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Retro Game Walkthroughs For
"Half-Life Expansion: Blue Shift"
(PC Games)

Retro Game Walkthroughs for Half-Life Expansion: Blue Shift (PC Games)
Submitted By: sorrell
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<-= Part I: Introduction =->
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I love Half-Life. Plain and simple. The only reason this FAQ exists is as a tribute to possibly the best shooter on the planet. In this FAQ I will cover how to beat the game, weapons, and enemies of the game. It is small and simple really, as the game only takes a few hours to beat. Try to finish it on a lazy weekend day or something. It only took me two weekdays Hehe.

Anyways, I am kind of assuming the only reason you are playing this game is that you have beaten the original Half-Life, and even opposing force. You should really know how to move around switch weapons and all that jolly stuff. This means I am not going to write a basics section on anything including which buttons do what and

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<-= Part II: Version History =->
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December 7, 2003
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Version 1.0

This is the completed guide.It is 100% done. Walktrough, weapons, enemies, and all. Yay.

December 5, 2003
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Version 0.5

Finished the complete walkthrough of the game. (Damn that was a short one.) Added the only slightly overdone spolier message. I think I got the point across.

December 4, 2003
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Version 0.1

Finished three parts of the walkthrough: Insecurity, Duty Calls, and half of Captive Freight. That's basically all. I'm planning on adding a weapons and enemies section as well. I might add a basics section because why not?

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<-= Part III: Walkthough =->
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Upon pressind New Game you will take on the role of Barney Calhoun, who is a security guard for Black Mesa Research Facility. He is on a normal day at work as a security officer at the Research Facility. Blue Shift covers his story, as Half-Life covered Gordon Freeman's and Opposing Force covered Adrian Shepard's. Wait for the long inro to be over, introducing you to the facility, and begin at the first chapter which is named:

Insecurity
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When you get off of the tram, go to the door. You will find the gaurds having a wee bit of trouble getting you inside. Stick around for a minute and you will see that you were only a tram in front of Gordon Freeman. Isn't that something? The guard will then tell you theve been having those types of small problems all over the place recently. Continue after he lets you through and head to the place labeled area three security on the wall. Follow the green line down some stairs and into the main area where security personel work here at Black Mesa. Head to the front desk.

Take the crap the guard at the desk gives you then if you want, check out what the scientist says to the guard at booth. Then go into the hallway that says personal facilitis. This is basically a big locker room. Take your suit from the thrid row of lockers and then head back out again toi the front desk.

There the gaurd will inform you that there is a access life in sector G that needs repairing. He tells you to go check it out, but before we do so, you need a gun. to the right of the main desk is a line on the wall that says armoury. Follow that blue colored line and down into the elevator. Follow the blue line again until you find the armoury and talk to the guard behind the window. He will give you the 9mm pistol. Great. At least you are armed. Go into the range and nab all of the spare ammunition then leave, unless you want to take a few shots. I don't really recommend it. Spare ammunition is pleasant. Go to the surveillance room and check out all three monitors. It's basically just for coolness, but you can see Freeman going about his business.

Head back up the elevator. It's time for you to go to that elevator that needed repairing. Backtrack to the front desk, and then out of the guard's chambers. Head to the red line on the wall that says 'H-E particle labs.' Talk to the guard that comes up to the left and he will let you through the door. If he doesn't it's because you either forgot to get your uniform or you didn't get your firearm. Maybe you should re-read the FAQ up to here and see if you are better off.

Through the door, go left around the semi-circle like corridor to see a slightly humorous conversation with different scientists and a guard trying to get some computer fixed. After that, continue along across the small bridge, to the right, then through the double doors. continue along to the tram station there, and you will find a scientist telling you it will take a shorter time to walk your way to sector G then wait for the tram, as all of the trams are having difficulties. Grrr.

You heard then man. It's time to do a little hiking. Go down the ladder to a platform below and through a small door labeled authorized personel only. Then continue down the stairs. Now, move the barrel away from the door to get through into an annoying dark room. Here switch on your flashlight and get going. At the other side, climbe up the ladder and get trough the door.

