GetDotted Domains

Retro Game Walkthroughs For
"Hitman 2: Silent Assassin"
(PlayStation 2)

This game is also available on PC and Xbox.

Retro Game Walkthroughs for Hitman 2: Silent Assassin (PlayStation 2)
Submitted By: Cool Boy
This guide is for Hitman 2: Silent Assassin for PS2. This tells you how to get a Silent Assassin Rank in every Level! I Hope this helps!

First you start of with the Tutorial; I’ll skip that because it tells you what to do.


Anathema
Objectives: Kill Don Guiseppe Guilliani, get his key, and check the basement and escape.

Upon starting, run down the hill and stand to the right of the doorway in front of you at the southeast of the mansion wall. Take out your anesthetic and wait for him to come out to use the facilities. Sneak up to him, knock him out and take his clothes. Go through the door he just came from and head to the basement stairs on the east side of the mansion to enter the house.
Enter the basement and go around the corner to the bottom of the kitchen stairs. There's a guard that patrols though the kitchen. Keep some distance if he's there and head up the stairs and then up the next flight of stairs to the second floor. Once through the door at the top of the steps, go through the door directly across the room from the stairway. After passing through the door, close it and turn left. The guardrail is broken and a ledge is here that runs around the mansion. You can run along it if you're careful. At the end of the ledge, climb onto the roof and turn left. Be careful around here. If there are people in the backyard, they'll get suspicious if you run so just walk. Head around the balcony to the door on the opposite side of the plank. Now wait for the Don.

Using the map or the keyhole, wait for the Don to enter his office and sneak in behind him. Fiber wire or knife him and don't forget to grab his key. Now, head out the door, around the balcony and back to the ledge being careful to not run since there's most likely people in the yard below. Jump off the ledge when you get close to the basement stairs and enter the basement. Use the key on the locked door and enter enough to start the dialog. Turn around and exit the mansion grounds the same way you got in. Finish the level by running down the street.


St. Petersburg Stakeout
Objectives: Kill the general; don't harm anyone else at the meeting and escape..

Ok, start off by running straight up the steps and up the escalators. Stop at the downward stairs to your left at the top of the escalator. If you ran straight here, a guard should pass from the left walking to the right about a second later. Once he's out of view to the right, walk down the steps, turn right and enter the door to your right. Keep walking to the next door since he can still be alarmed if you start running. Pick the lock and enter the sewers.

Head for the ladder due north of the door you just passed through. Once you're up that ladder stop for a second at the top. There might be a guard patrolling here, just wait for him to pass and climb out. Change into the clothes lying here by the truck in the snow. Turn left toward the Pushkin building. Run toward the street being careful of guards patrolling the perimeter of the square, walking if they get too close. Cross the street to the Pushkin building. Turn right and run around to the back door. Here you have two options depending on the first floor guards' patrol patterns:

Pattern 1 (two guards stationary in opposite rooms):
Enter the backdoor and turn left through the double doors. Go through the next set of double doors and a guard will be here. Use your anesthetic and drag him out to the dumpsters. Take his clothes and go back inside.

Pattern 2 (two guards circling first floor in opposite directions):
Wait for the left-to-right guard to pass, enter sneak mode and then open the door. Take a couple steps inside while staying behind the door. Grab the right-to-left walking guard as he passes in front of you.

Alternatively, you can wait for the first guard to pass, sneak through the double doors to your left and use the 45 degree door trick to get the second guard. This is a little easier if you have trouble grabbing him on the fly by the backdoor.

Either way, drag him out to the dumpsters when you're done and strip him. Then head back inside.

From the backdoor, turn left and follow the rooms around to the stairs. Be sure to avoid the second guard if he's moving. If he's coming just hide behind one of the doors he's about to open and wait for him to pass through the room. Turn right at the top of the first flight of stairs and go through the double doors. Turn around to your left and enter the back hall on the second floor. Walk up to the next door and wait.

You want to time your attack so that the guard walking near the windows is heading away from you and the guard on the first floor (if that's the pattern you have) will be past the backdoor when you need to run out. Prepare your knife of choice and when the time is right, run in and slash the throat of the general sitting in the chair farthest north, directly to Sergei's (guy in red coat) right. Run around to the stairs you came up and go down to the first floor, avoiding all the guards. Go out the back and change into the soldier's uniform.

Return to the metro the same way you came.


Kirov Park Meeting
Objectives: Kill General Makarov, kill Igor Kubasko and escape.

Start out running across the street and hiding behind the lamppost. Go into sneak mode and wait for the guard to come around. Drug him and take his clothes. You can just leave the body here. Run alongside the building, following the limo that just went by. Give all the guards here a wide berth, they're pretty jumpy. Wait a minute and watch the general as he exits his limo and starts toward the park. Walk in after him making sure to walk directly between the guards. They get really suspicious but you should be fine. Continue following the general closely until he meets with the mafia leader. When they start to hug, pull out your knife and slash them both dead with one, maybe two swings. With that done, calmly walk out the way you came. Head toward the boat and once you're clear of the guards, run the rest of the way.


Tubeway Torpedo
Objectives: Pick up equipment, kill General Mikhail Bardachenko, and free the prisoner and escape.

Head straight for the ladder to the surface and wait when you reach the top. Watch for the guard to stop near the crates and turn around. Walk up to him and drug him. Take his clothes and then drag him to the sewer entrance. Drop him in and make your way over to the pick up point and grab the bomb, remote, pager and phone. Then head back to the truck and jump in.

When the truck stops, jump out and go around the right side. Squeeze through the track and the crate and go around the building. Run for the door further up, enter it and head for the elevator on the right. Call the elevator, get in and go down to the first basement.

Start down the hall until the guard patrolling here starts walking toward you. When he's near just duck into the nearest alcove and wait for him to pass. Continue on once he's past. Keep going straight and watch for the second guard. Again, just duck into an alcove. At the end of the hall, go through the wooden door. Turn left and go across the room into the short hallway. Don't enter the server room or you'll be shot. Keep following the hall until you get to the sewer station. If the guard is here, wait for him to leave and enter the sewer station.

Drop the bomb and back track to the corner just past the two guard quarters. Equip the remote and trigger the bomb. Open your map or count the pairs or guards leaving the rooms. There are 4 pairs and you want to wait for the first three to leave. Then move up near the general's quarters. The last guard in the south room will exit through the general's room, run in after he's gone. Change into the general's clothes and continue down the hall toward the second elevator avoiding a third patrolling guard the same way you did the other two. Get in the elevator and head down to the second basement.

Stop at the north door to the interrogation room. Drop the pager about 6 feet from the door and equip the phone. Position yourself for the 45 degree door trick and trigger the phone. Equip your knife and wait for the general. If he doesn't come out, pick up the pager, drop it closer to the door and try again. Once he's dead, head inside and free the prisoner. Return to the elevator. A Cut scene will play that looks like the guards are being alerted but its fine. Head for the sewer station and go to the exit.


Invitation to a Party
Objectives: Kill General Vladimir Zhupikov, secure briefcase and escape.

This one's fun. You have a lot of time to move around and use a number of methods to complete it with a perfect silent assassin rank. This is a very short, cut and dry method.

Head up the stairs and go left through the alley. Quick pick the door ahead and to your right and head for the main entrance. Walk in past the first guard and wait near the front of this main room. Watch your map or just wait. The ambassador should be coming through here in a minute to collect the briefcase from one of four safes that it's randomly placed in. When he comes through, follow him. If he doesn't come through after a few seconds, he's going to the first floor, eastern room. You can meet him there. Once he's enters a room, that's the one with the briefcase. Or you could just walk into the ballroom and follow him from there. Either way, once you find the safe, he's easily knocked out. You can pull out and prep the anesthetic right in front of him before getting behind him and drugging him. Grab the combination if he didn't open the safe yet. Open it and grab some chocolate if you want, it must be specially imported or something to be treated so carefully, but don't forget to get the briefcase. Leave quickly because Mr. Spetznaz likes to check on the ambassador sometimes. If your anywhere other than the first floor west wing, make your way back to the main lobby.

Enter the door on the first floor, western side near the guard. Go all the way down around two corners. Wait for the general to enter his room and wait by the eastern door of the double doors to his room. When he comes out, do the 45 degree door trick to off him. The maid may freak out but it's fine. Run out the same way you came in, you don't have to slow down around the guards. Be careful around the last building, the Spetznaz agent is usually around here. Check your map or watch around the corner and when he's not looking, run to the boat to finish the mission. Once in awhile he may be stationary, in that case just run around the building the long way to get to the dock.


Tracking Hayamoto
Objectives: Kill Masahiro Hayamoto Jr., plant bug on corpse and escape.

It's preferable to move as fast as possible so the guards are in the best positions as you move along. Start by waiting behind the rock for a minute until the guards here start moving away from you. Give them an extra second or two since they turn their heads a lot. Sneak out and then walk and run when you can. Head left after you pass the front door and onto the sand. Keep going until you get to the garage door. Open it and go inside, over to the car. Honk the horn, then run behind the trash can next to the door behind you.

Once the guard comes out, sneak in and run through the curtain on your right. Turn left and go through the next curtain. Wait by the door until the guard passes and sneak out after him to the next door on your right. Go straight through this room to the door in the next room. By now the two guards that where in the next hall should be a good distance away. Open the door if they are and turn left. Enter the second door on your right and change into the clothes here. Now double back and head for the kitchen. If you move fast you can do everything while the kitchen is empty but if someone comes in just stay away from them if possible.

Go to the hall on the opposite side of the kitchen and enter the door on the left and cut up the Fugu. Head back to the kitchen and place the transmitter and the Fugu into one of the bowls. I put them in the right hand bowl but I don't think it matters. Then turn right and head out the back door. Go to the right, around the building and back to the driveway. People don't mind you too much out here so make your way back to the starting place giving everyone enough room. Keep going past the starting point to the tree by the gate. This part is a little tricky. You get 1 objective complete when he eats the transmitter and another complete when he dies but you get an alert when they find his corpse. You want to wait until the second objective message pops up and then run to the gate. If you stand by the gate before the second objective is complete, the level usually doesn't end until after the alert. By running at the gate, the level should end before you get an alert.


Hidden Valley
Objectives: Find the secret passage.

This level is annoying. The guards can spot you like a hawk even in a blizzard and with a disguise that covers your entire body, pretty much. Plus there's random placement for some guards and to top it off, a little bad programming. Sometimes one of the trucks in the tunnel will run over a guard and eventually that guard will be seen since every guard in the main tunnel shares a route with at least two other guards. With tread marks on his face you'd think they wouldn't raise an alarm, but they do and it's time for you to try again.

But anyway, to start, head east keeping behind the trees. At the end of the trees, turn south and try to keep a tree between yourself and the sniper tower. Head east along the north side of the tunnel entrance and enter sneak mode at the corner. When the guard here turns south, knock him out and take his clothes.

Our next goal is the fourth ladder into the tunnel. It's the one down the long valley that's only guarded by one guy. You want to head a little southeast to the edge of the trees and check your map. You can either go east and then south or south and then east. Choose which ever seems the easiest. There's some trees to the south and none to the east. The guards roam about fairly randomly so there's no guaranteed easy way to go. Also, a general rule I use, and it may not work for everyone if your television is different, is if I can make out more than one color on the guard's uniform, I'm too close. If you can make it past them, head to the third ladder and turn south.

Try to shadow this guard's movement as he moves in a kind of counter-clockwise route, keeping a tree between the two of you at all times. Once he's heading west and you're on the opposite side of him, head for the ladder at the end of the valley. Go down a little and make sure the ninja isn't about to enter the room your about to climb down to. Once down, if he's heading in your direction, hide behind the crates here. Once he leaves, or if he was already heading away from your room, walk to the door and when he's far enough away, go through and hide behind the crates to your right in the next room. Prep your anesthetic. Once he enters the next room, run to the far corner between the door he just entered and the garage door. When he comes out, drug him and take his clothes. Head through the door he just came from and through the next door into the main tunnel. You may want to save now for practice and redo the level when you get the hang of this next part.

Open your map and watch the guards in the next section of the tunnel. There are three of them sharing one route. They weave in and out of the pillars running down the center of the tunnel. You want to stay tight against the right hand wall for this part, hiding behind the sections that jut out from the wall.

There are two pillars in the diagonal sections and they always turn around between the two. You want to wait in hiding where you can see the point where they turn. Wait until one guard is about to turn around while the other two are down toward the other side of the route. Start to follow this guard from a distance. He's going to set your pace. As the first of the other two guards approaches, stop behind one of the corners for hiding along the right hand wall. When he's close enough, wait for him to circle a pillar on the side opposite from you and run past making sure not to pass or alert the guard you're following.

When the second guard approaches, use the same technique to pass him. Then stop near the second turning point to see which direction the guard we're following goes. Run around him the same way, cross the tunnel and head for the next garage on the left. Hide next to the garage entrance and watch the guard. If he goes behind the crates in the back, walk to the right side of the truck, wait for him to pass on the opposite side and then sneak into the back room. If he's on the right side of the truck, walk on the left side to the back room. Once in the back room, climb the ladder. If the guard sees you, just start running and you might still make a perfect mission. At the top of the ladder, head left around the tunnel entrance and approach the gate to finish.


At the Gates
Objectives: Get to castle undetected, disable the three alarm grids and enter the castle.

Upon starting, head south toward the trees on the raised ledge. There's a guard patrolling up here you want to knock out. To the south, there are 3 trees in a row right near the ledge that the guard walks by. On the map the ledge runs east then south then southeast. The trees are right at the corner of the south and southeast parts of the ledge. Hide behind one of the trees and keep it between you and the guard until he passes. I find the northwestern most of the three trees allows you to drug him faster or you can try from any other tree in the area as long as you can drug him and take his clothes.

Once you've done that, make your way around the valley path keeping far to the
South, away from the guards. When the southwestern guard ahead on the ridge you're on begins to come into view, drop down and get ready to cross the path the other guards are patrolling on. When the path turns north a little before the sniper tower, cross over and head to the left of the tower. As you pass the tower, keep all the way to the west so you're running against the wall. Ultimately, you're going to run around the whole castle, clockwise. Right now, make your way past the guards keeping as much distance as you can between yourself and them. You have to walk most of the time but if you're impatient, like me, you can get away with the Tap-Run technique as long as you keep an eye on your suspicion meter.

Once you reach the back of the castle, turn right and run past the guard back here. If you're making good time, he should be far from the wall so you can run. If not, just walk until he gives you enough room. Turn right again at the next corner and head toward the generator. Stop before the ledge by the generator and watch for the guard near it. If you've tried this mission already, you should know that this guard's a lot more stubborn than the rest and that's why we had to circle the castle the long way. When he just starts walking away from your position, walk down and enter the generator area, closing the door behind you. The fence here *usually* acts like a regular wall. I know he can see through the door but once in awhile he can see through the fence too. It seems random. Sometimes I go into the generator area and run up and down the fence in front of him (literally, I was checking) and he doesn't care, other times I'm standing still and he runs up to check my ID. Hit the switch as he passes going north and wait by the exit but don't open the door. If he turns from hearing you and heads south prematurely, wait for him to make the full trip again. Once he turns back toward the south from his regular route, walk out and head back the way you came. Try to be quick but quiet since his patrol route is very short and he'll turn around soon.

Make your way around the castle counter-clockwise the way you came except keeping close to the castle wall this time. You can run most of the way. Around the last corner you may have to walk or Tap-Run by the last couple guards. Again, be cautious but also be quick because the laser grid will turn back on after a minute or two. Once you get to the main entrance, stay to the side of the doorway until the guard walks by and cross to the doorway just opposite the one you came in. Now you want to turn the guards in the room above you. Check the Castle map and notice the two guards by the windows. Notice the hall, with the two guards in the center. You're going to be in the right-most hall running northwest to southeast so you have to get the guard on the right to face the exact opposite direction. It has to be pretty much exact; this guard has some excellent peripheral vision. Just run around downstairs until he's facing due northwest and then immediately enter sneak mode and hide.

Wait for the guard patrolling the downstairs hall to exit through the west door and then go for the east door. Remain in sneak mode so you don't un-turn the guard. You can probably start walking when you're far enough away but I stay in sneak mode until I'm outside again. At the top of the stairs after the door, go out the next door that's right on your left. Once outside start walking and head for the second generator to the southeast. Switch it off and hide to the east of one of the big rocks behind you. Wait for that patrolling guard to come outside and go back in then run up the ramp to the north, heading east.

