PS2 walkthroughs for Resident Evil: Code Veronica
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Resident Evil: Code Veronica (PS2)
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Resident Evil: Code Veronica
Walkthrough for PlayStation 2
Game Name:
Resident Evil: Code Veronica
Format:
PlayStation 2
Submitted By:
Pont Aeri
Resident Evil Code Veronica Walkthrough Chris in Antartica Section After the cutscene, exit the menu. Pick up the green herb in the corner, then equip your lighter. Go to the cell door, and a cutscene will kick in. After the cutscene, pick up the Combat Knife on the desk and exit the room. Pick up the Ammo Clip and the Ink Ribbon. Save if you want. Continue through the passage and go up the stairs. Notice how the camera moves slowly and the heart beat sound. This will happen several times when opening doors, which really is a pain. Continue and another there will be another cutscene. Take notice of the briefcase, but that's for later. Just run path the zombies and exit through the gate. Again there will be a cutscene, introducing you to Steve. Take notice of Steve's strange accent, which REALLY is a pain. After the cutscene, enter the first door. Go up the wooden stairs and take the green herb. Enter the door. Watch out for the four zombies in here. There is no need wasting ammo, so just run past them and pick up the Ammo Clip on the shelf. Take the map from the wall in the kitchen area of this room. If you want, you can go up the stairs in this room to get another Green Herb, but since you are most likely going to waste some ammo or get bitten, I wouldn't advice it. Enter the other door in this room and go to the end. Pick up the MP-100`s, which is a very powerful gun(s). A zombie will break through the window, and suddenly the room will be crawling with zombies. No need saving ammo now, so fire away (preferably with the handgun, since the MP-100s are best saved for later). After getting rid of the zombies, go into the showers and pick up the Handgun Bullets. Exit the building and just follow the path. Don't mind the small cutscene where the zombie body is dragged under the building. Enter the door at the far end. Waste the three zombies and enter the door at the back (from where the third zombie came from). Put all your stuff into the security box except for the Green Herbs. Continue through the metal detector and through yet another detector (if you don't drop your metal items a metal shutter will close the entrance. Just push the button next to the metal detector to open it again). Search this room for the B.O.W. Rounds, Acid Rounds, the First Aid Spray and a File. Enter the door in this room. Pick up the File on the computer table right in front of you, then go further into this room. After the cutscene (which I found rather silly), search the table with the computer. Pickup the Gold Medallion in the drawer and the Ink Ribbon next to the typewriter. Press the switch on the wall, unlocking the gate outside. Save before leaving the room (saving is always optional. You get a better ranking after finishing the game if you don't save too often). Again, put all your metal items in the security box and go back to the other detector. Pick up all your previous items and continue outside again. Open the metal shutter by flicking the switch next to it. There are two zombies waiting behind it, and another two zombies crash the gate behind you open. To save some ammo, run a little around and try to get the zombies to gather around the oil drum. Once their close, put one bullet into it (doesn't matter if you stand next to it when it explode). The zombies will be flying sky high and most likely die of the explosion. Pick up the fire extinguisher. Go search the guillotine for the Gate Key. Exit this place and unlock the gate. Doesn't really matter if you don't, but it saves you time. Now remember that briefcase? Go all the way back to the area where the first zombies attacked you. It is really hard avoiding them, so just pop`em down from a distance. Use the fire extinguisher to put out the fire, and pick up the briefcase. In your menu, look at it and zoom in on the button on it. Search it, and the briefcase will open, revealing a File and the Material. Go back to the security box, and again, put all your stuff into it. You won't be able to drop the Material though, since it's made of some ultra-modern Umbrella stuff. Take it with you back to the security box on the other side. Pick up the Gold Medallion, and take both to the machine in the back of this room. Turn it on and use the Gold Medallion on it, then use the Material with the machine next to it. You now got a true copy of the Gold Medallion, only that this is not in ordinary metal. Take it back outside, and remember to collect your guns on your way out of the building. You don't need to pick up the fire extinguisher though. Remember