PS2 walkthroughs for Prince of Persia: Sands of Time
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Prince of Persia: Sands of Time (PS2)
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Prince of Persia: Sands of Time
Walkthrough for PlayStation 2
Game Name:
Prince of Persia: Sands of Time
Format:
PlayStation 2
Submitted By:
MoJoJoJo
Game - Play through the start of the game with the tutorial on to help you learn the basics of the game. Up until you get the dagger, the game is basically one big lesson on how to play, so we can skip all that. When the game really kicks in, you’re in a giant hall surrounded by enough enemies to make even Luke Skywalker shudder. Take them all out; as you kill them, you'll notice a save point slowly forming. After you’ve killed everything, save, head through the hole in the wall and up the stairs. After a quick cutscene showing a girl running away, a wall will come crashing down, blocking your path. Go into the room on the right, wall-walk to the bottom of the room and over to the bars and start swinging, which will start another cutscene. Keep following the girl, and more walls will collapse around you, so swing on the bars to get past. Go into the next room and lower yourself down to the first floor by dropping off the bars. Kill the badguys, swing on the bars in the corner to grab the ledge then save. Go down the hall and refill your dagger with the sand cloud. Grab the ledge, get onto the bar and proceed to the next level. Climb over the rocks, crawl through a crack, then head down the hallway and into the darkness. Now you’re in a weird, dreamlike place, so head across the bridges. Drink from the fountain at the end and you’ll get an upgrade on your health bar. You’ll be sent back to where you were before, so climb down the pile of rocks and go down the hall. The girl will grab you, and a cutscene will play. After a bit of chin wagging, kill the scarabs and drink from the fountain, then head down the hall again. Get outside and wall-walk across the collapsed balcony, then leap onto the columns. Jump onto the ledge, drop down, grab onto the pillars then climb down the rock pile. Wall-walk and push yourself off the wall to reach the ledge. Refill at the sand cloud and continue on, pillar leaping and going from ledge to ledge until you can drop down. Kill the scarabs here, then swing across the poles to kill some more scarabs. Slide down the large pillar that comes up from the ground and kill some more of the badguys. Heal up at the fountain and save. Push the bookshelf that’s in the corner aside and go down the stairs it was hiding. Watch out for the spikes and stop off at the sand cloud. Step onto the switch to open the door. The bridge will collapse, so wall-walk on the right side and make a leap for the other side of the bridge. Push the box over the switch on the floor, this will open the door, then pull the level to create a bridge. Be quick though, the bridge doesn’t last long, run as fast as you can. You’ll come into a huge room, and a palace bloke will ask for your help to turn on the emergency defence system. Here’s how you do it (pick up the generator sticks on your way) – right, up, all the way to the left, down three times, up, right twice, up twice, right, down, up, right three times, up. Simple (well, not really) When you’ve finished, go across the bridge, up the ladder and stand on the switch. Head back down the ladder and kill the badguys. Go through the doorway, up the stairs and save your progress. Continue up the stairs, but watch out for the rotating traps. Get to the lever in the next room, pull it, and then continue upstairs again. Jump across the wall and leap from ledge to ledge. Kill the badguys in the courtyard. There’s a fountain to your left, if you need it, as well as a sand cloud. Wall-walk on the switch, which causes a pillar to appear in the middle of the courtyard. Climb it and grab the bar, swinging to the top of the platform. Leap to the closest ledge, avoid the sword trap by wall-walking and keep doing this – jump onto the bar and swing across, wall-walk to avoid traps. Leap off the wall to reach the ladder, climb up and shimmy. Get up on the ledge, but watch out for the spikes. Head down the hall – another dreamlike section. Get yourself another life upgrade. Wall-walk along to the poles and swing across them to grab the ledge, then kick off backwards and keep going. You’ll come to a fountain – stand on the switch to open the door and rush back to it, then pull the lever on the wall in the next room. After shouting to Farah, wall-walk past the saw blade, roll to avoid the sword and hit the switch, which will reveal a ledge. Deflect onto it, and jump onto the next ledge, jump up again and leap to the other side of the wall and keep jumping. Head past the buzz saws by wall-walking, but be quick. Kill the badguys – you kill the boss by flipping over his head and hitting him. Save after defeating him and, after teaming up with Farah, keep going. Wall-walk across the roof tops, keeping up