Enter the building and run to the opposite side where you entered to switch off the third generator. Wait by the first door when you turn around and check your map or look through the keyhole to watch the guard patrolling the yard outside. Wait until he just starts to walk due east before exiting. There's a point when he walks away in a southeast direction and you can try to leave then but it's a shorter route and he turns back sooner. Either way, once you exit, turn left and go up the ramp that's ahead on your left. If the guard sees you, keep running and you might finish the level before you get a close encounter. Turn right at the top and right again at the next doorway. Go up the ramp and around to the exit to finish.


Shogun Showdown
Objectives: Secure guidance system, kill Masahiro Hyamoto and escape.

This is one of my favorite missions because it's one of the most involved missions and it's also one of the first ones I got a perfect silent assassin on. *Sniff* Good memories. Note that this mission has stricter time constraints than some others and requires a lot of walking so run whenever you can but be careful to pay attention to when you can and can't.

As soon as the level opens, run straight to the secret door in front of you, open it and run up the stairs and all the way to the door. Open it immediately and walk through it. If you ran all the way, the guard behind you will stop at the bottom of the steps and leave, also the guard in this room will be at the far end and facing away from you. Turn left and walk along the wall on the solid wooden beam here. Stay on the beam or guards will come investigating. Turn right at the beam before the crates and head for the stairs. Drop down, turn around and head left into the secret door. Run to the end of the hall, sneak through the door and hide behind the post right near the door.

Guards will come here from time to time to meditate. Watch the Courtyard map and wait for a guard to move toward you room. Be careful to wait a second after the guard has entered the room you're in because once in awhile a second guard will follow him. Sometimes it's unavoidable if the guy right next to the door decides to come in so you may have to restart anyway. With one guard entering the room, wait for him to sit and sneak up on him. Use your anesthetic and drag him into the secret hall. Take his clothes, holster your anesthetic and return to the meditation room.

Grab the keycard sitting on the shelf here and head down the hall. These black ninjas don't worry too much about you so wait for him to walk by and you can run. Take the first left hall and go straight through the door. Run straight down this hall and enter the last door on the left. Then open the first door on your left. Use the keycard to deactivate the laser grid and enter the weapons room. Grab the bomb and bomb remote off the crates and head back to the secret hall the same way you came.

Run down the secret hall and turn to go back up the stairs. At the top of the stairs walk and only on the beams to avoid drawing attention to yourself. Go through the laser grid right in front of the stairs and take a right. Walk over to the down stairs and head down them, if a guard started following you just ignore him. Go to the door diagonally across the basement from the door you entered from and go down those stairs. Deactivate the lasers and go over the guidance system on your right. Pick it up and before moving, drop the bomb here. Head back to the secret hall where our friend is sleeping the same way you came being sure to walk by the guards.

Take out your anesthetic because this poor guy is getting a second dose. Stand near his head and wait a minute for him to start waking up. Drug him again with another 5 doses. Go back up to the laser grid and this time go upstairs. The guard may follow you again so don't run until he turns around. Make a U-turn at the top of the stairs and go around the right side of the partitions. This room I hate. There's a ninja here that has some passive-aggressive problems. Once in awhile he'll jump down and attack you. Even though the suspicion meter doesn't go off and the guards aren't specifically alerted, you'll be shot at, time to restart. Most of the time, though, you can run through this room with no problems. Go up the next set of stairs to enter the security level.

Make your way to the security console, represented by the ! Symbol on the map. Go through the first door, then the door directly to your left, then the door on your right. There may be a guard patrolling or stationary but you can walk past him either way. Press the button on the console. Don't worry if the guard is watching, he'll run away anyway. Now, run back to the stairs you just came up. You can run by that guard, just don't bump into him too much. Once you're down the stairs, make a U-turn and go around the partitions the opposite side you went the first time. Stop at the corner and watch the guards come up the stairs. Usually there are 3 of them and then the guard kneeling at the top will usually start walking down. Give them a few seconds, sometimes not all the guards will move, though. Then walk down the stairs. The remaining guards shouldn't get suspicious but be careful. Head through the laser grid and while on the beams, cross over to the secret door you originally entered at the beginning. Walk down the stairs and back to the place you started. Now we wait.

Pull out the bomb remote and open your map to the second floor. Hayamoto should be here. If not, check the first floor or even the basement maps depending on how fast you got back. Track his progress down through the first floor, the basement and finally the museum. Once he approaches the pedestal, exit the map and trigger the bomb. Move to the opening in the castle wall if the level doesn't end automatically.


Basement Killing
Objectives: Kill Charlie Sidjan, disable elevator surveillance and exit via elevator.

As this mission requires you to shoot, you might want to bring a silenced gun. I prefer the .22 SD as it doesn't trigger the metal detectors so if I feel the need to mess around I have that gun. Also, a 9mm SD is provided for you in locker 137 at the beginning so if that's your gun of choice, you can grab it there when you get the bomb if you want.

As soon as the mission starts run over to the police department on your right. Open the door and walk in a bit. Wait for the guard to move into the room on your left and walk into the opposite room. Go straight to the locker and grab the smoke bomb. Run out and cross the room to the laundry room. A guard should have just went in or is about to go in. Follow him far enough back so he doesn't turn and go across the hall into the storage room. Open your map and watch as Guard 1 goes into the laundry, then Guard 2 enters and stands in the hall while Guard 1 leaves. Guard 2 then leaves while Guard 1 comes back in. Follow Guard 1 and as he enters the laundry room, and hide behind the door from the hallway. When he leaves, enter the laundry room and approach the chute on your right. Give the guard a second or two to give you some room. Use the option to drop the bomb and run out into the main room. If the guard sees you he'll give you a firm talking to but it's no problem. Head toward the fire department as fast as you can without getting the guards too suspicious.

Once there, open your map and make sure the fire department is empty. When it is, run in and change into the fireman suit on the bench to your right. Grab a fire axe if you want but it's not necessary. Exit the fire department and head over to the metal detectors, go through and take a left, then take another left after the elevators. Go through the double doors and down the stairs. At the bottom, go left through the doors and straight down the hall. Take a left through the next doors and the guard station is on your left right after the doors. Enter and don't shoot the monitor just yet. Head down the stairs to pay Charlie a visit. Ha-ha!

Pick the lock on the last door and make your may toward him. Any path is fine but I find the fastest way is along the left side of the servers. You can run all the way down and then approach him in sneak mode at the end. Crack him with the axe or slit his throat, then skip the cut scene (if you want). Turn around and run back up the stairs, be quick with all this or the guards will return. Pull out your silenced gun along the way.

Once back in the guard station shoot the monitor on the far left. If there are guys out the window that draw your fire just click R3 to enter first person mode, get really close and shoot the monitor that way. Turn and enter the elevator to finish with only 1 shot fired.


The Graveyard Shift
Objectives: Plant hacking device on the server and exit via the sky-bridge.

You'll need a gun for this one to shoot out the windows. It seems the guards are alerted the same amount whether you use a silenced weapon or not. I usually bring the 9mm SD but anything is fine and if you forgot, you can grab a 9mm(SD) off the guard you drug, off the server admin's desk while you get the card or in a locked box on the inside southern wall in the main hall.

From the elevator, walk around to the right and make sure you see the guard enter the guard room down the hall otherwise he may turn around and start his route early. Take the left here and wait on this side of the door until the guard in the next hall passes the door. Now go through the door and wait on the other side to use the 45 degree trick on the guard that's coming up behind you. When he comes through, drug him and drag him back through the door. As long as he's inside the door you're fine. Take his clothes and go through the door once again.

Turn right and go straight down to the first set of double doors on your left. Go through them and walk toward the back entrance. Stay far away from any of the employees you may come across. Approach the corner of the hall where a guard should be standing just after the shoot-able windows. Wait for him to turn and then approach the server admin's room. Wait outside for everyone to leave but the server admin. Enter sneak mode and open the door from the side such that when it opens, if the admin turns around he won't see you. Keep the door open until he turns back to his computer. Sneak in and move toward the keycard. You can pick it up without raising any suspicions. Sneak out of the admin's room and return to the double doors to the main hall the way you came being careful to avoid the workers.

Turn left and head around the hall toward the server room. Keep your distance from anyone you come across and enter the server room when you get there. Place the dongle on the server and go back to the hall. Depending on how long you've taken so far, you might want to go back to the guard and re-drug him. Once that's done or if you skipped it, head back to the shoot-able windows avoiding anyone along the way.

Pull out your gun and shoot out the middle window, preferable as the two guards stop near the sides of the sky-bridge. Run out and across until you get to the guards. It seems you can run right near them and they don't turn. Just try to stay behind them and remember you can crawl under the lights if there's one in your path. If you're too slow, the guards will get alerted and shoot you if they see you. If they don't see you then one of them will stand right in the middle of the sky-bridge and not move making it impossible to get to the other side. He stands between the "Y" and the "B" on the map. If he's there and not moving then you may as well restart. Run over to the window washer's bucket to finish the level with all zeros except for one shot fired.


The Jacuzzi Job
Objectives: Kill Charlie Sidjan, steal the money, steal the statue and leave via the elevator.

This mission is easy if you make sure to do the objectives in a specific order.
Otherwise it's pretty much impossible. As soon as the mission starts, making sure to skip the cut-scene, run to the second balcony. You can prep your anesthetic along the way. Climb over the wall of the second balcony and wait behind the door to the secretary's office. Look through the keyhole or stand next to the door, out of sight, and keep opening it. As soon as she stands up, walk in and approach her. Sneak when you get too close to walk. Once she's opened the safe, drug her. Two doses are plenty. Grab the money, and hide behind the single door to the left of the doors you came in. "Reload" your anesthetic and grab the guard that comes in, 45 degree trick style. Give him 5 doses and take his clothes.

Exit the way the guard came and go to the first double doors on your left. If the other patrolling guard is still in the room behind the door, wait for him to go out the other door, into the hall. Then enter the room and go for then night-vision goggles! They're on a table straight ahead and down the stairs by the red couch. The secretary should wake up sometime around now, just ignore her and head back through the double doors you just came through. Walk over to the elevator on your left and stand by it for a few. Wait for the guard patrolling the hall to go back into the room you came from and head toward Charlie's room, down the hall the guard just was patrolling. If the ladies are still in the bathroom, wait for them to go back to Charlie's room and follow them.

Hide to the right of the vase that's in front of the partition on the right side of the room. It'll take awhile for the girls to leave again so hang awhile, set you knife to quick select, whatever. Once they get up to go to the bathroom, walk around the partition and kill Charlie. You don't need to sneak and fiber wire, as it takes too long, so just walk up and knife him. Drag him behind the heart-shaped bed and wait behind the door for the bodyguards to return. Now, if the hall is clear, return to the secretary's room.

If you want, you can give the soon-to-be-waking guard the last 3 doses of anesthetic. I don't think you have to, though. Once I didn't and he woke up after the lights were out. The guards were looking for a suspicious guard and they came right up to me. My suspicion meter filled up to max and they drew their weapons but didn't fire. I finished the level with all zeros. So, drug him if you want or test the limits of the guards in this level. When that's done, go across the hall and to the circuit breaker on the right wall. Activate your night-vision and break the fuses. Take your time getting to the statue.
It's in the room you got the night-vision goggles, on the top level, left hand side when you walk in. Once you have the statue, wait outside the elevator for the technician to arrive and jump in to finish the level.


Murder at the Bazaar
Objectives: Kill Lieutenant Ahmed Zahir, collect coordinates, kill Colonel Mohammad Amin, and collect key and escape.

Start by running down the road to your left. Keep running and take the second right which goes behind the lieutenant's quarters. Go behind the house and run right past the door to the corner of the building. Now sneak back to the door. This makes sure that the lieutenant is turned in the proper direction. Pick it and turn to your left and go up the stairs. Knife the lieutenant, and then take his clothes and the coordinates. Now sit back for a second as the two patrolling guards enter the building for a break. If they both come in the back door, they should both face northeast, away from you. You can sneak out the back door while they're standing around. Sometimes, though, a guard will face south and you'll have to sit around for awhile, wait until they finish talking and leave again.

Once you exit, head back for the starting point and take the first left into an alley behind the lieutenant's quarters. Take a left and the end of the alley and a right around the back of the building ahead with the ladder that runs up to the rooftops.

Make sure nobody is around while you're on the ladder or the buildings or you will be shot. There's five main guards to watch; the four in the alley and the one following the colonel in the bazaar. Sometimes the guards patrolling the lieutenant's area come into view too. Climb the ladder and then the stairs to the top of the building. Turn left and make your way to the end without anyone seeing you. Skirt the little stone trim at the end and walk on the little ledge toward the green awning. Don't drop down unless all the guards are well away from you. Once you get down, enter the bazaar.

Entering the bazaar, go into the first shop on the left with some crates, pots and bowls in it. Hide behind the crates in the back and wait for the colonel to drop by. He'll move into the shop while the guard stands outside. Now you knife him, grab his key and drug the guard. Two doses is fine. Then just run to the exit, walking and giving some space if any guards are nearby.


The Motorcade Interception
Objectives: Kill Kahn Abdul Bismillah Malik, spare the UN troops and escape.

This mission is very hard! This mission requires the fire axe in place of your standard equipment. You may want to pack some extra concealable arms to vent frustrations. This mission sounds hard and it's even harder to execute. Mainly the problems are timing and the initial placement of the civilians, which is random. The problem with timing is that the guards normally patrol on regular routes, but when the motorcade passes through the gates, any people on the main road will move to the edge of the road and stand there until they pass. When a guard is passing you, he'll stop right in front of you making it impossible to attack the limo without alerting him. But anyway, onto the mission.

You start behind some crates with two guards in front of you and a third one off to your left. Give the guard to you left a few seconds to walk away and move out of your corner. Staying out of his sight, follow him at a distance until he walks through the archway. You want to go to the next archway on the right. Take a second to look around since the civilians like passing by here. If the coast is clear, run directly across the street between the buildings and drop the axe near the alcove here. Now you might want to save here.

You don't need to talk to the guy with your weapons, just trigger the motorcade by running up the stairs a little northwest of the alcove. Cross the plank and climb the ladder. Climb down the ladder and drop into the alcove. Now wait. Monitor the guards and civilians as the motorcade makes its way to the city. Once it reaches the gate, get ready. Grab the axe as the first jeep approaches.

Then ready the axe and run up to the middle of the limo and take a swing. You'll know you hit him, the limo slams on the brakes, a message pops up and you'll hear it pretty well. Immediately drop the axe and book it to the exit. Avoid any guards you may come across. At this point you'll either get away perfectly fine or have every guard shooting you. Restart or run for the hole in the wall depending on which it is. Hard!


Tunnel Rat
Objectives: Enter the base, kill Lieutenant Yussef Hussein, transport the cargo to the surface and secure the helipad.

There are a couple patterns the guards may be on at the start of this one. Check the guard near the closest stairwell. He'll be stationary or he'll be walking around the stairwell. Restart until you get him stationary.

Head straight for the stairwell going left around the first wall to avoid the other guard patrolling nearby. Make a wide arch around to the back of the stairwell to keep the stationary guard from seeing you. Once you're out of view, close in on the stairwell and approach the north side. When you get close, start to walk and eventually sneak. He might make a short trip in one direction or another, stay hidden. If he walks around clockwise, you can usually pick the door and hide behind it until he returns or just wait until he returns to his post. Once you get behind him, drug him, take his clothes and go downstairs.

Follow behind the guy that walks down the hall to your right and hide in one of the last alcoves before he stops at the end. Wait for him to pass and for the other guard that walks the north hall to start walking and follow the north/south guard. He'll stop at the lieutenant's quarters so wait a little ways back until both guards are away from the door. Once they leave, walk up to the lieutenant's door and enter sneak mode when you get inside. Grab a bottle of anesthetic off the crate and open the next door. Kill the lieutenant and walk back to the hall.

When both guards are off to the north again, exit and head south. Wait for the east/west guard to head west and follow him, again ducking into an alcove. The guard upstairs should wake up soon but just ignore him. When the guard doubles back and passes, walk out and continue east until you're behind the crates. Go north to the last section of crates in this room and wait. The guard moves around in the middle a lot, wait for him to either walk all the way over to the stationary guard or for him to head behind the crates you're hiding behind. Circle the crates opposite him if needed and walk north to the hall to the right just before the guard ahead.