Here you will find a river. Head to the middle of the river and press the switch. The bridge won't open up very quickly because you will find G-man coming down the river in a working tram. Yikes. After that wait for the bridge and continue through the next door, around and up the stairs, and through yet another door.

Through this door, you will find an area that says 'Sector G Main Access Lift.' For those of you a little slower, this means you made it to sector G. Go into the lift and press the button for the lift with the two scientists. Tale more crap from those scientists and wait. Soon enough the lights will start to flicker and an annoucement will reveal the elevator is not going anywhere too soon.

Soon enough a chain reaction of events will occur that ends with your elevator falling, fast. You will black out and wake up to find things trashed.

Duty Calls
----------

When you wake up you will find yourself in front of a dog-like thing. Go forward, take out the pistol and shoot two doggies to death. Go down the stairs to find a locked door. That is where we must go. You aren't required to, but breaking the boxes, clearing the way and getting ammunition is recommended. After doing, or not doing so, you will find a curcuit box on the wall that is gray. This box should be shot or crwobarred off the wall. The power will go out as well as the security door. This means that you can go through the door down those stairs. Turn on the flashlight if you have trouble navigating your way back.

Through the door and down the hall you will find a room full of a pool of radiation. Jump an the table (while killing those annoying head crabs) and get to the other side. You can get through the fenced off door, or even shoot through it, but that is where you want to go. Go through the door opposite of the fence, and climb the ladder, minding the headcrab on the way in.

Up the ladder in that room, you will find a scientist with a flashlight hiding. He keep's referring to 'them' because he thinks 'they' are trying to kill Black Mesa Personal. Anyways he tells you to get to the canal if you want to get out of here. To do so, shoot the barrels near the fence I was talking about. With the elevation you will be able to score a direct pistol hit and explode the barrels blocking the way. Head through the fence.

Go through a strage series of indented rooms and across a catwalk to get to a transport device with no sides. Go on it and sit there until it takes you to the destination.

Across the pit, two dogs will appear, followed by two slaves. Kill them. Be sure to get rid of the slaves fast because it can be difficult to avoid their lasers because there are no easy hiding spots here.

Go through the only door here where there is a switch that says south tunnel access and north tunnel access. Since the north tunnel is conveiniently broken, the only way to go is south after pressing the button. The huge door will open and you will be on your way.

More dogs will attack you in these corridors. Be sure to remember to break the boxes on your way to get much-needed ammo. Crawl under the second door to find yourself in a place where there are two cranes that can get you up to the top level. You job is to place them in a way where you can get up.

Bring the left one down until the bottom of the elevator shadows over the words "Clack Mesa Research Facility" on the box. This should get you to to the big box. Move th other elevator only down a little bit and by moving the box to get on the left elevator, you will be able to access the top up there.

You will then go to the left corridor and into a wrecked room. Two slaves will appear out of nowhere. Kill the left one first while still in the corridor and then take cover only to kill the one on the right after. Two more will appear after you get into the room. Kill them in a similar fashion.

Now go down to the ladder on the right, and you will fine yourself in a canal with gears and greenish-water. Cross the river and go on the catwalk above it. go through the door on the right.

Jump to the ladder that seems to be hovering above the river. Go up and turn the crank. Then go left and down the ladder to turn another crank to get through the chemicals at the top level. Be sure you grabbed the shotgun down where you turned the steam off. Press a button in the next room to get the slaves to come down. Pistol snipe them and get the health and armor. Fall through the mindow and then follow against the current to that main room with the two gears. Go up the ladder and right. Tlook around a bit to see a ladder gointo upwards. You have to climb this.

Go up and through until you find a chasm with water in it. Jump down and look for a grate that is broken. Go through it and turn the crank that is labeled flow control. This will raise the water. You must now quickly swim back through the grat and onto the green barrel nearest the opposite shore. Then jump to the shore. Easy enough.

Break the boxes in the corner for some goodies, then get the shotgun ammo on the opposing side. Go through the corridor with the shotgun at the ready. Blow the slaves away when they get to you. A single blast with the shotgun is sufficient. Break the box and go into the next corridor.

