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Ninja Gaiden (Xbox)
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Ninja Gaiden
Walkthrough for Xbox
Game Name:
Ninja Gaiden
Format:
Xbox
Submitted By:
Cycloon
Ninja Gaiden. Sweet jesus. Amazing game. Shame about the little fact that it's also insanely hard. Ho-hum. GENERAL INFO; - Upgrade your sword. - 'L' button = best frend. Blocking and rolling is the ONLY way of winning 95% of the fights in the game. If you don't, you might as well quit now. - When figthing large groups of enemies, don't go for one. The game is so perfectly hard and balanced that it's not the usual hack/slash/kill and repeat. You have to move and attack ANY enemy when you get the chance. - DO NOT push it. After about Chp.1 (!) when facing Ninjas, you should not push your luck and go all out on a ninja/enemy - you will get hurt and that is not good considering the difficulty of the game. Attack 2/3 times, then roll out and block, roll, wall jump, whatever - just get out of the way, judge, then go back for a quick hammer. If you are fighting normal soldiers, do not worry so much, but with later Ninjas, it's essential, or horsemen or whatever. - Use ranged weaponry to either snipe (eg. bow) or to slow down an enemy. X attacks should be your common force, combined with jumps and wall runs etc. Y attacks are powerful, but leave you open - but they are excellent to clear a group if they are close enough - and the run + Y flying kicks are excellent to knock people out the way, as is the flying throw (Jump + forwards + over enemy's head + Y). Etc. You'll learn soon enough. - Exploration is a tricky game. In earlier levels, explore like mad - for instance, the first level contains a Life of the Gods and other such vital artifacts. In later levels, like the Imperial city, exploration can trigger nasty fights. Be careful. - Ryu is a kickass Ninja. But you will not know enough until you've played the game a lot to really show off. His moves are incredible, but be careful. If you wish to win, sometimes you must not show off and use super spirit attacks (Hold Y) all the time etc - you might just as well sheath your Dragon Sword and offer your neck. ------------------ Chapter 1 - Way of the Ninja Run forwards, left and jump up the small stone ledges. Jump over the hole, and look at the dart for info. Use this to run/jump/climb up the ledge, sidle along and haul yourself up. Open the chest and limb the left ledge. Run up the tree and prepare to kick two brown ninjas in. Easy. Jump over the next hole, open the chest, and use the tree to swing over. Wall/Bird jump up the next section, kill the ninjas, and go up again, using multiple jumps. Now, into the fortress. Kill the ninjas, and run up the stairs. The next two rooms are filled with born ninjas, the second is locked until you clear it. Go through, and see the statue - grab the elixirs too (2). Run through the rooms to find white ninjas - tougher beasties and they require more thought. Simply kill and dodge through the small holes in the walls (slash their coverings) - you will eventually fall into an underground pit. Kill the bats, smash the pots and find the Samurai's talisman in a chest. Run out and jump up, back onto a walkway. Kill the ninjas, and go back inside. Once inside, go back to the Samurai. Give him his talisman, and take the key. Now go past the trapdoor you fell through and kill the ninjas. Save, and go out the door onto a long walkway. Kill them ninjas and use the key to find Murai. For a first boss, he's tricky to an extent. Do not go toe-to-toe. Instead, use run+X to slash him, and roll/block like you should always be doing. If your blades become caught and you see the two struggling, hammer X or Y to gain and advantage and you can slash him a little more. Use wall attacks as well (these are vital later to stay out of trouble and cause damage). Simply, don't show off - it's only level 1. Chapter 2 - Hayabusa Ninja Village Cheeky sods. Anyway. Talk to Murai to learn some stuff, then go all the way back to the start of the level, but go under the rock arch and into a lift (grab the ninpo scroll too). Go down, and kill the samurais.You need to work your way through these ravines to the village - kill the Samurai mages first, as they will annoy you a lot. Look for the map of the village in a tree, and jump accross the ruined bridge. Look for an alcove and then run