Sneak up to the guard by the generator and knock him out. Sneak out the hall to your left heading north and sneak behind the crates here. Once past them, turn left and walk toward the elevator keeping as much distance between the three guards here as possible. Your meter won't even hit the red. Call the elevator and press the button for the ground floor. Hide behind the cargo as the alarm goes off. Once at the surface, exit the elevator and the building and walk left behind the short wall in front of the stairwell here.

Wait for the left guard to do his business and return. Walk over to the left of the stairwell and start to sneak up on the left guard while the one on the right walks around to the back of the stairwell. Sneak up on the guard and give him three or four doses of the anesthetic if you grabbed one extra bottle from the lieutenant's room. Then drag him over to the corner where he did his business. Enter the stairwell alcove and stay to the south side to wait for the second guard to return. It's scary how close he is when he gets back but he shouldn't see you. Still in sneak mode, of course, get behind him and give him a dose or two. Mission complete!


Temple City Ambush
Objectives: Meet with the agency's contact, kill and photograph both assassins, bring the photos back to the contact and escape.

I'm still not sure of a simple way to do this mission but it might be easiest with the fire axe. Just be careful that nobody sees you with it. Drop it whenever you think someone may be approaching, watch your map. Make sure you're familiar with the marketplace before wandering around with the assassins.

This is one of the hardest (and most boring) levels. Quite frustrating if trying to get a Silent Assassin Rank But I finally found a way! There's a target that's always on the move and in a heavily populated area. On top of that, this level has what seems to be a glitched guard. He's the cult member wearing the purple turban. If he spots you he will follow you forever. He never gets suspicious or alerts anyone unless you pull out a weapon but if you haven't already given the photos to your contact, it will make it impossible. I've heard you can kill him and it won't count against your stats but:
a) That's rather tricky and
b) It’s not really a perfect silent assassin by my standards.
So it's best just to stay far away from him. Also note that the glitched guard shows up as a green (civilian) dot on the map. Good luck. Bring guns, you may want to blow off steam and there are tons of people here to help you do that. You can also run back and pick up the Spas 12.

Head over to your first contact to get the location of your primary contact. Normally you don't want to knock out the guy that feeds you automatic shotguns but if you want to blend in you can knock this guy out with a couple doses of anesthetic and take his clothes, he won't mind. It doesn't matter, though, your normal clothes offer the same amount of protection as far as I know. Head over to the southwestern most shop in the east half of the marketplace. It may be tricky to get there with the fire axe but the section will be clear of people at some point. Once at the shop, drop the axe in the stairwell on the right.

After that, head over to your primary contact, his placement is random. Make sure no guards are around as you enter, they're gunning for this guy and you'll fail if he's killed. After some shooting, our friend here tells us to take out and photograph a couple assassins in the marketplace then bring back the pictures. Check your map and figure out the best route to get to the stationary assassin so that you stay under his view. He'll be upstairs in one of the shops. Make sure the patrolling assassin will be away while you take out the first one. Once you enter the shop the stationary assassin is in, sneak upstairs and knife him while he's looking out the window. Nearby civilians and cult members can still see you so make sure the area's fairly clear first. Photograph his corpse and head back down to the marketplace.

Now head back to the shop where we dropped the axe. Keep watching the assassin, the civilians and the cult members. Eventually the assassin will come through the corridor to the west. It seems to be easiest to kill him while he's moving west to east. If there's no guards around (and also, the less civilians, the better) approach the corner and ready your axe. Bring it down on his head as he rounds the corner. He'll look around but not see you if you're in a good spot. Hit him once more to finish him off. Then drag his body behind the stairs and photograph him. Drop the axe and head back to your contact. Watch for guards again and go inside.

He will tell you the location of the secret entrance which will be in the northwestern most shop. There will also be a couple new assassins watching this alley. Approach the shop from the east/west street farthest to the north and run in the door. The sniper shouldn't spot you. Then enter the secret passage through the rug on the wall to finish the mission.


The Death of Hannelore
Objectives: Get the door key, kill Dr. Von Kamprad, and hide the body and escape.

You start out on the dock with a couple of patrolling guards. Simply wait for the guard closest to you to start up the path directly in front of you. Then start making your way along the coastline toward the sewer entrance further down. You may have to wait for the second guard to turn back toward the building depending on where he is. Once in the sewer you want to make your way to the ladder. Go left, left, right, right, right to get to it. As you enter the ladder area, don't go for the ladder. On either side of this room are little alcoves. Enter the first one on your right as you enter and follow the path to another ladder. Check your map and make sure the guard patrolling the courtyard is away from the southeast corner and climb up.

Enter the patient rooms to the east and work your way north without alerting any patients along the way. In the northern most room, change into the white patient clothes, then head for the southwestern most patient room.

Wait by the southern door for the guard to go into the bathroom. Now open the door and go into the storage room. Grab the door key and the poison. Wait for the guard go to the bathroom, yet again, and walk back to the patient's room you came from. Then we head to the pool in the courtyard. To the north are two guards and three doors. Stay far to the left and take the left door, it's safest. Keep going until you get to the circular room with the nurse and patient. There are two stairwells here and one guard is usually facing away from the doorway. If not, you can turn them by running in the nearby office. Sneak around the guard and up the stairs. You can probably walk by him but this is safer, anyway. Walk by the upstairs guard. He may try to follow you so just walk around the south offices until he stops. He might not return to his post. If this is the case, you can try to get him to follow you to a point where he won't see you dragging the corpse later.

Walk into Dr. Von Kamprad's office and walk up to her. She'll start going on about a liver transplant. Just wait for her to start walking around and you can decide how to off her. You can poison her water and wait for her to drink it or slash her throat at anytime since she doesn't turn around. Poisoning is fun but it can be hard to time it right with the patient walking around every few minutes. Slashing gets the job done and is easier to time. It's up to you. That done, drag her over to the closet designated "Hiding Place" on your map.

Once she's in the closet, exit the offices the same way you came and head to the sewer entrance. Make your way back to the docks avoiding the patrolling guards as you go to finish.


Terminal Hospitality
Objectives: Kill cult leader, Deewanna Ji and escape.

I recommend you start this level with the scalpel rather than another knife; it's the only one that you can kill him with. I tried the other small melee weapons. The large ones might work but I never tried it.

Run around the corner and up the stairs. Enter sneak mode and wait to the right of the doorway. Wait for the guard by the balcony to walk toward you, then off to the right. Sneak out and cross the balcony. You can walk and then run when he's far enough away. Go to the right of the door and up the hill that's next to the wall. Follow this path around the hill to a path cut in the hill. Keep running down the path and go around the left of the pool. Change your clothes here and continue going straight through the next path. Take the downward sloping part of the path and you'll be at the corner of the hospital.

Your goal is the second floor pickup point and there's a number of ways to get there, just stay away from guards and especially the nurses. They'll follow you all over the place. Going my way, we'll go in the front door. Go forward and take the first stair case on the right. At the top stay as far away from the guards as possible. If they start to follow you, you can usually just run and they'll stop without getting suspicious. Head for the nurse's office to the far right. If nobody is following you, just hang out until the nurse takes a walk out on the balcony. If you're still being followed, head outside and walk around until they stop and return to their post.

Once the nurse goes outside and the coast is clear, quick pick the lock and grab your stuff from the box in the room. Go to the next room and grab yourself a nifty doctor's uniform. People are a little less suspicious of the doctor's uniform but give them enough time and they'll still be a pain so keep moving. Go back to the stairs you came up and go straight down the hall. Stay on the left side in the next room, and then turn right when you get to the end. At the end of this hall, go through the door to get to the eastern spiral stairwell. Go all the way down to the second to last door. Enter the basement.

Give the guards as much room as you can and take the first left. You can run here if you watch your suspicion meter. If you didn't bring a scalpel, there's a couple down here at the ! icons. Do that if you need to. Make your way back to the generator room, the southernmost room in the basement. Quick pick the lock when the coast is clear and head over to the generator switch. Toggle the switch and put on your night-vision goggles. Pull out your scalpel and run back to the operating rooms. The guards shouldn't mind your running just try not to stay near them any longer than you need to. The cult leader's placement is random but you have time to look around. If there's a doctor and nurse in the room, the cult leader isn't there. Keep moving until you find him and use the special option to kill him. Time to go.

Head for the northwestern stairwell and pick the lock of the door right in front of you as you entered the stairwell. Turn left and run along the hospital to the path you came here through. The guards out here don't mind you too much just don't run near them and you'll be fine. Head back the way you came and mind 17's 3 or 4 potshots as you get to the first staircase you came up. Go back to your boat to finish.


St. Petersburg Revisited
Objectives: Kill agent 17 and escape.

For fun you can bring a large melee weapon on this mission. I prefer the axe. Small melee weapons will work too but it's not as fun. There's probably a few other missions you could too but this one's pretty cut and dry by itself. The one thing you need, though is anesthetic. You can't play this mission with anesthetic until after you've beaten the game once on your save file so I hope you minded my warning in the introduction.

This part's quick, just run up all the stairs and exit the metro via the stairs leading to the street. All the civilians in this level can be ignored even after you drug 17, they still won't get you in trouble. Turn left and cross the street. Go between the buildings and through the sawhorses. To the left is the truck that the uniform was next to last time we were here. But this time, go around the building on the right side opposite the truck. Approach the gap in the wall up ahead that we went through the first time but stay to the right to keep the wall between yourself and the windows where 17 is ready to take shots at you.

17 is a regular psychic. If you're on the south side of the building, he's there ready to shoot you and if you move stealthily to the Westside, he's there too. Just some info incase you wanted to try some of your own methods.

Take the right before you get to the opening in the wall to go behind the building. Go all the way around the building and up the driveway here. Circle the perimeter of the square until you're on the north side of the Pushkin building and then cross the street. Run around to the main entrance and open the door. Move through the building in stealth mode so you don't alert any guards or cause 17 to move. Go straight up the first set of stairs and drop your large melee weapon on the landing if you brought one. Turn left and go up the next set of stairs. Through the door we find the cardboard Sergei turn left and head through the next door. Keep going straight until you get to the last room. Stay all the way to the right as you approach 17 since he likes to look over his shoulder. Drug him and start dragging.

Exit through the middle door and go down to the landing. Pick up your weapon if you left it and continue on out the front door. Turn left and head back toward the metro. On your way back you can think about how twisted a scene you're making if you're like me carrying a fire axe while dragging what looks like a corpse. Stop before you cross the street to the metro entrance. 17 is about to wake up and you don't want to get stuck in the street with a car coming so better to re-drug him here. Do that and continue on your way.

If you only have a small melee weapon, drop Mr. 17 on the escalator and finish him off there. If you have a large melee weapon you can finish him anywhere after you get to the escalator. After the cut-scene just go to the metro platform to finish. You should only have 1 enemy killed on your stats.


Redemption at Gontranno
Objectives: Kill everyone.

Note that the stats aren't recorded for this level. You'll always finish with all zeros. But since we've gone so far to beat this game flawlessly, why stop now? Obviously we have to kill everyone and nearly everyone you kill will give a "Guards have found a dead bodyguard" warning, so in order to claim a "perfect" silent assassin for this level we'll minimize bullets and alerts other than "Guards have found a dead bodyguard". I've heard the minimum possible is two bullets and zero alerts. So far, my best is four bullets and zero alerts. I'll go over that method and update when I can do better.

Start by skipping the cut-scene since guards are moving while it's playing. Run straight across and to the right a little toward the tree across the yard from your starting point. Stand to the northwest of the pillar at the corner by the tree. Move around the pillar to keep it between yourself and the faster guard. When the guard reaches the corner, you should be to the southwest of the pillar. The guard will walk west and then pivot to the southwest. As he reaches the end of his trip west and is about to pivot, sneak right up behind him and fiber wire him. It'll look like it's too close and he'll see you but his field of vision is very narrow and he doesn't turn his head at all. Drag him until he's just north of the pillar you hid behind. Now wait by the pillar at the corner that's east of your current position. Wait for the other guard to make his way south and then north again. When he turns back south again, sneak out, follow him and kill him. Now the hardest part is over and it gets a bit easier.

Now go to the eastern double doors and wait for the guard to pass walking north. Sneak out and wire him, then turn south and walk off the back of the stairs. Wait for the guy nearby to walk all the way south and turn around before sneaking up on him. Don't go to the shed just yet; go north to the ruins training area and sneak up on the sniper that's up here. With him out of the way, you can go to the shed and grab a melee weapon and maybe a sniper rifle if you have an aversion to the SVD/Custom Rifle.

Once you grab your equipment, head for the door between the laptop shed and the ruins. Enter and sneak over to the corner, when the guard turns sneak up and off him. Grab the key out of the far room and go back outside. Turn right as soon as you exit and enter the secret entrance behind the shed. Once inside, enter sneak mode and stay in sneak mode until further notice or guards may turn the wrong way.

At the top of the stairs, go through the closest door on your left and knife the guy behind it. Back up through the door and go to the next door to the left of the one you first went through. The guy behind it should be facing away from the door unless you were running around outside the front door. If he's facing the door, go back to the front yard and turn him around, then return. Enter the door and knife the first guard. Turn left and knife the guard around the corner. Now go back through the door you came in.

Go up the stairs and to the left. Watch through the keyhole and wait until the far guard is about to turn his head to the left before entering. Stay as far to your left as you can and dispatch the two guards here. Then return to the door you just came through. Go to the other door at the top of the stairs and walk around to turn the guard so he faces toward the door. Go back into sneak mode and go back to the balcony where you just killed two guys. Continue to the opposite door and turn right after going through it. Open the door, kill the guard in front of you and back up through the door again. Walk around to turn the guard below so he faces northwest, away from the door.

Go back into sneak mode and return to the guard you just killed. Grab his SVD and snipe the guard across from you. Head north, staying to the far left to avoid being seen, and switch to the Custom Rifle if you want. Proceed through the door behind the dead guard and make your way around the hallway. You can run all the way to the next door. Go through the door in sneak mode and kill the next sniper. Keep going south and kill the guard you turned earlier.

Go down the stairs and through the left door. Check the keyhole or the map to make sure our guard is still turned away from the door. If he is, open it and kill him. Now you're done sneaking. The last few guards aren't turn able. Head upstairs and through the door in front of you to the balcony. At the edge of the door, equip your sniper rifle and take out the guard facing northwest. Sneak across the balcony to avoid being seen and stop at the next door. Stand up and snipe the lone guard on the left facing northeast. Go all the way down both sets of stairs and head outside the way you came in.

Turn left and go back inside through the next door by the ruins. Go up the stairs in sneak mode and kill off the last three guards starting with the one right next to you and working your way south. Now all guards should be dispatched without your suspicion meter ever increasing at all.

Basically, for the next part, you're going to want to shoot out the heart and then hide from Sergei to avoid a firefight. If you don't confront him, he'll usually run up to the second floor balcony. I usually stand inside the confessional to shoot the heart and Sergei just runs away. Once he runs upstairs, hopefully he faces east or west so you can usually sneak up from behind him and knife him. Check the keyhole to make sure he's facing away from you, then sneak in and finish him off. Sometimes he's not nice enough to run up to the balcony and you may have to chase him around a bit. Try to hide and sneak up on him as best you can since he tends to run just about anywhere.

With the level complete, you probably don't need to record your stats since they're all zeros anyway but I usually start another mission and beat it, perfect silent assassin style of course, just incase. Now, if you've finished all the other missions already, you can check your Overall stats after any mission completed. At the Stats screen, select Overall to see your cumulative stats for all the missions. After you get perfect silent assassin on all of them you should have just 2 Shots Fired and 1 Enemy Killed. Congratulations!

Hooray! You’ve completed Hitman 2: Silent Assassin!
Congratulations! You should be proud!
Submitted By: Dadio500
The Gontranno Santuary
=======================

This is a pretty easy one. You will start in side the garden
shed where Mr.47
lives in. The message at the bottom left of the screen will show
some hints to
playing the game. Just follow it. Move to the door and hold down
the action key
and choose the commands you want. Exit the shed and a cutscene
will show Mr.47
talking to the Padre Vittorio -father of the monastery & a good
friend of
Mr.47. After the cutscene, move to the ruins just in front of
the garden shed
and follow the instructions given at the message area on the
screen.

Once you hear the monastery bells rang, go up the stairs to the
left side of
the well. Go to the courtyard and head through the door at the
northside. Go
through the left door at the end then turn to the first right
door. See the
confession box there? Go on in to another cutscene.

