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Retro Game Walkthroughs For
"Red Faction"
(PlayStation 2)

This game is also available on PC, PC and Mobile + Flash.

Retro Game Walkthroughs for Red Faction (PlayStation 2)
Submitted By: Paranoid Idiot
1. FOREIGN LANDS=============================================================
1A. COMPLEX EXTERIOR

Ok when you first start off, Shrike tells you he needs you to
take out the 4 towers. Well there's an easy way, or a dangerous way.

Here's the dangerous way:
Blow up the bottom of the pillar right infront of you. Run in
guns blazing.
Blow up all 4 towers. Eat a few rockets, get shot a few times.
Quick, but you might lose a few medkits of health.

Here's the easy way:
Ok, now from where you're standing, you can easily take out 3
towers. When you gain control, there's a little hill to your left. Get
ontop. Now, to take out the towers, you must shoot a grenade at the tower's front area. It must hit on the FRONT. Ok, now once you're ontop of the hill, you're going to have to blow up all 4 towers. Well from where you're standing, you can hit all 4 pretty easily. First take out the closest tower. You're going to line up your sites with the front of the tower, and aim just a little above it (just a little). Fire your secondary with the NICW. Easy huh? Do this 2 more times and you'll have blown up 3 towers. The far tower on the left can be a bit tricky to hit, however, there's another angle that you can nail it from. Head down that little hill and you'll see an opening in the wall.
Get down close to it, on the right. Someguy may start shooting at you, so you might wanna kill him before continuing. Ok, now that he's dead, look to the left a bit, and you'll see a little bit of the 4th and final
tower. You can blow it up from where you're standing. Do it. Now back up far enough to not get blown up by your own grenade and fire one at the base of that pillar you were standing next to. Boom, now you're in the base. Ok, before running in there and getting shot up, head up the ramp while ducking. Just enough to where you can get a clear shot at that rocket launcher across the base. Fire a few grenades and it should be blown up. Ok, now that you've used some grenades, go back down the ramp the way you came from and grab the grenades in the corner. Now go back into the base. Shrike may say something about Clearing the enemy troops and he's coming to blow off the front doors so you can storm in there and steal the Nano Cell.

Now, if you go to your left near the back wall, you can grab
some ammo. Head right and you can have some more ammo near the other
corner. There's a little bunker in the courtyard. There may be a soldier standing in it. You can blow a hole in the wall of it and storm him before he knows what's going on. I recomend you do, but you can just go around it to the entrance and risk eating some assault rifle rounds. You be the judge. Ok now that you've pilfered all the goods from the courtyard, Shrike has probably finished blowing through the doors. Go in there.

1B. CONTAINMENT FACILITY

Ok, there should be some double doors right infront of you. If
you just run through them, you're going to be gunned down, so listen up on how to stay alive. Now get as far left as you can and creep up to the door. Look towards your 10 o'clock and let the doors open. Fire a grenade at the boxes and you should hear 2 soldiers eat some shrapnel. Ok, now fire a grenade at the buggies and they should explode, killing another soldier. Back up and let the doors close. Now get on the left side of the hallway, and go up to the doors and look towards your 2 o'clock. There should be a guard there up in the window. If you did this right, you can see his arm, and he can't see you. Just blast him till he dies. Ok, now before you run in, there's just one more dude to kill. If you look straight down the room, there should be a little fenced section. There's a dude in between them and he'll probably start taunting you... Are you gonna let him say that to you? No! Let him eat some hot lead. Now, there's gonna be 2 dudes that come into
that little windowed area once you head into the room. Get behind the blown up buggies, and fire a grenade in there. They should both die.
Grab what health you need from the back of the room on the shelves and
head up to the back of the room.

Go up the stais and blow a hole through the right air duct. Duck down, turn your Night Vision Goggles (NVG from now on) by pressing Down on the D Pad. Now head into the ducts and head right. Go through the ducts, they are easily navigated (if you've got NVG on anyways). Once you're at the end, there's another air duct cover on. You should hear
2 guards talking. One of them wants to borrow some money. Ok, now get up right next to the grate and look down a little bit. Throw a Grenade (not the secondary fire of the NICW, but a thrown grenade) through the grate and back up a bit. Both guards should be dead. Head out through
the tunnel. Now, there are MANY guards in this room, but there's some cover. All the guards are in the hallways towards your left. Now, if
you're on HARD mode, you will probably want to just kill em all with grenades. Their shots just hurt too much to play around with them. If you're on easy or medium, you can probably get by with just strafing and firing. Once they're all dead, head towards the end of the room, however, before going into that doorway, blow a hole through one of the ducts in the ground (there should be 2, both of them are the same vent, so just pick one). Now quickly get down it. Now the doors will close, but there are windows in it, and 3 or 4 guards would be able to shoot you. That's why you blew up the vents before hand, so you wouldn't have to take their fire. Ok, now that you're in the vents head left and up the ladder.

Now you're at another grate. You can take advantage of the fact
that you can pitch grenades through grates, and kill that guard below
you. Blow off the grate. There's going to be a rocket launcher
automated defence gun in the back of the room. Don't worry, it can't Geo Mod through the vent you're in. Now, there's also a guard on a catwalk that will probably be in your sites. Blast him, once he's dead, get out of the vent and run to pillar in the middle of the room. In this pillar there's a metal rod that the rocket launcher defence gun can't geo mod past. You're safe behind it. Now, get used to its rythm, and strafe out, fire a grenade, strafe back. Rinse and repeat till it blows up. Ok, now step out and geo mod that wall that was under it. Grab the grenades, ammo, and health kit that was probably droped by the guard you probably just blew up. Head through that door. Hit the button, and ride the elevator to the next floor.

Now when the doors open you should see a control room. On either side is a catwalk that leads to the same place. Now before you venture
out, go to the back of this room and get up right next to the window sill. Look up. You see that purple light thingy? That's what you gotta blow up. There's 2 of them, the other one's on the opposite side of the pillar you're lookin at. Now blow both of them up (watch out for the 2 guards). Now get on the metal catwalk towards the back of the room. This should take you right up to the pillar, now you can grab the Nano Cell. Take it. This will cause the base to enter self destruct mode. Don't worry, I don't think it's possible to get blown up here. Now the catwalk will automatically fall down. This will make you face the door you need to run through. Run through it and you'll see a cutscene of Alias running away. Good Job! First mission complete!

2. Public Information
Building===============================================
2A. LOBBY LEVEL

You'll start off with Molov in a VERY small room. Guards will
be alerted and the window will open. You can't go through the door, so
basically you're stuck in here. Now, the enemies will fire grenades into the room. What does that mean to you? Don't get too close to Molov, because the grenades will probably blow up on him, and if you are next to him, you're gonna take some painfull splash damage. Ok, now here's the best way IMO to get through this part. Stand in the back left corner, and don't do a whole lot. If you can see a guard from here (which won't happen alot), use your NanoGL and waste em. Carefull though, Molov's got a big body, and you don't want your grenades blowing up on him (this will hurt you too). Once things start to
calm down a bit, get up next to Molov and take care of the remaining 3 or 4 soldiers. Molov should say something like "Enough of this ****,
we're outta here". He'll open the door now. Head out and grab all the ammo and health you can get. You should now have dual uzis, and dual pistols.

Ok, another thing I should mention is that you can now Nano Regenerate
health. You can regain 1 health bar, but if you're missing a MedKit
(noted by a + on your health bar), you can't do that. Basically, it'll fill up your bar. So if you ever getting hurt, but have some really
good cover, sit still awhile and get your health back, it's not worth
rushing through and losing a med kit when you don't have to.

Now head through the door. (You can blow up Sopot's statue if you like, but it gets you nothing for your troubles) Ok, now switch to dual MPs. Caution, these guns drink your ammo if you're a bad shot. I recomend firing one at a time, that way you're not eating ammo, and you dont' have to worry about reloads. As soon as one clip's empty, shoot the other one. You'll always have a clip with ammo in it. Now the door will close and Molov is locked out. There's 2 guards in here, put some holes in em, and get in an elevator. Press the button. Repta will say something stupid like "Resistance heavy, outnumbered 15 to 1... under control". What a loser. Anyways, blow out all the glass, this way you can jump out in a minute. Ok, once you get out of that room in the elevator, you'll see a whole bunch of floors and platforms. Jump out now, or die if that's what you want. Now that you ditched your
elevator, you'll be on the ground (not in the room you were before). There's a ladder infront of you by the wall. Start climbing it SLOWLY.
If you see a guard, get out of his sights and try to shoot him at another angle so that he can't shoot you, but you can shoot him. Also, when you get up next to the next floor, climb very slowly. If you do this just right, you can cap alot of people in the heads while they don't even see you. Once you wipe out a floor, get off of the latter, and grab their ammo. Get back on, and keep this up till you're at the top floor. By now you've probably realized that these guns really do eat your ammo. Equip your NanoGL, you'll see why in a minute. Ok, now go to the last door on this floor and head through the door.

2B. ADMIN AREA

Ok, head through the door and you'll see a cut scene where tangier sneaks up on some poor dude and shoots him. Now you'll be in a small room with breakable windows. Tangier will start fiddling with a fuse box. Now get up next to the doors and get ready to meatify some dudes. A door at the back of the room will open, a well shot grenade will blow up all three dudes that come through. Two guys will hop down from the 2nd floor, blow them up too. The door should open and more dudes will start coming into the room from various places. Head to the center of the room to trigger a bonus objective. Now three guards will blow throught the roof and come down. It's pretty funnny to blow them up while they're still falling. Now get into a little office and switch to the dual MPs. Duck down and let tangier take care of some dudes. If you start getting flanked, don't be lazy, shoot. Once things
calm down a little bit, start moving up the room, and taking care of anyone tangier didn't. Head through the door and equip your NanoGL. A Gunship will be outside. 2 shots will kill it, (and 4 shots will kill you, be on your toes). Go through the door on the right to pick up some satchels and ammo. Some stupid *** civilian will say something about "I don't do blood and guts, you get away! That's it I quit! I QUIT!...". I just love shooting this guy, however, it'll hurt your heriocs meter to kill civs, so you probably shouldn't do this. Meanwhile, Tangier will start fiddling with some other control box to get a door to open. So for now, head out of that room with that stupid bastard civ and look up. There's another floor there with guards that'll come out. You can throw a frag grenade or two up there, but you don't really need to. Soon Tangier will have that door open, head through it and cap 2 guards in their faces. Head up a bit till you see a window to your right and a door directly ahead. Look through that window, into another window. You'll see a 2 guards. Let them have it too.

