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Ninja Gaiden (Xbox)
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Ninja Gaiden
Walkthrough for Xbox
Game Name:
Ninja Gaiden
Format:
Xbox
Submitted By:
gauntlet
1. Introduction 2. Classifications a. Humans b. Fauna c. Machina e. Lesser Fiends 1. Undead 2. Humanoid 3. Serpentine f. Greater Fiends g. Dragons h. Deities 3. Ratings 4. Bestiary a. Regular Enemies b. Bosses Introduction ------------ Ninja Gaiden's character roster is fairly robust. The character design in this game is consistently good from the first Chapter to the final battle. The cast is very diverse, and little to no repetition in character design is committed in the game. That being said, there is a natural evolution of the Fiendish creatures in this game as there are character traits that are shared between characters. The most noteworthy of these are the Serpentine Fiends and the Humanoid Fiends. The humanoid Fiends progress in complexity from the brown and fairly simple Lesser Fiend up to the grotesque Alma Awakened and Feminine Emperor forms. They share common attributes as disjointed heads and feet, cranial winglets, spontaneous levitation and supreme acrobatic ability. Unfortunately, there is no official source of every character's name. This can make conversations about specific encounters tedious. The only official names have been gathered from interviews with Itagaki and the manual itself: Alma, Lord Doku, Supreme Fiend Gogohn, Holy Vigoor Emperor, Gurdu (and his Deity offspring), Gamov, Rachel, Ayane, Murai, Dark Disciple, Tentacle Fiend, Zombie Dragon, Flame Dragon, Dynamo, MSATs, the Shadow Ninja Clan and the Black Spider Clan Ninjas (their individual names as well). Any name listed in this guide other than these listed names is strictly of my own creation. Lastly, keep in mind that this document is not intended to provide enemy strategies. It's simply to outline the vast cast of the Xbox Ninja Gaiden game. Classifications --------------- The game delineates between several classes of character in this game. These classes can be summed up as humans, fauna, undead, Fiends, Greater Fiends, Dragons and Deities. There are very distinct differences between these types of creatures. Humans - The humans are composed of the Shadow Ninja Clan, Spider Ninja Clan, MSATs, Vigoorian Military and possibly Doku's Samurai. The defining characteristic to a human in this game is the presence of a soul and their characteristic of mortality. A characteristic with a supernatural ability doesn't necessarily make them non-human. Fauna - The game is populated by various creatures that belong to the animal kingdom. While some of the members of this group are fairly ghastly, I classify these creatures as Fauna. The more monstrous variety show no distinct Fiendish traits, so I'll still classify them as Fauna. Machina - Those characters or enemies that have no possession of self-awareness are designated as Machina. The Sentries, Tanks, Helicopters, and whatnot populate this group. Obviously, some of these Machina are operated by humans. Lesser Fiends - There is a significant back story to the Fiends. In summary, the Fiends are the descendants of the Ancient Tribes, and they are sentient, conniving creatures. However, they lack a soul. They take on all manner of shapes, appearances and severity although there are common themes among their stature. Basically, there seem to be three types of Lesser Fiends in the game: Undead, Humanoid and Serpentine. Undead - Halfway through the game, Ryu happens upon the Underground Cemetery and awakens the denizens therein. Since the appearance of these creatures predates the large emergence of the Fiends for the most part, I'll classify these creatures as the Undead. It can be argued that the Undead are simply Fiends themselves, however, as stated in the Book of Vigoor. Humanoid - These Fiends differ greatly in appearance, but share a common theme. They have no feet and float above