Hint: If you are not sure how to get to the confession box,
checkout the map
and move towards the blinking POI icon.

After Mr.47's confession, a new cutscene will show Padre being
kidnapped by 2
guys. And one of them leaves a note for Mr.47. Once you have
gain control of
Mr.47, go get that parcel and another curscene. Looks like
Giuseppe Giulliani
wants to charge Mr.47 for staying at the monastery for
$500,000.00. Mr.47 has
no choice but to shelf his retirement plans for a while. Get
back to the shed
to another cutscene. Mr.47 old contact Diana will help our
friend for a price
on digging information on Giuseppe Giulliani of Palermo in
Sicily.

Next you can equip the ballers and fire either at the bucket at
the well or the
watermellons just at the east wall of the ruins. Head over to
the other wooden
shed an you can lockpick the door there to get in. There are 2
.45 ACP ammo and
the binoculars on the tables. There are anaesthetic & fiber wire
on the weapons
boards.

Note: what ever weapons you have collected at each missions,
they will be hang
in this tools shed.

After you get used to the controls, you may get back to the
garden shed and
operate on the laptop for your next mission.

------------------------------------------------------------------------
==========
Anathema
==========

---Objectives: -Kill "Don" Giuseppe Giulliani
-Take key to prison cell from Don Giulliani
-Rescue Vittorio in the basement
-Escape- check map for known exit point

Weapons & items location:
.........................
Study --- 2 shotgun ammo, 1 MAG ammo, 1
Deagle, 2 pistol
ammo
Room(north)of the hall --- 2 .45 ACP ammo
3 rooms(north)of kitchen --- 7 sniper ammo, 10 shotgun ammo
Garage --- 1 R93 sniper, 2 .45 ACP ammo
Guard in white shirt --- 1 Deagle, 1 car key
Cook --- 1 spoon
Kitchen --- 1 kitchen knife
Boss bedroom --- 1 golf club
Southwestern balcony --- 1 golf club
2nd floor southeast room --- 2 shotgun ammo, 2 MAG ammo, 1
pistol ammo
Lawyer's office --- 5 sniper ammo
Guard at front door --- 1 shotgun
Lawyer in green shirt --- 1 shotgun
Don --- 1 revolver, 1 room key

(special)--- Silver baller .45 suppressed(have to get the silent
assassin
rating: use approach 03)


Approach 01
------------
After the cutscene, move to the delivery van on the other side
of the villa.
Make sure no one is around especially the delivery boy and then
place all your
pistol and ballers at the crates of grocery on the ground. Next
move to the
postman carrying the flowers to the villa and then choke him
with your fiber
wire(since he is constantly moving, he may notice you and run).
You have to
catch him up to do it(he'll stop temporary at the boundary
wall). Strip him of
his flowers and his uniform. Next move to the front gate and the
guard there
will check you for weapons. Once the frisk search came up empty,
open the gates
and go to the front doors. The female servant will take the
flowers from you.
After you have handed the flower over to her, stay there and
wait for the
servant to head through the door in front of you. The nearby
guard will follow
her. Once the guards disappear, move to the alcove(under the
stairs) to the
left side of the stairs and wait. Note: do not run there!!! It
you do it right,
the guard will reappear the moment you reach the alcove. Now hit
the sneak
button and bring out the fiber wire and take him out. Drag him
to the same
alcove where you hid and take his clothes & 9mm pistol. You may
want to get
your original ballers & 9mm SD pistol back. Head to the kitchen
and take the
weapons from the grocery crates on the kitchen floor(stay clear
of the
cook!!!). Head up the stairs at the kitchen and through the door
on your left.
From the balcony turn left and walk on the ledge. Move around
till you reach
the roof. From the roof top, move to the nearest door crouch and
wait(there are
probably guards down at the pool side and they can spot you if
you move around
the balcony from your position). Check the map and wait till the
Don move away
from the office and sneak inside. Exit through the other door to
the other side
of the balcony and wait for the Don to come back. Once the Don
is back inside
the room, hit sneak mode and kill him. Note: use the wire for
soundless kill so
as not to alert the guards outside. Take the prison key from the
Don corpse.
Head back the same way you came here till you reach the kitchen.
Instead of
going back to the front doors, head down to the basement from
the kitchen. Use
the key you got from the Don at the door there. Mr.47 will find
that Padre has
been move to other location. Time to get out of there. Either
you can change
back to the postman and get out or just run as fast as you can
through both the
main gate or side door.

Approach 02
------------

Move to the side door and wait at the right side of the wall. A
guard will take
a leak at the trees. Using this opportunity, hit the sneak mode
and kill him.
Take his clothes and 9mm pistol. Go through the door and head
for the garage.
Use the back door and get the sniper rifle. Head back to the
hill and sniped
the target: Don. He will be taking his last swing at golf on the
balcony. Once
he is dead, move back into the villa through the side door and
take the stairs
to the basement at the east side of the villa. Exit into the
kitchen and head
upstairs through the stairs there. Move to the Don's body and
take the prison
key. Move back to the basement and unlock the door there. When
the objective
changes, get out through the same side door to the exit point
after you have
taken the R93 sniper rifle from the garage.

Note: never linger too long in front of a guard. Walk past them
quickly
especially on the 2nd floor.

Approach 03 (best way)
----------------------
-can get silent assassin rating by using anaesthetic instead of
killing. If you
do it right & fast, when you get out, the guard you anaesthetic
by the trees
will start to wake up.

Move to the side door of the villa. Hide yourself at the right
side of the door
and wait for the guard to take his leak at the trees before
taking him out.
Change into his clothes and take his weapon. Move into the villa
compound and
go into the basement through the stairs at the east side of the
villa. Head up
into the kitchen at the other end and from the kitchen, go up
the stairs at the
kitchen. Go onto the balcony through the left door there. Move
along the ledge
at the right side of the door all the way till your reach the
roof.

Note: part of the railings to the ledge are removed.

-If the 2 plain clothes guards are not there by the pool, move
around the
balcony to open up the other door. Hit sneak mode and take out
the Don using
the fiber wire.

-If both the plain clothes guards are there, wait for the Don to
leave the
office and then you just have to go through the office to the
other side of the
balcony and wait for the Don to come back.

Note: should you take a longer time to reach here. You have to
take note of the
servant that will bring the flowers into the Don's office. You
wouldn't want
her to bump into your killing operation would you?

After completed your objective, take the prison key and head
back the same
route till you came to the basement. Open the door there to
change the
objectives. On your way out, you can take the R93 sniper rifle
from the garage
and go through the side door to your freedom.

Approach 04
------------

Start out by heading to the delivery van. Once you reach there,
take out the
delivery boy and get into his clothes. Place your weapons into
one of the
grocery crate and carry it into the kitchen. When you past the 2
guards at the
door there, do not stop. Keep walking till your threat meter
empty. Head into
the basement and get back your weapons from the crate. Head up
into the kitchen
at the other end and from the kitchen, go up the stairs at the
kitchen. Go onto
the balcony through the left door there. Move along the ledge at
the right side
of the door all the way till your reach the roof.

Note: you shouldn't take the kitchen door(one that is guarded)
because the cook
most probably will recognize you.

-If the 2 plain clothes guards are not there by the pool, move
around the
balcony to open up the other door. Hit sneak mode and take out
the Don using
the fiber wire.

-If both the plain clothes guards are there, wait for the Don to
leave the
office and then you just have to go through the office to the
other side of the
balcony and wait for the Don to come back.

Note: should you take a longer time to reach here. You have to
take note of the
servant that will bring the flowers into the Don's office. You
wouldn't want
her to bump into your killing operation would you?

After completed your objective, take the prison key and head
back the same
route till you came to the basement. Open the door there to
change the
objectives. On your way out, you may have to take out the guard
guarding the
side door. But before that you can take the R93 sniper rifle
from the garage
and then through the side door to your freedom.

Approach 05
------------

Start blasting all the guards that come to stop you when you try
to enter the
villa. Take the car key from the plain clothes guard(white shirt
with pistol
holstering belt). Kill the Don and take the prison key before
heading into the
basement and open the door there. After which, go to the garage,
take the R93
sniper rifle and then drive the red car out of there in style.


Note:all the above approaches are just possible ways of entering
and killing
the Don. You can mix & match the approaches to get the ideal
result for you
too.

Hint: for the side door approach, you can along the southern
walls to reach the
south-western side of the villa and wait for the Don to appear
onto the
balcony. Once he has enter into the scene and decided to take
the golf swing,
you can shoot him from the ground level. You may have alerted
the guards but at
least nobody is suspecting you. Even if they did, send them to
accompany the
Don.

Alternate Play
---------------

-Kevin Hackett
-

As soon as you start, run down to the side door beside the
trees. Wait on the
right with the anaesthetic, and when the guard comes out to
relieve himself
sneak up and empty the whole 5 bottles into him. Now, grab his
clothes and
walk through the door. Walk into the garage through the back
door, grab the
sniper rifle and back out again. If you walk (always walk,
there's a nosy
guard nearby)backwards/left towards the side door to the
compound that you came
in through, the balcony of the house can be spotted(still within
villa
compound). If you've kept walking without stopping, the Don
should be standing
with his back to you just visible around the corner on the
balcony. In a few
seconds he'll turn and start walking around to the front. Shoot
him just as he
starts walking and he'll fall through the broken railing and
land on the ground
outside the house. You can now stroll over and pick up the key
without even
entering the house! The rest is pretty simple. I found the
guards out front to
be very twitchy, so I tend to go all the way around the back of
the house to
get to the cellar steps. Check in the cell, back out and
through the side door
to the still-sleeping guard and then run. This play will have
One shot, no
alerts, no close calls, guaranteed Silent Assassin rating.


************************************************************************
************************************************************************
-----------------
St. Petersburg
-----------------
------------------------------------------------------------------------
========================
St. Petersburg Stakeout
========================

---Objectives: -Kill the general at the meeting
-Don't harm anyone else attending the meeting
-Return to the subway train to escape


Weapons & items location:
..........................

Locker 137 --- 2 sniper ammo, 3 pistol ammo, 1
nightvision google,
1 9mm pistol, 1 SVD sniper rifle
most soldiers --- 1 AK
some soldiers --- .54 pistol
Brown/black suit guards --- 1 9mm pistol


(special)--- Sawn-off shotgun(have to get the silent assassin
rating: use
approach 01)


Approach 01 (best way)
----------------------

At the start, move to the north where the lockers are at your
position.
Lockpick the locker 137(flashing red icon) and take the weapons
& ammo inside.
Beware of passengers walking around as they will call for
soldiers to
investigate should they see you carry a weapon around. After the
weapon pickup,
head onto the railway tracks at the west side. Use the rail
tracks as a cover
and wait till the passengers move away from the main stairs.
Once the coast is
cleared, move up the stairs and turn left and up the short
flight of stairs
there. You will came across the escalator(not moving). Head up
but look out for
a moving soldier in this area. Check the map and you will see a
room at the
southern part of the map. Move into the area and enter through
the only door
there(just to your right if you are standing at the stairs and
facing down the
stairs). Make sure that the soldier in this room has move to the
far right just
behind the lockers before you enter into the next room. You have
to lockpick
the other door there to gain access to the sewers. Once you are
in the sewers,
make your way to the north right exit using the map. Make sure
the coast is
cleared before you approach the truck and change into the
soldier's uniform
near the truck. Go back into the sewer and head for the north
left exit using
the map. At this point remember to holster your SVD sniper
rifle. After you
have exited the sewer, head down the slope behind you. From the
map, move to
the extreme western part. Your destination is the apartment
building(with a
exclamation icon in it) to the north of the Puskin building. You
just have to
keep a safe distance from the soldier just to the west of the
manhole where you
exited. You can run but should that arouse any suspicion, just
walk. When you
have past the soldier west of that manhole, move northeast
direction towards
the apartment building. Keep track of 2 soldiers that will
patrol around the
Puskin building on the main road surrounding that building. Go
through the
first door of the apartment building and move down the corridor
to reach the
back. Turn right at the first junction. Look for the spiral
stairs that leads
up. You objective is to move onto either the 2nd or 3rd
floor(higher the
better) where you can get a clear shot at the intended target.
Once you get
onto the desired floor,move into the extreme southern room where
the windows
are not boarded up. Note: 2nd floor has 2 unboarded windows &
3rd floor has
only one unboarded window. Use the SVD sniper to snipe the
target. Aim for the
left side window of the Puskin building. Look for the general
that is seated
nearest to that window. Note: he will use his right hand to
carry the wine
glass. After you have taken out the target, quickly move back
the same way you
have come here. Note: soldiers may barge into the same room once
you have shot
the target. Avoid all the soldiers and move back all the way to
the sewer and
back to the metro station. Once you get near the metro train,
you will clear
this mission.


Approach 02
------------

Same as approach 01 but to kill everyone you came across. You
can either snipe
the target or just make a pathway of dead bodies in the Puskin
building if you
decided to make your way into it. Just make sure you do not kill
the wrong
target.


------------------------------------------------------------------------
======================
Kirov Park Meeting
======================


---Objectives: -Kill general Makarov
-Kill his mafia connection, Igor Kubasko



Weapons & items location:
.........................

Agency pickup --- 1 SVD sniper rifle, 1 9mm pistol SD, 2
Car-bombs, 2 pistol
ammo, 1 sniper ammo
All soldiers --- 1 AK each
Bodyguards --- 1 9mm pistol each


(special)--- No special weapon


Approach 01(best way)
----------------------

Starting position, you will face the building. Run to the 3
trash containers
where the agency pickup will be placed. Do this quick as
instantaneous, a limo
will past these containers coming from the north and a soldier
that will patrol
into this area(check map). Take the weapons plus the car-bombs
but minus the
SVD sniper rifle(will attract attention and since it is not
used). Move to the
nearest manhole and through the sewer, head to the southern most
part where you
will exit the manhole there. Just go to the top of the ladder
there and stay
out of sight(still at the top of the ladder). Once you have
something cover up
the manhole(the limo is on top), place the car-bomb and go back
down into the
sewer. Now move to the northern most end of the sewer counting
from the right
and exit through the manhole there. Look out for the limo driver
that move
around this area. Wait till he moves behind the building for a
leak before
sneaking up on him and take him out. Change into his clothes and
move to the
north end of the Kirov park where you will see another limo
parked just beside
a manhole. Place the 2nd car-bomb to that limo and go back the
same way you
have come here. Once you have reached the pier, just wait for
fireworks display
and then escape there.

Note: there are no soldiers, bodyguards in contact with except
you have to take
out the limo driver for the clothes. Best for the silent
assassin rating.


Approach 02
------------

At the start of the mission, run to the agency pickup
point(check map). Once
you reach the 3 trash containers, go to the center of those
containers and
hide(crouch) between the 2 joining containers. You have to do
this fast as a
limo will approach down the road and will past the containers.
The limo will
sound the alarm if you are too close to the Kirov park. There is
another threat
coming from the soldier that will patrol into the area(check the
map). These 2
will happen almost instantaneously. Take the weapons and
car-bombs
there(between the 2 containers facing the road). After the coast
is cleared,
head down into the sewer from the nearest manhole. From the
sewer, move to the
3rd manhole exit(north side) counting from the right. Make sure
you will
encounter no one when you exit through there. You will found
yourself at the
most north end of the Kirov park just behind the building. Run
east from that
point and when you reached the end move south past the first
building. Take out
the patrolling soldier to the north of the Cathedral called 'The
Saviour'.
Lockpick the northern door to gain access. Move up the stairs
and take out
another soldier at the top. Once everything is set, use the SVD
sniper and make
head shots at the 2 intended targets inside the park. You can
try the 1 bullet
2 heads shot. Just line them up and shoot. Go for their heads as
penetration
through the first target will be thorough and the bullet will
exit with enough
force for the second target. Once they are down, make sure you
run like hell to
the pier to exit this mission. As by now the whole place will be
swarming with
soldiers and bodyguards.

Note: not recommended as it allow unnecessary contact with the
soldiers, causes
alarms and quite messy considering you are the 'Legend' of the
trade.

Hint: you can do this approach after you have placed the
car-bombs to ensure
'insurance' kills should you missed or just manage to take out
one target only.
The mafia will run to the north limo & the general will escape
by the south
limo. Take your pick.


