GetDotted Domains

Retro Game Walkthroughs For
"Super Mario 64"
(Nintendo DS)

This game is also available on N64.

Retro Game Walkthroughs for Super Mario 64 (Nintendo DS)
Submitted By: 121212
Super Mario DS for Nintendo DS
-------------------------------------------------

Where to find all the new stars and all mini-game rabbits
------------------------------------------------------------------------

*NOTE* I could not list this walkthrough under a Nintendo DS game on UKWalkthroughs.com so hope you understand. Cheers.

Introduction
--------------
You all know the original Super Mario 64 game with its 120 Stars. However this time, there are over 30 new Stars for you to collect on the DS version. This guide explains how to obtain the new ones and how to get the Rabbits which are the key for unlockable goodness.

Section 1: Star locations and how to get them

Star 1: Five Silver Stars
Location: Bob-Omb Battlefield
Characters needed: Yoshi
How to get it: All five stars are marked on the map so you just need to work out how to get them. The first is on top of a tree. The second is on the tail of the Chain Chomp – turn a Goomba into an egg and lob it at the beast to grab the star. Number three is in a patch of flowers in the back corner. Four and five will appear when you kill the Goombas holding them. Get all five and the Power Star will appear.

Star 2: Switch Star
Location: Whomp’s Fortress
Characters needed: Any
How to get it: Run up the dirt track at the start of Whomp’s Fortress. At the top of the track, avoid the pushing blocks and jump onto the second platform with an arrow on. Drop off onto a red box and ground pound it to reveal a switch.
Press the switch to reveal the location of the Star and start the timer. Head right, jump the gap and go past the sleeping Piranha Plant. Go round the corner to get the star before the time runs out.

Star 3: Switch Star
Location: Jolly Roger Bay
Characters needed: Luigi
How to get it: Enter the level as Luigi and then swim towards the ship. Next you need to swim through the large underwater cave and into the big cavern at the end of the level. Break open the floating red box to get the power-up flower inside.
Once Luigi is invisible, run along the right wall of the cavern and step on the switch in the corner. Continue round the back as quickly as possible. When Luigi is invisible he can run through the mesh around the Star and collect the reward inside.

Star 4: Switch Star
Location: Cool Cool Mountain
Characters needed: Wario
How to get it: As Wario, turn right at the start and stand on the end of the broken bridge to teleport to the bottom. Run past the crying penguin and get on the lift. Back-flip off the lift onto the small platform on the right and press the switch.
Jump off the platform back towards the crying penguin and the wind gust will carry you over. Ground pound the ice over the Star before your timer runs out.

Star 5: Switch Star In The Basement
Location: Big Boo’s Haunt
Characters needed: Wario, Mario
How to get it: As Wario, turn left into the small hut and take the lift down to the basement. Run through the water to the large room and head left.
Ground pound the black bricks to reveal the switch you need. Before touching the switch, run to the far side and get the Mario Cap. As Mario hit the switch and race around to grab the Star.

Star 6: Underground Switch Star
Location: Hazy Mazy Cave
Characters needed: Wario, Luigi
How to get it: Enter the level as Wario and head along the right path. Slide down the red pole in the room at the end. Once you’ve slid down the pole, run to the far right corner and ground pound the black bricks to reveal the switch.
Quickly grab the nearby Luigi Cap and press the switch as Luigi. Run along the wall and jump up the steps, trying to make the jumps as clean as possible, so you don’t have to pull yourself and waste time. Dash across the platform and leap over the gap to grab the Star.

Star 7: Flaming Silver Stars
Location: Lethal Lava Land
Characters needed: Any
How to get it: First check the map for Silver Star locations. Jump across the gap ahead and run forwards to bash open a red box and get a Koopa Shell. Jump on the shell and use it to hover over the lava.
You don’t need to worry about being burnt – you can cruise around and get all the Silver Stars by noting their locations on the map.

Star 8: Tox Box Switch Star
Location: Shifting Sand Land
Characters needed: Wario
How to get it: Enter the level as Wario and run around to the area by the quicksand where some rolling rocks patrol the platforms. Avoid the first block and head right, then hop across to the black brick block and ground pound it.
Step on the switch before heading in the opposite direction to the star. Now stand on the end of the platforms by the red box. Wario will be teleported to the area right next to the Star.

Star 9: Koopa Surfing Switch Star
Location: Dire Dire Docks
Characters needed: Wario
How to get it: Make sure you enter the level as Wario. First break the black brick block at the start to reveal the switch. Jump on the switch and quickly break the nearby floating box to get a Koopa Shell.
Jump on the shell and use it to surf over to the Star. The shell is quite hard to steer, so this could take a few attempts.

Star 10: Snowman’s Silver Star
Location: Snowman’s Land
Characters needed: Any
How to get it: At the start of the level, run right to the Goomba pen and grab the first Silver Star. Head past the Bully on the ice platform to get the second Silver Star in the open area behind it. Next, run to the far end and use the flower spinners to boost on to the top of the brick wall where the two yellow crates are.
Grab the nearby Star then break open the yellow crates to get a Koopa Shell. Next you’ll need to use the shell to ride along the ledge on the right. When you reach the fourth Star, drop off the ledge and hover under the Bully to get the fifth and final one.

Star 11: Soaked Silver Star
Location: Wet-Dry World
Characters needed: Mario
How to get it: As Mario, dive in and swim under the walkway to get the first Star. Hit the switch under the walkway to drain the water, then return to the start and ground pound the red brick box for the second Star. Use the Chuckyas to reach the top of the central area and stand on the switch to make the steps appear.
Leap to the platform by the wall and walk down the slope. Use the switch to raise the water. Head to the highest corner and break the red box to get a flower. Grab the Star in the middle, then dive in to reach the next two. Last, back-flip to the highest platform to get the Power star.

Star 12: Five Secrets Of The Mountain
Location: Tall Tall Mountain
Characters needed: Mario
How to get it: Enter the level as Mario and then head to the top of the mountain and grab the feather in the red box. Do a triple jump to take off and then glide around the top of the mountain. There are five coin rings; in the middle of each coin ring is a single coin which you need to fly through.
As flying is tricky try and take one or two at a time before landing and getting another feather. Once you’ve got all five central coins the Star will appear at the top of the mountain, you can always run back up and have another go.

Star 13: Klepto The Kondor
Location: Tiny-Huge Island
Characters needed: Mario, Luigi
How to get it: Enter using the painting on the left to start the level as huge Mario. Make your way to the very top of the level and wait for Klepto the Kondor to hover overhead. When you spot it, jump up and knock the Star from its talons.
The Star will drop away and land on a distant island. Go back down to the island and look for a Luigi Cap nearby. Grab it and, as Luigi, walk to the nearby edge just above the route where the rolling balls turn the corner. Back-flip off and use Luigi’s floating ability to hover over to the island and grab the Star.

Star 14: Switch Star On The Island
Location: Tiny-Huge Island
Characters needed: Mario
How to get it: Enter the level as tiny Mario and go through the hole near where you start. Find the Koopa on the beach and kill it by jumping on its shell. Us ethe dead Koopa’s shell to glide up the rock face on the right.
When you reach the grass at the top of the rock face, hop onto the thin walkway and enter the small cave. Break the red box in the far corner to reveal a flower. Press the switch then use the flower and float over to collect the Star.

Star 15: The Pendulum Switch Star
Location: Tick Tock Clock
Characters needed: Luigi
How to get it: As Luigi, enter the level when the minute hand is on 12 to make things easier by stopping all the moving platforms. Make your way around to the top of the level.
After climbing a pole you’ll reach a large platform and a switch. Step on it and run past the Goombas and hop across the next few platforms to grab the Star.

Star 16: Tick Tock Silver Stars
Location: Tick Tock Clock
Characters needed: Any
How to get it: As soon as the level starts take a look at the map and you’ll notice that the Silver Stars are moving around. Just stand still on the starting platform and most of the Stars will eventually bounce their way over to you. Nice and easy. If any stars get stuck in the scenery, just move around a little to dislodge them.
Once you have all five, move up to the top of the area and climb the pole. Go up to the platforms above the pole and then jump to the left when you get above the number nine and run along to grab the Star.

Star 17: Switch Star Of The Manor
Location: Rainbow Ride
Characters needed: Mario
How to get it: As Mario, go to the Manor House. When you drop off the carpet inside, go through the door on the left then drop onto the walkway. Step on the switch at the end of the walkway then quickly dash back to the Manor and break the box to get the flower. Float up through the ceiling before time runs out to grab the Star.

Star 18
Location: Sunshine Isles
Characters needed: Any
How to get it: Go through the door of the character changing room hop into the painting of an island on your left and collect all five Silver Stars. To get the one off the buzzard either hit it with an egg while being Yoshi or jump attack it with any other character.
The second Star is on one of the outer islands; the third is on top of a palm tree on the second largest island. The fourth Star is in a alcove under the biggest island and the fifth is on top of it. Once you’ve collected all five Silver Stars the Power Star will appear.

Star 19
Location: Castle Courtyard
Characters needed: Any
How to get it: Follow the big Boo throught the corridor to the backyard of the castle. There are eight Red Coins hidden inside the Boos around the fountain. Ground pound each Boo to kill it or run towards it and grab it to collect its Red Coin. When you have all eight the Power Star will appear ready for you to collect.

Star 20
Location: Goomboss Battle
Characters needed: Mario
How to get it: Head through the middle door in the character changing room then go through the eight-star door to hop through the Mario painting. As Mario, slide down the ramp then start heading right. Run up the very thin ramp leading right and avoid the sleeping Piranha Plant. Jump across the four unstable platforms to the area with the switch.
Press the switch and run along the platform to the bottom of the cage. Now you will need to wall jump all the way to the top before time runs out. If you’ve done it quick enough, the Star will be waiting for you at the summit.

Star 21
Location: Goomboss Battle
Characters needed: Mario, Wario, Luigi
How to get it: Head into the middle door in the character changing room then go through the eight-star and hop through the Mario painting.
Run left and grab the Wario Cap. Ground pound the black bricks for the first Red Coin. Head to the main area and swing under the metal mesh to grab the second Coin. Climb the vine to grab the third Coin. Follow the thin ledges at the bottom onto a moving log and jump at its highest point to grab another. Follow the thin path to a series of rising logs by a plant and get the fifth coin from the last one. The sixth is over a teetering platform to the left. Once you have it jump across the unstable platforms and grab the flower from the box Float up to the Red Coin on top of the huge log. Drop and grab the Luigi cap then head for the red box and get the flower. Once invisible return to where you got the Luigi Cap and back-flip to pass through the cage to get the last Coin.

Star 22: Big Boo Battle 1
Location: Big Boo’s Haunt
Characters needed: Luigi, Mario, Wario
How to get it: As Luigi, enter Big Boo’s Haunt. Go to the second floor. Use the right door then back-flip onto the ledge using the corner platform. Head through and hop into the Luigi painting. Grab Mario’s Cap then get the first Red Coin in the first room. Use the east door and grab two Red Coins in the next room.
Run through the north door and get the Coin on the right. Use the flower (you’ll need the Mario Cap) to float over and get the Coin. Move through the east door to get the next two Coins and grab the Wario Cap. Go through the north door and break the black bricks for the final Coin.

Star 23: Big Boo Battle 2
Location: Big Boo’s Haunt
Characters needed: Luigi
How to get it: To start with follow the same directions used for Star 22 (see above). As Luigi head through the east door then go through the north door. In the next room, break the box that’s floating above the middle platform to get the power-up flower and turn yourself invisible.
Rush through the east door then super jump across the gap in the next room and head through the north door. Dash across the falling bridge and go through the ghost painting to grab the Star.

Star 24: The Secret Of Battle Fort
Location: Castle Courtyard
Characters needed: Any
How to get it: Go to the Castle’s rear courtyard and smash the red bricks in the corner to reveal a hole to drop into. Run up the ramp behind the start and cross the mesh to grab the Silver Star from the top of the pole. Climb down the pole and defeat the Goombas to get the second Star.
Break the red brick blocks in the north-east corner for the third star. Run around the outside of the level and kill the Goomba carrying Star four. Head to the next corner and smash the bricks to find the final Silver Star. Head to the start to grab the Power Star.

Star 25
Location: Bowser In The Dark World
Characters needed: Any
How to get it: Reach the end of the course and press the switch next to the green pipe. Run down and super jump to the extra life platforms. Jump across or use the tilting platforms to get to the last one before time runs out.

Star 26
Location: Bowser In The Fire Sea
Characters needed: Mario
How to get it: Make sure you enter the level as Mario. Now head up to the third level of the course and jump off the first pole so you can reach the second pole that’s moving in and out of the hole.
Wall-kick up the gap and you should finally be able to reach the switch. Step on it and drop back down. Now run back the way you came as quickly as possible to grab the Star before time runs out.

Star 27: Chief Chilly Challenge 1
Location: Castle mirror room
Characters needed: Luigi, Wario, Mario
How to get it: As Luigi, head for the mirror room on the second floor and grab a flower to pass through the mirror , then leap into the Wario painting to collect eight Red Coins. The first is on the sliding mesh by the Wario Cap. Jump off on the other side and head right. Leap off the platform and ride the wind gust to grab the next Coin then drop into the chilly pond at the bottom of the third. Follow the route across the next few platforms to grab three more Red Coins.
Ride the moving blocks to reach the upper level and grab the flower from the box to turn Luigi invisible. Drop down and walk through the bars for another Red Coin. Grab the nearby Mario Cap and use the previous red box to get a flower. Now float over to the small island for the final Coin and float back to get the Star.

Star 28: Chief Chilly Challenge 2
Location: Castle mirror room
Characters needed: Luigi, Wario
How to get it: Enter the level the same way as before (see above). Take the slide down and get to the area with the Wario Cap.
Change into Wario and ride the moving the metal mesh over to the next platform. Break the box to get the flower then, as metal Wario, cross the small ledge on the left and ground pound the black bricks to get that Star you’re after.

Star 29: The Secret Under The Moat
Location: Under the castle moat
Characters needed: Wario, Mario
How to get it: Drain the water in the moat surrounding the castle, then head to the moat as Wario. Ground pound the black bricks to reveal a hole. Climb to the bottom and grab the Mario Cap.
As Mario, run back around the corner and break open the box to get a flower. Next you need to the small platform across the gap. Now stomp the switch. Grab another flower fro the nearest box and float strait up. At the top grab another flower and float to the Star at the top.

Star 30: Behind the Waterfall
Location: Hazy Mazy Cave
Characters needed: Mario
How to get it: Enter Hazy Mazy Cave and find the under ground lake. Jump on the back of the monster and point yourself in the direction of the door on the high ledge, steering the monster towards it.
Go through the door then drop into then drop into the hole on the other side. As Mario, run along the hall to the river then head left and grab the flower from the box.
Float all the way along the course of the river towards the waterfall. Float up to grab the Star at the top. Look out for an arrow made out of coins to point you to the star you’re after.

Star 31: Behind the Mirror
Location: Castle mirror room
Characters needed: Luigi
How to get it: This Star is behind the mirror on the second floor of the castle. As Luigi, enter the mirror room and use a flower from one the posts to get through the mirror. Enter the small door at the back (opposite the way you came in) to grab the Star inside.

Star 32: Over The Rainbows
Location: Castle third floor
Characters needed: Mario, Wario
How to get it: On the third floor, drop into the hole in the alcove in the upper left of the room. As Mario break the box at the start to get a feather, then fly down to the cloud where the Wari Cap is waiting to be collected.
Grab the Wario Cap and hop into the cannon. Aim above the tree to the right (the top of the tree should be in the bottom of the view).
If you aim correctly Wario will grab the tree as he flies through the air. Ground pound the black bricks on this cloud to reveal the Star.

Star 33
Location: Bowser In The Sky
Characters needed: Any
How to get it: Follow the course until you reach a teetering wooden platform and drop onto the stone one beneath it. Run to the end and press the switch.
Head back the way you came and jump up the stone platforms to find the Star on the spinning platform to the right at the top.

Star 34: Random Glowing Rabbits
Location: Around the Castle
Characters needed: Yoshi
How to get it: There is a sneaky way to get this Star. After getting eight Power Stars some rabbits around the castle will begin to glow silver. Once you have eight power Stars use Yoshi to exit the castle. There are always three rabbits by the bridge. If one is glowing silver then quickly try and catch it.
Once you’ve caught the pest go in and out of the castle and keep catching them until you’ve got eight glowing bunnies. Each time you leave the area and come back there is a good chance that one of the three rabbits will be glowing.
Grabbing the rabbits will save you exploring the entire game with different characters. The last rabbit you catch will hand over a key. Use this to unlock the final door in the character changing room and grab the Star inside.

Section 2: Rabbit Locations

Each different character has seven rabbits that, once caught, will give you a key unlocking a mini-game.

Yoshi’s Rabbits:

1. Outside the castle by the bridge
2. Outside the castle by the bridge
3. Outside the castle by the bridge
4. Outside the castle and across the wooden bridge in a patch of flowers
5. Outside the castle at the bottom of the moat
6. Outside the castle to the right by the hedges
7. In the castle basement outside the entrance of Lethal Lava Land

Mario’s Rabbits

1. Outside the castle n the far left near the waterfall
2. Outside the castle under the main bridge in the moat
3. Ground floor of the castle in the room with the entrance to Jolly Roger Bay
4. Castle basement in front of the entrance to Lethal Lava Land
5. Castle basement in front of the entrance to Lethal Lava Land
6. Upstairs in the castle in the room with the giant mirror and Luigi’s painting
7. On the steps between the middle and top floor of the castle

Luigi’s Rabbits

1. Outside the castle in the area with the green hedges
2. In front of the painting leading to Bob-Omb Battlefield
3. In the back courtyard of the castle with the Boos. Back-flip above the door onto a ledge then flip onto the ledge above
4. In the basement, in the room where you must drain the moat
5. On the second floor in front of the painting leading to Wet-Dry World
6. Go through the door between Mario and Mario’s doors then enter the eight-star door behind it
7. Get 150 Stars and use the cannon to reach the roof

Wario’s Rabbits

1. Outside the castle by the slope at the back of the moat
2. In front of the painting leading to Whomp’s Fortress
3. In the basement at the dead end by Leathal Lava Land
4. In the back courtyard by all the Boos
5. In the painting room leading to Tiny-Huge island
6. On the top floor of the castle outside the entrance to Tick Tock Clock
7. On the top floor of the castle in the alcove on the left of Tick Tock Clock
Submitted By: Cool Boy
This walkthrough is to help you complete Super Mario 64 DS! I hope it helps! It will tell you how to complete most of the levels and how to unlock all the Characters! It will also tell you some of the secret stars!


Mission: Getting access to the Castle

Now you’ve started the game and you’ve seen the little cut scene, go to the front of the castle and go to the doors. But the door’s locked! Lakitu will now tell you that he saw a rabbit with a key in his mouth. So on the map it’ll show a key. Go to it and gobble the bunny up. It’ll beg for mercy and then it will give you the key! You can now open the castle door. Go through the door which has no number written on it and jump into the portrait.

Course one: Bob-omb Battle field
To get in the course, go in the castle and go left and enter the door with no number on!


Level 1: Big Bob-omb On the Summit

When you start go straight up the hill and then go across the bridge. Follow that little dirt path and you’ll see a big black Chain Chomp! It’s on a chain! Continue until you get to that big mountain. Go up it, avoiding those big bowling balls and when you’re at the top you’ll see Big Bob-omb! First you have a little talk and then the battle begins! He’ll begin to throw bomb-ombs at you and you’re supposed to get them in your mouth and spit it at him. He’ll bounce around for a couple of seconds and then he’ll throw more bomb-ombs. Keep getting them in your mouth and keep spitting them until he explodes and then the first star will be yours!


Level 2: Footrace With Koopa the Quick


You have to be Mario to do this. So as you are Yoshi you must get the red cap which is located in the map. Now you’re Mario! BUT be careful. One hit from an enemy and you’ll change back to Yoshi! So you’re Mario, you’ll have to find Koopa The Quick which isn’t so hard. He’s a big turtle with a green shell. Once you agree to race him the race begins. You have to race to the place where you battle Big Bomb-omb. Keep long jumping, head to the tilting bridge and then go over the stairs. Go through the field and then through the big gate and up the hill as fast as you can and then wait for Koopa The Quick to come and he’ll hand over the star!


Level 3: 5 Silver Stars!

You have to find all 5 silver stars in this. They move around, so I can’t tell you where they are! But they are located on the map! This course is very easy. You’ll find that Chain Chomp has been released but he doesn’t chase you. Find the 5 silver stars (which is very easy) and then a power star will appear in a glass sphere! Piece of cake!