Go through that door. In here, you'll see another door, and a wall with an emblem on it. If you go into this room a little bit, that wall
will blow up and some dudes will come out. Get behind the desk and duck, fire, duck, fire... Once they're dead, head through that door to your left and you'll see 2 employees looking suspicious... Hmm... Grab the health and listen to the woman tell you to "Go away and Shut the **** door". I guess they want privacy. Oh well, better do as she asks bub, you've got a chancellor to kill. Go through that hole in the wall in the last room. Tangier will say something about a "Nice table". Well, two armored dudes drop from the ceiling. Get the drop on them before they are on the ground. Grab their SMGs. The SMG is a pretty nice gun. Personally, I'd use it, but then again, I'm not the one playing. You decide. Now exit this room.

Well in this room, you'll see some cubicles, and an employee. You'll see him try to run up the cubicle rows, but a hidden gun mows him down.
Do you want to have that happen to you? Well, I didn't think so. Now these cubicles are Geo Modable. Back up through the last door and pitch a grenade right next to the first cubicle. Let it blow up and get back into the room. Stay outside of that cubicle and pitch a grenade at the next cubicle. Basically, don't throw a grenade too close to yourself, but you need to geo mod to the end of the room. Get behind that automated defence gun, and press X. This will plant a bomb and blow it up. Bonus Objective, but still, you didn't get hurt so this one really helps. Enter the double doors directly behind that gun.
You'll see Quill show off in this next room by killing all 3 soldiers. Anyways, head through that door to the back.

2C. PROPOGANDA STUDIOS

Imediately duck down (get used to ducking, it helps) and look up. You'll see that you're in a stair well, and you can already see someone
waiting in ambush. Pull out your NanoGL, and fire right up underneath
him. Head forward JUST A LITTLE BIT. Look up and to the right corner, shoot a grenade under the stairs. You'll kill one dude that was on top
of what you just shot at, and another dude right below it. Nice job. Now turn all the way back around (towards where you came from), and look up a bit. Back up till you see someone's head. You'll see his gun first, but keep going till you can actually get a shot for his head. 3 shots and he's a goner. Now you've killed them all, head up the stairs, but wait by the door.

Tangier will run in and kill the many soldiers who wait in ambush. There's also a gunship doing a fly-by. This room isn't healthy. Just wait for Tangier to do most of the dirty work, then head in and kill
the remaining ones. Wait by the door in the back as Tangier opens it up. Stay to the far left. Once it's open, strafe slowly to the right until you see some soldier's shoulder. Shoot it till he dies. Once again, wait by the left side of this next door. Open it up and look up at the catwalk, shoot that dude. Now look towards the window to the right of this room. Throw a grenade into the window and it'll blow up that station. Bonus Objectives "Destroy the Control room" and "Disrupt Sopot's Broadcast" complete.

Go into the room you just blew up and head towards the door in the back.
Pull out your NanoGL, and open the door. Shoot a grenade at the back, the middle and back up and shoot one near the door. This'll take out 4 or 5 armored soldiers (they don't die from headshots easily). Pull out your weapon of choice and move into the room slowly, killing whoever may still be alive. Head out the back of this next room and through the
back of the next room. Molov will ask for status reports. In this next
room you'll see of SCBN NEWS, and some Frag grenades as well as grenades. Reload your NanoGL and take the grenades (if needed). Open the door and quickly run through it and to the left. Pitch a frag over the benches, and get ready to kill some armored soldiers. Now after you've blown up the benches you might see a dude at the back of the room, gun him down and duck down next to the window after. There are 4 to 5 enemies in this room and they're all to the left of this window. Pitch a frag over there and flush them out, gun down all of them. There's also a dude at the top of the catwalk in that room, if you can see him, blast him. Head into the control room and into the room you just cleared. Soon a catwalk will fall to the ground and let you access the door atop it. Go up it, through the door, and up the stairs.

2D. IN THE RAIN

This is another part in the game where you're going to need a good mix
between taking cover, and running in guns blazing. Also, this place is a good place to use your NanoGL. There are alot of those armor soldiers here. They take too many shots to take down, but 1 grenade meatifies them. It's up to you. It'll be awhile before you'll really NEED to use this, so you can be a little wasteful with it. Ok, now head out and to the left, you'll see some health, grenades, and light rounds. Take what you need and head to the right. There will be 2 guys
around the corner of where you just came from. Wipe em out. Now before you run straight ahead, there's one more soldier in hiding. Follow the wall of where you just came from to the edge of the roof. He's in the
corner. Now after he's taken care of Shrike will tell you that you need to kill some gunships (bonus obj?). Well, if you see a gunship, blow it up with your NanoGL. Anyways, head forward and you'll come to another room on the roof. Open the door and bounce a grenade off of the wall inside, this will drop 2 guards who were waiting inside. Grab the health and ammo and go back out. Head straight and take cover on the left by the wall. There might be a guy here. If not, head left and take cover again, he might be trying to shoot Repta. Take him out and head up the steps. Keep going and take a left. Head straight, but keep to the left. You'll see a guard down below the steps behind some railing. Shoot through it and take him out. Then peek around that corner you're at and kill the guard. Head down the steps. There are 2 large crates here. Use them for cover as you kill all the soldiers around here. If you're getting shot at and you need to reload, take
some cover or throw a grenade and reload. After you kill the guy behind the last box, head down the small steps and go up to the door.

Make sure you have the NanoGL out. You'll need atleast 1 shot if you hope to not get shot much. Open the door and blast the first group of soldiers, then the second. Now head down to the end of this room walking backwards. You'll hear an explosion and see some guards come out. Blast them and quickly turn around to the door. You'll see that it's open and there's a soldier shooting up your back. Are you going to let him get away with that? No! Blast him... Then blast a grenade towards the back of this room and drop 2 more guys. Ok, now that you've used quite a few grenades, put it away and go back to your weapon of choice. Exit through the door in this room and take care of that guard to the left. There's another guard ahead a littlebit. Take him out and then stick to the left side of the roof. There's a guy behind some cover here. Take him out with any means you want, it's just one guy. Then get to the left again, and there's another guy around this next corner. Take him out then go up the steps. In this part there are 4
large crates. Inbetween them are soldiers. One thing that works well is to bounce frag grenades off of them inbetween the boxes. Or you can run in guns blazing and get shot up alot. Hey, it's up to you. Grab what ammo you need and health and go into the door. Equip the dual MPs and walk forward.

2E. TO THE ROOFTOP

Now you'll see the door swing open and 2 armored soldiers run in. Fire both guns at once and aim for their heads. If you don't take them out quick, you're in for a world of hurt. I'd say you might try the NanoGL, but it's a small room, so you might blow yourself up. Grab their health after they're good and dead and go out the door they came from. Grab more health and ammo and head out onto the rooftop. Immediately infront of you is a crate, and behind it is a soldier, before he even pops out you can toss a frag over there and take care of him. Afterwards run behind the box and peep out and kill a few more soldiers if they're there. If not run forward a bit and pitch a grenade behind the next crate. This will pretty much infurate the Ant's Nest of dudes and get about 4 to come out. Pitch another grenade and run away. Take the nearest cover and finish them off. Aren't these armored guys annoying? Thankfully, after this, you won't fight many
more of them. Pull out the NanoGL if you've got more than 3 shots. Open up the door and kill both soldiers.

Do you want a WASP? I bet you do... So when you get into this room turn left and shoot a grenade at the wall by the stairs. Go into the
hole you just made and head up the ladder. Bonus Objective "Find a bonus weapon". Turn around and get up to the ledge where the ladder is.
Where'd he come from? There's a guy that just came through your hole telling you to "fear us!"... drop a frag grenade on his head. "Fear us!"... indeed... Go back down the ladder (or fall, it won't hurt), go back through your hole, up the stairs and grab the health and ammo.

Now you'll have to face a gunship with more health than the others. This is almost a boss fight (a really easy one, so I'll just explain it
here). Ok, now pull out your WASP and open the door. Press the secondary fire button to lock onto the ship. Stay close to the wall so that the door stays open when you strafe past it. The general idea here is to strafe back and forth and shoot rockets at it... easy enough? Once it's dead QUICKLY run back to where you found the rocket launcher and grab all the ammo you can. The level ends automatically after you kill the ship, so you gotta be fast.

3. Shrike's Wild Ride========================================================
3A. SEARCH AND DESTROY

Ahh... your first vehicular mission. This can be alot of fun. Ok, when you first start out, Tangier tells you that Sopot's ship has been spotted. Now this level is really cut and dry. Don't kill civs, kill
baddies. Kill the flying ship when you first start off. First pass over the building don't shoot anyone inside. Second pass, kill everyone.

3B. AERIAL ENCOUNTERS

When you get to the refueling station, blow up all the fuel tanks. This took me a long time to figure out. That's a Bonus Objective by the way. "Destroy Gunship Refueling Station" after that it just one thing: Kill all the gunships... easy enough? Thought so. At the end of the mission You'll get the bonus objective "Evade and Destroy Gunship Patrols"

3C. BROTHERS-IN-ARMS

Blow up all the targets, and don't shoot all your pals in the Red Faction. After this, you'll have to blow up a millitary convoy. Bonus Objective: "Destroy Military Convoy". There's another one right after it. You get it by destroying 2 buggies attacking some RF troops. "Aid RF troops in Streets" Blow up the Battle Armor "Destroy Battle Armor". Then shortly after you'll get "Defend RF outpost". Then "Defend RF troops from Processed". Lotsa stuff to do. Good thing it's all easy.