Approach 03
------------

Move to the trash containers as fast as you could and
hide(crouch) in between
the 2 trash container facing the road. If you do this right, a
limo will pass
by you from the north and a soldier will patrol into the
vicinity. Take the
weapons & car-bombs and wait till the coast is cleared before
you go down the
nearest manhole. Once in the sewer, move to the extreme left
side of the sewer
till you see only 2 manhole there. Go up the 2nd manhole
counting from the
left. Check the soldier(at the radio tower) and make sure the
coast is clear
before you move in between the 2 buildings just north of your
manhole. Make a
right turn and go past 3 trash containers and take out the
soldier there.
Lockpick the gate there and go up the radio tower. Use the SVD
sniper to the
direction of the Kirov park. Part of the wall of the park has
tumbled so you
should be able to see the 2 targets. The trick is to snipe them
both with one
bullet. Wait till they have finished talking and starts to move
northward,
somehow they will 'overlap' each other(walking side by side).
Aim at their
heads and snipe them. If you do this right, the surrounding
soldiers &
bodyguards will not be alerted. After the sniped, move back to
the pier to
escape.

Hint: you can place both car-bombs first before using the sniper
rifle on them.
This acts as 'insurance' in case only one of them is down. The
mafia will run
to the north limo & the general will escape by the south limo.
Take your pick.


Note: using this approach 03, only one soldier is in contact
with Mr.47. And
the soldier plus the limo driver if you decided to plae
car-bombs first. It is
also one of the better ways but the success rate is quite low.
you have to be
real good with the rifle.


------------------------------------------------------------------------
==================
Tubeway Torpedo
==================


---Objectives: -Find your equipment ot the Army depot. Marked
"FCK"
-Kill General Mikhail Bardachenko
-Free the prisoner from 2nd basement


Weapons & items location:
.........................

1st Agency pickup --- 2 pistol ammo, 1 9mm
pistol SD, 1
Mini-bomb, 1 Bomb remote, 1 pager, 1 nightvision googles, 1
phone
Warehouse west of manhole(starting) --- 1 AK, 4 5.56mm ammo
Warehouse west of headquarter --- 1 AK, 1 5.56mm ammo
Top left-side of headquarter --- 1 AK, 4 5.56mm ammo
Headquarter POI --- 1 Mag ammo, 1 Deagle, 1
soldier
uniform
1st basement southern most POI --- 1 officer uniform
Most soldiers --- 1 AK each
Some soldiers --- 1 9mm pistol each
Interrogating officer --- 1 combat knife, 1 9mm
pistol SD
(General Mikhail Bardachenko)

(special)--- No special weapon


Approach 01
------------

Mr.47 will start in the sewer. From that point, check the map
and go over to
the 'BIG' red arrow and up the only ladder there. From the map,
you will be
inserted to the northern eastern part of the army depot. Once
you are out of
the manhole, find a place to hide(move away from the manhole).
The map will
show 2 soldiers by the north side of the truck, 1 soldier by the
western gate,
1 soldier moving along the southern part of the army depot and
the last soldier
will move between the south side of the truck & the cargo just
south of the
manhole. The trick is to choreograph all the movements of the
soldiers in the
army depot. Make sure that when the west gate soldier starts to
move towards
the gate, both the 2 south soldiers are stationary. Meaning the
soldier moving
between the south side of the truck & the cargo just south of
the manhole has
stopped at the cargo & facing south. And the southern patrolling
soldier has
also stopped just south of the soldier mention above & facing
southwest. Once
everything is in place, go between the cargos towards the
truck's left side.
Cut across the area to the shed. You should see the cargo label
"FCK" to the
left of the shed. Go around the "FCK" cargo to get the agency
pickups. When you
have clean out the agency box, time to go for the truck. Using
the same trick
of having the soldiers moving to their same positions, move
quickly to the
truck and go up the back of the truck. Never mind the 2 soldiers
facing your
direction as their field visions is blocked by the truck. Once
you are in the
back of the truck, crouch down and hide yourself. Now kust let
the truck brings
you to the Headquarter. Check the map when the truck have
stopped. When you see
the 'middle' soldier moves to the manhole and starts facing
southeast, get your
butt out of the truck pronto and then turn right and move behind
the cargo you
see there. Check your map again. You'll see that 3 soldiers
patrolling this
area. 1 will move from the truck into the north entrance of the
headquarter.
The other soldier by the south gate will remains stationary
there. Only the
'middle' soldier will move from the south manhole to the truck
and back. The
trick is to wait for the 'middle' soldier & the north patrolling
soldier to
move away from the truck. Once they have done that, run north
after the north
patrolling soldier. By now he should be inside the headquarter.
Move till the
end and hide behind the cargo there. Wait for the soldier to
come out before
you move into the headquarter. Make sure you do not bump into
the other soldier
patrolling inside the headquarter. When you are inside the
headquarter, hide
youself using the cargos to your right. Once the patrolling
soldier starts to
go up the metal stairs next to the door you came in, follow him
at a safe
distance. Make sure that before you follow him, the soldier that
moves from the
truck into the headquarter does not see you doing it. Once you
reached the end,
turn left into a room where you will change into the soldier's
clothes and take
the weapon there. Now head to the elevator and take it to the
1st basement.

Note: You have to be very careful as security cameras are
everywhere. You can
spot them by looking for a green light mounted on the walls.
Just keep out of
the camera angle before you do something silly or getting out
those big guns
you have.

When you reached the 1st basement, there is a soldier in front
of you. Wait for
him to walk further down the corridor before moving in the same
direction. Take
out the camera on your right. Take them out using the 9mm pistol
SD after you
keep out the camera's lens. Move till you reached the last
alcove to your left
before the corridor turns right. But before you hide yourself in
the alcove,
take out the camera to the left side of the wall. Wait for the
soldier to walk
past you before you turn into the corner. There is another
soldier patrolling
down the corridor. Just wait for him to move further down the
corridor before
you move to the T-junction where the left turn leads you into
the control room.
Stop behind the camera there and take it out. Quickly get back
out to the
T-junction and take out the light bulb to the left side. Make
sure neither of
the soldiers will bump into you. Once that bulb is out, hide at
the alcove to
the right of that bulb. When the soldier move past you, get out
of the alcove
and move further down the corridor. Go around the end to a fence
door. There is
a weapon there if you need it. Now to move into the control room
using the
nearest door from your location. Wait for the patrolling soldier
to get out of
the way before you went in turn left & stop. Once you are
inside, take out the
table lamp just in front of you and the 2 hanging light bulbs.
The soldiers may
get paranoid but no harm done. Just move normally to the server
room and shoot
at the server(will turn red) there to cut off the surveillance
cameras.

Note: now all cameras have red lights on them.

Get out of the server room through the other door and move down
the corridor.
Lockpick and get into the POI room just beside the guards room.
Change into the
officer uniform. Next move to the sewer station and place the
bomb there(just
equip & drop it). Make sure the soldier patrolling between here
and the
elevator is not in the area. When the patrolling soldier is at
the elevator,
run into the western guard quarters and wait for the soldier to
move south to
the sewer station. Now with the new uniform, get to the elevator
and take it
down to 2nd basement. It is quite linear here so the way is to
get to the south
eastern corner & wait for the soldier to move into the southern
room. Now
simply walkpast the doorway of the southern room to get to the
observation
room. Lockpick the door there to get in. The objective is to
kill the general.
Equip with the 9mm pistol SD and shoot at the glass panel and
take out the
general instantaneously. Climb through the window and view the
cutscene. You
can take the weapons off the general for collection. Follow the
agent to the
elevator. Take it back up to 1st basement. You'll get another
cutscene(lucky
that soldier by the desk is not bother by the call). Exit the
elevator and head
towards the sewer station. On the way, you will encounter
another soldier but
just simply walk past him before he remember anything. Once you
reached the
sewer station, take out the bomb remote and left click on it to
blow up the
wall there. Go through the hole turn left and move towards the
exit(check the
map). View the cutscene before the next mission.

Hint: after you have go through the blown up wall, walk as per
normal to the
exit. Those soldiers will never suspect you.


Approach 02(best way)
---------------------

This approach is somehow similar to the approach 01. From the
starting till you
reached 1st basement, it is all the same. When you reached the
1st basement,
follow the soldier in front of you till you reach the last
alcove to your left
before the corridor turn right. Wait for the same soldier you
follow to go past
you towards the elevator. Move to the T-junction ahead and turn
left.Make sure
the other soldier patrolling here does not suspects you. Notice
the soldier
behind the door there has his back to you. Once the 2 soldiers
patrolling along
the corridor has move away from the T-junction, open the door
and use the
anaesthetic on the soldier. Walk along the corridor that takes
you around the
server room to the door on the other side.

Note: the door that link from the control room to the server
room does not
allow common soldier entry.

Once you are in the server room, take out the server(will turn
red after
sabotage) and exit the room. Go southward till you past the 2
guard quarters
and go into the POI room(require lockpick). Change into the
officer uniform.
Next move to the sewer station and place the bomb there(just
equip & drop it).
Make sure the soldier patrolling between here and the elevator
is not in the
area. When the patrolling soldier is at the elevator, run into
the western
guard quarters and wait for the soldier to move south to the
sewer station. Now
with the new uniform, get to the elevator and take it down to
2nd basement. It
is quite linear here so the way is to get to the south eastern
corner & wait
for the soldier to move into the southern room. Now simply
walkpast the doorway
of the southern room to get to the observation room. Lockpick
the door there to
get in. The objective is to kill the general. Take out the pager
and drop it
near the table furthest away from the door. Wait for the
patrolling soldier to
stops just outside of the observation room before you equip with
the handphone
and left click on it. The pager will beep thus get the attention
of the general
in the interrogating room. Move to the southwest side of the
room and wait for
the general to enter. Once he stops near the pager, use the 9mm
pistol SD and
take him out(head shot). Take his weapons for collection. Move
to the
interrogating room for a cutscene. Follow the agent to the
elevator. Take it
back up to 1st basement. You'll get another cutscene(lucky that
soldier by the
desk is not bother by the call). Exit the elevator and head
towards the sewer
station. On the way, you will encounter another soldier but just
simply walk
past him before he remember anything. Once you reached the sewer
station, take
out the bomb remote and left click on it to blow up the wall
there. Go through
the hole and move towards the exit(check the map). View the
cutscene before the
next mission.

Hint: after you have go through the blown up wall, walk as per
normal to the
exit. Those soldiers will never suspect you.


Approach 03
------------

Just kill every soldiers you encounter as weapons & ammo are
plenty. But you
will not take the truck that goes to the Headquarters. Instead,
go down the
west manhole & then move right till the end of the sewer. Exit
and go up &
across the wall with wooden stairs.


Alternate play
---------------

"Michael Moore" [email protected]

Kill the first soldier at the crates, hide his body then just
take his clothes
and you can walk freely throughout. This means that you will not
have to get
the spare clothes at the headquarters.

------------------------------------------------------------------------
======================
Invitation to a party
======================


---Objectives: -Kill the General
-Secure the suitcase


Weapons & items location:
..........................

Waiter(white shirt) by the river --- 1 door key
Guest moving from west side --- 1 invitation card
Agency pickup --- 2 pistol ammo, 1 9mm
pistol SD, 1
poison
Southeast corner of ballroom --- 1 cheque
1st floor northwest 2nd room --- 1 Mag ammo
1st floor southwest 1st room --- 2 pistol ammo
1st floor room opp. southeast office --- 1 Deagle
2nd floor 1st room right of ballroom --- 2 Mag ammo
2nd floor southeast office --- 2 SMG ammo
Northern room of basement --- 2 SMG ammo
Basement far right POI --- 1 waiter uniform
Basement 'middle' POI --- 2 pistol ammo, 1 9mm
pistol, 1 SMG, 2
SMG ammo
2nd floor balcony(secret doorway*) --- 4 sniper ammo, 1 W2000
sniper rifle, 1
tux clothes
Kitchen --- 1 kitchen knife, 3
champagne glass
Waitresses --- 1 dust broom each
Waiters(inhouse) --- 1 chocolate each
Most guards --- 1 SMG each
Some guards --- 1 9mm pistol each
Spetznaz agent --- 1 .54 pistol

(special)--- M4 rifle(have to get the silent assassin rating:
use approach 01)

* --- the doorway is actually part of the wall. It's at the
extreme south of
2nd floor and to the left of the main hall stairways. You will
get open door
option when you approach it. This leads onto the main embassy
balcony.

Note: i do not recommend using the invitation card to get in as
it is too much
of a hassle and the time taken is much longer. For the basement
insertion, i
recommend only for getting in but not out as by now all the
basement guards are
on patrol.

Approach 01(best way)
---------------------

At the start head southward towards the agency pickup. Take what
ever you need
there then move towards the southeast gate of the embassy. Make
sure no guards
is around before you lockpick that gate and go in. Head into the
building
through the main doors. Should you do this fast enough, the
ambassador will now
move to the safe.

Note: there are 4 safes in this building each in 4 individual
offices on both
the 1st & 2nd floors.

Follow the ambassador to the safe. Once the ambassador when into
the room, wait
outside with your anaesthetic. Once you get confirmation that
the safe has
being opened, go inside. By now the ambassador will see you come
in and run
further in thus trapping himself or he will talk to you. Just
put him into
dreamland(small doses of anaesthetic will do) and take the
briefcase.

Note: even if the ambassador wakes up, he will stay in that room
for the rest
of the evening and will not alert the guards.

Wherever you are, head to the 1st floor northwest section. You
will see a maid
inside the northwestern most room. Wait for the general to head
back into the
ballroom before you do this. Prepare your anaesthetic and go
into the room
where the maid is. Knock her into dreamland and hide her body
behind the desk.
Move to the north part of the room and lies in wait. Wait for
the general to
come in before you cap that guy with a 9mm pistol SD bullet.
Next go get that
briefcase and exit the embassy through the main doors. All the
way to your
initial starting point.

Note: the Spetznaz agent will be running around outside of the
embassy after
you have pick up the briefcase. Just avoid him or you may want
to cap him for
his weapon.

Hint: you can walk pass the patrolling guards outside the
embassy. To get the
.54 off the spetznaz agent, you can use your remaining
anaesthetic on him. Drop
the briefcase somewhere safe. Watch the agent's movement and you
will see that
he will run from the north to the south of the building to the
east of the
embassy. Just lie in wait at the point of his stop and then
sneak up on him to
knock him out. Quickly grab the .54 from him then get back the
briefcase and to
your escape boat.


Approach 02
------------

Note: using this approach also can get you a silent assassin
rating but it
takes far too much time.

At the start, go towards the agency pickup at the south side of
the embassy.
Remember to take the poison. Next move to the southeast gate of
the embassy and
lockpick the gate there to get inside. Once inside, go
northwards till you see
a guard move along the eastern wall. Do not get his attention.
Move down the
path that is not covered by snow(slope down). Keep to the right
of the path. Do
it right and the guard who patrols along the wall will not
notice. Wait for him
to move away before you move to the only door there. Check the
map and look for
the guard's position inside the basement. Once he has move away
from the
door(along south side of the room), go in and move behind in a
safe distance.
Get into the small room in front of you. Hide there till the
guard move from
the tail of the car to the front. Now you have to be quick. Move
silently from
the small room to the back of the car and crouch down. As the
guard moves away
from the car, stand up and get into the POI room counting from
the right.
Change into the waiter's clothes and head out. The guard you
will encounter on
your way to the kitchen will be suspicious but take no notice.
Just move
casually. Take the champagne glass and head up the stairs. On
the way, equip
yourself with the glass and next choose the poison. Now watch
Mr.47 spike the
"drinks". Do this spiking thing somewhere out of prying eyes.
Next move into
the ballroom at the 1st floor and offer this special concoction
to the
general(in green uniform). If he is not here, wait for him. Once
he has taken
the drink, move away and look for the ambassador. Know the
location as to which
safe contains the briefcase. You may not make it to that safe
the first time so
wait for the second chance.

Note: guards will be alerted should a waiter go up onto the 2nd
floor.
Especially when the guards at the circular stairs spot you
walking on the 2nd
floor. When you get "Stand still!" message appearing at the
bottom screen, you
know the guards are onto you although it may take a while.

Hint 1: if the safe is on the 2nd floor southwest corner, go up
to that floor
using the stairway at the northeast section of the embassy. Move
to the west
along the corridor from there. Stop at the end of the door & go
through it.
Turn left and go through the door there and walk through the
room. When you
exit from the room, you will be on the 2nd floor at the main
hall. 'Stick' to
the wall to your right(the circular will be on your left) and
move ahead. Turn
left once you reached the door to the end. 'Stick' to the wall
and move south
and through the door there. Now you are cleared to approach the
safe.

