much easier for you to handle. Use Xiao to jump over that chasm. Floor B9: As usual, just collect the Atla on this level. There's nothing exciting or unusual to take note of. Floor B10: Fight. Collect Atla. Progress. Same old, same old. Lather. Rinse. Repeat. Is that simple enough for you to follow? Floor B11: Encounter yet another Limited Zone. Only this time, Xiao can only be used on this level. Therefore, if you haven't recruited her, yet. Now is a good time to do so. This is pretty hard, since Xiao is physically weaker than Toan and cannot sustain too much damage. Your number one priority is to find a Dran's Crest and move on. This is based on luck, I guess. I personally, had a hard time with this level. You might want to consider emptying the chests first, then move onto finding the Crest. If you're still having trouble, upgrade her weapon and come back later. Floor B12: Same old, customary routine. Collect the Atla and move onto the next level. Floor B13: Collect Atla and grab some goodies from chests. Then move onto the next level if nothing else. Floor B14: One floor left before facing the big guy. If you're weapon isn't at LEAST a Dagger+5, you're in bad shape. So, if you haven't been diligently training your weapons, you'd better start now. Also, try to stock up on Repair Powder and the sorts. Gather the remaining Atla and move to the final floor of this dungeon. But first, you'll need the Horned Key. To get that you must rebuild Dran's Windmill. By now, you should have ALL the Atla, if not, enough, to build Dran's Windmill. Rebuild the entire thing until you trigger the event and inside the windmill should be a chest containing the Horned Key. Whew! You might want to save. Before heading down to the final floor to square off with the boss, you should explore those backrooms. Back Rooms: The enemies in the back rooms are generally tougher than the ones on the actual dungeon. However, the plus side to this detour is to attain very nice items and attachments. To access the back room in this dungeon, you must first find the Tram Oil situated in one of the chests on any floor. Now, find a red hook on your map if you can find it and head in that direction. When you get there, look for an old rusted tram. Lubricate it with the Tram Oil and use it to gain entrance to the back room. From there, you're on your own. Good luck. Floor B15: Meet Dran, a lively, cheerful guy...that's about to tear your body apart! Get it together and fight! BOSS FIGHT: Dran For the first boss, he is tough if you don't know what to do. If you do, that is wonderful. To make this puppy prowl, use Xiao to fling a slingshot at him in the face. He'll get irritated and drop on the ground. Switch to Toan and let him have it with a few pokes in the butt. Giving it to him in the leg can prevent any damage to you. Remember to back-up when you've landed a few hits, or he'll knock you to the ground. Having item Dran's Feather could somewhat help you in the fight. Wouldn't use it though. Just remember to keep Xiao a good distance away from him to avoid any damage to her. Repeat this method several times over and the possessed Dran will finally give in. Use Repair Powder if you need to. Upon defeat, Dran will finally knock out of his trance and become apologetic. Mention the Dark Genie and he'll start to tell you about a similar being he calls the "Black Demon." Long ago, this Black Demon brought mass destruction to the world, much like what the Dark Genie had done now. It was massacre and blood after massacre...and blood. This powerful magic tribe called the Moon People were sickened by the Black Demon's reign, they sealed the demon in a giant urn. People commemorate the day the Moon People saved the world from the evil, but now that it has been released from its entrapment, it's up to Toan to restore peace through the land. Now that Dran's done telling his side story, he'll offer to help you in your quest to rebuild the world and save it from the Dark Genie's grasp. Toan hitches a ride on Dran's back to return to the village. There, Dran gives him give the World Map, except this map is "magical". Great. He also adds that when you reach Matataki Village, you should seek help from the Great Treant. Now it's time to completely rebuild the vilage and fill in the patches. Make any last preparations. See the Rebuilding Help section for details. Watch the rather short cut-scene. You will find Matataki Village as decimated as Norune Village had started out with. There's still the waterfall and a few broken bridges and the dried up trenches. Toan turns to find a chunky-looking guy staring back at him; the guy runs off to the back. When you can control Toan again, pursue the man that had just run away. You'll come to a clearing, and in the middle is a massive tree house. Approach the ladder and the fat man will plummet to the ground. He attacks you and a duel commences. This is easy as long as you watch for a "rotation" button. When defeated, he'll reveal his name to be Goro and retreat into his home for a snack. Toan will pick up an item the benevolent warrior had left behind: Hunter Earrings. When you regain control of Toan, speak to Goro to find out more about these earrings and Treant. Now return the way you came and go back to the