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Grand Theft Auto 3 (PS2)
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Grand Theft Auto 3
Walkthrough for PlayStation 2
Game Name:
Grand Theft Auto 3
Format:
PlayStation 2
Submitted By:
aja321
---------- CONTENTS: __________ 1B- General advice 2C-Portland walkthrough begins 3D- Staunton Island walkthrough begins 4E- Shoreside Vale walkthrough begins ------------------- 1F: GENERAL ADVICE: ___________________ a) Save at least every 3 missions, and make at least 2 separate save files. This is your insurance should anything unwanted happen. After all, GTA3 can crash occasionally. b) Whenever someone gets into your vehicle you can start driving the moment they touch the door handle. They always manage to climb in, even if you suddenly accelerate. This knowledge can save a few extra seconds during timed missions. c) The best way to adjust the camera and to make sure your man is lined up for a narrow ledge is to move the right analogue stick and look in the direction you want to go. Then when you walk off you'll head in that specific direction. d) You can run forwards while firing with certain small weapons. Don't stand still and let people hit you - keep moving and firing. e) Throughout the FAQ the directions north, east, etc are used. These are based on the map in the bottom left corner of the screen. NOTE: If you haven't done it already, start a new game. ------------------------------- 2B.MISSION 1.GIVE ME LIBERTY _______________________________ DIFFICULTY: 2/10 1. After the introductory sequence climb into the nearby car. Drive as slowly as you'd like to the destination marked on your map. You're not allowed to destroy this car, so don't go wild yet. 2. Stop in the blue light when you arrive. Reverse the car out and follow the map to the purple square, a short distance away. You still need to keep this car intact and avoid being arrested. Should you fail you'll have to repeat this section again. Stop in the blue light. ----------------------------- LUIGI MISSION 1: LUIGI'S GIRL _____________________________ DIFFICULTY: 2/10 1. Now you can take any car that you'd like, and if it's badly damaged simply get out and find another. But be careful - if you are arrested or killed during this mission you have to repeat the previous one again, so finish up here before mucking around. 2. Drive to the green square on the map. Your passenger is standing outside the hospital with a blue arrow above her head. She must be kept alive, so don't run her over. 3. Drive her back exactly the way you came. If you need to, feel free to change cars and your passenger will follow. NOTE: You can now explore Portland at your leisure. If you die you will lose $1000. If arrested you will lose $200. If you run out of money nothing will happen. Explore until you feel comfortable with the game. NOTE: Now is the time to begin the extra missions. Completing them now makes the most sense for several reasons. A) It will teach the layout of Portland, which is essential knowledge. B) You can complete them without fear of being attacked by angry gangs. C) You will unlock several perks that make the upcoming missions much easier. D) You will become stinking rich. -------------------------- PORTLAND: HIDDEN PACKAGES: __________________________ DIFFICULTY: 4/10 Collecting packages is a good way to see Portland without the pressure of time limits or dangerous objectives. Scattered around Portland, and the whole of Liberty City, are small white packages. Collecting them gradually unlocks a variety of weapons, which constantly regenerate, completely free of charge, at your hideout. NOTE: Below are my notes on each of the packages. Use them in conjunction with the Hidden Packages Portland map created by Pulverized2000. 1. At the northern end of the concrete path that runs along by river facing Staunton Island. 2. To get on the Head Radio building walk up onto the EL-Train station that's just to the south of it. Run along the tracks (watching out the train) and the tracks will run close enough for you to jump over onto the roof. Simply walk off the edge afterwards. 3. To get on the roof of the gas station shop you'll need to walk along the surrounding walls to a certain spot where it's safe to drop down. Grab the nearby fire truck and park it up against the wall behind the shop, where you want to drop down. Take another car and it next to the fire truck. Jump from the car onto the fire truck, and then down onto the corner shack. Take a running jump from here and you should land on the shop. 4. Simply drive a car through the glass to grab the package. 5. It's around the northern side, on the outside of the house. 6. On the beach, head north, underneath the rock arch and keep trying to run up cliff. Eventually the slope is gentle enough for you to run up onto a grassy ledge where the package is. 7. Just run around the building, keeping close it, and you'll find the package. 8. In the raised flowerbed in the centre of the courtyard. 9. In the middle of the grassy area on the east of the courtyard. It's by the trees. 10. Just walk around the building. 11. Walk up the rubble into the ruined house. 12. Drive onto the grassy roof of the building from the east. Then come down the other side. 13. You need to walk through the blue light where you dropped off Misty. But you don't want to start a mission yet, so get a car and drive through it. Once across, get out and climb up the stairs onto the roof. Drop down by the other billboard, and then jump onto the western rooftop. The package is on the corner by the main road. 14. Do the first part of what you did above, avoiding the blue light of course. 15. In the alley is a staircase leading up. Take it, and then walk up the slope on to the highest part of the roof. 16. You can't get this one yet so ignore it. 17. Drive through the window. 18. There's an alleyway that leads down the middle of this area. Several gardens lead off from the alley. You can find the package in a northeastern garden, next to an Uzi. 19. A bit south of the beach where you found package #6 is a supermarket called 'Supa Save'. Directly behind Supa Save is a long concrete tunnel. Head down there and you'll see a package by some harmless tramps. 20. Obviously beware of the train. The package is on the southern edge of the Supa Save rooftop, near the road. 21. There's a pedestrian area in China Town. On the western side, where it joins the road, is an alley behind a shop called Hong Hung Inc. It's down there. 22. In south China Town there is a building on the corner nearest the river facing the next island. It has a giant Rockstar billboard on its roof. Run around this building to find an alley leading through the middle of it, and then some stairs leading up to the roof. 23. In the building directly east of the one mentioned above is another alley holding another package. 24. You can't miss the factory. It has big red signs saying "Bitchin' Dog Food". The gate will open for you, even on foot. Just run around the building to collect the package. 25. Just like you did for package #20, run along the tracks but go further. As the tracks bend right you can jump from the little girder that juts out onto the roof's building. 26. The Columbian ship is the massive cargo ship that says "Les Cargo" on the side. Climb up the nearby stairs onto the roof of a warehouse and take a running jump onto the awning of the neighbouring building to its north. You need a good run up and a burst of sprinting to be successful. 27. You can simply walk into the yard through the doorway on the north side. Forget about using the ramp. 28. Just run around the blue and white building. There's way a past the chain link fence on the northwest side, or you can just flatten it if you've got a quick enough vehicle and you hit it at an angle. 29. There's an opening on the south side, by the road. Go through it and run around to the north side of the building. 30. To get into the sawmill you'll need to walk along the narrow wall of the coach depot. On the south side the wall dips down. Simply jump on and walk left into the yard. Make your way up onto the grey slanted roofs of the sawmill to the very end. On the very last building you'll find the package. 31. This is a tough one! First steal one a type of van that drives around China Town. It must have a picture of a fish's skeleton on the side and will be driven by Chinese man in blue overalls. He, and his van driving friends, will now try to kill you for stealing it so don't hang around. Take this van to the dirt track directly opposite where you entered the courtyard of package #30. Stop at gates and drive in when they've opened. All the men in blue overalls here will try to shoot you so drive around the building until you've squished them all. When it's safe to come out, grab the parcel on the south side of the building and leave the way you entered. 32. Be careful about falling into the sea. 33. You can't get this one yet either. Ignore it. That's it. You've just unlocked 3 weapons that will be very useful from now onwards. ------------------------------ PORTLAND IMPORT/EXPORT GARAGE: ______________________________ DIFFICULTY: 2/10 REWARD: An everlasting garage full of cars. The Import/Export garage is a place where you take certain cars you find driving around town. The garage has an order list printed on its outer wall, telling you what cars it needs, and if you see one of the cars on during your travels bring it here for a cash reward. The vehicles can be delivered badly damaged. Find the Import/Export Garage in Portland docks. It's the place where you recovered Hidden Package #26. After turning in off the road bare left, past the parked cars, and off in a northeastern direction. One of the warehouses over here has a big blue door and a sign listing car names. A couple of truck trailers are parked behind it. Bring all the following cars to the garage and park them inside. SECURICAR: This is an armoured van, usually blue in colour. It's very rare, but you can find several later on in the game. I will remind you when to bring it back here. MOONBEAM: This is a minivan. Look for a van with all around windows and four doors. One can be found parked outside the Head Radio building, where you found hidden Package #2. COACH: As you leave the docks, head left, and then left again. On your right here is the coach depot that you used to get Hidden Package #30. FLATBED: You cannot get this vehicle yet. I will remind you when you can. LINERUNNER: As you enter the docks from the road, turn right and drive past the trailers parked there. At the very end is a big truck cab - that's it. TRASHMASTER: Difficult to find. You'll hopefully meet one during the upcoming Vigilante/Fire Truck missions, so keep an eye out for one then. PATRIOT: Turn right as you leave the docks to see the large Supa Save shop. In the car park is a jeep. Take it. As you enter the jeep a cut scene will occur. Ignore this for now. Just drive to the garage, get out the vehicle and back in again. This will cancel the mission and allow you to enter the garage. MR. WHOOPEE: A very rare ice cream van that is almost impossible to find unless you play the Vigilante/Fire Truck missions. Keep an eye out for it then. BLISTA: You cannot get this vehicle yet. I will remind you when you can. MULE: A truck you can find parked in the docks car park, often