Hint 2: basically it is the same approach as hint 1 but you do
not have to go
past the main hall or ballroom.

Once the ambassador opens the safe or not, you can go in and put
him out on the
dream wagon. If the safe is not yet open, take the combination
from him and
open the safe. Take the briefcase & chocolate(no purpose yet) if
you like. Now
to get back to 1st floor. By now you probably have guards
patrolling on the 2nd
floor. Simply avoid them by constantly checking your map to know
their current
location. Move back the same way you came onto the 2nd floor.
Once you are at
the 1st floor, find a place and drop the briefcase temporary.
Now move the
ballroom and wait for a guest that carry a piece of invitation
card to move out
of the embassy. I think he is going back so follow him till you
get a chance to
knock him out and then grab his clothes. Get back into the
embassy take the
briefcase where you have left it and get out of there. Just move
to the exit to
clear this mission.

Note: the Spetznaz agent will be running around outside of the
embassy after
you have pick up the briefcase. Just avoid him or you may want
to cap him for
his weapon.

Hint: you can walk pass the patrolling guards outside the
embassy. To get the
.54 off the spetznaz agent, you can use your remaining
anaesthetic on him. Drop
the briefcase somewhere safe. Watch the agent's movement and you
will see that
he will run from the north to the south of the building to the
east of the
embassy. Just lie in wait at the point of his stop and then
sneak up on him to
knock him out. Quickly grab the .54 from him then get back the
briefcase and to
your escape boat.


Approach 03
------------

Capped everyone you come across and you will get a high meter
for your
aggression bar. But no to forget your real mission.

Approach 04
------------

Capped the waiter at the dock and take his clothes. Go into the
embassy using
the side door through the kitchen and make your way onto the 2nd
floor without
notice. Avoid the guards and go into the secret doorway.
Synchronize the
guard's movement at the balcony and head out. Take out the guard
and grab the
tux. Now you are one of the guest. Play the rest os the mission
as per
normal..........

************************************************************************
************************************************************************
--------
Japan
--------
------------------------------------------------------------------------
====================
Tracking Hayamoto
====================



---Objectives: -Kill Hayamoto JR
-Plant bug on Hayamoto JR's corpse
-Escape


Weapons & items location:
..........................

Most Guards(black suit) --- 1 SMG
Some Guards(black suit) --- 1 9mm pistol
Guards(white singlet) --- 1 SMG
Room left of center POI --- 2 pistol ammo
Center POI --- 1 chef's robe
Room right of center POI --- 1 SMG, 2 SMG ammo
Northeastern POI --- 1 Fugu fish, 1 kitchen knife
Garage(southeast) with POI --- 3 SMG ammo

(special)--- No special weapon


Approach 01(best way)
----------------------

You will be inserted just behind a boulder. Wait for the guard
at the main
entrance to disappear into the house before you plan to move.
Next make sure
the 2 guards nearest to you are moving towards the main exit.
Now move towards
the main building and 'stick' to the building. To the east side
of the main
entrance, is another guard walking to the far eastern side. Grab
this chance
and move to the garage and head inside. Sound the horns of the
car without
wheels and then hide(crouch) on to the right side of the door
leading into the
house. Once the guard has moved right up to the car, quickly
move(do not run)
to the door and go in. Go through the right side doorway and go
around to the
other side which leads to a room with paper doors.

Note: there are 2 room with paper doors but the one i'm talking
about is the
left one(check map).

Wait for the southern guard to move to the east before you head
through the
paper doors. Turn right into the first doorway you see there.
Head northwards
and through the 2 rooms. At the 2nd room, check your map for 2
guards that
patrols at the next corridor you are going to be. If you moves
fast enough from
the start till now, the corridor will be 'empty' temporary. Go
through the
nearest POI(center one). Change into the chef's robe and wait
for the corridor
guards(2 of them) to move away. Once they are temporary gone,
move to the POI
at the northeast of this house. Take the Fugu fish and head back
into the
kitchen. Place both the transmitter & the Fugu fish onto the
sushi palette at
the southern most end of the kitchen counter. Now head through
the door to the
north of the kitchen. You will encounter a chef along the way
but just keep
your cool and move outside. Head east and avoid the guard
patrolling in the
eastern garden. Go around the garage and past the main entrance
to the same
boulder you started with. Hide there till the first 2 objectives
are completed.
Just crouch and move to the exit using the bushes & flowers as
cover. Take the
chance to sprint to the exit after the 2 guards stops in front
of the boulder.

Hint: try to keep a safe distance away from any guards or
others. Even if you
did, just quietly walk away.


Approach 02
------------

You will be inserted just behind a boulder. Wait for the guard
at the main
entrance to disappear into the house before you plan to move.
Next make sure
the 2 guards nearest to you are moving towards the main exit.
Now move towards
the main building and 'stick' to the building. To the east side
of the main
entrance, is another guard walking to the far eastern side. Grab
this chance
and move to the garage and head inside. Wait for the guard
outside of the
garage to move west before you exit the garage and head into the
eastern
garden. Stay clear of the guard here and move yourself to the
garden fence at
the north where it splits the west garden from the east garden.

Note: once you are in the east garden, an extra guard will
occassionally move
into the east garden from inside the house. Check you map to
make sure that you
will not bump into his when you move to the northern fence.

Get behind the fence there and wait for the chance to knock out
the chef when
he came out. Hide his body behind the boulder. Next move to the
POI at the
northeast of this house. Take the Fugu fish and head back into
the kitchen.
Place both the transmitter & the Fugu fish onto the sushi
palette at the
southern most end of the kitchen counter. Now head back through
the door to the
north of the kitchen. Head east and avoid the guard patrolling
in the eastern
garden. Go around the garage and past the main entrance to the
same boulder you
started with. Hide there till the first 2 objectives are
completed. Just crouch
and move to the exit using the bushes & flowers as cover. Take
the chance to
sprint to the exit after the 2 guards stops in front of the
boulder.

Hint: try to keep a safe distance away from any guards or
others. Even if you
did, just quietly walk away.

Note: there is another way to escape and that is to take the
same route where
you enter into the kitchen at approach 01. Just have to move
fast to avoid the
sushi waitress, and then knock out the guard guarding the door
into the garage.
Just head into the garage and exit it through the automatic
sliding door of the
garage before the guard that patrols in front od it is heading
east. You have
to move fast enough back to the 1st boulder where you have
started behind,
avoiding the guard that may come out through the main entrance
of the house and
hoping that the 2 guards at the boulder will face west.


Approach 03
------------

Finished off everyone of them as you charge into the room where
Masahiro
Hayamoto's JR is and kill him. Place the transmitter onto him
and escape.



------------------------------------------------------------------------
================
Hidden Valley
================



---Objectives: -Find the secret passage


Weapons & items location:
..........................

Agency Pickup --- 1 nightvision googles, 3
crossbolts, 1 crossbow
White spots ninja Guards --- 1 SMG-SD6, 1 SMG ammo
Black ninja Guards --- 1 SMG-SD6, 1 SMG ammo
White ninja snipers --- 1 Custom W2000

(special)--- No special weapon


Note: how to get the crossbow will be included in all the
approaches. It you do
not want to get the crossbow, just run & hide behind the trees
till the area
where the trucks will be stopping. Do not worry if the truck got
away. Just
wait for the next one(plenty of it). There is a problem with
this mission. At
sometime further into the mission, you may get 'guards are
alerted'. This is
because the truck that is on the move somehow manage to run over
a guard. So
this alert or kill will be counted into your ratings so you just
have to move
fast enough to overcome this problem.


Approach 01
------------

Start by running & hiding behind the trees to your left. Move
closer to the
nearest building there.

Note: try not to stay in the open for too long. As the ninja
sniper can aquire
a target lock on you.

Move along the northern side of the building till you reach the
northeast side.
Do not turn into the corner abruptly as there is a white ninja
patrolling
there. The goal is to wait for him to turn his back & walk a few
steps away
from you before you move. Turn around the corner and 'stick' to
the building
and move south. Just by the building is the crossbow & ammo.
Take them and hide
behind the stationary truck there. Wait for a chance to run
towards the nearest
tree to the east from the truck. From there, wait till the white
ninja faces
west before you move through the trees(use them for cover if you
think you
cannot make it) till you reach the wooden shed where the
entrance into the
underground is. Head down the ladder about 1 quarter down and
check the map.
Wait for the guard down there to enter into the room directly
below. Once he
has gone out of the room, get down and wait. Once he has entered
the adjacent
room, exit the room and head out onto the main tunnel. Hide
yourself till the
truck moving from the west stops nearby. Get onto the truck and
crouch down.
Let the truck takes you past the 3 patrolling ninjas just around
the corner
(they may spot you). . After the truck has past those ninjas, it
will stop. Get
down and move along the central pillars between the 2 tunnel
tracks. Check your
map and you will see that there is a room where a ladder is
inside it. Your
goal is to get to the ladder. Wait for the black ninja to get
into the
room(north of the ladder) and move just behind the boxes before
you entered
into the same room then exit through the door on your right.

Note: you have to wait for the ninja to start facing southwest &
started moving
before you open that door.

Once you are through, get up the ladder there and exit the
wooden shed. Head
southwards and take the trees as your cover. Wait for the ninja
guard to start
walking southwest, before you move past him 'sticking' to the
hills on your
left. Once you leave the guard behind, head east and get down
the other
ladder(inside wooden shed) there. Check map and wait for the
ninja to patrol
around the room below. Once he is out of the room, get down from
the ladder and
wait for him to enter into the adjacent room. Go after him but
syop just
outside the room his is in. He will move behind the boxes.
That's where your
queue is. Move quickly through the door there and then turn left
and exit
through the other door. Now you are at the tunnel tracks. Head
east using the
central pillars as cover. At the corner, 3 ninja guards are
moving apart &
walking around the central pillars in a figure of eight pattern.
Take note at
which side of the pillar when the guard moves. Grab at the
chance where one of
the guards start moving southwards. Follow him at a distance.
Check at both
sides of the pillars(you sould be hiding between the pillars)
and note which
guards is moving towards you. Dodge the on coming guard by
staying out of sight
but keep on moving southwards till you past the second guard.
Just stay out of
sight of the third guard before you find some place to hide at
the southern
corner.

Note: there may be a truck waiting near the northern room on the
tracks. You
can hide inside and wait for it to take you outside. But at
certain point of
the game, the truck can 'stuck' there for a long time.

Check your map and you will see another room with ladder at the
north side of
the track. Sneak in and use the truck parked inside as your
cover and move
around it(there's a guard there). Head to the ladder there and
head up. Head
northeast to the building.

Note: as you get out of the shed, do not wander to much off the
southside as
the ninja sniper can spot you from the southern tower.

Run around the building and all the way to the exit point.


Approach 02(best way)
---------------------

At the start, run & hide behind the trees to your left. Move
closer to the
nearest building there.

Note: try not to stay in the open for too long. As the ninja
sniper can aquire
a target lock on you.

Move along the northern side of the building till you reach the
northeast side.
Do not turn into the corner abruptly as there is a white ninja
patrolling
there. The goal is to wait for him to turn his back & walk a few
steps away
from you before you move. Turn around the corner and 'stick' to
the building
and move south. Just by the building is the crossbow & ammo.
Take them and hide
behind the stationary truck there. Wait for a chance to run
towards the nearest
tree to the east from the truck. From there, wait till the white
ninja faces
west before you move through the trees(use them for cover if you
think you
cannot make it) till you reach the wooden shed where the
entrance into the
underground is. Head down the ladder about 1 quarter down and
check the map.
Wait for the guard down there to enter into the room directly
below. Once he
has gone out of the room, get down and wait. Once he has entered
the adjacent
room, exit the room and head out onto the main tunnel. Hide
yourself till the
truck moving from the west stops nearby. Get onto the truck and
crouch down.
Let the truck takes you past the 3 patrolling ninjas just around
the corner
(they may spot you). After the truck has past those ninjas, it
will stop. Get
down and move along the central pillars between the 2 tunnel
tracks. The next
trick is to move as near to the check point as possible(using
the pillars).
Wait for the same truck that you ride in stops at the check
point. Take note
that the 2 guards facing each other will move to the back of the
truck. Using
the pillar as cover, move quickly past him. Take cover at the
next pillar. If
you turn the camera angle to north, you will see 2 guards facing
the front of
the truck. The time is to wait for them to move away. The guard
nearest to you
will move to the same pillar youe are at but on the opposite
side. The other
guard will move northwards onto the kerb. Using their time of
moving, make a
quick dash to the next pillar. Stop there till the truck starts
moving. Run
with the truck and you will clear that check point. Once the
truck stops at the
corner near the room(with ladder), you can either use the trick
at approach 01
to get pass the 3 patrolling guards or just hop onto the truck
and wait for it
to take you all the way till the end where the exit is.


------------------------------------------------------------------------
===============
At the Gates
===============


---Objectives: -Get to the castle undetected
-Wait for briefing on alarm grid


Weapons & items location:
..........................

White spots ninja Guards --- 1 SMG-SD6, 1 SMG ammo
Black ninja Guards --- 1 katana
White ninja snipers --- 1 Custom W2000

(special)--- No special weapon


Approach 01
------------

It's a white color world. Head to your right along the mountain.
Moving south,
hide yourself behind some trees and wait for the ninja guard who
patrols here.
The guard will move along the edge of the ledge towards the
north side of the
ledge. You can either knock him out before he reaches the north
side or after.
Since he moves very slowly, you can sneak up to him real easy.
Take his clothes
and then move along the south side of the map to the east. Check
the map to see
a guard moves along the pathway that leads to the front of the
castle. Along
the way, 2 more guards will move at the opposite direction. Find
a way to get
to the northern side of the mountain. Stay away from the guards.
Hug the
mountain and move along it to the first sniper tower(southern
most) you came
across. Wait for any guards at the path to move away before you
cut across to
the east side. Get to the higher ground and then go north. You
will come across
a small fenced area with a guard who patrols near it. Either you
fired a shot
at the generator(has a rounded feature) which it's explosion
will take out the
guard or just use the boulders there to get near the guard and
then knock him
out with anaesthetic then off the generator switch.

Note: the explosion which kills the guard there will not be
counted as a kill
at the rating screen towards the end.

Head north and get pass the northern most guard with his back to
you. Move to
the northwest side of the castle and go through the
doorway(laser alarm
deactivated) there. Go through the conceal wooden door to your
right. Go up the
stairs and move till the end of the room. Exit through the door
and walk
towards the east side(towards the laser fence). Get onto the
ledge that is
adjacent to the building.

Note: you may want to save here, as it is quite tricky.
Sometimes the 2 guards
on the 2nd floor at the main entrance may see you.

The trick is to press northwest key or left+forward key and get
onto the small
ledge to the side of the building that will leads you south. You
have to run
once you get onto that small ledge. Move fast to the end and
then drops down to
the west side of the ledge by releasing the direction keys. As
you drop down,
press the left key to have Mr.47 'stick' to the left wall. This
is because the
wall below the ledge is a little slope which will absorb the
impact of Mr.47.
Get further south through the rock garden. Deactivate the 2nd
generator from
the console there. Using the rocks there as your cover for a
guard will patrol
into the garden(check map for the castle page for guards
movement at the 2nd
floor of the main entrance). Go up the slope walkway north of
the garden and go
through the door there. Walk along the left wall(with curtains
along it). You
will be able to go pass the 2 black ninjas up at the roof. Once
you reached the
end, off the 3rd security switch and stop at the nearest door.
Check the map
for a patrolling guard just outside. He moves in a clockwise
direction so using
this pattern, head out turn left and go up a little slope after
you pass the
laser fence. As you reach the top, turn right to see another
deactivated laser
doorway. Go through it and then all the way to clear this
mission.


Approach 02(best way)
----------------------

Head to your right along the mountain. Moving south, hide
yourself behind some
trees and wait for the ninja guard who patrols here. The guard
will move along
the edge of the ledge towards the north side of the ledge. You
can either knock
him out before he reaches the north side or after. Since he
moves very slowly,
you can sneak up to him real easy. Take his clothes and then
move along the
south side of the map to the east. Check the map to see a guard
moves along the
pathway that leads to the front of the castle. Along the way, 2
more guards
will move at the opposite direction. Find a way to get to the
northern side of
the mountain. Stay away from the guards. Hug the mountain and
move along it to
the first sniper tower(southern most) you came across. Wait for
any guards at
the path to move away before you cut across to the east side.
Get to the higher
ground and then go north. You will come across a small fenced
area with a guard
who patrols near it. Either you fired a shot at the
generator(has a rounded
feature) which it's explosion will take out the guard or just
use the boulders
there to get near the guard and then knock him out with
anaesthetic then off
the generator switch.

