PS2 walkthroughs for James Bond : Everything or Nothing
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James Bond : Everything or Nothing
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James Bond : Everything or Nothing
Walkthrough for PlayStation 2
Game Name:
James Bond : Everything or Nothing
Format:
PlayStation 2
Submitted By:
$L!CE
Howdy this is my own walkthrough for James Bond: Everything Or Nothing since the game has 23 levels i will cover 10 of them in this walkthrough and 13 in the next, which i will post in the next couple of days. i will show where all the (bondmoves) are and how you get them. JAMES BOND:EVERYTHING OR NOTHING LEVEL 1 A LONG WAY DOWN Watch for a small ledge high up, rappel up there to get the Dragunov sniper rifle(bond movement). Head through the small tunnel and activate the lever at the end to open the steam vents and scold all the nearby enemies(bond movement). Take the armour and head towards the window over to the right. press X to flip the table in front of it(bond movement). Rappel down and flip the lever on the left-hand wall to activate the steam vents(bond movement). Use youre bond sense to locate a weak point in the roof, then whip out youre sniper rifle and shoot it to send the whole ceiling crashing down and wiping out the nearby enemies(bond movement). LEVEL 2 TRAIN CHASE The route to the train is fairly linear although if youre using the car, make sure you remember to blow your way out through the complex gate using your missiles (R1). LEVEL 3 AN OLD FRIEND Take out the guards and you'll be awarded a precious bond moment in between the carriages. Once you have secured the second carriage, shoot the launch computer in the corner, then proceed back into the first carriage and shoot the computers in there to complete that level objective. Take out the guards through to carriage 5 for more bond movements. LEVEL 4 SAND STORM When the mission begins, steer left straight away and head thrugh the narrow canyon. Letthe stone structures fall in front of you, then resume chasing the general's chopper. just keep moving and spraying missiles LEVEL 5 VERTIGO Work your way round and up through the passages. push the mine kart and then drop down the shaft at the end of the passage, use you're thermo vision to negociate the enemy filled passage. At the end pick up the AT-420(bond moment). Find the junction box on the wall then clear the room and take the uplink device. use the uplink on the box. deploy a Q-spider to open the unlocked door(bond moment). now head back into the passage way and activate your bond sense to draw attention to stack of explosive barrels at the foot of the antenna. Target and destroy these(bond moment) to take ut the antenna. Backtrack to the lift with the switch and take the elevator up to the top. LEVEL 6 THE RUINED TOWER Look at the tall ruined structure to the left in bond sense mode to reveal a rappel point, then use it again to get the sniper rifle (bond moment). Head Back down into the ruins and use the rappel poinrt slightly further up on the old winch mechanism and head through the next set of ruins. drop down into the passage and press the button on the wall to move the mine cart and then shoot the dynamite on the ground to infiltrate the roots. LEVEL 7 DEATH OF AN AGENT Deploy a Q-Spider and send it scurrying through the hole in the wall a short way down the corridor. (Bond Moment) In the catacombs equip your thermal vision and follow this route: right, second left, go right and then quickly right again into the small room to get the AT-420 (Bond Moment).Come out of the room and go right, then left, follow the passage all the way along until you come to a left-turn and as soon as make that turn you’ll see a doorway on the right, go through it and you’ll see a staircase to the left which is illuminated by green statues, that’s the exit. Turn the wheel to the right to open the shuttered door. Use your Bond Sense to target the barrel (Bond Moment). This is easy if you use your Bond Sense. Near the bottom of the cliff there is another Bond Moment in the form of a short-cut between a rock and platform. LEVEL 8 A SHOW OF FORCE When you arrive at a stand-off with two tanks and a chopper, shoot the water tower to destroy the tank on the left and the large fuel container to take out the one on the right. Now simply raise your cannon and blast the chopper. in the second part of the level get the bike then immediatly steer right to follow the road back. Mmake the jump then head into the airfeild with all guns blazing and head left to catch the plane. LEVEL 9 MARDI GRAS MAYHEM Drive to the rendezvous point, answer the phone, then get back into your car use the map full screen to find the truck. Drive your car inside it and head to the warehouse. once there, get your car out the back of the truck to save time later, then place a tracking device on the other truck. Head left straight after the gate and cut right behind the machinery. you will then only have to run between two easy searchlights to get to the window so that bondy can eavesdrop on the conversation. Place a tracking device on the limo before running back to your car. Get behind the limo and use your electromagnet to wear it down. Or if you can get in front of the limo use your acid trap to melt its tyres. LEVEL 10 THE KISS CLUB Turn around and utilise your bond sense to see a rappel point high on the wall to the left. head up there and, once inside the room, press X when next to the woman lying down(bond moment). During the shootout try flicking the lever at the end to the left of the bar to drop a gantry on the bad guys(bond moment). There is also a bond moment to be had by blasting the enemy goon down from the second tier-simply target him and blast him with your shotgun. Take the battery from behind the stage and head up. Take the keycard from the desk and get another battery. Go back down on the lift and use the keycard on the switch door behind the stage. OK thats all for this install ment the last thirteen levels will be added soon so dont fret, hope you all enjoy this. by mubine din
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