4.
Underground===============================================================
4A. ALONE IN THE DARK

Ahh, this mission is famous for how many people get stuck. Well, here's how you get past it. When you start out you'll be facing a wall. Blow a hole in it. DON'T USE THE WASP! It's a waste of ammo. Use a frag
grenade or the NanoGL. You don't pick up rockets very often.

Now watch out for the flying robots in here, they respawn very
quickly. Also watch out for the soldiers with shotguns. They can hurt you pretty fast. Anyways, run through that hole you just made and up the steps. Hang a right and fall off the ledge into some water. Keep going straight for just a sec and get on the ladder. Climb up and you're outta that room that everyone gets lost in. Easy eh?

Ok, now hang a right at the T intersection in the pipes. Pull out the dual pistols, because you won't be fighting anything tough for awhile. Watch out for those openings in the gutter, troops like to pitch frags
down em. Keep going straight, and follow this pipe till it curves to the right. Get ready to face a kamikaze bug thing. Two shots from the dual pistols takes em down. So just press primary and secondary fire buttons simultaneously. Keep going until you fall down. Go down the hole and you'll land in some water. Once you land, turn right and head that way. Get onto the bank and go up the latter. Inside, you'll find a med kit and two boxes of light rounds. Goside and up to the pillar. On it, you'll find a valve, press X to turn it. This will raise the water level in both rooms.

Go back to the first room that you fell into and go into that pipe that was too high up to enter earlier. Follow this pipe until you come across 2 pipes take the left pipe (The one that doesn't say "18" above it) to grab some incendiary rounds and see an RF chick fall to her demise. Grab her health and take her shells. After you're finished laughing, go out and take the pipe on the left (the 18 pipe). Once you get out of this pipe, head right and grab some light rounds and some health. Head down to the dead end and some of those flying bots will blast through the wall. Kill them, they aren't very tough, jump through the hole to get some grenades and light rounds. You'll need to make the hole bigger to get back through, so do it.

Go back inside and head down into the water, turn right and under the water is another "18" pipe. Note: The one you came through is round,
this one is square, so don't confuse the 2. Head through the door.

4B. THE TRAIN! THE TRAIN!

NOTE: In this place, trains do come through here often, and they will kill you if they hit you. If you're going down the tracks and you can't get to a landing in time, duck into some of the holes that are littered throughout the subway. Just remember which direction you came from.

Head up the ladder and wait for the train to pass by, cross the tracks and listen to some bum. Turn left and head down the tracks, and of
course, watch for trains. Duck into the first hole on the left and grab some satchels. Wait for the train because you probably couldn't make it to the next landing. After the train passes by quickly head left. That's the last time you'll have to duck into a hole. The rest of it can be made by stopping on the landings.

On the next landing, stop and wait for the next train, once it passes, quickly head left again. Keep doing this until you see the next
landing has a guy on it, and a boarded up doorway (and an open one). Stay behind the boarded up window because a whole **** load of those kamikaze bugs come at you. They can't get through that window, but you can shoot them. After they've quit coming, head inside just a little, and look to your right. There's a bug there, blast it. Look to your left and you'll see another one, blast it. After this, you should hear some of their familiar noises. Get back outside to the window and get ready to kill a few more.

Keep at it for awhile, they keep coming from the top. Once you haven't killed about 5 or 6 that respawned head back inside and follow the wall
to your left. After you get past the piller look to your right and you'll see 2 down at the end. Kill them. Head up to the pay booth and kill every one you see. Afterwards, jump inside the toll both and grab some health and ammo. Now head into the left bathroom and take those corners slowly, they often ambush you. Grab the shells and health. Now head into the right bathroom, grab the frags and health. Now hang a right and blow a hole in the wall behind the stand (if there isn't one already). Those bugs will start to pour out of that hole, so stand back and kill them. Once they've stopped coming out blow a hole in the wall so that you can fit through it and kill any remaining bugs. There's atleast one behind the generator. Once you're done, head up the steps and jump across to the top of the generator. Grab the shells and go through the door. Bonus Objective "Find a way out of the station". Grab all the ammo and head out to the next area.

4C. RUSH HOUR

Go forward and eventually you'll see a flying bot. Kill it and hang a left. Go out through that door and go right. Don't worry, that train up ahead isn't moving. Don't get too close yet though. There are a few
soldiers in here that have shotguns, not something you wanna get hit with in close range. Take them out then cautiously proceed to either side. Watch out, there are more flying bots and soldiers waiting for you. Once you're done in here head through the doors. Kill all the flying bots and soldiers if they're in here, then go out the other side into the next subway room. In here, there are more enemies to kill. Grab all the gear and head out down the tracks.

4D. THE BRIDGE

Bonus Objective "Re-establish contact with the squad". Head down the tracks, (and don't take all day about it, trains do start coming again)
and kill the enemy that you'll encounter. Once you get out into the open, look to your left and kill that guy too. Take his Assult Rifle (hell yes, this gun's the shit), and equip it, you won't be sorry. Enemies respawn here, so I can't really tell you where they'll come from, just don't let them pile up on you. The objective here is to blow up the bridge, but first you gotta go meet up with quill on the other side of the bridge. On your way though, you can make things easier. Whenever you get up to a pillar, go down to the ladder and throw a satchel on the pillar. That way all you'll have to do is just come back and press X next to it. Do this to all 3 pillars (don't get run over), then go meet up with Quill. Pick up the satchels and then go
down to the very end of this place (the side you came from). Bonus
Objective: "Rendesvous with Quill at far side of bridge", and then Bonus
Objective: "Destroy Contrete Casings on the Pylons". When you get to the
first pillar go down the ladder and you should now see a place for you
to put your bombs on. Do this to all three and haul ass back to Quill. If you did this in the order I told you to, it'll just be right there. Bonus Objective "Plant a Charge on each Internal Steel Pylon Core"

5. Tank on the
Town==========================================================
5A. TANK GUNNER

You're in a tank... you can't get lost, and I don't think that you could
lose unless you've fallen asleep, or put the controller down. Basicallly
shoot anything that moves or shoots at you. Don't kill the very few civs that you encounter. Basically kill everyting... 'nuff said. As for the Bonus Objectives:

"Shoot down a Gunship" - easy
"Topple the Trailors" - after echo talks about his pals getting
slaughtered by the processed, you break through a wall shortly after. The trailors are to the right.
"Destroy all ATVs" - not too hard

5B. TRAFFIC CONFESTION

Just like the last level... Again, you can't get lost, and you probably won't lose.

"Locate RF Forces" - happens automatically
"Destroy All 5-Ton Trucks" - they're hard to miss, blow them up
"Save Red Faction Forces from the Processed" - don't fall asleep
at the guns
"Destroy All Enemy Gunships" - the last 2 can be tricky to get.
You really gotta be on your toes for the last 2.

5C. ROAD TO THE CITADEL

Blah blah blah

"Assist Red Faction Forces" - don't let the battle armor mess em
up.
"Disrupt Power to the Citadel" - After you get past the 2
bunkers on either side and you go through a chainlink fence, there's a curved road (before the tunnel). On the right hand side, you'll see two wooden power line towers blow up either one of them.
"Destroy all Battle Armor"- also on that same road
"Destroy all Gunships" - the last one flys through the tunnel
"Destroy the Dropship" - after the tunnel
"Destroy all Electrical Towers" - at the army bunkers, it's to
the right.
"Make your Way to the Citadel" - automatic

6. Sopot's
Citadel===========================================================
6A. BREAK IN

Walk forward and you'll see a guy come out from the left. Pull out your
weapon of choice and let him have it. Straigh above you is a catwalk. There will be a guy that'll come out and start coming towards you, shoot him. Take a left where that guy came from and take out two more
guards. Turn right and take cover behind that power box. One guy usually rushes, just aim the crosshairs at head level and wait for him. Strafe out and kill the woman down the way. Go back to where she was and grab the shells. Go into the door near the power box.

Straight ahead is a soldier, he's only got a pistol, so not to worry. All the walls in here are geo modable, and the doors can be shot through. Turn right and walk a few steps. Some guy will come running at you with an assault rifle, so kill him. Shoot up door 02 and kill the guy inside. Walk a bit forward out of that door and you should see a guy up ahead to your left waiting for you. Shoot him then go up door 01 and do some pilfering. You can shoot up door 03, but even if you don't, the guy inside will geo mod through the wall and try to get the best of you. Take the goods inside after dealing with him. Go up to the last door.

Once you open it, there'll be a catwalk up above and a guy will come running down it. There's also a guy off to the right of the door, out
of sight. First you can kill the guy on the catwalk by staying inside and ducking down. You can only shoot at his legs, but it's good enough. Once you fire off a shot the guy from the right shows up and starts shooting at you with the shotgun. The guy uptop isn't going anywhere, so why dont' you take care of the shotgun dude right after you pop a shot off. While the door's open, use it for cover, strafe out slowly and pop the chick behind the door, then take cover behind the box infront of you. Kill the 2 guys you can see. In the building infront of you, there are 2 snipers, and after the corner to the left up ahead there is a guy waiting. First, stay out of sight, and pitch a grenade near the buggy, the following explosion will kill the guy near it. Take cover behind the buggy and use the Assult Rifles primary fire to take care of the sniper to the right. Then go up near the corner and take out
the sniper on the left. Head right, and take some cover near the corner. There is are two male and female soldiers around, take them out
quickly. Then turn right and take care of that other soldier behind the
cover. Peek around the corner on the right and kill the soldier in the box. Go up to the wall straight ahead and pull out your incendiary grenades. Back up just a bit and throw one on top of the boxes to your left. You should hear some screams of agony, if not, back up some more and aim farther into the corridor. Strafe slowly and look up, there's a sniper tower up ahead. Guess what's inside? Well strafe out slowly and keep your crosshairs near that area. When you see him, snipe him instead. Head down and turn left. Go inside the door.