Note: the explosion which kills the guard there will not be
counted as a kill
at the rating screen towards the end.

Head into the main entrance of the castle. Once you pass the
first laser
doorway, check the map and gain the knowledge of a patrolling
guard here. Make
sure that guard is cleared of the area to the right at the 2nd
floor before you
do this. Go through the conceal wooden doorway to your right.
Head up the
stairs and then head through the doorway to your left which
leads you into the
rock garden. Go south of the garden and off the switch from the
2nd console
there. Using the route where you get into the castle, head back
out of the
castle. Remember to get clear of the patrolling guard in this
area. Move east
then north, passing the fence area which house the 1st
generator. Once you
reach the northeast area of the castle, check the map for a
guard at the north
end of the castle. Get to the northwest side once his back is to
you. Through
the northwest laser doorway, look to your right and go through
the wooden
doorway(conceal). Move up the stairs and through the room to
reach the last
door. Open it and walk across to the laser doorway to the
northeast from that
doorway. Run till the end to clear this mission.

Note: after you shutdown the 2nd console you can use the last
part of approach
01: up slope walkway, pass the black ninjas, off the 3rd switch
then head for
the exit.


Approach 03
------------

Just snuff out anyone that stands in between you and the exit.
Do not for get
to off the switches to the security consoles.


------------------------------------------------------------------------
==================
Shogun Showdown
==================



---Objectives: -Eliminate Hayamoto
-Secure missile guidance system
-Escape the castle


Weapons & items location:
..........................

Wings northeast POI --- 1 keycard
Wings south POI --- 4 SMG-SD6, 1 SMG ammo, 1 bomb
remote, 1 bomb
Museum --- 1 .22 SD, 1 guidance sys.
2nd floor --- 1 katana
White spots ninja Guards --- 1 SMG-SD6
Black ninja Guards --- 1 katana or 1 SMG-SD6 or 1
Deagle
Lei Ling --- 1 special card
Geisha --- 1 special card
Hayamoto --- 1 katana, 1 special card


(special)--- No special weapon


Approach 01(best way 01)
------------------------

Move near the stairs and head through the conceal wooden door to
your right.
Head up the stairs and either check your map(you are at the 1st
floor) or peep
through key hole to get the location of the guard in the next
room. Once he has
turn his back to you, go out through the door and turn left and
move till you
reaches the crates at the end by 'sticking' to the left wall.

Note: by stepping onto the wooden boards will make alot of noise
thus giving
yourself away. Try to move along the floor beams from one pillar
to another.

Wait there for a chance(make sure the patrolling guard in this
room does not
spot you) to head north to the set of stairs there. Go down the
stairs, turn
right and go through the conceal wooden door there. Walk till
the end through
the other door and wait once you are out of the door. Keep the
red hanging
banner to your left between the buddha(golden statue) northwest
of your
direction and you. Check the map(you are at the wings) and make
sure that the 3
courtyard guards nearest to you will not move into the same
room.

Note: even they move into the same room, they will not see you
and will sit
down in front of the buddha to pray.

Grab the keycard for the laser fence for the museum till the 1st
floor to your
right side on the shelf. Head along the corridor but make sure
that the guard
that patrols at the end does not spot you. When you reach the
intersection
where a black ninja(with katana) is hidding at the roof to your
left, move
closer to the wall to your right and pass that intersection.
Move around the
end corner keeping the patrolling guard out of sight. Go through
the door at
the end. Now there is a long corridor up ahead and you have to
get to the end.
Use the same trick of putting a safe distance between you and
the patrolling
ninja and then move pass the intersection where the ninja at the
roof is on
your left. Go around the corner and through the door there. Walk
pass the first
room to your left then when you are about to reach the 2nd room,
'stick' to the
right wall and move till the intersection. At the intersection,
turn left and
toggle sneak mode. You may want to save here. Slowly open the
first door you
came across after you move to the right side of the door. Sneak
into the room
and straffe to the right once you are inside. Change into the
black ninja's
clothes. Head back out and now to get to the nearest POI.
Retrace your steps to
the first room(2 ninjas inside) and go in. Try not to get too
close. Off the
laser fence with the keycard you pick up earlier. Take the bomb
remote, bomb
and the SMG-SD6 if you need them. Get back to the 1st floor off
th laser fence
there and walk pass the 2 ninja guards there. Turn right and go
down the stairs
into the basement. Move across the basement to the door at the
other end. Go
further down and off the laser fence(without guard) there. Move
into the museum
and take the guidance sys. & the .22 SD weapon. Head back all
the way to the
1st floor then go up onto the 2nd floor. Move to the stairs to
the other side
of this floor. Get up the stairs to reach 3rd floor. Follow the
stairs and up
one floor to reach 4th floor. Make sure the geisha is not on
this floor as once
she sees you, she will either notify Hayamoto or sound the
alarm. Head into the
room where Lei Ling is and after the cutscene, you will get a
special card(for
the laser fence at the 5th floor).

Note: only a special card can get you past the laser fence on
the 5th floor.
Either you take it from the geisha or Lei Ling as they holds the
same
card(Hayamoto also has one).

Make sure the geisha is not on this floor before you head back
down to the 3rd
floor. Go through the sliding door there. Move northwards
passing the sleeping
guards and then up the stairs at the north side. At the 4th
floor, move up one
floor to reach 5th floor. Move into the room there and run about
in front of
the guard that carry the SMG-SD6. The other 2 katanas guard will
ignore you.
Once the guard with the SMG-SD6 walks towards you, move back the
same way where
you arrive here. Make sure he follows you till the 4th floor.
From there, you
should make your way back to the 4th floor where Lei Ling is
passing the
sleeping guards at 3rd floor.

Note: the guard that follows you from the 5th floor will stop at
the 4th floor
near the stairs after you lure him there and ditch him.

Now make sure the geisha is not at the 4th floor before you move
into the room
there(not Lei Ling's room). Hide behind the screen there and use
whatever
method to knock out the geisha once she came into the same
room.

Note: even if the geisha runs, you can catch with her easily.

After you have taken care of her, move up to 5th floor walk pass
the 2 katanas
guards up the stairs that will take you to 6th floor where
Hayamoto is. Move
slowly up the stairs but do not let Hayamoto sees you. Wait for
Hayamoto to
move near the window before you get onto the same floor. Move
behind him but at
a distance. Wait for him to move back to the table before you
climb through the
window. Align your weapon to Hayamoto's head from outside the
window and then
simply blow his head with one shot.

Note: you can also pop Hayamoto from inside the same room but
once he is dead,
4 katanas' ninjas will drop down from the roof to take you on.
Not worth it.

Drop your weapon and move along the roof and then back inside
through the
window on 4th floor. Get Lei Ling and move all the way to the
1st floor. Walk
through the laser fence after you have deactivated it and move
southeast to the
wooden door there. Move down the stairs back to the starting
point and out to
the exit. You can also use the helicopter to escape.

Note: Lei Ling will still catch up with you even though she has
stopped in her
tracks at certain points during the escape. You may get alerts
when you exit
using the helicopter.



Approach 02(best way 02)
-------------------------

Move near the stairs and head through the conceal wooden door to
your right.
Head up the stairs and either check your map(you are at the 1st
floor) or peep
through key hole to get the location of the guard in the next
room. Once he has
turn his back to you, go out through the door and turn left and
move till you
reaches the crates at the end by 'sticking' to the left wall.

Note: by stepping onto the wooden boards will make alot of noise
thus giving
yourself away. Try to move along the floor beams from one pillar
to another.

Wait there for a chance(make sure the patrolling guard in this
room does not
spot you) to head north to the set of stairs there. Go down the
stairs, turn
right and go through the conceal wooden door there. Walk till
the end through
the other door and wait once you are out of the door. Keep the
red hanging
banner to your left between the buddha(golden statue) northwest
of your
direction and you. Check the map(you are at the wings) and make
sure that the 3
courtyard guards nearest to you will not move into the same
room.

Note: even they move into the same room, they will not see you
and will sit
down in front of the buddha to pray.

Grab the keycard for the laser fence for the museum till the 1st
floor to your
right side on the shelf. Head along the corridor but make sure
that the guard
that patrols at the end does not spot you. When you reach the
intersection
where a black ninja(with katana) is hidding at the roof to your
left, move
closer to the wall to your right and pass that intersection.
Move around the
end corner keeping the patrolling guard out of sight. Go through
the door at
the end. Now there is a long corridor up ahead and you have to
get to the end.
Use the same trick of putting a safe distance between you and
the patrolling
ninja and then move pass the intersection where the ninja at the
roof is on
your left. Go around the corner and through the door there. Walk
pass the first
room to your left then when you are about to reach the 2nd room,
'stick' to the
right wall and move till the intersection. At the intersection,
turn left and
toggle sneak mode. You may want to save here. Slowly open the
first door you
came across after you move to the right side of the door. Sneak
into the room
and straffe to the right once you are inside. Change into the
black ninja's
clothes. Head back out and now to get to the nearest POI.
Retrace your steps to
the first room(2 ninjas inside) and go in. Try not to get too
close. Off the
laser fence with the keycard you pick up earlier. Take the bomb
remote, bomb
and the SMG-SD6 if you need them. Now move into the courtyard
through one of
the doors where there are no guards. Move towards the heli-pad.
When you
approach the heli-pad, one of the guards will move towards you
for ID. Do not
let him. Simply move onto the heli-pad and move to the right
side of the
helicopter and use the helicopter as your wall. By now the guard
that wants ID
will stop at the left side. Wait for the guard at the north side
of the
courtyard to moves in front of the door there before you plant
the bomb onto
the helicopter. Get back to the 1st floor off th laser fence
there and walk
pass the 2 ninja guards there. Turn right and go down the stairs
into the
basement. Move across the basement to the door at the other end.
Go further
down and off the laser fence(without guard) there. Move into the
museum and
take the guidance sys. & the .22 SD weapon. Head back all the
way to the 1st
floor then go up onto the 2nd floor. Move to the stairs to the
other side of
this floor. Get up the stairs to reach 3rd floor. Move to the
northwest section
of this floor to reach the surveillance room(many monitors).
Push the button on
there to sound the alarm. Quickly get your butt all the way to
the starting
point and wait for Hayamoto to run around like a clown escorted
by 4 bozos.
Wait till Hayamoto boards the helicopter and fly off a few yards
high before
you blow him up with the remote. After which move to the exit
just behind you.

Hint: this method will have no alerts, close encounters,
kills(bomb kill will
not be registered) and still gets silent assassin. But the
downside is you
cannot safe our loose friend: Lei Ling.


Approach 03(best way 03)
-------------------------

Move near the stairs and head through the conceal wooden door to
your right.
Head up the stairs and either check your map(you are at the 1st
floor) or peep
through key hole to get the location of the guard in the next
room. Once he has
turn his back to you, go out through the door and turn left and
move till you
reaches the crates at the end by 'sticking' to the left wall.

Note: by stepping onto the wooden boards will make alot of noise
thus giving
yourself away. Try to move along the floor beams from one pillar
to another.

Wait there for a chance(make sure the patrolling guard in this
room does not
spot you) to head north to the set of stairs there. Go down the
stairs, turn
right and go through the conceal wooden door there. Walk till
the end through
the other door and wait once you are out of the door. Keep the
red hanging
banner to your left between the buddha(golden statue) northwest
of your
direction and you. Check the map(you are at the wings) and make
sure that the 3
courtyard guards nearest to you will not move into the same
room.

Note: even they move into the same room, they will not see you
and will sit
down in front of the buddha to pray.

Grab the keycard for the laser fence for the museum till the 1st
floor to your
right side on the shelf. Head along the corridor but make sure
that the guard
that patrols at the end does not spot you. When you reach the
intersection
where a black ninja(with katana) is hidding at the roof to your
left, move
closer to the wall to your right and pass that intersection.
Move around the
end corner keeping the patrolling guard out of sight. Go through
the door at
the end. Now there is a long corridor up ahead and you have to
get to the end.
Use the same trick of putting a safe distance between you and
the patrolling
ninja and then move pass the intersection where the ninja at the
roof is on
your left. Go around the corner and through the door there. Walk
pass the first
room to your left then when you are about to reach the 2nd room,
'stick' to the
right wall and move till the intersection. At the intersection,
turn left and
toggle sneak mode. You may want to save here. Slowly open the
first door you
came across after you move to the right side of the door. Sneak
into the room
and straffe to the right once you are inside. Change into the
black ninja's
clothes. Head back out and now to get to the nearest POI.
Retrace your steps to
the first room(2 ninjas inside) and go in. Try not to get too
close. Off the
laser fence with the keycard you pick up earlier. Take the bomb
remote, bomb
and the SMG-SD6 if you need them. Get back to the 1st floor off
th laser fence
there and walk pass the 2 ninja guards there. Turn right and go
down the stairs
into the basement. Move across the basement to the door at the
other end. Go
further down and off the laser fence(without guard) there. Move
into the museum
and take the guidance sys. & the .22 SD weapon. Drop the bomb
near the
pedestral where the guidance sys. was placed. Head back all the
way to the 1st
floor then go up onto the 2nd floor. Move to the stairs to the
other side of
this floor. Get up the stairs to reach 3rd floor. Move to the
northwest section
of this floor to reach the surveillance room(many monitors).
Push the button on
there to sound the alarm. Quickly get your butt all the way to
the starting
point and wait for Hayamoto to run around like a clown escorted
by 4 bozos.
Wait till Hayamoto reaches the museum(check the map) and move
near the guidance
sys. pedestral before you use that bomb remote. Blow Hayamoto up
at the museum.
Just move to either to the helicopter exit or the exit at the
starting point.

Note: you may get alerts when you exit using the helicopter.

Hint: this method will have no alerts, close encounters,
kills(bomb kill will
not be registered) and still gets silent assassin. But the
downside is you
cannot safe our loose friend: Lei Ling.


************************************************************************
************************************************************************
-----------
Malaysia
-----------
------------------------------------------------------------------------
===================
Basement Killing
===================



---Objectives: -Find and kill Charlie in the basement
-Disable the surveillance system for direct
elevator


Weapons & items location:
..........................

Ground floor: southeast corner room --- 1 MAG. ammo, 1 Deagle
Ground floor: firedept room --- 9 fire axe, 1 fireman
clothes
Agency pickup --- 1 smoke bomb, 3 9mm
pistol ammo, 1 9mm
pistol SD
Basement: store room --- 3 9mm pistol ammo
Basement: POI --- 1 9mm pistol
Security guard --- 1 9mm pistol
Pizza boy --- 1 pizza


(special)--- No special weapon


Approach 01
------------

Get to the southeast corner of the hall and then get through the
door there.
Make sure no guards are around before you do this. Check the map
to make sure
that the patrolling guard is in the room opposite the room where
the agency
pick up is. Get into the room where your stashed equipment
is(locker 137). Grab
what ever you need including the smoke bomb. Head back out into
the main hall.
The next route to take is the laundry room. There is a fixed
patrolling guard
plus an another guard moving into the area from the main hall.
Wait for the
guard to move towards the guards room(southeast corner) and the
laundry
patrolling guard moving towards the laundry room, head through
the door and
hide at the northern store room. Now wait for the patrolling
guard to move back
outside before you head into the laundry room. Get over to the
laundry chute
and drop the smoke bomb. If you are fast enough, you can get
back to the same
store room before the guard outside came back in. Otherwise,
hide behind the
washing machine and wait for a chance to get back into the store
room. After
the guard moves into the laundry room, move along the south side
to reach the
fire-dept room. By now the fire alarm will be sound, therefore
no firemen will
stop you from entering into their office. Grab the fireman
clothes and a
fireaxe. Run past the metal detector and into the basement. Get
to the central
POI at the basement. Use your pistol SD at the computer monitor
nearest to the
door that leads into lower basement. This will disable the
surveillance
equipment. If you do not have a weapon, lockpick the small
locker on the wall
for a 9mm pistol. Run into the lower basement and take out the
target with your
weapon of choice. Run back out into the room where the
surveillance room is and
turn right and get into the elevator to clear this mission. If
you are fast
enough, the guards will not be back so soon.

