GetDotted Domains

Retro Game Walkthroughs For
"Medal of Honour: Allied Assault"
(PC Games)

This game is also available on PS2.

Retro Game Walkthroughs for Medal of Honour: Allied Assault (PC Games)
Submitted By: Rakuga
Medal of Honor missions 2.5, 3.1 and 3.2
By Rakuga

2.5. ESCAPE FROM TRONDHEIM
You start off in vents with Germans shouting. Follow vents forward, left, right. There is a grill on your right with a soldier behind poking his head and gun up into the vent. Strafe past it and shoot him as you move. Continue on past next grill until you get to the end with a grill in front and a bit of the vent going right. Walk right with gun facing down and shoot soldier underneath you under grill. Reload and look up and continue to end of the vent then move right. Point gun downwards again and fire down through vent at any soldiers below. Continue following it left and left at the end. Gun facing down shoot officer and soldier below. Keep going till you come to the grill at the end. Strafe round corner and shoot soldier lying down with his gun facing at you. You may want to lob a grenade into the vent bouncing it off the walls if you don’t want to get hit. Jump through the vent opening through which the soldier you just shot has come through. (Your game saves here). No one should be in the room below. Exit through the north door and shoot at the soldier that turns round the corner. Look round the corner and clear up anyone in your way. Sniper rifle may help for the distant enemies, and mp40 for those close range ones. If you run forward you can hide behind the thing that comes out from the wall and you can then snipe around it. When safe run into the first room on your right (with loads of communication equipment) and hunt the single guard in there. Another guard should enter the room while your in it so make sure you are aware of him. Slowly make your way up corridor – loads of enemies will appear. Take the first left after you have passed the equipment room, strafing as you turn the corner to shoot any enemies round that corner and making their way up the stairs. When more or less clear (there are a lot of enemies here so only continue when you feel you are safe as the last thing you want is to go down those stairs into half a dozen or so soldiers firing at you) run down those stairs and take a right. Health and a soldier await you in room with crates and metal fencing on your right. Leave room and continue forward in easterly direction to grey/silver door. Open it and open fire. Continue forward when all the enemies have been killed to door on the right with light shining from it. Go through clearing the path till you get to a small grey door. Open it (game will save) and get rid to unleash hell at the many enemies outside. Run forward to snow covered crates directly in front of you. Crouch and strafe round it to the other side. Now still crouched run forward shooting the soldiers on your right and left. If not bothered about losing health (if you have full health for instance just run like mad towards the train directly in front of you shooting enemies as you run. Otherwise pick off the soldiers one by one with a sniper rifle or MP40 from behind the crates and make a run for it while safer. With that sorted its on to Omaha beach…

3.1 Omaha Beach
You might want to save as regularly as possible on this mission as the occurance of events is so unpredictable. You start in the boat going towards shore. When you get to the shore you must make it to the shingle. The mission starts when the front goes down. Run straight forward, and move slightly to the right where there is a long piece of wood poking out of the sea at an incline. Position yourself as close to it as possible. Equip pistol as it will make you run slightly faster. Wait for any bullets being aimed at you to quieten down, then run forward so you are at the other side of the piece of wood where three trunks come up out of the water. Again wait for bullets to quieten down. Now run to the left where three very short pieces of metal poke out the ground. They may not look high enough to cover you but trust me they are. Went bullets have died down, run left till you get to another anti-tank thing, but now you can duck as you are far enough out from the water. Duck and wait for bullets to die down. Unduck and run directly left and duck behind the next one. Now unduck and run directly forward, left of one of the soldiers. Run left and on to the shore, where you can now hide again behind a similar structure to the very first one you covered behind (long trunk of wood supported by three trunks). Duck behind the three trunks and wait for bullets to die down. You should be able to see a medic on your left. Un duck and run straight towards the medic. He will top up your health. Again wait near the medic until bullets quiet down. This is where it gets slightly hard, (you might want to save) as the obstacles are further apart. There is a soldier crying on your left. When bullets die down run towards him and duck behind him. Get right up close to the crying soldier and wait for the bullets to die down again. Run for it to the anti-tank mine directly in front of you. Try weaving left and right to avoid as many bullets as possible. Duck behind it when you get there. When bullets have died down run for the crater to your left and hide in it. Now for one final dash to the shingle! When the bullets die down head straight for that shingle and duck just as you get close.
FINISH IT

