GetDotted Domains

Retro Game Walkthroughs For
"No More Heroes"
(Nintendo Wii)

Retro Game Walkthroughs for No More Heroes (Nintendo Wii)
Submitted By: dizzle388
No More Heroes

Developed by Grasshopper Manufacture
Published by Marvelous Entertainment Inc.
Released on 12/6/07
Available for the Nintendo Wii

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Table of Contents
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Hotel No More Heroes
Living Room
Bed Room
UAA Ranking and Walkthrough
Rank 10 Death Metal
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Rank 09 Dr. Peace
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Rank 08 Shinobu
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Rank 07 Destroyman
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Rank 06 Holly Summers
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Rank 05 Letz Shake
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Rank 04 Harvey Moiseiwitsch Volodarskii
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Rank 03 Speed Buster
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Rank 02 Bad Girl
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Rank 01 Darkstar
I. Stage Notes
II. Card Locations
III. Boss Techniques & Strategy
Santa Destroy
Area 51
ATM
Bar Model Plastic
Beef Head Videos
Free Missions
Job Center
K-Entertainment
Naomi's Lab
Thunder Ryu Building
Extras
The Future
Credits and Thanks

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Section - Hotel No More Heroes (aka Travis' place)
=========================================

The motel room is split into 2 sections, the living room and the bed room. This is where you can save, view the cards you've picked up from battles, change clothes, truly a versatile pad.

=========================
Living Room
=========================

Toilet
Save your game and relieve yourself, so so practical!

TV
Watch video tapes that you've acquired, and who knows you might even learn something. Who says TV rots your brain?

Fridge
Refill your energy with a quick snack (Kinda useless since you can't really get hurt in the hub world)!

Jeane
You might kill for a living, but that doesn't mean you don't have a heart, selecting this allows you to play with your cat, Jeane.

Cards
View the cards you've collected during your adventure, Cards 1-50 are pictures of masks, but 51-150 contains concept art!

Exit
Cause you gotta get out there if you're going to be number 1, returns you to Santa Destroy.

=========================
Bed Room
=========================

Closet
This is where you can customize Travis using the clothes you've bought, or found in dumpsters.

Drawer
This is where you can change your beam katana.

Map
Find the points of interests in Santa Destroy or check out your results from assassination gigs and free missions.

Telephone
Find out information on your next UAA bout, or find out what movies Travis owes to Beef Head videos. It's more or less useless outside of cut scenes.

==========================================
Section - UAA Ranking and Walkthrough
==========================================


This section will make sure your climb to #1 will go as smoothly as possible. Basic strategies regarding boss fights is as follows, most of their moves will often leave them open as it completes. So resist the urge of rushing them whenever you can, as they will block most of your attacks. Any move that has the enemy surrounded by a yellow glow is unblockable. That applies to both grunts and bosses. The UAA is always nice enough to leave you a full battery and a slice of pizza should you run low.

It should be noted that you will NEVER need to enter the fight without full life, and here is why. In the pre-boss area, you can enter and leave the save point and both the battery and the pizza in the area will respawn.

=============================
Name: Death Metal
UAA Rank: 10
Location: Mansion (outside of Santa Destroy)
Entry Fee: n/a
Cards: 01-05 (1st Play)
51-54 136 (2nd Play)
Troop Type: Men in Black Suits
==============================

I. Stage Notes:

None really...look for a detailed walkthrough in a later revision.

II. Card Locations

001 Outside of Death Metal's study/office (3rd Fl.)
002 Inside of Death Metal's study/office (3rd Fl.)
003 The atrium after the entrance hall (1st Fl.)
004 Turn left after you exit the atrium (1st Fl.)
005 By pool entrance aka the boss entrance (1st Fl.)

III. Boss Techniques & Strategy:

Blade Combo
A couple of swipes and then a downward strike. Evasive roll left or right, wait till he does the downward strike and go in for the attack!

Afterimage
Once Death Metal has been dropped to about 50%, he summons two clones of him. These clones have about the same energy as a grunt, Try to isolate them and kill them.

The tattoos and glowing swords might be intimidating, but don't let it get to you. He's actually very predictable and has a limited move set. Have patience, wait for openings and the number 10 spot is as good as yours!

=============================
Name: Dr. Peace
UAA Rank: 09
Location: Destroy Stadium
Entry Fee: 150,000 LB
Cards: 06-10 (1st Play)
55-57, 137 (2nd Play)
Troop Type: Baseball Fans in "The Warriors" Jerseys
=============================

I. Stage Notes:

Batter Up!

There will be 2 sections where the grunts are lined up ready to throw baseballs at you. Travis, the sportsman will oblige them. This triggers the batting mini game! 3 pitches to knock out the entire row. Aim for the Bleachers! If you fail to kill all the grunts with the 3 pitches, it will revert to the hack and slash mode.