Open up the cabinent to your left and take the goods. Open up the door and watch out for the civilians. If you can take out the guard without any civ dying you get the Bonus Objective "Minimize Civilian Casualties". Just run up right next to the guy and blast him, it works better than waiting for a clear shot. Plus in the fridge right there are 3 medkits, more than enough to make up for the piddley damage he might have caused you. Take your prize and go back to the door you came through. Go into the office straight ahead and leave through the back door.

6B. MAIN GATE

Straight ahead is an arsenal of explosives. But before you run out like a fool, take cover behind the door and kill 3 soldiers. Now go
grab your ammo and blow up the man hole cover. Turn on your NVGs and head down. Go down the tunnel and blow up the brick wall ahead. See those red and white boards? Blow them up and hop down in that little area, you will need to duck. If you ran out of bombs, instead of hopping down, keep going straight and turn left at the ladder, blow up that wall and take some health and satchels. Now that you're all set, drop down where those boards were and go through that tunnel ahead. Now you should be in a room with some steam and pipes. Get past the pipes and climb up the ladder slowly, while looking to your left. You will see a soldier standing there oblivious to your presence. Get a head shot. Keep climbing slowly and you'll see 2 more soldiers. Bonus Objective "Find Anti-armor weaponry". Now there's your WASP ammo, or new WASP if you never found it. Now, you could run outside and shot to hell, or you can go back to where you came from when you started this level and do it the smart way. Now that your back outside, equip the WASP and you'll see a target square, that's the Battle Armor. Now target it and strafe back and forth, exposing yourself only to take a shot, and getting back behind the wall. He can only come out so far, so you're safe at a certain point. Keep doing this till he's dead. Now, go back to where you got the wasp.

Now that you've gotten that taken care of, it's time to clean up the
courtyard. Bonus Objective: "Reach Citadel's Central Courtyard". Open the double doors and take a few shots, then retreat. Rinse and repeat till you've killed everyone in your sites. Now head out and take care of the sniper up in the tower to your left, and then take care of the
soldier hiding behind the double doors you came through. There will be lots of guys respawning, but soon they'll stop and you'll see Quill take the tower, and say that it's clear (Isn't that your job? I mean, you did all the work). Soon, molov, Repta, and Tangeir will come in through the double doors. Bonus Objective: "Hold off the Enemy till Backup Arrives".

Molov tells you to go blow up the Ammo Dump so grab all you can and go wait by the double doors that your pals didn't come through. Repta will probably kill both soldiers on the other side before you even realize that they were there. Take their goods and go up to the corner. Three guys are waiting for you, but they're all nicely lined up for consecutive head shots. Hmm... great battle formation huh? Go though that door they came through and open up the next door. Kill the two guys inside and keep going. This next room's empty, just go up to the door with the exit sign above it.

6C. AMMO DUMP

When you first start off, an enemy will come from your right side. Let him have it. Then aim an incendiary grenade at the right side of the pump in front of you, you'll hear a scream confirming your kill. Run
ahead and take some cover, there will be two soldiers up close, and two way in the back. The assault rifle takes care of them nicely. Run past the first buggy, and take cover behind the second. Peer off ahead lightly to the right and there's another soldier just sitting there. Cap him. Run forward and Repta will say "Heads up, punks topside", and 2 soldiers will come from either side on the catwalk. Kill both (if Repta doesn't do it for you). Run inbetween the two trailors to your right and kill the guy who has that spot. Another soldier will come out from the catwalk, kill him. Go around the trailor to your right and open up that door (it may already be open and have soldiers coming
out). Kill the soldiers inside. Open up the next door and take cover behind it. Peek out just a little and you should see some soldiers (quite a few, actually). Take care of them quickly, because some of them have the NICW, one of the few weapons that puts explosives in the enemies' hands. Now, head into the room a bit and take care of the soldier on the catwalk above you to your right. Head in his direction and shoot the feet of another soldier who you can barely see. Equip the NanoGL, or have some incendiary grenades ready and take the lift downstairs. Take care of all 4 soldiers in front of you, and take care of the soldier to your right once you enter the room. Head towards the right, near the back of the room is one place where you need to throw a satchel. Just press X. Go back upstairs. Take the Lift on the right side of the room to the top catwalk. Head towards the right and jump over some boxes. Plant the explosive on the target. Jump down and quickly place the last one. Get the hell out of there (where you first
entered the room). Bonus Objective "Plant Charges on the Explosives Stockpiles on Each Floor"

6D. BATTLE ARMOR

When you start off, grab all the ammo, then proceed forward to the right. Around the corner lie some barrels. Step back and shoot them to
blow up the wall (If you just stand still for about 30 seconds, repta will get impatient) Once inside, inspect the control panel to access the Battle Armor. Open up the door in the back, strafe out and pitch an incendiary grenade at some soldiers. Dash to the battle armor on the left side of the room. Use the battle armor to kill any survivors. Soon Repta will complain about the stuck door, but then he'll blast the control panel, and a door will open up. Bonus Objective "Comandeer the Battle Armor" complete. Now head out that door and look to the right, blow up the buggy and the soldier, then look to your left. Take out the three soldiers, then walk over to where they were.
Look to the right and geo mod past that wall and keep going. Geo mod past the next one too, then take care of the 3 guys up on the catwalk ahead. Get near the street and look left, blow up the 2 buggies, then blast the soldier right infront of you. Turn right blast through 2 more walls, and Molov should ask for a status report. Head down to the left and you should see a poster of victor sopot. You can knock it down if you'd like, but in any case, keep heading down that street. Destroy any remaining resistance, and turn right once you see a billboard of sopot.

6E. HOT PURSUIT

Head straight down and take care of the battle armor, and all the soldiers at the intersection. Head left go up to the bridge. Repta will say it's going to be a tight fit for your battle armor, so back up and geo mod past the bridge. Repta will say "OOhh, no style points for that one!". I don't even know if you can do anything else to make him say anything else, so just ignore him and go through the bridge. You'll see a guy from the red faction standing there waving you down. Walk past him and kill all the soldiers around. I think if you save him, you might get a bonus objective, but he always gets himself killed somehow. If anyone's saved him, lemme know if you get any bonus objectives completed. Anyhow, blow up the barrels next to the wall, be sure you don't kill the civ inside. Hop out of your battle armor and get your NanoGL ready. Get upto one of the computers in this room and strafe out and fire a grenade in the middle of the second or third row. You should hear atleast 3 people die, so you know you were on target. Proceed up the row and kill the last soldier hiding between the
computers on the left. Go up to the shelf next to the technician and take some ammo. Go up to the next door and take the health inside and wait by the exit.

Ok, before you open this door, get ready to have to jump back and to the
side. There's a guy out there with catlike reflexes who'll nail you with a grenade from the NICW, and he's dead on unless you jump back. This may be a bit tricky, but damn, those grenades hurt, so you atleast
wanna give it your best shot right? Equip your weapon of choice, preferably the assault rilfe or NanoGL. You may opt for the NICW, but remember that it's main gun isn't very accurate or powerful, and it's grenade launcher isn't as good as the NanoGL. So open up those doors and IMMEDIATELY jump back and to anyside. Fire near the buggy and kill 2 or 3 guys. Now Repta will mention a communications building to the left.

Open up the doors and take cover on on the left side door. Strafe out and kill the guy that's right there in the booth. Open up the main
doors and kill the 2 dudes in front of you and above you. Shoot the guy
who comes from the right, then take cover behind the left door. Look up and strafe out a bit to the right. Shoot two more soldiers up on the catwalk. Walk over to the left side of the room and take the elevator up the the catwalk. Go into the door on the right and plant your satchel on the equipment and go back out, fall down, and leave through the doors you entered through. Bonus Objective "Disrupt Citadel's Communications Capability". Now head past the buggy and go through the alley ahead of you. You'll see some soldiers start to take some cover behind some boxes and one will yell "Fire in the hole!" Well, you'd better take out the soldiers infront of you and get out of the alley. Shoot the soldier on the left and then run to the right
and take care of the last soldier. Go near the double doors and wait. Repta will shoot a gunship down, and 2 flaming soldiers will come running through the door. Ignore them and go through the next 2 doors.

6F. MISSLE SILO

Ok, get near the gate, but stay far to the right. There are some soldiers in the alley way to the left, and they think it's funny to pitch grenades near you. Take out some frag grenades and pitch them above the fence and wait for a death cry of confirmation. Now that he's dead, get near the alley way to your right and wait near it. Pitch some grenades down the hall to blow up the automated defense gun. Run down the alley and take care of the soldier (if your grenades didn't). Take cover behind the second set of boxes. Kill the soldier who runs up behind the barricades. Advance a few steps until you can see some boxes off ahead to your right around the corner. Shoot a NanoGL down towards it to kill two soldiers, strafe out to the right
and kill 2 more soldiers in the box ahead. Go up the double doors.