Level 4: Big Bob-ombs Revenge

The Big Bomb-omb wants his revenge so he calls Mario. Get the red cap to turn into Mario. Then take the same route to Big Bomb-omb. Now when you go at the top you’ll have to run behind him and press A to pick him up. You have to throw him but not out of the area. You have to throw him on the ground. Do that three times and he’ll give you s star!


Level 5: Mario Wings to the Sky

You’ll have to be Mario for this but you’ll need to have wings! You know those transparent red boxes? Well you need to make them solid! Then you can jump onto them and break them and then you can get the wings! This is how you get it. When you enter the castle and you go into the middle of it. Where the light beam is, go into it and look up and you’ll be flying with your wings in this place. You’ll have to land and hit the ? Block to make all the transparent ? Blocks turn opaque. And there’s a ? block right next to you so hit and get the wings and fly to get all the 8 Red Coins and then you can retrieve a star.
So go back to the level Mario Wings To The Sky and talk to the Pink bomb-omb and he’ll open the cannons for you. Then climb up the mountain (the one where you have to climb to get to Big Bomb-omb) and you’ll come across a cannon. Use it to get to the floating island. Now get the wings that are there and get into the cannon. Shoot yourself at the center of the circle of coins. You have to get the coin in the middle of it to get your first secret. It will tell you because you’ll see the number 1.Collect all five of the secrets and fly to the star. Also if you lose speed and can’t climb to the other secrets go back to the floating island and get new wings and launch yourself in a cannon again!


Level 6: Find the 8 Red Coins!

You’ll have to find all red eight coins. If you talk to a Pink Bomb-omb he’ll tell you where they are on the map but you have to memorize it.
So I’ll tell you where they are. Go straight and go up the dirt path. Before you cross the bridge look left and you’ll see two platforms going in circles. Also you should see a red coin. Jump and get it, then go to the Chain Chomp. Don’t go to close, go a short distance from the sign and turn right and climb up the little hill. Do the triple jump to get on top and get the red coin. Go to the Chain Chomp and you’ll see that there’s a red coin on top of the wood. Get it. Continue through the dirt path, go on the tilting bridge and on the stairs. On the left of the stairs there’ll be a field and you’ll see 2 red coins. Get them then go to the gate but don’t go through it, go left and you’ll fall to the ground. You’ll see a life and a red coin and a switch. Go back up and go through the big gate. Run up that little hill and you’ll see a red coin. Keep running until you get it. Then you go up go forwards and go into the cannon. Aim for the hill and then go to the cannon that you used to get on the floating island. Launch your self there, climb up the tree and jump to get your last red coin! Use the wings and fly to the star!


Level 7: Behind Chain Chomp's Gate

They are two ways to do this course!

First way: Be anyone and go to Chain Chomp. You know the wood with the red coin on it. Well go on it and stomp on it! The bad thing is Chain Chomp keeps on hitting you and you lose a lot of health. My advice is to first keep stomping it and when he hits you get some coins to recover your health and then go back and keep stomping it. THEN the Chain Chomp will be released and he’ll destroy the gate. Then you can get the star!

Second way: Be Luigi and get the Power Flower. You’ll turn invisible and you can just walk through the gate and get the star. Easy!


Level 8: Collect 100 Coins!

Choose any Level on this Course and get 100 coins. Get all the red coins. Kill all the enemies you see and go to the place where you got your second red coin and look for a turtle. Hit it, go on his shell and run over him to get a blue coin which is worth 5 coins! Keep killing people and go to the island and launch yourself for the coins and you should have 100 coins in no time!

Course 2: Whomp’s Fortress
To get in the course, enter the course and go right and go in the door with the number 1.


Level 1: Chip Off Whomp's Block

Be Mario for this, it makes things easier. When you start go up that slope and you’ll see these things that push you off. Avoid them, and then you’ll come across four platforms. Jump across easily, keep going forward until you see some stairs with Thwomps on some of them. Go up the stairs! You’ll see a Piranha Plant sleeping so get close and punch it. You’ll see a grey bridge so dash through it as it pieces of it break. Go across the brown narrow bridge. After that you’ll see another Piranha Plant so kill it and in front of you you’ll see a rotating platform! Jump onto it and go to the middle. Let it spin and then walk of. Go forwards and you’ll see a Whomp, ignore it. Go forwards and then right and ignore the Thwomp you see. Then they are two platforms going in circles. Jump onto one and let it carry you up. Talk with King Whomp and then you’ll have to battle him. When he tries to smash you go on him and stomp him. Don’t stay on to long. Then do the same thing over and over until he explodes and gives you a star.


Level 2: To The Top Of The Fortress

Take the same route you took to battle King Whomp and climb the big Fortress. You have to jump on the platforms, some of them move so watch out! The last one will go up and you can grab the star!


Level 3: Shoot into the Wild Blue
When you start follow the path and jump over the little gate. Jump over the gap and kill the Piranha that’s sleeping. Turn left and jump onto the red bricks and go forwards, kill the three Piranhas and get red coin. Follow the path and you’ll see a glass sphere. Keep going and go up the slope. Then go in the cannon! Look for a long pole and aim a bit down to see a little hidden place. Fire and if you don’t get there try again. If you successfully got there but there’s no star use the pole to go down and then you should see a star so grab it!

Level 4: Red Coins on the Floating Island

Be Mario for this, it’ll make thing easier. If you’re being Yoshi look at the end of Level to figure how to do it with Yoshi. First go up that hill and you’ll those things that are moving in and out. You’ll see a red coin so go and grab it. Keep going, jump those gaps in the platform and then go up the stairs with the Thwomps smashing and go past the second Thwomp. Then when the second Thwomp smashes down, jump on it and when it rises you get a red coin. Then go back to where you started from and go round the hill to where you see those two wooden blocks. Jump over the gate and the gap, kill the Piranha and go left and jump the gap and go on top of the red bricks and you’ll see a red coin where the three Piranhas are. Go and grab it. Kill the Piranhas and jump the gap. Then jump the second gap. Go up that little slope and go into the shallow water and then go up the other slope and you’ll see a Piranha and a red coin. Kill the Piranha and get the red coin. Then get across that really narrow path with the red coin. Get the red coin and kill the Piranha. Then there’s the moving platform. Go onto it and get the red coin which is floating by going on the edge of the moving platform. Once you got the red coin go back to the center. Then walk off. Go past the two Thwomps and onto the two moving platforms. Jump on one and you’ll be where you fought King Whomp except with a big tower in the middle. Go to that big piece of wood and wall kick it two times in a row. It will fall. Walk onto it and jump on the platform to get your red coin. Then jump onto the spinning platform then jump down to the other spinning platform and then jump to the final spinning platform to get your last red coin.
How to do the level with Yoshi: Get all the red coins except for the ones on the island. (Look up to see where the red coins are). Then go back to where you started and climb up the tree and an Owl should pop out. Use it to fly to the island by holding B!


Level 5: Fall Onto the Caged Island

You can be anyone in this course. When you start climb the tree and an owl will come out. Hold him and fly to the islands where you got your last two red coins. You’ll notice an island which has a cage, drop there and go inside for a star! That’s the easiest mission in this course!


Level 6: Blast Away the Wall

When you start don’t go up that hill but where the mushroom people are. Jump over the fence and over the gaps, kill the Piranha and jump over the gap and jump over more gaps and kill the three Piranhas. Go up the slope and talk to the Pink Bomb-omb and he’ll open the cannon for you. Then you’ll see a thin wall with a little crack. Launch yourself at the top-right corner and then go back to the cannon and do the same to the wall behind the wall you just slammed into. Then a star will pop out so go up the ramp and go to the star!


Level 7: Switch Star of the Fortress
Ok when you start make your way across the meadow and when you jump over the fence there should be a red box. Hit it and there’ll be a Star Switch! Go on it! Start running forwards and don’t bother hitting the Piranha Plant, keep going and jump the gap. Climb the red boxes and keep going until you see the glass sphere with the Star in it. Smash it and the star’s yours!


Level 8: Collect 100 Coins!

This is an easy task to do. Just kill all the Piranha Plants and get the blue coins. Kill all the enemies you see and grab all the red coins! Also if you go to the glass sphere you had to break in Level 7 you can ground pound the blue block and some blue coins will come out. It times you to get them but the time is long and the blue coins are right next to you! My record in this level is 168 coins! I got it in less then 2 minutes. It’s very easy!

Course 3: Jolly Rodger Bay
To get in the course, enter the castle and go right and enter the door with the number 3.


Level 1: Plunder in the Sunken Ship

When you start you’ll see two red boxes behind you. Break them two reveal a Koopa Shell. Go on it and then you can surf on the water. On your map it’ll show where the ship is so when your near the star press R to stop and start swimming down. When you reach the ship you’ll see a large eel come out of this black place. When he comes out you’ll have to go in the black place. Go into it and you’ll find yourself still swimming. Swim up and refill your health bar. Then go down and touch the treasure chest to make the water go. On your map you’ll see the star so start running up the ship and when you get there you’ll see a orange ! box. Destroy it and you’ll get your star!


Level 2: Can the Eel Come Out to Play?
When you start, start swimming towards your target. The map shows a star so swim to it. Go deep and you’ll see an eel come out. He has a star attached to his tail so swim to it and when you touch it, it’ll go near his home so swim to the star and get it!


Level 3: Treasure in the Ocean Cave

Swim down and you’ll see that the star is on another area! But if you look on the map you’ll see that there’s an entrance to the area. So swim as deep as you can and you’ll see a large hole with coins. Go through it and go on the land. Go to the star on your map and you’ll see four treasure chests. You’ll have to open them in a certain way. You’ll see that ones at the far back, ones at the far right, ones at the far left and ones right in front of you. Go to the far back one and then go to the far left one and then go to the far right one and go to the one that was in front of you. Then you’ll hear that nice sound and the star will come out!


Level 4: Blast to the Stone Pillar

There are two different ways to get this star.
First way: First swim all the way to that Pink Bomb-omb and he will prepare a cannon for you. Go in the cannon and aim at those spikes but go higher so when you shoot you’ll hold onto it. Shoot and hopefully your character should hold onto the spikes. Then jump to where the star is and it’s yours.

Second way: You’ll need to have done the secret Level ? Switch to do this way. If you haven’t go to the Level “Mario Wings To The Sky” and then figure out. Now you’ve done the Level ? when you start go right and you’ll see a red ? box. Break it and you’ll be able to float. Float to the star very quickly. You don’t have much time to float. When it flashes it means you’re gonna run out.!


Level 5: Red Coins on the Ship Afloat

Some of the red coins are on the ship. Some are in oysters under water. If you need help talk to a Pink Bomb-omb. But I don’t think you will need help ‘cause it’s very easy!


Level 6: Switch Star of the Bay

As Luigi, start swimming and keep going past those pillars for the umpteenth time, and as you reach the middle of the rather large lagoon, start swimming into the depths of this ocean. Like we did before, locate the entrance to the Ocean Cave. It is easily marked by those circle of coins, so you can't miss it. Once you have surfaced inside the cave, you should find a Goomba wearing a Luigi Cap nearby
if you aren't Luigi already. We are, of course, inside the wondrous ocean Cave. As Luigi (or at least wearing his Cap) Hit the Red ? Block nearby, and grab the Power Flower. Luigi will turn invisible. This is his Flower Power, he can walk through walls and enemies and not get detected....at least for a short time... Go near Goombas and they won't notice you . After you have finished looking at the cool stuff with this power, hit the Red ? Block again to get another Power Flower to turn invisible. Hurry along and stay near the right side of the Ocean Cave's wall until you find the Star Switch. Hit it!
A Star will appear in a Glass Dome behind a gate wall. The timer is ticking down for the Switch Star, and your Flower Power is going to wear off soon. There isn't much time. Quickly start long jumping your way to the gate, then run through it while invisible. Break the Glass Dome for your Power Star!


Level 7: Through the Jet Stream

Be Wario and swim over to where the Bomb-omb is (the one that opens the cannon) and go onto the other platform where there’s that switch. You should see a red ! box. Break it and you’ll turn metallic! Go and dive into the water. You’ll sink all the way down and you’ll be able to get the star that’s in the jet stream! :)


Level 8: Collect 100 coins

There are a ton of Blue Coins in the beginning to make up for the lack of Yellow Coins. Start off by turning to your right and killing the few Goombas that are wondering nearby. Now, go over to the 2 brick blocks. Destroy the one that was closest to you when you started the world. It will spit out 3 Yellow Coins. Now, Ground Pound the nearby Blue Coin Switch to make a massive amount of Blue Coins appear on the
surface of the water. Quickly break the other block to reveal a Koopa shell. Ride it quickly over the water to collect all of the Blue Coins before they all disappear. There are eight Blue Coins which is perfect.
Ride the Koopa Shell all the way back to the beginning of the
level and crash into the wall. It will break and you won't be riding it
anymore. Jump into the water and start swimming down. There will be some yellow coins and if you get all the red coins you should have 100 or more coins. If you don’t go to the Ocean Cave and kill all the Mushroom men and you should have 100 coins. If not look around for enemies and coins! :)


SECRET LEVEL: The Secret Aquarium

When you enter the Jolly Roger Bay place and you have to jump into the portrait don’t! Go near the exit and look everywhere! You should see a 2 holes in the wall. One on your left and one on your right. If you go in the one on your left you’ll get a life but if you go on the one on the right you go in a SECRET LEVEL! When you start you’re in deep water. There’s no way of getting your breath back. What you have to do is find the 8 red coins. This course is very, very, very easy! So there’s no worrying!

Course 4: Cool, Cool Mountain
To go in the course, enter the castle and go to the door on your right with the number 3.

Level 1: Slip Slidin' Away

When you start you’ll see a chimney so hop in. You’ll see a large slide so slide away. The course is a bit tricky but there’s a super shortcut! When you see the line of 5 coins follow it into the wall and you’ll be in a tunnel. Then you’ll land on the finish line. You’ll see a ! box so break it and get your star! You can’t use the shortcut when doing races!


Level 2: Li'l Penguin Lost

When you start jump on the chimney but don’t go in it. You’ll see a cute little baby penguin waddlin’ around so pick it up and it’ll make it’s cute noises. Now jump to where the campfire is and then jump again to ride on this big frosty slide! Go down and then you’ll see a Pink Bomb-omb! Ignore him and go forwards. You’ll see a headless snowman! Ignore that as well. Go across the bridge (minding the jumping snowmen) and then find the big penguin. Give her little penguin back and she’ll reward you with a Star!


Level 3: Big Penguin Race

Go in the chimney and you’ll see a giant penguin! He’ll challenge you to a race. Race him (press Up to go faster) and DON’T take the shortcut. If you do he’ll accuse you of being a cheater. So race and do those tricky turns. Don’t try bashing him of ‘cause he’s to fat and he’ll just barge you right off and you’ll fall to your death! When you finish and beat the idiot you’ll get a star!


Level 4: Frosty Slide for 8 Red Coins

Start off as usual by jumping on top of the chimney but not falling down. Jump up to the ledge above you and walk to the campfire! Have Yoshi eat the campfire and walk back up that same slope until you reach an ice block near that penguin that somehow got lost again. Have Yoshi spit out the fire (With the A button) which will melt that ice block which will reveal a Red Coin! From where you are standing now go back to where you started and go to the broken bridge that is behind where you first started. Run off the bridge and start quickly sliding down the mountain for a few seconds. When the land gets flat again at that little section, jump and make a Ground Pound so you don't go sliding off the edge. Once you are on this little section of land you should see another ice block. Walk around the ice block and you should see another campfire. Awesome. Like we just did a few seconds ago, gobble up the campfire and unleash the breath on the ice block, which
will promptly melt away so get the red coin! Now after collecting your Second Red Coin, turn around, and continue to walk until you walk off the edge onto the ground of the mountain again. You will know if you are in the right place if you see a giant snowball's head in front of you. If that Snowball is there, head to the right and stay along the mountainside. Eventually you will come up to a Pink Bob-omb, who when talked to will show you the locations of all the Red Coins on your Touch Map! Anyways, after finishing that conversation, you will easily find your third Red Coin lying right next to where the Bob-omb Buddy is. Yay! The fourth Red Coin, fortunately, isn't far away at all. Simply turn around from where you were from getting the previous Red Coin, and head back towards the body less Snowman. Head to the right and you should fall down a short ledge, and be near the edge of the cliff. Head to the left, following the path until you fall into another little ledge, which is the top stop for the gondola ride. Here, is where you Fourth Red Coin awaits. Jump back up and you’ll see two snowmen on the bridge hopping about! If you get hurt you will be bumped and possibly off the edge of the cliff. When a snow man is in front of you go back and when it jumps run forwards! Do the same technique for the next one that guards your path. After that bridge you will find a wooden pathway leading downwards, and another ledge to the left of you. Jump up onto that ledge. The only thing here is another bridge, but the middle of it is broken and missing. On the remaining side closest to you, however, lies another thing. Your Fifth Red Coin. Grab the Coin, and prepare to move on. Awesome, now were almost there. The remaining few Coins are easily gotten. Head back off the ledge again, and onto the wooden pathway. Follow it down and you will start to slide down on the snowy path ahead of you for a second or two, and then be back on another wooden pathway. Follow the next pathway down to the every bottom of Cool, Cool Mountain. Once you are off the wooden
path and on snow, head to the right near the cannon, but don't go inside it. You should see a tree that is right next to the cannon.
A red coin is at the top of this tree so quickly jump onto it and climb to the top, and push Up until you do a Handstand. The Handstand is high enough for you to grab the Sixth Red Coin. Now, climb back down the tree. From where you are now (at the bottom of that tree), head over to the right, and go to Mother Penguin. You’ll see a bridge with a red coin on it. Get it and then go around the mountain (go right not left) and you’ll see the last red coin. Get it and then there’ll be a star on a bridge a little bit above you. So go get it!!


Level 5: Snowman's Lost His Head

When you start go ON (not in) the chimney and head down the little hill and you’ll see a snowman’s body. Talk to it and it’ll explain its situation that it needs a head. You’ll agree to take it to one. When the little talk ends jump off the ledge and start sliding down. The snowman’s body will follow you – getting bigger and bigger – keep sliding and when you’re back on your feet go to the snowman’s head and face the snowman’s body rolling down the hill. When it comes it should crash into the head and the snowman should be pleased with his new body and hand you a star!


Level 6: Mario's Super Wall Kick

When you start go behind you and go on the broken bridge to get teleported. You’re now at the bottom of the mountain .Go of the bridge and go past the mushroom men and past that big penguin. Go on that little brown thing and ride it. When it goes up you’ll see a Pink Bomb-omb! Jump off and talk to him. He’ll open a cannon. Jump to where the big penguin is and you’ll fall but wind will float you up again so float to the cannon! Go in it and aim at a tree which is quite a long way from you. Aim at it but don’t shoot, aim your crosshair more up. Shoot and you should go be on the platform of where the tree is. Now go on the ledge and it’ll get narrow and narrow. Kill the flower-like creatures and then you’ll come across a big gap. Do a long jump by pressing R and B. Go on the platform where the heart is and go right. Back flip onto the hill above you and keep going and you’ll see a wall. Go back and run and then double jump and wall kick it. You’ll be on another platform and you’ll see your star waiting to be grabbed!


Level 7: Switch Star of Cool, Cool Mountain

Be Wario for this. If you do not have Wario then you can’t do this mission. Like you did before, go back and go on the broken bridge and let it transport you. Go past the mushroom people and past the Big Penguin and go on the brown thing and let go. Jump to where the Pink Bomb-omb is and press the Star Switch. Jump to where the Big Penguin is and the wind will blow you up so you can float back to the surface. Time’s running out. Run to that big batch of ice and ground pound it. Destroy the glass sphere and get your star! Oh yeah and you have to be Wario because he can only break that big batch of ice! No one else can!


Level 8: Collect 100 Coins

This is really easy as there are a whole loada coins to be collected. There are five at the entrance of the chimney. When you go down that slide you’ll see a blue coin. They are some coins on the slide to! You can use Yoshi to get some red coins and they are plenty of enemies to kill to get coins and there are loads of coins everywhere. I did this in under 1 minute 30 seconds and my record in this is 178 coins!


SECRET LEVEL: Princess's Secret Slide

This star is very easy! Go inside the castle and go up the stairs and go right and into the door that has 1 on it. Go in it and you’ll see all these doors plus 2 pictures of a Princess holding flowers. Jump into the right one to go in a level! You’ll se a big slide! Slide down it and at the end destroy the Orange ! box and get your star!


