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Retro Game Walkthroughs For
"Harry Potter and The Philosopher's Stone"
(PlayStation)

This game is also available on PC, GBA, PS2 and GBC.

Retro Game Walkthroughs for Harry Potter and The Philosopher's Stone (PlayStation)
Submitted By: Unknown
Harry Potter Playstation walkthrough; (Detailed) By Jean & Gerry

1st session ~ 50 yellow beans to get Nimbus 2000.
After speaking to Dumbledore make your way to Gryffindor Tower and speak to Fred & George. Enter bookcase next to boys (press square to enter & leave) collect 1st wizard card. Go across room to Charms corridor, meet Ron & follow him. Follow the trail of feathers collecting them on the way to unlock doors as you go. Use triangle to view rooms & aim spells. Flipendo snails for 5 points each.Move Jinx block across room (5 points). flipendo rat (10 points) stand on jinx block using triangle to aim, flipendo spiders web (5 points). Go to next room move big jinx block (5 points) on jinx block use triangle to find spider web & flipendo (5 points). Go to next room. Flipendo flying books (5 points each) follow Neville. To rescue Hedwig flipendo cage then follow Neville. HINT:: after Hedwig gives you a broom go the opposite direction to Ron back to Gryffindor tower common room & save your game then go back and find Ron. Take flying lesson, do each task well to gain at least 30 points. NB: you should have at least 80 points by now. Go on to Charms class,there is a timer on this one but it won't matter if you don't get across in time. Master the wingardium leviosa (5 points). NB: upon leaving class you get a note from Hagrid Don't rush off to find him you still have lots more tasks to do! Save your game and return to flying lesson and catch all of Hagrid's flitterbys (10 points). Back to Gryffindor tower. Wingardium leviosa the candle onto table (5 points). Go to the Entrance hall, ignore Melfoy for now. Enter the Great Hall for more beans then find more in the corridor of the dungeon. Back up stairs to Great Foyer, stairs on left, in bookcase for challange with Neville (2nd wizard card). Go in each Armour room for more beans. Before going through the door back to Gryffindor tower go in bookcase (3rd wizard card). If you have 50 yellow beans find boys in Gryffindor common room, then find portrait room in Entrance Hall. To challange Melfoy wingardium leviosa stone blocks onto pillars (5 points each). You must defeat Melfoy to start next session.

2nd session ~ 70 blue beans to get wizard card.
On to Herbology class. This is a timer challange but you can't be late for this one or you'll lose 5 points! move the blocks to the centre (5 points each) then jump across them fast. NB: Don't worry if the blocks move back you can still jump them! Master Incendio (5 points). Save game, talk to boy on left to go into Quidditch practice. Get gold wings in each task (25 points for each). After practice follow path through arch and meet Fred and George. Raymond Ravenclaw asks you to find his kitten, you'll do this much later. Encourage Puffskin to follow you to eat spikey plants he burps & gives you beans. NB: near the chocolate frog notice a discoloured section of wall press square to enter for a challange with Nick (4th wizard card). There's plenty more of these walls as you go on your journey! Follow path to Hagrid's hut and meet Hagrid, follow path to right. After Neville speaks go left and collect beans NB: remember this is the blue bean portrait! Another wall, challange with Nick (5th wizard card). Out of there follow path to left and see save game book and wall (6th wizard card ~ floating ~ flipendo it down) and beans. Out and follow path to Gargole Arch. Flipendo pig then wingardium leviosa onto pillar. Through fireseed plant door NB: life potion next to save game book! Follow path, wake up puffskin, encourage him onto the air vent in centre of grass. Float up bubbles, follow path 2 more puffskins. Use lever to open door on other side, flipendo box for beans, through door. Follow river of larva to fireseed plant, NB: be quick on the green rocks they blow up! Incendio fireseed plant to collect seeds just walk up to them. Go back the way you came to Hagrid's hut. Go through now open gate and follow path. Secret wall on right. Meet Ron but before you follow him another wall and challange with Nick (7th wizard card). Follow path where Ron went to the Quidditch pitch. A broomstick challange with Melfoy. Then play first Quidditch match. Ron goes left, Harry go right. Follow path, flipendo small jumping pods,i mmediately incendio big plant. Follow path, pull lever, go back to where Ron is waiting. Door to Horklump patch, wingardium leviosa mushrooms as far as pos and get beans quickly. Keep lifting them until you have all the beans and points. Follow path and collect sloth brain floating on log. Back the way you came, practice throwing puffapods if you wish. NB: Hedwig gives you a note from Hermonie and the game auto takes you into the school. If you have 70 blue beans go out of school and back to Hagrid's hut, meet boys on way for password, back to portrait room for 8th wizard card. Back to school, The dungeons.