3.2 Inside the Bunker
This mission is pretty much just shooting. It’s very straightforward. Follow up the stairs till you hear a German voice and a hatch opens. Shoot the soldier then jump through the half open door. Health on your left if needed. Run into the next room with your gun on full auto as there are several guards in there. You may feel more comfortable peeking around the corner every now and again to fire at enemies. When it’s clear take the door on the left of this room (corresponding to the way you came in). In the next room is a ladder. Look up the ladder and fire at the soldier that looks down at you. Ascend the ladder and shoot the soldiers in the next room. Be aware however that one may throw a grenade. Jump back down the ladder if you see one. There are about six people in these rooms. Go in a west direction and follow this corridor to a ladder leading upwards. Ascend the ladder and lob a grenade through the gun post on your left. Another grenade directly forward and you should wipe out the whole area. Now watch out as there are some more soldiers in the corresponding room and they have grenades. After a grenade just blows up run round and clear out the top of that bunker. Grab the mounted machine gun on the right of the turret and mow down the soldiers in the turret opposite and on the right of you for a medal (I think that’s what you get it for). Run back and mount the mounted machine gun (the place you threw a grenade through). Clear the door of soldiers with it. Then head outside to complete the mission.
Submitted By: Unkle Cornelius
I have had difficulty finding a good walktrough for most games.
This one comes from gamefaqs.com. Some of the ones they list are
good, and some can be crap. I really rate this one. For those of
you who are lazy I have pasted it here. Just so I don't get in
trouble with the Special Reserve guys, and so that the dude gets
the credit he deserves the author is called Paul Lauria (GameFAQS
Id: black hole sun). I've missed of the intro speile and the
cheats (they are like most Q3 engine games) but included the
stuff about the special medals (some of which are VERY hard to
get). I know it s not my work, but enjoy anyway.



Level 1.1 Rangers Lead the Way

Objectives are:
1. Infiltrate the city
2. Check the door
3. Man the MG42
4. Exit

Objective 1:

When the game first loads, your commander will be talking
to you about the mission. Listen to him ramble on for a while,
awaiting your ride to inevitably go bad. After all the trucks
stop, a German officer will come up to the driver in the truck
behind you. The officer will blow your cover, making your
presence alerted to the entire city. Watch then as the Opel
behind you gets blown on its side by a panzerschrek grenade.
Time to go to work. Hop out and face the surprised Germans.

Kill the guy with the panzershcrek on the roof, turn left
and shoot anyone in front of you on the path to the city. When
you see the city entrance, there will be two germans firing
behind the cover of explosive barrels (after seeing that
stunt, I no longer wonder why the nazis lost the war ; )
Shoot the barrels and watch with pleasure. Enter the city.

Objecitve 2:

Once in, keep up the soldiers, as they like to hurry this
part up, and help them out; you don't want them dead yet.
After a few fire fights you'll come to an open area where one
of your allies will ask you to check the door. Do so by
attempting to open it with the 'use' key.

Objective 3:

Immediately after you find out that its un-openable, take
cover because its a trap. There are whole lot of nazis on the
roof above you, and one operating a MG42 in the window on the
building in front of you. Take the gunner out first, but don't
bother to toss any grenades on the roof, for the enemies are
endless right now.

Time to man the Mg42. Do this by going to the black
screen door of the building where you shot the gunner. Make
your way up the stairs to the top, man the gun by pressing the
use key, and clear the way.

Objective 4:

Once all the guards on the roof are dead, descend back
down to the door you were told to check, its now unlocked.
Once you open it, two or three sentries are going to come out.
Finish them of with your MP40. Enter, head through the gate,
and mission 1 level 1 will come to a close.