SECRET LEVEL: Princess’s Secret Slide REVIISITED

You’ll have to do the race again but in under 21 seconds! It’s hard! Take a shortcut by jumping of the track and land on the track below for a fantastic shortcut!


SECRET LEVEL: Sunshine Isles

Go in the castle and go up the stairs, go right and go through the door with 1 on it. Go forwards and go through a door again. You’ll see a Toad. Ignore him and turn left to see a Painting. Jump into it to do this very easy course. You’ll have to get the five silver shiny stars. It’s very easy and you shouldn’t have a problem doing it!


Goomboss Battle: Saving Mario
I think it’s time to save old Mario! Go to the character room and go keep going forwards and through the double doors. Now go through the 8 star door. You’ll see a Mario painting! WOO-HOO! It’s time to save Mario!
Now we are inside Goomboss's Area. Our objective is to navigate this large complexion of platforms to find the secret hole, which warps us
to where Goomboss is waiting. Begin the area by sliding down the log
that rests in front of you at start. Kill the Goomba that gets in your way, and then continue onto the left to the next area, where another Goomba might get in your way. Kill it! Now, in front of you are three giant logs that are moving up and down. Jump onto the first one as it is moving up, then jump onto the second log as it is moving up from the poisonous water. Just a good mention to let you know, the water is poison. Every few seconds that you are in it you will lose one Bar of Health. Anyways, continue onto the third platform as it rises from the poisonous water onto solid land. Follow the platform forward then jump up to another platform where a Pirhana Plant is sleeping. I hope you made an egg earlier....if you did chuck it at the Pirhana Plant to kill him if its sleeping. If you don't have an egg, jump over it and onto the next platform. On this platform, you will find a rather tall pole, and a Lakitu flying around and around. Climb the pole quickly then once you reach the top head across the very large bridge that lies in front of you, with three Goombas wondering on it. A thin bridge. Swallow the Goombas, and be sure to make one of them an egg. After passing this bridge you will see three platforms. The first one has a Pirhana Plant on it, so kill him with your egg. The second has a spinning heart on it, so use that to recover any damage you have received on your way up here. The last has a hole in it. Jump into it to be warped to Goomboss.
When you see Goomboss he’ll say some stuff and then the battle begins! He has little Mushroom men guarding him. You must get one in your mouth and hit him with it. Do that three times and he’ll explode and give you a key to get Mario! Now rescue Mario! And be him for the next Course with the evil... BOWSER!

Bowser In The Dark World
To do this Level enter the castle, go up the stairs and go left and go in the big star door!

So you’ve gone through the big star door! You’ll see a picture of Peach. Go forward and the picture will slowly turn into Bowser and when you’re a few feet away from the Painting the floor will open and you’ll fall! When you start you’ll see a red ? block! With Mario destroy it and float! You won’t make it to the green pipe you have to go in but you’ll float near it. It’s marked X on the map. But it’s tricky to float there so this is how you do it without floating!
Start off by running across the wide platform you start off on. You will go a few platforms down, then go across a very thin wooden bridge. After that, and up the next hill you will come to a Fire Breathing Statue. Wait until after it shoots its flames, then run past it.
After the fire shooter, you will see two large diamond shaped floating platforms moving in a counterclockwise direction. Jump on one of them, and ride it over to the other side of the platform then jump off. On solid ground again, start running up the hill. You will come to a sudden U-Turn though. In that U-Turn happens to be another Fire Breathing Statue. Wait for it to stop shooting, then make the U-Turn. Then, after the U-Turn, run up the following hill. It will come to an end, and a few feet in front of you is a bunch of platforms moving in a circular motion. Jump on one of them and ride it higher to the top. When you reach a large, circular platform, jump off the ride. Now that we are on the circular platform. You will see a wooden bridge to the north. Head on it, and then the platform will quickly take a sudden left turn. Now, on this thin green pathway, there are no guardrails. Pass the crystals in the ground as they do nothing. You will see a few Amps circling some crystals. Avoid getting shocked by them. Continue along the pathway until you reach the end of it. Then, you will see a platform floating in midair, with an orange platform going out and receding into it over and over again. While the platform is out, jump onto it and quickly jump onto the middle platform. Now, on the other side of it is the same orange platform moving in and out. Jump onto it then quickly get off when the next platform is visible. Now, in front of you is another set of two moving platforms moving in a counterclockwise direction. Jump on one when it passes you, then face to the right. You will see another pair of moving platforms, perfectly in sync with the platform you are on. When one of them passes you, that is your time to jump onto it. Now, just sit tight until it passes the solid platform. When the moving platform passes it, jump onto it. Now we are back on solid land. This next part of the Dark World is a bit tricky...so kill the nearby Goomba that may hinder us. Turn to your left to view the large tilting platforms. Jump onto the first tilting platform and keep running. Your weight will shift the platform up, so you will start running slow for a second as it begin evening out again. As the next platform is in view, get near it and jump. It is quite an easy jump if the first tilting platform is tilted up while you jump. At the end of this platform is the final platform. Jump onto it, then fall down a short way to another platform with some Goombas on it. Kill them so they won't bother us. Climb up the few platforms to the right and you will find a ! Red Switch. Activate it to make the large ramp in front of you form into stairs. Climb up the stairs before time runs out. Then, a pipe will be in front of you. Jump in to fight Bowser. When you start, go around him and try to get his tail – avoiding his flames. Get his tail and you’ll see some bombs lined up around the edge of this octagon arena. Throw him into a bomb to make him be defeated and he’ll go away and give you a key!


SECRET LEVEL: Red Coins In The Courtyard

To get this star: Go into the castle and you’ll see a wooden door. Go through it and you’ll see Big Boo. He’ll run away in fright. Follow it into a Courtyard. You’ll see Big Boo on your left but that’s not our aim! Kill all the little ghosts by hitting them in there back. They have red coins. Get all eight red coins to get a star!


SECRET LEVEL: The Secret Of Battle Fort

To get this you must go in the Courtyard and go right and you’ll see some red blocks. Destroy ‘em and it’ll reveal a hole in the ground. Jump in and you’ll be a... Battle Fort. All you’ve gotta do is get the Five Silver Stars. Simple.

Course 5: Big Boo's Haunt
To get in this course, enter the castle and go through the brown door. Follow the Big Boo into the Courtyard and when you’re in it kill the Big Boo. He’ll let out some sort of Birdcage. Touch it and you’ll be in the bird cage!


Level 1: Go on a Ghost Hunt

OK. When you start go in Big Boo’s Mansion and you’ll see 5 doors. Take your first one on your left! You’ll see a Piano. Don’t mind that and go through the next door. You’ll see a picture of a Boo. Wait until 2 boos come out and kill them. To every ghost you kill a message will come and say something about ghosts don’t die but anyway continue through the door near the bookshelf. You’ve now come out of your second door so there’s no point of going back in so go to your third door. You’ll see an eye and a boo. Kill the eye by running around it! It will spin so much it will die. Now kill the boo. The message will come up again! No go in the fourth door. Continue along and you’ll see a grey bridge. Run through it’s divided into segments which fall when you touch them! Kill the boo there and go through the door. Go across the ledge and kill the boo at the platform. You’ll now get a message saying that the Big Boo is out. Go back to where the five doors are and you’ll see him. You have to launch yourself at his back three times to make him go away and then a star will appear at the top. Some stairs will come so climb them and get the star!


Level 2: Ride Big Boo's Merry-Go-Round

When you start don’t go in the mansion but go left and into the mansion shed. You’ll see an eye. Kill it and go down that red lift. When you’ve gone all the way down get of and run to the door. Then go through the narrow path and through another door. You’ll be in this place with a merry-go-round in the middle. Go around the place and go to the door to go on the merry-go-round! There’ll be some little boos coming out of the portraits of boos. Also there are some fire breathing portraits so watch out! Kill the five boos that come out and then Big Boo will come. Kick his ass three times and the star’s yours!


Level 3: Secret of the Haunted Books

Go into the mansion and go up the stairs. There are loads of doors up here so go all the way left to that grey star you can’t get. You should only see two doors. Go on the one your right and go through the library. Dodge the books of terror as they get launched at you and then at the end of the path you’ll see three books which are not in. Put the three books in at the correct order to open it. If you get the order wrong a flying book will be shot at you but that can easily be launched. You’ll know when you’ve done the code because you’ll hear that noise when something’s gonna happen. The bookcase will open. Go through and get that star!


Level 4: Seek the 8 Red Coins

Go in the mansion and go into the first door on your left. You’ll see a piano with a red coin near it. Get the red coin. Beware that the Piano tries to chomp you! Go through the other door and get the red coins on top of the bookshelves and go back to the place with loads of doors.
We now have three red coins! YAY! Now go to the fifth door on your right. Go across the ledge and you’ll see a red coin and a boo. Kill the boo and get red coin. That’s the last of the red coins in the first floor. Go up the stairs to the second floor. When you go through the door on your left. You’ll be on this red gate thingy. Go forward, jump the gap and get red coin. Go back. Now go all the way right and long jump to where the Red ? Box is. Get your power flower and float to the red coin that’s near the ceiling! Land where the second floor is. Now go near the stairs and you should see one door to your left and one to your right. Go to the one on your right. There’ll be an eye so kill it and go to where those coffins are. Go near them to make them stand up. One of them has a red coin so get it! We need one more red coin. On the second floor go to the last door on you right. Go past the bookshelf and past the table and you’ll see a light beam. Go around it as there’s a trap. Go around it and get the red coin. Now go and get your star!


Level 5: Big Boo's Balcony

Big Boo still wants to fight us again! We’ve kicked his ass two times so you shouldn’t have trouble with him again. But this time he’s on his balcony! It’s pretty had because there’s not much room and I kept falling of. You’ll have to be Mario. You’ll see why later! Go in the mansion and go to the fifth door on your right. Jump on the table and get the power flower and float up to a door! Go through it and you’ll see Luigi’s portrait! But don’t rescue him yet. Go right and go through the door! Big Boo is there so kick his butt three times or ground pound him. Make sure you don’t fall off! Once you’ve killed him you’ll see a power star above you out if reach so get the red ? block and float to the star!


Level 6: Eye to Eye in the Secret Room

You need Luigi for this level! If you don’t have him look at the end of this course and you should see some thing called “Big Boo Battle: Saving Luigi” Go there and save him to do this level. OK so now you’re Luigi. Go into the mansion and climb the stairs. Go to your fifth door on your right and go to the table. You’ll see the red ? block. Climb onto it and back flip onto the platform and then go into the place. You’ll see your own portrait! Go through the double doors to see Big Boo. Ignore him – well try to – and get the power flower. You’ll turn invisible. Go back to where your portrait is and go to the picture of a scared boo (in the same room) and go through it. You’ll see a massive eye so wait until your power flower wears of and then kill it by running around it. It’ll give out a star!


Level 7: Switch Star in the Basement

You’ll need to be Wario for this. Then you’ll need to be Luigi. If you don’t have Wario you cannot do this! Start by not going in the mansion but turning left and going into the mansions basement. Go into it and then use the red lift to go down. Go forwards and go through the door. Then through the narrow path and through another door. Go left and destroy the black brick. You’ll see a switch star. Change into Luigi with his cap. If his cap isn’t there go into the mansion and look for a boo wearing it. Now get on the switch star and dash around the place and break the glass sphere and get your star! You should just make it to the star!


Level 8: Collect 100 Coins
This place has a some much coins. I did this in under a 2 minutes. Get all the blue coins by the boos and get all the yellow coins and red coins and in the merry go round there are some more blue coins. There are rumors that you can only get 123 coins. But I’ve proven this false as I have got 134 coins. You shouldn’t have a problem! I did this in exactly 1 minute and 20 seconds. It’s very, very easy. You might be wondering how I know my time – well it’s because I time myself. :)


Big Boo Battle: Rescuing Luigi
It’s about time we finally unlocked poor scared Luigi. Be Mario for this. Go in the mansion and go up the stairs. Go to the fifth door on your right and break the red ? block to get a power flower. Float to the place and go through the door. Go into his portrait.

Now it’s finally time to rescue Luigi! Enter and you’ll be in this place – like the roundabout – and you’ll see a red coin. You’ll see four doors. Three of them are fake. One of them real. If you go into the fake one you’ll come back to the roundabout. And to get all eight red coins you must have Wario which we don’t have. So I’ll uncover the red coins thing later. But when I uncover the red coin thing you probably won’t have Wario so when you get Wario come back up the walkthrough to get the red coins. 1 door leads to the next room, so from where you start, head inside the door to the right and enter inside it. You will be taken to the next room. run across the platform to the center platform, avoiding the collapsing bridges tumbling. You’ll see an eye. But that doesn’t matter, take the collapsing bridge to the left. Hurry and get across there for a door
to the next roof. In this next room, there is a square platform in the middle with a ? Red Block. Go there and under the block is another tilting floor. Then, Long Jump to the ledge on the right and enter the door there to be transported to the next room. There are another 4 ledges with doors, but no center platform. Instead, there are several moving platforms. Look to the left, and get a running start. Long Jump over to the platform on the left. Now you will enter a rather thin but large room. Run across the very long collapsing bridge across it. Ignore the annoying Boo's near the bridge, walk into the 1-Up on the bridge and quickly cross to the other side. You will se a platform nearby. Jump onto it and ride it upwards. When you see another platform, jump onto it. It will work its way to the right, stopping near another platform. Jump onto it. This platform will ride to the
very top. Now, jump off and hop into the nearby hole to be teleported.
When you start you’ll be in a room with a MASSIVE mirror. Change the view and look behind your shoulders and stare at the mirror. Luigi’s reflection will come! Then Big Boo will introduce himself. I don’t know why he bothered to introduce himself because we already kicked his ass three times! He’ll teleport into the other side of the mirror. So now you’ll have to pretend you’re being Luigi because you’ll only see Big Boo in the reflection. Once you manage to hit him he’ll teleport to the to the other side so now you don’t need to pretend to be Luigi. Hit him and he’ll teleport back, hit him again and he’ll be defeated and he’ll give you Luigi’s key!

Use the key to unlock Luigi’s door and you will unlock him. Yay! Now remember the key Bowser gave you. Well it’s time to put that key into a door and turn it to unlock the door. Well look under the course name “Hazy Maze Cave” – which is right under this piece of text – and underneath you’ll see where to put the key in!

Course 6:Hazy Maze Cave
To enter this level, go enter the castle and go through the wooden brown door and go down the stairs. Now insert the key and you’ll have unlocked the door. Go past the Big Star door and go forwards. Go through that little path and go through the wooden door. Go right and go forwards. You’ll se a lava portrait. Don’t go there. Turn right and you’ll see a door with no number on it. Go through it and you’ll see lots of liquid. Jump into it to start Hazy Maze Cave.


Level 1: Swimming Beast in the Cavern

You have to have Wario to do this Level. For this take the left path first. Keep running until you see a large
gap in the ground. Long Jump your way across it and then open the door to the next room. You are now in the Black Hole Room. This room got its name for the gigantic Black Hole in the middle of the room. At the other end of the room are giant boulders falling from the sky rolling towards the hole, then fall into it. Head to the right on the red grating path. There are some Swoopers and a Spider on the grating, so avoid them from getting pushed off of the path into the hole. Keep going, passing the wooden door on the right, and over another grating. Now you are on the path the big boulders are on. Stay close to the
wall to avoid chances of being hit by one of these giant boulders. Keep
going until the path goes to the right. Follow it, then open the door to the next room. In this next small room there is a wire wall separating you and a Star. But that Star is for later. In this room also is an elevator. Ride it down quite a long ways to the bottom. Then, follow the short path with Goombas to the water. NOW we are actually in the cavern of the swimming beast. Her name’s Dorrie She is calmly swimming around peacefully around a small island in the middle of the giant pool. Hop into the water if you haven't yet already and swim around the cavern to get a look at things. There is a ! Switch and a nearby gate, also a high platform with double doors WAY out of reach above the water. That is for later as well. For now, however, swim around the cavern until you reach Dorrie who is swimming slowly. You may notice something she is wearing on her head. Get onto Dorrie's back and do a Ground Pound. She will screech and then lower her neck. Walk on her neck and get onto her head. You will pick up the Wario Cap she is wearing if you aren't already Wario. Now, on her head she will rise back up. On Dorrie's head, you are pretty much in control of her. Face the direction on her head to make her swim in that direction. Look around for the small island in the lagoon. Wait until Dorrie swims close to the island and then jump off. You’re on an island, you can get the coins if you want to. There is a gigantic boulder in this island. Only Wario can break it. Break it to get the star!


Level 2: Elevate for 8 Red Coins

Some Red Coins are lying in boxes in this mission. Because of the fact Yoshi can't punch even with fists, he is useless for the challenge. As the title says, you will be using elevators to collect your Red Coins. Anyways, start off this Star by heading down the right path this time. Stay to the left side as you see a Spider, jump from a bottomless pit. After that pit, avoid a small one on the left, then take the wide left path around another pit. Then, you should see a door over a small but wide pit. 2 flame towers emerge from it every few seconds, so avoid that, then jump across. On the other side, go inside the door there.
In this next but large room you will find yourself on a high platform with a cage to the right. To the left of you is a pole. Use that pole to slide down and touch the ground. Head to the right now and keep on running. In the near distance are a series of very large stairs that take a few jumps to get up. Jump on the first one, then the next and then the last one. Jump onto the platform next to them. Now, turn around and face to the right. You should see the metal Work Elevator in front of you, awaiting your commands. Jump onto the middle of it. The Work Elevator is Manual. It operates this way. You can clearly see the 4 directional arrows on the elevator can't you? If you step on an arrow, the Work Elevator will move at an even pace in that direction. The Work Elevator stops motion if you get off of it. If your off for too long, it will disappear and reappear in its original position. Now, the directions I am gonna give you are assumed you are facing to the
right of the Glass Sphere on a platform in front of you. Anyways, hit the forward button to start the elevator moving forwards slowly. Now, before the elevator crashes into the platform, hit the left button. Now, when you see a nearby platform with the Star Sphere I was talking
about earlier, crash into it. Its no big deal. The elevator will shake a little. While it is shaking, hit the forward button once more. When the elevator is clear of the platform, hit the left button to get the elevator to move left now. Soon enough, a small brick block will come into view. When the elevator is lined up with the block, hit the
forward button. Now, just wait until the block is close enough, then punch it to reveal the Red Coin. Now, after plowing into your first Red Coin, keep on going until you see a large middle platform with a Mr. I on it. Once you crash into it, activate the right elevator button to start that motion. Soon enough another brick block will come into view. When the Work Elevator is lined up with it, activate the forward button to do that motion. When the block is within range Punch it. There is no Red Coin in here however. That was just to get that useless brick out of your way. Keep on going forward until you see a long but thin line of...something. It is pretty low. The elevator will slip right under it, but you need to jump over it. Now, keep on going forward until
another red brick comes into view. When the elevator is lined up with this brick, activate the Right arrow to move the elevator in that direction. Now, when the brick is within range Punch it to reveal your second Red Coin. Don't get off the elevator just yet. Ride it over to the top right corner of the room (If the elevator is still moving right you are fine). On a small platform in this corner is another Red Coin. Grab your third, then jump off the platform to ground. There is no need to worry about the Work Elevator anymore. We collected all of the Red Coins we can from the Work Elevator alone. Now, head back straight
from where you are off the platform until you reach the wall. Then, head along across the long hall towards to the right until you reach the stairs all the way at the other side again. Now, head up the stairs again by jumping as usual and get onto the upper platform. Facing the Glass Sphere, get onto the Work Elevator and Long Jump over to it. Using the Work Elevator works as well. Now, you should see a purple pole near the Glass Sphere. Climb the pole quickly then once you reach the top jump off onto the top platform. Now that you are here, look to your left. You should see another tiny platform across a brick block. This is the Automatic Elevator. This type of elevator is automatic! You have no control over it. It follows a preset path until the user jumps off of it for a few seconds, where it returns to its original position. Walk onto the Automatic Elevator and face the direction it starts to move in. The elevator will start to move pretty quickly. Its path will put you directly in line for your fourth Red Coin. It is inside a crate though, so you need to punch it open to reveal it. Next, the elevator will continue to chug along its path and you will find your fifth Red Coin just...there in mid air. No need to move, the elevator will pass right under it and you are tall enough to just stand and receive this red coin. That's 5 Red Coins down! Continue to stay standing on the elevator. You will see a little platform looking like this saying RC Elevator. The Elevator travels under the small platform, the Red Coin simply lies on it. You need to jump over the platform, grab the Red Coin, and get back onto the platform rather quickly. Now, its a pretty simple ride from here. Eventually you will come to a large floating platform on the elevator's right hand side. Here, you need to jump off of the Automatic Elevator. Hurry along and grab the nearby seventh Red Coin. And quite conveniently nearby where the seventh Red Coin lies is your eight and final Red Coin. Hurry along and grab this last Red Coin, then jump onto the elevator. The Power Star will appear in the middle of the large room you are currently in right now. Wait until the elevator passes where it started, then walk off onto the brick block. Walk to the right and slide down the purple pole. Now, jump off of the platform you are on right now that has the Star Sphere. Keep on walking now that you aren't on your platform and keep heading towards the middle of the room according to the map. The Power Star is waiting for you there. So get it!