Two more slaves will spawn, one to your front, and one to your back. The front one will break the bridge, fall into the pit and die. So be sre to blast the one in back quickly before he gets you with his electrical gun there.

Keep going by falling down onto the pipe and to the corridor below the bridge that the alien broke. You will see two zombies trying to tear a guy in half. I suggest you pistol snipe them from here so later, they are no threat. Go left and if you killed none, there will be four waiting to ambush you. A nice double blast from the shotgun each and they will be down for the count. Time for more box-breaking action for shotgun and pistol ammo.

Continue along the catwalk to come across a health machine. Suck up the health and prepare to kill a monster at the bottom of the ladder to the right. I hate this part.

Go aroud the larg structures and then kill a slave that will spawn behind you, then get the other on the other side. Kill one down a little further, and then to the right, a four-leged monster thing. Go down the path and then sneak up on the other monster. You can easily kill it. Loot the place of ammunition and then to the gray power-switch in the distance, watching for the enemy on the left before you press it, and the slave that spawns after you do so.

Go up that elevator now that the power is on. You will find youself on the other side! There may be now way up the elevator, but there is a box that is explosive on the elevator. push it in the river and the gears at the end will explode, creating a very fine pathway. When you surface up a ladder after getting through the canal path, you will find guards throwing your security forces in the canal. They are big whiners too.

Well, you can't go up to where they are immediatly, but going down a coridor will get you into the next chapter called:

Captive Freight
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When you start turn the corner to the left. Break the boxes and head up the ladder. Your really not gonna make it passed those guns at this point, so go right to the south exit and open the door. Near the wrecked car get the magnum gun and some body armor ect. then go around the other way to see a group of marines block you off.

Now you have one option. Going in the fenced area down the ladder. Do so, you will have to shoot the lock to the door off. The ladder will break and you will fall to the bottom. Quickly take out the headcrab there with you pistol. There is another one to look out for on the left.

Go left ad through a long series of tunnels, killing headcrabs on the way. You will have to turn a level to open one of the doors. Jump through all of the steam as quick as you can to suffer minimal damage.

Go under the water and then find the crank and turn it to get to the other side. Kill a monster on that side too. Turn to the right and kill another monster and a headcrab or two. Then take the elevator up a level. Be ready for about four headcrabs here.

Go over that slippery annoying crap and continue down the corridor while being ready for three teleporting slaves. When passing a ladder, be ready for a headcrab and three more slaves appearing. Go doen the corrider to the left first and kill countless headcrabs and a slave. Turn around and get the healthpack on the far wall. Now go back to the corridor you haven't been down yet. Stop at the electricity. Your gonna have to time your run through this. It's quite easy though, so don't worry too much.

Turn left to find a headcrab and a slave. Kill them both. Now kill the last two slaves here and position the boxes so you can get up the vent here. Go left and up the incline, constantly swing your crowbar to ward off any headcrabs here keep following it. You should be familiar enough with Half-Life at this point to get through it. Break through to the room. Go down and left to get some more armor. How useful. Then go the perpendicular way to see a marine shooting at...something. Sneak up on them with the magnum and two shots each they will die. Go and see what they were shooting at.

It turns out it was a friendly scientist that was being killed. He almost is dead too. He says that it is almost immpossible to get out by the frieght car and you should try to find Dr. Rosenburg passed the marines. The marines are killing off everybody they can or questioning them. Get out of that room and a marine will ambush you, kill him and go through the door he opened for you.

Go down the corridor to a sign that says stairs. Go through the door. Then head up the stairs killing any marines on the way.

Go to the first door you come by and break the boxes in this room for supplies. Then continue to the next room. Then go back to the stairs. Head for the top of the stairs, where you will find three marines. Get thier attension and then run a flight down, killing them as they come.

Now that you see the third and second floors are locked, there is only one way to go. The first floor. Be sure to be VERY cautious of the five gaurds when you get ot in the open. Use your remaining magnum bullets on them then use MP5 volleys. The Magnum can penetrate armor so it is great against those marines.