Run inside and plant a satchel on the door ahead (press X) then get in the back left corner of the room and wait for it to explode. Go into the room now and head to the door on the left. Open it up and grab the gear behind the fence and go into the next door, take the elevator down. Get near the right side of the elevator and open the doors. Strafe out a bit till you can see two soldiers on the right side in the room, take them out, then head inside the room. Bonus Objective "Intercept Sopot at the Citadel's Missle Silo". Head around either side of the room and 2 soldiers will come out from the opposite side. Kill them both and open up the white double doors. Oh yay, more armored soldiers. Kill all three soldiers and grab their stuff. Tangier will tell you that the elevator sopot took is the only one. You'll have to wait for it (Don't worry, there really isn't any hurry here). Once the elevator comes back up, take it down. Quicly equip your NanoGL, or maybe even the WASP. Once the doors open, fire your explosive in the middle of the 3 armored soldiers and hopefully you'll kill all three before they turn you into swiss cheese with their assault rifles. Take their gear and grab the box of incendiary grenades on the shelf. Head out the next doors and get ready to go down a twisting path. There will be some soldiers below you here and there, so just kill them while you're above them so you dont' have to worry too much about getting shot. Enter the double doors at the bottom, and watch a cutscene. Once sopot is outside and you're inside, you can either listen to him tell your that you're nothing and that you should surrender, or you can just press the button to shut him up. Either way, you'll have to press the button. So when ever you're ready, press the button and the level will automatically end once everyone tells you how cool you are. Bonus Objective "Pursue and Eliminate Sopot" Wasn't this a pretty cool mission?

7. Hanging in the
'Hood======================================================
7A. MEAN STREETS

Well, now that Sopot's dead, what now? Well, once you're thouroughly double crossed by Molov, Quill and Shrike, Tangier helps you escape. Now your job is to assist the Red Faction and save the day from another evil leader. Oh boy.

Head down the street and stay on the left side. Kill the 3 soldiers near the buggy. There's a garage to your left and inside is a soldier. Take him out while remaining behind the buggy. Once he's dead, turn around and look to your right. There are some soldiers who have NICWs and assualt rifles. Take them out without having to expose yourself too much. Once they're dead head down the street and you'll see a hole in the wall. Geo mod through it.

Go through the hallways and kill the soldier who's by the corner. Head out into the streets but stay under the roof. Equip the NICW and look up to see where some soldiers are. These guys will launch grenades at you so it's important to know where they are so you don't get blown to hell and back. So, blast holes right beneath them (there should only be three guys) to kill them, head down the street once you've done so. Go into the garage and watch out for the two soldiers in here. Kill them out and head into the double doors to your right. Run through this room and take control of the heavy gun at the end. Blast all the non RF troops you see. Zooming in with secondary fire helps alot. Keep killing until you get the Bonus Objective "Help RF Take Intersection". Once you've done that, press X to get off of the gun and turn left. You should see a single door to your left, enter it.

Quill will threaten you but don't listen to her. At the end of this room is a small hole in the wall, Geo Mod through it, and head through
the doors on the right. Head left and kill all the enemy soldiers here. No real need to take cover seeing as most of the enemies are distracted by the RF, just kill them quickly.

Head through the blasted wall on the right and approach the door. You'll get the Bonus Objective "Help RF Fighters in the Streets". Enter
the doors on the end.

7B. HIGH RISE HELL

Go through the doors and you'll see 2 RF fighters run through the doors. Go follow them and when you get out into the open you'll see that they are getting ambushed. No time to be strategic, just go around the barrels to your left and take out both soldiers. Turn around and look up and take out the 2 snipers up there. Bonus Objective "Help RF Forces Survive Ambush". Go past the flaming car and go into the next building through the double doors. Now run in and take the Sniper Rifle, and quickly equip it. Duck down and take out the sniper directly across the street. Now look at the second floor and to the right, there's another sniper, take him out too. Now on the far right of the second floor is yet another sniper, take him out as well.
Now step out onto the street just a bit and look directly up. Just above
where you were is the 4th sniper, kill him to get the Bonus Objective "Kill Four Snipers". Now go back into the little area and blow up the
boarded up wall. There's a soldier in here, so take some cover near the
hole and strafe in and blast him. Now head down the hall and enter the next hallway on your left. Head left inside, go up the stairs and up to the door.

Ok once you get through it you'll see an RF chick jump a gap and get shot in mid air. Before you do the same and get blasted, go up to the
little window on your right. Look down there and shoot the sniper in the building. Look directly across to the power line and kill the sniper there. Now go up to where she jumped from and look to the left of where that first sniper was, there's another sniper so kill him too. Jump across and get up next to the wall on the left and stay back. Throw a grenade at the barrel there to kill your eighth sniper. Bonus Objective "Kill eight Snipers". Take his stuff head right into the next room. Fall down the hole, turn around and head into the doors on the right. Head down the hallway...

7C. DEATH FROM ABOVE

Go up to the doors on the end and place a satchel on the left door of the double doors. Back up and wait for it to explode. This will drop the soldier who usually runs into this room and causes some problems for
you. Head into the door on the floor above you. This will trigger a scene where you see a sniper. Once you regain control kill that sniper. Head down the hallway to the end and enter the area from there, look to the right and kill that soldier. Equip the NICW so you can see where some of the soldiers are above you. Blast out the floor beneath them to kill them. Now blast a hole down to the next level. Watch out, behind the wall are some soldiers. Once you've taken them out, drop down to the next level. There's already a hole on this level, so drop down it too. There's a guy in here with a grenade launcher, so kill him quickly. Drop down into the hole near him and whip out the dual pistols, you'll be killing a bunch of those kamikaze bugs.

It's almost like a shooting gallery in here, just stand where you are and let them have it. They keep coming for awhile, so just be patient. Once they're done coming, go down the hall and to the right. Drop down to the catwalk below you. Head into the little room on the right to grab the HMG. This is a good gun, so don't waste the ammo too much. If you're a crack shot, you might be able to get alot of use out of this gun, otherwise just stick to a gun with more common ammo. Anyways, head to the right. Take cover by the hallway, there are LOTS of dudes down this place, and they all have pretty good aim. So just strafe out sometimes and blast a few until they're all dead. But seriously, if you just stand out in the hallway with your new HMG expecting to win, you should probably expect to die instead. They will mow you down. Once you get towards the end, turn on your NVGs and turn right. Look up a bit and you'll see a ladder that leads to a loft. Throw an incen grenade up towards the middle of it. You should hear some screams. Once you've done that, head up the ladders slowly, just to be sure that if there is a survivor, he won't tear you up. Once you're at the top, throw a satchel on the wall infront of you. Once there's a hole, shoot a NanoGL right there and you should hear someone die. It's safe now, so head inside
and up the stairs to the next door.


7D. HIGH RENT DISTRICT

Head through this office till you see a wooden cabinent on the ground to your left. Take some cover near this wall and pull out your WASP. Lock onto the buggy, strafe out and blast it. This explosion should have killed a few guys outside who had NICW grenades with your name on them. Now there may be a few soldiers in this building in the next room, if so pull out your NanoGL and bank a timed grenade off of the right wall in that room so that it would land near them. Wait till you hear them die then proceed into that room. There may be a few more soldiers outside, so pitch a few frag grenades behind the buggy and to the left of the buggy. If you don't hear any footsteps or any death cries, it should be safe to go out onto the street. Proceed right.

Head up the street a bit and you'll see 5 soldiers come running around the curve, and there isn't much cover to get behind, so you should either throw and incendiary grenade into the fray, or use the NanoGL/NICW to kill them quickly. Once they're taken care of, keep going. Around this next curve you'll see a tree on your left, get behind it and take out the advancing soldiers. Once they're taken care of, run across the street and advance up the right side and take cover on one of the porches. Peek out and chuck a grenade in between the barricades and the buggy. Run straight past the buggy and go up the street. There are two soldiers here, take them out quickly and back track to the buggy. This time go right and stick on the right.

Go up the hill and take out the 3 or 4 soldiers. Turn around and head to the fork in the road, head right you should meet up with Echo. Bonus Objective "Meet Echo by Sopot's Statue". Get ontop of the dumpster and hop over the fence to the other side. 7E. IN THE BACK ALLEYS

Pull out your NanoGL, you'll be needing it. Walk forward into the sewer, and you'll meet up with Echo. After the scene, bounce about 3 or 4 grenades into the hall where all those nasty soldiers are. Then turn around and blast a grenade right in the middle of the three soldiers who appear there. Grab all the gear and go into the hall you just bounced grenades into (hopefully your trajectory was good and you blew them all up, if not, find another angle and blast them again). Grab their gear and then turn around and head left, you can now equip your weapon of choice again. Keep heading straight and you'll hear an RF member say "GO! GO! GO!". About 7 soldiers will start to come from both sides of the T intersection just up ahead. They come 1 or 2 at a time, so you may not need to waste explosives to kill them quickly. After taking them down, head down the right path. Around this corner comes a WAVE of kamikaze bugs. Pull out the assault rifle on this one and just tap the secondary fire button once to take each down. Hopefully you're quick and won't become over run with them. After they're all dead pick a direction to go and run around (this area is a circle). 2 of the little rooms have guys in them, so be carefull. In one of them you'll hear running water, so go into the back and drop down the hole.

8. Dancing with the
Dead=====================================================
8A. DANCING WITH THE DEAD

I think I should give you some info about the enemies in this next area. For starters, the nano soldiers you're about to face in this next area don't have the same vulnerabilities as the humans you've killed in the past. These guys don't drop their weapons and run around screaming when you light them on fire so don't bother trying to use incendiaries as a quick way to take out large numbers. And another thing is that they take about 3 to 4 head shots to kill with just about any normal gun. The best weapon to use against them is the sniper rifle. This gun will take them out with 1 head shot, or 2 body shots. Also, due to the fact that these guys commonly equip either the shot gun or a pistol, they won't be dropping med rounds, so it's important that you don't waste too many med rounds on them. Here are a few weapons that will do well against them: Sniper Rifle, Shotgun, HMG, NICW or NanoGL. Because a few of them do use shotguns, you might wanna try using this gun, as they will be dropping the ammo that you're using.

