PS2 walkthroughs for Gran Turismo 3: A-Spec
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Gran Turismo 3: A-Spec
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Gran Turismo 3: A-Spec
Walkthrough for PlayStation 2
Game Name:
Gran Turismo 3: A-Spec
Format:
PlayStation 2
Submitted By:
Rainier Wolfcastle
IB-License Tests Walkthrough ------------------------------------ All Gold Will Win: Nissan Z Concept (not available to buy) IB-1 : Wet Road Circular Turning 1 : Corvette Z06 The wet conditions here mean you really need to concentrate on your acceleration away from the line. It is a good idea to use manual shifting to help combat this by shifting up at about 4500 rpm rather than at the red line. Keep tight in to the kerb all the way round. when you reach 92kph hold that speed and you should be able to go around holding the tightest line (if on manual gears it is easiest to hold around 90kph by shifting to 4th and using full throttle, as the low revs and turning mean that you won't accelerate.). When you get to 3/4 of the way around the last lap, hit full throttle to the line. IB-2: Wet Road Circular Turning 2 : Corvette Z06 Very Similar to IB-1. The wider radius means that you can go faster. the optimum speed here is about kph. keep tight to the kerb, and go to full throttle about 3/4 of the way around the final lap. IB-3 : Cornering From limit Braking 1: Honda S2000 Type V Stay on the lefthand side, and brake and turn in about halfway between the 100m and 50m markers. Brake so that you are at top revs in 2nd gear. Drive the first two corners in one smooth arc, getting as close to the second apex as possible. Ease off the accelerator as you change direction for the 3rd bend. Accelerate through bend 3 making sure the tail of the car doesn't drift at all. Hug the apexes of the last two bends but keep accelerating. Stay to the right out of the final corner. IB-4: Cornering From Limit Breaking 2: Corvette Z06 There is a shadow from a foot bridge after the 100m sign. Break Hard just before you pass over this, and turn in as the car gets down to second gear. Apply a little pressure to the accelerator as you round the corner to keep the car in high revs in 1st, or just into second gear. Get back on the power after the second apex smoothly as you will wheelspin otherwise due to the low speed.Allow the car to move out to the left as you exit, but take care to avoid the wall. IB-5: Accelerating Whilst Turning and Transferring Weight: RUF 3400S This test has a standing start so control the revs so they stay out of the red for the best getaway. Hug the inside through the tunnel and stay on the right down to the chicane. begin to turn LATE and brake simultaneously, down to high 2nd gear. reach the apex and stay left for the best line out of the cicane. Nudge the breaks a bit more, and get tight to the apex, applying gentle throttle so the car doesn't drop to 1st gear. Accelerate as you pass the apex, using all of the road. Stay all the way to the left til the finish line. IB-6: High Speed Slalom 1 ASM & TCS ON: RUF RGT This is all about getting a smooth rythm going. Use the kerb but be very careful not to hit the gravel as this will loose your speed. Aim to apex each bend as you pass the cone. If you get slightly wide then ease off the accelerator as you apex the next bend, but bear in mind that for a gold standard run you shouldn't need to deccelerate at all. IB-7: High Speed Slalom 3 ASM & TCS OFF: RUF RGT If you managed a good time on the last test then this isn't much different. The lack of driver aids means that you might need to let off the accelerator for a moment as you change direction between turns. Otherwise, procede as before. IB-8: License Test: Honda NSX Type S-Zero Move to the right along the straight, and keep at full speed through the first part of the turn to the left. Brake about half way round the first part of the bend, and let of the steering a bit so you don't spin. brake down to about 120kph and turn the second part of the corner tight to the apex. Stay pretty much flat out for the second bend, and don't be afraid to cut the kerb as the gravel doesn't really slow you down. (Keep two wheels on the track!). Let off the accelerator as you change direction between each of the next two curves, but stay flat out apart from that. cut the kerb as much as you can and then stay left up to the finish. ------------------------------------------ ____ T/|_|_\__ L()....()\
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