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Level 1.2 The Rescue Mission

Objectives:
1. Release/follow the captured OSS agent
2. Obtain papers(the OSS agent will do that for you)
3. Pick up the explosives
4. Destroy the flak88's
5. Escape

Objective 1:

When you start off, head straight for the gate. DO NOT
FIRE: wait for the truck to leave. You'll find the main gate
locked, so enter through the gate at right (tough puzzle,
no?). Grab the 25 health if you must, and exit from the second
gate on the right.

There is a sniper up on a ledge a ways in front of you,
take him out with the Garand. Go on forward and turn left and
you will see an open door. That's the building where your OSS
agent is in. There are 4 guards in the first room, so before
you rush in, toss a grenade through the door, and stand back
with your MP40 in hand, and pick off any that try and escape.
Those that you don't kill the grenade will take care of. This
is a big health saver.

Go through the door, pick up the ammo/health, and go up
the stairs. There's 2-3 guards up here, so be warned. Once
that's taken care of, unlock the bolted door to let the OSS
agent out.

Objective 2:

Back into the street, (the OSS agent will follow wherever
you go) advance towards the point where you picked off the
sniper. There is a gate at your right. Before you enter, pick
off any guards you can from a distance and penetrate the
market-like area. The OSS agent will lead you (once all the
guards are dead) to a room with a 50 health in it. Pick it up
if you need, and go back out to the right to a locked gate.
Your friend will unlock it for you.

After some going through some halls and corridors, you'll
find yourself at a large outside area, with guards on a roof
of a base, scanning the flatland with search lights. The
object: not to be seen, so stick to your friend like glue. He
will lead you through the search lights. And, like he said,
DON'T shoot at them. Once he gets you across and into the
base, follow him right through a small corridor. At the end
there is a guard straight in front of you. Take him out.
Proceed and keep following the OSS agent until he leads you to
the papers.

Objective 3:

After he picks up the papers, one or two soldiers will
come out and object. Kill him/them and move on up the stairs
as he does. Grab the health, then return down and wait for him
to be done with whatever it is he does. Then, go downstairs.
Throw a grenade at the men at the table and take cover. Shoot
those that stand, and make your way to the back room. You can
now pick up the explosives. Do so pressing the 'use' key.

Objective 4:

Travel back up the stairs, and go back to the area where you
made it through the search lights. Stick to him like glue
again to the barrier your supposed to blow up. Plant the
explosives and back up. Enter the newly opened way.

After a few steps forward STOP, take out your grenade(use
the allied version; the stielhandgrante's too unpredictable on
the bounce), and throw it near the door on the side of the
building ahead of you. Run up to the closed door, then
abruptly run back. If you did it correctly, then the door
would have opened and the grenade detonated nearly
simultaneously, getting rid of the nuisances that would have
came out to bother you. Follow the OSS agent to the big hole
in a once-was building in the distance. That's where your next
objective is. There are 4-6 guards in the there, most being
behind the walls to the right and left of you. Take them out,
and plant the explosives on the flaks.

Objective 5:

Return to the place where you strategically threw a
grenade and turn left. There is the gate where you exit level
2.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
Level 1.3 Sabotaging the Motorpool

Objective:
1. Disable all trucks
2. Disable all tanks
2. Get a ride heading out

Objective 1:

Walk up (usually left alt) to the corner and take out the
patrolling guard. In the brief distance, a mechanic is
carrying a box hurriedly across the street, leaving himself
defenseless. Silly man : ) Put him to rest from a distance and
enter the warehouse.

There is another mechanic in here armed with a pistol.
Take him out, and cut the wires for both trucks. Move out
through the other end. There is another patrolman out here.
Pick him off with the M1 Garand. Through the door that leads
into another warehouse, a mechanic sometimes comes out firing.
If he does, well...sully on him. Either way enter the
warehouse. Again, cut the wires for both trucks.

Objective 2:

Exit the warehouse to reach a large road monitored
closely by a lookout tower. DON'T GET ITS ATTENTION. A tank
should now be pulling out from one of the open garages. Once
the tank stops, a mechanic will pop out.