Level 3: Metal Head Wario Can Move

We are going to be needing Wario's Power Flower ability of turning Metal for this particular Star. If you don't start off as Wario, head to the right of where you begin and keep going until you see a Goomba that has with Wario's Cap. After getting the Wario Cap if necessary, head back to the start of the world. From where we start at the beginning of the world, we as usual have 2 paths to choose from. This time around for this Star choose the left path. When you get to the large gap in the ground Long Jump just as you are at the edge.
The reason is because Wario can't jump for that far! After clearing the gap, head inside the wooden door in front of you to enter the Black Hole Room. Stay on the main path, heading towards the right. Avoid
the enemies to avoid getting pushed off, especially if you are wearing a Wario Cap because you don't want to waste time going back to get a new one. Head past the Spider and the Swooper until you are on solid platform. Ignore the wooden door there and keep going heading onto the wire grating path. When you get onto the area where the giant boulders are, they will knock the Cap off of you if you are wearing Wario's, so hug the wall carefully to avoid them. After getting past them, head to the right and enter the metal door that is there. We have been in this room plenty of times. That Star on the other side of The red gate is probably irritating you to get. Get onto the elevator waiting in the floor. Once you are on it ride it all the way to the bottom as usual. However, don't follow the path to the lagoon just yet. As Wario, we have stuff to do. Before heading for the path with Goombas, you should see a ? Red Block right near where the elevator lands at the bottom. Inside is as usual a Power Flower. Hit the block and grab the Power Flower to turn Wario into a metal machine. Head down the light brown path of Goombas, knocking them out of the way if you want. There isn't much time because Metal power is short lived. Head into the water. By now you should now you just fall and sink to the bottom underwater, but you don't need to breathe. Underwater there is an easily seen light brown path compared to the rest of the ground. Follow this path until you come to a short wall. Jump up to the top to find a ! Switch. Activate it. Nearby, 2 large mesh wire doors will swing open, allowing you access to the wooden door that laid behind it. Enter the wooden door there. You will now be in the abandoned mine shaft. There is a large gap in front of you now. Getting a running start, head for the gap and Long Jump to the very thin platform in the middle. There isn't much landing room here, so you need to have a perfect Long Jump. Now, there is another large gap in front of you. You can't get a running start, so you will have to make due without it. Start running and then Long Jump
before the gap. You should be able to make it. Near the wall on the other side of this rather large gap lies another Power Star ready for the taking. Grab it to clear the level! YAY!


Level 4: Navigating the Toxic Maze

As you start the level as Luigi, head and take the left path like we did
in the previous Star. As you approach the gap, perform a Long Jump right before you get to the edge of the gap. Once you are on the other side, enter through the door. Now you will be in the Black Hole Room. Make your way over the red grating avoiding the enemies to make sure that you don't get pushed into the Black Hole. Once you make your way around the enemies, follow the path ignoring the wooden door as usual. Make your way across the other red grating bridge and to the path of the falling boulders. Avoid them by hugging the wall and slowly making your way northwards to avoid the giant boulders as the
path turns to the right. Head into the door that follows it. The next room contains the Star we want. Go down the elevator and when it gets to the bottom get your power flower. Go back on lift when the lift goes up run like the wing to the gate and get the star. There’s another way (which is the proper way) to go through the toxic maze but don’t bother!


Level 5: A-Maze-Ing Emergency Exit

Be Luigi for this. Now we have to go through the toxic maze and one smell of it and 1 health bar lost. Only Luigi's and Wario's Power Flower abilities allow them to easily not breathe the gas, and quickly head for the A-Maze-Ing Exit. Start off as either one of the characters. Instead of going left like we have for the past while head to the right this time. You will see a Spider pop out of the darkness pit unexpectedly, so be prepared and not get hurt. Right here are 2 Goombas doing nothing really. Continue along the path, avoiding the bottomless pits on both sides. Continue until you reach a small gap, with 2 towers of flames emitting from the pit every few seconds. While the flames are down, jump across to the other side. n the other side of this gap is a door. Enter the door to be on a platform high above this large room. Near where you are currently standing is a red
and rusted pole. Get on the pole and slide down to the bottom of the room. Now you’re at the bottom of the pole. To the left of where you are standing is a pathway. Don't go through that pathway. Keep heading straight until there is another pathway to the left. Head into the pathway, which is short and comes to a door. Enter that door. Head along the short and winding pathway until you see a large map on the wall, a hole in the ground, and a few coins. Jump into the hole. You are now in the actual Hazy Maze. There is limited time to survive in here if you aren't Luigi or Wario. See the purple gas? That's the toxic haze. In that for every few seconds and you lose 1 Heath Bar. From where you land from falling from the hole into the maze, you will immediately lose 1 Health Bar. Quickly run up to safe land. A Sniffit flies nearby. Straight ahead is a ? Red Block. Hit that block to become Invisible. Regardless of which form you are, you won't need to breathe the toxic fumes for the time the Power lasts. Quickly run to the right. When you come to a ledge, go to the left of it. Keep going over land until you pass a small piece of raised land with a Monty Mole. There is a high ledge just past this area. Double Jump or back flip up to it. Go through the metal door there. Go along the winding path until you reach an elevator. Get onto the elevator and ride it to the top. Exit out through the door when you get to it. Now, you are high above the black hole room. Double Jump up to the red things and hang on it by holding B and go to the platform with the star and get it!


Level 6: Watch For Falling Rocks

Be Wario for this. If you not him go right kill the Goomba and get the cap and come back to where you started. Now, when you start go left and long jump through the gap. Go through the door and you’ll be in the good ol’ Black Hole Room. Now go round the red path and when you get to the place where those giant rocks are turn around and go right and keep following the red bridge. You’ll see a black brick. Destroy it and a red mushroom will come out. Get it to become Super-Huge! Now go to where the falling Rocks are and destroy them by walking into them. When they are all smashed a star will come out!


Level 7: Switch Star Underground

You’ll need Wario! Anyway head to the right and kill the Goombas if you feel like it and when you see the two flames stop jump to the door. Go down the pole and go forwards. Go nearly to the end of the place where a dead end is and go right and you’ll see a black brick. Destroy it! And there lies a Star Switch. Now go and be Mario by getting his cap. It’s shown on the map. Hit the switch and then the race is on. Go around and you’ll see some stairs. Run to them and triple jump onto them to save time and you’ll see that Manuel Elevator. Go onto it and long jump. There’s no time to use it! Just long jump to the glass sphere. Destroy it and get your star!


Level 8: Collect 100 Coins!

Now this is ONE OF THE HARDEST 100 coin hunts I’ve done. You’ll need to kill every enemy you see and get every coin you see. You’ll need to take BIG risks to get 100 coins. And worst, Death is everywhere. You’ll have to be fast on your feet and strong so this is Luigi’s and Wario’s job! Mainly Luigi’s! Kill all the Goombas when you start and go right and get all the coins. When there’s that red pole jump down and ground pound so you don’t lose health. Get all the red coins. If you reach the eye kill it and get its blue coin. Go to the Black Hole room and get all the coins. Go to the Swimming beast and get the coins. But WORST of all go to the Hazy Maze Cave. Get all coins there and go to the lift and climb the red thing and look for the coins there. If you STILL don’t have 100 coins then re-trace your steps and look for any more coins! This one was hard. I spent a long time on this but finally done it!

Course 7: Lethal Lava Land
To enter this course, enter the castle and go through the wooden door and go down the stairs. Go through the and go past the Big Star Door and follow the path to a door. Go right and follow the path until you see a picture with some sort of Lava Face on it. Jump into the portrait to begin your course.


Level 1: Boil the Big Bully

From where you start go behind you to where the two signs are. Now long jump to the island wit the red ? block, break it and get the wings (you need to be Mario) and now fly over to the star and you’ll see a Big Bully. He’s got horns and is black. Land there and start punching him! Make sure he doesn’t charge into you otherwise you’ll get charged of the platform and fall into hot volcano! Keep kickin’ him and you should make him fall into the Lava and get burnt. HAHA! Now there’ll be a star on a platform above you. But some stairs will come so you can get to the star. BUT the stairs fall when you touch them so be quick! Then get the star!


Level 2: Bully the Bullies

In this you must bully the bullies and then bully the big bully. How simple! Start of my turning around and going to where the two signs are. Long jump to the island with the Red ? Block is and use the wings to fly. On your map you should see a Star. That’s your destination. Fly over to it and land. You’ll see three bullies and you have to boil ‘em in hot lava! Now it’s easy to kill one but while you’re killing one the other ones will interrupt you. Causing you to fall in hot lava! Make at least one of them follow you to the edge and then run behind it and ground pound to make it fall in hot lava. Do this to all of ‘em and then the Big Bully will come. Make him fall in hot lava by keep punching him and never giving him a chance. Them a star will appear on the platform you’re on so go get it!


Level 3: 8 Red Coin Puzzle With 15 Pieces

Another red coin hunt. But this is probably the easiest one! Start of again by turning around and long jumping to the island and hitting the ? Red Block. You’ll get wings. Fly over to your destination which is a puzzle of Bowser. You might’ve seen it on our trip to kill bullies but if you don’t know problem. Fly around until you see some moving pieces and red coins. Land on the puzzle and collect the eight red coins. BUT the tricky bit is that the puzzles moving. So keep jumping and get the red coins. A star will appear on a platform very near the puzzle. Go to it and get your star!

Level 4: Red-Hot Log Rolling

From where you start turn around and face
the island situated in lava that we have been to before. Long Jump over to it. Once you are on Lava Island hit the Red ? Block from below with Mario to have another set of Wings to fall from the box. Grab the wings. Fly over to your destination locate on your map and you’ll see a log. Land to the platform beside it and fly again to the star right n front of you. Get the star! Now you don’t have to do all that log rolling!


Level 5: Hot-Foot-It Into the Volcano

During this whole time in Lethal Lava Land you may have noticed a small
volcano in the world's center area. That is our next destination. The island behind us this time around is utterly pointless, so continue to move forward when you start and Long Jump across the small gap when you come to it. Just to make getting to the Star much easier, don't bother going under the archway , but continue heading straight. You will end on a small platform with a brick block and a ! Block. Hit the ! Block and the jump onto the Koopa Shell that falls. Hop on the Koopa Shell,
the shell breaks after colliding with a solid object, so watch out! Anyways, once you hop onto the Shell, start riding towards the giant gate that blocked easy passage from the previous Star.
Right before you reach the wall, take a left. Jump over any platforms that may be in your way because you don't wanna lose that shell. Now, eventually to your left you will see a large spinning platform, with a volcano in the middle of it. Hop onto the spinning platform, but avoid
getting disoriented, then try to slide up the volcano. Jump, then aim to fall into the middle of it. Now, you will fall right into the bottom of the volcano. Don't worry, even though there is a huge waterfall of lava doesn't mean you have to quickly escape. Take a look of your surroundings. You have 2 paths to go. The one in front or the path behind you. For this Star, we need to take the path that lies in front of us. Jump over to the next platform. A few Coins are on it, and some fireballs are constantly jumping over the platform. Cross it then
jump to the next smaller platform. Careful of the lava, then jump to the platform sticking out of the wall. Now you are on the outer edge of the volcano, and will be here for some time. Keep moving forward on this relatively thin ledge. You will see a small hole in the wall, but don't go near it. It's actually another fire emitter...which
may make you screaming off the edge if touched. After it blows the flames, run past it and jump up to the next ledge. There is a small mean Bully on this here ledge, so its best to avoid him so not to fall. Jump to the next ledge. Now, you may have noticed there are plenty of traps inside the volcano and the ledge you are standing on now has another trap waiting for you. Walk forward and part of the wall will crash to the floor. Stay still, and wait for this section of wall to slowly makes its way up. After it is up, jump up to the next ledge.
Keep running across this next ledge until it ends. However and lucky for you, there a chain of several floating islands serving as stairs reaching up to the next level. They are all very small, so that poses a problem. Jump on the first large one. Then, jump a little higher to the next one right near you, which is smaller. Near you is another smaller island, then once you are on it you need to jump to the tiniest island. Once there you can simply jump to the next ledge. Now on this next ledge, you will find a Bully who wants to push you over and make you fall down and get roasted into the boiling lava. Stay near the wall and kill the Bully so he doesn't interfere with this next section of the volcano. After his death, head along the thin path that branched away from the outer wall. Keep running across the thin bridge until you come to the end of it. Jump onto the nearby pole. Quickly now, climb up all the way to the top of the pole. You should see another pole nearby. Make sure your back is facing that pole, then jump off the pole towards it. Hopefully you grabbed onto it. Now, quickly climb pretty close to the top of it again. Another pole should be floating on an island nearby. The camera won't cooperate with you on this, so try to position your back as best as you can to the pole. When you think its perfect, jump. Now, climb to the top of the final pole and do a Handstand. Have your face aimed towards the Star not too far away from you. Once you are in the right position, jump away, land on the platform, and grab the Star.


Level 6: Inside the Volcano

Now you know how to get in the volcano. Use the Koopa Shell and keep jumpin’ to the volcano! Once again you fall down to the very bottom of the volcano. Last Star we went forward from where you start in the
volcano, however, this time you need to turn around. You should see a few small platforms leading around behind you. Jump on each platform taking the Coins if you want to until you meet the Automatic Elevator. Jump on it to make it start. Ride the boring Automatic Elevator as it climbs higher around the volcano's interior. Eventually another Automatic Elevator will come into view. The Elevator your standing on will stop for a brief second before falling when right next to the next Elevator. Ride this next Auto Elevator around the volcano, but you won't be gaining as much height as you may think. You'll eventually come to a pole in the distance, and the Elevator travels around it only once. In that time, you need to jump onto the pole and grab it. Miss, and you’ll fall to your death. Once you are on this pole placed high above lava, quickly climb to the very top of it. Maneuver yourself until your back is facing another pole that is a bit higher than you current position. When you have your back aimed correctly, jump to the next pole. Climb quickly to the top of this pole as well. At the top you should see a medium sized floating island. A the top of the pole, jump to it. You, most likely, will overshoot the pole, so when you are sure you are over the island, do a Ground Pound to make sure you make a safe landing on it. Now, nearby this island are 2 more smaller islands with a Power Star. Grab the Star.


Level 7: Flaming Silver Stars

Start off, again, by not taking the path behind you, but rather heading
straight along until you reach the small gap where a simple jump will do for getting across. Head forward still, and ignore going under the archway like before. Just past the archway is the common platform I'm sure that you have been to before. Nothing new here really. Just the ! Block which happens to contain a Koopa Shell. Hit the block and of course grab the Koopa Shell that falls out of it. His course tests your Koopa Surfin’ Skills! Face the direction you just came from, and take the off to the right. As soon as you are off the right side of the platform, start going back straight back the way you came, heck, even farther than where we started. But stay clear to the right side, yet at the same time avoiding the walls that will destroy the shell in an instant. Once the walls on the right side finally end, head over past them. An oddly shaped platform just barely above the lava is sitting there with out first Silver Star bouncing happily on top of it. Ram your shell right into the Silver Star to collect it. After collecting your first Silver Star, you are pretty much on a direct path for the edge of the level which will break your shell. Quickly make a nice
and smooth U-Turn and head back the same way we just came. Watch the walls now to the left of you. Soon enough you'll see a drawbridge.
Go under it. As you are heading towards the left make sure the drawbridge is up before attempting to rush under it otherwise you'll enter a low overhang zone and your a bit too tall. As soon as you pass under the drawbridge, you should see a large tall...half-circle shaped structure to your left. Head up to the top of this structure. You will need to jump though so you need to do so. Head down the other side of the mountain, but jump to maintain good speed. Nearby is another crescent shaped platform, with your second Silver Star. Ram your shell, as usual into the Silver Star. That's 2 down and 3 to go. From where you are on the crescent platform, head straight to the right. If there are any platforms in your way, head more to the left because you have
probably aimed a bit wrongly. Eventually you will see four platforms shaped like diamonds, all in the lava. Every few seconds nearly the entire platform is covered by lava, then the lava recedes out. Because the platforms are connected to the lava, you can easily surf right over them and not lose your shell. A little ways in the distance of these four sinking and rising platforms is a small island in the lava. There is no receding tide to it, but a eye resides there. A circle of Coins entangles around the eye as well however. Another prize lies up on this island. The third Silver Star. Go get it. Now, you should be on a crash course for the edge of the level. That's not a good thing. Quickly steer to the left, and you should see in the distance another half-circle shaped platforms that we saw like before. Head over to it and keep jumping until you reach the top section of the half-circle
shaped platform. Along with a few Coins up here, your fourth Silver Star is here too. Ram your shell into the fourth Silver Star. Head down the steep slope, and then quickly steer to the left. Another tall platform looms in the distance, so get near the edge of the level for safety. Keep your shell speed steady as you make your way across to the other side of the world. Eventually you will finally see another crescent shaped platform. Your final Silver Star is here.
The Power Star will appear on a platform we have been to many times before. Go get the star!


Level 8: Collect 100 Coins!

This one’s pretty easy. Kill all the enemies and find the and get its blue coin and use Wario to break Black Bricks to get coins. Some of them have a blue coin switch. Get all the blue coins by breaking the Koopa Shell, then stomping on the blue coin switch and riding the Koopa Shell to get all of the blue coins. Get all red coins. If you still don’t have 100 coins go into the volcano. Plenty of coins there.

Course 8:Shifting Sands Land
To enter this course, enter the castle and go through the wooden door. Go down the stairs and through the door. Go past the Big Star Door and follow the path. Go through the door. Now go right and follow the path to Lethal Lava Land. Go straight to it and go left. Follow the path and it’ll be a dead end. Jump into the dead end and you’ll be in the course.


Level 1: In the Talons of the Big Bird

You will start off on a small raised platform, so just walk off into the sand. Its not quicksand, which is a different. Keep running forward until you see what appears to be a whirlpool of sand. This is a sand pit. You can enter it, but it sucks you towards the middle so you need to keep running out. If you get too close to the center, your pulled under the sand and you die. From the sand pit, head left, and under the little platform. Keep going. Soon up ahead you will come to what appears to be a large maze with large boxes on it. This here is the Tox Box Maze. Tox Box's are big boxes you see with different expressions on them. They have a hollow interior though. They move around in the maze. Anyways, up ahead should be the first Tox Box. Wait on the second closest square to the sand. The hollow inside will protect you. After
the Tox Box moves back, keep running forward until the path splits. Take the left path, and follow it around. Jump to another portion of the maze if a Tox Box is coming after you, then jump back when safe. Keep avoiding the only 3 Tox Box's in the maze until you reach the end of the maze. However, you need to be careful of something. There is a special type of sand below the Tox Box Maze. It is Instant-Kill Quicksand. If you go in it, you instantly die. Soon enough you will be out of the Tox Box Maze, and in a small oasis. Head to your left. There should be a relatively tall red pillar near you. Walk up the side of it (I know it sounds shocking but you can) to the very top and just wait there until you see Klepto the Vulture starting to fly towards you. Klepto likes to circle around the 4 pillars that are around the pyramid, and this is the easiest one to be at. Wait there until Klepto starts to fly around this pillar. While he is flying around you should notice a Power Star in his clutches. When he is over your head, or at the least pretty close to you, jump up and into him. He will be shocked, and drops the Star nearby. Grab the Star!


Level 2: Shining Atop the Pyramid

Time to begin!!!!!!! Start out as usual from start and keep heading forward until you reach the large sand pit. Turn to the left towards the little roofed area. Stay barely to the left of the roof and do a running Triple Jump with Mario. In the middle of your Triple Jump, hold right so you land on the roof. It may take a few tries but you should be able to do it. On top of this roof is the Blue Star Marker, a ! Block with a Koopa Shell inside, and a Red ? Block. Walk over to the ? Red Block and hit it to make the Wings fall down. Grab them, then aim for the Pyramid. Do a high flying Triple Jump to start soaring
into the skies. Start flying for the top of the pyramid, but not the
very top. Just above the middle on the pyramid's left side lies the Star at the very top of it. It isn't hard to get so fly right into it to so go in and get the Star.