visible when you enter off the street. The trailer overhangs the driver's cabin. YANKEE: A small truck with a large cab and big wheel arches. There's often one parked behind the Import/Export garage, by the multicoloured cargo containers near a big ship. BOBCAT: A pick up truck that can be found anywhere. There's usually one parked outside of Easy Credit Auto's, where you got Hidden Package #4. DODO: You can't get this one for a while. I'll tell you when you can. BUS: Quite rare, and presently unavailable. RUMPO: A normal van made distinctive by the single black window on both sides of the hold. Find one parked in front of the sawmill, next to the spot where you found Hidden Package #30. PONY: A very ordinary van. Can be found driving about anywhere. That's it for now. We'll be finishing off the remaining cars later. -------------------------- PORTLAND: RC TOYZ MISSIONS __________________________ DIFFICULTY: 2/10 (on average) These short and sweet missions involve finding a van for the company "RC Toyz", which are hidden across the city. When you climb in the van you'll be given a tiny radio controlled buggy, which handles like an ordinary car. The only difference is that it's loaded with explosives and will detonate the moment you touch the wheels of any passing car, or press fire to do it manually. You only need to blow up 1 of the specific vehicles the mission demands and you have 2 minutes to do so. Blowing up more than 1 only means you earn more cash. The RC Toyz missions can be repeated again and again for fun, and extra cash if you beat your previous score. However, you only need to do them once to get that extra percentage. -------------------------------------- RC TOYZ MISSION 1: DIABLO DESTRUCTION ______________________________________ 1. Go to the El-Train station near the fire station, the one you had to use when collecting Hidden Package #2. Run past the stairs into a courtyard and around the building where the van awaits. Jump in. 2. Drive the buggy out onto the main road and cruise up and down looking for the black Diablo Stallions that should be around. It might be hard to find them, so drive some distance away and then turn around. If you really can't find one just blow up the buggy and try a new one. You have an infinite amount of buggies. 3. You only need to get one to win. And the police won't mind a bit if you blow up one of their cars, so don't worry about that. If you accidentally blow yourself up then you'll just have to start again. ------------------------------------- RC TOYZ MISSION 2: MAFIA MASSACRE _____________________________________ 1. Go to the house atop the cliff where you found hidden package #5. As you exit the mansion drive down the steep road directly opposite and turn left at the crossroads. On right now will be a wide alley and a bit of grass. Parked down on the grass should be the second RC Toyz van. If for some odd reason it's not there, save your game and reset. That should solve the problem. 2. Just like before take the remote controlled buggy out on to the roads and blow as many black Mafia Sentinels as you can find. Like before, you only need to destroy one to successfully complete mission - but the more the merrier. NOTE: You have now completed all the RC Toyz missions in Portland. ------------------------------ PORTLAND: TAXI DRIVER MISSIONS: ______________________________ DIFFICULTY: 3/10 REWARD: Borgnine Taxi 1. Firstly steal a Taxi. It shouldn't be too hard to find. Be cautious of hanging about once you've stolen one, as the Asian drivers often try to drag you back out again. Push the right analogue stick in (R3 button) to begin your career as a taxi driver. As you drive around green squares will appear on the map. If there aren't any near you just drive about a bit and one will show up. 2. These are people looking for a ride, so approach them, and spot the person with a blue arrow above their head. They'll hop in you can drive off as soon as they open the door - don't worry if they're not actually in the cab yet! A destination will appear on the screen. This place will be marked by a purple square on the map. Head there as quickly as possible. Over time the same destinations will keep cropping up, making navigation easier. 3. You need to help a total of 100 customers. Every time you pick up a fare up you'll earn extra time, and however much time is left when you drop that person off you can keep, so speed is of the essence. Every time you help 5 people in a row you get a cash bonus, but you're not doing this for the money. 4. Feel free to cut corners, drive on the sidewalk, etc. If your cab becomes heavily damaged the customer will jump out, and nobody else will get in unless you grab a new one or repair the current taxi by driving into the Pay 'N' Spray near Luigi's Club in the Red Light District. If you've got plenty of time this is definitely the best thing to do because you keep your present total, and therefore can keep getting the 5-in-a-row bonus. Eventually you'll be getting $20,000+ every time you drop off 5 people! Running over customers simply forces you to find a new one and it doesn't matter if you die/get arrested, as you can never lose your total of dropped off passengers. Check how many you've done by pressing start and checking the stats. 5. Eventually you'll drop off your 100th customer and receive a message informing you that Borgnine Taxis are now open for business. Head north from Luigi's Club, down the long road, which eventually bends right. On this corner is Borgnine Taxis and a maroon coloured taxi should be parked outside. This is a great car, possibly the best in Portland, with very good handling. If you can't see it, just drive around town for a little while and come back later. This usually makes it appear. This FAQ will recommend when to use Borgnine Taxi, and if it's blown up don't worry - a new one will regenerate at Borgnine building. ------------------------------- PORTLAND: FIRE FIGHTER MISSIONS _______________________________ Difficulty: 3/10 Reward: 1/3 of the Flamethrower. NOTE: Keep an eye out for the vehicles you need for the Import/Export garage. If you have to extinguish a Trashmaster, Securicar, Bus, or Mr. Whoopee van, then jump out and steal it once you've doused the flames. 1. Steal a Fire Truck. The easiest way to do this is to steal a fire truck from the station. There's usually one parked outside. If it's unavailable try driving around town for a little while and coming back later. Do this a few times and usually a new truck appears. Alternatively try making your own fire. Molotov Cocktails can be found the in tunnel where you found Hidden Package #19. Throw them continuously at one spot and a fire truck may appear. If all else fails, save and restart your machine. 2. Inside the truck push R3 to begin. Now your object is to proceed as quickly as possible to the dark purple square on the map. This square indicates where a stationary burning vehicle can be found. When you arrive stop a short distance from the fiery wreck press and press shoot to blast a stream of water onto it. You can move this water cannon with the right analogue stick. Your aiming doesn't have to be precise. As long as the stream is pointed at the car the flames should go out. You need to put out 20 fires in Portland. Press start and check your stats to see how many you've done. 3. You don't have to put out 20 fires in a row. You could extinguish one, fail on the next, and then start again. The next successful job would still add to your grand total. This fact makes the Fire fighter missions quite easy. The only minor reason to try and get all 20 in a row is because the time limit gets fatter with every fire you put out. You've done with the fire truck as soon as you've put out 20 fires. Press start and check your stats to double- check how many you've done. NOTE: Later on you'll need to do this again. Keep reading and eventually the FAQ will tell you the best time to do so. ----------------------------- PORTLAND: VIGILANTE MISSIONS: _____________________________ Difficulty: 4/10 Reward: 2 regenerating Police Bribes at your hideout NOTE: Keep an eye out for the vehicles you need for the Import/Export garage. If you have to stop a Trashmaster, Securicar, Bus, or Mr. Whoopee van, then jump out and steal it once you've killed the driver. 1. Steal a police car. The easiest way to do this is to go to the police station and simply take one from the forecourt. However, the cars may be locked, in which case you need to drive around town and find one that's currently in use. 2. Police cars can are most commonly found driving past the police station. The safest technique for stealing a police car involves stopping it, then walking around to the passenger side door and trying to open the door. It won't open, but the cop will jump out and try to arrest you. The very instant he closes his door all the doors suddenly unlock and you can hop in the passenger side. Hit accelerate and you should be away before he can grab you. 3. Push R3. Now you need to chase down the green square that will appear on your map. The criminal's car will have a blue arrow above it and will be driving erratically. The idea is to make the other car stop, so consequently try to knock it into walls, lampposts, or other traffic. Occasionally a collision at top speed will make the criminal bail. Make it spin by hitting the car on its corners. Avoid taking shortcuts, as flipping your police car is the easiest way to lose. Kill 10 criminals to earn 1 police bribe, kill 20 for another. 4. If the criminal's car can't speed away easily he'll jump out and run away on foot. You could get out and shoot him now but that's a bit risky. If he's running away, shooting, or in an open area it's best to stay in the car and squish him. If he's simply hanging around - shoot him. You are automatically given a shotgun every time you steal a police a car and this should do the job nicely. If he jogs somewhere awkward, you'll have to shoot him. 5. You don't have to get all 20 criminals in a row. You could kill one, fail on the next, and then start again. It doesn't matter. The next kill would still add to your grand total. This fact makes the Vigilante missions quite easy. The only reason to try and get all 20 in a row is because the financial rewards gets bigger with every crook you kill, but not big enough to make this worth while. 