II. Card Locations

006 Make a left when you enter the stage (1st Fl.)
007 Past first battling section left side (2nd Fl.)
008 2nd battling area (3rd Fl.)
009 Near vending machine by elevator to 4th fl. (3rd Fl.)
010 Near E-01 sign en route to the boss (4th fl.)

III. Boss Techniques & Strategy:

Trick Shooting
Perched upon the pitcher's mound, Dr. Peace will rapidly fire a barrage of bullets. There are two versions of the barrage, one where he expends all his shots in a single direction and the other where he shoots covering a 90 degree area. The rotating version ends with a pair of power shots. All of these bullets easily avoidable if you circle strafe, and if you do get caught, use an evasive roll to create some distance. Go in for the attack when he starts to reload.

Charged Shot
Dr. Peace will glow (he's invulnerable in this state), he'll draw one pistol and fire. Circle strafing will keep you safe and if you're close, feel free to attack after he's fired.
It should be noted that the bullet's slipstream will hurt you if you touch it.

Quickdraw
When he is out of energy he'll shoot you to knock you back, charge at him to trigger this event, wait for a button to appear and hit it, screw it up and he'll shoot you.
Succeed and you're now the 9th Ranked Asssassin!

Circle strafe is your friend. The good doctor refuses to get off the pitcher's mound. Attack him when he reloads and you'll eventually get to the showdown.

=============================
Name: Shinobu
UAA Rank: 08
Location: Santa Destroy High School
Entry Fee: 200,000 LB
Cards: 11-15 (1st play)
58-61, 138 (2nd Play
Troop Type: Bandana'd toughs with fishnet shirts and flannel vests.
=============================

I. Stage Notes:

Now you're playing with...FIRE!

Once inside the school building you will encounter grunts with flaming 2x4s. If they hit you with it you will be engulfed with flames. Find the nearest fire extinguisher to put yourself out.

A Shocking Development!

After you exit the 1st area of the school, you're confronted by an enemy with those flaming 2x4s, but this time the grunt set off the sprinkler system! Blocking your entry into the gym and shorting your beam katana out, and even worst it's shocking you (Why Travis doesn't put it away is beyond me). Run to the utility closet and shut down the sprinkler system to gain access to the gym.

II. Card Locations

011 Right side of the school building (Outside)
012 First right after entering the building (1st Fl.)
014 Left of the gym exit (1st floor)
013 Behind staircase leading to 2nd Fl. (1st Fl.)
015 Hallway before the right turn that leads to save point (2nd Fl.)

III. Boss Techniques & Strategy:

Taunt
Shinobu seems to love running her mouth off, but the reason why I included this in techniques is because while she's performing the taunt, she does a sword twirl...it can damage you if you get too close.

Thrust
You will see her charge up, and she'll quickly thrust her sword at you. Easily avoidable.

Sonic Sword
She sheaths her sword, only to quickly unsheath it, creating a projectile. It moves pretty quickly, so roll out of the way. As the match draws on, she can also use a variant of this move, where she'll fire 9 projectiles at you.

"Sky High"
Shinobu does a somersault, and slashes at you. If it connects, she'll hit you a couple more times before knocking you away.

"RenGoKen"
A horizontal slash that knocks you back if she connects with it.

"GenGoKen"
She'll charge at you with a vertical slash. It's unblockable and if it connects, it more or less finishes you. Avoid at all costs! She usually uses this towards the end of the fight.

Shinobu definitely mixes her movements up quite a bit. Sometimes she'll be passively approaching you, while other times she will rush you. If you keep your distance, the likelihood of using sonic blade increases. She'll create some distance between you and her, by vaulting over you if you get too aggressive. Be wary when her energy is low, as she does have a instant kill move "GenGoKen". If you see her with her sword sheathed, and the charging effects, run! Pay careful attention your surroundings, I know I've been hit by her attacks needlessly because I circle strafed into one of the many pillars that litter her arena.

=============================
Name: Destroyman
UAA Rank: 07
Location: Bear Hug Film Studio (accessed via subway)
Entry Fee: 250,000 LB
Cards: 16-20 (1st play)
Troop Type:
Men with Camo Bandanas over their mouths (Subway)
Men with Bags over their heads (Bear Hug Film Studios)
=============================

I. Stage Notes:

None really...look for a detailed walkthrough in a later revision.

II. Card Locations

016 First left, by the turnstiles (B1)
017 Between the 4th and 5th pair of girders on departing station platform (B2)
018 Between the 4th and 5th pair of girders on the destination platform (B2)
019 By the bathroom area in the destination station (B1)
020 After the first warehouse of Bear Hug Film Studios. Make a left, then
another left. (1st Fl.)

III. Boss Techniques & Strategy:

Destroy Punch
Using his might, Destroyman smashes the ground, causing a small shockwave to spread in the arena.

Destroy Spark
This is the move Destroyman uses when he shook your hand, pretty easy to avoid. Use this to your advantage.