Level 3: Inside the Ancient Pyramid

Head straight until you reach the long seen sand pit, and head over to the left towards what we have been to every single Star-The Tox Box Maze of doom. Wait on the second closest square to the sand. The hollow inside will protect you. After the Tox Box moves back, keep running forward until the path splits. Take the left path, and follow it around. Jump to another portion of the maze if a Tox Box is coming after you, then jump back when safe. Keep avoiding the only 3
Tox Box's in the maze until you reach the end of the maze. On the other side of the maze now, the commonly found oasis. Head left until
you see another sand pit. Get near it and a tornado will form. Jump into it and while spinning in the air, move over to the base of the pyramid. Once there, look for the entrance that's easily found, then slide down inside to enter it. Start heading forwards, then when
the wall ends take a right. Keep following the path until you reach a group of 3 Goombas. Ignore them. Head to the left now and keep going, you'll be hearing the sounds of a pounding Thwomp. Stop once you see an opening on the floor above you. A Mummified Thwomp is pounding up and down over and over again. While he is pounding the ground, jump up on top of him, then ride him to the second floor. Before the Thwomp crashes you into the wall, jump off to the right. You will
come upon another group of three Goombas. If you need the health, go ahead and kill ‘em. If not, go ahead and quickly climb the pole that rests near them. Head to the right after jumping off the pole on the third floor. Keep heading towards the right until you see a mesh net attached to some nearby poles. Below the mesh net is a slope that dumps you out nearby onto a trail of sand, or so it appears to be. It's a long river of sand that'll pull you down to waist level and the sand move towards and you’ll fall at the end. It dumps out at the very bottom of the pyramid. Don't enter the Sand River unless you can quickly jump out. Jump up to the mesh overhand and climb to
the other side. There are some stairs in front of you now in a zigzag formation, and with a few Coins on them too. Climb them to the top onto the fourth floor. Head to the left and turn the camera behind you. You
will see a Thwomp Roller. This special 1 of a kind Thwomp will roll back and forth on your pathway. Keep running on the pathway until you see a little hole in the wall. Hide there until the Thwomp Roller passes you, then run out of the hole and continue on your normal path past him. As you pass the next corner, heading to the right in the pyramid, you will see a couple of platforms that are rising up and down in a continuous motion. Jump onto the first one, then at the peak of the raise jump onto the middle platform are 2 platforms. Then when the next platform is low enough, jump on it and ride it to the top of the peak. At the top, jump off to the fifth floor. Now we are on the fifth floor. Very close now. Head along the pathway to the right until you see 2 Amps come out of nowhere. They will start to spin around as usual, so dodge of jump over their paths to avoid being shocked.
Keep going forward to the next corner, where the pathway then becomes very narrow. If you don't wanna fall a long way, sidestep while hugging the wall. If your feeling confident and are a steady walker, walk there. Climb up the nearby pole after that. Now we are on the sixth and final floor. Just one more enemy keeps us from getting the Star. Keep heading along until the pathway ends, then look to the right to find another walkway continuing. There are no walls on this walkway because....a Mummified Thwomp is jumping up and down over it. If the Thwomp is traveling towards you, wait for it and when he stops, jump on top of his head and ride him to the other side. If he is going away from you, head towards the middle of the walkway and wait for the Thwomp to turn around, and then run under him while he is jumping. Jump up the small ledge on the other side. Head up the nearby hill, collecting the Coins to replenish you unnecessary health at this point. Double Jump to the next ledge and grab the Star on it.


Level 4: Standing Tall on the Four Pillars

Be Mario. As Mario, head forwards as usual until you reach the
sand pit. Take the left like before, and Triple Jump onto the top of the platform. Now that you are on top of the platform, head over to the Red ? Block. Break it to reveal the Wings. Face a tall Red Pillar in the distance all surrounded by quicksand (The one closest to you). Triple Jump and start flying towards it. Nearby is a sand pit that will spring a tornado when you get near it. Ignore that. Ground Pound when your shadow from flying is on the Pillar. Turn to the right, and face another nearby pillar. Do a Triple Jump and start flying towards it. Be careful with this one. You need to Ground Pound it exactly. Instant-Kill-Quicksand is all around the pillar so don’t miss. Pound it, then face towards the left. Another Pillar is quite a distance away. Do a high Triple Jump and start flying towards it. Be careful of Klepto the Vulture after landing on this pillar. He will lunge for you and try to steal your hat, which is bad. From this Pillar, face to the left and
Triple Jump to start flying towards the last Pillar. Once you land on it, you should hear the familiar sound signaling something is happening. Face the top of the pyramid. As you can see, the top part is rising off the ground, spinning, then explodes. Fly to the top of the pyramid, then fall into the revealed hole. You will be inside the pyramid. You should see the old previous Star there! You will be in a large, caged elevator that will slowly make its way down. Once it reaches the bottom of its path is will stop, and a hole in the wall is seen. This is hard, to reach without the elevator. Anyways, a brick block is blocking your way so easily punch it to bits. A thin passageway is revealed. Walk down it and reach the bottom of it.
You will fall into a large room. The problem is that most of the room is just...emptiness. Your on a small
platform connected to the wall. In front of you appears to be some
vases, some couch , and a coffin. Jump on top of what appears to be The Couch and it will spring up and will form 2 Hands that were evidently fists before. The Hands are named Eyerok. Weird name! They are
2 hands with eyes in the palms of them...ancient spirits they are. They are angered at you for disturbing them, and they are gonna crush you! Prepare to fight! At the start keep dodging them and one hand will rest and show the eye on its palm. Go to the eye and hit it! Then they’ll start trying to hit you again and the other hand will rest. Hit it. Keep doing this and you should kill them both and get a star!


Level 5: Tox Box Switch Star

Be Wario when you start! Go into the Tox Box Maze of doom and when you get past the first Tox Box instead of going left go right and long jump to the platform. Long jump again to the other platform and you’ll see a black brick. Only Wario can break this kind of rock! Break it and it’ll reveal a switch star. Obviously, Wario’s to slow to do this go look for a Luigi cap as he’s the fastest. Go back and hit the switch star. You’ll see where the star appears. Keep long jumping across platform to platform until you get on sand again. Long jump to the glass sphere with the star in it. Now destroy it and get your star!


Level 6: Pyramid Puzzle

We need to head inside the pyramid ONCE again for another Star!
Head straight until you reach the long seen sand pit, and head over to the left towards what we have been to every single Star-The Tox Box Maze of doom. Wait on the second closest square to the sand. The hollow inside will protect you. After the Tox Box moves back, keep running forward until the path splits. Take the left path, and follow it around. Jump to another portion of the maze if a Tox Box is coming after you, then jump back when safe. Keep avoiding the only 3 Tox Box's in the maze until you reach the end of the maze. However, you need to be careful of something. There is a special type of sand below the Tox Box Maze. It is Instant-Kill Quicksand. If you go in it, you instantly die. On the other side of the maze now, the commonly found oasis. Head left until you see another sand pit. Get near it and a tornado will form. Jump into it and while spinning in the air, move over to the base of the pyramid. Once there, look for the entrance that's easily found, then slide down inside to enter it. Start heading forwards, then when
the wall ends take a right. Keep following the path until you reach a group of 3 Goombas. Head to the left now and keep going...you'll be hearing the sounds of a pounding Thwomp. Stop once you see an opening on the floor above you. A Mummified Thwomp is pounding up and down over and over again. While he is pounding the ground, jump up on top of him, then ride him to the second floor. Before the Thwomp crashes you into the wall, jump off to the right. You will come upon another group of three Goombas. If you need the health, go ahead and kill them. If not, go ahead and quickly climb the pole that rests near them. Head to the right after jumping off the pole on the third floor. Keep heading
towards the right until you see a mesh net attached to some nearby poles. Below the mesh net is a slope that dumps you out nearby onto a trail of quicksand...or so it appears to be. It's the Sand River. Just
a long river of sand that'll pull you down to waist level (You won't go
further than that) and the sand move towards...and Sand fall at the end. It dumps out at the very bottom of the pyramid. Don't enter the Sand River unless you can quickly jump out. Jump up to the mesh overhand and climb to the other side. There are some stairs in front of you now in a zigzag formation, and with a few Coins on them too. Climb them to the top onto the fourth floor. Head to the left and turn the camera behind you. You will see a Thwomp Roller. This special 1 of a kind Thwomp will roll back and forth on your pathway. Keep running on the pathway until you see a little hole in the wall. Hide there until the Thwomp Roller passes you, then run out of the hole and continue on your normal path past him. As you pass the next corner, heading to the right in the pyramid, you will see a couple of platforms that are rising up and down in a continuous motion. Jump onto the first one, then at the peak of the raise jump onto the middle platform. Then when the next platform is low enough, jump on it and ride it to the top of the peak. At the top, jump off to the fifth floor. Now we are on the fifth floor. Very close now. Head along the pathway to the right until you see 2 Amps come out of nowhere. They will start to spin around as usual, so dodge of jump over their paths to avoid being shocked. Keep going forward to the next corner, where the pathway then becomes very
narrow. If you don't wanna fall a long way, sidestep while hugging the wall. If your feeling confident and are a steady walker, walk there. Climb up the nearby pole after that. Now we are on the sixth and final floor. Just one more enemy keeps us from getting the Star. Keep heading along until the pathway ends, then look to the right to find another walkway continuing. There are no walls on this walkway because a Mummified Thwomp is jumping up and down over it. If the Thwomp is traveling towards you, wait for it and when he stops, jump on top of his head and ride him to the other side. If he is going away from you, head towards the middle of the walkway and wait for the Thwomp to turn around, and then run under him while he is jumping. Jump up the small ledge on the other ride. Head up the nearby hill, collecting the Coins to replenish your health at this point. Right near the very top is your first bouncing Silver Star. Grab it! The rest of the Silver Stars aren't too hard to reach from here. Keep walking forward until you see a slight hole in the wall. Near the beginning Sand fall. The Silver Star was here, not anymore, so fall down the gap. You want to actually stay against the wall though. Once you fall you should have fallen onto a platform with another Silver Star. If you are having trouble actually reaching this Star, stand above the gap and slowly walk towards it, then grab the ledge. Lightly tilt away from it, and you'll fall to this platform. The third Silver Star is just as close as the second one was. Go into shoulder camera view and look left of the Sand fall. There is another platform across it with a hopping merrily Silver Star. Turn the camera as far away as possible from the Sand fall and jump across it. When your character is across the Sand fall, do a Ground Pound to hopefully land on the platform, to claim the third Silver Star. If you missed it’s a LONG way back up again! Now you are on a platform near the Sand fall, after getting your third Silver Star. Fall down behind the Sand fall to be on the large red platform, that was the hole to the home of Eyerok. Nearby is where the Sand fall is dumping into the Sand River. Incase you've skipped everything, its a long river of quick sand ending at another Sand fall to fall to the bottom of the level. Get onto the ledge of the Sand River, then jump into it. Now your on the Sand River. Just sit back and enjoy the ride. You will start to sink into the quicksand, but you'll stop at waist level because the River isn't that deep. Eventually the river will cut a corner, and you will plow into your fourth Silver Star. The River has widened at this point, so just wait as it keeps on going. You will eventually come into contact with your fifth and final Silver Star. The star is at the end of the Sand River! Right behind the waterfall! Now as you cut this final turn the sand starts to pick up speed. Your going to plow over the Sand fall. You’ll easily grab the star!


Level 7: Free Flying for Red Coins

From where you start, head backwards along the path. The left of you
is instant kill quicksand on the edge of the level so don't go near it.
Keep going as the path becomes narrower. You will eventually come to the first Red Coin at the very edge of the level thinly. Grab the Coin, head back to where you started. Keep going, past the enemies until you reach the common sand pit. Go under the platform roof, break brick and get red coin. Do a Triple Jump to get on top of the platform. From the roof, get the wings. Triple Jump and go to the closest red pillar. As you are flying, you may be able to see some Red Coins in the distance.
There are a total of 4 Red Coin that are positioned around the great
pyramid. Ground Pound to land on the red pillar once you reach it. Aim to the left a little and do a very high Triple Jump. You will start flying high. The Red Coin should be right near where you took off, but if you are a little too high, start aiming lower to grab the Red Coin. After you fly into the third Red Coin, aim for another pillar that's a bit of a away from where you are now, but your on a direct route to it. Right near this next red pillar is another Red Coin. If you are too low, Ground Pound to land on top of the nearby red pillar, face the Red Coin, then do a high Triple Jump to reach it. You should be able to do it perfectly. After earning that Red Coin, head right to start flying towards another nearby pillar. When close, land on it, then face the
Red Coin lying nearby above it. Do a high tall Triple Jump to get enough height to earn the fifth Red Coin. Head towards the final pillar. Hurry up as the Wing Cap power probably is running out, and you don't want to die now. Grab the Red Coin if you are high enough, or land on the pillar to get enough height. Turn back and head for the oasis. If you are running out of Wing Cap power (Wings are flashing), you have 2 seconds or so to get to land safely, so quickly dive towards the Tox Box Maze and land anywhere. From there, make your way past the Tox Boxes towards the oasis. Now we have 6 Red Coins, and should be in the oasis in the desert. Hop inside the small pond. The seventh Red Coin is in that pool of water. Now, head back to the Tox Box Maze. Search around until you come to the entrance area again. Don't head down the path to where the maze starts, but continue forwards, and jump the nearby gaps like you did when doing the Switch Star in the Maze. Nearby the Black Brick. Now we have got all 8 Red Coins, all that is left to do is to claim our Star. The Star appears way back on the platform rooftop. Head back through the entrance way of the Tox Box Maze to go back to near where you started. Triple Jump onto the rooftop
to claim the Star.


Level 8: Collect 100 Coins!

This is quite easy, as they are quite a lot of coins and enemies to kill and 8 red coins to get and a couple of blue coins. Get all of them and go inside the pyramid and you should have 100 coins. BUT if you go in pyramid make sure you get your last coin in a easy to reach place because the star will appear from where the last coin is. My star was hard to reach!


Course 9: Dire Dire Docks
To enter this course you must enter the castle and go through the brown door and go down the stairs. Now go to the Big Star door and unlock with a star power. You should have enough stars to unlock it.


Level 1: Board Bowser's Sub

Once you start you will be dropped into the
water. Start swimming downwards quickly. Eventually you will see some enemies swimming around and a whirlpool at the bottom center of this area. Don't go near it, it’s instant-death if you get too close because you'll be sucked under. Look a round on the ocean floor for a hole in the wall (Look at the Touch Screen map if you need to). Start swimming inside it. Resurface at a little hole area for air. Once your air is back head back underwater and keep following the arrows on the walls. Eventually the hole ends and you will be in the second area of Dire Dire Docks. Here is where Bowser's Submarine lies. Keep swimming forward until you reach land then jump out of the water. Depending on where you are, look around for a ! Switch. Activate it when you do. Nearby will be a block staircase leading up towards the submarine. Go up them, board the submarine and claim the nearby Star.


Level 2: Chests In The Current

At the bottom floor from the previous Star you may have noticed some chests just. In this Star we will reveal the secret of those chests.
As you start off as usual, start swimming downwards until you reach the
whirlpool. Head either direction from it and keep swimming downwards to the sea floor. There are 3 chests in this local area. 1 in front of the whirlpool with another tangled around some seaweed, with the last near a clam. On the ocean floor, swim around the base of the raised area near the whirlpool until you find a clam. Near it is a chest. Get close to if so it opens. An air bubble will pop out. Once the first chest has been opened, get the air bubble to completely replenish your air supply. Keep swimming around the edge of the whirlpool's base area until you reach a small section with some seaweed. It is here a
second chest lies. Get close to it for it to open, then grab the air bubble that comes out. After getting your health back you may notice that without swimming your getting sucked from the whirlpool. The suction is bad. Swim to the left now letting the suction do the work so you don't risk getting sucked into the whirlpool and dying. Nearby the whirlpool is the final chest. You may have to search around the whirlpool to actually find the chest, but it isn't hard to find. Get close to it and open it, then time will freeze and the Power Star will come out. Quickly swim away from the whirlpool and claim the Star.


Level 3: Pole-Jumping for Red Coins

Be Mario. Start off as usual in the water, then star swimming down towards the hole in the wall. Collect the Coins inside to keep replenishing your health. No need to surface really unless you suck at swimming. Keep heading along the arrowed path until you come out of the tunnel in the larger area. Swim up towards land then jump up on it. Once on land search around for the ! Switch. Activate it then run away from switch, past the stairs that once led to the submarine. You will see a second set of brick blocks. Climb up them to the top to another platform not very high above the surface of the water. The first Red Coin is found here. From the Red Coin, turn left and to the edge of the platform. In the distance a pole is moving back and forth towards you then to the distance. Once the pole is close to you Jump to it. When it takes you back there are 3 Red Coins you will get only from this pole. You need to be high on the pole for the first Red Coin, pretty low for the second, then medium for the third. Once you have got the fourth Red Coin, jump off to the starting platform once you reach it. Once you are back on the starting platform again, turn towards the left again and walk towards the edge of the platform. Another pole is heading back and forth in this area. When it comes near you jump on it. Wait for a few seconds until it starts moving again, then when you are over the next platform slide off it. Head towards the left edge on this platform. Wait for the nearby pole to reach where you are then jump onto it. Once you reach the next platform, slide off of the pole onto the next platform. We have no use for the Blue Coin Switch so ignore it. Head to the right and wait for the next pole to come. Jump on it when that happens then ride it over to a seemingly caged area. Jump off of the pole and grab the nearby Red Coin. Quickly jump back on the pole. Ride this pole again back over to the platform the Blue Coin Switch is on.
Slide off the pole once you are there, then head to the left and jump onto the pole there when it comes back to you. Jump onto it when its above the platform. Ride it back to the central platform, then head left and wait for the next pole there. This part is pretty hard from crap camera angles so be careful. Jump onto this pole then ride it over to the corner. Another pole will meet up with you to the left at this corner. Move around you your character's back is facing this next pole the quickly jump to it. If you can never make it, as Mario, jump down into the water and swim to a platform with a ? Red Block and grab the Power Flower inside, then float up to the required pole I previously
mentioned. Now, as you are riding this pole you will encounter a platform, and a Red Coin in the air. Stay on the pole and collect the Red Coin once you reach it. Then, once you head back to the large platform, slide down onto it. Head behind the caged area to find another pole heading back and forth between a long distance. Hop on it, and grab the last 2 Red Coins suspended in the air here. Now that you have reunited all 8 Red Coins the Power Star will appear on one of the platforms. Jump off the pole into the water then head onto dry land
and activate the ! Switch. Head up the stairs again to the beginning platform and here, is the Star.


Level 4: Through the Jet Stream

Be Wario. Thus is another Star with the exact same name! Same name like in Jolly Rodger Bay! From where you start keep swimming down! Avoid the whirlpool and make your way to the tunnel in the wall. Swim along the path of arrows until you reach the raised section, so take a breather there. Continue swimming along the marked path until you reach the large submarine port which is currently unused. If you aren't Wario right now, his Cap will be on the ocean floor of the submarine port. Easily found. Swim up to the surface of the water and take
a left while still underwater. Nearby will be the Jet Stream we are looking for. But no Star? You may notice, however, a trail of rings continuously being created from the current of the Jet Stream. Head over to the rings it is producing. Get as close to the Jet Stream as you can. Just stay in the position. Not much left to do at this point but wait for 5 rings in a row to pass through you. After the 5th one goes through you, the Star will appear in the middle of the Jet Stream. Head to the surface now and head towards solid land. Get on it and walk over to where the ? Red Block is. Grab the Flower and you’ll turn into metal! Run into the ocean into the Jet Stream. You’ll be able to go right through the Jet Stream and get the star!


Level 5: Koopa-Surfin' Switch Star

When you start swim to shore and break the black bricks. You’ll see a ! Switch Star! Now break the ! block and a Koopa Shell will come out. Go in it and run over the Switch Star to activate it! Quickly ride to the glass sphere and ram into it to get your Star!


Level 6: Inside the Cage

Be Luigi. Start off as usual by being dumped into the water, then start diving downwards until you reach the hole in the wall. Follow the arrows in the tunnel until you reach the air resting point to surface and refresh your Power Meter. Afterwards, keep diving down until you reach the submarine port. If you’re not Luigi, nearby on the ocean floor is a Luigi Cap, grab it if you need it. Swim to the surface
and jump to solid ground. Now that you are on solid land once again, head over to the left and follow the wooden path until you reach a mesh wall. Double Jump over this wall then Double Jump once more over the next wall. Grab the Power Flower inside the Red ? Block. Now that you are invisible, head into the ocean and quickly dive down to the
bottom. Straight ahead is a cage. Inside is the Star we want. While invisible, swim through the cage for the Star.