6. When you've killed 20 criminals - well done! The 2 police bribes at your hideout will come in very handy if you need to ditch the police during a mission. Although they constantly regenerate, you'll need to go away before they do so. A lot later on you will do this again for two extra bribes. ---------------------- PORTLAND: UNIQUE JUMPS ______________________ DIFFICULTY: 5/10 (On average) Unique Jumps are more exciting than some of the more tedious legwork you've had to do up to now. A Unique Jump occurs when you drive off a certain ramp in the city. The game goes into slow motion and you see a cinematic view of your car flying through the air. If you land in a specific way a notice will flash on the screen, rewarding you with money. Please bear in mind that you don't always need to land on your wheels to succeed. Fast cars are essential and no doubt you'll trash a few cars trying to perform the stunts. You could steal the sporty Banshee from Easy Credit Auto's, where you found Hidden Package #4. This car is certainly quick enough to do anything but it's a bit out of the way, and doesn't always appear when you want it to. Black Mafia Sentinels are always cruising around in St. Mark's, and handle well at high speed, but beware the heavily armed drivers. Alternatively try your Borgnine Taxi, if you're passing by. The best all rounder is a police car. UNIQUE JUMP 1: RED LIGHT DISTRICT 1. Just on the border between the Red Light District and Chinatown is a subway. It's where Hidden Package #16 is, one of the packages you can't access yet. Leaning up against the subway is a ramp. Opposite the ramp is a road, which you should go turn to get a good run up. 2. Hold down your handbrake and accelerate, and race for the ramp. You want to land on the El-Train tracks above, but try to keep as straight as possible coming off the ramp. UNIQUE JUMP 2: RED LIGHT DISTRICT 1. Head west from the ramp you just mastered, towards the river. On the grassy verge by the river is another El-Train station with a small concrete structure below it. This can be used as a ramp to jump up and over the subway tracks. Head south, along the grass, and get a long run up on it. Keep straight on the ramp this jump should be no problem. UNIQUE JUMP 3: CALLAHAN BRIDGE 1. The damaged bridge where you started the game will provide the run up for the next jump. It's blocked off but any car can squeeze down the side of the warning signs. Go as far as you can down the damaged bridge and turn around. You want to head down the very middle of the bridge towards the small yellow and black partition, which you need to use as a ramp. 2. Land on the grass between the bridge without hitting the sides to win. Speed is less important than hitting the ramp perfectly straight; so don't get carried away on the run up. Try changing the view to the first-person if it helps. UNIQUE JUMP 4: CALLAHAN BRIDGE 1. Go back to the bridge, but drive along the grass you just landed on. You'll go over a grassy ramp, but ignore it and carry on. Keep going straight until you go down a slope onto a road. This is how far you need to come for a run up, even in a really fast car. 2. Now turn around and race back exactly the way you've come at top speed. Hit the grassy ramp and you'll fly up. You need to fly over 2 girders that jut out in front of the ramp to succeed. UNIQUE JUMP 5: TRENTON 1. From where you landed go forward, heading east on the map to the sawmill where you collected hidden package #30. There's a wooden ramp next to the building and you have to use this ramp to fly right over the sawmill without touching it. The key to this one is simply a very, very long run up. Follow the road by the ramp all the way back towards the docks, then turn and go for it, trying to keep up your speed round the curves. UNIQUE JUMP 6: PORTLAND HARBOR 1. From the sawmill go back down the road, as if you were going to have another really long run up, but carry on, turning off and heading into the docks. As soon as you enter the docks turn right. In the distance are 4 trailers and a ramp. From as far away as possible head for the ramp, get a smooth take off, and you should make it. When you're in the air press and hold down the handbrake and ordinary brake so you can stop in time. UNIQUE JUMP 7: ATLANTIC QUAY 1. You need the Banshee to do this jump. Head left out of the docks to the long pier where you found hidden package #32. Turn around and drive at full speed towards the warehouses and ramp just on the right as you come off the pier. You need to make it over 2 warehouses and land on the third. Change view to the one that's low down close to your car and that should help you hit the ramp perfectly. You need go right down the middle of the ramp in order to make it. UNIQUE JUMP 8: ATLANTIC QUAY 1. On the other side of the warehouses is a heap of dirt. This is the final ramp. Because you have to jump over water, get a very long run up by backing right down the concrete riverside. NOTE: There are more Unique Jumps to do later, but not in Portland. ---------------------------- PORTLAND: OFF-ROAD MISSIONS ____________________________ Difficulty: 6/10 The Off-Road missions don't give you anything special unfortunately but you can't get a 100% game completion mark without them. They're also quite tricky unless you've become adept at controlling off-road vehicles. NOTE: Now use the FAQ by Minesweeper. His FAQ tells you exactly how to complete these missions. GENERAL ADVICE: 1. Go slowly whenever you're on hilly ground or about to do something risky. Tap accelerate, and only hold it down when you feel very safe. Remember, by holding down the handbrake you can turn almost on the spot. 2. Use the map. Occasionally you won't be able to see the beacon so let the map guide you. 3. Don't be afraid of going up very steep slopes. There's very little the Patriot can't climb up, albeit slowly. Even in reverse it excels at defying gravity. 4. Practise. This mission becomes a lot easier once you've learnt what order to collect the beacons in without referring to a FAQ. ---------------------------- PORTLAND: PARAMEDIC MISSIONS ____________________________ Difficulty: 7/10 Reward: Health Token, Adrenalin Pill, and Infinite Run 1. Firstly go and steal an ambulance. The best way to get one is to check outside the hospital. Alternatively try killing 3 or 4 people with your baseball bat and wait. If you keep watching the bodies an ambulance may turn up. When you're inside the vehicle push R3 to begin the missions. 2. Follow the map to the various green dots around the city. Each dot represents 1 injured person. Initially you'll only have to collect 1 person on your map and return them to the hospital, marked by the purple square on your map. You're being timed. Picking up patients acts like a checkpoint, giving you more precious seconds. And once you've brought all the patients back to the hospital you'll pass to the next level and have 1 extra person to collect. The goal is to complete level 12. This won't be easy. 3. The Paramedic missions are so hard because you must do it all in one go to unlock infinite run. Accidentally flipping your van on level 12 whilst driving back to the hospital with the last patient still puts you back to square one. As you rescue more and more patients you'll earn a health power up and an adrenalin pill for your hideout, but don't stop until you've finished level 12. Beware that crashing knocks a few seconds off your time. A gentle crash doesn't matter, but if you can hear the patients groaning you've been too reckless. 4. Drive carefully. Get your speed up on the straights but don't be afraid to brake heavily on the corners, especially on hills. Frequent use of the handbrake is essential. Flipping the ambulance over is effortless to do and will end in definite failure. Only go off-road when it will save you a lot of time and creep along slowly. If time is running out it's still better to go slowly than flip over and fail for sure. Put the sirens on by pushing L3 gently. This is usually quite helpful. 5. When you need to rescue several people, there's usually 1 or 2 patients more out of the way than the others. Go for these first; drop them off, then concentrate on the busier regions. The ambulance can only hold 3 patients but always try to fill it up before heading back to the hospital. Divide the patients up into groups of 3 and use common sense. 6. When you approach one of the green squares on the map you'll see a person with a blue arrow above their head. Get near to the patient and he or she will run and hop into the ambulance. The nearer you can park the better, as the patients can't run very quickly, but don't run them over! If the back of the ambulance is full, park with the passenger door nearest the patient so they won't have to run around the ambulance, and visa versa. 7. Don't budge if the patient is very near to the ambulance in case you accidentally hit him. He can survive a gentle knock, but make sure you don't park on top of him! As soon as you hear or see the patient open the door to the ambulance - go. It doesn't mater if they're not in properly, they can't fall out. 8. Finish level 12 and congratulate yourself. You've just mastered one of the toughest challenges in the game. Unlike the police and fire fighter missions, you never need to do this again. ------------------- PORTLAND: RAMPAGES ___________________ Difficulty: 6/10 (on average) Walking into small blue icons with a skull on them activates a Rampage. Every Rampage involves destroying something or somebody in 120 seconds. First things first, make sure you have full health and an armoured vest. The two easiest places to find a vest are behind the Import/Export garage, on the edge facing the beach and lighthouse. Also the westernmost wooden pier, next to the dirt ramp of Unique Jump #8. Rampage icons change position if you fail to complete them, and some spots are more convenient than others. So rather than keep chasing them about town, just save if the icon is where you want it, and reload if you fail. This way you can also keep the armoured vest. This FAQ tells you the easiest spot to complete the Rampage. RAMPAGE 1: TRENTON 1. Save before you do this one. From Portland Harbour, drive out and turn right. Follow the road until you see some grass on the left. There's an alley here and the icon is down there. 2. Grab the shotgun and run forward out the alley onto the street on the other side. The place will be full of blue overall wearing Triads. The shotgun can kill anyone with one shot at close range, but keep your distance. Shoot the closest guy, and then pick off his friends who might run over to attack. Don't waste bullets shooting someone who's temporarily down on the ground and always keep some distance between you and the opposition. Run away if necessary. 3. There's a health pick up on the left by the building if you need it, but wait until you're down to 50-60 health before taking it. Once you've picked off the people in this part of the road, run down towards the health pick up and turn around. The place should be repopulated. Move up the road again, and repeat step 1. 4. Keep doing this till you succeed. Finding enough victims is the hardest part. Just move some distance away from the fallen and turn around. It's the only thing you can do. RAMPAGE 2: ST. MARK'S 1. Firstly grab some fresh armour and go save your game. This Rampage is easiest from location 1. 2. Go to the house on the cliff where you found package #5. As you come out of the house, head down the road in front and half way down is a ramp leading up to a set of garages. A black Mafia Sentinel is parked here. Opposite the Sentinel is a rampage icon, tucked between two garages. 3. You now have to waste 20 mafia members in 2 minutes. You could stay up on the car park and snipe them from the ledge, but as you can't aim straight down this makes it too hard to get 20 kills. The best strategy is to simply run out into the wide street on the left of the icon and shoot people from a distance. 4. Keep running and whenever you're waiting for someone to show up keep firing until you've reloaded the gun. The main problem with the AK you've been given is that it needs fresh ammo every few seconds, leaving you wide open for attack. Remember the technique for turning around when the street seems deserted and that should make people regenerate. 