Run up the little ramp and watch a cutscene, once it's finished, blow up the wall in front of you and run outside. Enemies respawn here, so I can't tell you where they will come from (all sides really). Basically, you want to run towards that tower in the background. There are 2 soldiers up in that tower who shoot grenades at you. If you kill them, they'll respawn very quickly, so don't bother wasting your rail shots to deal with them. Once you're out of the tomb you came from, just high tail it for the tower. Jump like crazy on the way to avoid too much splash damage from their grenades, and dodge a few shots from nano soldiers.

Before you get up to the tower, there will be a small building off to your left containing some health. If you need some, you can blow through the back wall run in and quickly grab it, then run back out. If you sit in there, the grenadiers up in the tower will geo mod through that wall infront of you and hurt you real bad, so don't give yourself a false sense of security in here. Run outside and head towards the tower. Once you get past the fence on your right, turn right and go down that way.

In this area, you'll be fighting soldiers with assault rifles, so don't relax just yet. Head towards the back of this area, using the tombs for cover as much as possible. Don't take this part too slow because the AI will flank you. Head towards the back and to the left until you see a tomb with double doors. Head inside.

8B. CATACOMBS

Bonus Objective "Find an Alternate Route into the Cathederal". If you don't have a full health bar, wait where you are until it regenerates. Once you're done pull out the rail driver and use its secondary mode. Face the double doors that you didn't come through and off to the right you should see 2 guys close together. Try to get an angle on them where you can shoot both. Keep in mind that you can shoot a little bit between them and still hit them both in the arms (that's good enough). Once they're dead the doors should open. Strafe to the left and throw a frag or incendiary grenade into the room. This should give you plenty of time to use the secondary mode of the rail gun to see where the rest of the soldiers are. Don't use any more slugs, but you are just trying to see where they're all at. Equip your weapon of choice and use the doors as cover to take out the rest of the soldiers. Once you're done killing them all, head into the room and go towards the back area. You will see some boards on the ground, blow them up or shoot them and drop down to the next area.

Go down this tunnel until you hear someone talking about getting a gun online so they'll be ready for you. Blast through the wooden door, but don't run in to the hall. Look as far down as you can, and bounce a frag or two off the wall. You should wait to hear 2 guys drop. If they died, then you probably destroyed the sentry gun as well, so head in that direction. Once you're in this room head behind the shelves to your left and in the corner is some ammo and health, grab it. Then take the path to the right. A nano soldier will be off to the right in this next corridor. After he's dead, another will pop out to your left. Take the path on your right, and follow the curve. Around this corner is a soldier, and once you've messed around with him for a while, another will come up from behind you. Take them both out quickly and turn left into corridor that leads down. Two soldiers will come from both ends of this next intersection, so you should throw a shock grenade before you even see one, but once you've thrown it, run down just to trigger their appearance and they should pop out just in time to eat that grenade. Pick them off and then head off to the right and kill all the processed you've seen. You will eventually get the Bonus Objective "Clear the Catacombs of all the Processed"

Now that that's overwith. Go back to the T intersection you came from and then head to the left. Go down and head into the next large room. You should hear some human voices. Pull out the sniper rifle if you haven't already and get ready to snipe. Just head forward until a soldier his or her face and snipe them. Soon enough it'll become clear where they all are, so just snipe em all and head down into the room. Take either door at the back of the room and pull out the rail driver. Look through it's scope to see where the guys are. Ok take this corner and duck down, strafe out alittle till you can see a soldier's shoulder (try saying that 10 times fast). Shoot him till he dies. Now that you've made some rucus, look through the rail driver's scope again, and you'll see that 3 or 4 soldiers have appeared out of nowhere. Move up this room and be facing the right. There will be some book cases that you're able to see and shoot through. As your moving up, blast any soldier you see through there. At the end of the room, you'll see a rather clean looking corridor and two paths that lead upwards left and right. Pick either one.

At the top, it meets a room that has a few soldiers. Pull out your rail gun and peek around to see what's in store for you, however, DO NOT WASTE YOUR SLUGS!! YOU WILL NEED THEM IN A SHORT BIT. However, seeing as this is going to be one of your last opportunities to be able to use the incen grenades, effectively, you should use them like they're going out of style, (cuz they really are). So pop out and throw an incen at the 2 guys on the bottom. Take some cover real fast and then atleast 2 soldiers up top should get closer to eachother, so throw another grenade up at the railing infront of them to kill both of them too. Then run up the stairs and cap the last dude. Go into the next doorway and up either ramp. Pull out the rail gun once you get to the doorways and get a good idea of where the soldiers are, and again, don't be afraid to proactively use your incen grenades. Clear out this room by using cover by the doors and pillars inside. Once this room's clear, go into the door at the end of the room. After seeing a rather funny "friendly fire", pull out the railgun to get a good look at this room. Try not to use any grenades or slugs in here, just use the rest of your incen grenades if you need to, they won't do you hardly anygood from here on out. Clear out this room, grab the gear, and head up to the top.

8C. CATHEDERAL

Boss Fight: Quill

If you are on HARD mode, you may have some trouble. I killed her on my first try without losing hardly any health. Here's an ASCI map (don't bitch about my ASCI art, atleast I'm drawing one for you).

| _ = wall
o = pillar
x = where you need to be at
# = benches
% = quill
$ = ammo and/or health
! = sniper
* = only nano zombie who can hit you


_____
| % |
___/_______\___
From here, you'll | x |!
be safe from just |*o #### #### o |
about everything. | |
There will be one | o #### #### o |
nano soldier who __| |__
will come up next| <-- some recommend here,
but if you
to you, but it's |$ $| notice, there's about
70 degrees
nothing to sweat | | from which you can
and WILL be
over. Also, you |__ __| shot from. There is
some health
can be shot from 2 | o #### #### o | there, but it won't
make up for how
snipers who will | |! much health you'll be
losing.
respawn ever 30-40 | o #### #### o |
seconds, she's | |
noted by a '!'. | o #### #### o |
Just watch out for |__ __|
those 3 things, as |$ | | $|
they are the only |_______________|
things you'll need to worry about.

If you crouch down from where you the x is, there aren't hardly any soldiers who can hit you. If you look up and to your left, you'll see a soldier with a railgun, whenever she appears blast her (she isn't very trigger happy, nor accurate even though she's on HARD difficulty). There's also a nano soldier who will come up to you every now and then. That pillar gives MUCH more cover than it may look like, almost every thing behind you can't even see you, so you'll be fine. Also, while crouching, those benches behind you cover you from almost every angle that the pillar doesn't. There's just one zombie who can shoot you, and the 2 snipers who can see you. Not even quill can see you. So from here, your main trouble comes fromt the snipers, there's only 1 nano zombie who will bother you at a time.

If you look to where I said some people recommend you stay at, you'll notice that almost 1 whole side of the room can shoot you, and most nano zombies can shoot you. So if you're right here, you'll be trouble by the Nano zombies, and 1 or 2 snipers. It's up to you, but from where I stay, I beat it on my first try every time.

Now, once you're in this spot, look to both locations (behind and to your right). If there are any people there, kill them. Now pull out the rail gun and look up and to the right slightly. Use every shot you have on her and she'll be hurting really bad afterwards. Now start to use your NanoGL's timed grenades. You need to bounce them off of the wall above and to the right of her, so that they'll come down on her. Just bombard the hell out of her and she'll die. If she's not dying, just throw some frags up there.

You'll see that you've completed a bonus objective, but you won't have time to read it. It obviously says that you've killed quill.


9. A River Runs to
it========================================================
9A. ON THE DOCKS

This is the last level you'll face human soldiers in. Enjoy this moment.

Ok, once you start out, you'll be on the docks (wow, who'd have thought?). Once you're in control dash to the left and duck behind that pipe. You're going to have to survive until Tangier comes to save your butt. I've sat here for a LONG time without killing anything, and she never came for me, so I think you do have to kill the snipers across the river to get through this level. Plus, what fun would it be to just sit there? Use that cool new precision rifle you pilfered from Quill's dead corpse. This is going to be one of the few times you'll use it. Nano Zombies take 2-3 headshots from the precision rifle to die, but the sniper rifle kills them in 1. That's why the sniper rifle's about to become your main gun (sadly). No real walkthrough for this level, just stick behind the pipe, snipe every soldier you can see. If it's been awhile since you've seen who's shooting at you, brave out of your cover, find out who's shooting you, snipe them, then get back into your cover. Rinse and repeat until Tangier arrives. Bonus Objective "Survive Until Tangier Arrives"

9B. INSIDE THE SUBMARINE

Now, unlike RF1, this submarine has an impressive rate of fire. It can fire 1 torpedo about every .8 seconds. You can just hold the button down (you may have already known this, but I only discovered this shortly before I started writing this FAQ). Here are some general tips to help you out: When facing another Submarine, you must keep them in your sights and circle strafe around them, while leading them with torpedos. This means you must basically dodge all of their torpedos, and fire a torpedo infront of their path so that they will run into it. If you don't have room to circle strafe, you must use the jump and crouch buttons to change your elevation so that they will still miss you.


Now move forward a little bit and you'll see a sub come from behind a rock just ahead of you. Circle strafe around this sub and kill it before going on any farther. Soon after, another sub will come out from behind a corner, so kill it to. Navigate through the support beams and another sub will appear. It may be difficult to battle this sub while your inside the support beams, so you may want to get out before you even try to take this one on. After you finish it off, proceed forward and you'll see some crap fall through the water and Tangier will tell you to blow up the ship. Aim at the source and keep firing till you get the Bonus Objective "Destroy Garbage Scow". Keep following the twisting river until you get the Bonus Objective "Survive Sub Patrols".

9C. DIVE! DIVE! DIVE!

(All you RF1 vets should remember this BGM. This is one of the games better BGMs).