Move forward to the first of the garages. A tank is the
current occupation. Plant an explosive on the back of it and
leave. The following shacks contain nothing, so ignore them.
When you reach the last garage, you will see a patrolling
guard a short ways past some crates. Pick him off. Now,
avoiding the searchlight, run to the cover of the crates. Once
there lean a little ways past them so you can just make out
the gunner up on the search tower. Disable him.

Now go to the tank from which you picked off the
mechanic. Put another explosive on the back, then gain entry
to the next warehouse. This place isn't heavily guarded, just
2 mechanics. Take them both out, one of them idiots carrying a
crate. Plant the explosives where marked, pick up some
grenades/health if you need it and go.

You'll come to a large auto park with two lookout towers
and three guards, one being a mechanic, and the last two
tanks. Kill the guards out, then take out the lookout towers
using the shed with the tank in it as cover. Plant the bombs
on the two tanks.

Objective 3:

THIS IS IMPORTANT! Once you planted the bombs, hurry and
crouch below the raised patio of the house across from the
motor pool. If you don't seven guards from both the house and
shack you entered will come out firing. Now, stopping them
from coming out is impossible, but this action delays them
because they can't see you. You can get a much better
advantage with this plan. Now, keep crouching to the corner of
the raised patio. Then, take out a stielhandgrenate. Stand up
and walk forward a bit. The guards will now come out(from the
house only, if you did it right). They usually come by the
bunch, so use a stielhangrenate to blow them all up.

Watch your back because several guards will come out
firing from where you entered the motor pool. Now at least you
won't be caught in crossfire! Take them out then enter the
house. There is one guard in the room to your left. In there
is some health. If you don't need it, turn right and go down
the hall, but don't turn the left corner yet. There are 4-5
nazis armed with sniper rifles and MP40's in the room this
hall leads to. So peer around the corner, take out a grenade,
and toss it into the wall of the room described to make it
rebound near the table. Right after its detonated rush into
the confusion and take out any left standing.

Pass the ringing phones and open the door. While standing
in the doorway pick off the sniper in the search tower, and
the guard in front of you past the metal gate. There is a
mechanic and another nazi to the right, just so you know. And
don't let them shoot at you near the doorway, there's an
explosive barrel right next to it. Once those germans are
finished off, a truck will drive up. Walk up to it and your
off to seriously mess up an enemy airport!

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
Level 1.4 Grounding the Air Field Part 1

Your only objective is to make it to the air base alive.

You'll be manning a .30 cal mounted machine gun in this
mission. Unless your trying for accuracy or something, don't
let go of the fire button through the whole level. You won't
be able to drive, so just shoot along at anything in your way
where your driver takes you.

Shoot the first three guys you encounter. Your driver
will shortly inform you of a 'detour'. Kill from a distance
the man on the roof with the bazooka as you come closer (you
should be seeing white trails of smoke whiz past your head),
and anyone else on the roof for that matter. Shortly you'll
encounter a barrier. Blast it away fast and the shoot all
explosive barrels in the distance.

Now you'll come to a short calm if you got all the
germans behind you. Right after, a few guards will climb over
a wall while an officer in front of you will fire his MP40 at
you. Kill the foot soldiers climbing over the wall first, then
let your driver run over the fool in front of you.

You should be seeing more white streaks of smoke whiz
past you now(or hit you). Use the smoke to find/kill him. A
few guards will now come out of a house to your right.

After you pass the house, a wall will be in front of you.
From a distance, take out the guard that's taking cover behind
it, then swing your gun right to take out the guard that's
hiding behind the corner/to your right. The level will now
come to a close, giving you 100 health (thank merciful EA).

Part 2

Objective
1. Shoot out all the planes.

