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A Bug's Life
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A Bug's Life
Walkthrough for PlayStation
Game Name:
A Bug's Life
Format:
PlayStation
Submitted By:
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A Bug´s Life Level One The Anthill Mob At the kick-off point you`ll find yourself standing in the Staging Area. Easily reachable from this area are overlook rock, anthil, food altar and the arch which leads to the grass tunnel . dot will be hovering above you , calling you to follow her. if you do follow her, finishing the level consists of merely battling the enemies that get in your way and cracking open a seed in order to gain access to the anthill. in the first level , you`ll have to grow the most basic of plant life in order to further your progress. to reach the anthill there`s a ledge that`s too high for flick to reach. to get there you`ll have to crack open a seed close to its base which lets flick bounce up to the higher ledge . the first level´s also there to enable you to experiment with the different types of berries and seeds in order to discover the hidden potential that lurks beneath the surface of the ground. there are three green tokens to collect in this level, but to reach the third green token , you`ll have to solve a simple puzzle.next to the ledge are 2seeds embedded in the ground-if you tint one of the seeds green, you can grow a tall platform . you`ll then have to make the other seed grow into a bouncy mushroom so that you can jump on to the platformnext to it . once you ` ve collected the third green token , you can use to gain access to even higher ledges. When you have searched the entire level , you should be able to collect enough tokens to growa propeller plant.with this new plant you can collect the gold berry, which enables you to complete the level. Level Two Transport Tunnel Trickery the objektive of this level is to reach the council chambers via a network of tunnels, while avoiding the grasshopperswhich crash through the roof. the tunnels comprise of tree root-enmeshed passages , which are lit by an eerie blue emitting from zhe mushrooms dotted around. throughout the tunnels are passageways which lead off from the main route .to gain access to these you`ll have to collect a set number of corns , then leap over the gasps to reach further down.there are also some ledges too high for flick to reach , these will require bouncy mushrooms , in order to gain enough height. the first enemies you come across are grubs and spiders that burrow through walls, ceiling and floor of the tunnels. you`re forewarned of an impending grub entrance by the debris that precedes it. as you continue through the maze of tunnels, the grasshoppers start to arrive , signalled by a shower of rubble falling from the roof . to destroy them, collect a blue berry because red berries only fall off them . to collect blue berries , you´ll have to collect a purple token,or the blue berry itself .there are a number purple tokens throughout the level which in turn release blue, green or purple berries.the council chambers are found afterthe grasshopper fight. Level Three Council Chamber Challenge The first boss is here now: thumper. you enter the council chambers to find him . theres one seed in the level that you can pick up and move to various locations.there are also three purple tokens you can collect,one of them must be used to grow a blue berrie plant ,because only blue berries or better ones can hurt him. as you run around the the council chambers ,thumper will send mosquitos to damage you. when you kill them they `ll regenerate until you bag the gold berriewhich kills them permanently. to collect the gold berrie , you must collect the three purplr tokens , one of one of which is on the top of the giant mushroom at the end of the council chamber.you´ll have to grow a bouncy mushroomin order to reach it. Level Four Cliffside Complications The objective of this level is to float down the riverbed by holding on to a danadelion stem. If you drop to the riverbed too soon, a giant bird comes along and eats you, necessitating a complete level restart. Staying aloft through the entire level means you'll also collect all the bonus items. At the beginning of the level, Flick launches himself from the cliff face, which defines where Ant Island ends and the rest of the world begins. You must stay afloat by stearing yourself towards the currents of the air generated by the propeller plants on the riverbed far below. When you reach the end of the flight, you'll have to climb down tot he exit. Above the exit, you'll see another lege with more bonus items. To reach this, you must use a dandelion and a propeller plant, which are found on the ledge opposite the one you want to reach. there's no trick to reaching the opposite side - it's pretty much trial and error. Level Five. Riverbed Canyon Wrangling The main objective to this level is to get Flick from one end of the canyon to the other. YXou'll find yourself in a mosquito-infested maze riverbed. Run the gauntlet of the maze, collecting the appropriate power-ups and battle you way to the opposite side of the riverbed. You'll have to double