5. The best advice is to just keep running, firing, and then running again. Make your way from one end of the street to the other, and stop back at the garages for the health pickup if need be. This Rampage may take a few attempts. RAMPAGE 3: CHINATOWN/PORTLAND VIEW 1. Saving is not essential here. Take a ride to the building with the Rockstar logo billboard on the roof, just on the outskirts of Chinatown. It's the same place where you found package #22. The Rampage Icon is at the back of the alley here. 2. Run up the stairs and onto the roof. On its eastern side there is a brownish awning jutting out. Hop over the small wall and onto the awning. Carefully stand on the very edge of this awning and aim. Whatever he locks on to, shoot. Press L2 and R2 to scroll through targets, which is essential when the Triads group up underneath the awning. 3. Though you're quite safe up here, it's too slow a way to kill them all, so when you're down to 10 or less jump down and start slaughtering them on foot. Hopefully you should have enough health to finish the job before they finish you. 4. Alternatively try it at location 2. Head to the Supa Save car park and you'll a set of steps leading up, facing the back of the hospital. Facing these stairs, tucked up against the shop, is the icon. Before you pick it up, park a car at the top of the stairs but leave a bit of room to squeeze past it. This will confuse some of the Triads and give you more breathing space. 5. Run to the top of the stairs, and shoot anyone in blue. You don't need to step past the car at all, but do run down the stairs towards the shop and come back up if they stop appearing. If an ambulance turns up, then this will revive old targets for you to kill anew. When you're running low on time, or only have a handful more to kill, go past the car and chase after victims. Ignore how much health you have, just go crazy. RAMPAGE 4: TRENTON/CALLAHAN POINT 1. It's in the courtyard where you recovered Hidden Package #27. As you enter the courtyard through the entrance opposite the Old School Hall turn around and you should see the icon up against the wall. 2. First of all make sure you have an armoured vest, then grab 3 vehicles from the nearby street and park them side by side in the courtyard. Collect the Rampage icon and run out to the street. Blow any cars (even police cars) that happen to be here, then return to the courtyard and shoot the 3-parked cars. Run past them, ignore the police bribe, and climb up the ramp until you're standing on the very edge. Shoot any cars here, including the parked ran in the street opposite. Hopefully the police are after you by now, because you want a steady stream of squad cars to blow up. 3. If they don't want you yet, kill every pedestrian until they do. Run back down the ramp and go back up to repopulate the area. If the cops send a helicopter your way, shoot it down. It's impossible to avoid taking damage if you destroy a police car that's parked up right beneath the ramp, and that's why you need a vest. 4. If you fail, head to the other icon, which can be found in the courtyard where you collected package #29. It's on your left, by some trees as you enter. Take a car with you and as you as when you've got the icon, jump in your car and drive back out on to the road. If another car is coming by, let is pass, then quickly jump out and shoot it before it drives out of sight. Drive down the road, pulling up and shooting any vehicle that passes you. Work your way down the road towards Greasy Joes Cafe and blow up the 3 cars parked here. Then get back in and head up the street again, repeating what you just did. 5. If the cops bother you, keep away from them. Don't try to get caught up taking them on until there's a good distance between you and them. They may provide fresh victims, but they can easily bust you with a rocket launcher slowing you right down. PORTLAND RAMPAGE 5: ST MARK'S/TRENTON 1. Grab a vest and a car and drive up the steep hill towards Mama's Bistro, in St. Mark's. As you go up this hill, near the hospital, there's an El-Train station on your right. Drive up there and onto the tracks. Drive along the middle of the tracks to avoid meeting a train and turn right, back down the hill, towards the hospital where the icon stands. Climb out your car and grab it, then jump back in the car and drive off the tracks, onto the street with the hospital and police station. 2. The best way to use a grenade is run right up to the vehicle you want to destroy and tap circle. You'll drop a grenade right next to it. Run away and it'll blow up no problem, or at least catch fire. Firstly blow up your car if it landed on its wheels and then head down the street detonating any other cars. 3. You have to look out for angry pedestrians who will try to beat you up if they get caught in the blast. The best way to deal with them is to run away, dropping a grenade as you do, and then just keep some distance between you and the survivors by always moving. 4. Move down the street, taking out the ambulances and police cars that are parked up. Make it down to the parked Perennial, destroy it, and then head back up the street. 5. It wouldn't be surprising if the cops tried to get you, especially when you blow up their cars. Do the same trick for getting rid of angry pedestrians. Whatever you do, don't stop to try and fight them with grenades. You'll end up killing yourself or getting busted. Just drop a grenade, run away, then come back and blow up their cars. 6. If you fail and need to try again, the rampage icon can be found on the same tracks where it was before, only this time further down. RAMPAGE 6: RED LIGHT DISTRICT/CHINATOWN 1. Get some armour as usual, and find the Rampage icon in the alley in the street opposite Luigi's Club. It's the wider alley with a staircase in it. As soon as you've got the icon forget about trying to win, as it's too difficult in its present spot. Instead head back to your hideout, wait for the time to run out, and save your game. Then head to the grassy ramp where you completed The Callahan Bridge 2 Unique Jump. On the side of the bridge with grass and a basketball court, the icon can be found near to the back of the Old School Hall. 2. Get it and run up on the nearest grassy mound and shoot at anybody you can see. Aim at the person before you press shoot, as the M16 shakes a lot. The victims are pretty stupid, and only a few will bother to come to you. Just aim down and shoot them at point blank range. You can survive a few whacks from a baseball bat. When they're all dead try turning on the spot in aiming mode around and see if that makes more people appear. If only one or two appear then run towards the road, but stay behind the low bush that lines it. Go berserk and kill everyone without moving. If you hear a whacking noise, there's probably someone behind you with a bat. 3. When this bit of the street has been cleared, go back to the grassy mound, killing anyone you meet along the way. Finding enough people is the toughest part of this Rampage; so don't be afraid to take a few bruises in order to find them. NOTE: You've done all the bonus missions in Portland and can finally get on with the real missions themselves. Compared to what you've just done, they're going to seem easy - especially with the weapons and police bribes you now own. NOTE: Check your stats: By now you should've already finished 20% of the game, have passed 4 missions, found 31 Hidden Packages, completed 8 Unique Jumps, dropped off 100+ passengers, saved 78+ people in an ambulance, be on paramedic mission level 12, and have extinguished 20+ fires. Only 80% left to go! NOTE: Now you've finished these bonus missions you can continue with the real missions, so head towards the 'L' symbol on your map. ---------------------------------------- LUIGI MISSION 2: DON'T SPANK MA BITCH UP ________________________________________ DIFFICULTY: 2/10 1. Get a car with good acceleration and drive to Luigi's Club, marked by the big L on your map. Get out and walk into the blue light to receive your orders. 2. After the scene ignore the advice to get the baseball bat and climb back into your car. Drive to Portland Harbour. Stop just outside the entrance and rev your car. 3. The person you need to kill is standing almost opposite the entrance by two prostitutes. Drive into him at full speed. It doesn't matter if you kill the prostitutes too. 4. Take his car and drive back, past Luigi's club, to the Pay N Spray. Drive in and get in changed, then head back towards the hospital where the garage awaits. You can damage the car as much as you'd like, but don't let be completely destroyed. 5. Once the car is safely parked in the garage, climb out to complete the mission. ----------------------------------- LUIGI MISSION 3: DRIVE MISTY FOR ME ___________________________________ DIFFICULTY: 1/10 1. Return to Luigi and receive your new orders. Take a car, any car, and drive the short distance from the club to the spot marked on your map. Push in L3 to alert Misty. Despite Luigi's warning, there is no reason to fear the Diablo's unless you attack them. 2. Take Misty over to "Joey's Auto Painting", as marked on the map. Stop in the blue light to complete the mission. NOTE: You now have another employer to work for, but ignore him for now. ---------------------------------- LUIGI MISSION 4: PUMP ACTION PIMP __________________________________ DIFFICULTY: 4/10 1. After receiving the briefing from Luigi pick a sturdy car that you feel comfortable driving. A police car is ideal, but certainly not essential. 2. Forget about going to the gun shop for you already have a free gun shop at your hideout. Pick up the Uzi, if you haven't got it already, and chase down the dark purple block moving slowly around your map. 3. Stop him in the same way you stopped the cars during the Vigilante missions. It's a very similar procedure, only not quite as hard. A few good hits will make the two inhabitants flee where upon they will either try to shoot you or get bored and climb back in the car. 4. They're well armed so run them over if possible. An even safer way would be to drive past them, hold down L2 or R2 and fire the Uzi out the side windows as you pass. 5. Remember, two police bribes wait for you at the hideout if you alert the authorities. ------------------------------- LUIGI MISSION 5: THE FUZZ BALL _______________________________ DIFFICULTY 4/10 1. Before you even find out what the mission is go and pick up a coach from the depot near Joey's Auto Painting shop. Take this slow, heavy vehicle to Luigi's and receive the briefing. 2. You are now timed, but it's a generous limit. Take the coach and head north, picking up all prostitutes along the way. You must be very careful not run them over at any point during this mission. Also, do your best to avoid upsetting the police. The coach is not the vehicle to outrun the cops in. 3. When that's done, turn south and head for the Old School Hall, as marked on the map. Pick up the other prostitutes on the way there until you have 6 passengers. 4. Drop off all 6, and don't worry if they fall over. Then jump out of the slow coach and steal a police car. This vehicle should help you collect the last 2 provided you have enough time left. If not, don't worry - you only needed to collect 4 prostitutes, so you're already lined up for a modest cash bonus. 