main portion of the imaginary village. In the north-western part dwells the renown Tree Fairy known as Great Treant. The Fairy King will appear next to you and explain its situation. Treant's water supply has run dry and it cannot speak or move without water. It's all dried up. So the Fairy king inlays the first priority that is to restore its river. Plus, you'll need to anyway to obtain a very important weapon. Now, the Wise Owl Forest gates to the east are open and waiting for Toan to enter Toan will enter the Wise Owl Forest in a quirky demeanor. I, personally, like the music here better than the one back in the Divine Beast Cave. Well, the key you need to move from one "Territory", as they are called, to another, is to have three types of things: Red Berry, Pointy Chestnut and Shiny Stone. All of these items can be found in each of the territories and are dropped by clumsy, but hostile monsters. When you reach an owl at the end of each level, you must use one of the three items to appease it for it to allow you to the next territory. Each owl in each territory may like something different so it is best you get prepared. In some territories, they require you to find the Moustache Key to unlock doors that lead to the essential Atla or other treasure chests. The Moustache key works the same way the Bone Key did in Divine Beast Cave. The backfloors in this dungeon are a bit harder to find. That is, the key item to the back- floors. The key item here is the Sun Dew. Use it in those little pool areas with a shiny leaf floating in the water. Territory 1: The first and foremost thing to do is collect the Atla scattered throughout the level. This level's enemies are comprised of the three days of the week: Wednesday, Thursday and Saturday. Don't underestimate their size. They are tough and can steal your things. They're easy to kill with Xiao equipped with Bandit SlingShot. Then, there's the Cannibal Plant, which can Poison you and "goo" you. It sucks. Keep fighting until you've found the Red Berry, Pointy Chestnut, and the Shiny Stone. Then, with the owl, pick ONE of the three and it should accept it. Territory 2: You'll encounter some new enemies here. Namely, Sunday, Wednesday and Hornet. Sunday and Wednesday are just ready for a massacre, carrying their little knives and axes. They aren't too hard considering you've got your weapon ATK power to about 35. Again, just seek out the three items and you'll be on your way to the next level. Don't forget those Atla. You might want to start rebuilding if you'd like. Oops, I forgot you get to rendevous with the FliFli as well. Territory 3: Everything's the same except you get to meet the King Prickly and Tuesday. It can blow poison darts at you so be careful. Great. They're really fun to play with. Look for the items, find the Atla and move on. Territory 4: Unfortunately unfortunate. This is, sadly, a Limited Zone where Xiao is the only controllable character at the moment. This is very similar to the one in Divine Beast Cave. Plunder all the chests in the zone first, then go for the bad guys. Remember that you've got to find the three crucial items to move to the next level. To get out of this predicament, simply use the most powerful slingshot you have and add a PlantBuster to it. That should help in the long run. As you pick up one of the items, bring it to the Wise Owl and see if it is the one it desires. If the stubborn owl, doesn't want it, then keep at it. You'll eventually get the one you need. Territory 5: Same thing here; nothing new. Just pick up the Atla and scavenge for the Red Berry and the other items. Watch out for the Haley Holey. Use Xiao to attack, as you can't get close enough with Toan. Your old friend, Mimic, is here too. Territory 6: The dungeons are getting repetitive. So just fight your way to the next level and gather all the nice treasures if you find any. Find the Atla and add them to your collection. You may encounter a Witch Illza here, who can pelt poison apples at you. Territory 7: I'm not sure if this is a randomized Limited Zone or not, but it seems using a weapon will reduce its Abs. This is very similar to one of the handicapped levels in the Divine Beast Cave. Fight in battles sparingly and you should get through no problem. It's not that much of a brain-buster to have the Abs reduced. Territory 8: I was unfortunate enough to have two Limited Zones in a row. This is probably randomized as well. This time, Toan and co. get thristy a lot quicker. You'd better have some water jugs in stock. Unless you just happen to find pools of water everywhere, then it's fine that you don't have any. Just get through this level like you would in any other level. Before you move onto Territory 9, you must rebuild Cacao's House. In the event of his house being renovated, Cacao will play a song and tell a story of how Fudoh killed the White Tiger. There's a rumor that flow along the lines of how Fudoh was killed by the most verocious snake of all, the Killer Snake. Again, not a catchy name, but it can kill you if you don't have the right weapon equipped. You'll get killed yourself, if you botch things up. Cacao will bestow you the Odd Tone Flute, which is used to lure the snake out of the cave in Territory 9. Now, that you have this