Destroy Cannon
This Hadouken style move can be avoided with an evasive roll or circle strafe.

Flying Destroyman
It's not really flight...it's more like Hanging Destroyman, but enough semantics. After you deplete enough energy from him, he'll activate some controls that lift him off the battlefield. Attack the flashing lights to unhitch the hanging items. Destroyman's hook is controlled by the Klaxon on the Eastern Wall (you entered from the south, the green wall is the north). Until you knock him down, he'll be hanging up there launching firing the Destroy Cannon at you.

Destroy Beam
Eye Beams...he's got Eye Beams! can be easily avoided with either evasive rolls, circle strafe or you can stand behind some of items littered in the arena (crates, tables, etc).

Destroy Buster
If he's doing his pose and glowing it could only mean one thing He's ready to fire his...uh Crotch Beam. Similar to the Destroy Beam, but it hurts a lot more. Same techniques can be used to avoid it and if you're close enough, he's open at the end of the Buster.

The set is your friend. Position yourself strategically and most of his more powerful attacks (Cannon, Beam and Buster) will be blocked. During the flying Destroyman sequence, if you want to play it safe. You can stand in front of the strobe light, let him fire the Destroy Cannon, and roll away, this will destroy the klaxon instantly. Take advantage of the giant opening he has when he's doing destroy spark.

=============================
Name: Holly Summers
UAA Rank: 06
Location: Bodyslam Beach
Entry Fee: 300,000 LB
Cards: 21-25 (1st play)
Troop Type: Soldiers
=============================

I. Stage Notes:

I hope you don't mine...I left you a present!

There are areas with mines buried in the sand. If you picked up the "memories of three" upgrade from Lovikov(See Bar Model Plastic), this section won't be such a big deal. Regardless, be wary of where you tread.

II. Card Locations

021 Turn left when you enter the stage (1st Section)
022 By lifeguard tower (2nd section)
023 By the second staircase (3rd section)
024 By lifeguard tower (4th section)
025 On the tower next to the bathroom/save point (5th section)

III. Boss Techniques & Strategy:

Shovel
Combo

Knife Knife
Holly will throw a set of rocket propelled knives at you. It spreads as it travels, evasive roll should take care of it.

Trenches
Before the match, Holly dug holes on the beach, if fall in and follow the command to dig yourself out. If you fail to do it in time the grenade she tosses will blow you up. You can uncover trenches using your beam katana.

Sand Toss
Assassins don't fight fair, and if Holly needs to create space, she's willing throw some sand in your face. If she connects you will be coughing for a bit, allowing her to create some distance between you and her.

Bomb Jump
If you get too close, Holly will try to create space by dropping a bomb on the floor, striking it with her shovel. The explosion will set her back a little and hurt you if you're caught in the vicinity.

Missile Barrage
Putting down the shovel and striking a pose, Holly launches several missiles from her thigh, use evasive roll to dodge it.

Grenade & Missile Barrage
After you whittle her life to about 25%, Holly might jump on top of the rock on the north-eastern part of the arena. She'll throw several grenades onto the battlefield and she'll fire rockets.
I found the best way to avoid this attack is to actually drop into the trenches.

Environmental hazzards play a big part of her fight. Either find out the hard way or use your katana to reveal the trenches. If you're feeling brave, you can attack her after the missile barrage, but it's not recommended because you never really know if all the missiles have landed. She's most vulnerable when she does her shovel attacks. Either block and retaliate or sidestep and attack. Occasionally she will try to cover the trenches with a shovel of sand she's open for attack there. Thankfully this technique doesn't completely obscure the trench, but rather leaves a slight shadow on the ground.

=============================
Name: Letz Shake
UAA Rank: 05
Location: Some deserted highway (accessed via shaft at Atomic Drop Ward)
Entry Fee: 350,000 LB
Cards: 26-30 (1st play)
Troop Type: Darth Vader-ish Shock Troopers
=============================

I. Stage Notes:

This literally is a linear stage, chase after that shadowy figure! There are 9, beam katana wielding troopers in the corridor.

II. Card Locations

026 Turn around when you enter, it's by the ladder (B1)
027 Left of you when you reach the bottom of the stairs (B2)
028 Right of you when you reach the bottom of the stairs (B2)
029 Before you recieve your call from Sylvia (B2)
030 Near boss entrance (B2)

III. Boss Techniques & Strategy:

Letz Shake and his Machine Dr. Shake gets taken out by a non-sanction fighter, Henry. Enjoy the cut scene though.

=============================
Name: Harvey Moiseiwitsch Volodarskii
UAA Rank: 04
Location: Theater (accessed via subway)
Entry Fee: 400,000 LB
Cards: 31-35 (1st play)
Troop Type: Men with Camo Bandanas over their mouths
=============================

I. Stage Notes:

Dreaming of a...video game?