the ground, somewhat. They are highly acrobatic and possess teleportation ability. The most severe and evolved of these forms resemble the Emperor's first form such that they have disembodies heads that sprout winglets. Serpentine - Fiends of this type exhibit dragon-like qualities. Since the Dragons in this game arose from the Serpent Deity, we'll refer to them as Serpentine. They are bipedal as well, but they have huge, reptilian frames and possess tails. Some varieties of this class possess damaging breath abilities and can be considered evolved versions of the regular Dragon Fiends. Greater Fiends - There are only three of these creatures in the game: Doku, Alma and Gogohn. Unlike their Lesser brethren, they possess a soul. Dragons - There are at least two varieties of Dragons in this game. One type we never really see but are alluded to by the story. They consist of the Thirteen Dragons created by the Serpent Deity and that fought Vigoor. The youngest of these Dragons becomes the Dark Dragon of which the Dark Dragon Blade is carved. You can see the remains of these creatures at the pinnacle of the Core, such that their bones appear almost metallic. The lesser variety of these creatures are encountered several times in the game. The Zombie Dragon appears to be the remains of a great creature, and the Flame Dragon itself is a still living beast until Ryu smites him. The abomination in the Inner Sanctum appears to exhibit dragon-like qualities as well, so we'll place it in this category as well. Deities - There are many Deities composing the Mythos of this game. There is Gurdu which was the most omnipresent of the group. He split into four Deities which are represented by the Statues that Ryu collects to activate the Core. There is Vigoor who is the Ancestor of all Evil Deities, and there are his Deity offspring. You battle a rebirth of Vigoor in Chapter 14. Examples - Here are some examples between the classes. Humans - Ryu, Rachel, Spider Ninjas, Soldiers, etc. Fauna - Bugs, Wasps, Bats, Crows, etc. Mechanical - Fire posts, Sentries, Gun Turrets Lesser Fiends - Tentacle Fiend, Undead, Dragon Fiends, etc. Greater Fiends - Doku, Alma and the Supreme Fiend Gogohn Dragons - Flame Dragon and the 13 Dragons born from the Serpent Deity, the youngest of which becomes the Dark Dragon Deities - Gurdu, his quartered pieces, Vigoor and his Spawn of Evil Deities Ratings ------- The ratings for constitution will be derived from blows from the True Dragon Sword or Unlabored Flawlessness. The strikes used will be a single X slash, Crimson Slash (X,X,X), Izuna Drop, Blade of Nirrti and Flying Swallow along with a single shuriken throw. The constitution ratings are as follows: Frail - One shuriken will kill this character. Very Low - This character can be killed with one Flying Swallow attack. Low - A single Flying Swallow followed by one Crimson Slash combo will kill this creature. Normal - Multiple Flying Swallow techniques and a single Crimson Slash will be needed for a victory. Durable - These creatures are able to withstand multiple Blade of Nirrti combos from the Unlabored Flawlessness. Hardened - These creatures and characters are at boss level and require significant effort to kill. The difficulty rating is determined by the enemies' combat abilities at the time Ryu encounters them. Otherwise, most enemies would be listed as easy. The difficulty ratings are as follows: Harmless - These characters pose no threat to Ryu whatsoever. Ryu must actively attempt to be killed by them. Easy - Ryu's combat abilities far outshine this classification of enemy. Normal - This classification poses the first threat to Ryu. Formidable - These enemies are difficult to kill and are capable of easily dispatching Ryu. Deadly - Deadly characters can kill Ryu one or two strikes and are extremely resistant to damage. Bestiary -------- This section will include the name, class, description, location, constitution, difficulty, abilities and discussion of