Xbox walkthroughs for Broken Sword - The Sleeping Dragon
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Broken Sword - The Sleeping Dragon (Xbox)
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Broken Sword - The Sleeping Dragon
Walkthrough for Xbox
Game Name:
Broken Sword - The Sleeping Dragon
Format:
Xbox
Submitted By:
English_Bloke
Ah yes, here we go again. It has been quite some time since we last had the chance to step in Mr George Stobbart’s shoes, hasn’t it? I had almost forgotten those beautiful words that echoed in my mind throughout the weeks of playing the first two games, “The door, was locked!” Now, if you’re anything like me, (you wish), then you would have been excited at the very first mention of another Broken Sword game, and now it’s here, and now you’re stuck and need my wisdom, and now I’m babbling. So, I shall get on with things. ***************************************************************** ******** Controls: Up arrow key = Move up the screen Down arrow key = Move down the screen Left arrow key = Move left on the screen Right arrow key = Move right on the screen Left Shift = Run Left Control = Crouch and Sneak S = Use D = Examine A and W usually are for interacting with items in your inventory Page Up and Page Down = Ways of cycling through on screen items you can interact with. Space Bar = Inventory ***************************************************************** ******** Introduction: Well, if you’re stuck here, then I think your computer has crashed. Press the “reset” button. Helping yet? Ok, the opening cut-scenes give you very little, old sects and end of the world type of stuff. Just watch and enjoy. This then switches over to our hero, George/aging David Beckham, being flown over some part of Africa by his boozy new pal, Harry, in something that vaguely resembles an airplane. The plane is fine in nice weather, see where it’s going? So, you plummet and the scene changes again… To a French hacker, Vernon Blier, (don’t get too attached to him). He is watching the news, something to do with bad weather, eh? A young woman, who identifies herself to be George’s old bit of skirt, Nicole Collard (Nico), knocks on his door, and Vernon somewhat nervously lets her in. He then goes on to tell “Nicole” that he has decoded a manuscript, which details the end of the world. Bye-bye Vernon, Sniff-sniff. Right, we are nearly about to actually do something now, YAY! Just enough time for a quick look at the crash site of the plane and for George to tell us he thinks he’s in danger and away we go… ***************************************************************** ******** Part One – The Congo (Cliffs - George) Well, very few parts of the plane actually work, but at least the seatbelt did! Ok, we need to get George out of his seat. Make sure you’re looking at the seatbelt using Page Up or Down and press S to undo your belt. First things first, lets go and check on Harry. As soon as you walk close to the cockpit the plane should do a little dance for you making George realize if he were to walk through the archway the plane would go over the edge. Walk towards the back of the plane and conduct a Broken Sword time-tested search. What’s that? You found a bottle of beer on the floor? Well, who knows when that could come in handy, so pick it up. You should also have noticed a wooden crate attached to the left hand wall. Examine it and you will notice that it is attached by a buckle, press S to unbuckle the crate. Walk to the right hand side of the crate and you will see your interaction key map on screen will now have a little fist in it. Prepare to see this symbol a lot, and a lot of crates as you progress through the game. Hold down S and George will take hold of the crate, press the right directional arrow and watch, as with almighty strength George pulls the crate in that direction. Walk round to the far side of the crate so you can push it to the back of the plane, take hold and push. That crate has provided hand ballast and you are now free to move around the inside of the plane as you wish. Go to the cockpit. You should see Harry lying in his seat unconscious, and a fire extinguisher on the floor. You need to wake Harry, (he’s no sleeping beauty, is he?) Think back to the game intro, what was Harry rather fond of? Well, what is every Australian fond of? Ok, open your inventory and have a little look at your beer bottle. Hmm, it’s sealed. Well, Harry was drinking earlier, and what self-respecting bushman wouldn’t have some sort of tool for such a job? Search Harry and you will find a bottle opener. Open your inventory and use the bottle opener with the bottle, now use the bottle with Harry. Ok, he’s now looking a little livelier, great; now the only problem that faces you is the rather large plummet to certain death if you don’t get out of the plane pretty damn quick. Ok, look at the windscreen. See the crack? You’re not strong enough to break through the window with your bare hands, so you need something a little more heavy-duty. Pick up the fire extinguisher and use it with the window. That took care of that. Try to climb out of the window. Oh dear, that ballast isn’t quite heavy enough. If only you had something else heavy nearby. Hmm, how about a fat Australian? Talk to Harry and ask him to go and stand at the rear of the plane. Now you are free to climb out of the front of the plane. Can’t go wrong, can it? Well usually, no, but you didn’t count on Harry having a brain the size of a digestive biscuit, did you? Watch as the plane falls over the edge. Don’t worry, you must know George will be ok after all this is family fun here. Sure enough the camera will pan out and show you that both George and Harry landed in relatively safe places. This part is fairly linear, jump over the gap in front of you and pull yourself up to Harry. More chat ensues. Walk to your right and the ground will literally crumble beneath your feet. Jump from this platform to the next, if you wait around the platform you’re on will also crumble, but It doesn’t matter, just climb up. So, after another chat with Harry, you agree to meet up at the top of the cliff, now all you have to do is get there. Walk to the right and you will come to what appears to be a dead end, it’s not. Walk close to the wall and it will give you the option of pressing yourself up against it. Shimmy around the small ledge and hop down to the platform on the other side, then down again. Don’t jump across the waterfall ledge, dead end. Instead, drop down to the next level and then jump across the gap. Go near to the waterfall and grab hold of the ledge you see, you should now be hanging from the ledge. Move round until you are able to drop of the ledge. Walk to the next gap where again you will need to get up close and personal with the wall, hop off the ledge the other side. Jump across the next gap and then turn George so that