accross the water - to get another life of the gods! Yay! Save and go into the village. There are several guards here, kill them, and then go around the back of the burning buildings. Fight your way through, and go back. Jump up onto the large house in the centre of the street, and through the opening. In here, grab the bow and buy whatever you wish, and then jump outside. Kill the samurai, then joy of joys, you have to fight 4 horsemen. Be careful. Attack from behind (don't bother with your new bow). Attack from behind, keeping attacks quick and light. Once the horse is finished, the men will fall off and attack - get rid of them before you fight the next horse. If you get skewered, you'll be dragged and suffer much damage. Not good. And then, go on through the wreckage..... To another horseman, but this time a boss. He has mages. Damn. If youc wish, kill them until they stop respawning. This takes a while, and can be very draining - just watch those fireballs (they are unstoppable). Or, (or after the mages are dead), go for the horse. Arrows and Ninpo are useful, ninpo more so, and again, rear X attacks are useful. This guy will try to spear you like the others - he's pretty similar in many respects. Run+X is useful again. Ninpo can make you invincible for a time, and damage him, so use it to get close and deal the fatal blows. Pick up the scroll (excellent technique) and then watch the gorgeous cut scene. Chapter 3 - Skies of Vengeance Go out the door, and explore all the rooms. You need every last item you can get in this game. You will find Vigoorian officers/soldiers - the mainstay of the next chapters. They fire guns (block) and if you get too close, will try to slit your throat. Just go for them - they're not as effective as ninjas. Don't stop though, and don't let them grab you. Run through to find a room with two staircases. Run down the left to find a Murasma shop - buy the sword upgrade if possible, and anything else you want. Go back upstairs and through the door that's on the right of the large locked door and Go right and fight the men in the crew quarters. Go left and into another lot of corridors. Explore, and go down the lift in a room you will find (and a not about the power supply). Fight the men on the Bridge, and take the ID Card. All the way back to the start, and through the previously locked door. Jump over the crates to nabble some very useful items, and go back down the stairs to the save point (opposite Murasma's staircase) and go left. Wind the winch, and kill the enemies that interrupt you. Then, finish the winch so the door is down, and step outside. WAIT, and some guards will appear on the far side. Use the bow to kill them, then cross the gap using the cable (if you don't they'll kill you). Go around the room to find a box, and go inside and smash the power up - a small cut-scene will ensue. Go back, and to the captains quarters (where you found the lift and the note about the power). Go onwards to the now open door, and fight your away through to a ladder. Here, you will see if you climb up, it's locked. Instead, wall jump up the narrow space into a side passage, where the lock is. Unlock it, and climb up to the next boss. This guy is easy. Dodging his gun is the main worry, and it's not tricky. Use run and slash techniques, and if you have an upgraded sword, use Jump+Forwards+Y to deal the damage. You can be slightly more reckless here, but not much - just go for him, fast and use hit and run. Chapter 4 - Imperial City Infiltration Save, jump down, and kick the daylights out of the soldiers. Run into town, and look for a chest behind a fence. Follow the path (only one way) to a large square - examine the body for the Gulliotine throw, a personal favourite (run, jump over enemy, Y). Tip; kill the grenade launcher troops first, then the others. Now, go throgh the door, and explore - down an alley is a stone tablet part. Go down stairs, snipe the enemy troops with the bow, and use the wire to get a Lives of the Thousand Gods. Jump down, and go right. Go left to grab the Nunchackus, and go right, to Murasmas sho (if you so wish, go up those small stairs - to fight 3 black ninjas, the evil beggars they be at this point of the game - swift/Dragon sword only/block their darts if they hit you. Get a Spirit of the Devils). Use the shop if needs be, and go through the green orb door. Kill the black ninjas here, and go