Level 7: The Manta Ray's Reward

Start off as usual by
dropping into the water then swimming downwards a little until you see the manta ray. Behind the manta ray, its tail is creating rings similar to the ones in the previous Star. Get behind him and start tailing him, going though 5 rings without missing. After going through 5 rings the Star will appear. It is placed right above the whirlpool! Carefully swim to it and get your star!


Level 8: Collect 100 Coins!

Get all the coins and kill all the enemies. Get all red coins and blue coins and after a longtime of trying you should get 100 coins. I got 110 coins in half an hour. It took me ages! When it comes to swimming levels I’m not that good. But people who are good at swimming levels shouldn’t find this level difficult.

Bowser in the Fire Sea
You may have noticed that little hump in the ground containing a hole. That leaves to this boss level, Bowser In The Fire Sea. The hump reveals itself after completing the first level. After completing that, the thing you go into to go in Dire Dire Docks will shift back revealing this hump in the ground. Enter it.

You will be dropped onto a platform at the very beginning of the level. It’s on top of an ocean of lava! Start off by heading right and hop onto the nearby blue platform. It will start moving so be ready. Eventually the platform will go underneath a long platform, so
hop on the platform then onto the blue platform when it rises from the
lava again. You can easily see the blue railway under the lava right? You may notice it dip down in a few seconds. Jump to the left towards some tilting diamond shaped platforms in the lava. When the platform comes from the lava, jump back to it and jump at the final platform it stops at. Continue along this path until you reach several blue platforms sinking and rising in the lava. When they aren't submerged quickly run across them to the adjacent platform. Here will be several Goombas, a Bully, and a spinning heart. Run through the heart while still running right until you reach a sinking and rising pole in
the lava, with an Amp circling it continuously. Jump onto the pole and
position your back to the raised platform behind you. Climb to the top of the pole and wait for the pole to reach the top of its movement, then jump to the raised platform. This platform is tilts, so quickly jump to the next platform and then climb the pole there. At the top you will be in an enclosed cage. There is a nearby elevator that will take you to the second floor of the Fire Sea. Here, head to the left, then jump across the small gap. Next, jump over the triangle shaped platform then hold onto the wire mesh net on the other side. Collect the Coins there then fall off on the other side. 2 square shaped platforms are moving back and forth across the lava. Walk across them quickly
to reach the next platform with a few Bullies on it. Walk past them quickly then walk up the wire yellow pathway to a higher platform. Then follow the pathway to another yellow walkway, then avoid a hole to another yellow walkway. At the top seems to be a dead end. You may not notice, but these platforms are rising and sinking. Wait for another pathway to come into view then jump onto it. Follow the winding pathway around to a Bob-omb, and you are on the third floor. Now in front of you are 5 blue platforms rising and sinking in the lava, an amp circling around one of them, and a fire breather on the third one. Once they are all un-submerged quickly run across all of them to the other
side. Jump over the fire breather, avoid the Amp and don't touch the lava. On the next platform is a spinning Heart, use it to recover if you need to. Jump onto the nearby pole, then face your back towards the next platform, with a now pole sinking and rising into the lava.
Swing down the pole then jump to the lower platform. Climb one more pole and you will appear in front of a falling bridge way. Quickly run across the yellow collapsing bridge. On the other side jump into the blue tube to be transported to Bowser. Bowser will greet you once again. He will then roar at you after you finish
the conversation then jump high into the air, and slam onto the battlefield. It will tilt towards him and to the lava. Quickly run in the opposing direction, but its never enough. When the platform straightens out focus on Bowser. If your close to him for a few seconds he will teleport himself somewhere else on the field. Once you have him grabbed by the tail, swing him around towards one of the now 6 Bombs edging the battlefield and throw him away. Hopefully you hit him into one...otherwise keep trying. If you entered the battle as Yoshi, don't worry. Wait for Bowser to breathe fire and one of the flames will leave behind a random Cap. Kill him and he’ll leave a key behind!

Course 10: Snowman's Land
To enter this course, enter the castle and go up the stairs and straight through the double doors. You will use the key you got from Bowser. Go up the Spiral Staircase and go through the door. Now, go around and you’ll see a door on some carpet on the wall. Go into it and you’ll be in a mirror room. You’ll see that two things are not the same. On your right there’s Luigi’s portrait but on the reflection it’s Wario’s. On your left there’s just a wall but on the reflection it’s a nice portrait of a Snowman Land. Go to the wall which reflection has a portrait of Snowman Land and go through the wall to go in it.


Level 1: Snowman's Big Head

Start off by heading to the right, and past a Mr. Blizzard when it pops from the ground. Keep going and when the path splits head towards the right. You will pass a campsite of Goombas with Caps. Ignore them, and keep going. Don't head up the ramp nearby. Keep going into an open area, then head left. You will soon come to the Freezing Pond. This pond is pretty bad. Jump across the pond's waters to a nearby island. The water is very bad. It will slowly kill you because it is so cold, so avoid dipping into it. If you accidentally fall in, quickly Jump out. Head along the island path to the left where a hole in the wall is making large ice sheets. Jump over the ice sheets, then once you reach the wall, Double Jump then climb up the ledge. Now on this ledge, carefully make your way across a small wooden plank hanging onto the large snowman's side area. At the end of this small and thin pathway is a little ramp and a tree. Pass the tree and go ahead along the following path until you come up to a large ice bridge. Step onto it and the giant Snowman will talk and think you are nothing but a flea and start to breathe along the bridge. Go any further and you will be blown off and have to climb back from the start. You see the large penguin constantly waddling across the bridge? Wait for him to reach your side of the bridge then Double Jump over onto his head and climb to it. Ride him across to the other side, and you won't get blown off. When he finally reaches the other side Jump off of him. Once across the ice bridge follow the wooden path until you reach a small wall. Double Jump or Back flip up to the higher ledge above you. The Star is here so grab it.


Level 2: Chill With the Bully

This level isn't very hard. You can do this with anyone but if you want to make easy pie, be Yoshi or Wario. Head along to the right and you’ll see a red ? block. With Wario or Yoshi get it and become Metal or have Fire Power. Now go to the large and you’ll see a someone walking on it. It’s very big. Star bashing into it if your Wario with your Metal Power or use Yoshi’s Fire Power to make it get flamed and he’ll go back a few steps. Either way he’ll fall and get frozen into the ice and he’ll give out a star!


Level 3: Yoshi's Ice Sculpture

Only Yoshi can tackle this star! Head right from where you start then head left up the large hill. Once you get to the top hit the ? Red Block and take the Power Flower to have the ability to breathe fire for a limited time. Quickly run back, past where you started. Eventually you will see a wooden platform with many ice blocks on top of it. Double Jump to the one with only 2 blocks (Bottom right corner). Get towards the left edge on this block and breathe fire at the stack of 3 blocks. The top one will melt. Jump to where it was, then face forwards and melt that block once your at the edge. The jump to where it was and face towards the right, where the Star is. Melt the block, and the Star will be revealed. Grab it.


Level 4: Whirl From the Freezing Pond
When you start head towards the right, past the Mr. Blizzard.
Head up the left hill, then continue jumping to the left. Walk along the snow land, past a large field of enemies until you finally reach the freezing pond once again. Head onto the middle island of the pond, and go past where the ice sheets dump out. Right now, take the time to look at a large and high ledge not to far from where you are. That's our destination. Stay near the edge of the freezing pond and wait for one of the Flowergirl's swimming in the lake to make them come near you. When they are pretty close, jump onto their heads to get a large height and start spinning slowly back to the ground. Quickly start making your way towards the high ledge. If you don't think you will
make it, try to bounce on another Flowergirl in the water for some more
height. Once you reach the other side of the ledge, break the ! Block to reveal your Star.


Level 5: Snowman's Silver Stars

5 Silver Stars are bouncing in place in many sections of Snowman's Land. We need the use of the lone Koopa Shell in this level to get
the Stars. When you start head towards the right, past the Mr. Blizzard. Head up the left hill, then continue Jumping to the left. Walk along the snow land, past a large field of enemies until you finally reach the freezing pond once again. Head onto the middle island of the pond, and go past where the ice sheets dump out. Stay near the edge of the freezing pond and wait for one of the Flowergirl's swimming in the lake to make them come near you. When they are pretty close, jump onto their heads to get a large height and start spinning slowly back to the ground. Quickly start making your way towards the high ledge. If you don't think you will make it, try to bounce on another Flowergirl in the water for some more height. Once you reach the other side of the ledge, you will notice 2 ! blocks. One contains a star we’ve already got and the other’s got a Koopa Shell. Destroy the box. Get on the Koopa Shell. Start Koopa Surfin' to the right now, and up the small hill. Your first Silver Star rests here. You need to be careful though. You will need to jump on the shell a few times to actually start gaining any speed. Keep going ‘til you are close to the wall, then make a right and keep following the path. However, there are 2 Mr. Blizzards along this path so beware of them! At the end of this pathway is your first Silver Star. Now, head off to the right. You have 1 silver star. Continue along this wall, avoiding everything else, enemies, other walls, and other Silver Stars (We will get later) and keep going until you reach the campsite of 3 poor Goombas. Nearby is another Silver Star in the air. Get it! Turn around from where you got the second Silver Star and start heading towards the Ice Bully. Near the little pathway that leads to him is another Silver Star in the air. Grab it. You still have to have your shell. Head to the left from the Silver Star and go under the ice sheet covered platform the Ice Bully is always on. Underneath here on is a freezin’ lake is another Silver Star. Grab it! Now that we have reunited all 5 Silver Stars once more, the actual Power Star will appear in the Star Sphere back near the beginning of the level. After getting the previous Silver Star, make a sharp U-turn to the right, then continue following the path that way. You may encounter the campsite of Goombas or an Amp depending on your path. They both end right near the Star Sphere so break it for the Star.


Level 6: Into the Igloo

You need to be the man in green to complete the level. In other words be Luigi Otherwise, head for the Goomba campsite. Start off by heading to the right, and past a Mr. Blizzard when it pops from the ground. Keep going and when the path splits head towards the right. You will pass a campsite of Goombas with Caps. Ignore them, and keep going. Don't head up the ramp nearby. Keep going into an open area, then head left. You will soon come to the Freezing Pond.

Head along the island path to the left where a hole in the wall is making large ice sheets. Right here you should notice 2 Flowergirl's in the water. Jump on the one that is closest to you to get propelled into the air, and start spinning downwards slowly. Quickly start spinning towards the high walled ledge, where the Whirl from the Freezing Pond Star resides. Don't actually get that Start on the other side though.
Break the ! Block on the right to have a Koopa Shell come out. Jump onto it, and head back the way you came. Surf over the wall back onto the Freezing Pond. Look around on the water for a trail of Coins leading up a sharp hill. Follow the Coins, then Jump up the hill with the Shell. Its very steep, and you will lose speed very quickly. Quickly keep Jumping up to the top of the hill, the crash your Shell into the fence. Crawl into the nearby Igloo that's by the fence.
You may notice that when you start off you will be over a wire mesh
grating. Look down there is your prize!! The Star rests there. Head along the left side of the igloo, and Jump across from platform to platform avoiding the freezing cold water. Eventually you will reach the platform with a ? Red Block on it. Hit it and grab the Power Flower as Luigi. Quickly go back the way you came, Jumping over platforms, then fall though the mesh gate and grab the nearby Star.


Level 7: Red Coins in the House

Take the same route you took last time to the igloo and crawl in. This course is very easy as all the red coins are in sight. Grab them all and grab the star to complete this level easily. I’ve done this course in less then a minute which is a record! There are some coins in the air but you’ll see there shadow!


Level 8: Collect 100 Coins!

This is very easy. |Get all the coins you can see and kill all the Goombas. You should have around 80 coins. Now go in the Igloo. Plenty of coins there. You should have 100 coins in no time!

Chief Chilly Challenge: Unlocking Wario
Be Luigi. Go into the mirror room and get the power flower that’s there. Go through the mirror and keep going forwards to go in a room. It’s all white there but there’s a star. Get it and it’ll ask you to save. Save and go out! Now go to your right and go into Wario’s Portrait!

You will be dropped onto the new course. It’s a ice level. Everything is ice. Great. Start off by sliding down the slide that lies in front of you. Eventually, the slide will end...into a bottomless pit. However, fortunately for you there is a gust of wind though once you fall off. Maneuver yourself forwards still, until you drop onto land.
There will be a few Bullies on this platform. Ignore them, and head towards the left. There will be four diamond shaped tilting platforms all near each other. Once you are on the fourth one, jump back onto solid land. There is another lone Bully here, but ignore him. Head towards the right and a mesh pathway will be moving back and forth across a gap. Jump on it, then jump onto solid land once there.
Once you are on this large platform, the pathway splits. Take the path to the right, and eventually it will end. Don't worry, but Jump off and another gust of wind will push you high and will eventually stop once you clear the gap. You will land in another freezing pond. Swim across, then Jump out and across the fence. Once you are out of the lake and across the fence you will be on another rather large section of ice. There are 5 Bullies here, and will all charge at you when your close to them. Jump over them to pass them, then jump over the next fence. You will be on a small piece of land, with a lot of large and small ice
blocks in front of you. Some are moving back and forth, left and right, or even some are moving up and down. It is very hard to describe what to do exactly. Jump carefully from one to the next until you are back on solid ground again. Now that you are back on solid land, continue forwards along the fenced path. Head past the gated bars once you come to them. Soon enough you will soon see some platforms rising and sinking and in of the nearby walls. Once again, they move in weird patterns, so simply keep jumping up them until you reach the next level. On this next level you will once again see some more walls of the walls move back and forth, up and down and the like. When you have the chance keep Jumping up them to the next level. Here, keep heading forwards, past a Mr. Blizzard that is in the ground. Pass him, and the last set of platforms that are coming in and out of the walls will be in front of you. Simply wait for them to be in the right position then continue to Jump up them to the top. Jump into the hole
here. When you start you’ll be greeted by a large block of round ice with two ice, a moustache and a mouth. He’ll greet himself and say your moustache looks bad. He will also say that he locked a yellow guy with a good moustache. So now he have to kill him. Not because he locked the yellow guy. Because he said our moustache looks bad. Start running to him and punching him. Give him no mercy. When he eventually falls he’ll come back up and start bouncing some of the ice of on the arena. When he comes near you punch like your crazy. Even when he’s been hit and is taking a few steps back hit him then. Keep doing this and you’ll finally kill him. HAHA! But that’s not the point. He’ll give you Wario’s key. Yay!

Course 11: Wet-Dry World
To enter this course, enter the castle and go up the stairs and through the double doors. Go up the spiral staircase and you’ll see a large picture of a Skeeter (they look like spiders) Portrait. That’s the entrance to Wet-Dry World. BUT the higher you go in the painting, the higher the water level. If you enter at the very bottom the whole place won’t have any water. But there are some Multicolored Diamond Water Raisers. Use them to raise and lower water!


Level 1: Shocking Arrow Lifts!

It may sound hard but it’s easy! Before you Jump into the painting for this Star, make sure you Jump into the bottom to make the water the lowest. When you start off, head left. Keep going until you see a medium ranged high platform, with what looks like stairs on it from above. This sorta makes a backwards L shape. Stand in the corner of the | and the _. By standing in this corner, you will activate the warp. When you reappear, you will soon find out you are near a cannon cover on a high platform pretty high off the ground. Turn to the right, then grab the edge and fall down. You will land on a small platform, with a fire emitter and a ! Yellow Block. Hit the ! Block, which will reveal this Power Star. Go grab it. Usually you need to go all the way up and use the “Shocking” arrow lifts but there’s this shortcut which is MUCH more shorter. But not easier because the other is as easy as this!


Level 2: Top O’ the Town

Be Mario! When you enter the painting for Wet-Dry World, Jump into the painting as high as you can go to flood the world to the highest point. Now, when you start, swim forwards. When you reach the edge of the level, turn to the left and face a brick slope. Jump up on top of it.
Once you climb up onto the tilted surface, run forwards past a Goomba and a Bob-omb Buddy. Some brick stairs will be in front, leading to a small gap. Jump over the gap. Once you are on the main flat section, destroy the ? Red Block, grab the Power Flower and turn around and keep floating towards a small platform. The Star is on the platform so grab it.


Level 3: 5 Secrets in the Shallows & Sky

Start the level with the water as low as possible. From where you start when dropped to the bottom, head to the left and onto another platform. Go past the fire breather, Skeeter and Blue Coin Switch until you see a metal block in the wall. You can push this block. Push it in until you get the first Secret. Head to the left some more and drop down into the shallow water. There is another metal block here near the wall. Push it to the left until the block is under a ! Yellow Block. You’ll get a secret for pushing the block. Get on top of the brick and break the block for the third Secret. Head back onto the platform we just dropped ourselves off of and wait for the Heave-Ho to be approaching you and facing away from the wall. Walk into his heaving device thing to be flung up to the next level. Repeat this same process with another nearby Heave-Ho to be flung to the next level. Ignore this Heave-Ho and the Amp and go left until your near a round small tower. Get on top of this tower and break the ! Block for your fourth secret. Head to the left on the same high area, and walk towards a ! Red Switch. Activate it to have some stairs lead to the top of the wire cage leading towards another ! Yellow Block on top of it. Break it open for the fifth and
final secret. The Star will appear on a platform quite a distance away from your location. From the top of the cage, Long Jump over to the nearby platform jutting out of the wall, with a Goomba and a Bob-omb Buddy there. Head to the right on that platform to find a Diamond Water Raiser. Rise the water to the top, then get in it and swim down under the water to where the Power Star is. Grab it
to clear the level.


Level 4: Express Elevator-Hurry Up!!

Be Luigi. Start off this Star whilst the water is at its highest level to make
this quick and simple. Once you start off, head forwards from where you start into the water. Keep swimming and make a left once you reach the big mesh wall. Take a left from the mesh tower. Keep swimming then head onto land, and ignore the Goombas. Jump up the large stairs and ignore the Bob-omb Buddy who exclaims that there is a wildfire of Wario Caps in the world. Who cares? Walk under the nearby ? Red Block over the gap. Jump and break the ? Red Block to reveal a Power Flower! Run
forwards now, go past the Chucking thing and to the left, then Jump on top of the big and long wooden plank. Walk on it, ignoring the Amps that can't hurt you. When you reach the spinning platform, head 1 platform to the left of it and face away from the large cage with the Power Star. Get it! Normally you have to take the elevator!


Level 5: Go to Town for Red Coins

Before entering Wet-Dry World, enter the painting as high as you can go so the entire world is flooded and the Star will be easily accessed from there. Once you start, head forwards and into the water. Keep swimming towards the very tall mesh wire structure. Once you are close to it jump out into the structure. Start diving downwards once you are inside the mesh grating. At the bottom he path continues to form a tunnel. Its pretty long, so I advise you to swim as quickly as you can before you completely run out of air. Keep heading inside the tunnel, following the arrows until you reach 2 mesh walls in the tunnel. There are holes under and above them so you can easily squeeze through there. Once out of the tunnel you will be in the Downtown area of Wet-Dry World. Head to the left and keep swimming downwards. You will see a
Diamond Water Raiser. Hit it to lower the water to the very bottom, revealing all of Downtown. Now that we are downtown, we need to find all 8 Red Coins that reside here. Almost all of them are hidden in crates, but the crates are too easy to find. Start off from the Diamond Water Raiser by back flipping onto a thin black wall. There are 2 crates up here, and each of them contains your first and second Red Coin. From the blasted bricks, head to the right and up a few large steps and you will be near what appears to be a church. A Red Coin rests inside the little alcove in it so grab it. Back flip to the pole on top of the church (Also, a brick block near the church contains a Red Coin if you didn't figure it out already) and climb to the top, and head across the bridge to a small platform with a Diamond Water Raiser. DON'T activate it. Face to the left towards the rooftops of some houses. Long Jump over there. Break a brick there for another Red Coin, then Jump to another nearby roof for the 6th Red Coin. From
there, head all the way back to the top via the pole on top of the church. This time around face to the right and Long Jump over thatta way. You shall land on another rooftop with a brick containing the 7th Red Coin. Jump to another nearby rooftop and break the final brick for the last and final, 8th Red Coin. The Star will now appear in the little alcove in the church. Go over there and grab the Star.


Level: 6-Quick Race Through Downtown!