Also, be sure to kill the goon in the window, because that is precisely where you are going to go next. Climb the series of random objects to get up there.

You are on the second floor. Go to the right to open a way to the main starwell, then go left and prepare fro some gun fights, asfter you fins a huge supply of ammo and armor. Go through the larger room/garage type thing to the other side and let the marines come to you, then exterminate them. Then go into the garage and explore around getting boxes open for satchel charges and health. It's very useful. When exploring, watch the two trucks, because one will have three slaves in it, while the other will have one living and one dead scientist in it. The living one(or the dead one) is not doctor Rosenburg. Inside the storgae area are two marines.

Now go outside to the freight train area. There are a lot of marines out here, and your the one who is going to have to out-gun them. Get the scientist out of the train by destroying the wodden stopping mehanisms for the huge cylinder-like thigs on the train, then going in the back of the train. He's not Dr. Rosenburg either.

At this point loads of marines will come into the trainyard with the intent of exterminationg you. It seems like the marines are nedless for a bit, but I assure you, they will run out eventually. Tactics here involve running around and strafing with any gun out that will do you best. I suppose you could hide in a building and wait for them if you wanted to. Anyways, It might take multiple tries to beat them, but you will eventually.

Then go down the tunnel where the guards spawned from and take out every marine from a distance. After, you are sure there are not more, go in the area run down it so the tank misses, and takes awhile to align itself with you, then quickly turn around and go into the truck get the rocket launcher, rockets, and medi-kits. Destroy the tank with four rockets.

Now, jump on the boxes to collect the extra ammunition and items, then go into the door that says maintenance access. Go through and throw a grenade to the drone gun on the right. Get on the train car and hit all of the CO2 canisters with your crowbar to knock down the door.

After coming out of that hole in the door, your first priority is to kill every marine in here. I think there are around five of them, which is not too bad considering what you just faced.

After you do so, go into the little hut in which you can turn and press a button. Turn the table until it gets horizontal and press the button that says open bay five. To the right bay five wiil open, and you will be able to move the train. Use it to get to the center. Keep moving it and get out. When the train hits the wall, the door will open up and Dr. Rosenburg will be inside.

He will tell you he was partially responsible for what happened at Black Mesa because he helped invent the technology that is responsible for transporting quickly. He knows that inside the lab he could make a rough transporter to get you out of there, but then he boosts you up on the train where you kill soldiers. Now you have to go back to the lab you met Harold in or the scientist that told you about Dr. Rosenburg. This is after you kill the soldiers and let Dr. Rosenburg out of the train.

Go to the door that was previously locked and up the stairwell. Go up to the third floor, and you must not let Dr. Rosenburg get killed when you take out these marines, or you shall fail. Keep going and going.

After every marine is neutralized, go down the stairs on the other side and to the basement. Walk through and you will find the dead Harold. You might have to wait for Dr. Rosenburg to catch up. He's kinda slow, especcially on those stairs. Just remember, he needs to rest every once in awhile. It can be pretty annoying at times.

In the basement, break down the walls that are just plaster and you will find an elevator. Bring Dr. Rosenburg on that and he will tell you a little about Freeman.

Go down and bring him so he can put his hand on the door. Once through, go straight across. Dr. Rosenburg will talk to the scientist who peiced together the transport. Dr. Rosenburg will make a few inspections and find that he is using the old equiptment. He says you will be sent to Xen, the alternate alien world to turn on the transporting mechanism. Then they will all get out of there.

When Dr. Rosenburg gets the feild open, go through.

Focal Point
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When you first get into Xen, kill all of the dogs. Be aware of the healing pool even though you probably don't need to too badely. It comes in handy if you have some health lost. Then you must climb up some rocks to get to a large semi-circle ledge. Once there, go around and in bewtween two walls. Then you must take out the crowbar and bash the vines under the whip-like creature. Keep folowing the tunnel until you get into a circular room with more tunnels in it and whippy creatures.

Go through the left tunnel and kill the headcrabs. Then go through the path and then right (left has some ammo in it) when the next path appears. Then you are in a room with a bullsquid and a headcrab. Go to the tunnel at the bottom ramp. You can go either way. I suggest you go up the ramp because then you will be on dry land in the room with the large pool you go to next.