right, and right again into a small alley - bird jump up and into the caged room on the right. Kill more ninjas and open the chest to get a lot of cash. Go back to the square, and go up the left hand stairs. Wall jump up the alley and run along to flick a switch, and open the door. Go in, approach the bar, and learn of a certain ticket. Save, and go to the alley opposite the bar. Read the 'legendary weapon' scroll, and then wall run/jump upwards. It's tricky. Jump at the first wall high and diagonally, then jump and jump again! Grab the Windmill shruiken, and use the machine to replenlish health and ki. Go to Murasma, buy anything, and get a ticket. Go to the bar...now is it me, or does she have some large busms? Chapter 5 - City Of Fiends Open the chests, and then go down the stairs. Kill the men and run out, back to where you sniped the men in chapter 4 (them on the balconies?). Run down the small yellow door - the Lily door, and wall run/jump onto the balcony. Grab the chest contents, then run down, right (dodge/kill the ninjas), and follow the path to a save point. Go right, up the stairs, left from the courtyard, and on your left will be a chest (someway down the alley) - open to the get the Pegsaus key. Now, go back to the dungeon-esque halls just before the save and use the key. Pull the switch, run to the drawbridge, and through. Explore and save. Now run. Run right from the save, right down to the courtyard, left (look down the left hand alley for health), and follow the path. You can avoid all the ninjas here by running. The first set you can outrun to the courtyard. The second, run in until they appear, then back out to the same yard. Third set, outrun to the mini-bosses. These fiends are easy. If you're quick. Run to a wall, jump, run up it and jump again and then Y. Repeat, over and over. You need to jump off the fiends (just double jump as it were). Be quick, else you'll get a tearing. Then fight the tentacle boss. Jump and Y at his tentacles, then slash his body. He's pretty easy, but watch for the tentacles, they are annoying when they whip round. Chapter 6 - The Monastery Go up, picking up all the stuff. The guys you meet in the courtyard are weak but keep on coming. Go into the monastery, and meet some yellow Fiends. JOY! The dudes who teleport about are tricky beggars too - get rid of them first, then concentrate on the fiends. Go the only way you can, and go through the hall. Kill the enemies - pick up anything (books etc). You need to reach the highest floor here. (NOTE: In the Archive are Incendiary Shruiken. Grab). Wall jump up, then use an incendiary shruiken on the cracked wall, then jump through. Kill the fiends and go to the balcony. Go through the Monk's room and pick up the Deity of Sentiment off the plinth, and read the diary on the desk. Now, turn the safe lock left to 2 (press X), and tjem right to 7, right to 1, left to 2. Pick uip the book of Eons, and then fight the beggars off (again.....). Go to the Altar Hall, and pop the book on the Altar, and go into the new entrance. Pick up the map and enter the Corridor of DOOOOOM! When you see a cracked wall, blow it up and run like hell. Save after you escape. Kill the bats and descend carefully - falling is fatal. Go through the gate and kill the mangled up wasps. There is a Life of The Gods near here, and a Scarab. Go down the path and through the halls and press the switch in a room you'll find (Jump + Y). Go down, killing the enemies. Pick up the flail at the bottom. In the Ritual Room, kill all the bugs and meet the Zombies. yayu. Pick up the chalice and kill the zombies. These guys are slow and strong, so combos are easy, but watch your health and back, as ever. Kill the archers first however, and go the way you came. You need to get back to the fossil area. Put the chalice on the altar. This guy is nasty. To kill the Skeleton Dino, you need to attack his feet first. He will fire bones, lunge and stamp his feet - be quick, swift and careful - block an attack and slash his tootsies a few times before dashing out and dodging. He also attacks with his tail (what beast with a tail in a game DOESN'T?), so jump over this *twice*. Once he's dead, do not die, unless you want to kill him again.....go to the room with the chains and go downwards.... Chapter 7 - Hidden Underground Drop down the big hole and fight the archers at the bottom (through the door). Try to imrpove your