with Farah. Kill the badguys in the courtyard, drink from the fountain and save. Go upstairs to the sound cloud, then head left. Wall-walk as the platforms collapse and keep going across the circular platforms until you reach the poles. Swing on them, and you’ll find yourself in another courtyard. Kill the badguys, have a recharge in the sand cloud and save your progress. Then, climb the pile of blocks, run up the wall, shimmy to the left, leap onto the bar and start swinging. Break the containers you’ll see and you’ll reveal a fountain. Wall-walk past the buzz saw and head through the door and into another dreamlike sequence which will give you another upgrade. Climb the ladder and wall-walk away from the buzz saws – keep going until you can hit the switch. Go through and wall-walk past the spikes, following Farah’s voice. Head downstairs, stand on the switch and release her. Head back up and Farah will crawl through a crack in the wall and open a door on the right. Run down the ramp, then wall-walk and run up the wall to hit the lever, which will turn the bridge so Farah can get across. She’ll do the same with another lever. Continue down the ramp and pull the lever – but be quick, there are obstacles on the way. If all goes well, you’ll have done a full circle and met Farah. Run down the ramp, hit some snazzy moves to get to the next lever and Farah will hang on another lever. Keep doing this three more times. Jump onto the crates on the left and push off the box at the top. Push the box onto the switch on the floor, then find another crate on the opposite side of the room and push it to the other switch on the floor. There’s a fountain in this room, as well as a sand cloud on the crates, so stock up. Climb up to meet Farah when the platform has risen and hit the seal on the wall to open the door. Wall-walk over the pits. Keep going until you to the Sultan’s zoo. Kill the badguys here and head up the steps to save your progress. Climb the tree, move to the edge of the cliff and jump onto the bar to swing and hit the switch to open the gate. Farah will go in, and some enemy birds will appear. Wait for them to come to you, and swing at them as they come near. Be careful, they can scratch your eyes out very easily. Head into the cave and move the box to reveal a crack in the wall which Farah will crawl through. Farah will open the gate to the big cage, so grab the poles and work your way up. When you’re out of the cage, jump onto the ledge, bounce off the wall to reach the tree branch, then leap to the top to pull the lever which will open the door. Head down and grab the lever to let Farah climb the ladder. Head through the cave entrance, go down the path, kill the scarabs, get on the higher ground and wall-walk to the switch on the wall, then jump to the pole. The door will be open so go through it (there’s a sand cloud to refill) and move the crate out of the way so Farah can crawl through the crack. She will open the door at the bottom of the cave. Pull the lever after going through the door and run through the obstacle course. Head across the bridge to the save point, then wall-walk to the trees, get to the top and kill the birds. Shimmy around and leap onto the tree, then slide down to get to the sand cloud, and so the same on the next two trees. When you get to the waterfall, kill the birds and drink from the fountain. Shimmy along the ledge beside the waterfall, drop down, cross the bridge, and turn the lever. Make your way through the door to meet up with Farah and save. Head down the corridor, killing the scarabs as you go until you reach the crack. Kill the badguys and drink up at the fountain. Go upstairs and move the podium with a vase over the switch on the floor. Dangle off the ledge in the pit, but watch out for the pendulum. Drop down, jump to the other side then get back up by using the back-and-forth kick motion, this time watch out for the OTHER pendulum. Head into the next room, kill the badguys and save your progress. Push the statue on the left against the wall trigger, then wall-walk up to hit the other switch. Farah will stand on the third trigger, and the door to the left of the room will open. Head through and turn the crank inside. Now you can reach the ledge that you couldn’t before. Grab it, jump onto the bars and make your way up to the hanging pillar. Go to the back of the room using the same technique. Hang on the lever. Go to the other side of the room, grab the ledge, and do the same move. After hanging on the other lever, head down to the box near the entrance and push it into the hole. Head back through the pit with the pendulums, and you'll see that the box has dropped. Push it down the waterfall and over to the short ladder, then go through the opening in the wall, drop down, and jump onto the pillar before jumping onto the ledge. Keep following the path of ledges and you'll eventually come to a floor switch. Hit it and run past the obstacles before killing the badguys and saving. Head up the stairs. Move the dresser in the