the place where you first met Steve? Go back to that place. Use the Medallion on the double doors in the back and go through. Go down the small steps and all over the walkway. Pick up the Green Herbs in the back here and make your way down to the jeep in the middle of the bridge. Pick up the Handgun Ammo in it. Push the crate over to the burning ones, so it forms a bridge over the fire. Climb it and go over. Go up the stairs. Quickly take care of the zombies, then enter the double doors to your right. Kill the two dogs here, then proceed into the double doors at your left side. Search the telephones to get some Ammo, then go up the stairs. Go through the door on your left. Pick up the Crossbow and the File. As you go up stairs, a small cutscene will play. Take notice of the picture in the back, but leave it for now. Go down the stairs again. Pick up the Red Herb and go into the double doors straight ahead. Kill the zombies and search the slightly opened locker to get a First Aid Spray. Pick up the two Bolt Arrows and search the body by the door in the back for more arrows. Enter the door. Avoid the two zombies and go down into the water. Turn the red valve to stop the water. Search the statue to obtain the Locker Key. Go all the way back to the room with the telephones. Enter the door opposite of the telephones and kill the zombie inside. Use the Photocopy Machine to get the map. Pick up the arrows and enter into the room in the back. Use the Locker Key on the safe to get the explosive arrows (combine the item with the arrows you already got). Make your way back outside to the burning barrels. Continue past the barrels and up the stairs in the back. Take the three dogs off from a distance. Pick up the Navy Proof in the background, and go up the stairs. Pick up the Green Herb an enter the big doors. Once inside the mansion, pick up the bullets on the desk. Go up the stairs, then up the stairs on your right and enter the door. Push the cupboard to reveal an ID Card. Get the Handgun Ammo from the bookcase, the Red Book from the table and Green Herb next to the gold Luger door. Save if you need to, then exit downstairs again. Use the computer in the back, and enter the code: NTC0394 (you get this code by searching the back of the ID Card you picked up). Enter the door you just unlocked and dispose of the zombies. Enter the door at the far end. Pick up the Handgun Ammo on the table, and push the switch on the mounted ant. After the cutscene, a display case will slide open, allowing you to enter. Pick up the Ship Wheel and go back to the main hall again. Try to exit the main door, and you will hear a scream coming from the back. Run into the room with all the weapons, and use the computer on the wall. This next puzzle here is both easy and stupid. Just combine the two guns, and the display case will slide open again and a cutscene will kick in. Go outside the mansion again (being briefly interrupted by another cutscene). Take a right and go down the stairs. Once down, go around in the back to obtain some Handgun Ammo and a map. Pick up the arrows and use the Ship Wheel with the pole. A mini-sub will now emerge, so climb down the ladder. Pull the lever in the sub. Climb up again, and you find yourself in the facility. Go down the stairs and follow the path. Enter the door. Grab the Handgun Bullets from the couch, and head through the right door. Run across the bridge and enter the door at the opposite. Use the elevator to get upstairs. Use the control panel to move the box away from your path. Make your way down the elevator again, and hit the switch that was near the box. Kill all the zombies and pick up the Biohazard Card and the arrows. Backtrack to the room with the telephones (I know, its a long was back). Be aware of the giant worm that lurks outside of this place (also called the "Military Training Facility"), since it can do some serious amount of damage. It `s easy to avoid though. Anyway, go through the door in the right hand corner (using the Biohazard Card). Just follow the path and you'll eventually encounter Alfred once again (the sicko with the sniper rifle). Avoid his shots, since they can be quite fatal, and run up the stairs. Alfred will escape, so no need to worry about him anymore - yet. Enter the door to the right, and again, follow the path. Alfred will close a shutter behind you, making it impossible for you to backtrack. Enter the door closest to the shutter, leading into a save room. Pick up all the items, and be sure to save (since you are about to encounter a new beast). Exit the door and go into the next. The door will lock behind you. Pick up the Uzi's to your right. Unfortunately, they won't hold any ammo, but Claire will spot some on top of a big crate downstairs. As you walk up to the stairs, the new beast I was telling you about will make an appearance. This has got