Objective 1:

Without hesitation, turn the gun around, as a truck full
of soldiers are ready to create many holes in your mortal
body. Take them out, and any enemies that you approach coming
up to where your driver turns into a motor pool. Lotsa guards
are here, so shoot all the red barrels, as he tells you, to
take them all out. There's a german with a bazooka on the roof
BTW. Take everyone you see out upon turning a corner, and
you'll see a lot of olde tyme planes. Well not that old but
almost. Each plane takes about 30 shots to disable it, but
you'll know when that happens. Take out every plane you see
ASAP, because the longer you take, the more planes take off.
You may encounter a situation where a plane is taking off,
shoot it or not, depending on how many you've let by. After
you ground the planes for good Objective 1 will be complete
and just stay alive until the mission ends.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
Level: 1.5 Lighting the Torch

Objectives are:
1. Destroy the radio
2. Activate the lighthouse
3. Escape

Objective 1:

Grab the 100 health in the first open doorway and enter the
door to the left of the entrance. Three guards and your
objective are located in there. Toss in a grenade, shoot those
that don't get any (haha you perv's). Destroy the radio.

Objective 2:

Some guards might hear you and come running down the
hall, if they do blow them back to the cave from which they
came. There are a few doors and another hallway to be
explored, but those only offer enemies to kill and binoculars.
So if you don't want to waste your time, go down the main hall
and turn right, and head down with the elevator. When
presented with the option to press down again DO NOT. There
are a ton of mechanics and guards down there, and two on the
floor your on. Pick off as many you can from above, using the
crates as cover, then go down again and kill off the rest.
There's a health in the office below. Get it if you want, then
move on out to the road.

Ahh...the nice peaceful sound of the ocean accompanied by
savage gunfire...doesn't it just make your day? Take out the
two guards around the second corner. There are some sentries
in the distance who are near the lighthouse, try and get what
you can, but otherwise crouch near the mini wall and advance
towards the lookout tower. You should be attracting heavy
fire, so do try and stay low.

Fight your way towards the lookout tower and use it to
take out the remaining guards. Then go into the lighthouse and
move up the stairs(there is a 50 or 100 health under the
stairwell...can't remember which). Up top there's some idiot
throwing grenades at himself. If he didn't already kill
himself, do so and flip the switch.

Objective 3:

Make your way back down to the bottom to the peephole
facing the outside entrance. There is a truck of backup crew
in the short distance, so shoot out the engine when it gets
close enough to see from your peephole and take out all
remaining. Once that's over, get outside and turn right. Your
rides here. Level complete.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
Level 2.1 Secret Documents of the Kriegsmarine

Objectives are:
1. Infiltrate the base
2. Steal the plans
3. Enter the main facility

Objective 1:

Walk forward until you come into view with the gate. Zoom
in with your sniper and shoot the sniper in the lookout tower
and the guard by the gate. Some dude will now radio and
command you to protect him while he opens that gate. He's
going to get shot, either way, so once he opens the gate/gets
shot go into the house he radioed you from. Take the health
(or remember it) and a brief breather, as you'll soon need it.

Objective 2:

Make your way through the cold, stopping frequently to
shoot snipers and those REALLY annoying animals called dogs,
to a building with a red door. In other words currently the
only operable door in the base.

Go up the stairs, take out the two-three sentries up
there and grab the plans from both rooms. Next continue into
the main hallway and toss a few grenades into it. Turn left at
the corner into a room to face three guards, so take cover
behind the funny looking machine. Take 'em out and proceed
past the machine into a room at the other end. Grab the plans
and stay still.

Objective 3:

As of now, 5-7 guards appeared and will soon attack. Just
let them come to you, one by one taking them out. Once that's
over with head back downstairs to a newly opened door.

There are two or three guards in the hall on your left,
take them out by peeping around the doorway and firing with
your Springfield. As soon as you do, a door in front of you
will open and a guard will come out firing. Be quick to the
draw, then hurry into the room he was in. Right when your
there, turn around IMMEDIATELY with a loaded machine gun
because a dog will be ready to knaw at you if you don't kill
it. Exit the room into the main hall.

Turn right at the corner, take out the guards from both
rooms and the two in the hall then move on. Cruise along until
you come to a door in which leads outside. Don't exit indoors
yet. Take out your Springfield and crouch near the door. Move
closer to the outside edges until you can see the brown of a
nazi uniform in the distance. There is another right by him,
so take them both out. There is one more sniper in the
distance, visible once you exit into the cold, but he's got
rather slow reflexes. Run past all the barracks and turn left
at the end. Kill the guard. Where he was, there is another
corner with two more sentries.

