Xbox walkthroughs for Ninja Gaiden
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Ninja Gaiden (Xbox)
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Ninja Gaiden
Walkthrough for Xbox
Game Name:
Ninja Gaiden
Format:
Xbox
Submitted By:
Eagle-bird
Please note: this walkthrough contains every posible spoiler. The Way of the Ninja "In the mountains of Autumn, there is one who walks the path of the Ninja..." You'll start off in the role of the legendary Ryu Hayabusa who will soon be the coolest game chracter ever. Your starting position is in the Valley of Shadows. Proceed up the river, and climb the left stone stairway by jumping up the ledges. A pink note should fly by and hit the wall. Read it (press X), and it tells you how to run up walls. Run horizontally along the wall to cross the ledge. Then, run up the following wall, and Ryu should grab a hold of a small ledge. Shimmy to your right, and jump up. Read the next note, then turn around, and open the chest to receive an Elixir of Spiritual Life. Go back to where the second note was, and run up the wall. You should catch another small ledge. Jump up, then proceed left. Two brown ninjas will drop down from above. This will be the first battle you interact with in the game. They're fairly easy. Use your blocking attacks whenever they come rushing at you with attacks (or interrupt their attacks with a quick stab). Once you've dealt with them both, run sideways along the wall to cross the location. Open the next chest to receive another Elixir of Spiritual Life. Head into the small cavern, and read the tutorial note. Position yourself in the narrow shaft, then perform the Flying Bird Jump. Simply run and jump up one wall, then quickly jump to the opposing wall in mid-air. If done correctly, jump one more time to land on the above ledge. You're basically ricocheting from one wall to another until you reach the top. Once above, run down the hall, and make quick use of the 3 brown ninjas. Go on the wooden grate, and jump upwards in a side-to-side pattern to reach the top. You'll now be in the: Ninja Fortress Right near the steps of this massive structure will be two foolish ninjas. Make quick work of them both as they're the same practical enemies from before. Run up the stairs, and all the way to the end of the hall. Open the sliding door, and you must combat 3 fellow ninjas. Again, don't get clustered in the middle. Try using quick slashes, and follow up with strong attacks to finish them off. A chest inside has an Elixir of Spiritual Life. Open the next door, and the test becomes greater as you'll face 6 ninjas (3 at a time). Use the same technique from before, but try a few wall-jumping attacks as well. Make sure you block to save your life supply. If your life bar is low, press START, and try using the Elixirs of Spiritual Life. They can heal about 2/3 of your life bar. Once the doors are unlocked, head into the next location. You should now be inside a narrow hallway. Go up, and check out the Samurai statue. It's missing its face. Look to the left on the drawer for a Spiritual Life elixir, along with another one in the lower right corner (blind spot in room). Go down the hallway, and deal with the 3 ninjas around the corner. Open the double doors at the end, and walk onto the white dojo mat. Battle the 6-7 ninjas, then open the nearby chest for the Lives of the Thousand Gods. It's pretty much like an upgrade item. Now, go right, and there should be a lone pot in the corner. Look for a tall narrow carpet along the wall. Slice it to reveal a secret doorway. Inside, you'll be greeted by 2 Brown Ninjas, along with a special White Ninja. White ninjas can toss shurikens, so don't get too far away. This room has about 15-20 ninjas, so quickly engage them, then run to the top part of the room. Step on the dark-colored plates, and they're actually trap doors which will drop you to the Underground Storehouse. Break the nearby jars for some essence/power, and watch out for the red bats. You can slice them for essence if you desire. Head out of the cave using the pathways, and open the chest along the left wall for the Fangs of the Samurai. The cave should lead back to the outside area. Jump up the platforms, and then head up along the border of the Ninja Fortress. Around one of the corners is two ninjas. Make sure they're dealt with swiftly and painlessly. Continue onward, enter the doorway, and open the chest for the Talisman of Rebirth (basically an extra life). Drop down into the hole, and you'll be in the dojo room from before. Make your way back to where the Samurai Statue was, and press X to place the Fangs of the Samurai in place. A special Key of Courage will be released from his hand. Go back to the right, but do NOT drop into the storehouse hole. Slice the tall carpet along the wall behind it to reveal another doorway. Enter inside, then save your game on the nearby Idol Statue. Once your game is saved, run up the stairs, and enter the wooden walkway. Two white ninjas should be located up above. Quickly charge them (they'll toss shurikens if you don't), and make quick work of them. They're a tad more challenging, but white ninjas tend to drop blue energy, which heals your life bar. After both targets have been eliminated, head up to the Inner Sanctum doorway, and press X to open it. If you