In this large room, there is a healing pool. Now go around the pool and crawl down the tunnel and bash yourself you. Turn to the right. Here you have a small and slightly annoying jumping puzzle. Jump from platform to platform to get to the right cave opening. Soon enough, a fw ships will appear and slaves will spawn on the platforms. I suggest you ignore them and keep going to the tunnel door.

Kill the doggies and to right. Now jump across to the donut like platform to the healing pool. Here turn around and kill the slaves that spawn. Stay in the pool and you can kill them all. Watch out for extra bombs that the alien ships drop. When you are fully healed go across the bridge that fell when the aliens bombed. and bash you way down into the tunnel again.

You will fall into some water and then have to go down the path and underwater. When your surface, kill the bullsquid. Now fall down the red water waterfall and kill the next bullsquid. Get on the dry land in the middle use the bounce to get to the top of the waterfall to the front. Go through, ignoring barnacles, and use the healing pool. Get leftover ammo and continue. Now fall down the rapids and get to the above place where you couldn't reach from the below pool. Head up using platform jumping. Use the bounce to get up to the next platform when you get all the way upstream.

go through to find a very mechanical structure. Go to the thing with two switched and bring the green triangle into the red triganles. It sort of looks like a radar screen. Now it will say aligned or something in the monitor.

Prepare for four slaves, a grunt, and two master-minds to teleport in. Kill em all. Then go back into the tunnel to the left and kill a slave. Then stuff will fall on him. Go up the fallen debris and kill two headcrabs and get healed. Go down the path and kill the bullsquid. Prepare to kill more teleported enemies. Go back into the pool if you must, but then continue.

You can use the bounce to get to the left, but eventually you must go straight. Killing more enemies. Fall down the ledge, kill the two slaves in the front of you, then make a run for the teleporter.

Finally, your back. Sadely, to get everyone out, there needs to be a spare power-cell. It's you job. Dr. Rosenburg will show you to the lift that takes you there. Now get the power, charge it, and send it up. Go down the lift.

Power Struggle
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Once down the lift, open the door, kill the bullsquid and grab the armor. Then go up the right lift.

Look through the left fence to see a guard and scientist arguing. Return back to the bottom floor to see an engineer take a door down. You are gonna have to kill them. Shoot the explosives on the right side of the door to kill them all in one shot. Go through the old labs and keep killing guards. You going to be in for a small shoot-out.

Keep going throgh until you find the level 2 access lift. Get the health on the wall and make your way to across the bridge. Kill more marines. Move across and keep killing and killing marines. When you get to a blue door get all of the ammo near it. There is a ton of ammo.

Go up the ladder near here and kill the unsuspecting guard near the radio. Now go down the corridor and press the explosive, nothing will happen. Kill the dogs in the next room as well. You cannot get across here. Go back to the explosive and use the metal barrel in the corner to trigger the explosion. Go through the door, and then kill the damn appearing slaves. Watch out for headcrabs at the top of the ladder. Go through the left and press the coolet pump to drain the water from the room you can't get passed with dogs formally in it. Turn around, kill the bullsquid and go down the elevator.

Kill the headcrab and get the health down there. Now go down the hall and into the drained water resoivior. Push every barrel you casn find in the center (including those at the top of the ladder) Repump the water into the pool, and the backtrack and jump across. Loads of aliens will spawn across the water so be ready.

Go through the door on the far side and kill the slaves waiting for you. Continue down the hall. You wgo into this room with another pool of coolant in it. Look across the pool to see marines fighting off aliens. After the fight stops, kill them and climb up the boxes. Watch out for an annoying grunt who will ambush you. Kill it quickly and get on the other side of the boxes and through the door. Go around the stairs and kill headcrabs, and dodge any fire-spewing things that are in the way.

Kill the slave and then make you way to the control room. Go down the ladder and kill the Bullsquid. In this room, turn both units on and then make you way back across the barrels and all to the place witht he radio. Head back and then go around and up the steps. To press a switch that brings the elevator up. Cross again.