Here we see a situation involving lots of crates. Don't
worry there's only one guy awaiting Powell and once you can
see the crates, you can see him, pathetically hiding behind a
telephone poll.

Past the crates, you will see the MG42, and when you do
crouch. And I mean RIGHT when you see it crouch. Go up to the
wooden box by the MG42 and take out the sniper rifle. Peer
around the crates (WHILE CROUCHNG!) and put to death the first
two snipers you see. Now, go up to the MG42. Stand up, take
hold of it, and fire at the two dogs and many people below.
Make sure the dogs are your first target, since those are the
fastest and most deadly.

Once they're all taken care of, travel down the path to
where you shot at them. In the first building where you killed
the snipers, there's a ladder in leading up to a room which
contains a room with a 50 health and some ammo/grenades. If
you don't need those, keep heading straight to a door in the
distance.

Use the peer-around-the-corner technique to take out most
of the "slime" in here. Continue up the stairs, through the
door, and down another set of stairs. Once at the bottom, open
the door.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~
Level 2.2 Naxos Prototype

Objectives are to:
1. Find a disguise/papers
2. Destroy the prototype
3. Obtain level 2 papers
4. Enter the U boat
5. Destroy the U boat
6. Exfiltrate

Objective 1:

This mission is one of the most annoying level in the
game. First up, press Q to holster your gun. Then enter the
door and pick up the equipment. Sheesh how easy : p

Objective 2:

Head past the nazis who are playing cards, to the first
checkpoint where a guard will ask you for papers. DON'T ignore
him. Press 7 to show them (if you haven't changed that key).
Then go through the door. Don't go downstairs yet, but go
through the mini office to a door at the other end of the
room. Enter here and wait for the door to close. Take out your
MP40, eliminate the scientists, and shoot at to destroy the
prototype.

Objective 3:

Now enter the downstairs area. Once in the supply room
there is a roving officer dressed in golden-brownish attire.
DO NOT TALK/GO NEAR HIM!. He will see straight through our
little masquerade =/ Avoid him and proceed to the hall. Out
the door you will now be in one of several sub bays. Visit the
guard ahead of you as another check point. Show him the
papers. Continue on until you reach another checkpoint. The
guard won't let you pass. Again, don't ignore him.

So, climb the stairs to your right. Open/close the door,
and shoot the guy who you need to assume identity. Pick up the
papers he no longer has a need for and go back to the
checkpoint.

Objective 4:

For some reason unknown, the complete idiot of a soldier
will let you by unhindered. Turn left onto the pier and down
the steps going on the sub. Climb the ladder to enter it.

Part 2

Objective 5:

Welcome to the worlds tiniest submarine! Sigh...EA and id
Software could not have put ANY less effort into drawing this
sub = p

At any rate go to one of the ends of the sub. Either one
will do. Take out a gun and eliminate all guards (you went to
one of the ends to avoid a crossfire). Now, plant the
explosives at both opposite ends then climb back up the ladder
in the center of the submarine. Your cover is blown, so you'll
be taking heavy fire. Exit the vessel fast unless you have
some interest in exploring the bottom of the ocean. Run and
don't stop running, and find cover behind the crates.

Objective 6:

This is the HARDEST part of the level. You have to escape
with the health you have now with NO other health's to pick up
and seemingly 5 million guards trying their hardest to kill
you! Take cover in the crates and pick them off one by one is
all I can offer. And take it slow, you have no pressing
engagement, and the guards aren't endless.