sword at the Murasma statue, and restock. Save and head on. The bridge will 'reject' you - to avoid, fall off the ledge instead of going across the bridge. Head into and clear the Blue/Red Eye chambers (Tough - Red - you need to press the eye at the end, all the while dodging archers and pendulums of DOOOM! So, use your bow back at them. Blue room - same again, be VERY careful when dodging the pendulums - you need to clear the last as fast as possible..Once you press the blue eye, shoot the panel to your right - shoot the panels above the pendulums to slow them down - you'll need to wall run and jump to reach the button - and head through the door.............), and beat another Tentacle fiend. You can then run across the bridge without fear of mangling etc. Pick up the stuff and wall jump upwards. Pick the item off the chair and save. Kill the archers and pick up a new ninpo off a dead Ninja. Useful for confined spaces, like where you are now. Go onto the Chamber of Everlasting Sleep and solve a puzzle. At the bottom, you will make the sarcophagus rise. Stand on a switch to drop it, and without dropping back down, go around to the other balcony and wall run over the other platofrm. The sarcophagus will stat - so you can pick and all the stuff below - such as the Skull Key. Swim away.......before you go up the lift, swim the Great Corridor to a save point. Go up to the Archive, and to the Altar... Alma is hard. She uses patterns - pillars, fireballs etc. Pillars you can avoid by rolling and jumping. Fireballs can be dodged - run away from them. She also dives at you - jump over/roll around/away etc. She often uses this, so it gets easy to anticipate. She also uses a similar diving attack, which you can avoid and use fire Ninpo or a Flying Swallow to hurt her. Your first attack usually stuns, then you can get a FEW hits in before having to retreat. She also uses a major attack - when she hovers, don't keep close. She will scream if you do - run and roll like hell away! She will throw you up and slam you down - and it hurts a lot. So don't keep to close too much. Try and hit her when airborne with the Flying Swallow - just be patient. It will take a while, but stay calm and dodge/wait/attack/flee will work. You can always fight the monsters in the next room for some blue essence if you really need it. When Alma is on her legs, she can do all the same stuff, so be warned. Chapter 8 Go back to the monastary and look into the Archive for healing stuff, and go back to the Alma battleground. Grab the War Hammer Rachel dropped, but I'd keep the sword out, as it's just better. NOW go aaalllll the way back to the Military Gate in the Twin Serpents Plaza. Haha. Lots of Vigoor soldiers, who of course, don't like flails or shapr swords, so take it to them. Be careful, they are better than before - a bayonet and faster guns etc, so be warned. Lots of them, but they're nothing to your ninja skills. You will have to lower the bridge. The two APCs can be stifled with arrows (on their guns) and that RPG soldier needs a good kicking. Get on the back of aone of the APCs and stand up the ramp and kick some soldier butt. Go to the Skull door and buy some health and stuff, then run up the wall, jump and enter a new building. Change your bow for the strongbow, and you'll get more types of arrows available. Go to the military gate and snipe the gunners. Now face the helicopper. Block his machine gun fire and didge until he buggers off. Which he will, trust me. Go back to where you got the Strongbow and aim through the window and shoot some to hit the switch. Then go through the gate...... Chapter 9 Save and follow the path. Kill the men and APCs. Go into the warehouse and pick up the stuff. Go hit the switch and everything comes to life. Use windmill shruiken to kill the little helicopters, kill them until they don't come back. Go down to the first level and flick the swtich nearest the shutters. Go back up and across, up the stairs and into a room. Get the card, and go out to the shutters. Go into one of the warehouses and save and then kill the men, get you bow out and watch. Two tanks. One after the other. Shoot an explosive arrow at the gunner to make him hide, then fire core arrows at the tank. Dodge the gun and the tracks, and this is a doddle - just never stop moving. Go back and save! And meet the chopper again..... Similar tactics really. His missiles don't