Be Luigi. Before entering Wet-Dry World, enter the painting as high as you can go so the entire world is flooded and the Star will be easily accessed from there. Once you start, head forwards and into the water. Keep swimming towards the very tall mesh wire structure. Once you are close to it Jump out into the structure. Start diving downwards once you are inside the mesh grating. At the bottom he path continues to form a tunnel. Its pretty long, so I advise you to swim as quickly as you can before you completely run out of air. Keep heading inside the tunnel, following the arrows until you reach 2 mesh walls in the tunnel. There are holes under and above them so you can easily squeeze through there. Once out of the tunnel you will be in the Downtown area of Wet-Dry World. Head to the left and keep swimming downwards. You will see a Diamond Water Raiser. Hit it to lower the water to the very bottom, revealing all of Downtown. One the water has been completely drained, turn around and head towards the ? Red Block in the distance.
Break the ? Red Block and grab the Power Flower that lies inside to become invisible. Now that Luigi is invisible for a limited time, we can finally access the cage in the corner of Downtown. Run back the way you came, slipping through the walls that you come to. Once you reach the mesh cage quickly run through it. Once inside the cage, Back flip to a higher level. From there you can easily Jump up a few stairs, and this all leads directly to the Power Star.


Level 7: Soaked Silver Stars

You are gonna need the water level to be at the very top to make this pretty simply, so do so and this Star will be a breeze. Start off by swimming forwards towards the giant mesh gate, then taking a left onto land with a Goomba and a Bob-omb Buddy. Head forwards until you reach a ? Red Block. Grab the Power Flower as Mario, and float high until a
Silver Star is visible in the distance in the air. Float all the way over to it and grab it. You will fall down and do your lil’ Star dance. Fall from there into the water, and start swimming right and diving downwards. There is a bridge leading to the upper level submerged underwater. Under that bridge is another Silver Star. Collect it, and start heading back the way you came towards the starting point.
From where you started, keep swimming backwards, then heading underwater towards a small section of raised land with a Diamond Water Raiser. Near it is another Silver Star. Swim to the right of the Diamond and there is another platform made of bricks. This platform contains your fourth Silver Star. From this point, head back to start.
From start, keep swimming downwards until you see a Diamond Water Raiser all the way on the bottom on the ground. Activate it to lower the water level to its lowest point. Now, head back past start towards an area with some bricks. Break all of the bricks and one of them will reveal the fifth Silver Star. Now, the Power Star will appear in the Glass Sphere high above the world on a platform. Head back some more towards an L shaped platform. Stay between the | and the _ to be warped to the Cannon in the level. Hop inside the cannon and shoot towards the far left corner of the highest level of the world. From this point, head right over some gaps to reach a Diamond Water Raiser. This will raise the water to its highest point. Now, you should see a long line of wooden platforms floating on the surface of the water. From where you are, head along those platforms until you reach the end, where you need to back flip to the star!


Level 8: Collect 100 Coins!

This one is pretty easy because it’s got a whole loada coins plus the red coins which’re easily obtained. You’ll get 100 coins in no time!

Course 12: Tall Tall Mountain
To enter this course enter the castle and go up the stairs and through the double doors and up the spiral staircase. You’ll see a portrait with mushrooms on it. It’s a tiny bit smaller then other portraits but it’s the portrait to: Tall Tall Mountain!!!


Level 1: Scale the Mountain
Start off by heading forwards towards a some Goombas. Head along the path past them then Jump over the gap, and Long Jump over the following gap. Once you are past those gaps, you will be near a group of Mushrooms just floating mysteriously in air. Wow. Some Red Coins are on them, but for now simply ignore them as we don't have business with them until much later. After you have followed the curving path past those Mushrooms, you will be in a small field with many holes in the ground. Monty Moles occasionally appear. The Monty Moles will be annoying and throw rocks at you, but they are pretty easy to avoid. Head past all the Monty Mole Holes and past the nearby rock wall with platforms. Some consider using it a shortcut, but the normal route
is proven to be just as fast. Continue along the side of the mountain, and along the path you will find some black Bob-ombs all in sync with each other. Quickly run past them all. Even if they spot you, a little damage makes no difference at all. Now in this slightly larger area, something called a Chuck-Ya is constantly bubbling around. Run past him continuing to the left and forwards. A very thin wooden bridge should be visible. Walk across it to a small platform on the other side. Jump over to another nearby platform, then a little distance upwards towards a higher ledge. The path has now widened out for the better. A waterfall is booming near you in this section, along with a Ukiki following you and an Fly Guy spinning around. Pass them all and hop onto the nearby log. Start walking on it slowly towards the right, but enough so you don't fall off. This will move the log over to another position where more path is available. Jump over to it. There is a nearby pole. Pound it into the ground and a Mushroom will appear. Grab it to become gargantuan size. Start running upwards on the path
as usual. Many bowling balls are constantly rolling down this black patched section. Ram into them all, you easily destroy them. By the time you reach the source of the falling bowling balls, your Mushroom power will probably have ended. Continue by sliding down the hill and to the left, where you will be near a group of Goombas. You can easily kill them all, but it makes no difference in your travels. Soon past them you will come to a large gap. Long Jump across it to the other side. If you fall, hopefully you didn't miss the waterfalls' river, or your stuck right back at start. Be careful to avoid missing. Once here you should see a small white cloud. Quickly run past him, because if you are too close to him for too long, he will blow at you and you'll be knocked back to the bottom of the level and your hat will be blown off. If you were Yoshi nothing would’ve been blown of. Once your past the cloud, hop into some green vines area with a few Goombas. The green vines hinder your Jumping power so at the other side, Double Jump a few times to grab onto the ledge. Once you've climbed up, continue along the path. There is hardly anything left to hinder you from reaching the summit of the mountain. Just 1 more thin path and your done. You will soon come up to a small bridge near the waterfall, and its beautiful source. Carefully walk across this bridge, don't fall off as that isn't a very smart thing to do. Continue along the path, and you will finally be all the way at the top of the mountain. The Power Star is nearby, so grab it.


Star 2: Mystery of the Monkey Cage

Start off by heading forwards towards some Goombas. Kill the Goombas. Head along the path past them then Jump over the gap, and Long Jump
over the following gap. Once you are past those gaps, you will be near a group of Mushrooms just floating mysteriously in air. Wow. Some Red Coins are on them, but for now simply ignore them as we don't have business with them until much later. After you have followed the curving path past those Mushrooms, you will be in a small field with many holes in the ground. Monty Moles occasionally appear. The Monty Moles will be annoying and throw rocks at you, but they are pretty
easy to avoid. Head past all the Monty Mole Holes and past the nearby rock wall with platforms. Some consider using it a shortcut, but the normal route is proven to be just as fast. Continue along the side of the mountain, and along the path you will find a trio of Bob-ombs all in sync with each other. Quickly run past them all. Now in this slightly larger area, a Chuck-Ya is constantly bubbling around.
Run past him continuing to the left and forwards. A very thin wooden bridge should be visible. Walk across it to a small platform on the other side. Jump over to another nearby platform, then a
little distance upwards towards a higher ledge. The path has now widened out for the better. A waterfall is booming near you in this section, along with a Ukiki following you and an Fly Guy spinning around. Pass them all and hop onto the nearby log. Start walking on it slowly towards the right, but enough so you don't fall off. This will move the log over to another position where more path is available. Jump over to it. There is a nearby pole. Pound it into the ground and a Mushroom will appear. Grab it to become gargantuan size. Start running upwards on the path as usual. Many bowling balls are constantly rolling down this black patched section. Ram into them all, you easily destroy them. By the time you reach the source of the falling bowling balls, your Mushroom power will probably have ended. Continue by sliding down the hill and to the left, where you will be near a group of Goombas. You can easily kill them all, but it makes no difference in your travels. Soon past them you will come to a large gap. Long Jump
across it to the other side. If you fall, hopefully you didn't miss the
waterfalls' river, or your stuck right back at start. Be careful to
avoid missing. Once here you should see a small white cloud. Quickly run past him, because if you are too close to him for too long, he will blow at you and you'll be knocked back to the bottom of the level and your hat will be blown off. Once your past the cloud, hop into some green vines area with a few Goombas. The green vines hinder your Jumping power so at the other side, Double Jump a few times to grab onto the ledge. Once you've climbed up, continue along the path. There is hardly anything left to hinder you from reaching the summit of the mountain. Just 1 more thin path and your done. You will soon come up to a small bridge near the waterfall, and its beautiful source. Carefully walk across this bridge, don't fall off as that isn't a very smart thing to do. Continue along the path, and you will finally be all the way at the top of the mountain. Once at the top, you will find another Ukiki. He will try to avoid you, so run around and soon enough you will catch him. You will be asked if you want to let him go. Even though he is a pesky idiot, let him go anyways. He said he would give you a nice prize so...what is there to lose? Follow him down the mountain trail until he stops. He will jump onto the nearby Monkey Cage we saw earlier, and make it fall and break. The Star will be revealed, and will appear on a platform to the right of the waterfall below. Jump and grab it.


Level 3: Scary 'Shrooms, Red Coins

Fortunately, this is one of the easier Red Coin challenges. Not too much trouble actually. A bit time consuming if you are constantly falling down in the second phase, but otherwise pretty easy. Continue forwards from where you start and head past the trio of Goombas. Long Jump over both gaps that are in front of you. You will now be in front of....a field of Mushrooms! Jump onto the big Mushroom right near your point right now, to earn Red Coin number one. Jump to another medium sized Mushroom to gain the second Red Coin. From there, Jump to a really small Mushroom, then to another tiny Mushroom right near it to pick up the third Red Coin. Jump back to a Mushroom that's a bit bigger then to a pretty large Mushroom after that one. That last Mushroom has the fourth Red Coin. From here, simply Jump back to the main path again. Now that we have half of the Red Coins in our possession. Once you are back on the path, continue along until you reach the field of Monty Mole Holes. Head to the left, and get up close to a ledge out
of the mountain wall. Turn around from the ledge so your back is facing away from it. Do a Back Flip onto the ledge platform. Turn around once you land on it, and easily hop up to a nearby ledge, The fifth Red Coin is perched just above this platform. Hop down 1 ledge, and face the small ledge where you just earned the previous Red Coin. Do another Back Flip to a higher platform, and it too has a Red Coin. Once you earn the sixth Red Coin, pull off another back flip. Walk forwards on this next ledge until another higher ledge becomes visible. Do another Back Flip onto it. Now, you should land on a higher ledge on the side of the mountain. Do a Double Jump once you are there, which is high enough to grab onto the next ledge nearby. Before doing so you should have gotten the seventh Red Coin, which couldn't be missed. Double Jump to the next higher ledge. This is the final ledge we need to visit. The side we are trying to get up on is a bit slanted, which isn't very good. Quickly Back flip onto the platform or Double Jump onto it and grab the 8th and final Red Coin. The Power Star will appear on another large Mushroom far below. Jump right off this ledge to the Monty Mole field. Turn the camera around to make it face the Mushroom, then Jump to it and claim the Star.


Level 4: Mysterious Mountainside
We’ve been to the place where the cloud is many times but for some people who have forgotten here it is. Start off by heading forwards towards Goombas. Kill the Goombas. Head along the path past them then jump over the gap, and Long Jump over the following gap. Once you are past those gaps, you will be near a group of Mushrooms just floating mysteriously in air. Some Red Coins are on them, but for now simply ignore them as we don't have business with them until much later.
After you have followed the curving path past those Mushrooms, you will be in a small field with many holes in the ground. Monty Moles occasionally appear. The Monty Moles will be annoying and throw rocks at you, but they are pretty easy to avoid. Head past all the Monty Mole Holes and past the nearby rock wall with platforms. Continue along the side of the mountain, and along the path you will find some Bob-ombs all in near to each other. Quickly run past them all. Now in this slightly larger area, a Chuck-Ya is constantly bubbling around. Run past him continuing to the left and forwards. A very thin wooden bridge should be visible. Walk across it to a small platform on the other side. Jump over to another nearby platform, then a little distance upwards towards a higher ledge. The path has now widened out
for the better. A waterfall is booming near you in this section, along with a Ukiki following you and an Fly Guy spinning around. Pass them all and hop onto the nearby log. Start walking on it slowly towards the right, but enough so you don't fall off. This will move the log over to another position where more path is available. Jump over to it. There is a nearby pole. Pound it into the ground and a Mushroom will appear. Grab it to become gargantuan size. Start running upwards on the path usual. Many bowling balls are constantly rolling down this black patched section. Ram into them all, you easily destroy them. By the time you reach the source of the falling bowling balls, your Mushroom power will probably have ended. Continue by sliding down the hill and to the left, where you will be near a group of Goombas. You can easily kill them all, but it makes no difference in your travels. Soon past them you will come to a large gap. Long Jump across it to the other side. If you fall, hopefully you didn't miss the waterfalls' river, or your stuck right back at start. Be careful to avoid missing. Once here you should see a small white cloud. Some coins lead into a wall. Jump into the wall for the main part of Mysterious Mountainside. You’ll be transported to Tall Tall Mountains Secret Slide. Go down the slide and you’ll find a 1-up. Don’t keep going forwards because the track will end. Take your first right and keep riding along. There’s a jump nearby so get ready. It’ll show where it is on your map. You’ll be brought to a star so get it!


Level 5: Blast to the Lonely Mushroom

Be Luigi because he makes this very, very easy. When you start go past the three Goombas. Jump the gap and then long jump the next gap and you’ll see some mushrooms in the air. You already know that they’ve got red coins because you’ve collected them. Follow the curvy path past those mushrooms you’ll see some holes in the ground with Monty Moles in them. Go past them and past the platforms to where three bomb-ombs are.
Make sure you don’t get hit by them. Keep going and soon you’ll see a log. There’s a little platform in the left of it so go on the turning log and jump there. Use your scuttle ability to get there easier. Now you’ll see where the star is located on your map. Back flip and start spinning to it and you’ll see a mushroom with a star on it. Get the star!


Level 6: 5 Secrets of the Mountain

Be Mario!! Start off by turning around and facing a tree that lies behind you. Jump to the top of it to disturb another owl. Grab onto him and ride him up to the very top of Tall Tall Mountain and drop off. Anyways, if you are flying high above the summit when holding onto the owl, its best to circle around the summit to lower the owl, until your sure you won't overpass it when falling off. Now, as Mario, hit the ? Red Block and grab the Wings for the Wing Cap. The secrets are a coins in the middle of loads of other coins. So, with the Wing Cap aim for a Coin cluster and Triple Jump. After your first takeoff, head right for any Coin cluster, aiming and changing your height accordingly so you reach the Coin. After collecting the first Secret, turn around and land back at the summit of the mountain. Grab another Wing Cap and Triple Jump into the air and fly towards another Coin cluster with a Secret you haven't earned yet. Keep doing this until a star appears. Fly to it and get it.


Level 7: Breathtaking View From The Bridge

You have to be Wario. Turn around from where you start and climb up to the top of the nearby tree that is there to make the kind owl appear once again. Grab onto his legs as you ride him up to the top of the mountain. Once you reach the top, let go of him and you hopefully didn't miss the summit. The Power Star, as I already mentioned, isn't at the summit. Start climbing down it. There is a Wario Cap nearby the summit, so grab it if you aren't Wario. Now, continue following the path down the mountain slightly until you reach a small bridge that extends a little distance from the waterfall, with 5 Coins on it. Turn the camera around so it faces the waterfall, and look for a pretty thin bridge jutting out near the waterfall. Walk onto it, but be careful to not fall off. The bridge simply lasts a few steps when your Wario. It leads you into a small alcove inside the waterfall. There is a Black Brick in this room. In case this is not obvious to you already, break the block. Another Power Star will appear for your taking.


Level 8 Collect 100 Coins!

Kill all enemies and get all the red coins. Make sure you don’t get your last coin on the slide ‘cause you wont be able to get it! Get every coin you see and you’ll get 100 coins eventually.

Course 13: Tiny-Huge Island
To enter this level, enter the castle and go up the stairs and through the double doors. Go up the spiral staircase and go through the door. Go around the place until you come to a door which isn’t on red carpet. Go through it and you’ll be in this place with three pictures. The one you see when you come in is fake. The one your left is the picture that makes you big and the one on your right is the one that makes you small. I’ll tell you which one you need to go in to complete the certain level.

Level 1: Pluck the Piranha Flower

As you enter Tiny-Huge Island, make sure to enter through the left
painting into Tiny Island. This is the easiest path to the Star.
Look towards the left and you should see a few islands sticking out of the water. Jump onto the nearby one with a tree on it. Climb to the top of the tree and do a handstand on it. Then, aim yourself at the next island, higher out of the water with a Warp Pipe on it. Land on the island, then Jump inside the Pipe. After Jumping into the Warp Pipe, you will be spit back out in like "another dimension" or something to that extent. Your on Huge Island now, so you’re small, and those there Piranha Plants out to get you now! For a Piranha Plant that is tall, a single Punch will knock them out for good. The Star is located here, but in order to receive it we need to kill all five Piranha Plants that infest this large Island. From where you exit out of the Pipe, a Pirhana Plant should suddenly spring up towards the left. Kill it with a Punch. If you were close enough, to the right on the edge of the island is another large Pirhana Plant. Knock him out with a Punch too.
Now, head right towards the other corner of the island. A third Pirhana
Plant will appear, so another Punch will do the trick. Head a little bit more to the right, and directly across from the place the 1st Pirhana Plant we killed is another Piranha Plant. Another Punch for his him. The fifth and final Piranha Plant lies behind the Warp Pipe. Get near him and Punch him, and now that everyone is dead, the Power Star will appear near the Warp Pipe. Go grab it.


Level 2: To the Tip Top of Huge Island

Everything needs to be tiny. So, start off by going through the left painting to be huge. Once you are dropped onto the small island with several Goombas, head over to the middle island with the tree. Do the same as before with the previous Star. Handstand over to the island with the Warp Pipe. Don't go into the Pipe though. Nearby on a lower ledge near the Pipe is a red ! Switch. Activate it for some wooden platforms to appear. Walk across them until some ledges a bit higher on the mountain appear. Double Jump up to them, and avoid the Bowling Balls and keep making your way to the right on these ledges. Soon enough a Warp Pipe will be in view. Jump in it. You will now be back on Huge Island. As your tiny character, the Goombas tower over you. Nearby you should see some ledges hanging out of the wall and the ground. They are a bit hard to see, but can be found by looking upwards though. Double Jump or Back flip up to them. On another platform higher than the one you are currently on, a happy Chuck-Ya is moving back
and forth. When his back is facing away from you, that is the best time to Back flip up to the last and higher ledge and make a quick dash for the nearby wooden bridge just barely jutting out of the wall. Run across it and follow the mountain path towards the left, until you reach a steep slope going upwards. At the top is a ! Box, with your next Power Star inside.


Level 3: Rematch with Koopa the Quick

Koopa the Quick is furious at his previous loss (in Bomb-omb Battle field! Remember? Good memories) and is ready to try and take you on, with his special Koopa Mach 2shoes! He’s very hard on Super Mario 64 Version, so he’s been made more easier! :) Anyways, start off by entering the small painting to be on Tiny Island. From where you start off, Jump onto the nearby island, then jump again to the higher island right near it. Avoid the Piranha Plant's fire and activate the ! Red Switch nearby. Walk across the platforms until you can Double Jump to reach a nearby ledge with passing Bowling Balls. Climb up it, and walk right. When you reach a Warp Pipe, hop in it. After you have Jumped into the Warp Pipe, you will be transported to Huge Island. Head right from the Warp Pipe and down a small hill, near the Bowling Ball creator. Follow the path opposite where the Bowling Balls are falling. Stay in this path, as it gradually dips down. There are some Coins along this path, so collect them to replenish any lost health. At the end you will be in a bigger open field like area. A large Goomba is trapped by a fence, so don't worry 'bout him. Nearby that Goomba though is Koopa the Quick. As Mario, talk to him to start the race. The race has officially begun! You have roughly 23 seconds to make it to a location we haven't been to yet, but that isn't of any concern. It is the matter of not dying along the way there. Anyways, start off by running through the fenced Goomba's area, as this is a shortcut Koopa the Quick doesn't think about. The mountain path will turn to the right, and start climbing upwards. Keep running until you reach the Bowling Ball Creator. Now, here comes the harder part of the race course. There are now many ledges....going downwards that is! However, many, many Bowling Balls are pounding down this path at the same time. Long Jump from the top of these ledges to gain a ton of distance. Keep running downwards making sure to avoid them evil Bowling Balls. Soon enough you will reach a windy bridge. The wind will try to push you off as you cross it. The wind flows from left to right. Quickly cross
the bridge and in this smaller field, the Flagpole rests. Reach it to stop the timer. This is great shortcut. If you took the original path Koopa The Quick would’ve been so eager to win by murdering you by pushing you of the ledge!