Once you reach the last bay and clear out the remaining
enemies, go to the last pier. Advance straight until you come
to an opening. There are some stairs here, but first get the
50 health in the room on the left (this is all the health
you'll have for the next level). Then climb up the stairs and
into the ventilation shaft.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
Level 2.4 Escape from Trondheim

Objective:
1. Exfiltrate
2. Get on the train

Objective 1:

Your now in a ventilation shaft partially safe from all
the germans below you. Move on and follow the path of the
shaft. Upon falling out, exit the room but don't turn left at
the corner. There are 10-13 nazis and all have a passion for
killing Lt. Powell, whom willingly defied their master race.
Use the peer-around-the-corner technique to take most out,
using grenades to those that avoid. Clear out all the rooms
and turn left at the end of the big hallway. There are a lot
of nazis now in the level, and one of the big spawning points
is down the stairs to your left. So hurry and clear the ones
in front of you and go down the stairs. Safety...momentarily.

For now, take out a grenade and open the door in front
(just one door!) and throw it in the vicinity of the guards to
make them scatter. Exterminate all and continue (IGNORE THE
BUNKER TO YOUR LEFT! Though its contains a canteen, once you
get into it, there's little hope of coming out alive!) to the
door ahead of you. There should be three or four guards coming
out of it, depending on how much time you took to throw the
grenade. Dispose of the rest and continue to a door with the
sound of wind outside it.

Objective 2:

First, make sure your weapons are fully loaded. Then go
through the door into the outside and KEEP MOVING. A train
will pull up with cover fire off the endless enemies. Your
goal is to get to the train within 120 seconds. Use the crates
for cover, stopping frequently to dispose some of your
troubles. Run into the train and get into it.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
Mission 3: Operation Overlord
Level 3.1 Omaha Beach

Objectives:
1. Get to the shingle
2. Meet up with the captain
3. Get the bangalores
4. Get the bangalores back to the shingle
5. Follow the captain to safety
6. Get to the bunker
7. Infiltrate bunker
8. Secure the bunker
9. Take out the gunners
10. Exit

Objective 1:

Meh....this is by far the hardest and most chaotic level
in the game, as you might imagine. This level will really try
your patience...trust me you'll get killed at least 20 times
in the process of beating this.

With that said, you enter the level on a boat unable to
move. You can look from side to side and see your allies get
blown outta the water and hear your commander give you a
briefing on the objectives. Once the boat stops on the beach
and you can get out, you'll be taking heavy fire by MG42's in
the far off distance which you can't see, and getting shelled
by cannons. Nice way to introduce you to a level... Anyway's
once you can move run for cover IMMEDIATELY behind the x like
things (I forget what they're called) in the sand. Those
provide you the only protection you'll receive against the
merciless shelling and gunfire from your unseen foes. So note:
Your allies only advance when you do so, so every time you
advance for cover farther ahead of you I suggest you save your
game. Keep advancing, trying just to stay alive. There's a
medic off to your left, depending on your position, and he'll
give you a canteen.

Eventually you'll come to a part where your in a run for
your life to the shingle. You'll know when your allies advance
in front of you and make a mad dash for it. I suggest running
when your allies do, as they help draw away fire from
yourself. Once you reach the shingle, crouch unless you want
to see yourself in red...

Objective 2:

(while crouching) Head left and continue on until you hear
someone inform you of getting the bangalores (BTW you can see
the medic for another 25 health now, I would do so before your
next objectives). That will be your commander.

Objectives 3/4:

The bangalores will be pulsating in red at the end of the
shingle. Make a dash for them, pick them up, and go into the
hole next to them. Wait for the firing to stop, then run back
to the shingle.

Objective 5:

When the banagalores explode, a part of the barbed wire
will be blown. Follow the rest of the allies to where they are
going, minding the mine field, and to the side of a building.

Objective 6:

Now, the commander will command two men in front of you
to infiltrate the base. They will be killed. Next he will tell
you. After he says "covering fire" and "go, go!", go into the
first pit you see and crouch. You'll pick up a sniper rifle.
Don't try and take out the gunners above you, as more will
just come. Instead, while the gunners reload(they do so after
about every 12 seconds of firing) make a dash for the next pit
in front of you. Wait for them to reload and dash to the next.
On the last pit before the bunker, take out your sniper and
shoot out both gunners quickly, and make a run for the bunker.
Note that you'll have to be on the outside of the barbed wire,
because the right side of it is a mine field. Okay, you can
sigh now...the worst is over.