Proceed forward and take out the sub. Take out the next one a little farther ahead, then you'll hear Tangier say "Charges overhead...", better do as she says, or you're gonna die. There's a ship on the floor just ahead of you, and you must get inside and be quick about it. The hole is on the left side. Now that you're inside keep going forward. Sometimes you may encounter a sub in here, sometimes not. If you do see one, I'm sure you'll know what to do. Once you've gotten through the ship, go around the corner and you'll see a sub off in the distance, start heading towards the sub while firing torpedos and you'll see some mines obliterate it. Back up and take carfull aim and take care off all the mines you see. Proceed forward and you'll see some more mines and Tangier will say that there's a tunnel up ahead and she'll tell you to go through it. There's a rock blocking the way so stay back a bit and blow up that rock, then proceed through the tunnel, you'll get the Bonus Objective "Geo Mod Past the Homing Mines". Quickly get the hell outta there because there are some mines up above this tunnel. The exit's just ahead, so just drive through quickly. You'll get another Bonus Objective "Survive Sub Patrols"... your Heroics bar is getting pretty big now isn't it?

9D. THE RIGHT WAY IN

If you're on HARD, this level can be a real doozie. This took me atleast 10 tries (never lost on easy or medium, so if you're on that difficulty, no worries). Basically here's what's up. You're going to proceed forward and get the Bonus Objective "Find the Nano Base". Then you're gonna have stay in this area till Tangier opens up a sub bay, and she's not exactly real fast at hacking either. Meanwhile, it's up to you to survive an onslaught of subs. Not only that, scattered around the support beams are Homing Mines, so you gotta either blow them up, lure your enemies close to them, or avoid them altogether. Sound tough yet? That's not even the worst part, near the time when she gets the sub bay open, a whole bunch of depth charges get dropped. Fun huh? Basically, there's no walkthrough here, you just gotta kick some ass. Don't stick around inside of the support beams, it makes for poor mobility and doesn't absorb many torpedos. Just keep moving, and killing. Once she has a sub bay open, go around the back from the right side, and to enter, you must get up under the first sub bay, drive forward a bit, and then rise up underneath it. You'll see the game start loading. (You know, you'd think that there'd already be a sub bay open considering just how many subs you fought... where did they all come from? Ack...)

10. Inside the Nano
Base=====================================================
10A. INDUSTRIAL PROCESSING

Sigh, this is the part that I was talking about using the Sniper Rifle almost entirely. Your other weapons just use too much ammo to kill the processed. So from this point on (until I say other wise), when I say kill something, I mean, zoom in and get a head shot. It'll only take one shot to knock their heads off, even the thougher blue nano soldiers. The HMG takes about 3 head shot to kill even the lower zombie-ish nano soldiers, and that's your most powerful round fired from a machine gun. The only other things that kill them in one shot are explosives, and there are too many nano soldiers around here to just waste explosives like that. I said earlier in the catacombs that you could use the shotgun as well. That still holds true, but there are a few reasons why I would recommend the sniper rifle more. Number one, the sniper rifle doesn't depend on range, and alot of the time, there is great distance between you and the enemy. Number two, the shotgun takes atleast 3 shells to drop a processed or nano soldier and the shotgun only has a clip size of 8. Number three is that the sniper rifle will take them out quicker, and that's what we're going for here. Even if you don't get a head shot, it still only takes 2 shots to the body to kill the processed. So with that said, equip your sniper rifle and head out both doors. Also note, if you're going to use grenades, you should try out the shock grenads on these guys, if you don't like the shock grenades, stick to frags or satchels. However, you can still light them on fire with the incendiary grenades, just don't expect them to stop shooting at you and die instantly (they will eventually).

When you enter this room, you'll hear two civilians talk about how much the processed stink. Anyways, head up to the steps on the left and take out the nano soldier on the catwalk. Look down stairs and you should see a processed taking some shots at you, kill him. Go across the catwalk and descend the stairs and head out the door on the right. Be careful, Repta is hanging about over you, and he has the nasty weapon "Anti Personel". Don't get hit by that, or you might start to feel a bit under the weather. Follow the path around the corner. Take some cover and kill the 3 processed and the nano soldier. Proceed into the next room and look to the right. You should see a nano soldier or 2 drop off of a little step, cap em both and then strafe out to the right and shoot the processed you see down the hall a ways. There may be some more processed in here, but they shouldn't pose a threat to you too much. Head down this room into the hallway ahead. Around the corner is a nano soldier and 3 processed. Kill them all and proceed forward.

Around this next corner is a processed to the right, and 2 on the catwalk. Once they're disposed of, turn around and you'll see that there are processed behind you... where'd they come from? Kill them and then keep going the way you were until you were so rudely interrupted. Go around this next corner and you'll see a nano soldier up ahead, take him out and get towards the left side of this wall. Look down the corner from which he came and snipe all the processed over there. Stay where you are and some more dudes should show up, take care of them till it gets quiet again. Then head around this area and climb up the ladder to the catwalk. Look down and snipe some dudes, then turn around to the loft behind you, and snipe the 2 processed that show up over there (they usually do, but not always). Go forward and look to your right and throw a frag or 2 up there to take out the 2 processed. As you keep heading down the catwalk more guys will start coming from the corner up ahead, just keep sniping them. As you get up to the narrow catwalk type bridge, a pipe will fall down and break off a tile, jump over the broken area and go into either side up ahead. Repta will be up ahead, so just peep out and quickly retreat back. He'll bugger off in a minute, so just be patient. After he runs off, go into that lookout and then around the corner, quickly haul ass back out of there and go back to the entrance from where you came from. Snipe them all (there are alot, and they'd pile up on you quickly if you stayed there), then go back in.

Go around the corner and snipe a few processed off in the distance. As you cross the catwalk, the doors up ahead should open and a processed will come out of it, snipe him then enter those doors. Directly ahead should be a nano soldier and 2 or 3 processed. Step back a few steps and throw a grenade in front of them, snipe the rest if they didn't die. Go across the catwalk to the doors on the other side. Open the doors and retreat back aways. There are alot of processed who will start blasting you up, so step back and snipe them all. Once they're all taken care of, look straight up near the door to the catwalk, there should be a processed there. If you don't see him, throw a satchel right near the edge of the catwalk and the start of the concrete. This should kill him. Once you've done that, take the path to the left and enter the doors over there, immediately snipe the nano soldier. Now go near the corner and proceed forward slowly, there are about 5 processed around this corner, so make sure you have a full clip on your sniper rifle. Once you're done, open up the door ahead and step back a ways. Snipe a few nanos that come through after you. Enter after you've done that and get up next to the wall to your right. Look up at the bridge for a second and you'll see 2 heads start bobbing toward you. Hmm... snipe em. Now get up ontop of the platform and make sure the following guns are reloaded before taking the ammo around you. NanoGL, WASP, Rail Gun, and the HMG. You're about to face Repta. Equip the rail gun and go through the doors.

10B. REPTA REUNION

Boss Fight: Repta

Step forward and watch the cut scene then immediately retreat to the end of the room. Let the doors close, then use the Rail Gun to locate Repta. Now this is important, make sure every rail shot you get hits its mark. This fight can be real tough if you don't hurt him as much as possible before you go out to finish him off. Now after you shoot him a few times he'll get a little impatient and he'll just stand still behind a piston off to the right. This is when you really let him have it with the rail gun. After you've shot all your slugs, equip the WASP and run out, and blow him to bits. Be sure you go over to where he died and take his Anti Personel gun. Then go out the other door you didnt' come through (there are 2 in here, the exit's on the floor above the one you came through). There's also ammo scattered around the area, so grab some if you need. The exit is on the second floor to your left (from where you entered from).

10C. HAVING A BLAST

When you first start out, open up the door and kill the 2 processed (for once they aren't alerted to your presence, so you can ambush them. Try throwing a satchel on the one crouching down). Go through the threshold and take a right to grab some battle armor. Press X on the console to release it, then man it by pressing X. Go through the door on the right. Now you gotta blow up 3 generators. So blast the 3 nano soldiers ahead and go through the door.

NOTE: often times, doors won't open up when you get next to them, back up and then try again. If it doesn't work, chances are there are some enemies back behind you, kill them, then try again.

Go left on the catwalk and through that door. In this hallway, you'll hear a familiar sound (and not one you're looking forward to). Yes, that's right... those blasted kamikaze bugs will fall through the ceiling up ahead. Once you hear them, back up and wait for them to fall down, blast all 4 (maybe more). If you just kept walking, they'd fall ontop of you and there wouldn't be time to kill them. Once they're dead keep going forward. The door up ahead won't open (walk up to it anyways, and then turn around). Back behind you are some nano soldiers, get away from the door, kill them, then try the door again.

In this next room, Tangier will tell you you'll need to exit the battle armor and try to find one of the generators. Don't get out of the battle armor yet. Go through the door on your right and kill the nanos in there, then go back to the center of the last room and press X to leave your battle armor. Haul ass up the steps to the top floor and throw a satchel on the generator, then throw an incendiary down stairs at the nanos who respawned (they won't die instantly, but they'll be dead before they become a problem). Fall down (don't bother with the stairs, you won't talk fall damage), and get back to the safety of the battle armor. Head into the room on your right. Bonus Objective "Destroy Alpha Coolant Container". Go through the door.

10D. NO PLACE LIKE HOME

Go through the corridor and you should see some more of those damned kamikaze bugs. Try to kill them all. Go through the next door and kill anything that walks. Go through the next door (getting redundant, I know, I just don't wanna get any emails from people telling me they're lost, so I'm going to go step-by-step). Around the next corner are 2 nano soldiers, take them out. Take a left on the catwalk and enter the door. straight ahead are some nano soldiers and a silver door, you're gonna have to leave your battle armor, but first get right near the door so it'll open and kill the guys inside, then exit the battle armor. Equip the Anti Personel (I know you've been wanting to use this...), and go inside. Plant the charge then go to the door. Open it up, back up, then shoot it into the fray of nano soldiers (mwa ha ha). Get back into the battle armor and go to the next door to the left. Bonus Objective "Destroy Beta Coolant Container". Get into the elevator and press the button. Look at the door from which you entered and take care of the guys that run through the door.