Who doesn't love sleeping on a train? Well once you doze off prepare to play Travis' Dream. Remove the wiimote and get ready to play the shooter travis is dreaming of. Beat it and you'll wake up at your stop.

II. Card Locations

031 By ladies room in the departing station (B1)
032 End of the platform of the departing station (B2)
033 Behind you on the beginning of the destination platform (B2)
034 By bench near staircase of destination station (B1)
035 Between the 2 sets of turnstiles at destination station (B1)

III. Boss Techniques & Strategy:

Stick Thrust
Periodically he'll attempt to stab you with one of his weapons. This is easily blockable and leaves him open.

Doves
Like any magician, Harvey summons doves that will kamikaze themselves at Travis. Lock-on and circle strafe to dodge it. As usual if you're close enough to him, put some beam katana to flesh and take a few whacks. Audio Cue for this move is "Check it out!"

Teleport
He disappears and re-appears in a cloud of smoke, this is used as a keep away tactic.

Screen Inversion
Another one of Harvey's parlour tricks, it turns your screen upside down, messing with the controls. It lasts for a short period of time. "Welcome to the nightmare!" is the audio cue for this move.


Twister
Harvey twirls around with his blades extended, the only way to avoid it is to run away. Undo Lock-on and run away.

Box Escape
Harvey will disappear, and a spotlight will be on the stage. If the spotlight catches you, you'll be forced to participate in another one of Harvey's tricks. He puts you and a grenade in a box. Follow the commands to attempt to escape the box.
If you fail, you die. The audio cue that starts this move is "Now that's Entertainment...Music Begin" If you fail you die automatically.

Harvey is the only boss in the game that uses screen distortions as part of his repetoire. The screen inversion is annoying, but he doesn't really do the Twister move when it happens. The biggest concern of the match is when he does the box trick...it's usually very hard to avoid and unlike with holly, if you screw up the button press sequence you die instantly.

=============================
Name: Speed Buster
UAA Rank: 03
Location: Speed City (accessed via bus terminal)
Entry Fee: 450,000 LB
Cards: 36-40 (1st play)
Troop Type: Guys in purple suits and leopard print shirts
=============================

I. Stage Notes:

None really...look for a detailed walkthrough in a later revision.

II. Card Locations

036 Turn right when you enter the stage (1st Fl.)
037 From stage entrance, past the first bus, make a right (1st Fl.)
038 Left side of the bus terminal building (1st Fl.)
039 By the restroom/save point of this level (1st Fl.)
040 3/4th into the map of the boss run, in the alleys on the left side.
It's in the same section as the utility pole you knock down to
effectively end the fight. (1st Fl.)

III. Boss Techniques & Strategy:

It's not a boss, it's really more of a gauntlet. Duck into alleys to avoid for beam cannon as you slowly make your way to her. If you're clumsy enough to get caught in a blast, rapidly press "A" to minimize the electricity. Keep your katana charged at all times. There will be a point where there will be no more alleys to duck into any more (about 3/4 into the map), on the left side,there is a row of utility poles. Break the first one to set off the chain of events that will put her beam cannon out of commisson. Run towards the end of the main street and avenge your master!

This section is easier if you have the "Memories of Three", as any door that can be broken will appear as red dots on your map.

=============================
Name: Bad Girl
UAA Rank: 02
Location: Destroy Stadium
Entry Fee: 500,000 LB
Cards: 41-45 (1st play)
Troop Type: Baseball Fans with "The Warriors" Jerseys (Stadium)
Gimps (Batting Cage)
=============================

I. Stage Notes:

Vehicular Homicide

Once you've jumped your bike onto the field, some goons will jump out to stop your fun! Show them the true power of Schpel Tiger and ground them into the field...sure the grounds keeper won't appreciate it, but hey it's either you or them. I hope you have a lead foot, because if the enemies manage to knock you off the bike, prepare to have to run all over field to trigger the waves of enemies. After several waves a trap door will open leading you to the sanctuary of Assassin #2!

II. Card Locations

041 Right Field (1st Fl.)
042 Left Field (1st Fl.)
043 Behind Home Plate (1st Fl.)
044 Cooridor leading to the boss (B1)
045 Cooridor leading to the boss (B1)

II. Boss Techniques & Strategy:

Bat Swing
Swings her bat 4-8 times, easily dodgeable and creates an opening.

Ground Smash
Not exactly aiming for the fence, but bludgeoning you will do the trick. This move creates an opening when she misses.

Twirl & Smash
Bad Girl, twirls her bat (It will hurt if you get too close.) then she does and unblockable smash that knocks you back if it connects.

Counter
If she's getting into the batting stance and she's not near the batting cage. Do not hit her, any strike will be returned with a crack to your noggin via her Louisville Slugger.

Gimp Summon
If she's in the batting cage area, chances are she's winding up to smack a gimp into the arena. Avoid the flying gimp and take them out like any regular enemy.