to be one of the creepiest monsters in the whole Resident Evil library. He'll swing his elastic arm towards you, dragging him closer. The best trick to kill of these monsters (called the "Bandersnatch", or as I call them - the "rubber-zombies") is with the exploding arrows. Two-three arrows should do it. After disposing of the rubber-zombie, make your way down the stairs, followed by a kick-ass cutscene. The Bandersnatch will come back (or is it another one? really don't know...) and lift Claire after her head. Then in comes Steve, jumping through the window in a real Bond-like way. After the cutscene, you will take control of Steve. Steve's Rampage Mission This mission is easy. Just go on a killing spree. Oh, and don't even mind to save ammo for later, since this is the only time you play Steve. After a while, the game will eventually turn back to Claire. The game goes quite linear for a while now. Just follow the path and watch the cutscenes. After leaving the Military Training Facility, it is time for some backtracking. Go down to the prison cell where the game started. Be sure to have the Homeostatic Medicine with you. Give the Homeostatic Medicine and the Lighter to the guy who let you out, and in return he will give you the lockpick. This can be used to open all the white briefcases you come across during the game, and also some drawers and cupboards. Make your way back and up to the palace. Enter the saving room and unlock the white briefcase to get some exploding arrows (by combining the gunpowder with the arrows). Use the Gold Lugers with the door in this room to unlock it. Enter it, and pickup the Handgun Ammo on the table. Enter the code "1971" into the computer on the table in the back and watch the cutscene. As you walk towards the newly opened door a rubber duck will... sorry wrong game... a rubber zombie will jump through the window. Simply waste him with the exploding arrows, and follow the path. There are a lot of zombies to be encountered, so the best technique is to shoot them until they fall, then use the knife on them. Go up the stairs and rid of the two bandersnatches and continue into the mansion. This place is really annoying. There are bats making your life a b*tch, so start running up the stairs. Go all the way up, only stopping to collect the Handgun Ammo on your way, and enter the door. A cutscene will introduce you to Alexia. Now head into the room on the right. Examine the music box and pick up the key on the bed. Go back to the palace and go down the first set of stairs. Go up the other ones on the opposite side and enter the door. You are now in a casino. Pick up the Grenade Rounds, the Handgun Ammo and the two Green Herbs and exit. Go down and enter the door that you unlocked with the computer earlier in the game. Enter the first door you encounter, discarding the key. Kill the two bandersnatches and take the Shield from the carpet. Pick up the Handgun Ammo and the File before you leave. You now have two options; you can either use the Shield in the research complex or in the door with the guillotine. Go down to the guillotine and use the shield on the door, then enter. Shoot the barrel to send the zombies on a flight to hell, then enter to the door at the end (ignoring the one to the left). Pick up the Handgun Ammo, then move the crate and enter the door. Seem familiar? If not, slap yourself in the head with a bamboo stick, then enter other door in this room. If it do seem familiar, just ignore that bamboo stick part. Retrieve all the stuff you have in both the security boxes (very important, if you want the Magnum later on). Put them all in the item chest, then save if you want. Remember the door you ignored just behind the door with the guillotine? Enter it. Pick up the Handgun Ammo and the First Aid Spray in the cabinet. Go into the small office and pick up the File. Take notice of the human model. Enter the door in the back of this room. Dispose of all the zombies, then pick up the white briefcase and the Handgun Ammo. Unlock the white briefcase to get the Handgun Parts. Combine it with your ordinary handgun (if you have it in your inventory) to get the Custom Handgun. This is really cool and handy, since it fires bursts in three shots. Exit this room of torture. Hear the strange sound? Walk a little closer, and you'll notice a doctor. He is healing is patient. No wait... He is eating his patient! I guess this is ground for loosing his license. Instead of having to do all that court-work, simply point your handgun at him and send him to h.. You know, the hot place. Search his body for an eyeball. A plastic one, in fact. Use it with the Human Body Model in the small office, and a secret door will open. Go down the stairs. Do not fire you gun here. Just keep going. If you just ignore the bats, they'll ignore you too. Enter the door at the end. Kill the zombies, then