Objective 7:

A dying marine will inform you of a gunner on the other
side of the corner. Heed his advice and snipe him out, and
enter the bunker. Grab the health in the gunners room and
climb up the stairs.

Part 2

Objective 8:

After the fadeout, you'll have the health you had before
you went up the stairs, unfortunately. There are some health
packs in here, though. All you have to do now is keep heading
upwards while eliminating all the guards you see.

Objective 9:

Eventually you come to a room full of MG42's. Take out
the gunners in here, as well as the gunners across from you.

Objective 10:

Exit through the white locked door (in the previous room)
which is now open.

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
Level 3.2 Battle in the Bocage
Part 1

Objectives:

1. Enter and secure the mansion
2. Defend the rear of house
3. Defend front
4. Find radio
5. Radio attack on the flak 88
6. Destroy anti-aircraft guns
7. Radio attack on flak 88
8. Exit through bunker

Objectives 1/2:

This a really long mission, but its not as hard as it
seems if you follow my strategy. When you start enter the
house and kill all enemies, upstairs and down. And SAVE THE
MEDICAL PACKS. These will really be important later on. Once
you cleared out the nazi infested house, you will be notified
of an oncoming attack from the back of the manor. Get to a
window and snipe them all out. Don't really worry about those
that get by, your friends will help with those. Once you
killed all of the on-comers objectives 1 and 2 are complete.

Objective 3

You'll now be informed of an impending siege on the front
of the house. Grab a couple 50 health packs and go downstairs
to the MG42 emplacement. The attackers will be coming from
both the left and right side of the road, usually three at a
time simultaneously. Ok now, if you plan to stay alive using
the MG42, ONLY FIRE WHEN THE GERMANS ARE ON THE BRIDGE! DON'T
FIRE WHEN THEY'RE STILL ON THE ROADS! If you shoot them while
they're still on the roads, they WILL fire back and believe
me, those dudes firing at you from both roads is suicide,
especially because they are on the run and your a sitting
duck. They also have remarkable accuracy. Once they are on the
bridge and aligned, then fire because they will be
concentrating on getting to the mansion, not taking you out.
After you kill all 20 or so nazis the objective is complete.

Objective 4:

Now exit the mannor and proceed onto the road to the
right. The first tree you spot get behind it to take out the
sniper behind the bolder near the destroyed tank. Next, throw
a grenade or two behind the tank. Throw a few more at the next
tanker, as a lot of guards will be there. Soon you'll come to
an intersection. Move straight and when you hear a thumping
sound and see smoke accompanied by explosion, you'll realize
you need to call an air strike on the flak 88. Backtrack to
the intersection and turn left.

Daw de daw da da...your just a humbling traveler with a
Tommy gun in your arms...Eventually you'll come to a plot of
land with a country style house and stable. Sorry, no horsy
rides today, kiddies = [ Head to the shrub like wall on the
right to pick off two guards in the stable, and another
manning an MG42. Go into the stables, and there you'll find a
s!!! load of health and ammo. Use it wisely...

Go out the stables from the opposite end. There are two
snipers behind a rock, and one behind the silo. Once you took
care of them get the radio from the dead guy in the middle of
the field.

Objective 5:

Once you get it, IMMEDIATELY run for cover behind the wall.
10-15 hostile's have just appeared, and you now have two
options:

For those with 90+ health, race back to the stable to man
the MG42. I said 90+ because there will be heavy fire at first
concentrating on your position.

For those with 80- health, stay behind the wall, throwing a
few grenades and sniping a few off, but otherwise letting your
allies do the dirty work.

Once you killed all hostile's, go back to the flak 88.
Take out your binoculars, look at the flak 88 and press the
fire button. If you did it right you should hear the commander
of the 81st Air Borne Division radio "Roger. Target acquired".
It will take a few seconds for the flak to be blown up.

Objective 6:

Go up to the destroyed flak (don't you just wonder who
was operating it? Such detail = | ) and turn about 90 degrees
left. Go through the open gates and take out your sniper
rifle. Shoot the german [manning the MG42] from the trench and
let your allie

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