5. Luigi has no further missions for you presently. We will now work for a different employer. --------------------------------- MARTY CHONK MISSION 1: THE CROOK _________________________________ DIFFICULTY: 1/10 1. Marty can be found handing out missions between 9AM and 7PM. You can activate his missions by walking up to the phone booth directly left as you walk out of Joey's Auto Painting shop. If it is the correct time of day, the phone will be ringing loudly and the entire booth will shake. 2. After receiving your orders head into the factory as you did to get hidden package #24. A car will be waiting for you to take and drive the short distance to the bank where a passenger awaits, as marked on the map. Keep this borrowed vehicle in relatively good shape. 3. Take him back exactly the way you came and stop in the blue light. Now take the car to the other side of town to the spot marked on the map. Climb out once you've parked in the blue light to complete the mission. -------------------------------- MARTY CHONK MISSION 2: THE THIEF ________________________________ DIFFICULTY: 1/10 1. Get your orders and enter the factory where a new car awaits. This one must be kept drivable at least. Take it pick up the two people as marked on the map. Bring them back the way you've come, and then take the car to the Pay N Spray, as you did 3 missions ago. -------------------------------- MARTY CHONK MISSION 3: THE WIFE ________________________________ DIFFICULTY: 2/10 1. Same as before. Get the orders, enter the factory courtyard, get the car, and pick up the solitary passenger. Return to the factory and drop them off. 2. Now do dispose of the car drive it down to the nearby ramp where you completed Unique Jump #7, by the southern warehouses in Atlantic Quays. Behind it is a rickety wooden pier. Drive the car to very edge of this pier then get out and find a different vehicle. 3. Slowly but surely use the new vehicle to push Marty's car off the pier and into the sea, naturally being careful not to follow it in. --------------------------------- MARTY CHONK MISSION 4: HER LOVER _________________________________ DIFFICULTY: 1/10 Once again follow the same routine. Receive orders, pick up new car, and pick up the single passenger, return to the factory. That's all you have to do. The only thing to beware is the twitchy handling on the car. If you flip it you fail. Now go left of the dog food factory and towards the blue light outside of Joey's Auto Painting shop. ------------------------------------ JOEY MISSION 1: MIKE LIPS LAST LUNCH ____________________________________ DIFFICULTY: 4/10 1. After receiving the mission steal a reasonably quick car and head for the Bistro in St. Mark's. You probably dropped off a few passengers here during the Taxi Driving missions. 2. Ditch your car and take the one marked out by the arrow. Drive this car as carefully as possible to the destination on the map. It's behind Easy Credit Auto's, accessible by a bumpy dirt track. You mustn't let anything happen to the car anything worse than a gentle scratch. 3. If you have an accident, don't fret - head to the Pay N Spray in the Red Light District have it repaired, (at your expense). There's enough time to have this done at least 2-3 times. 4. Go carefully into the marked garage. When you come out again reverse carefully and don't swing around until you're in a wide-open area. 5. Take the car back to the exactly the same spot you found it, press circle, and climb out. Run into the road to complete the mission. ----------------------------------------- JOEY MISSION 2: FAREWELL CHUNKY LEE CHONG _________________________________________ DIFFICULTY: 4/10 1. Get the mission and take any car to the green square on the map. Approach from the south. In the pedestrian alley you should be able to see the target in his stall from the street. If not, you're standing at the wrong entrance to the alley. 2. Walk a little closer until a cut scene is triggered. Then take out your grenades from the hideout and throw one or two at the stall. If you're lucky you'll kill the target instantly, but if you're unlucky equip a weapon that allows you to sprint and chase after him. When you're very close, equip the Uzi, lock on, and he should die in no time at all. 3. If you're having a bit of difficulty grab an armoured vest first, but this shouldn't be necessary. If the target makes it to his car, you did something wrong. -------------------------- JOEY MISSION 3: VAN HEIST __________________________ DIFFICULTY: 4/10 1. Before activating the mission, steal a police car. Then when you actually begin you'll be in the best vehicle for the job. 2. The Securicar is cruising slowly around town. Wait until you can hit it at top speed, and then do so. Drive away, get another good long run up, and then charge it again. Small knocks don't have much effect on the armoured van. 3. The police will automatically start taking an interest in you as you smash up the van. Whenever you get two wanted stars, leave the van and go to your hideout to get them off your back. There's no time limit to destroy the van, and so you can do this as many times as you need to. 4. Eventually you'll make the van stop and its passengers will flee. If you've no wanted level, jump in. NOTE: This is the your first good chance to find another Securicar van for the Import/Export garage. You can't take the one in the mission, but driving town in this one drastically increases your chances of finding another a new one. If you don't find one after a while, don't worry; you'll get other chances. But if you do find one then ditch the battered Securicar and take this one to your hideout. It can just about fit inside the garage there, and when you've completed this mission pick it up at your leisure. 5. Take the Securicar to the docks, to the garage on the map. NOTE: You can now take Securicar vans to this garage for a small reward. Only do it if you've delivered one to the Import/Export garage. NOTE: It's time to take a break from Joey's missions for a little while and pay attention to the employer indicated on your map by the phone symbol. You can find the phone in the big courtyard in Hepburn Heights. --------------------------- EL BURRO MISSION 1: TURISMO ___________________________ DIFFICULTY: 5/10 1. After receiving your mission go and pick up a fast car. You can take your time choosing, but I recommend the Borgnine Taxi just down the road from the phone. It's sturdy and speedy, and you need to be both for the upcoming race. A police car is also an okay substitute. 2. Drive to spot on the map and you'll see all the cars lined up ready to go. If you hit them they'll start immediately. Stop in the blue light and get ready. Always head for the bright pink square on your map. The dark pink square is where you'll be heading next. 3. The opposition are fast but reckless. Their cars are also very fragile so if they're ganging up on you smash into them, or try to knock them into other obstacles. Play rough - it'll buy you a lot of time. Your car is much tougher, and almost as quick after all. 4. You can still catch up even if you fall behind, and by from the halfway point onwards you should really start to be leaving them behind. Press L2 and R2 to check behind you. 5. Don't think this is all about speed. Careful corning and braking on sharp corners is just as important. Make it to the final checkpoint in first place to win. ---------------------------------------- EL BURRO MISSION 2: I SCREAM, YOU SCREAM ________________________________________ DIFFICULTY: 3/10 1. Answer the phone and then head the short distance to Borgnine Taxi's. Behind the special taxi is a briefcase. Take it and then jump into the taxi (or any car if it's not there). 2. On your map a Mr. Whoopee Ice Cream Truck is driving around. Stop it and steal it. The driver shouldn't give you any trouble. Head down to Atlantic Quay, near the spot where you completed Unique Jump #7. Stop in the blue light and push in L3 to start the music. NOTE: If you need the Ice Cream van for the Import/Export garage, then do not use the detonator. Choose the Uzi and shoot the 4 men who slowly walk towards the van, bearing in mind that they will shoot back immediately. Avoid hitting the Ice Cream Van, and as soon as they're all dead - you beat the mission and the van is yours. 3. If you already have a Mr. Whoopee van, go and stand in the street before the 4 men see you. Press circle to activate the bomb when they've all crowded around it. This should kill them all. If not, finish them off with the Uzi. NOTE: For reasons that will become clear later, go back to working for Joey now. ------------------------------------- JOEY MISSION 4: CIPRIANI'S CHAUFFEUR _____________________________________ DIFFICULTY: 3/10 1. Joey will give you a car for this mission. You can damage it but don't. It needs to be able to take a few bullet hits. Drive to the location on the map at your own pace and stop in the blue light facing north, making sure there's no obstacles directly in front of you, for you need to make a quick getaway. 2. As your passenger comes running out of the shop, hold down accelerate so that the instant you regain control you can be off and out of danger. 3. The other Triads in this area will not attack you, so head to the final destination at your leisure. --------------------------------------- JOEY MISSION 5: DEAD SKUNK IN THE TRUNK _______________________________________ DIFFICULTY: 5/10 1. Firstly go and see a durable, agile car such as the Borgnine Taxi. Make sure you have at least 1 grenade from your hideout. Get your orders from Joey then head to the Cafe where the car you need to collect is parked. 2. Before you collect it however, look out for another car waiting suspiciously by the entrance to a small tunnel as you come down the sloped road from Chinatown. 3. Park up a short distance from this car and run right up to next to. Tap circle to drop a grenade beside it then run as fast as you can back into your own vehicle. 4. The driver's car will surely catch alight at least, but he will try to ram you before it explodes. Just keep some distance between you and him and he'll be toast in no time. 5. Keep in your car though for another one is coming. If he doesn't flip himself over first, he'll try to smash into you. If he does flip his own car he'll get out and shoot you on foot. Squish him. Otherwise keep ramming him back, but try to pull up alongside him so you can fire the Uzi at him. It won't take very long with the Uzi to make his car catch alight. Like his colleague, he will still try to ram you even though he's on fire. Make sure you bail if his explosion makes your car catch alight. 6. Now you've dealt with those two take the parked car from outside the Cafe and drive it as slowly as you'd like to the drop off point, as marked on the map. --------------------------- JOEY MISSION 6: THE GETAWAY ___________________________ DIFFICULTY: 5/10 1. The Borgnine Taxi is the perfect vehicle for this mission. Grab it and before you receive the mission briefing check the game time. Start this mission between 6PM and midnight, to ensure you have plenty of time to complete it. 2. Drive to the location on the map and 3 passengers will climb in if you press the horn with the L3 button. Drive them to the next location, making sure that when you come to a stop you facing north, away from the Old School Hall, with an alley at the end of the street. 