corner to reach the bar, then jump around the pillars to get to the other side. Refill at the sand cloud, then wall-walk to get to the upgraded sword. Wall-walk back and break the rusted door with your snazzy new weapon. Just slightly down the stairs, you'll notice another crack. Break through the wall for another life upgrade and sand cloud. Break through another rusty door at the bottom of the steps and meet up with Farah. Head to the side of the room where light is shining through the wall and break through the wall. Head into the ancient ruins of the palace and move the crate to the middle of the room. Jump to the bar - Farah will crawl through another crack. Leap onto the ledges and shimmy around. At the bottom, do the kick-back-and-forth motion to get to the top of the ledge. Keep shimmying then jump to the middle platform. Hang from the ledge and shimmy some more. Turn the crank and go through the door. Kill the scarabs then move the rock at the end of the hallway to reveal another crack, which Farah will go through. Wall-walk across the crevice, go up the ladder and enter the room. Kill the badguys and save. Destroy the cracked wall, drink from the fountain, then head into the mess hall where you’ll have to kill some more badguys. Head to the back of the room and climb up the pile of debris. Wall-walk to the pole, and keep going. At the top right, refill at the sand cloud, then wall-walk to the door. Head to the drawbridge, drink from the fountain, then go left and swing on the flag poles. Make your way to the rooftop, dodge the rotating spikes and wall-walk to the lever which opens the door. Go downstairs and hang on the lever, which will cause a ladder to go up for Farah. Head back upstairs. The door that appeared blocked can now be opened by Farah crawling under it. Hang on the lever on the ceiling to lower the drawbridge. Go outside; drop down by the scaffolding, and cross the bridge. Kill the badguys and save your progress before heading into the room to rotate the switch. Go down a few steps, then wall-walk to grab the lamp pole. Make your way to the top ledge and hang on the lever. The bridge will rotate halfway. Farah will hang on the lever. Do this two more times then stand on the debris to grab the ledge. Avoid the buzz saw, then jump onto the raised bridge. Leap to the hole in the wall, watch the cutscene, then jump down before wall-walking to the pole outside. Swing to the ledge, and go back inside. Pull the lever above you and Farah will do the same. Now you can leap to the ledge in front of you. Climb the ladder, then wall-walk to pull the hanging lever. The ladder will move for Farah to get up, and then she'll slip into another hole and open the door. Kill the birds, then save after the bridge collapses. Hang down from where the bridge used to be, shimmy across the ledges then jump on the pillars behind you. Jump back to the left edge, shimmy around until you're hanging from the top of a ravine. Do the kick-back-and-forth motion to lower yourself to the bottom. Run before the floor crumbles and leap onto the flagpole. Swing to the platform, hang off the edge, and drop down. Run to the next ledge, shimmy, and leap to the pillar behind you. Use the other pillar to leap to the ledge where Farah was. Shimmy around and tiptoe across the wall. Drink from the fountain, then continue into the room. Wall-walk to the flagpoles, and swing to the save point to save your progress. Drop down and tiptoe across the walls. Leap from wall to wall - if those pesky birds knock you off, there’s a spot where you can kick back-and-forth to get back near the first tiptoe point. When you've made it into the room, hang on the lever and go down the ladder. Go into the newly opened gate, and hang on the lever. Go to the next open gate, kill the badguys and pull the lever to raise the gate. Now you'll have to make your way back to where you started, so head up the ladder and begin the tiptoe process. Wall-walk across the gate to get to the sand cloud, then go into the room and hang on the switch. A ladder will appear by a big red-crested door. Wall-walk across the crevice to hit the next floor switch. Go in the open door. Tiptoe across the tree, then shimmy until you reach the little island in the river. Head toward the other fallen tree, following the path of ledges. Kill the bats there and save. Head across the fallen tree at the bottom of the pit, break the wall, and wall-walk across the platforms at the end of the cave. Be quick, or they'll fall. Drink from the fountain and go through the next cave and wall-walk across the falling planks. Shimmy to the hanging rocks and leap onto them. Grab the ledge and shimmy. Keep leaping to the hanging rocks, and refill at the sand cloud. Go into the next room and make your way to the bottom. Head to the opening and smash the wall. In the next room, climb on the pile to the left and hoist yourself up. Jump to the hanging rope and swing to the save point. Climb to the ledge and leap to the tiptoe walkway in the middle of the room. Make