Possum
Bad Girl really lives up to her name, when she's taking too much of a beating from you, she will feign defeat.
You might think...Free hits! Well don't! Be a little bit chivalrous and let her regain her composure...cause if you stay too close, a cinematic will kick in where she'll trip you then straddle you (get your mind out of the gutter.) and pummel you with her bat. Once she's done, she'll throw in a kick for good measure. Needless to say this is more or less an instant kill.

Fire Bat
After a taking her down to a certain percentage in health, Bad Girl will light her bat on fire. It adds a new attack to her arsenal.

Jumping Ground Smack
With her newly lit bat, Bad Girl now does a jumping strike! A shockwave will be generated upon impact and it can hurt you. Evasive Roll away to avoid and attack if you're close.

Bad Girl looks harmless, but that's all the pink and lace talking. She tends to wildly swing a lot, leaving her open at the end of her barrage. Make a point of strafing constantly when she starts to summon a gimp, as they do hurt a lot. If she's lying prone on the ground, stay away until she curses, it's the signal that it's safe to attack her again. Even though her bat is on fire, it will not ignite you if she connects with it, but still make it a point to avoid it. Otherwise you should have no trouble disciplining the number 2 assassin.

=============================
Name: Darkstar
UAA Rank: 01
Location:
Entry Fee: 550,000 LB
Cards: 46-50 (1st play)
Troop Type: Darth Vader-ish Shock Troopers
=============================

I. Stage Notes:

Motorbikin!

Enjoy that brisk run to the highway entrance? Well, chase after those guys who stole your bike. Avoid the random boxes littered on the highways. Be wary of the firebombs that the other bikers drop. Run into the enemy bikers to take them out, or just let them takethemselves out by colliding with crates (Thanks crappy AI!). You'll eventually exit the highway into a country road. Avoid fallen trees by bike jumping them.
This bike sequence ends when you reach a draw bridge, follow the on screen instructions to speed up then jump the bike again to clear the bridge and finish the section.

Use the Force, Lu...I mean Travis!

Once you're in the spooky, spooky forest you'll find that taking certain roads will cause you cause you to loop back to the beginning of the map. But fear not, a friendly apparition will point the way, however be quick about it, cause they'll only show for a brief period of time. If you're that slow and miss him every time, here's the paths you're supposed to take.
Right, Left, Right, Left (Pretty hard right?)

II. Card Locations

046 Behind you once you enter the forest (1st Fl.)
047 2nd Fork in the forest, next to the helpful apparition (1st Fl.)
048 3rd Fork in the forest, next to the helpful apparition (1st Fl.)
049 4th Fork in the forest, next to the helpful apparition (1st Fl.)
050 Path after the 4th fork, next to the letter the helpful apparition leaves
behind. (1st Fl.)

III. Boss Techniques & Strategy:

No strategy again, since this assassin is taken out by another non-sanctioned fighter, Jeane. Unlike Henry you do have to fight her so here's some of her techniques.

=============================
Name: Jeane
=============================

Combo into Palm Strike
This the attack she uses most often, it consists of three punches, two kicks and then an unblockable palm Strike

Rainbow Kick
She periodically does a high arching kick, it's blockable, and leaves her open for a short time frame.

Charging Palm Strike
She will gather energy, and then charge at you with a palm strike at blinding speed. This is unblockable.

Double Charge Strike
She starts using it in the second phase of the fight, it's charging palm strike, followed up with a slide kick. Both moves are unblockable.

Stomp
A move she starts using after the 1st time she shrinks the ring, it's a move you've seen before from other bosses. A stomp that generates a shockwave.

Triple Charge Strike
After she shrinks the ring for the 2nd time. She adds a second charging palm to the combo, and you guessed it...still unblockable.

Jeane moves at blinding speed and its pretty hard to pin down. Look for openings when she's done doing palm strikes. The stomp leaves her open as well. At the end of the match, you two will have a blade clash. She will win no matter how hard you try. Once you see that she's punched you in the chest, the final cinematic will play out and congratulations you've beaten the game!

=============================
And there were none...
=============================

You're number one! Now that you're the baddest of the bad, what will you do? Don't worry. The game's got you covered

(Credits goes to Wizard_of_Odd for choice translation)
1. Free Roam Santa Destroy
2. Fake Ending
3. Real Ending

Obviously there are spoilers...but then again you're reading a FAQ. Still, I'll be nice and put this spoiler alert.







SPOILER STARTS HERE

Choice #1 puts you back in control of Travis, you're allowed to run around town to tie up any loose ends you got going. Returning to the bathroom will prompt you to pick a choice.

Choice #2 shows you pondering what's in the future, only to be interrupted by a familar assailant! Cliffhanger! Credits play and you have to save (choose a free slot if you want to choose the other options) and you can start the 2nd playthrough.