back on a few occassions throughout this level, because certain power-ups require seeds to be carried great distances to enable you to progress through this level. Level Six. Bird Nest Soup The aim of this level is to kill the bird that guards the end of the riverbed canyon. Make your way up to the big boss bird by following the path up and around the ouside walls of the canyon. When you reach the higher points you can collect the remaining bonus items, then kill the teathered freak when you reach the top. From the start of the level you can collect the first blue token by simply jumping up. There are a further three blue tokens to collect at ground level. Collecting the fourth blue token gives you the super jump plant. To collect the gold berry, all you have to do is to make you way up the outside of the canyon via the walkway. Wehn you reach the top, the gold berry is conveniently placed in an alcove on the left. Remember though, if you collect the gold berry, you won't be able to complete the level in full. Also, when you reach the higher levels, the bird can attack you more easily, so watch out for those clawa. Level Seven. The Bugs Hit the City The aim here is to survive your first time in the city streets. negotiate your way through the bug traffic and mounds of rubbish and then make your way to the circus bugs. Just like the film, really. When you arrive in the city you'll find it more thata bit hostile. It also provides new obstacles for Flick to traverse - these range from soda bottles that you can climb in to gain bonus items, to cereal packets that require seed power-ups so you canclimb them. The city's split into four sections, all being relatively easy. to gain acccess to the second section of the city, you must first collect at least ten piecesof grain so you can enter through the cardboard doors. Once through the doors, you'll be pointed in the right direction by signposts, but is you wish to claim all the bonus items, then you'll have to work your way around the city collecting the various pick-ips required to access the higher levels. To access the third and fourth sections, the amount of grain required is increased by ten - so to access the third section, you will require 20 pieces of grain and then 30 pieces of grain to access the fourth section. Killing the various bugs enables you to pick up the grain. The red berries that you begin with will only kill the daddylong-legs, to kill the other bugs in the city you'll need to get hold of the blue homing berries. Level Eight. City Square Shenanigans Try to find the reamining six memebers of the circus troupe, Dirn, Tuck and Roll, Manny, Gypsey and Rosie. All of the missing characters' positions are shown ot you via sign posts within the level. Tuck and Roll are together, as well as Manny and Gypsey. Dirn and Rosie are hidden separately. Level Nine. Bug Bar Barracking Another boss... This time a giant bug called Thud. You'll find yourself in a spinning can, with the evil one flying aboe you. Trom your start position, turn around and run to the end of the can to collect a blue berry. Remember, it's important to collect the blue berry first, not the gold berry. if you collect the berries in the opposite order, you'll not be able to complete the level 100 per cent. Now you can start to whack Mr. Thud good and proper. Each time you hit him with a blue berry he drops nine-grain seeds and a health pick-up. the health pick-up is extremely important, as the debris that's rolling round the tin can takes a piece of health off each time you're hit. Inside the can, you'll also see the letters of Flick's name floating in the middle of the can. To reach these letters and the gold berry take advantage of the small rubber ball rolling around the can. If Flick jumps on this ball, he'll be able to jump up and collect more items. Level Ten Clover Forest Misfortune find the five missing üieces of the mechanical bird which, Flick believes, will destroy the grasshopper army. This level has two main playing areas - on top of the clovers that make up the canopy of the forst and under the canopy itself. Flick will also receive help frommembers of the circus troupe in his quest to collect the missing pieces. Navigate carefully around the canopy and forest, otherwise Flick will spend most of his time under the canopy. Heimlich can be used to bouce back to the top of Clover Forest and one circus member even turns into a piece of the mising bird. To collect the last piece of the missing bird (which can be found on top of the giant tree trunk), you must first collect all four of the brown tokens, you can then carry a seed to the base of the giant tree trunk and make a cannon plant to shoot Flick up to the top. Level Eleven Tree Top Trail Get Flick to the top of the tree and transport five blueberry scouts to the mechanical bird. Navigate Flick up and around the outside of the tree, run up the bark ramps avoiding the rolling acorns and the insects which block the path. In addition, you'll have to use vines and the occassional silken thread from Rosie the spider to swing across the gaps in the bark ramps. It's easier to travel up the bark path to collect the blue berries first. This helps make the task ahead