3. Hold down X so that you can speed away as soon as your passengers exit the bank, that way you'll getaway as soon as control is returned to you. Drive straight forward and pick up the police bribe. 4. Now go back to your hideout. Drive into the 2 bribes there to shake off the police completely. Take your time driving back to the spot on the map. You can even walk there if you want to! Also, on the way home only one passenger needs to survive to complete the mission. If you trash the car, find a new one. It doesn't matter. NOTE: You will now work for the employer marked on the map with a T symbol. -------------------------------------- TONY MISSION 1: TAKING OUT THE LAUNDRY ______________________________________ DIFFICULTY: 4/10 1. After seeing Tony, take any car. Ignore the gun symbol on the map, and grab some of your own grenades from the hideout if you don't have any. Drive towards the nearest dark purple block on your map. You'll see that it's a slowly driving van. Pull in front of it, being very careful not to knock it, and make the van stop. Be wary, because sometimes the van won't stop. If it won't stop move before it hits you then wait till it stops at traffic lights. 2. Run up next to it and tap circle. The sprint away as soon as you press the button. The van will explode shortly thereafter. Now go to the remaining vans on your map and repeat the same procedure. No one will attack you, so only be cautious of the drivers when you steal their vehicle, and alarming the police as always. --------------------------- TONI MISSION 2: THE PICK UP ___________________________ DIFFICULTY: 5/10 1. Get your orders and take any car to the spot on the map. I recommend picking up an armoured vest and Uzi on the way. You'll see the marker leads you down an alley with 3 exits. Once you've collected the briefcase down there approximately 6 Triads will come and attack you. A few of them are armed, but only with pistols. Escape down an exit with only two Triads in it. As you run towards them lock on with the Uzi and open fire as you run (not sprint). 2. Get out into the street and shoot any Triad who comes to attack you. Don't worry about the other ordinary Triads, as they won't respond. With the armour and Uzi this mission becomes nothing more than a simple Rampage. If there's nobody breathing down your neck, take a car and run the Triads over, but this shouldn't really be necessary. 3. Afterwards grab any vehicle and drive back to Tony's to complete the mission. NOTE: Once you leave Chinatown and return every Triad will want to kill you, even if you're only driving through. Make sure you don't hang around if you need to be in Chinatown. ------------------------------------------- TONI MISSION 3: SALVATORE CALLED A MEETING ___________________________________________ DIFFICULTY: 5/10 1. Take any car to see your first passenger. He'll give a car, which you must keep drivable, and preferably intact. Take it to collect the second passenger, avoiding Chinatown. Finally go back to see to where you received the mission to collect passenger 3. 2. You will now be chased by at least 4 Triad vans. Your final destination is only a short drive away, but the vans will try to make life a misery for you. Simply ignore them. They haven't got enough time to destroy you so go as quickly as you can up the hill towards the mansion. Any passing Mafia men will shoot the Triads if they spot them, so don't worry if they start acting strangely too. 3. As you see, two vans and a Triad block off the mansion, but the roadblock are quite easy to penetrate. Simply drive through the middle of the two trucks at a good speed, squishing the Triad in the process. Don't stop until you've entered the right garage below the house. When the garage door ends, you win. NOTE: Now take a brief detour to finish the El Burro missions. --------------------------------- EL BURRO MISSION 3: TRIAL BY FIRE _________________________________ DIFFICULTY: 6/10 1. This mission is difficult not because you can die easily, but because it's hard to find enough victims. Even so, get an armoured vest - just in case. After getting briefed from the phone drive to Chinatown where the flamethrower weapon can be found in the back of the alley that's on your map. Now head back towards the street. The Triads won't retaliate to your mass murder fortunately, but the police will. Avoid them if at all possible. 2. You can't deselect the flamethrower unfortunately, and makes sprinting impossible. Therefore turn right out of the alley and cook any Triad you see. Feel free to kill the innocent if they get in your way. The flamethrower has a surprisingly good range, so keep some distance as you're using it. 3. Run to the end of this short street and turn around, killing any Triads around the crossroads. Turn around a couple of times, to allow them to repopulate. 4. Now head right, towards the basketball court. Kill all the Triads you can as run alongside the basketball court, by the road, and go around the back towards the ramp that allows you to enter the court. Before you do double check the grassy area at the foot of the ramp, as quite few Triads may be strolling through here if you're lucky. 5. As you drop down into the court your character will fall over. For some reason the Triads in here are armed and will attack you. You'll probably take some hits here, hence the armoured vest. Get up and toast them all. 9 times out 10 there's a big group of Triads in here. When you've fried all the armed ones, run to other end of the basketball court - kill any Triads hanging around by the fence, then turn around and hopefully 1 or 2 harmless unarmed Triads will have reappeared inside the court. 6. Keep running from one end of the court to other, making sure the camera looks away so they can magically reappear. Keep doing it until the last second, and just pray that Triads regenerate. There's not much else you can do. --------------------------------- EL BURRO MISSION 4: BIG 'N' VEINY _________________________________ DIFFICULTY: 4/10 1. After getting your orders a nearby van will be marked on the map. Run over to it for this is the vehicle you must use for the entire mission. It's slow and liable to roll over if you take a corner too quickly, so don't be drive at high speed unless you're on a good straight. 2. The items you need to collect will appear magically in front of you. Drive into one to make the next 2 appear. You can miss as many as you like, but the time limit is short and every collected item adds one second to that ever-diminishing limit. 3. This is quite easy except for the points when you can't see the next item. This happens when the item is around a bend. Usually the item beforehand gave you a clue as to which way to go, but just so you know, you're going from Hepburn Heights, through St. Marks, into Chinatown (ignore the Triads who shoot at you), down towards Atlantic Quay before finishing off at the docks, near the Import/Export garage. At the Old School Hall turn right into Chinatown. 4. When you've worked your way to the Import/Export garage you'll see a man standing by a van. Keep driving and crush him. Then stay in your van and go back to the alley not far from Luigi's Club. NOTE: The only person we can work for just now is Salvatore, so head there. ------------------------------ SALVATORE MISSION 1: CHAPERONE ______________________________ DIFFICULTY: 4/10 1. Take the vehicle you're given to the riverside. Keep it in reasonably good shape, as it will take some punishment later on. Stop in the blue light and after the cut scene ends continue south towards Atlantic Quays. 2. After your charge has exited the car turn it around so you're ready to make a speedy getaway. Park close to the doors of the building, but don't obstruct the guards or the rest of the people when they come out. 3. When the police arrive just sit there and wait. There are enough distractions to keep them off your back for now. Eventually your passenger will jump in the car so drive away as quickly as possible, heading left and back into Chinatown so you can collect the police bribe that's in the alley north of the Punk Noodle restaurant. 4. With only one wanted star remaining the back up the mansion should be quite straightforward. If you really must, take a diversion to your hideout to shake the cops off completely. NOTE: We will now resume working for Tony. --------------------------------------- TONI MISSION 4: TRIADS AND TRIBULATIONS _______________________________________ DIFFICULTY: 6/10 1. Get some armour and all your weapons from the hideout. Get your orders from Toni and then watch out as you leave. Usually 2 Triads will run over and try (quite badly) to attack you with baseball bats. Your new Mafia friends will fight back, as will all other Mafia people in the vicinity. Help if you want, but either way they shouldn't cause too any worry. 2. Now go and find a tough and manoeuvrable vehicle such as a police car or Patriot. Don't bother looking in Chinatown. When you've got one head for the nearest green dot on the map. Unfortunately as soon as you enter Chinatown it's too risky too stop in case someone pulls you out of your vehicle, so just drive for the green dot. 3. Don't get out to kill this man, instead run him and his friends over. If you miss you'll suffer a lot of return fire but swing around for another shot. If he survives, do the same thing. Just don't get out to shoot him. There's a good probability that your colleagues will die and you need them. 4. Now head for the next dot, which is in the pedestrian area, forcing you to get out of your car. As you can probably see the streets are full of Mafia people too, but ignore them. 5. This next part is messy but there's nothing you can do about it. See the target from a distant, arm your Uzi, and run towards him firing. Don't stop until he's dead. Ignore anyone else who tries to attack you. When his dot vanishes off the map you know he's gone, so sprint as fast as you can back to the road. Leave your 2 colleagues behind. Inevitably you will take a lot of damage on this part, but it doesn't matter. You can do the next part with just 1 health. 6. Run out and steal a vehicle, any vehicle, then head towards Atlantic Quay as quickly as you can. Just get out of Chinatown. The third target is in the factory where you recovered hidden package #31. Don't go into the factory but instead on the west side of the factory is a grassy slope overlooking the factory. You can see your target from here. Stand on the brow of the hill, aim a grenade, and throw it hard. When he dies you win. ------------------------- TONI MISSION 5: BLOW FISH _________________________ DIFFICULTY: 4/10 1. Get briefed and then take any car up to the spot on the map, quite near the bomb shop. You can't miss the garbage truck. Once inside you have 2.5 minutes to drive to the factory you just threw a grenade at in the previous mission. The only caveat is that the truck is quite fragile. 