Choice #3 is an extended version of choice 2, except you see that the "familiar assailant" gets taken out by Henry (Man, this guy loves meddling...). You two proceed to go to the parking lot...and then IT'S ON!

=============================
Name: Henry
=============================

I. Boss Techniques & Strategy:

Energy Orbs
Henry fires 4 energy orbs at you.

Double Twirl Slash
Star Wars have taught me, you can't hold energy swords without someone doing a twirling horizontal slash. Henry keeps this cliche alive with a pair of them!

8-hit Combo
This is more or less Henry's bread & butter. 6 standing slashes, 1 downward stab, finishing with an unblockable somersault slash. The first 7 hits you can block, but roll out of the way of the 8th. It has slight homing quality.

Counter
Henry will put the katana in front of him, with the tip pointing towards the floor. If you hit him he'll retaliate with an unblockable slash.

Charging Slash
This is unblockable, Henry charges at you, and then finishes the move with a vertical slash.

Death Move
Henry does into a sheathed stance, says "Nighty Night" and charges at you. It's unblockable and if it connects. get ready to restart the fight, cause your current match is over. Henry runs you through, launches you into the air, then knocking you further into the air, then he throws you back down to earth, finishing off downward stab (to add some "OMPH!" to the stab, he's stomps on the sword).

You've been waiting for this since Henry ruined your match with Letz Shake. Henry's a pretty speedy and aggressive fighter. If you're close to him, he has a tendency to rely on the 8-hit combo. Block the first 7 hits and roll out on the 8th. He's open when he finishes it. You can use the time Henry gives you when he does his counter to charge your beam katana. The Death Move must be avoided at all costs, use the audio cue he gives you (Nighty, Night!) to give yourself some room and to prepare to roll out of the way. Like all the bosses in the game, wait for him to whiff his moves then strike. Once you finish him off, enjoy the "real ending"! You've earned it.

SPOILER ENDS HERE







================================================
Section - Santa Destroy
================================================

=============================
Area 51
Icon: A T-shirt with the number "51" on it.
Unlocked by: Achieving Rank 09
=============================

Tired of seeing Travis in the same old rags? Well this is where you can get new clothes without the stigma of having to go dumpster diving.

Inventory Listing Coming Soon!

=============================
ATM
Icon: A black dollar sign, superimposed in a yellow circle
Unlocked by: Achieving Rank 10
=============================

This is where you deposit your money to set up your next UAA ranked matched. Once the money has been deposited, you can return to your motel room and find out about the details of your next bout!

=============================
Bar Plastic Model
Icon: A Mug of Beer
Unlocked by: Achieving Rank 08
=============================

Wondering what to do with all Lovikov Balls you've been collecting around town, redeem them here. The knowledge Lovikov imparts upon you (and the beating) will increase your abilities while you explore Santa Destroy.

It should be noted that once you speak with Lovikov, all the ball locations are marked on the map. Each technique costs 7 balls (The game will give you an audio cue every time you collect 7 balls). So that means there are 49 balls spread through out Santa Destroy.

A link to a map will in a later edition.

Memory Name Effect
Memory of Three Enemies and Hazards appear on the map
Memory of Demon Pending Translation
Memory of Child Allows you to Run
Memory of Woman Pending Translation
Memory of Mask Pending Translation
Memory of Tattoo Adds Chain Counter
Memory of White Pending Translation

=============================
Beef Head
Icon: A pair of steer horns, superimposed on a brown circle.
Unlocked by: Achieving Rank 08
=============================

When Travis isn't renting tapes, he's probably buying them here. Tapes from this shop teach wrestling techniques Travis can use against his enemies. The question now is...when Bishop is delivering Travis' bike, Who's watching the Beef Head (Probably Diane...)?

Tape Unlocked by
Video Vol. 1
Video Vol. 2
Video Vol. 3
Video Vol. 4

=============================
Free Missions
Icon: A blue "M", superimposed on a white circle.
Unlocked by: Completing Jobs with Gold Medals
=============================

You've killed their employer, the grunts have to do something right? Why not kill them all! There's a twist however, you have to kill them all without getting hit. Sounds hard? Well no one says you have to do them...
Free Missions spawn after you've finished a UAA match and they respawn sporatically and thus makes it a good place to make LB...assuming you don't suck!

Full Mission Listing Coming Soon!

=============================
Job Center
Icon: White stick figure holding a parcel, superimposed on a pink circle
Unlocked by: After entering K-Entertainment for the first time.
=============================

So you want to earn an honest day's wage? Well keep your hands clean by finding employment here. A pink "M", superimposed on a white circle is how an active job are shown on the map.