each creature or character in the game. I'm most familiar with the abilities of these characters on the Very Hard difficulty level, so I will comment as such. I will update this from time to time when official names become available. Regular Enemies --------------- Name: Shadow Clan Ninja Class: Human Description: A ninja dressed in a brown shozoku, armed with a Ninja-to and shurikens Location: Chapter 1, The Way of the Ninja Constitution: Very Low Difficulty: Easy Abilities: Shurikens, Blocking, Wind Roll, Violent Wind, 3 hit combos Discussion: Singularly, these enemies pose no threat, but in packs of three or more, they can be a little troublesome. They tend to form ranks where one will reside on the periphery of the group and assault Ryu with shurikens to break his combos and Essence gathering. Name: Shadow Clan Ninja Master Class: Human Description: A ninja dressed in a white shozoku, armed with a Ninja-to and shurikens Location: Chapter 1, The Way of the Ninja Constitution: Low Difficulty: Normal Abilities: Shurikens, Blocking, Wind Roll, Helmet Splitter, Violent Gale, 3 hit combos, 5 hit combos, Wall Running Discussion: These enemies pose a much greater threat, such that their abilities are similar to Ryu's at that stage in the game. They tend to forgo ranks altogether and instead wait for opportunities to strike Ryu. They will interrupt most charge moves with shurikens and can wall run outside of Ryu's vicinity to hit him with a Helmet Splitter. Name: Bat Class: Fauna Description: A purple bat Location: Most Chapters Constitution: Frail Difficulty: Harmless Abilities: Flight, bite Discussion: Bats provide very little threat. It takes an inordinate amount of bites to kill Ryu, while a single shuriken will kill a bat. They are mostly used in game to heal and gain Essence. Name: Crow Class: Fauna Description: A black crow Location: Chapters 1 and 13, The Way of the Ninja and Fiendish Awakening Constitution: Frail Difficulty: Harmless Abilities: Flight Discussion: Crows provide no threat whatsoever. They do not possess an attack ability. A single shuriken will kill a crow, and they are mostly used in game to signify death. Name: Samurai Foot Soldier Class: Human Description: A samurai foot soldier completely covered in the traditional samurai yoroi, including mask; wields a katana Location: Chapter 2, The Hayabusa Ninja Village Constitution: Normal Difficulty: Normal Abilities: Extreme Blocking, Counter Attacking, Haze Straight Slash, 3 hit combos, Throws Discussion: These enemies must have their guard broken before they can be struck. Their training is such that they will block almost any normal strike, while a comrade will take the opportunity to attack Ryu. Name: Mage Class: Human Description: A magic user that floats above the ground; wields two Sai Location: Chapter 2, The Hayabusa Ninja Village Constitution: Normal Difficulty: Difficult Abilities: Teleportation, Limited Flight, Projectile Magic, 7 hit combos Discussion: These enemies can be troublesome such that it is difficult to hit them outright. They will teleport around Ryu waiting to attack and then immediately disappear if not struck. They can also cast green fireballs at Ryu with extreme accuracy. Name: Mounted Samurai Archer Class: Human Description: A samurai outfitted in yoroi, including mask, riding an armored steed; wields a bow Location: Chapter 2, The Hayabusa Ninja Village Constitution: Durable/Normal Difficulty: Formidable Abilities: Arrow Resistant Armor, Archery, Horse Kick Discussion: The Mounted Archer accompanies the Spearman and is notoriously difficult to kill. The horse has extremely high constitution, but the Archer can be shot with arrows to dismount him. Once the rider is knocked from his mount, he unsheathes his katana and becomes a typical Samurai Foot Soldier. Name: Mounted Samurai Spearman Class: Human Description: A samurai foot soldier completely covered in the traditional samurai yoroi, including mask, armed with a spear Location: Chapter 2, The Hayabusa Ninja Village Constitution: Durable/Normal Difficulty: Normal Abilities: Arrow Resistant Armor, Spear Impalement, Spear Thrust, Horse Kick, Overhead Spear Twirl, Lateral Spear Twirl Discussion: The Mounted Spearman is very fast and is able to diversely use his spear to harm Ryu. Like his mounted brethren, he, too, can be knocked from his horse. Name: MSAT (Mechanized Special Attack Team) Soldier Class: Human Description: A soldier wearing gray soldier outfit with face mask, wields a stun baton Location: Chapters 3, 4 and 5, The Skies of Vengeance, Imperial City Infiltration and The City of Fiends Constitution: Normal Difficulty: Normal Abilities: 3 Hit Combo, Firearm, Stun Baton, Throw Discussion: MSATs possess the ability to slit Ryu's throat and kick him away for significant damage. Additionally, periphery MSATs will lay down suppressive fire upon Ryu. Name: MSAT Riot Guard Class: Human Description: A soldier wearing black soldier outfit with face mask; wields a stun baton and a riot shield Location: Chapters 3, 4 and 5, The Skies of Vengeance, Imperial City Infiltration and The City of Fiends Constitution: Normal Difficulty: Normal Abilities: 3 Hit Combo, Firearm, Stun Baton, Throw, Shield Bash Discussion: The Riot Guards can stun Ryu with their Shield Bash as well as utilizing the standard attacks employed by the standard MSATs. Name: MSAT Grenadier Class: Human Description: A soldier wearing blue soldier outfit with face mask; wields a stun baton and a grenade launcher Location: Chapters 4 and 5, Imperial City Infiltration and The City of Fiends Constitution: Normal Difficulty: Formidable Abilities: 3 Hit Combo, Grenade Launcher, Stun Baton, Throw Discussion: This heavy infantry soldier wields a grenade launcher and uses it to pelt Ryu with grenades at a distance. You can either close the distance, and he will throw the gun away, or you can knock it out of his hands. Name: Black Spider Clan Ninja Class: Human Description: A ninja dressed in a blackish, green shozoku, armed with a Ninja-to and Incendiary Shurikens Location: Many Chapters, Usually Tairon and Dworku Constitution: Normal Difficulty: Formidable Abilities: 3 Hit Combo, Violent Gale, Windmill Slash, Shark Attack, Incendiary Shurikens, Wall Running Discussion: The Black Spider Clan pursues Ryu throughout the game and pose a significant threat even at late stages of the game. They possess many tactics that even Ryu cannot master. Additionally, they will take every opportunity to skewer Ryu with an Incendiary Shuriken. Name: Dragon Fiend Class: Serpentine Fiend Description: A red, dragon-like biped with large black horns and a long tail Location: Many Chapters, Tairon, Dworku, The Core Constitution: Durable Difficulty: Deadly Abilities: 2 Hit Combo, Rush, Jumping Rush, Tail Swipe, Bite, Head butt Discussion: These Fiends are very large and have a very high constitution. They can ram Ryu and lunge at him. Dragon Fiends have a tail swipe, and every move that they have can break Ryu's guard. They're bite is extremely damaging as well. Name: Monk Fiend Class: Undead Fiend Description: A large, skeletal creature composed of arms and a spinal column that is armed with a gigantic magical scythe Location: Chapters 6 and 7, The Monastery and The Hidden Underground Constitution: Durable Difficulty: Formidable Abilities: Spine Swing, Lunge, 2 Hit Combo, Teleportation, Ritual Magic, Guard Breaking Magic, Overhead Scythe Twirl Discussion: Monk Fiends are first encountered on the Monastery Altar where they throw off their disguises to reveal their truly heinous form. They have a wide array of magical and melee attacks and are always accompanied by Lesser Fiends. Name: Zombie Fiend Class: Undead Fiend Description: A huge, skeletal, humanoid creature that is armed with either a gigantic war ax or mace Location: Chapters 6 and 7, The Monastery and The Hidden Underground Constitution: Durable Difficulty: Normal Abilities: Kiss of Death, Swing, Lunge