gathered the Key of Courage (as following the instructions before), the door should open. Proceed inside, and you'll have to take out five white ninjas. This can be a fairly complex battle, but keep on the move, and whip out any spare shurikens when you have free time. The door ahead will become unlocked once you've defeated all opponents in this room. Head inside to meet the first boss of the game. A large, muscular man will be meditating in the center of a dojo-like room. Although you're not aware of his name right away, this is actually Murai, who was a former member of the Hayabusa Clan. Murai is a master of the Nunchakus, and ninja arts as well. Before the battle begins, you'll be presented with an overwhelming swish, and swirl of combo attacks. He looks tougher than he actually is. LEVEL ONE BOSS: Murai Murai is a counter-like boss who tends to attack whenever you stand still too long. To defeat him, try to lure yourself close to his proximity, then quickly block his fury rage of attacks. When he stops attacking, let go of the block button, and counter fire with a few weak strikes of your own. DO NOT get caught up in any combo more than 4 hits, otherwise, he'll catch you off guard. Murai also has a close-range power attack where he twirls towards you. The only way to prevent this attack from damaging you is to do a quick strike while he's coming at you. For the most part, DO NOT overblock, otherwise Murai will grapple you to the ground with nasty moves. Try wall attacks, and charged attacks if possible. Projectiles are useless as he instantly reflects them back at you. This is a fairly tough battle for the first boss in the game. Once you lower Murai's health bar to the minimal echelon, the battle will then enter an FMV sequence. Apparently, Murai and Ryu are excellent friends. The unfriendly welcome was just a normal test of the ninjahood, that many would-be gamers know nothing about. The battle ends up turning into a friendly conversation where Ryu tells Murai about how his father's clan is protecting the Dark Dragon Blade. Murai suggests that the blade is nothing more than a waste since no one is wielding the awesome power of the sword, but Ryu prefers to differ. Suddenly, a young girl starts sprinting through the Ninja Fortress. She blasts through the door to inform both of them that Hayabusa Village is burning, and under attack! Save your kindred before it's too late The Hayabusa Ninja Village "The village is burning. Before long, Ryu hears the screams of his brethren..." Before sprinting down to the village, go speak with Murai. He'll actually teach you two different Ultimate Techniques. These attacks can only be performed when yellow essence orbs are lying around on the ground, but they're useful nonetheless. The first attack is the Extinction Straight Slash. Hold down Y until you see a yellow orb come at you, then release it before it explodes. If performed correctly, Ryu will sprint straight forward in a blue beam of light, decapitating any opponents in the way. Another attack is the Level 2 version, which basically uses two orbs, yet extracts more essence from dead bodies. Just repeat the process, and wait for both orbs to strike you at the same time. Finally, speak with him a last time to teach you the Reverse Wind Technique. Hold down the Left Trigger, then press a direction to roll in that specific direction. You'll be using this often, so get use to it. Start off by sprinting out of the dojo room, and back down the usual pathway. Run all the way back to the Valley of Shadows by leaving the Ninja Fortress (down the front stairwell), and dropping back down to the stone caverns. Drop to ground level, but sprint northward up the river. Check your map in case you're lost. You're aiming for a blue dot on the northern ridge. You'll eventually reach a "Shrine" area. Interact with the Shrine to receive the Art of the Fire Wheels. This is the first degree of Ninpo magic you'll receive in the game. You can enable Ninpo magic by pressing Y + B. For now though, just leave it in your inventory. The shrine will lower to reveal a secret elevator. Jump aboard, and press X. You'll now be lowered to a depressed canyon. Behind the elevator is a chest containing a Great Spirit Elixir. I'd like to thank RnTmErr for this tip. Run across the opening by wall running, then open the chest across the gap. Inside you'll receive an Elixir of Devil Way, which can refill your Ki power. Proceed into the forest, and you'll engage some of your first enemies. A group of three Samurais will come charging at you. These are slightly tougher than the ninjas from before as they tend to block your basic combos, but they can be penetrated quite easily. If you're surrounded, simply use the rolling technique, or jump out of the hairy mix. If one of them drops essence, use your ultimate technique, and lay down a fatal blow. Sometimes you can decapitate your opponents quite easily. Once they're dead, continue forward, and slide down the incline. Jump into the water, and swim forward. Climb out of the water via the nearby ledge, and you'll be forced to engage several more Samurais. There are roughly around 5 of them, except one of them is a special magic caster. He'll occasionally toss energy balls at you from a ranged distance. Your best option is to interrupt your fighting