3rd session ~ 80 green beans to get Quidditch armour.
Through portrait room to meet Fred & George. Go left, meet Hermonie, follow her to potions class. When trolls on grills throw puffapods, make them sneeze (5 points each). Bottom of well, go left to rescue Raymond's kitten (9th wizard card). NB: flipendo boxes, watch out for rats! once you've got the kitten walk slowely back to well, wingardium leviosa kitten up through. Dungeon chamber, pull lever (5 points) cauldron room, get, carefully, across cauldrons NB: flipendo them to make each one stay still for a few seconds! pull lever, back along ledge to get beans. Trolls bedroom, pull lever inside door (5 points). Go in room and collect beans then wingardium leviosa basket to get key NB: be quick troll wakes run out quick! Up slabs, unlock door to firefly room. 2 trolls (5 points each) puffapods at back of room. Through door and collect jar of fireflies, through next door to go back to potions class. NB: if you wish to save game go through dark tunnel on left book on right go back out! On to Defence against the dark arts class. Another timer so be quick or lose 5 points. NB: once on a book it will stay still! try to collect as many beans on the way. Master Verdimillious (5 points). Through the tunnel on right. Verdimillious slabs, go up them quickly and onto alcove, box of beans, first and through that door. In bookcase, challange with Nick (10th wizard card). Up alcove, in bookcase, next challange with Nick (11th wizard card). Back down, through door on left, up bubbles to bookcase for challange with Nick (12th wizard card). Back way you came to slabs, verdimillious them again and go through other door. Talk to Nick then go up the stairs (ones you've not already been on). Up the stairs and over the cauldrons first (don't forget your beans). Follow the "path". Onto ledge and alcove on left, beans & through door. Charged flipendo on knight (twice) (5 points). Into alcove, through door, Charged flipendo on red eyeball (5 points). Back to big room, knight (5 points). Down tunnel next to bookcase. 2 more knights (5 points each). Through tunnel, blue eyeball (5 points). Back way you came to the cauldrons. Through door, alcove on left, Green eyeball (5 points). Jump off wall move block (5 points). Run through fire plants NB: floor is slippery, watch their sequence then run but don't panic! Flipendo red eyeball (5 points). Back the way you came to meet Nick. Before you rush off go back to the portrait room where the boys are waiting.