Level 4: Klepto the Vulture

You need to be on Tiny Island, so start off by using the left painting to make you huge. Start off like we do every time we are big. Jump to the nearby island to the left of the starting point. From there, another Island is clearly visible. Jump to that one next, then activate the nearby ! Switch. Several platforms from nearby, so run across them until your able to Jump up and grab the above ledge on the side of the mountain. Pull yourself up and start heading towards the right. Get to the Warp Pipe area and simply stay there. DON’T GO IN! You just gotta sit here patiently. There are roughly four different locations
Klepto circles around. This location happens to be one of them. When he comes ear you, he will circle around you a few times then fly off again. Quickly jump up and bump him in mid-air. Like we did in Shifting Sands Land, this will have him release the Star. BUT the Star will proceed to land in the middle of absolutely nowhere! Just kidding it’ll go on a island so jump for it! You should land on the place, lose a lil’ bit of health but get the star. If you don’t the star should be right next to you. If it isn’t look on your map and go there.


Level 5: Wiggler's Red Coins

For this Star, you will actually need to start off small, so take the right very big painting in the Castle to wind up on Huge Island. From where you start, walk through the nearby hole in the wall. On the other side get into the water and begin swimming. Keep on swimming quickly, eventually on your left you will see a large beach on a hill. Swim over to the beach and land on it. Kill the annoying Lakitu and Fly Guy if you want to, if they annoy you. Also nearby those enemies is a Koopa Troopa, the last one you'll ever find in the game! (1 was in Bob-omb Battlefield, but they are alive again once you exit the world). Knock him out of his shell and get on it to start riding it. From where you are, don't go into the water. Jump the Shell up the right side of the mountain's sandy hill. Once you reach the top wall, turn right. Continue going up this hill, and if you are ever slowed down for whatever reason, keep Jumping on the shell to gain speed and moving upwards. Keep making your way to the right slightly, and you will eventually come to a flat small grassy area with a large Goomba and a signpost on it. area. Continue to head up the mountain.
Anyways, hop off your shell by pushing R. Once you are in the right place, you should see a nearby long wooden bridge extending from where you are on the grassy field to a small and tiny hole inside the mountain's wall. Run across the pathway, or walk of you feel like it, and run inside the hole. Just walk into the hole. Once your inside the hole you will be in a dank cave now. Look above you - that is big ol' Wiggler. He can't do anything right now but make an annoying walking noise, so simply ignore him. Get All the red coins which is very easy. Then get the star! It’s a very small space there. But get the star! Next star you’ll be facing the Wiggler!


Level 6: Make Wiggler Squirm

We saw kind ol' Wiggler in the previous Star, but this time around we
actually get to fight the stupid worm! Start off by heading into the left painting to be on Tiny Island. Start off as usual, using the only path possible by Jumping to the nearby Island with a tree on it. Climb up the tree to the top of it, and do a Handstand. Then, turn around so your facing the mountain, then Jump all the way over to it. If your not in the right spot, head over a little bit near the top of the mountain with a Warp Pipe nearby. Stand close to the edge of the mountain, behind the Warp Pipe, and do a Back flip onto the top of the mountain. Its nothing but a tiny pool of water but besides from that fact, simply do a Ground Pound. This will puncture a hole in the floor and flood out the water, revealing a hole. You, naturally, can't fit inside it. Now! Jump off from the peak of the mountain towards the small area where the Bowling Balls are created. From there, Jump right inside the Warp Pipe.
Once you hop out of the Warp Pipe, you will be on Huge Island like we've been to in the past. Our objective now is to reach the
VERY tip top of the mountain. Shouldn't be too hard of a task to accomplish. From where you are, head forwards towards the tall ledges. Jump up the 2 ledges that are here. Be careful of the Chuck-Ya that strides atop the upper ledge, as he can easily chuck you right off of the mountain. So get behind him and chuck him of the mountain. Watch him fall! HAHAHA! Nearby Chuck-Ya's area is a large Wooden Bridge. Yep,
same one we used in the first Star. Run across it, then up the steep hill to the very top of the mountain. A pool once was here...but now there is a hole. Jump into it. Now you’ll fall down to the Wiggler’s home. But you soaked his home. He’ll explain how angry he is about you flooding his house. When you start he’ll slowly make his way round the room so to be a bit mean jump on his head. He’ll go even more mad and will start to chase you. Go quite far and back flip onto his head again. Now he’s really mad, so mad that I thought you have to run away from him before he explodes! He was chasing me for a minute to when I realized I’ve gotta jump on his head. When he chases you around jump onto his head and he’ll let you have a star. Don’t get it yet! Go to Wiggler and keep hitting him and jumpin on him and the funny thing is, your standing on a cage and if you keep hitting him and jumping on him he’ll fall right through the hole! Now that we’ve really been mean go and get your star!


Level 7: Switch Star of the Island

For this Star, you will actually need to start off small, so take the right very big painting in the Castle to wind up on Huge Island. From where you start, walk through the nearby hole in the wall. On the other side get into the water and begin swimming. Keep on swimming quickly, eventually on your left you will see a large beach on a hill. Swim over to the beach and land on it. Kill the annoying Lakitu and Fly Guy if you want to if the annoy the hell out of you. Also nearby those enemies is a Koopa Troopa, the last one you'll ever find in the game (1 was in Bob-omb Battlefield, but they are alive again once you exit the world). Knock him out of his shell and get on it to start riding it. From where you are, don't go into the water. Jump the Shell up the right side of the mountain's sandy hill. Once you reach the top wall, turn right.
Continue going up this hill, and if you are ever slowed down for whatever reason, keep Jumping on the shell to gain speed and moving upwards. Keep making your way to the right slightly, and you will eventually come to a flat small grassy area with a large Goomba and a signpost on it. Continue to head up the mountain. Anyways, hop off your shell by pushing R. Once you are in the right place, you should see a nearby long wooden bridge extending from where you are on the grassy field to a small and tiny hole inside the mountain's wall. Run across the pathway, or walk of you feel like it, and run inside the hole.
Once your inside the hole you will be in a dank cave now. Go to the switch star and you’ll see the star appear. Double jump to go on the on the pillar. Dive to the Glass Sphere and get your star!


Level 8: Collect 100 Coins!

Kill all enemies and get all the coins. Get all red coins and if you don’t have 100 coins look for some other coins!

Course 14: Tick Tock Clock
To enter this level, enter the castle and go straight up the stairs and go through the door. Go up the spiral staircase and through the door. Now go up the stairs in this area and go through the Big Star door which requires 50 stars to open it.


Level 1: Luigi in the Cage


Enter the course and with the Big Hand on 12 to make everything stopped. Alright! Your first Star inside the giant Tick-Tock-Clock! Excited? Everything in the middle of the world is a bottomless pit, so avoid falling off the stage. Everything is mostly attacked to the walls around the clock, so no biggie right? You'll soon see. Anyways, from where you start, look around for a swinging pendulum between a gap. Well...it won't be swingin’ in with the clock stopped. Jump across the small gap, and to the rising path upwards to the left. Keep going until you see a yellow box. Double Jump on top of it, then you should be close to another gap nearby. Jump across it to the platform on the other side. Now that your on the platform sticking out of the wall, make sure to watch your step. One wrong move and you'll be flying out of this level. Keep heading upwards along the path and keep going until you reach the large yellow boxes, all right near each other. They kinda form a staircase to the higher areas of the large Clock. Climb up the boxes to the very top. Once you are at the top, simply jump to the nearby pathway. Now you are once again on a path that is indented out of the walling. Head to the right to continue circling around the clock. Eventually you will reach a big wire box. This happens to have your Star inside, but it is inaccessible right now. So Jump over it and continue along the path until you reach several spinning gears. Jump up one after another to reach a higher platform. Once on the last gear, you will see another platform jutting out of the wall. Obviously, Jump to it. Once you are on this path, simply continue along until you reach a pretty big wire cage. Nothing much of interest right now, so Jump over the cage. Once you are over the large cage, keep going, by staying to the wall on top of the cage until you reach the normal brown path again. Eventually you will come to a yellow platform about the same level as you. Normally, this would be moving up and down, but on 12 it just isn't. Do a Back flip to reach the next higher section. This smaller section has a pole on it. Climb onto the pole and climb to the top of it. On the top, you will receive a 1-Up for Jumping off of it. Turn around to find another yellow non-moving platform. Get on top of it, and as close to the front edge without falling off. Do a Back flip upwards. Hopefully, if you did it correctly and didn't fall downwards very far, you will have landed on/grabbed a higher platform. Climb onto it. Turn around and face another platform that is too high for normal Jumping. Back flip onto it as well. Once you are on this platform, run across it to the end of it. Here you will find a platform right above it. Simply Double Jump up there and grab and pull yourself up. Head forwards, and soon enough you should see a wire platform to the right of your location. Simple Jump onto the wire platform not
too far away. Head along the platform (as Luigi of course) until you see a Red ? Block. Hit the block genius, and simply wait right
there. DON'T MOVE. When the Power Flower hits Luigi, he will be invisible and will simply fall right through the platform. In the air, DON'T MOVE. If you didn't touch the D-Pad whatsoever, you will land square in between 2 non-active pendulums. Quickly start running to the right, Jumping over any gaps that try to hinder you. Keep going, down the pole that comes up, and further to the right. Down the platform and slightly up the hill is the cage, and if invisible still, walk through for the Star.


Level 2: The Pendulum Switch Star

Now for this Star, we have to cross a tiny chasm of pendulums. If you've played Super Mario 64, this was the Star "The Pit and the
Pendulums", but now its been slightly changed to a Switch Star. However, your destination is yet the same. Stop the clock on the number 12 to make this pretty easy. From where you start, look
around for a swinging pendulum between a gap. Well it won't be swingin’ with the clock stopped. Jump across the small gap, and to the rising path upwards to the left. Keep going until you see a yellow box. Double Jump on top of it, then you should be close to another gap nearby. Jump across it to the platform on the other side. Now that your on the platform sticking out of the wall, make sure to watch your step. One wrong move and you'll be flying out of this level. Keep heading upwards along the path and keep going until you reach the large yellow boxes, all right near each other. They kinda form a staircase to the higher areas of the large Clock. Climb up the boxes to the very top. Once you are at the top, simply jump to the nearby pathway. Now you are once again on a path that is indented out of the walling. Head to the right to continue circling around the clock. Eventually you will reach a big wire box. This has the star you got from the last level. So Jump over it and continue along the path until you reach several spinning gears. Jump up one after another to reach a higher platform. Once on the last gear, you will see another platform jutting out of the wall. Obviously, Jump to it. Once you are on this path, simply continue along until you reach a pretty big wire cage. Nothing much of interest right now, so
Jump over the cage. From where you are on the large platforms, take a left. The platform widens out, and shows up that a Heave-Ho is quite nearby. Avoid him unless your willing to get flung off the world and
have made this a complete waste of time. Pass him and soon enough you will reach several triangle platforms. These platforms re continually spinning unless the clock is frozen. In their frozen places, jumping over them is quite an easy task. Don't fall now....because we are almost done with this Power Star. On the other side of these platforms, you will (finally) see the Star Switch. Activate it! The Star Sphere is located in an old familiar area -The Pit and the Pendulums!
If you don't know where that is, its behind the Star Switch, over a little path, and then when you see a few gaps and a path, follow them. You will end up near the Star Sphere, so break it and claim the Power Star!


Level 3: Get a Hand

You will want the clock to be movin’ for this Star, so stop to clock on the 3 this time around. If you have some skill and want this to go faster, stop it on the 9!! From where you start, look around for a swinging pendulum between a gap. Jump across the small gap, and to the rising path upwards to the left. Keep going until you see a yellow box. Double Jump on top of it, then you should be close to another gap nearby. Jump across it to the platform on the other side. Now that your on the platform sticking out of the wall, make sure to watch your step. One wrong move and you'll be flying out of this level. Keep heading upwards along the path and keep going until you reach the large yellow boxes, all right near each other. They kinda form a staircase to the higher areas of the large Clock. Climb up the boxes to the very top. Once you are at the top, simply jump to the nearby pathway.
Now, you will be on a large open section with some weird black ball
constantly blowing fire at you. Wait around this area until you see a large hand (clock hand) come your way. Jump on top of it. Just stand on the
clock hand until you circle around, and right
near where you started you will find a small indent in the wall. There is your Start, so go grab it.


Level 4: Stomp on the Thwomp

Well, this time around we have to journey all the way to the very top
of Tick-Tock Clock. Although this Star can be obtained with out any
movement, it is considerably easier if there is some movement. So place the minute hand on the 3 and enter the painting. From where you start, look around for a swinging pendulum between a gap. Jump across the small gap, and to the rising path upwards to the left. Keep going until you see a yellow box. Double Jump on top of it, then you should be close to another gap nearby. Jump across it to the platform on the other side. Now that your on the platform sticking out of the wall, make sure to watch your step. One wrong move and you'll be flying out of this level. Keep heading upwards along the and keep going until you reach the large yellow boxes, all right near each other. They kinda form a staircase to the higher areas of the large Clock. Climb up the boxes to the very top. Once you are at the top, simply jump to the nearby pathway. Now you are once again on a path that is indented out of the walling. Head to the right to continue circling around the clock. Eventually you will reach a big wire box. This is the star you got earlier! So Jump over it and continue along the path until you
reach several spinning gears. Jump up one after another to reach a higher platform. Once on the last gear, you will see another platform jutting out of the wall. Obviously, Jump to it. Once you are on this path, simply continue along until you reach a pretty big wire cage. Nothing much of interest right now, so Jump over the cage. Once you are over the large cage, keep going, by staying to the wall on top of
the cage until you reach the normal brown path again. Eventually you will come to a yellow platform about the same level as you. This is moving up and down, Do a Back flip to reach the next higher section. This smaller section has a pole on it. Climb onto the pole and climb to the top of it. On the top, you will receive a 1-Up for Jumping off of it. Turn around to find another yellow non-moving platform.
Get on top of it, and as close to the front edge without falling off. Do a Back flip upwards. Hopefully, if you did it correctly and didn't fall downwards very far, you will have landed on or grabbed a higher platform. Climb onto it. Turn around and face another platform that is too high for normal Jumping. Back flip onto it as well. Once you are on this platform, run across it to the end of it. Here you will find a platform right above it. Simply Double Jump up there and grab and pull yourself up. Head forwards, and soon enough you should see a wire
platform to the right of your location. Simple Jump onto the wire platform not too far away. Now becomes the fun part of the Star. Near the previous moving platform is another higher platform. You can easily grab it from a Back flip. Walk carefully along this pretty thin walkway until you come to another rotating yellow block. Quickly Jump onto it and Jump to the higher platforms above you quickly before it rotates again. On this higher area of the clock, start making your way left.

Were almost at the top of he clock...just a few more obstacles lie in our way. Continue moving until you are forced to Jump onto a conveyor belt. Quickly run to the left and Jump onto the nearby platform to avoid being swept off by the conveyor belt. On the next platform you will have another conveyor belt! This moves in the opposite direction the previous one did and also moves a bit faster. Quickly, very quickly jump over to the next platform. Now we are really close to our goal. Keep along the path. Before it is too late, quickly Jump over them
both to the next upper section platforms, and follow the path around.
Eventually you will reach the very top of the clock, and it will seem you can't go any further. Just sit they for a few seconds until to rotating clock hand makes its way to you. Get on the clock hand and wait for it to rotate to the other side, where another conveyor belt lies with....a Thwomp on the end. Get on the moving belt and when the Thwomp stomps down, quickly jump on top of him. At the top of his movement you will see your Star, so Jump to it and finish this area.


Level 5: Timed Jumps on Moving Bars

Be Wario. There is a Black Brick Block standing between you and the Star....so your gonna need Wario for this road trip. He is absolutely horrid on this course...but you will have to make due with it. Stop the clock on 12 before entering. Anyways, from where you start, look
around for a swinging pendulum between a gap. Well...it won't be swingin’ with the clock stopped. Jump across the small gap, and to the rising path upwards to the left. Keep going until you see a yellow box. Double Jump on top of it, then you should be close to another gap nearby. Jump across it to the platform on the other side.
Now that your on the platform sticking out of the wall, make sure to watch your step. One wrong move and you'll be flying out of this level. Keep heading upwards along the path and keep going until you reach the large yellow boxes, all right near each other. They kinda form a staircase to the higher areas of the large Clock. Climb up the boxes to the very top. Once you are at the top, simply jump to the nearby pathway. Now you are once again on a path that is indented out of the walling. Lovely. Head to the right to continue circling around the clock. Eventually you will reach a big wire box. This is the star you got on your first level! So Jump over it and continue along the path until you reach several spinning gears. Jump up one after another to reach a higher platform. Once on the last gear, you will see another platform jutting out of the wall. Obviously, Jump to it. Once you are on this path, simply continue along until you reach a pretty big wire cage. Nothing much of interest right now, so Jump over the cage.
Once you are over the large cage, keep going, by staying to the wall on top of the cage until you reach the normal brown path again. Eventually you will come to a yellow platform about the same level as you. Normally, this would be moving up and down, but on 12 it just isn't. Do a Back flip to reach the next higher section. This smaller section has a pole on it. Climb onto the pole and climb to the top of it. On the top, you will receive a 1-Up for Jumping off of it. Turn around to find another yellow non-moving platform. Get on top of it, and as close to the front edge without falling off. Do a Back flip upwards. Hopefully, if you did it correctly and didn't fall downwards very far, you
will have landed on/grabbed a higher platform. Climb onto it. Turn around and face another platform that is too high for normal Jumping. Back flip onto it as well. Once you are on this platform, run across it to the end of it. Here you will find a platform right above it. Simply Double Jump up there and grab and pull yourself up. Head forwards, and soon enough you should see a wire platform to the right of your location. Simple Jump onto the wire platform not too far away.
Walk along this pretty wire platform. Ignore everything on here, and be sure to avoid that Goomba. Falling now as Wario isn't a fun thing. Its happened to me before, and I was angry. On the other side of these platforms the wire mesh will dip down to a lower section. here on the left wall you will see several platforms constantly swinging in and out of the wall....or simply in place if the clock was stopped on the 12. As Wario, you may need to Back flip to reach these platforms. However, at the top there is the talked about before Black Brick Block. As Wario you are able to break it, so why don't you do so? You will unlock the entrance to the cage, where the Power Star is
being held. Grab it.


Level 6: Stop Time for Red Coins

Well, it’s about time we earn our Red Coin challenge right? Unless you want this to be impossible, stop the clock on the 12, otherwise it’ll be very hard! The reason is because all 8 of our Red Coins are suspended over rotating platforms that will move if the clock is in motion. Kinda hard to grab the Coins on spinning platforms...
Let's start our small hunt by turning around from where we start off. Look towards an indented area in the ground with a ! Yellow Block and a Spinning Heart. Nearby those things are several rotating platforms. (which aren’t really rotatin’) Jump onto the first platform to claim your first Red Coin. Nearby that platform you will find another platform that is on a bit of a higher level. Jump over to it and claim the Red Coin that it holds. Then Jump onto another nearby higher platform for another Red Coin bringing the count to 3. Your fourth Red Coin is simply near you as usual. Just Jump to the next higher platform a few pixels away from you to claim it. Instead of going up to the higher platforms, look over to your left to find a string of a few
platforms. On these platforms you will find your fifth Red Coin and your sixth Red Coin. Carefully Jump over to these platforms and claim them for yourself. From here, Jump back to the previous platform. NOW you want to Jump up to the next highest platform. Here you will find your seventh Red Coin. Jump up to the highest platform to find and claim the eighth and final Red Coin. The Power Star will appear right next to where you earned Red Coin number six. Jump downwards and across the small gap to the platforms forming a bridge and claim the Star.

Level 7: Tick Tock Silver Stars

Make the clock move! You’ll see that the Silver Stars are moving. Which makes this task very easy. One by one the silver stars will coem down. Keep getting them to get your star!


Level 8: Collect 100 Coins!

Get all the red coins and kill all the enemies and get all the coins you see and you should get 100 coins.


Bowser in the Sky
Go to where Tick Tock Clock is and go up the stairs and through the door with Mario. Go in the hole to start!
Getting there is easy. Follow the path and avoid every single enemy. Once you get to Bowser swing into the bombs three times. Once you’ve swung him into the bombs twice you’ll have to aim as the bombs are quite far away because Bowser breaks the arena. After you’ve completed it you’ve finished the game!


I hope this Walkthrough helped you!


Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

I am delighted.
Brilliant! As usual the careful and intuitive production that Freeola puts into everything it sets out to do. I am delighted.
Impressive control panel
I have to say that I'm impressed with the features available having logged on... Loads of info - excellent.
Phil

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.