Discussion: Zombies are very large and have a very high constitution. You can Haze Straight Slash or Flying Swallow them to remove pieces their bodies and prevent them from eating on you. Name: Zombie Archer Fiend Class: Undead Fiend Description: A huge, skeletal, humanoid creature that is armed with a gigantic bow and arrow Location: Chapters 6 and 7, The Monastery and The Hidden Underground Constitution: Durable Difficulty: Formidable Abilities: Volley Discussion: Zombies are very large and have a very high constitution. They will constantly pelt Ryu with man-sized arrows that can break Ryu's guard and launch him. Name: Cyclops Wasp Class: Fauna Description: A large, buzzing insect like creature with a single eye, possess a single stinger Location: Chapters 6, 7 and 13, The Monastery, The Hidden Underground and Fiendish Awakening Constitution: Very Low Difficulty: Normal Abilities: Flight, Sting Discussion: Cyclops Wasps are always found in swarms and can repeatedly sting Ryu. Name: Ice Dragon Fiend Class: Serpentine Fiend Description: A brown, dragon like biped with large horns completely covering its body and long tail Location: Many Chapters, The Caverns, Dworku, The Core Constitution: Hardened Difficulty: Deadly Abilities: 2 Hit Combo, Rolling Rush, Jumping Rush, Tail Swipe, Bite, Head butt, Ice Breath Discussion: These Fiends have an even higher constitution than the regular Dragon Fiends. Additionally, they possess breath attacks and a severely damaging rolling attack. Name: Fire Dragon Fiend Class: Serpentine Fiend Description: A brown, dragon like biped with large horns completely covering its body and a long tail Location: Many Chapters, The Caverns, Dworku, The Core Constitution: Hardened Difficulty: Deadly Abilities: 2 Hit Combo, Rolling Rush, Jumping Rush, Tail Swipe, Bite, Head butt, Fire Breath Discussion: These Fiends have an even higher constitution than the regular Dragon Fiends. Additionally, they possess breath attacks and a severely damaging rolling attack. Name: Lesser Fiend Class: Humanoid Fiend Description: A brown, humanoid creature with talons for arms and a misshapen head Location: Many Chapters after Tairon Constitution: Normal Difficulty: Normal Abilities: Teleportation, 3 hit combo, Strong swipe Discussion: These are the 2nd Fiends that you encounter in the Dworku Monastery courtyard. They attack in packs, but as long as you block and counter attack, you can manage the threat. They are sometimes accompanied by their more evolved brethren. Name: Fiend Class: Humanoid Fiend Description: A purple, humanoid creature with three talons for hands and a misshapen head, flaming head, no feet Location: Many Chapters after Tairon Constitution: Normal Difficulty: Formidable Abilities: Teleportation, 3 hit combo, Strong swipe, Haze Straight Slash, Helmet Splitter, Aerial Assault Discussion: These Fiends resemble those that Ryu encounters in the Dworku Monastery courtyard. They attack in packs, and are much more capable of inflicting damage. They have a fairly diverse array of attacks with even the ability to strike Ryu in the air. Name: Evolved Fiend Class: Humanoid Fiend Description: A huge, purple monstrosity with a disconnected head, gigantic claws and jewels stumps for feet Location: Chapters 14 and 15, Vengeful Spirit and The Core Constitution: Hardened Difficulty: Deadly Abilities: Teleportation, Acrobatic Ability, Single Slashes, 3 Hit Combos, Immolation, Throws Discussion: Evolved Fiends are arguably the most dangerous enemy in the game including some bosses. They are at least as agile as Ryu while being two to three times his size. Their arsenal rivals most bosses and are usually accompanied by Phantom Fish or other Evolved Fiends. Name: Vigoorian Soldier Class: Human Description: A soldier wearing brownish-green war armor with face mask wielding an combination automatic rifle/grenade launcher Location: Chapters 8 and 9, Tairon Under Alert and Military Supply Base Constitution: Normal Difficulty: Formidable Abilities: 3 Hit Bayonet Combo, Grenades, Bayonet Impale and Detonation, Suppressive Fire, Concentrated Fire Discussion: This heavily armored soldier wields an M16 complete with Bayonet and grenade launcher. They use it to pelt Ryu with bullets at a distance. They can even increase their fire rate by hardening their stance, and they love to setup cross fires. They will also launch grenades, and can impale Ryu on their weapons shortly before detonating him. Name: Vigoorian Heavy Infantry Class: Human Description: A soldier wearing brownish-green war armor with face mask wielding a RPG Location: Chapters 8 and 9, Tairon Under Alert and Military Supply Base Constitution: Normal Difficulty: Deadly Abilities: RPG Launcher Discussion: This heavily armored soldier wields an RPG (Rocket Propelled Grenade). They are extremely patient and accurate especially in teams of two. The explosion from the RPG damages Ryu greatly and will launch his body away. Name: Machine Gun Turret Class: Machina Description: A gun turret with four barrels manned by a Vigoorian Soldier Location: Chapters 8 and 9, Tairon Under Alert and Military Supply Base Constitution: Normal Difficulty: Normal Abilities: Concentrated Fire Discussion: While turrets can't be destroyed, their operators can be killed quite easily. Name: Carrier Gun Turret Class: Machina Description: A gun turret on top of the Armored Personnel Carriers with two barrels and a grenade launcher Location: Chapters 8 and 9, Tairon Under Alert and Military Supply Base Constitution: Low Difficulty: Normal Abilities: Concentrated Fire, Grenade Launcher Discussion: These turrets can be destroyed by Ryu's projectiles. Name: Sentry Class: Machina Description: A small helicopter with a blue laser gun. Location: Chapters 9 and 11, Tairon Under Alert and The Path to Zarkhan Constitution: Frail Difficulty: Normal Abilities: Laser Attack Discussion: Sentries patrol several areas and can launch Ryu with their Laser Attacks. They can be destroyed with one hit from most arrows and the Windmill Shuriken. Name: Fiendish MSAT Soldier Class: Human Description: The remnant of a mutated MSAT Soldier, pink with an exposed chest and talon lined head Location: Chapters 8 and 9, Tairon Under Alert and Military Supply Base Constitution: Normal Difficulty: Deadly Abilities: 3 hit combo, Throw, Stun Slash, Helmet Splitter, Fireball Discussion: This creature is a mutated MSAT that is extremely agile and well equipped. They can even launch fireballs at Ryu and will throw him at any opportunity. Name: Pill bugs Class: Fauna Description: A large, green arthropod with talons all over its body Location: Chapters 10 and 13, The Aqueduct and Fiendish Awakening Constitution: Very Low Difficulty: Formidable Abilities: Jump, Crawl, Lunge, Tackle Discussion: Pill bugs appear in groups of five or more. They can prove to be very troublesome, as they'll usually leap at Ryu all at the same time. Once attached, they will knock him to the ground and continue to feed on him. Name: Fiendish Vigoorian Soldier Class: Humanoid Fiend Description: The remnant of a mutated Vigoorian Soldier, huge purple and possess a gigantic bayonet Location: Chapter 11, The Path to Zarkhan Constitution: Hardened Difficulty: Formidable Abilities: Bayonet Impale and Detonation, Bayonet Swipe, Bayonet Lunge Discussion: This huge Fiend is the mutation of a Vigoorian Soldier. They attack much like Zombie Fiends, but have the ability to impale Ryu in the ground and detonate a grenade on top of him. They are one of the most hardened enemies in the game. Name: Reptile Fish Class: Fauna Description: A huge, reptilian, aquatic creature with two appendages used to capture prey Location: Chapter 11, The Path to Zarkhan Constitution: Normal Difficulty: Very Low Abilities: Bite, Swipe Discussion: These large aquatic beasts swim in the moats of Zarkhan. Once Ryu is equipped with the Harpoon Gun, theses creatures pose little threat. Name: Lesser Phantom Fish Class: Fiend