Unlocks might work like this, for each medal you get an unlock.
Bronze = 1st Assassin Gig
Silver = 2nd Assassin Gig
Gold = Free Mission and a 3rd Assassin Gig (if applicable)

Job 01 - Coconut Collector
Unlocked by: Achieving Rank 10
Pay: 2000 LB X # of coconuts gathered
Location: Body Slam Beach
Time limit: 3 minutes
Strategy: Find a tree with coconuts (A word bubble with
pop up), punch the tree till coconuts drop.
Travis can carry up to 3 coconuts. Once you have
the coconuts, repeatedly press the "A" button to
move faster to bring them back to the stand.
Falling coconuts can hit Travis, dizzying him.
Unlocks: Assassination Gigs 01 & 02
Free Mission 01

Job 02 - Lawn Mowing
Unlocked by: Achieving Rank 09
Pay: 300 LB X % grass cleared
Location: Random
Time limit: 2 minutes
Strategy: Press "A" to push the mower, "B" to reverse. "Z"
will do a sharp turn. Use the wiimote to dictate
the direction travis mows.
Unlocks: Assassination Gigs 03 & 04
Free Mission 02

Job 03 - Garbage Collection
Unlocked by: Achieving Rank 08
Pay: 1000 LB X # of garbage collected
Location: Industrial Area
Time limit: 3 minutes
Strategy: Find pieces of trash on the ground, press "A" to
start the pick up process, flick the wiimote "up"
to dump it into the bin.
Unlocks: Assassination Gigs 05 & 06
Free Mission 03

Job 04 - Gas Station
Unlocked by: Achieving Rank 07
Pay: 2000 LB X # of cars filled properly
Location: Luchaco Gas Station
Time limit: 3 minutes
Strategy: Hold the "B" button to start filling up the cars.
Release the button after it passes the arrow,
release it too soon it won't count. Letting the
tank overflow will ignite Travis, wasting time.
Unlocks: Assassination Gigs 07, 08 & 09
Free Mission 04

Job 05 - Mine Detector
Unlocked by: Achieving Rank 06
Pay: 2000 LB X # of mines sept
Location: Body Slam Beach
Time limit: 3 minutes
Strategy: The detector will react as you reach a mine, the
"A" button will pop up when you are in position
to sweep the mine. Avoiding running as you could
run over the mine, blowing you up. Get blown up
three times will cause you to fail the job.
Unlocks: Assassination Gigs 10 & 11
Free Mission 05
Job 06 - Graffiti Clean Up
Unlocked by: Achieving Rank 05
Pay:
Location: Downtown
Time limit:
Strategy: Dirty walls are listed on the map, run to the
closest wall, press "A" to start wave the
appropriate device (nunchuck or wiimote) to
clean the graffiti.
Unlocks: Assassination Gigs 12, 13 & 14
Free Mission 06

Job 07 - Meow Meow
Unlocked by: Achieving Rank 04
Pay: 3000 X # of cats caught
Location: Suburbs
Time limit: 3 minutes
Strategy: The cats are marked on the map, look for white
patches on the ground. Using Catnip, wave the
wiimote as the indicator dictates, and when the
"A" button pops up, hit it to pick up the kitten.
Kitten are shown on the map by a cat head icon.
Unlocks: Assassination Gigs 15 & 16
Free Mission 07

Job 08 - Scorpion Extermination
Unlocked by: Achieving Rank 03
Pay: 3000 LB X # of scorpions caught
Location: Atomic Drop Ward
Time limit: 3 minutes
Strategy: Similar to the Garbage Pick up Job, but if you
run over the scorpion, you will be poisoned.
Once poisoned you have a total of 30 seconds
(The time is cumulative) to get back to the
foreman for an antidote. Scorpions are black
blobs on the field.
Unlocks: Assassination Gigs 17 & 18
Free Mission 08

Job 09 - Bike Jump
Unlocked by: Achieving Rank 02
Pay: 50000 LB
Location: Across the Street from the ATM.
Time limit: 3 minutes
Strategy: Follow the path of spheres, build up speed,
do the bike jump (upward flick, while driving)
on the ramp.
Unlocks: Assassination Gigs 19 & 20
Free Mission 09

=============================
K-Entertainment
Icon: Skull
Unlocked by: Achieving Rank 10
=============================

This is where you can take on assassination jobs to earn money towards
paying for your UAA matches. Jobs types vary from killing everyone,
killing a single target,and depending on your performance you can earn
medals.

Full Gig Listing Coming soon

=============================
Naomi's Lab
Icon: Sword superimposed on a baby blue circle
Unlocked by: Achieving Rank 09
=============================

Blood Cherry gets the job done, but what happens when you need a little something extra? Naomi stocks the latest models of katanas and the accessories to tweak your blade.