Go left, down the hall, kill the slaves, and get the health and armor. Go around, and you objective becomes clear due to a dying guard. Push the battery-ish thing in the room behind him and charge it, then put it in the thing that says 'payload.'

Now go through the door you haven't and keep going down back to the elevator you were at, at the beginning! Great. Head back up.

A Leap of Faith
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Once you get up you hear Dr. Rosenburg very happy that you did it. He tells you that he will need you this time around because it will be a bit more complicated. Follow him.

First he will tell you to go up to the control room and activate the main power switch, you of course should faithfully do so.

After a bit Dr. Rosenburg will be panicked because the coolent system will go down. You have to release some coolent by going around and turning the handle. In thi middle of this two dogs will appear magnum them up and turn the pump to the green. That was the most intense cooling system I've ever seen.

After that, you must press a small red switch in the control room when he says so. Do it. Keep doing it until every scientist is out of the facility. As Dr. Rosenburg gets out, he sets the machine to automatically let you out. You just hvae to press the button at the time.

This charge seems to take extra long and marines will come and try to kill you as a final attempt. Kill them and press the button at the designated time. Go through the portal.

When you make it, you will be caught in a small error of the portal and go to three other sequenes. One is highly entertaining. Im not gonna spoil it. Enjoy the ending.

...so ends another chapter of Half-Life

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<-= Part IV: Weapons of Blue Shift =->
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The weapons in Blue Shift are the basic everyday weapons found in the original Half-Life. There are no strange weapons like in Opposing Force or beta-version weapons like in the original. Just military weapons, but whatever. I'm going to try to make this short and sweet. Basically, I'm going to name the gun and then tell you the best times to use it and other stuff about the gun you should know.

9mm Pistol
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The 9mm Pistol is the first weapon you will get in the game. You get it even before the crossbar, at the armory in the Gaurd's Quarters. Basically it should be used when you have to use it. It's a backup weapon not a main assualt weapon so use it that way - only if you have nothing else. Actually, there are other times you will want to use it. For example, headcrabs they can only withstand a few shots from this gun, and if you find yourself in a situation where there is only one or a few headcrabs in the room, this is the best gun to take them out with. Also, if killing zombies or slower enemies from farther away dogs even, this weapon might come in handy as to not waste ammo from much more important weapons.

Crowbar
-------

The crowbar is the second weapon you find and it is pretty useful. You can use this with no ammo expenditure and you can break doors and boxes with it easily. This weapon can be used to sneak up on weak enemies and and break vents and other things you need to get through. The crowbar only does a small amout of damage, and should not be used as a main weapon. Only as a backup when you have little or few ammo left.

Magnum
------

The magnum had the most powerful shot in the game. It is the most powerful gun too, with the exception of rockets. One shot can kill a slave, headcrab and even bullsquid. Two will down a marine, and three a grunt. I suggest you use this gun when faces with a few marines. It will make short work of them. Obviously, this isn't very well suited for huge firefights because of it's slow shot and horrid recoil time. You can probably get two good bullets gone in 2 seconds. Because of the rarity of bullets from this gun and because of the slow shooting, you should really aim before you shoot it. Make sure you will get a good shot when you shoot this.

Shotgun
-------

This shotgun will do you well in general, it is probably the gun you want to have out if the MP5 isn't good for the situation. Use this on a single or even two bullsquids, and use it when there are groupd of enemies around, It's double blast can take out mawmen with a pull of the trigger, I would use this against anything that moves. It's overall useful. Also, obviously use it at closer ranges then farther away.

MP5
---

The MP5 is the all-around gun of the game. This sub-machine gun is very useful in a myriad of situations. You can use it as automatic fire and burst fire if you click the mouse button for a second. It's secondary fire launches a grenade which detonates on contact with enemies or obstacles. This grenades is fast and treacherous to try and avoid. Mainly, if your not using the shotgun, you should use this gun. IT is perfect in every way except that it's bullets individually are weak. Most of the time it takes 15-20 shots to bring down a marines. A little less for smaller foes and a little more for grunts.

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