4th session ~ 100 red beans to get extra strong flipendo.
Speak to Fred & George at back of room. Go to transfiguration class, timer so don't be late or lose 5 points. Master Avifors (5 points). Hedwig gives you a parcel that Peeves pinches, before you chase him note portrait room through door straight in front of you then go through the bookcase, a challange with Nick (13th wizard card). Avifors the statue and use floating table to go up to next level. Do a race through the attic with Peeves NB: this is tricky and you may have to do this twice or more to get your parcel (you can't go on till you get the parcel)! Collect as many beans as you can on the way and flipendo the spider web (5 points). Move on to the forbidden corridor. Collect invisibility tokens and keys, NB: the invisibility doesn't last long so be quick, don't let filch or his cat catch you! use the keys to unlock each door as you go along. Run from the troll collecting as many beans as you can on the way. NB: the beans all but show you the direction! help Ron to defeat the troll, using charged flipendo to smash the things he throws (25 points). Play Quidditch. Welcome to Diagon Alley. Outside Gringots Bank note save game book, enter the bank. To gain your Knut, Sickle and Galleon coins you must take on six challanges (2 for each coin) collect the forms then ride the mine cart. On each trip on the mine cart you must collect 3 stacks of coins plus 65 gems on first, 55 gems on second and 65 gems on the third. There are a few spare coins but no spare gems so you must get them all to get a wizard card for each trip!! if at the end of the trip the goblin says " congratulations mr Potter you have succeeded, care to have another go ? " you must say yes, it means you've not got enough to get the wizard card, when you have got enough you'll know about it! Hint,if you get your wizard card, before taking your 2nd trip go back out the bank and save your game then return to the bank for your next go. Now make your way down Diagon Alley calling at, The magical menagerie to collect 3 toads warts. Ollivanders to collect 3 peacock feathers. Eeylops owl emporium to collect 1 eagle owl feather. Hint,go back to the bank and save your game before going back down the Alley to meet Hagrid. Now you will get detention in the forbidden forest. Hagrid speaks then secret area on left. You can't really go wrong on this, just follow the silver trail of unicorns blood. You may see the odd "extra" tunnel they will be life potions and beans leave the life potion unless you really need it because you can go back to it. There are little tasks to do on your way including 3 turtles. To kill the turtle stand as close to his rear as you can and as fast as you can flipendo him up the bum. To find the third turtle, when you come to a clearing that has spikey bushes on steps to the left, turtle is down path on right. He'll create a hole in the tree, go through to get last (17th) wizard card (floating above you)!! Back to bushes on steps, incendio climb up them to find unicorn. Hagrid gives you a flute, practice on his owl. If you have 100 red beans go back to school, upper castle, the boys are waiting same as before transfiguration class. Collect the pass word and visit portrait room. Back to same room as boys were NB: after you go through forbidden corridor there is no turning back!

There are now seven challanges to complete before the sorcerers stone.
1st challange ~ Hagrid's fluffy ~ use your flute to put fluffy's heads to sleep.
2nd challange ~ Professor Sprout's devils snare ~ stay where you are, use triangle, flipendo tenticals only when they light up NB: flipendo the dark ones brings the others back to life! The big one in the middle, flipendo it's life right down then incendio.
3rd challange ~ Professor Flitwick's flying keys ~ same as quidditch but catch key.
4th challange ~ Professor McGonagall's giant chess ~ down corridor note "different" section of wall, go in for frogs and save game.
Solutions ~
1st board - Start white square, sideways right, go forward up, sideways left.
2nd board - Start white square, go forward up, diagonally down right, go forward up.
3rd board - Start white square, diagonally up left, diagonally up left, sideways left, sideways right, straight back down.
5th challange ~ Professor Quirrell's troll ~ Wingardium leviosa objects from trolls path. NB: don't move them too high or you'll wake troll! hole at end of corridor to avoid, troll falls down it. Follow Hermonie.
6th challange ~ Professor Snape's ice potion ~ note knight with sheild in the middle, watch carefully as bells hiding knights move fast, when you think you got the right one flipendo the bell then defeat the knight for the ice potion. drink ice potion and move on through black smoke.
7th challange ~ The knights of "He-who-must-not-be-named" ~ The "mysterious man will bring 5 knights to life, 2 at a time then 1 giant one. You can't do the giant knight any harm while he is red. NB: watch out for the red circles his sword makes on the floor! you can only flipendo him when he's not waving his sword.
The final ~ You'll now meet the "man" behind "He-who-must-not-be-named" Run around the room backwards avoiding the green spells he throws at you. Flipendo the pillars down on top of him. You may find yourself tied up in green string just press square to get out of it. When you get enough of his life down with pillars the game will auto run where he talks to you. You then have to concentrate on the mirror. When Voldemort is in direct line with the mirror (either side) Flipendo the mirror once to activate and again immediatley to hurt him. When his life has gone down more he will grab you, keep pressing the square repeatedly for energy then hit the cross button quickly when "hurt Quirrell" appears on the screen. Keep doing this untill Quirrell/Voldemort is defeated.
It will now take you into story book mode and if you have all 17 famous witches and wizard cards Ron will visit you in hospital to give you a special one "Harry Potter, The boy that lived". Play one last Quidditch match to beat Slytherin. Congratulations you have now completed the game.

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