Description: A translucent, floating fish phantasm Location: Chapters 14 and 15, Vengeful Spirit and The Core Constitution: Frail Difficulty: Formidable Abilities: Bite, Tackle Discussion: Lesser Phantom Fish appear in schools and can all attack Ryu at the same time. They must be struck before they attach to Ryu, or they will have to be knocked off. They inflict little damage singularly. Name: Phantom Fish Class: Fiend Description: A larger, translucent, floating fish phantasm Location: Chapters 14 and 15, Vengeful Spirit and The Core Constitution: Frail Difficulty: Deadly Abilities: Bite, Tackle Discussion: Larger Phantom Fish appear in schools and can all attack Ryu at the same time. They must be struck before they attach to Ryu, or they will have to be knocked off. They normal damage singularly and will kill Ryu outright in schools. Bosses ------ Name: Murai, Shadow Ninja Clan Leader Class: Human Description: An extremely muscular ninja dressed in a white gi who fights with nunchaku Location: Chapter 1, The Way of the Ninja Constitution: Durable Difficulty: Formidable Abilities: Shuriken reflect, Blocking, Counter Attacking, Wind Roll, Haze Straight Slash, 3 hit combos, Throws Discussion: Murai is a formidable opponent who takes very little damage during the fight. He is extremely defensive and doesn't leave a lot of opportunity for striking. He can attack with single strikes, combos, counter attacks and throws. He can also defend against most of Ryu's arsenal even going so far as to reflect his shurikens back at him. Name: Mounted Samurai Hatamoto Class: Fiend Description: A warrior wearing a demonic yoroi, including mask, armed with a huge war staff, with a severely disfigured steed Location: Chapter 2, The Hayabusa Ninja Village Constitution: Durable Difficulty: Formidable Abilities: Arrow Resistant Armor, Spear Impalement, Spear Thrust, Horse Kick, Overhead Spear Twirl, Lateral Spear Twirl Discussion: This warrior is accompanied by many mages, and while his abilities are not so different from his mounted underlings, he does inflict much more damage upon Ryu. Additionally, he cannot be knocked from his steed. Name: Dynamo Class: Human/Machina Description: A severely corpulent, cybernetic soldier with a gigantic, electrical cannon grafted onto his left arm Location: Chapter 3, The Skies of Vengeance Constitution: Hardened Difficulty: Normal Abilities: 3 Hit Combo, Lightning Volley, Grab and Shoot, Electrical Shield, Roundhouse Smash Discussion: This rotund soldier has a fair amount of offensive options. He can be defeated with combinations of the Flying Swallow and Violent Gale. Name: Tentacle Fiend Class: Fiend Description: A gigantic mass of eyeballs, flesh, tentacles and talons Location: Chapters 5, 7 and 15, Dworku, Hidden Underground and The Core Constitution: Hardened Difficulty: Normal Abilities: Tentacle Swipe, Fireballs, Tentacle Poke, Tentacle Flail Discussion: While this Fiend appears troublesome, it is in fact fairly easy to kill. It will continually launch fireballs onto the ground and lash out in all manners with its tentacles. It can also shield itself with its Tentacle Flail as well. Name: Zombie Dragon Class: Undead, Dragon Description: The remains of a gigantic dragon, only the bones and cartilage are left Location: Chapter 6, The Monastery Constitution: Hardened Difficulty: Formidable Abilities: Spinal Shot, Tail Swipe, Stomp, Swipe, Bite Discussion: The Zombie Dragon fills up the entire Cavern and positions itself on the ledges. Ryu must attack the limbs of the creature while avoiding it's melee and projectile attacks. If it happens to bite Ryu, he will attempt to eat him. Name: Alma Class: Greater Fiend Description: A large, pink Fiend with tentacle hair, cranial winglets and a large globe in her abdomen Location: Chapter 7, The Hidden Underground Constitution: Hardened Difficulty: Deadly Abilities: Slashes, Bubble Drop, Sphere Summon, Column Toss, Leg Toss, Strafing Run, Drop Kick Discussion: Alma's