2. Simply drive there at a steady pace. There's no huge rush. Brake on corners and avoid traffic. You should make it there with more than enough time. 3. The Triads will let you in, but run them over as you drive around the building and park near to the spot you bombed in the previous mission. If you have time, run them all over first. Before you get out, press circle, then run away as fast as you can. You don't need to escape the factory in order to survive. NOTE: Presently you have no option but to work for Salvatore. -------------------------------------- SALVATORE MISSION 2: CUTTING THE GRASS ______________________________________ DIFFICULTY: 3/10 1. Before getting briefed steal and taxi and keep it in good condition. Meet your employer then drive to the spot on the map, outside of Luigi's Club. You have plenty of time so don't be too reckless. Park on the street directly opposite the archway leading into the club. The other taxi should be parked in front of you. 2. Eventually your passenger will walk out and hop into your taxi. Now drive him at your own pace to the location in Portland docks. 3. After the cut scene quickly accelerate and drive after the target on your map. Run him over as quickly as possible, as he is armed. This will complete the mission. --------------------------------- SALVATORE MISSION 3: BOMB DA BASE _________________________________ DIFFICULTY: 5/10 1. Go and see Salvatore, then take any car to see the person marked on your map. Step into the blue light to be told you need $100,000 to continue. As soon as you have control again, step into the blue light again and the money (which is mere spare change to you at the moment) will be automatically deducted. 2. You will now be granted a Sniper Rifle. You have 30 bullets to kill about 10 people, so practise zooming and zooming out until you feel very comfortable with the weapon. 3. When you feel satisfied take a leisurely drive to the docks, as marked on the map. Keep away from the big 'Les Cargo' ship when you enter the docks, because you don't want to alert the guards that protect it. 4. After dropping off your passenger, run back around the warehouse, still avoiding the ship, to the four huts directly behind it. Hiding around here is an adrenalin pill that makes this mission much easier. 5. Pick it up and run around the warehouse to the side facing the Les Cargo ship, keeping close to the wall. Everything has slowed down considerably as you can see. At the far end of the warehouse a set of steps leads up to the roof, as you may remember from hidden package #26. Walk up onto the roof and stand on the very edge facing the big ship. 6. Now target the guards standing by the gangplank leading up to the ship. Aim at the left hand guard and when you feel ready, fire a bullet into him. The sniper rifle can kill any one with only one bullet, regardless of where you hit them. Now target the other guard beside him and fire again. Because everything is in slow motion, you have plenty of time to take aim before the gun even reloads. Make sure you're happy with your shot before squeezing the trigger. 7. Now keep the sniper rifle target up and trace a path up the gangplank. Eliminate every guard from the top of the gangplank to the control tower at the stern of the vessel. Don't rush, do it methodically and don't worry about your colleague. There are approximately 10 people to kill. If the guards start running around wait a moment and they'll probably stop. Take your shot then. Keep a look out for red barrels, one shot will make them explode which may not be necessary but can't hurt. 8. When you've killed roughly 9-10 people zoom out and scan the length of the ship. Your colleague should make it to the tower without any problem. When he does, you've completed this mission. ---------------------------------- SALVATORE MISSION 4: LAST REQUESTS __________________________________ DIFFICULTY: 2/10 1. After speaking to Salvatore, take any car to the spot on the map. When you are paged, ignore that parked car you were headed for and drive to the new location. 2. When you are in control of the boat drive as slowly as you'd like across the water and stop in the blue light again. NOTE: The first thing to do here is recover the two hidden packages you were unable to collect in Portland. Both are accessible now. They are numbers 16 and 33 on Pulverised2000's map of Portland. Extra tips for finding them are below. ------------------------------------- PORTLAND: HIDDEN PACKAGES (CONTINUED) ____________________________________ 16. Take car back to Portland, to the subway nearest Luigi's Club. Walk down the steps and on the second floor down, by the toilets, is the package. 33. Take a boat from Staunton Island, from where you arrived on the island, and drive to the very south of Portland, almost to the same jetty where you first boarded the boat in the previous mission. A short distance south of there is a rocky outcrop. Try reversing the back of the boat onto it and then walking onto the small island. The game is quite forgiving if you fall into the sea trying to disembark, so don't panic. NOTE: Now we have a home in Staunton Island we must complete the new secret and extra missions. This won't take as long as it did in Portland, but it's very important nonetheless. ------------------------------------- 3C STAUNTON ISLAND: HIDDEN PACKAGES: _____________________________________ DIFFICULTY 2/10 REWARD: Shotgun, armour, and Molotov cocktails constantly regenerating at your hideout. 34. In the most northwestern corner of this concrete outshoot, facing the sea. 35. On the northern side of the big stadium there are 3 big Rockstar billboards. The package is behind the middle one. 36. At the nearby hospital steal the closest ambulance and park it just underneath the little overhang by the roof that the hidden package is visibly on, just to the east of the heart icon. Do a sprint and jump up onto the ambulance and then across to collect the package. 37. At the very top of the stairs, by the gate. 38. On the eastern most side of the University, near the road. 39. In the second most complete skyscraper there's a brown ramp leading up into it. Go forward from here at just before the end you'll see a set of steps leading up, on the north side. The package is in an unfinished concrete room on the first floor. 40. The small metal arch bridge is on the borderline of an angry gangs territory so approach it from the north. Walk; don't run, off the pavement and onto the arch. Head for the highest rung, line the camera up, and stroll across. 41. Firstly steal a blue Columbian Cruiser. You get one without causing a ruckus by taking the parked one in the building site. Drive it to the gates near the University and they'll open for you. The package is in a garage on the east side. 42. In the very southeastern corner of the building site. 43. In a western garage in the same back street as the Pay 'n' Spray that's currently shown on your map. 44. Go up one floor as you enter the nearby multi-story car park and look beside the ramp that leads up to the next floor on the north side. 45. Inside the wide alley in-between the Deli and fire station. There's a rampage icon in this alley, but don't pick it up yet... 46. It's on the roof of the other Uncle Bill's Deli on the corner here. To get on the roof follow the large bridge that swoops overhead and drop of at the right place to land near the package. 47. As you come off the raised bridge here you're on a road. Beneath this road is another. If you go down onto it you can actually walk underneath the higher road. Look under the very northern end of this overhang to find the package. 48. Just walk into the second basketball court here through the open gap in the fence. 49. You won't be able to grab this hidden package yet. Wait until later. 50. Roughly in the middle of the park is a small stone footbridge with a path underneath it. The package is under this bridge. 51. Head towards the A symbol on your map, but walk right to the middle jetty to find the package. 52. As you come off the bridge from Portland into Staunton Island turn left, and a little way down here on the left is a wide alley and blue ramp leading down to a blue garage. Go down the wide alley right around to the end to find the package. 53. As you come out of that alley go left and take the nearby road on the left. At the end of this road, on the left side, is a museum with thick roman pillars in front of it. Run up the stairs and look behind the pillars. 54. Whereas package #51 was on the middle jetty, this one is on the southern most jetty. You'll have to make your way. You don't need to jump from the pier. 55. In the south facing police station car park there's usually a squad car. Take it and approach the gates leading behind the actual building. They'll open for you and you get around here and take the package. If the cars not there, then run up the steps to the police station and look right. You can jump over the glass fence here and you'll land on the other side of the gates. 56. On the right of the museum where you got package #53 is a ramp leading down. Drive down there and keep a look at your left as you follow this narrow road. There will be a spacious open area, and the package is at the back of it. 57. Approach the church from the east side, not the side facing the sea. Walk left from the main door, hugging the wall closely, all you'll end up walking into the package eventually. 58. From the main door to the church where you just were, turn right down the road and if you're going quickly enough you'll see this alley marked on your map as a narrow line towards the east. Go to the back of it to claim your package. 59. A little further east of the alley stands the big 'AM' skyscraper. On its south side is a ramp leading down to an underground car park. Turn left at the base of the ramp and grab the package by the AM elevators. 60. If you run around the AM building you'll see stairs leading up on the western side. Go up three flights of steps and on the very top, near some bushes, the package lies. 61. As you come up the ramp out of the underground car park where package #59, turn right and go to end of the street. You'll see a glass fronted building here. Smash the glass and go upstairs for the package. 62. As you get near the area you'll see a short and narrow side street marked on the map. Continue west, and just past it in a little gap in front of a red doorway is the package. 63. From where you got the last package walk east, past the side street and past the brownish building with the steps. On the left of there is another side street but this has steps at the end of it. Climb the steps and you'll see the package on a roof on your left. Jump up there to get it. 64. If you turn west from where you got package #62 to the end of the road and turn left you should see a pathway leading down to the sea on the grassy side. Walk to the very bottom of the path and there are some rocks, which the package is hiding behind. 