home and you can block his gun. Fire arrows at every available oppurtunity - core arrows being best. Keep on moving again! Go on and note the RPG men - ignore them but dodge their shells. They will always respawn, so don't kill them. Waste of time and health. Shoot all the radar dishes with arrows and the doors will open. Enter and wall run and dodge the small helicopters. Kill the RPG men here and get a key. Run on until you reach the door for the key. Go back to the Turntable and kill ALL BUT ONE of the men, so they don't ALL respawn. Just dodge the last mans' fire and hit all the dishes on the tower. Chapter 10 Pick up the item and enter the gate. Wait until the manhole cover opens and kill the purple fiends. Quick and sly, be very careful. Go down and save and check the Ninja's body for the map. North from here is a door - go through the brown door and fight more wolverines. Note the insect door. You can buy items at the Bluw Water Resevoir on the map. Go back to Aquaduct B2 and go down to Aqauduct B1. Fight more wolverines (they won't respawn!). Now go on. You need to go north (Hall of Balance), left (Underground Waterway) and down (Red Water), and to the right, an unamed room. Go north first and save and open the chest. Go into the doors and run left, wall run and cling on and sidle over, and get the Insect Key. Go to the unamed (this is optional by the way) room and open the chest. Seemingly harmless slugs will appear - use the war hammer and ice ninpo. These beggars are actually quite dangerous, so don't be too confident. Wall/Jump/Y/X are good moves, if a little vulnerable at times. Go to the insect door and use the key. Now you have Eels to kill. You need to time your attacks well. They try to grab you, and this really hurts, an awful awful lot. Don't go in the water if possible, as they can electrify it, and easily grab you. Jump at walls to avoid their swipes. Flying swallow moves and shruiken/arrows work best against them. Ninpo is useless. Just keep it up, and like most bosses, time those attacks, or else you'll fall. Pick up the new ninpo and go through the corridor - above the Hall of Balance. In the hallway outside you'll find wolverines, where you can get unlimited money, as long as you don't die! In the Hall of Balance, pick up the Red Tablet and go to the Red Resevoir, and pop it in the stand. Go to B2 and pick up the statue in the alternate Red Resovoir room. Go to B3 and place it on the door with the Earth statue. Two eels to fight. YAY. Same tactics - VERY QUICK, VERY AGILE, just be careful. Go to the Blue Resevoir room. Pop the item in place and jump through the door. Go to the Hall of Balance and through the now unlocked door. Wall jump back and forth until you drop and hit the switch. Go and save and then before you enter the Underground Sanctuary, there is a box in the top left of the room where you get attacked by bats. Life of the Gods. Enter the sanctuary. Go left from the ceremonial sword plinth, and wall jump up this room. Once up use the bow to hit the switch and actave the panel. Run across to the other side and reach the sword. Go back and save again, because you'll have a boss when you put the sword in.... Stick close to the Guardian. His laser attack is easy to predict (you can sense it well before it hits). He also stomps and bites at you - if you are too close to him. He swipes with his claws if you are close again - hard to avoid! Try to stay behind him and kick the crap out of him - occassionally he will drop down in apparant exhaustion - slash his head double quick. Chapter 11 The obligatory aqua level. Go right and pick up the map and save. Go under the hole in the gate to get the gold medallion and get out by going through a hole in the left hand wall. The ninja corpse has a code here - 0971. Go up to another ninaj corpse and grab the Owl's Eye, then enter the combination. Keep swimming, go up for air every now and then. Get the spear gun off another ninja - now you can fight under water properly! Save point in a cave. Open the chests and note the mysteriously shut door. go towards the Sunken Ship - watch the cutscene for hints. Meet more helicopters, the mini variety. They are dangerous, two hits from your speargun kills them, and be careful. Go into the hole in the ship to get the hand crank, and swim back out and use it to pulley up. Go under and open the door in the cutscene, and swim up and pick up