easier. Return to the floor of the tree and travel to the opposite end of the roots to collect the harvester. this enabvles you to kill all the insects that are getting in the way on the ground. To collect the gold berry, first collect all four brown tokens. The last brown token is situated close to the harvester. to reach it, use a combination of two propeler plants and a dandelion plant to gain enough height. The first wo letters of Flick's name are easily situated close to a couple of blueberry scouts. The remaining letters can be found half way up the tree, below two swinging vines that are placed close together. Level Twelve. Areana Antics Set an example as arch-ant by defeating the grasshopper, Molt. Firt collect a purple token to make a bug-damaging blue berry. unfortunmately, the armies of ants that surround you think they're helping you by throwing red berries at you. If the berries hit you, you'll lose the blue berry and you'll then have to grow a new plant tp continue to battle. Don't get hit! Level Thirteen. The Ant Hill Mob, Part Deux Fight the grasshoppers using berry shooters, the harvester andsome of the circus troupe members. when you meet up wiht Tuck and Roll youÄll see two green tokens floating above them. Botty bounce on top of Tuck and Roll to reach them and you'll have a double-sized leaf to help youto collect the other tokens. You'll also find that there are no seeds on the ground that they can use to carry stuff to various locations. That special seed's held by the gtrasshopper flying around in the sky, so collect a yellow token so you can grow a blue berry and blast it out of the air. Also it is worth noting that on this level Flick can only fire red berries. GULp. To rescue the Princess Atta, collect at least two yellow tokens. Once they are collected, you can grown a purple berry shooter which homes in on the enemy bugs - especially Hopper, who's holding the sweet Princess. Level Fourteen. Riverbed Flight Lead hopper to the bird's nest at the end if the riverbed canyon. This level's very difficult to negotiate, so be prepared to lose a few lives. From the level start, head left until you reach the blue berry picv-up, then continue left until you pick up the gold berry. You'll now have a fighting chance of survival. As you travel through the canyon, you'll realise that Hopper is right behind you at all times, so slowing down too much isn't recommended because he'll catch up with you and hit you. It will also seem as it you can't turn back on yourself, when in fact you can. The trick is to climb as high as you can and then turn around and fly over thetop of Hopper's head. You must do this if you want to complete 100 per cent of the level. Throughout the level there are certain paths to the left and right of the canyon where it is difficult to distinguish between the wall and the path. The default speed gives you time to look for those hidden paths. Also, it's better to keep your speed at the default rate until you need to slow down to turn around or collect a token, becasue Hopper can't reach you at this speed. Level Fifteen. Canyon Showdown Firstly find the bird that will eventually killHopper and wake it up. this level's split into three sections, each one getting gradually harder. Within the level, the only enemy bugs to be found are grasshoppers which are coloured dark green. Hopper is light brown and is the only grasshopper that's flying. The trick to successfully completing this end level is to chase Hopper from one area to the other in an attempt to get him to the bird nest and his doom. When you begin the level, travel around the area to familierise yourself with where everything is. The most important part is the log which Flik must wlak up to reach the dandelion plant - this, in conjunction with a propeller plant, will transport GFlick from one rock to another. The next part to remember is that gap in the canyon wall, which is blocked off with twigs and which leads to the next area. You can find it, by heading in the direction of the moon. when you have collected all the itmes and can fire blue berries, go after Hopper. Watch out when you find him, becasue he can fire his own white berries at you. What you must do is to fire at him until scare him off. hen you have frightened him off, he'll fly towards the twig barrier and knock it down to get away. You'll now have access to the second area. The second area of this level is pretty much the same as the first. The only difference is this time is that you must attack Hopper rour times before he'll make his way through the next twig barrier. The most effective way of attacking him is to climb to a vantage point so that your blue berries can hit him. as with the first area, all you have to do to find the second twig barrier is to follow the diredtion of the moon in the night sky. When you eventually reach the third area you'll find yourself in frontof a canyon stairway. Chase Hopper up to the top of the canyon where the bird's nest is situated. When you reach the nest keep pelting Hopper with your berries until his energy runs out. Then the bird eatrs him up and you win. I hope you found this walkthrough useful
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