pick up the arrows and Handgun Ammo. Head down the stairs to the left. Take the sword from the statue and quickly push the stone lever on the side of the centre statue anti-clockwise. Keep pushing it until the gas stops. Use the sword with the Iron Maiden (no, it wont perform any songs) and kill the zombie. Pick up the Music Notes and go back to the casino in the palace. Use the Music Notes in the slot on the piano. After a song which I consider as one of the best tunes ever in a game, one of the slot machines will open, revealing a Blue Ant. Go to the Military Training Facility, and enter the double doors in the back. You should now be in an open area, with a tank. Enter the door, then the door behind the jeep. Enter the door at the end of this room, then pick up all the items (be sure to take the 2nd Shield with you). Take notice of this room. Lets call it the "Hopplahei Room" (making it easier to backtrack when prompted). Remember the place where Alfred was shooting at you with his sniper rifle (not in the Palace, but in the Military Training Facility Go there. Use the 2nd Shield with the pedestal on top of the stairs and pick up the Key Card. Go down the stairs again and down the ladder behind the metal fence. Open the gate with the Key Card then go up the stairs in this room. Enter the door. Open the Metal Shutter in this room with the Key Card once again, and get the Grenade Launcher. Enter the door at the far right corner in this room. Unlock the cabinet with your lockpick to get the Acid Rounds. Pick up all the other ammo you find in this room. Exit this room and go through the door next to where you found the Grenade Launcher. There are two rubber bandersnatches in this room, so quickly dispose of them. Take the arrows and leave this room. Walk back to the Gargoyle Head (where you switched from Steve back to Claire). Take the elevator to the 2nd floor then open the shutter with the Key Card. Go up the small steps to your right and use the computer. Go down the steps again and into the main part of this room. Use one of the computers to view from one of the security cameras. Remember that picture with the skeleton on it, in the room where the scientist got killed? No? Yes? Good. Away with the bamboo stick then. Zoom in on the painting to obtain the code: "1126". Go back to the area with the large worm. Enter the double doors then unlock the shutter that lead up to the stairs on your right with the Key Card. Go up the stairs and enter the door at the far end. Unlock the door using the code. Pick up the Acid Rounds and the Painting. Ignore the newly arrived monsters and just run out if the room and down the stairs before the time runs out. Remember the "Hopplahei Room"? Go to it, and use put up the painting on the wall at the opposite of the other painting. The wall will move, revealing a model of the Military Training Facility. Pick up the Gold Key, then use your lockpick on the drawer to get a First Aid Spray. Read the plaque and take note of the following number: "12,8". Go to the main hall of the Palace. Enter the door in the back, then unlock the double golden doors with your Golden Key. Enter it. This here is quite of a puzzle. Instead of explaining why, here's how: Press the buttons under the pictures in the following order; Lady Ashford, Man with 2 babies, Man with cup of tea (right of the room), Man with red hair, Old man next to man with cup, Man next to Lady Ashbury, Alfred Ashbury (on the platform). After the picture turns, pick up the Vase and look inside it to get the Red Ant. Now exit this room and go up to the save room. Save, and be sure to get the Blue and Red Ant with you as you go up to the mansion (where you first saw Alexia). Enter Alexia's room and use the Red Ant with the Music Box. Take the music wheel and proceed into Alfred's room (next to Alexia's). Use the Blue Ant with the music box. When the lid opens, use the music wheel with the box, and a secret path will reveal itself. Climb up the ladder. Pick up the Dragonfly, then examine it. It will now become a key. Use the key in the whole in the wall, and then climb up the next ladder. Pick up the Ink Ribbon, Handgun Ammo and the File. Push the steps to the opposite side, towards the shelf and descend. Pick up the File and the last Proof. Head all the way down to Alfred's room again and a cutscene will follow. After the scene, search the blond wig to trigger another cutscene. I told you he was a sicko! Now run back to the nearest save room. Save your game and put all the three Proofs in your inventory. Take them with you and take the mini-sub. Once out of the sub, go down the stairs, follow the white line and into the next room. Now enter the door at your left (right next to the fish tank). Use the computer to turn the power on, then insert all the Proofs into the panel. After a cutscene, pick up the lever and head