the oxygen canister. Go through the hole in the gate and keep swimming forwards and go through. Open the chest for the silver medallion and go to the Island in the moat. Put the two medallions in the wall slots and that 'mysterious' door will open. Kill the enemies and jump into the rift with the bubbles. Now, naviagte the now flooded halls to the lift to Zarkhan - in the same area where the elevator is that took you to the monastery. When you meet the black ninjas, search the ruins of the desk for the Monk's notebook -1223 is the combination for the safe for Jewel of the Demon Seal. Follow the map....... To meet Doku. He is powerful, and you NEED healing items. He is vulenrable AFTER attacking, so attack then. You can block most of his attacks. He throws his sword at you (jump over it) . He slashes and multiple-slashes (run away and smack him up after he does it). He tries to grab you, which if successful, HURTS. He also tries to fry you with his breath, and slams his sword for a shockwave, which you can jump. Just attack after his attacks, dart in and out. He takes a lot of damage, so keep the tempo up but be cautious. Chapter 12 Hard, to say the least. Stockup on healing items. Pick up Doku's weapon. Watch the platforms around the edge of the room. This is a puzzle. Go ahead to where Rachel was being kept captive, and pull the switch to the right. Go back outside and left and jump on the lowest platform on the left and hit the switch. Then go right, jump on the lowest platform, and hit the switch and wall run from this platform to the next. Hit the switch here and then jump to the next, and hit ANOTHER switch. Watch this platform and see where it moves and go back to the platform you were on before and hit the switch again. Jump down to the very first platform on the right. Get on the platfrom near the ledge and you will wall runin the direction you came- you can get up to the platform near the top - wall run and jump up. Go onwards..... The door to the palace is locked. If you want, go to Tairon and talk to Murasma (a bit risky as the soldiers are even more dangerous as before). Near the Great Bridge Area is a portal to the Fiend World. Head to the Caverns and pick up the items and run/swim across the water. Go to the hole in the cave- you won't be able to come back out once you slide down...... Go down and fight off the wolverines and Dragon Fiends - these are harder than before. The Dabilharo loves them though - just keep smacking one to bits, then move onto another. Run up the wall, backflip onto the ledge and enter the next area. Jump across the broken floor and save. Look at the pentagon symbol, and drop down. Fight the baddies and look for the Ruins. Pick up what you need and and pop the pentagon in. Enter the magma caverns. Pick up the stone tablet, iron ore and kill the dragons. Avoid the lava (obviously) and go on until you reach an area with steam coming out the walls. Go to the cliff (find the iron ore) overlooking the lava and run up the wall and grab the ledge. Wait for the steam to blow tice then go across. Go left and fight the dragon fiends. Use ninpo and blocks a lot. Enter the next room to be at the bottom of a cliff. RIght, bertical attack the switch and jump on the platform. Buy items at Murasma's shop and run along. Kill the dragon-fiends and run up the wall into a room with the see-saw structure. Explore the area and find more iron ore. Go north, put 4 pieces of iron ore in the cauldron. The heat melts the stalactites in the Ice Cavern. Go all the way back (save) and go into the very large room.. Big Eel. Yayu. Get behind it and slash way, dodgin it when it turns. Roll about to dodge the ice that pops up, and slash always behind it. Pick up the eye and head through the door. Now back in the Ice Cavern, PICK up the Cog in the Ruins, if you haven't already and go to the Magma Caverns again. Put the cog on the door and enter the Path of Flame. Easy, just clear it. Enter the pool of lava room... Similar strategy again. It has fire rather than ice. Jump straight up to dodge it's fire breathing. Take the eye. In the next room, hit the switch and run across quickly before the flames rise again.....like Link in the Fire Temple. Ahhhhh........ anyway. Get on the poles (wall run and jump is best) and escape. Go to the big door in the Magma Lake with the face. Pop the two eyes in and enter the Hall of the Flame Dragon. Guess what. Take the Devil, Deity of Immortality and meet the owner of the room, te eponymous villain.... You'll probably be beaten up already. Fun. He lunges, fires fireballs (surprise surprise) which hurt MORE if you block. So roll away. He fires hot air - block this!! Roll forwards as the flames neaer you and you'll escape with no damage! He breathes fire also, which is eeasy to avoid by running. He DOES repeat attacks, so be very quick with slashes/attacks. Damage him when he rests his head. If you can get up onto level 2 he rests his head there more, meaning some tasy slashes are easier. Pick up the LOTG and enter the door. Chapter 13 Save and enter the room proper. Wall run and jump up. Go back to Twin Serpent Plaza, put in the three stone tablets.....and go back to Hayabusa Village. Once in the graveyard, get the True Dragon Sword - THAT'S why the graveyard did nothing when you were first here. Go on and take the teleporter until you reach an entirely new area - a large field. Run towards the pyramid. Easy boss. Alma is back, but crap. She has similar moves, but nothing too dangerous. Her fireballs are the same. Just be careful as usual and dodge/slash. The pyramid is pretty easy really. You need to place the tablets correctly. Each time a bit of the moon appears on the door, slugs will appear. take the Serpent, Deity of Creation. At the end of a hall on the side of the water tablet, there is a mirror near a throne. Use a fire ninpo to light up the two torches by the throne to recieve a Jewel of the Demon Seal. Head out of the pyramid. Chapter 14 Go right. Save and stock up. Enter a room with a pool of light in it. Kill ALL the fiends to get a key. Go to the gate and open it up. Now meet one of the last new enemies, Phantom Piranhas! Ninpo is useful, but the flails are perhaps the best thing to use. Don't over do it, but keep them smacked up. They respawn fast. Grab the LOTG in the alcove in the wall. Go on, up and go right to get the Ninja's diary and Great Devil Elixir, and go down the left hand path. Meet a new fiend - hard to beat, but you should know what to do by now! Stay on the top path and get the Key of the Lion. Head right and up the stairs and get the Great Spirit Elixir. Go down and right again - more Piranhas. Careful, the camera is USELESS here, so wait for them to come to you. Go right again and get another Great Spirit Elixir. Go down another hallway and get the key, and then go back to where you last saw the Spirit of Doku. Go through the door....... Doku is the same as before, but easier really. Same tactics - watch out for his detachable arms - easy to dodge (he fires when you are far away). Same as before. Chapter 15 Last level. Go back to get anything you missed...... In the Compound, head right and open the chest, then run in the opposite direction. Save and examine the ninja corpse. Kill all the fiends and head through the doors. Examine another corpse for the key. Enter the Core of the Imperial Palace. Now you have to fight all the way to the top. YAY! Use the Key of the Decayed Soul, kill all the baddies and put a Deity on the plinth. Each floor has about 8 fiends on. And there are several floors.Joy. Good old Ninja Gaiden. Near the Gates of Hell, save! More battles, culminating in Demon Fiend. Just use aerial attacks on him - dodge his fireballs and stay away so when he crashes down he don't cause splash damage. Aerial attacks are the order of the day. Take the last Deity, and go to the Gates of Hell. Save, place the Deity on the container, and go up stairs. Cool movie. The Evil Vigoor Emperor - You can not fall off the platform. Once used to the controls, this is actually not to hard. Dodge his lasers, and attack his shoulders until they go red, then his head and chest. The Evil Vigoor Emperor II Harder. Windmill shruiken and Inazuma ninpo. If you have a lot of Ki! Throw windmill shriuken at him a LOT and when the skulls appear, try to dodge (if they hit it hurts BOTH of you though). Use ninpo otherwise. When his head appears, ninpo yourself and you can scorch him bad. When he's dead......................... Chapter 16 The Dark Dragon Blade. Actually, you have a lot of time, just don't dawdle. Acrobat yourself out and grab the Dark Dragon Blade. Reach Rachel and win the final battle.................................... Congratulations, now go solve World War. It's easier.
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