Name Cost Unlock Requirement
Tsubaki 98000 LB Rank 9
Tsubaki MK-II 148000 LB Rank 6
Tsubaki MK-III 498000 LB Give Japanese Sword to Naomi?*

Accelerator 29800 LB Rank 9
Energy Save I 29800 LB Buy Tsubaki
Power Up I 29800 LB Buy Tsubaki
Energy Save II 29800 LB Buy Tsubaki MK-II
Power Up II 49800 LB Buy Tsubaki MK-II
Energy Save III 99800 LB Buy Tsubaki MK-III
Power Up III 999999 LB Buy Tsubaki MK-III

* You get this from beating Speed Buster (Rank 3), after the fight go to the lab and she'll take the sword, and the next time you come back she has the Tsubaki MK-III available at the shop.

=============================
Thunder Ryu Blg.
Icon: Yellow Kanji of "Dragon" with Black outline
Unlocked by: Achieving Rank 09
=============================

Sure your weapon of choice is a katana, but that doesn't mean you can't hone your body. Train with Thunder Ryu and build your strength and learn some moves.

Dumbbell
Usage: Alternate lifting your nunchuck and wiimote upwards
Set: 30 Reps
Time: 30 Seconds
Effect:
Cost: 2,000 LB (Rank 9)
(watch a video purchase from Beefhead)
400,000 LB (seems to be unlocked by Tsubaki MK-III)
Notes: I find it easier if you tap your shoulders when doing this Unlike the other exercises this one seems to have
requirements beyond Ranking up, it would seem you would need to watch videos and obtain certain weapons.

Bench Press
Usage: Tap the "A" button until you reach the peak, then repeat.
Set: 10 Presses
Time: 1 Minute
Effect: Increases your Strength Bar by one block
Cost: 1,000 LB
1,000 LB
2,000 LB
4,000 LB
8,000 LB
16,000 LB
32,000 LB
64,000 LB

Squat

Usage: Swing the nunchuck and wiimote downward together
Set: 20 Reps
Time: 30 Seconds
Effect: Increases your Life Bar
Cost: 1,000 LB
1,000 LB
2,000 LB
4,000 LB
8,000 LB
16,000 LB
32,000 LB
64,000 LB
Notes: I find it to be more effective if you stand up and tap
your thigh with both controllers.

================================================
Section - Extras
================================================

Did You Notice?

-The Santa Destroy star on the loading screen can be manipulated by pressing the A button, if you push the star out of the screen it will re-appear in a different colour. Blue, Orange, Violet, Lime Green, Black and then the cycle restarts.
-On the shelf near the fridge there's a N64.
-Letz Shake puts on a Virtual Boy visor when he's about the fire Dr. Shake.
-Thunder Ryu "IS" NMH's Obi Wan Kenobi(Star Wars)
-Trains the main hero
-Gets killed in front of the hero's eyes
-Continues to assist the hero from the grave.
-Is Henry supposed to be Travis' Vergil (Devil May Cry Series)? Cool handsome foil...who happens to be your twin brother"
-Jeane originally refuses to tell her sordid tale, fearing that the game will have to be re-classified by a ratings board. She doesn't want the game to become "NO MORE HEROES FOREVER", a nod to the eternally delayed Duke Nukem Forever.
-The fake ending credits is a parody of the Star Wars Credits
-The "To Be Continued" graphic at the end of the real ending credits is a parody of the Back to the Future Font, and is also an homage to the ending of Back to the Future 2.

=================================================
Section - The Future
=================================================
Things to add in future updates

-Detailed walkthroughs of the Stages (Enemy Details, Card Locations, Item placement.)
-2nd playthrough changes
-Lovikov ball Locations
-Dumpster Locations
-Medal requirements for the various jobs, gigs and free missions.
-Differences and Censored bits(When the US version comes out)


=============================================
Section - Credits, Sources and Thanks
=============================================

Sources:

des326, his youtube videos help me flesh out some of the boss attacks and frankly kept me occupied at work.

Visit his youtube channel at: http://www.youtube.com/des326

Some details about the game was uncovered by this article www.gamespot.com/wii/action/heroes/news.html?sid=6183960&tag=topslot;title;1

These details include:
Lucha Masks in the pre-boss area
That collecting cards 1-50 will unlock something

Wizard_of_Odd on the gamefaqs board
for revealing what the 3 choices were after you recieved Rank 1

Thanks to:

-Suda51, the staff Grasshopper Manufacture, for creating such an awesome game!
-Nintendo, for creating such an interesting machine that help spawn this game! Now could you guys come out with more non-mini game compilations?
-Marvelous Entertainment Inc., for publishing it!
-Ubisoft, for picking it up here for the US (PLEASE keep this game
uncensored!)!
-FAQ writers everywhere, cause of all the hard work you folks put into making
sure others can enjoy a game to it's fullest. This is my first time writing
one and I now know how labor intensive this can get! Thanks to anyone who has
ever written one.
-Some of the posters on the NMH Board of Gamefaqs(particularly des326 and
Wizard_of_Odd), who helped flesh out some game components.
-Gamespot, despite the whole Gertsman affair, their site does have some useful
content.
-Exclamation Points, for making sure these thanks have more feeling in them!
-You, for reading this FAQ.

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