flute, re-connect the river to Treant if you haven't already. When you do, Treant will be revitalized and will give you the Serpent Sword in return. Ok, you have the necessary things you need. Head back to the forest. Territory 9: There are no Atla on this level, so something must be up. Kill the WereWolves in a quick duel. Head towards the seemingly hollow cave and whip out that wannabe-ocarina. Play it to lure the Killer Snake out of the cave. I hope you have equipped the Serpent Sword. You will engage into a fairly lengthy duel with the overgrown reptile. Press the buttons accordingly and it should be no problem. Toan will receive the Bone Pendant following the fight. Now, go back to the treehouse where Goro dwells. Show him the Bone Pendant and a cut-scene about the truth of his father will ensue. It seems that Fudoh did fall before the Killer Snake, but he did this intentionally. Fudoh wanted to do a gallant thing before he died; the Killer Snake seemed like a good opponent. Goro'll hate him for telling him that, but Will join the party now with dreams of his own: Becoming the mighty hunter of legend! Then, he adds a conceited remark, "I'll do better than you." As in, do better than Toan. That's very likely to happen. On the side note, Goro's treehouse is now accessible. You can find nice items there such as the Fruit of Eden and a Pocket. When you're ready, return to the Wise Owl Forest. Use his hammer on the tree stump. Territory 10: Again, another possibly randomized Limited Zone. The Thirst Meter whittles away quicker. To make things worse, if your defense isn't high enough, the Earth Diggers here can really knock your lights out. Same old stuff here and them jingles. Territory 11: Everything is pretty much the same here. Like always, collect the Atla, slog through endless battles finding those darned items and head to the next level of Wise Owl Forest. Territory 12: Ok, I am almost certain that using Goro is a must here since it is a Limited Zone that's not randomized. Since you're going to have to use Goro, I highly suggest NOT to engage into too many battles since Goro is weak at this point. Yes, I know you need the three keys; try to randomly pick out your target and pray that it'll drop one of the items you need. Use the same method you used with Xiao in Territory 4. Fight sparingly 's all I have to say. Territory 13: Everything is pretty much the same. The same pattern. You may encounter those annoying Werewolves. Use Xiao to finish the job if you're having trouble with them. Territory 14: If you haven't been diligently building your weapons, now's a good time to do so. I found a Sand Breaker and a CrysKnife here, although, you may not be that lucky. From here onward, you won't find any new enemies, as all of the existing ones have already made their debut appearance. Everything's the same otherwise. Lather. Rinse. Repeat. I need to find something new to say... Territory 15: Another possible Limited Zone that can reduce Abs when striking with a weapon and stuff. It goes without saying. You should know what to do by now. Switch to a weapon that doesn't matter that much to you and use it to gain access to the next level. Territory 16: By now, when you've bypassed this level, you should have all the Atla pieces you need to rebuild Matataki Village. If you don't feel like it now, just be sure to build the Mushroom House. When finished, Ro and Anne asks Toan to go up the ladder. Inside the house, Ro will give you the Monn Grass Seed, which is just what you need to confront the boss of Wise Owl Forest. Now, climb the ladder to the second floor of the house afterwards and grab the Sun Dew in the chest. When everything is ready, return to Wise Owl Forest. Backrooms: Like the Divine Beast Cave, the backrooms in the Wise Owl Forest is actually pretty much the same. You'll find uncommon treasures and the monsters here're are a bit more vicious. The backroom key in this dungeon is the Sun Dew. Look for a small pool of water with a dock on the left. Use the Sun Dew on the leaf and head into the backrooms on each floor. Though, the Sun Dew is harder to find, it's still worthwhile to hunt for it. Territory 17: Plant the Moon Grass Seed in the fertile soil and accelerate its growth using the Sun Dew. Now, you have access to Master Utan's lair. For the first time, meet the overgrown ape-dude that would love to pick your sweat socks for some love interest. BOSS FIGHT: Master Utan You should know that in order to defeat bosses, you'll need a little bit (ok, a lot) of interaction with your allies. In this case, Toan and Goro make a good duo here. Use Goro and his chunky weapon and smash Utan's feet. Then, switch to Toan and slash him, like you did with Dran, until Utan starts his rampage again. If you're having trouble whapping his feet with Goro, give him some Stamina Potion or Dran's Feather to boost his speed and power a bit. It will be even better if you've acquired his Battle Axe. The most annoying thing is that he would take a handful of seeds from the nearest tree and stuff 'em in his mouth and spit them out at 100MPH. They're rather hard to dodge. When he sits down, give him an extra blow or two. Keep it up and he should go down eventually.
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