your way to the opposite corner and climb up a level. Jump onto the rope and swing across the ledge. Shimmy around it to get to another tiptoe walkway. Leap to the next rope and swing to the door. Avoid all the traps in the room and pull the hanging lever at the end. A door in the floor will open and a load of bats will fly out. Kill them, then drop down. Make sure to avoid the blades – move as fast as you can. Push the crate blocking your path. Drop down, drag the crate to the nearest ledge and refill at the sand cloud. Go up, get on the ledge, and make your way to the nearest rope. Swing from rope to rope. Climb up the final rope. Kill the badguys and save. Run into the building, jump onto the rope and hit both switches on the wall. Get back on the rope as quickly as you can and swing to the door before it closes. In the next room, refill at the sand cloud and pull the lever on the wall. Hit the switch on the floor and run to the door as fast as you can. Kill the badguys and save. Run through the curtains to the left into the hidden hallway, break the walls and hang on the switch. Work your way back to the last room, run through the other curtains, and break some more walls. Kill the badguys, drink from the fountain and save your progress. Move the statue and Farah will climb through the hole in the wall it reveals. Head to the open gate and turn the lever. Go down the hall and rotate the mirror so that the light reflects into the room. Kill the badguys then set the rest of the mirrors to reflect into the dish which is in the middle of the room. Break one wall, and drink from the fountain before saving. Climb up the statue and jump to the back wall before wall-walking to the poles. Swing to the second level and point the mirror to where Farah is. Hit the switch on the wall and a shelf will appear. Kick back-and-forth to get to the top then wall-walk to the next platform and head up the ladder. Jump from the wall to the high beams and keep moving until you reach the next platform. Wall-walk past the buzz saws and break the wall to get a life power-up. Head back the way you came, past the buzz saws, and tiptoe to the middle platform. Turn the mirror towards the mirror that’s above Farah and tiptoe on the high beams to where you aimed the light. Move the mirrors to align with the mirror on the opposite side then wall-walk to the opposite side before dropping down the ledges. Wall-walk to the right and head towards Farah by leaping on the large platforms. Swing on the rope and go up the ladder to break three walls then pull the lever. Then move the last mirror into place before switching the position of the other mirrors so the light goes in the opposite direction. The gate will open, so rearrange the mirrors again so they’re the way they were before. There’s a sand cloud on the way to your snazzy new sword. Pull the red switch and make a dash for the door. Head down the hall, kill the badguys and save. Farah will flip a switch which will raise the centre island when you’re on it. Jump to the platform, refill at the sand cloud then jump to the flagpoles on the right. When you get to the top, you’ll see a switch – rotate it until the poles sticking out of the planets cross the centre pillar, and do this again at the next switch. The planets will rotate allowing you to swing and hit the switch on the wall, causing a platform to appear. Wall-walk to the left and when you reach it, hit the last switch and hang on it. The red door will open, so slide down the ropes and go through it. There’s a fountain on the left if you need it. Avoid the traps and head into the next room before wall-walking past the spikes and hitting the switch. Pull the trigger on the wall and rush to the door. Kill the badguys in the courtyard and save before climbing the ladder that’s on the right. Jump to the tiptoe walkway in the middle and go all the way around. Watch out for the birds. Leap to the rope and climb half way down before swinging to the sliver of wood. Head into the walkway and wall-walk to the wood on the wall. Swing to onto the roof of the walkway and do the same again to get to the platform on the other side. Wall-walk to the small roof and drop down. Get inside and rotate the lever, which will open Farah’s door. Shimmy around the snake pit to follow her. There’s a sand cloud, so refill and watch out for the traps as you go on. Kill the scarabs and hook up with Farah before going down the long hall. Kill the badguys on the way and leap over the spike pits. Go outside. Leap across the crevice, kill the badguys and save. Head for the yellow door – a pole will help you get to the other side. As the bridge crumbles, you’ll fall into the prison. Go down the ladder, then wall-walk to hit the switches and the platforms will grow. Do this three times until you can get down. Kill the badguys at the bottom and save. Move the crate into the cell with the switch. Go into the torture chamber, get the sand cloud and pull the white switches on the wall. The walls will start to close in, so kick