out. Exit the door, make a U turn in this room and enter the next. Run across the bridge and enter the next door. Take the elevator upstairs. Enter the next door. Use the lever with the panel, then pull it. After you have raised the bridge, run across it and enter yet another door (I'm getting really tired of doors now, again). Search the bodies in the corner to get a key, then search the locker for a First Aid Spray. Exit the room, run over the bridge, enter the door, take the elevator down again and use the key to open the bars. Enter this door. Pick up all the items, save your game, and then push the crates into the elevator. A cutscene will kick in, showing Alfred releasing a Tyrant. It's now a race against time. Once you get outside of the elevator, quickly exit this area by taking the doors leading to the place with the burning barrels. Run towards the Palace, and the Tyrant will appear. Fire grenade rounds until he falls to the ground. This should be quite easy, as long as you keep your distance (providing you have enough rounds for the grenade launcher). Go to the plane, and enter it. Watch the cutscene, then save your game. Take all your grenade rounds with you, cause you're gonna need them. Enter the cargo door and brace yourself. This is one of the toughest fights in any Resident Evil game. Be sure that you don't get close to the open cargo door, or the Tyrant will send you flying out. Run, take a shot, run, take a shot and so on. Do this until you notice a blood trail coming from the Tyrant (hopefully). Run over to the panel next to the cargo door (leading into the cockpit). Make sure the Tyrant is standing in front of the metal crate, and then hit the switch. Its bye bye Tyrant. Enjoy the cutscene, and the fact that you have just finished the first disc. Save your game when prompted and change to disc two. Go down the ladder, then down the stairs at the far end. Run straight ahead and into the door. Pick up the Ink Ribbon, the Green Herb, the arrows and the File. Push the bookcase, and search the locker. A mouse will jump out. Pick up the File. Exit the door, saving on the way out. Take a left and enter the door. Avoid or kill the zombies, but be sure to enter the door marked B.O.W. Kill the two spiders before they can poison you, then search this room to find the Barcode Sticker. Take the Herbs, arrows and Handgun Ammo before exiting. Go to the crate in the middle in this room, lying on the conveyor belt. Put the Barcode Sticker on it, then enter the door marked "Weapon". Pick up the key on the conveyor belt, then search the green lockers. You now get the coolest machine gun ever, the AK-47! Search the zombie body in the back here to get the detonator, then use it on the lockers. Exit this room. Go up the small steps in this room and in the door, unlocking it with the key you just found. Go straight ahead and enter the door to your left. Be careful here, since the place is crawling with dogs. Turn on the generator, then find the panel and turn on the lights in this complex. This place has many Herbs and a lot of Handgun Ammo, so search and fill up your inventory. Go to where you put the sticker on the crate, and pull the lever on the wall. Now go to the save room. Push the switch in the locker, opening a secret passage (this game really has a lot of secret passages). Go inside and watch the cutscene. Afterwards, pick up the Pot. Examine it to find a hidden key. Exit the save room and go up the stairs. Enter the first door you come to, and pick up the explosive arrows, the First Aid Spray and the Handgun Ammo. Exit, then go through the double doors. Enter the door to the right, then enter the next door. Pick up the valve handle, then exit. After the cutscene, exit the room and enter the door at the opposite of where you're standing. Use the Valve Handle with the machine, then pick up the Handgun Ammo and the Green Herb. Run down to the B.O.W. room. Pick up the Gas Mask and leave. Now enter the door in the left corner of this room, equipping the Gas Mask. Go up the strange and large stairs (or whatever it is) and use the Valve Handle with the pipe. After the cutscene, be sure NOT to pick up the Sniper Rifle. Instead, run back to the save room and stock up on some heavy weaponry (be sure to leave two empty spots in your inventory). You should also be aware of that the weapons you leave will be in the item chest for Chris , and he sure could need them. I always take the Handgun and the knife, but it's all up to you. Save your game, because you are about to face a boss. Now run back and pick up the Sniper Rifle. After the kick-as cutscene, equip your Sniper Rifle and take an aim. Aim at his heart and fire all your shots, aiming between each of course. Empty whatever weapons you brought into the strange mutant, and watch him die. The End ~Smerc~
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