Once up top, open the door and blast all the dudes in here, and especially the nano soldier at the end with a WASP. Go through the door on the left and get on the catwalk. Follow it to the right, and get off at the first door. Go inside and take the door on the left. Mess em up in here and Molov will contact you and say "Welcome home soldier, we were all born here and here you will die". Awww... how sweet. Anyways, look left and blow up all that stuff over there (that's a coolant container, but you can't exit the battle armor, so you'll just have to destroy it all with your guns and rockets). Tangier will tell you that it's getting unstable and you'll get the Bonus Objective "Destroy Gold Coolant Container". Leave again and go back to the hallway. Kill the soldiers here and go up to the next door. It won't open, back up and try again, aim down and shoot a rocket into the fray of nano soldiers. Take a right on the catwalk and enter the next door. In this next hallway there will be 2 more kamikaze bugs that fly out of the wall on your left. You will probably get hit, but they don't put much of a dent in the battle armor, so don't worry about it too much. Go through the next door and get on the elevator, hit the button and go up. Go up to the door...

10E. THE NANO ELITE

Ok, from here on out, you can forget about using the sniper rifle (though you won't have to worry about it for awhile). Go up to the door and go right, press X by the console, back up and let your arsenal fly at the battle armor. It shouldn't even get one shot in. Anyways leave through the door and Molov will introduce you to his nano elite, yeah big deal... Anyways, look to your left and Geo mod enough to get through to the doors past the operating rooms. Take a left. NOTE: there will be some civs in here. Don't shoot them, and if they are close to your battle armor, don't even move, or look or nothing. That would squash them and hurt your heriocs. Anyways, head left and kill some nano elite if you see them, turn right and watch a guy start heading in your direction. He'll get scared, turn around and eat a rocket from down the hall. Walk forward a bit, and then STAY STILL. 2 civs will come running around the corner and brush up against you, if you even twitch while they're touching you, they will die. Wait until you are sure they're past you then strafe around the corner and kill the nano elite. As you get close to the door at the end of the hall, 2 more elite will pop out, so kill them and go into the room. Enter the door to your immediate left, there will be some civs down below you, DON'T shoot them. Go through the door at the end, kill the 2 elites and get on the far right side of the room. Let the civs run by, then go up to the doors at the end and kill everything, take a left and kill the elite that enters the hall. Go through that door, and continue through the next door as well.

10F. REPROCESSED

Boss Fight: Repta

Here's another boss fight with Repta. Here's the Easy way to beat him.


R = repta's starting position
A = alias' starting position
r = where repta needs to be
a = where you need to end up
x = where you blast him at
# = obstacles
E = exit.



_______| |______
| #E# |
| ____ |
| /####\ |
| R |######| |__
| a |######| |
| \####/ |<-- locked door
| r __|
| |
| |
|_____ ______|
| A |
|___| <-- entered through here


Basically when the battle starts, run to where he is (while blasting him) and he'll run behind that large pillar in the middle of the room. He'll then come around from the other side. If he does, Go to the 'a' and DON'T MOVE AGAIN! Now you are setup to win EASILY. All you do now is stand where you are and blast him as he comes comes out, then shoot a missle. He'll just go back behind the pillar, but instead of coming around the other side again, he'll just come back to the 'r'. Blast him again, and he'll do that again. Rinse and repeat until he runs away. When he does, park your Battle Armor by the 'E', get out by pressing X, and then go into the little duct. Make sure your all your weapons are reloaded, then pick up the ammo and get ready to face Repta again. Here's the map of the next area:


# = obstacle
= = steps

_____________
#\ |
##| |
##| |
##| |
#/_______#____|
| # <----Does not appear till after Repta
dies.
|________#____|<---- fall to your death
| # __|
|# | |
|# #|# |<- Hide over here
|______|=|_|# |<-
|_____________|

Now if you've gotten this far in the game without cheating, this next fight won't be that hard for you. The first thing to do is pull out the rail gun and blast him. It's easier if he's running towards you or away from you, as opposed to across your sights. Once you've run out of slugs either switch to the Anti Personel (if he's close by), or the WASP (if he's on the other side of this room).

Stay behind those two boxes in the lower right side of the room. Just be sure that your rail shots are on target because the damage caused by all 15 will be enough to make him die after just a few rockets or anti personel blasts. Once he's dead, a large pillar will fall and let you cross that large gap to the other side of the room. To get on it, you must jump on the railing by the boxes and then jump ontop of the pillar (it's not hard at all). Once repta's dead, cross the pillar to the other side, and take all the health over there and head through the doors. Bonus Objective "Eliminate Repta+".

In Sopot's Deadly
Embrace====================================================
11A. INSIDE THE STATUE

From here on out, you're going to be fighting the Nano Elite. These guys are not like the processed or nano soldiers from before. These guys are quick and random with their movements, making head shots hard to get. For this reason, I'd recommend pulling out a bigger gun (like the HMG), or the dual Nano MPs that you picked up in the duct in the last level. The assault rifle can still take these guys out too. But if you want to know what I use, I use the precision rifle for most of this part. The nano elite usually carry heavy weapons or dual nano MPs, for this reason, haste is key to stayin alive in this area. It's also important that you don't stick around and try to kill every last nano elite in these next 2 levels. After you've taken out the immediate threats, just run through. If guys start coming up behind you, you can usually ignore them and just run through the rest of that room. Ok, now onto the beginning of the end of this walkthrough.

Go through the door and up the steps. Go up the next steps and you'll see Tangier. Keep running up the steps and Tangier will say something like "Something's really wrong, what the hell did you do?" (what do you think? We blew up the coolant containers just like you asked stupid!). Keep following Tangier, she knows where she's going. On the way, you'll be fighting a few nano soldiers, kill them quickly and keep following Tangier. Go through the door at the end and into the next door. Run up the steps and past the flaming guy (once you're done laughing, keep going). Now in this next room there are some walls in the middle and plenty of Nano Elite in here. Pull out the NICW to see where they are. Then you can (if you want) pull out the NanoGL and bounce some grenades off the walls at different angles to take them down without too much fuss. Go around the wall in front of you and head left around the corner and go into the door in front of you. Go up the next flight of stairs and then jump up the little ledge and get onto the next flight of stairs on the catwalk. You'll see Tangier, follow her. Go into the door on the end.

11B. TOWARD THE FLAME

Go up the stairs and into the door. Take some cover and throw some grenades into the room. NOTE: the incendiary grenades will not kill these guys all in one go. The flames will eventually go out on them before they're even dead. 2 of them will kill them though. Make sure you reload your rail gun and then take the slugs and other ammo in here. Then go down the little steps and in to the door. Now, instead of heading up and up in this level, you're heading across the statue, so now you can see who it is that's shooting you (yay!). Go into the door at the end. Yes, this is the end of the level... short isn't it?

11C. THE FINAL BATTLE

Here's a map for your convenience.
NOTE: This room is round, not octogonal

# = indestructable peice of divider.
M = Molov's starting Position
A = Your starting Position
<-m- or -m-> = Molov's path
<-a- or -a-> = Your Path.
a = where you need to end up in order to fight the battle
m = molov's GENERAL location.

_______________ _______________
#1 the / \ #2 cat and / \
setup. / \ mouse... / \
/ \ / \
/ \ / \
/ \ / \
| |-a--a--a--a | | |
| M a \| | <--a--> |
| | _________________ || | _________________ |
| m |__#_____#_____#__| || | |__#_____#_____#__| |
| |A-a--a--a--a--a--a--a/ | | |
| m | | |
| \ m | | <--------m--------> |
\ m--m--m--| / \ /
\ / \ /
\ / \ /
\ / \ /
\_______________/ \_______________/


I hope you can understand that! Basically run around to the other side the long way, so that the Battle Armor will follow you to a certain extent. Equip your WASP and lock onto him once you've reached your spot. Molov will start to blow up the walls but there's 3 spots that he can't blow all the way through, and you'll end up at one in the middle. You need to hide behind this very closely. You should be able to see Molov's lifebar, so you can tell where he is. If he starts moving right, you start moving left, and vise versa. You need to go in the opposite direction far enough so that he won't run around to your side, but instead he'll just turn around. It's imperitive that he stays on his own side. Now lock onto him with your WASP, and strafe out from behind that indestructable chuck and fire a rocket, then quickly get back into place. Repeat this 12 times, then pull out the rail gun. Don't get into the scope mode, just aim a little below the life bar and fire, repeat 14 more times. Keep in mind that while you're doing this, you need to be keeping him on his own side like I said before. I you start running low on one life bar, quit firing and just stay behind that cover, and out of his line of sight. You can regenerate your life easily like this. Try not to lose more than 1 medkit during this fight (it's not that hard once you get the hang of using that small peice of cover effectively). Pull out the anti personel and blast him when you are SURE that all 5 grenades will hit him. If you've hit him with everyshot, it should only take one or two clean shots and the battle armor will be destroyed and Molov will come out.

NOTE: there is no cutscene!
When Molov hops out, immediately jump to the side, because he'll fire a rail right at where you were, even though he can't see you. Change of strategy. You must chase Molov around and blast the hell out of him with anti personel and rockets that you pick up. NEVER, and I mean NEVER, run straight at him and never get too close. You want to get close enough only to hit him with the anti personel, never closer. ALWAYS be jumping, and like I said, never run straight at him or away from him, move around left and right and circle strafe around him (always be jumping). After 8 rockets and a few shots from the anti personel, he'll go down. As long as you keep moving, he shouldn't be able to hit you (on hard, he'll hit you about 3 times, so grab the medkit, and don't let up). He'll die soon enough. Watch the lame ending and pat yourself on the back, you just finished one of the hardest FPSs around on HARD mode. Bonus Objective "Kill Molov"

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