back-and-forth and leap onto the wood planks. Hit the white switches on the wall, and the walls will close in again. Kick back-and-forth to get up and leap to the pole to where there are more white switches. Can you guess what you have to do? That’s right, keep going by hitting the switches and you’ll work your way up to meet Farah. Kill the badguys before saving, then head upstairs for a sand cloud and fountain. Hit the switch by the water and run down by the raised block. Wall-walk to the other switch and run to the other side. Wall-walk to get the crate, push it off the roof and move it below the red switch. Run to the gate, get to the sand cloud and kill the birds there. Head into the tower. Go left (or right for a sand cloud) and break the cracked wall. Get the life upgrade and get into the tower elevator. Kill the badguys as you go up. When you stop, hit the switch on the wall to open the door, and go into the treasure room. Save and leap onto the outside ledges and wall-walk to get to the pole. Jump onto the hourglass and watch the cutscene as Vizier sends you into a tomb. Head down the hallway and into the room with seven doors. Clockwise, enter the doors in this order – 4 7 3 then 1. There are now nine doors. Again, going clockwise, go into the doors in this order – 4 9 and 5. You’ll know if you’re going the right way because you’ll hear a splashing sound. After some frolics with Farah you’ll wake up again. You’re unarmed so run away from the badguys. Now you have to mess with the mirrors. Move the mirror on the right of the entrance to intercept the light shined by the mirror in the middle. The light from the right mirror you just moved should shine down – adjust it so that it hits the first pillar, and shines towards the second pillar, which will reflect the beam upwards. Move the mirror on the left so that it catches the light from the second pillar and shines it to the left. Use the last mirror, the one you haven't moved, to intercept the beam and adjust it so that it hits the symbol. If that sounds complicated, try doing it without a guide! Ahem, now you have the super, duper, uber sword. This baby kills sand creatures with one hit. Break through the door, swing up to the platform on the poles and use your new found sword to take care of the badguys. Be careful, though, you no longer have the dagger so dying means dying. No rewinding of time for you, Princy. Save and hang off the ledge. Drop down, shimmy around the building and drop down to the planks below you. Swing up on the pole, wall-walk to hit the switch and the trapdoor will open. Break down the door to get the final health upgrade, then head down the trapdoor. Shimmy up the ledges and get to the fountain. Climb up the pillars to get to the planks overhead, then jump to the pole and on to the next plank. Kill the bats and drop down to the door. Wall-walk to get on the ledge then hoist yourself up to the tower entrance. Kill the badguys then deflect off the right wall to grab the pole. Head up then climb the pillar and kick off the wall. Shimmy around, kick back-and-forth, shimmy some more – keep this up until you reach a yellow switch. Hit it and wall-walk across the gap where the bridge used to be, then head up the ladder. Kill the badguys, then climb up and down the pile of debris to get to the save point. Climb back up the debris, swing on the pole and work your way up and tiptoe to the skinny tower. Stand opposite the wall and kick back-and-forth until you get to the top. Wall-walk to the left and balance your way around the two small towers. Keep going until you can leap onto the hanging pillar, then on to the roof of the tower. Keep heading up. Oops, she shouldn’t have done that… anyway, you’ve got your dagger back, that’s what counts. There are fountains everywhere, use them or you won’t last long. Block the attacks from the hologram version of Vizier, and flip over his head to hit him. When the holograms are gone, hit Vizier himself. That’s it, you’ve completed the game! Tips – When you’re not swinging at the enemy, block to defend yourself from their attacks. You can counter-attack by hitting the attack/dagger button while blocking an enemy’s attack. You don’t want to get stuck in a corner during a fight, so stay away from them at all costs if you can. Always be on the look out for fountains, ponds or rivers, so you can dip in and out during a fight to get your health back. Don’t get too close to the badguys with dual blades, never flip over them or you’ll end up on a kebab somewhere. Jump off walls to get out of tricky situations when in a fight. If you can avoid the enemy, they will often hurt each other. If they swing, and miss, they can hit another badguy, so keep the jumps and flips going. And, of course, reverse time if you make a mistake. Don’t think that you’re wasting it, that’s what it’s there for. Sometimes Farah might get stuck and won’t do anything. This is a bug; just hit her a few times, she’ll soon snap out of it.
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