he is facing towards the left of the screen, jump him up so he grabs hold of the ledge Tomb Raider style. Walk left and then do the same thing again but turning so George faces right instead. Climb up again, walk towards the back of the screen and climb up the step and then down the ledge. Hug the wall and to get around the gap, climb up and up again and you’re now outside Cholmondely’s workshop. Remember George telling Harry about why he was here? You now have a cut-scene to watch. Why do so many people seem to die just before George gets what he needs from them? ***************************************************************** ******** Part two – Paris (outside Vernon’s apartment – Nico) She seems her usual chipper self, doesn’t she? Always moaning! You hear gunshots from inside Vernon’s place. Have a look around and take the pencil that is hanging on the notice board. Vernon’s door is, unsurprisingly, locked. So, head out the French windows instead. On the balcony you need to move the birdbath from the right to the left. Grab hold and pull it one space, hop on top of it and down the other side, grab hold again and push one space. Hop back on top of it and face the wall. You are now able to jump and grab hold of the guttering of the building enabling you to shimmy over to the next balcony. Look through the dirty window and try to open them. Locked, damn. Walk towards the railing of the balcony and climb over, (don’t do this at home kids), move over so you can now climb onto the last balcony. Look through the windows and you will see that you are outside Vernon’s bedroom. Try to open the windows and you will notice that they also are locked. However, Nico notices there is a small gap where she can see the lock, too small for her fingers though. Use your press card in your inventory with the gap, HA! Just like in the movies. Take a look around Vernon’s room if you wish, there is nothing of use in it though. Nice poster ;) Open the door from Vernon’s room into the main apartment. Lovely, death just seems to follow our hero’s wherever they go, doesn’t it? Walk towards the body picking up the shiny item on the floor in front of the dresser, (Shell casing). Search Vernon’s body and you will find a business card proving that he is indeed Vernon Blier. Take a look around this half of the apartment, go in the bathroom and look at his toilet if that kind of thing floats your boat, but there is nothing of interest in there. Walk towards the kitchen through the archway and a small video will begin. They always hide behind the fridge, don’t they? You will need your wits about you for this bit. While watching the video have your finger on the action button because she will twice try to shoot you. When the controls flick up on the screen quickly hit the action button and watch as Nico first hits her with the frying pan and then with the fridge door. Good on you old girl, didn’t know you had it in you. The killer has now legged it, you will want to track her down no doubt to have a little “chat” later. We could chase the killer, but all that running is bad for a girls hair, so lets just go back inside Vernon’s apartment and have a proper look around. Upon inspection you will see that the answer phone is flashing, maybe he was a popular geek? Ah well, be nosey and listen to his messages. The first two don’t really matter, one from his old dear, and one from you. The third however is a little more interesting. A lass going by the name of Beatrice wishes Vernon good luck with his interview and arranges to meet him afterwards in a garden. You are pretty much done with the phone now. You can call up your old pal Andre and listen to him babble on a little, and you can also phone your paper to gain a little more info on Vernon, do this if you wish. Go back out of the apartment onto the balcony and climb down the ladders to the bottom. There a few bins here that you can search, but you wont find anything. There is a piece of newspaper on the floor, and all Broken Sword players will know just how useful items like this can prove to be, so pick it up. If you look in front of you, you should see a graffiti covered wall, this wall is climbable. So guess what? You need to climb it. Climb over and you will find yourself in a small garden. Explore all you want, but all you need from here is the little black item on the floor, the wig. Upon closer inspection you will notice the wig is an exact copy of Nico’s own do, and inside the wig is a small deposit from the killer, a few strands of her hair. She’s a blonde, so it is true what they say, blondes really do turn to crime and kill more nerds then brunettes. Climb back over the wall. Explore the streets a little, if you go right at the end of the alley you will come across a traffic warden outside some big gates. Speak to her. She isn’t too helpful and seems to look down on you a little, so she needs to be softened up a little. Show her the casing from the bullet and watch as she becomes as talkative as a drunken teenager, and she’s to become a little more helpful too, saying more then just, “you’re my best friend you are”. She tells you about the type of bullet, listen if you wish. Having got her out of her “shell”, like a bullet shell, HA! I should write this down…oh, wait…anyway, she becomes more helpful, so ask her about the blonde woman, Vernon, the wig and anything else you fancy. Listen to what she tells you and then leave, making your way to the gardens. Explore your surroundings. There is a young woman sitting in the park, this is Beatrice, Vernon’s bit of skirt. Go over and ever so gently tell her that her man is dead, she then legs it. Leave the gardens and back down the street until you pass the alley to Vernon’s, turn left into a new street, there should be an old lady sweeping. Talk to her, listen to all her dancing stuff and then ask her about the blonde woman. She will say that she saw a sports car with a blonde woman getting in and driving off, she didn’t know what type of car it was. Leave the old woman to it and go up the alley onto the main road again, find the kid walking around with the skateboard. Talk to him, laugh off his come-ons and ask him about the car. A Jag E-type you say? And who says crime doesn’t pay? Leave him to his, “looking cool”, and head back to the now friendly traffic warden, (aren’t they all?) Ask the traffic warden about the car. She will tell you not only the reg of the car, but also that she saw something on the back seat, a mask. The police will now arrive, (took their time). They question you in Vernon’s apartment and then you get the chance to ask some questions yourself. You get arrested. So, now Nico is locked up and you’re in the middle of nowhere without a plane. It’s going well so far. ***************************************************************** ******** More later.
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