with the default swordsmen, then quickly toss shurikens at him to halt his spell casting. That, or you can focus your attacks on him first. Be careful though, he's skilled with two small weapons as well. If he warps close to you, quickly block, then counter attack after the furious combo. Now that you've finished off this small locale of a group, climb the nearby tower by pressing X. Open the chest to receive a map of Hayabusa Village. Jump down, and continue forward until you reach a broken bridge. Jump into the water, and turn around. Under the bridge is a Life of the Gods orb behind some broken trash. Make sure you grab it before crossing. You can reach it by tapping A right when you touch the surface of the water. Ryu should be able to run on the water without sinking in. After you've snatched that, swim slightly to the right, and climb up via the small wooden platform. Jump to ground level, then save your game via the statue. Go to the left of the save statue to open a chest, and receive an Elixir of Spiritual Life. Hayabusa Ninja Village Now you're ready to save your hometown village. Charge in through the narrow doorway, and proceed forward. You're going to have to deal with 5-7 Samurais. Try using your Ultimate Techniques to make this battle easier than it is. Save your Ninpo magic for the bosses later. Once they're dead, go left down the first pathway. Check the dead body to receive an Elixir of Spiritual Life. Head back to the main entrance, and go forward. Go all the way to the end of the street, and a small statue head should be on the ground (looks brownish-red). Pick it up, then return to the town entrance. Look to your left, and there should be a statue missing a head. Press X to place the head on the Jizo Statue. You will receive a Life of the Gods (extends your life meter after you use 9 of them). Now, head to the middle of the town, slightly past the second pathway. Look to your left for a few roofs and a window opening above. Jump on each roof, and then head into the small window. Once inside, drop down to the first floor. Look near the doorway, and pick up the Bow. Now, check the nearby shelves for an Elixir of Devil Way, and one of Spiritual Life. Go check out the statue, and this was actually carved by the hands of an ancient blacksmith named Muramasa. These statues are spread throughout the game to act as "certain" shops you can purchase items from. You may shop, or talk to him if you wish. Once you're done browsing through, exit the building via the double doorways opposite of the statue. Outside, you're going to have to deal with two magic wielders, along with several Samurai Swordsmen. Your best bet is to focus on the magic users first, as they tend to act as key support units. Block their combos, and counter attack. Use your reverse wind technique to roll under the energy balls, or out of danger. Check the nearby body for arrows (you can only hold a certain amount), and equip the bow for now. Stand on the wooden mark along the ground, and snipe the three targets near the river. Each of them rewards you with multiple amounts (15) of blue, red, and yellow essence. Once you're about ready to move on, head left past some burning rubble. Once you walk far enough, the rubble will collapse behind you, and two horsemen will leap over the rubble. This isn't exactly a boss battle, although it's fairly challenging to a certain extent. First of all, there are 4-5 horsemen to engage with in the battle. Two of them have spears, while the others have arrows. Personally, I concentrated on the Arrow Horsemen first as they tend to be the peskiest. Use the Reverse Wind Technique (L trigger + direction) to roll under the stab spears of the other soldiers. DO NOT roll into the horses, but roll near them, then quickly start attacking the shins of the horses. After roughly around 25 shots, the soldier on the horse should fall off. Now attack and finish off that soldier. Repeat this procedure for the spearmen, and catch them from behind whenever they turn their horse around. You can usually get in about 12-15 stabs by simply tapping the X button. DO NOT use your Ninpo magic, at least not yet. Save it for the actual boss. Alternately you can use the bow and arrow to shoot them off their horses and if you do it right it will only take one shot. After you've eliminated the default horsemen, jump over the rubble which cools down. Check the body on the right for a Great Spirit Elixir, and then save your game with the nearby statue. You can check out the Graveyard to your left, but it has nothing of interest (as of right now). Instead, proceed forward onto the wooden bridge. It's nukem time. A large wooden doorway will open up to reveal a Samurai Swordsman dressed in massive armor. Slowly but surely, he makes his way onto the wooden bridge along with a battle horse, and gigantic Mongolian spear-like weapon.Let's show him who the boss is. LEVEL TWO BOSS: Samurai Horseman This is a very tough battle for one of the earlier levels in the game. The Samurai Horseman also has two magic wielding swordsman by his side for most of the battle. There are two procedures you can do from here on. You may either focus on killing the magic wielding warriors, and keep killing their respawned forms until they stop respawning. Or, you may try to simply focus on narrowing