first form is arguably Ryu's greatest challenge in the game. Alma's agility makes her mostly impervious to Ryu's entire arsenal. Ryu must adopt a purely defensive strategy with Alma to defeat her. Name: Tank Class: Machina Description: A tank supplied with a mounted machine gunner Location: Chapter 9, The Military Supply Base Constitution: Durable Difficulty: Formidable Abilities: Cannon Blast, Suppressive Fire, Trample Discussion: The Tank Battalion consists of two of these vehicles. Ryu can defeat it with a combination of Explosive Arrows and Armor-piercing Arrows. Name: Attack Helicopter Class: Machina Description: A Hind-type attack helicopter, equipped with a gatlin gun, heat-seeking missiles and Incendiary Bombs Location: Chapter 9, The Military Supply Base Constitution: Hardened Difficulty: Formidable Abilities: Suppressive Fire, Concentrated Fire, Strafing Run, Bombing Run, Missile Volleys Discussion: While this Helicopter is invulnerable during Ryu's first run-in with it, Ryu proves a greater challenge the second time. He possesses enough ordinance to surgically destroy the aircraft. Name: Lightning Worm Class: Fauna Description: A huge worm with rows of fangs and electrical conductive abilities Location: Chapter 10, The Aqueduct Constitution: Durable Difficulty: Normal/Deadly Abilities: Slap, Lightning Shot, Environment Charge, Bite Discussion: Singularly, the Lightning Worm is fairly easy to deal with, but in pairs, the Worms can be quite destructive. You have limited options in the caves in which you encounter them. Explosive Arrows and ground combos when they miss moves are Ryu's only recourse. Name: Zombie Drake Class: Undead, Dragon Description: A huge, decaying biped with large wing-like bone structures and a cylindrical head Location: Chapter 10, The Aqueduct Constitution: Hardened Difficulty: Formidable Abilities: Laser immolation, Wing Sweep, Stomp, Chomp, Gust Discussion: This huge creature can easily navigate its own cavern and can rack up huge damage on Ryu. However, if Ryu can attack its legs, the creature lowers its head while stunned. Name: Lord Doku Class: Greater Fiend Description: A large samurai warrior, possibly without physical shape, only exists as a purple flame inside armor, wields Kitetsu Location: Chapter 11, The Path to Zarkhan Constitution: Hardened Difficulty: Formidable Abilities: Shockwave, Stab of Extinction, Dead Soul Bind, Ice Breath, Haze Straight Slash, various combos Discussion: Ryu's revenge on Doku for the murder of his entire village is brought most easily through the use of the Dabilahro or Unlabored Flawlessness. Name: Ice Fiend Class: Fauna Description: A white and pink abomination with two huge arms and rows of fangs Location: Chapters 12 and 15, The Caverns, The Core Constitution: Hardened Difficulty: Normal Abilities: Stomp, Flip, Grab, Ice Shot, Ice Geyser, Swing, Jab Discussion: This disgusting creature can utilize its massive bulk and command over the ice element to destroy Ryu. However, its bulk also proves to be helpful to Ryu as the creature is not terribly mobile Name: Fire Worm Class: Fauna Description: A huge worm with rows of fangs and fire control abilities Location: Chapter 12, The Caverns Constitution: Durable Difficulty: Formidable Abilities: Slap, Fire Ring, Bite Discussion: Since this creature never occurs in pairs, Ryu can dispatch it reasonably. The Fire Ring it shoots can be jumped through. Name: Flame Dragon Class: Dragon Description: A gigantic, golden Dragon with four legs and massive wings Location: Chapter 12, The Caverns Constitution: Hardened Difficulty: Deadly Abilities: Flame Wing, Fire Breath, Chomp, Platform Raise Discussion: This magnificent creature is capable of nearly devouring Ryu along with utilizing its fiery arsenal. Name: Alma Awakened Class: Greater Fiend Description: A large, grotesque, purple and black arachnid transformation with huge winglets covering her body and a larg
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