65. On the eastern side of this block are two alleys. Walk up the southern most one and you'll come out into a large car park. The package is behind a parked Karuma car. 66. Go back to the stairs you used to get package #63. Just before them on the left is a ramp going down underneath a building. The package is at the back of this underground car park. 67. There's a footbridge here, simply walk up and across it. 68. On the corner here is a triangular statue down a couple of steps. Look behind it. 69. You can see Kenji's Casino from the statue if you look east. On the west side of the building is a road going through the middle of it, and some steps leading up. Take them to the top and onto the roof with a helicopter on it. The package is here. NOTE: You've now collected well over half the packages. The new rewards, especially the armour, will make you very glad you have during the upcoming missions. ------------------------------------- STAUNTON ISLAND: IMPORT/EXPORT GARAGE _____________________________________ DIFFICULTY: 4/10 There is no garage in this island for you to bring cars, but it does play host to the Blista, Bus, and Flatbed vehicles that were previously unavailable. Bring them back to Portland to be that much nearer completing this mini-game. Additionally if you still haven't found a Mr. Whoopee van, a Securicar, a Trashmaster, then keep your eyes open during the proceeding missions. They are all available in Staunton Island if you have the good fortune to find one. BLISTA: This is a family van, similar to the Moonbeam but curvier and sleeker. They can be found very easily almost anywhere in the city, but if you're growing desperate try looking in the car park opposite the Stadium. BUS: It looks like an old fashioned coach, and drives like one too, but finding it is very hard to do. The most common spot to find them may be the south of the island, along the road the runs by the sea, opposite the footbridge where you found the 67th hidden package. Spend a day driving back and forth around here if need be. FLATBED: Unfortunately this pale green truck is even harder to find than a bus. It looks like an army truck, with a large engine housing and usually has an open top trailer. I made roadblock by the Stadium, where some believe they can be spotted, and sat back until one eventually fell into my trap. Other than driving around town hopefully and being very patient, there is nothing else you can do. NOTE: Now you have found these 3 vehicles there is only one more to retrieve, but that must wait for now I'm afraid. ---------------------------------- STAUNTON ISLAND: RC TOYZ MISSIONS _________________________________ DIFFICULTY: 2/10 This is exactly the same procedure as before, only this time you have one to complete. 1. From the Casino where you collected the last package turn right and go along this road a very short distance until you see a hedgerow on the left of the road. Behind the hedges is a large alley and very often the RC Toyz van is parked here. If it's not there then go away and waste some time elsewhere until it eventually is. 2. Enter the van to begin the mission. Now be careful here, for the tiny buggy is pointed roughly in the direction of your van, and driving into it could be very detrimental to your health! I recommend turning the buggy around and go back along the road that passes in front of the Casino. This seems to where most Stingers' are. 3. If the roads seem deserted then try turning around and then back again to see if they suddenly seem busier. As before you only need to destroy a measly 1 Yakuza Stinger to complete the mission, with more simply being for financial reward. ------------------------------------ STAUNTON ISLAND: FIRE TRUCK MISSIONS ____________________________________ DIFFICULTY: 3/10 1. Firstly there is almost always a fire truck parked outside the fire station in front of the alley where you retrieved hidden package #45. Come here first to look for a fire truck. If it's not there, try driving around town and having a look later. 2. Alternatively you now have Molotov Cocktails, which can create enough fire to draw the fire trucks to you. A safe place to do this is the building where you collected hidden package #61. Smash one pain of glass, park your car in the smashed pane and go upstairs. Shoot out one of the upper windows and start chucking Cocktails onto the passing cars and pedestrians. You'll need at least 10 to keep the flames alive. Keep throwing them at a steady pace and eventually a fire truck (and probably some cops) will show up. Steal the truck and drive to your hideout to ditch the law. NOTE: If they still elude you, keep an eye out for the Securicar, Blista, Bus, and Mr. Whoopee van. Cancel the fire truck missions and take them to Portland Import/Export garage immediately should you spot one you haven't already done. 3. Push in the R3 button to start the mission. Proceed to the fires as quickly as possible and extinguish them with the water cannon as you did in Portland. You need to put out 20 fires. Remember that if you miss a fire you can restart and you won't lose your grand total of fires put out. The only difference now is obviously the layout of the city. Staunton is larger and more complex that Portland, but with no risk of failure to fear, all you need is time and patience. ----------------------------------- STAUNTON ISLAND: VIGILANTE MISSIONS __________________________________ DIFFICULTY: 3/10 REWARD: 2 extra police bribes at your hideout. The police car you took to get hidden package #55 is still the best vehicle for these missions. Remember that you can jump over the gate from by the fence at the top of the police station steps if the squad car isn't there and you need another. Although there is a police van here too, it's much too sluggish to be of any great use. The same advice that you used previously is still applicable here. NOTE: If they still elude you, keep an eye out for the Securicar, Blista, Bus, and Mr. Whoopee van. Cancel the Vigilante missions and take them to Portland Import/Export garage immediately should you spot one you haven't already done. ------------------------------ STAUNTON ISLAND: UNIQUE JUMPS _____________________________ DIFFICULTY: 5/10 (On average) They're back, but not in as great a number this time. Fast cars are naturally essential, and even the police car may not be quite fast enough to make them all. I recommend trying a Yakuza Stinger if you're having trouble. Although any of the proper sports cars will do the job, the Yakuza Stinger is easiest to find if you take a detour to the northwest area of Staunton Island. As before you simply need to land in a certain area to complete the jump. How you land is unimportant, so if you flip over it won't matter. UNIQUE JUMP 9: NEWPORT 1. Go to the 'A' symbol on your map and continue right, past the middle jetty and through a small parking area full of truck trailers. Underneath where the Callahan Bridge juts out towards Portland is a dirt ramp leading over a seawater gap. 2. Naturally get a fast car. You can find a Stinger parked by the 'A' symbol, which will do if you can find nothing closer. To get a good run up at the dirt ramp you'll need to swing around the trailers, which slows you down. UNIQUE JUMP 10: BELLEVILLE PARK 1. As you enter Staunton Island from the Callahan Bridge turn left and on the right is a glass fronted building full of PC's. Opposite it is the alley where you found hidden package 52. Inside the glass fronted shop is a staircase leading up and this is your ramp. Get a good run up by backing away from the shop down the alley. 2. Now race towards the stairs. A lower view may help you aim because you need to swerve to get into the shop and up the steps - without hitting anything. If you do hit something you won't get the slow motion and the run won't count. 3. Smash through the upper window and make it across to the other side of the street to succeed. UNIQUE JUMP 11: NEWPORT 1. At the foot of the museum that hid package #53 is a two-lane highway. Head north along this highway until the central divider slopes down. Now turn around and race up onto the slope and drive back along this divider. 2. It'll become grassy and if you keep in very middle you should miss the two trees here. You need to be going as quickly as possible so make sure you get in the middle early, and therefore don't have to change direction afterwards. Keep following it into a tunnel that slopes upwards and you'll be propelled out over the Callahan Bridge. Make it to the billboards on the other side of the bridge to succeed. UNIQUE JUMP 12: NEWPORT 1. You don't need a super speedy car for this easy one. Return to the multi-story car park where you found package #44 but make your way onto the roof. 2. In the southwest corner of the roof is a ramp. Get a good run up and head towards it. It should be simple to get on the ramp in such a clear area. Get on to the ramp and at a high speed and you can't fail. ---------------------------------- STAUNTON ISLAND: OFF-ROAD MISSIONS __________________________________ DIFFICULTY: 6/10 NOTE: As before refer to Minesweeper's FAQ on these missions, for I have nothing major else to add, only the following advice: 1. When attempting the 'A Ride In The Park' mission be careful collecting checkpoints 9, 10, 11. You can easily roll your jeep over on the steep slopes here. Go for the checkpoint underneath the bridge first, then turn around and ease up the slope to get one right next to you. Finally go around the bridge and come back down the slope - facing forwards - to get number 11 safely. 2. The 'Multi-Story Mayhem' mission is different to all the others, firstly because you must steal a Stallion, secondly because the timer starts immediately, and thirdly because the map is almost useless at the beginning. There are 4 checkpoints on each level but you'll have to rely on your eyes to spot them at the start. If you can see one in front of you drive towards it and hold down L2 or R2 to look left or right. This will help you locate checkpoints hidden by pillars or cars. You'll just have to smash cars out of the way if a checkpoint is parked underneath one. For the final checkpoint you need to get a run up of about half the roofs length to make it. ------------------------- STAUNTON ISLAND: RAMPAGES _________________________ DIFFICULTY: 5/10 (On average) The Rampages haven't changed much since Portland, so all the same advice still applies. The only extra thing to note is that you have an armoured vest from your hideout now. You may not need it, but it's free, so use it at times. RAMPAGE 1: NEWPORT 1. I prefer the first location for this rampage, so save first. From the museum where you found hidden package #53 drive north on the right hand side of the freeway. When the buildings drop away on your right-hand side stop and look. You should see the icon in a doorway on the very end of the row of buildings. 2. When you've got it jump in a car and drive back to the crossroads by the museum. This is the best place to find victims. The Yakuza swarm around here. Run a little way up one of the 3 wide streets where you can see people, kill them, and turn back before going a little way up a different street. Sometimes you can just stay in the middle and throw the Molotov Cocktails further. Keep turning the camera to make new victims appear. 3. When using the Cocktails be wary. Don't throw a bomb at anyone who's less than a cars length away from you, and even then run back as soon as you've thrown it. Forget aiming; just throw it the general area of the person you want to kill. Try throwing two just be sure. Because the Yakuza don't fight back this mission shouldn't present a huge problem. RAMPAGE 2: BELLEVILLE PARK 1. No need to save before this Rampage for the icon barely moves should you fail. You can find it firstly in the southwest corner of the big park in the centre of the island, and afterwards in the northeastern corner. Either place is fine. 2. An armoured vest is essential, so grab one from your nearby hideout. Now hijack at least 3 cars and park them in the road, close to the park exit that is nearest the Rampage token. Make sure no cop car