down the horseman's life bar before it's too late. Personally, I simply focused on the horseman. Some key tips are to roll out of the way (to avoid his spear attacks), then quickly sprint up and slash his horse from behind. The energy balls from the magic users can be a real pain in the arse. If you are in desperate need of health, simply kill the magic users, and they'll drop essence. Keep doing this to refill your life bar, then re-engage the horseman. Avoid jumping as he has extreme range on his attacks. If you decide to do the first strategy, watch out for the horseman to strike you from behind. Roll out of the way in timed intervals when you sense he's coming towards your position. Make use of the fire Ninpo magic as well. When his life bar is fairly low, quickly cast the Fire Wheel spell, and run up to him to catch him on fire. This is perfect for making the battle come to a decisive end. You can also kill all the mages first, then just keep using the ultimate attack (hold y) to go through him then turn and get in a quick combo on his horse. After you've killed him, run up to the aura in the middle, and press X. You'll receive a Technique Scroll: Counter Attacks. You can now counter attack opponents by blocking an attack (holding down L trigger), then pressing X or Y. Basically, you'll attack them right after you block a swing with your blade. Enter the large wooden doorway where the Samurai Swordsman came from. Yet again, another FMV sequence will open up. This time, we're presented with Ryu Hayabusa sprinting towards the inner temple where the Dark Dragon Blade is held. Most of his comrades are slain, and we see a large knight gallavanting through them like a knife slicing into butter. Suddenly, Kureha, who is one of the temple's protectors (a young girl), collapses and dies in front of Ryu. This angers him greatly as a childhood friend has been lost. He grips the Dragon Blade, and charges the mysterious knight. The first attack is blocked, then countered, and the knight finally slashes Ryu across the chest/leg. Ryu falls to the ground as a failure. We're then presented with a black falcon flying to the scene above Ryu's dead body. Some say Ryu never died, and that Murai rescued him. Others say the falcon resurrected Ryu. Only time will tell. We're then brought back to a scene of Ryu getting dressed into a new uniform. Murai informs him that the man he fought was actually Lord Doku,leader of the Greater Fiends. There's some reasonable connection between them and the Vigoor Empire. Ryu decides to hitch a ride on an airship to get to the Vigoor Empire, where maybe he can beat some answers out of the senseless combatants. The game then zooms to a scene of the Vigoor Empire detecting an unwanted intruder on an airship (you). Alarms start to go off, and a gigantic electrified man is released (as part of the defense unit). Let's get this show on the road.* Skies of Vengeance "The Hayabusa Village has burned, and the Dark Dragon Blade is gone. Ryu has stowed aboard an Airship headed for Vigoor Empire. His goal: Vengeance..." This level starts off with you inside your cabin quarters. Go to the table and take the Elixir of Devil Way. Now, open your cabin door, and head out to the door opposite of you. Grab the Spiritual Life potion on the table, then leave this room. Go up, and open the next door on the left. Open the chest to reveal the Airship Map. Unfortunately, your gleaming discovery will be interrupted by two Vigoorian Guards who breach through the windows. You're going to face many of these throughout the level, so get use to them. The white uniformed soldiers are fairly weak, and easy to kill. Watch out for the black ones though as they have tazers. Once you've finished them both off, leave the room, and enter the 1-# door on the right hand side. Grab the Spiritual Life potion, and leave. Run to the end of the hall, and engage the four surrounding guards. When you're a certain distance from them, they'll pull out pistols and shoot at you. Be weary of your surroundings. Use the wall to your advantage, and try to make use of some Essence moves as well. Once they're dead, check the aura in the middle to receive the Wing Key. Use the key on the double doors right next to you to reach the Main Deck. Run inside, and head around the protruding wall. Go to the upper left section of the room, and check the ship's galley to find a Life of the Gods. Leave the room, and head to the upper right portion. Open the door on that side. You should be in a room filled with spewed documents. Open the next door, and suddenly the power locks will turn red. Battle the four guards as usual, but watch out for the black ones. Once they're finished off, leave through the next door and you should be in a hallway. Enter the door opposite of the one you just came through. You should now be in the Captain's room. Check the desk for a letter. Apparently, the ship has been having problems whenever emergency power has been forced to turn on. Because of the lack of power, whenever a power shortage occurs, all power locks on the ship are unlocked. Check the desk again for a scrolled up map which turns out to be a Map of Tairon. Also, you can find Golden Scarab #1 in the right hand corner of the room. Head over to the Captain's Elevator, and use it. This will lower you to the Fore Cabin. Run around the semi-circle room, and then use the next elevator. The ID door in this room is locked for now. Go down the elevator, and you'll be brought to an isolated room. You'll have to deal with 5-6 guards. If you need to, make use of your Ninpo magic, although I found simply using Ultimate Techniques worked best. Use the counter attacks to your advantage. Once they're dead, an aura will appear in the middle of the room. Grab it to receive an ID card. You can now open certain powered locks on the floating vehicle. Open the door directly behind you, and retrieve the Life of the Gods inside the chest. Head back up the elevator, and use the ID card on the door to the left. Once inside, you'll have to deal with a small threat of 2 Vigoorian Guards. Head through the following doorway, and then use the save statue on the right to note down your progress. Before heading on straight through, you can do the following to gain some "secret" inventory: Go up the spiral stairwell. Then, go down the opposing stairwell. You can find a Muramasa Shop in a nifty location. If you want, purchase some Spiritual Life potions (although I actually upgraded my Dragon Sword, 3000 essence). If you talk with him, Muramasa will yank your golden scarab, and give you a Life of the Gods. You can find out more about what you receive for handing in scarabs. Anyhow, once you're finished shopping, head back up the stairwell. Now, make your way back to the Living Quarters. Open the ID-card door at the end of the hallway. You'll be in a cargo room filled with crates. Jump onto the left side of crates, and make your way to the middle section of the room. Leap straight across, and you should be able to reach the back part of the room. In the left corner is a chest containing a Talisman of Rebirth, along with a chest in the right corner holding an Elixir of Devil Way. Finally, check the small two-crate dip between both chests for Scarab #2. Head back to the save statue, and note down your progress. Head on through the door, and you should be outside. Run across the small walkway, and enter the door to reach the Middle Deck. Check the crate on the left for an infinite supply of arrows (although you can only handle 15 at a time). Smash the crates for some essence, then start to unwind the wench (in the corner of the room), by tapping down X. Eventually, a few guards will burst through the windows, and attempt to ambush you from behind. Let go of the wench, and deal with them appropriately. Keep unwinding the wench until the large cargo door is slightly more than fourty-five degrees open. Pull out your bow, and snipe the 2 guards across the large gap. Run to the corner of the door, and jump up to reach a small dangling wire. Shimmy across to the other side, and run to the end of the current deck. Kill the black guard around the corner, then head to the other walkway around the corner. At the end of this walkway is a chest containing a Spiritual Life potion. Look on the right hand side for a window with a poor repair job. Use your bow, and shoot the window to smash it. Leap through the opening, and you'll now be in the power source room. Now it's nukem time. Pull out your sword, and start to slice all of the controls in the room. Once you've destroyed most of the panels, an announcement will start to play over the intercom: An announcement says that all locks have been disabled due to a shortage of power. Emergency power supply has been initiated. Leave the room, and go back to the Fore Cabin. Just shimmy across as usual, and make sure you refill your arrows on the way out. Once you're back at the Fore Cabin, save your game. Go up the spiral stairwell, then make it back to the hallway before the Captain's room. Head to the far end where there should be a large metallic door (with a different kind of lock). Fortunately, the lock is now open because you disabled the power supply. Open it, then proceed up the stairs. Pull out your bow, and snipe the two pistol-wielders above. Go all the way up, and you should reach a dead end. However, behind you is an elevated platform. Go to the right or left hand sides, and then jump directly up to reach the above area. Kill the three guards above (you might take some fire on the way up). Look along the left wall for a large crate. Leap onto it, then wall jump along the wall to the area above. If performed correctly, Ryu should land in a secret ceiling area above with Scarab #3 on the ground. Run straight ahead, and open the chest for a Great Spirit Elixir. Engage the two guards up ahead, and go to the metal cargo box in the corner of the room (behind a grated wall). You're going to have to do a flying bird jump to reach the top of the metal box, then another wall jump to reach the metal walkway above. It might take a few tries, but boost yourself off the solid to flip up to the area above. Run down the walkway, and there should be a ladder shaft. However, before you can head on up, the hatch is actually locked. What you have to do is perform a multiple wall jump to reach the part I'm talking about. Position yourself in the center of the red shaft, then jump against the left wall, run up, and jump. Repeat this process three more times, and Ryu should land in a red side area. Run to the end of the hall, and hit the switch. It'll unlock the hatch above. Now, jump down, press X to climb the ladder, and Ryu will be on top of the airship. Unfortunately, you'll also be met by an Electrical Mofo (as I like to call him). LEVEL THREE BOSS: Dynamo Some players tend to have trouble with this boss mainly because of his massive power on attacks. Basically, he's equipped with a gigantic electric gun, that shoots out blasts of electrical charges in small intervals. What you should do is keep distance between him and yourself. Keep running in circles, but DO NOT jump (makes you an easier target). You can try rolling, but keep running in circles until he fires about 5 laser blasts. Suddenly, his gun will discharge, and it'll be jammed for a few seconds. Quickly sprint in, and lay down a few power slashes or the flying swallow (jump and y) if you upgraded your sword. If you want, you can also cast Ninpo magic to assist in causing more damage. Just repeat this strategy, and keep retreating/approaching. If you stay close too long, he'll grab you, and shoot you point blank with the weapon. Also, try to keep several potions on hand when facing him. You might take a few hard hits along the way. Aside from that though, he's not as challenging when compared to other bosses faced. Our gigantic boss will start to scream in agony as he has been defeated. Not only is he all sliced up, but the rain causes for his suit to malfunction. He explodes into millions of tiny organic pieces. Before he dies though, his gun discharges and takes out the Airship, which leaves us with a very covert exit. However, the zeppelin starts to burn in a furious manner. It's getting a little too hot to be standing here for long. Imperial City Infiltration "Ryu has escaped from the crash of the Airship. Spread out before him is the city of Tairon, capital of the Vigoor Empire..." We're brought to the scene of the magnificent airship slowly but surely burning down to crash on the ground. The camera then zooms out to show Ryu standing upon a nearby power line. Using his metal wrist bands, he slides along the electrified power source as if he was skating upon a sheet of ice. You're now in the Outskirts of Tairon.* Start off by saving your game at the nearby save statue. Jump to the street below, and start to run down the alleyway. Around the corner are 3 Vigoorian Guards, and make their existence quick and painless. Keep going down the pathway, and a Kunai note will fly by. Read it, and it'll tell you to go visit Han's Bar. Apparently, they have information on where you can find this Lord Doku. Keep going forward, and you'll reach the Twin Serpents Plaza. Look to the left for a small doorway behind an enclosed fence. Go inside, and open the chest to receive a Great Spirit Elixir. Now, go down the left hallway, and kill the 3 Vigoorian Guards. Yet again, nothing we haven't seen before. Open the doorway, and you'll now be in front of the Military Gate. Go along the left wall, and check the ninja's body for a Technique Scroll: Guillotine Throw. It's a fairly useful move that can be operated by jumping at an enemy, and pressing Y (while above their head). Run up to the gate, and check the other ninja body for some much needed arrows. Go right towards the door with the yellow dot on it. Suddenly, three Vigoorian soldiers will drop down. One of them has a grenade launcher, so avoid the grenades, and take out the usual grunts. Now's a great time to use some ultimate techniques considering you have vast space to navigate with. Once they're dead, head up to the yellow door, and press X to open it. Three soldiers are on the other side, and again, make their lives worthless. By now, you should see a "Skull" door to your right, along with a shiny treasure chest, and golden scarab on the ground. You cannot reach this area yet until later on in the game. Run straight down the street, but don't go left. Keep going straight, and turn right around the corner. Go to the end of the street to find a Top portion of the Stone Tablet. Again, this is a puzzle you will accumulate throughout the game, so no need to worry about it now. Run back to the T-way from before, and three Vigoorian guards will be there. Kill them all, and go down the steps you passed before. The 3 Vigoorian Guards you just fought are actually part of an infinite respawn pool. Once you run down the steps, a Kunai note should hit the ledge. Read it, and it says that anything blue can solve your problems. Pull out your bow, and snipe off the guard on the platform to your right, and straight ahead. Once they're dead, look where the Kunai note landed. There's a small blue ledge there. Run off the ledge, and Ryu will flip (but hang) onto the railing. Shimmy to your right, and jump up. Open the chest to receive a Life of the Gods. Shimmy back to where you were, and look to your right along the building wall. Look slightly up, and there should be a highly-placed blue railing. Walk down the steps a bit, then turn right, and wall run. Ryu will grab a hold of the ledge. Shimmy to your left, then jump onto the guidance wire, and cross the opening. Open the next chest for a Thousand Lives of the Gods. Quickly pull out your bow, and snipe the 2 guards that pop out (from the stairwell you were on before). Now, jump down to the street level. There should be a door
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