Note: you have to move really fast from the moment you drop the
smoke bomb as
the other firemen will rectify the problem fast enough. I
talking about speed.


Approach 02(best way)
----------------------

Move towards the agency pick up point. Wait for the guard to get
into the
opposite room before you get to the pick up point. Open locker
137 & take the
smoke bomb plus the weapon inside. Head back out into the main
hall and move
northwards. There is a fixed patrolling guard plus an another
guard moving into
the area from the main hall. Wait for the guard to move towards
the guards
room(southeast corner) and the laundry patrolling guard moving
towards the
laundry room, head through the door and hide at the northern
store room. Now
wait for the patrolling guard to move back outside before you
head into the
laundry room. Get over to the laundry chute and drop the pistol
SD. Keep the
smoke bomb with you though.

Hint: select the pistol SD, take it out & drop it into the
laundry chute.

If you are fast enough, you can get back to the same store room
before the
guard outside came back in. Otherwise, hide behind the washing
machine and wait
for a chance to get back into the store room. After the guard
moves into the
laundry room, move along the south side to reach the west side
of the main
hall. Hide yourself somewhere inside the men's room. Now just
wait for the
pizza delivery boy(like a clown) to walk into the same room.
Take him out and
hide his body in one of the cubicle. Changes into his clothes
and get to the
food dept. but beware of a guard that patrols between the main
hall and food
dept. Try not to stay too close as he will see through your
disguise. You just
have to wait for a piece of information with an order for Mr.
Sidjan(your
target). Get to the counter and wait for the other pizza guy to
pass you the
'mee goreng' (it's a malay dish of fried noodles) which is far
apart comparing
with pizza. Take the delivery pass the security scanner(no beep
cause no weapon
except for fiber wire). Head towards the elevator and get down
into the
basement. Stay away from the guards in the basement as you are
not welcome
here. They will give warnings that will not register as alerts
at the ratings
screen. The goal is to use the machinery as cover and move
around till the
southern most guard starts to move towards the laundry room to
the east side.
Using this chance move after him an then hide yourself at the
store room
nearest to the laundry room. Wait for the guard to get back out
to the machine
area before you when into the laundry room and look for the
pistol SD you
previously dropped. Move back to the same store room to hide. As
the guard
starts to enter into the laundry room, equip with the smoke bomb
then press
your left mouse to arm it. 47 will drop it onto the ground of
the store room.
Head back out to the machinery area and find a safe place and
wait for some
action. The fire alarm will be trip and the guards will scramble
for safety and
will take no notice of you. Move into the center POI room and
use the pistol SD
at the computer monitor nearest to the door that leads into
lower basement.
This will disable the surveillance equipment. If you do not have
a weapon,
lockpick the small locker on the wall for a 9mm pistol. Run into
the lower
basement and take out the target with your weapon of choice.

Hint: for silent assassin, you are allow only one shot at this
mission. You
will use that one shot at the monitor so just crept up at the
target and fiber
wire him to death.

Run back out into the room where the surveillance room is and
turn right and
get into the elevator to clear this mission. If you are fast
enough, the guards
will not be back.


Approach 03
------------

The great massacre.

------------------------------------------------------------------------
======================
The Graveyard Shift
======================



---Objectives: -Plant hacking device
-Find an exit


Weapons & items location:
..........................

Note: all POI take reference from the elevator.

Southeast POI --- 1 key card(access aircon room), 1 9mm
pistol ammo
Southern most POI --- 1 9mm pistol SD, 1 9mm pistol ammo
Northwest POI --- 1 9mm pistol ammo, 1 nightvision
googles
Sys. ADM. --- 1 9mm pistol, 1 9mm pistol ammo
System administrator --- 1 key card(access server room)
East guard room --- 1 fireaxe, 1 9mm pistol ammo
Guards --- 1 9mm pistol, 1 9mm pistol ammo


(special)--- No special weapon


Approach 01(best way)
----------------------

You started at the elevator. Get out turn right and head south
of the elevator.
Stop at the door there and wait for a patrol guard south of the
door to move
west. By close chance, another guard will exit the west guard
room and headed
for your direction. Once the south guard have just move pass the
south door,
move out and close the door. This will prevent the guard behind
you from
spotting you. After the south guard has move up north, start
moving towards the
southeast POI room. You have to lock pick that door. Take the
key card for the
aircon room(red color doorway when you check the map). Now move
back out and
wait for the same guard that moves behind previously to head
south. Once he has
stopped at the southern end, move quickly back towards the
elevator. Pass the
elevator and check your map again. Make sure that northern
corridor is cleared
of guards. Now go through the northern door and head further
north. Turn right
into the aircon room at the end.

Hint: the next part is somehow important. By the time you have
reach the aircon
room, the guard will probably move into the northern corridor.
That guard will
stopped at the center of the corridor before he moves back to
where he came
from.

Wait for him to move back somewhere near the northwest corner
before you pulled
out your pistol(prefered SD) and shot at the console(has words
"server cooler"
written on it)at the northern wall of the aircon room. After a
few seconds, a
message of server overheated will show at the screen. This will
cause the
administrator to sprint towards the server room. If you have
allow the guard to
move back southwards before you shoot at the console, you will
now have plenty
of time to sneak up on the administrator and knock him out
without the need
take note of the same guard. After the administrator is out
cold, get some
disguise and plant the hacking device at the computer on the
table. Now time to
get out of the office. Move towards the southwest side where the
skybridge is.
Keep a safe distance between you and any of the guards or office
workers. Once
you reach there, hide & wait for the coast to clear before you
use the pistol
to shatter the glass window. Now all guards are alerted of the
noise and it is
a matter of time before they zoom in on you. Hop down onto the
skybridge and
duck behind the ventilation consoles. You can crouch and move
pass the hanging
light bulbs. Wait for the 2 guards to stay together and facing
southside before
you move towards them. When you are about to reach them, crouch
down and
'stick' to the left side heading towards the ventilation
console. Along the
way, athe first guard will move away further in. The second
guard will move to
your right side. He will not notice you so move on under the
hanging light
bulbs. After you have passed the light bulbs, move towards the
right side of
the skybridge then left and further straight till the end
following the first
guard that move off earlier. Do this fast enough and should the
guards there
knew about it, they are not fast to react.



Approach 02
------------

Move out of the elevator area and turn left. Move into the
kitchen and take out
the webcam(filming a coffee pot???) there. Wait at the southwest
corner of the
kitchen. Check the map to see the administrator to stroll slowly
into the
kitchen. Take him out and grab his clothes. Now you have a
decent disguise but
it is not for up-close chat with any of the crew there so stay a
relative
distance away from them. Walk towards the sys. adm. room
avoiding the office
workers here as they then to move into this area. Once the sys.
adm. room is
clear, go in and take the key card(for the server room) plus
firepower you
like. Next move into the server room and plant the hacking
device. After the
job, it's time to escape. Move towards the skybridge. Once you
reach there,
hide & wait for the coast to clear before you use the pistol to
shatter the
glass window. Now all guards are alerted of the noise and it is
a matter of
time before they zoom in on you. Hop down onto the skybridge and
duck behind
the ventilation consoles. You can crouch and move pass the
hanging light bulbs.
Wait for the 2 guards to stay together and facing southside
before you move
towards them. When you are about to reach them, crouch down and
'stick' to the
left side heading towards the ventilation console. Along the
way, athe first
guard will move away further in. The second guard will move to
your right side.
He will not notice you so move on under the hanging light bulbs.
After you have
passed the light bulbs, move towards the right side of the
skybridge then left
and further straight till the end following the first guard that
move off
earlier. Do this fast enough and should the guards there knew
about it, they
are not fast to react.


Approach 03
------------

Killings........


------------------------------------------------------------------------
==================
The Jacuzzi Job
==================



---Objectives: -Kill Charlie Sidjan
-Steal the money
-Steal the statue


Weapons & items location:
..........................

First room right of exit --- 1 revolver
Center POI --- 1 statue
Safe behind painting --- 1 money
South POI --- 1 nightvision googles
Guards --- 1 9mm pistol
Ladies --- 1 revolver
Backup guards --- 1 SMG


(special)--- No special weapon


Approach 01(best way)
----------------------

Climb across the railings then move southeast and climb the
railings
again(faster than moving along the ledge). Crouch and move along
the ledge till
center balcony. Check the map for a guard that move into the
center balcony.

Note: do not check your map or objective screen when you are
moving along the
ledge(moving pass the glass windows). Mr.47 will briefly 'stand
up' even if you
press the crouch key. This is not good especially when the
guards inside can
see you if you do that.

Wait for the guard to pass through the center balcony before you
climb into the
balcony. Once the guards have move away from the living room, go
through the
right door and take the nightvision googles at the southern POI.
Get back out
onto the ledge and continue to move eastwards. Stop when you are
near the far
eastern room(it's the office). Peep inside to see the secretary
playing on her
computer. You have to time the guard that moves along the
corridor outside of
the office to that of the secretary. Wait for her to leave the
room and the
guard outside is not in the vicinity. Move into the office and
out through the
other door. Go straight into the next door in front of you. This
is the fuse
room. Take out the fuse and then put on your nightvision
googles. By not the
office will be vacant so head back into the office. Open the
painting & the
safe then take the money inside. Remember to close back the
painting & the
safe(the secretary will check once the power is back on). Get
out onto the
eastern balcony. Go through the door that leads into the living
room. Make sure
the guards are cleared of this place. Move towards the middle
POI on your map
and take the statue. Retrace your steps back onto the balcony
and then into the
office. Wait for the power to get back on and the technician
moves back into
the elevator. Now after the technician has moved off, head back
into the fuse
room and wait. By now the guard probably will re-enter into that
area with the
secretary. Wait for the guard to move off.Get into the corridor
and should the
corridor be cleared of guards, move into the western most room
where the
jacuzzi room is after you stop briefly at the elevator and press
the 'up'
button. Hide plus sneak mode behind the screen there(towards the
right but not
against the wall). Wait patiently for the 3 ladies to go powder
their noses at
the washroom(just opposite the jacuzzi room). Head back out and
either you shot
or fiber wire the target as even if he knows about it, he is not
going anywhere
except go underwater. After the target is being taken out, move
really fast
towards the elevator. If you did not call the elevator earlier,
you now have to
wait for it.

Note: sometimes when the ladies go to the washroom, the guard
will still be in
the living room thus making your escape easier.


Approach 02
------------

Climb across the railings then move southeast and climb the
railings
again(faster than moving along the ledge). Crouch and move along
the ledge till
center balcony. Check the map for a guard that move into the
center balcony.

Note: do not check your map or objective screen when you are
moving along the
ledge(moving pass the glass windows). Mr.47 will briefly 'stand
up' even if you
press the crouch key. This is not good especially when the
guards inside can
see you if you do that.

Wait for the guard to pass through the center balcony before you
climb into the
balcony. Once the guards have move away from the living room, go
through the
right door and take the nightvision googles at the southern POI.
Get back out
onto the ledge and continue to move eastwards. Stop when you are
near the far
eastern room(it's the office). Peep inside to see the secretary
playing on her
computer. You have to time the guard that moves along the
corridor outside of
the office to that of the secretary. Wait for her to leave the
room and the
guard outside is not in the vicinity. Move into the office and
out through the
other door. Go straight into the next door in front of you. This
is the fuse
room. Take out the fuse and then put on your nightvision
googles. By not the
office will be vacant so head back into the office. Open the
painting & the
safe then take the money inside. Remember to close back the
painting & the
safe(the secretary will check once the power is back on). Get
out onto the
eastern balcony. Go through the door that leads into the living
room. Make sure
the guards are cleared of this place. Move towards the middle
POI on your map
and take the statue. Retrace your steps back onto the balcony
and then into the
office. Wait for the power to get back on and the technician
moves back into
the elevator. Now after the technician has moved off, head back
into the fuse
room and wait. After the technician has gone, blow up the fuse
once again. Now
move to the west jacuzzi room using the googles. Move with your
back against
the wall where the door is. Tap lightly at the left key till you
see the head
of Charlie. Make sure you do not see the girl standing there.
Wait for the
technician to arrive. Take out your weapon and wait for the
guard at the
corridor to move away before you fire at the head. The target
will be dead once
the bullet gets him. Turn around and run towards the elevator.

Note: once the shot is fired at Charlie, you have about 1-3
seconds before the
ladies there pulled out their revolvers and starts blasting at
you. So you have
to move fast after the shot.


************************************************************************
************************************************************************
-----------
Nuristan
-----------
------------------------------------------------------------------------
=======================
Murder at the Bazaar
=======================



---Objectives: -Eliminate Lieutenant Ahmed Zahir
-Get map location of the warheads from
Lieutenant
-Eliminate Colonel Mohammad Amin
-Get key from colonel


Weapons & items location:
..........................

Guard quarters POI --- 1 SVD sniper rifle, 2 sniper ammo
Guards --- 1 AK
Lieutenant --- 1 9mm pistol, 1 coordinates
Colonel --- 1 key, 1 revolver


(special)--- No special weapon


Approach 01(best way)
----------------------

Note: i recommend you to bring any one of your silent weapon
plus a knife. E.g
pistol SD, ballers SD.....

At the start, move towards the Lieutenant quarters. If you move
fast enough,
the 2 patrolling guards will not be there(at the back door) yet.
Lockpick the
back door to get in. Hit sneak mode, turn right till your back
is facing the
stairs to the left of the door you just came in. Slowly move
backwards and keep
to the extreme left side of the stairs. Move slowly till you
stop at the wooden
pole which holds the stairs together. If you do this right, you
should have
only see 'half' of the Lieutenant body on the 2nd floor and he
will not detect
you. Draw your silent weapon and take him out. Immediately after
the Lieutenant
is down, move all the way till the 2nd floor. Remember not to
run as the guards
will follow you upstairs. By now, there will only be 1 guard(one
of the 2
guarding the back door) downstairs. The 2 front door guards will
still be
standing guard. Take the coordinates and sneak till you reached
the small table
where the beer bottles are. Walk for while near the window there
before hitting
sneak mode and move back to the stairs. By now, the 2nd guard at
the back door
will move in and both guards will starts talking but facing in
the direction
where you make noise in. Sneak back downstairs through the
backdoor and walk
away. Even if they follows you, the threat meter will never hit
the red color
zone. Next head towards the bazaar. Enter through the east side
and hide behind
the crates at the first stall to your left. All you need to do
is wait for the
colonel to talk a smoke inside the same stall and hit sneak
mode. Take him out
with your knife(fast & quiet). While still in sneak mode, drag
the body behind
the crates before taking the key from him. Just walk out of the
stall and to
your freedom.


Approach 02
------------

Note: i recommend you to bring any one of your silent weapon
plus a knife. E.g
pistol SD, ballers SD.....

At the start, move towards the Lieutenant quarters. If you move
fast enough,
the 2 patrolling guards will not be there(at the back door) yet.
Lockpick the
back door to get in. Hit sneak mode, turn right till your back
is facing the
stairs to the left of the door you just came in. Slowly move
backwards and keep
to the extreme left side of the stairs. Move slowly till you
stop at the wooden
pole which holds the stairs together. If you do this right, you
should have
only see 'half' of the Lieutenant body on the 2nd floor and he
will not detect
you. Draw your silent weapon and take him out. Immediately after
the Lieutenant
is down, move all the way till the 2nd floor. Remember not to
run as the guards
will follow you upstairs. By now, there will only be 1 guard(one
of the 2
guarding the back door) downstairs. The 2 front door guards will
still be
standing guard. Take the coordinates and sneak till you reached
the small table
where the beer bottles are. Walk for while near the window there
before hitting
sneak mode and move back to the stairs. By now, the 2nd guard at
the back door
will move in and both guards will starts talking but facing in
the direction
where you make noise in. Sneak back downstairs through the
backdoor and walk
away. Even if they follows you, the threat meter will never hit
the red color
zone. Next head towards the bazaar. Just to the east side where
the 2 guards
are guarding the bazaar entrance, is a building with a ladder.
Take the ladder,
up the stairs and you will be on top of the bazaar.

Note: take note of 2 guards patrolling from the east where the
exit is and 1
guard from the west through the buildings. They can spot you so
stay low and
out of sight.

Directly in front of you is a opened window. Crouch and hide
behind the wooden
shut window to that open window's left side. Across the open
window is a stall
where a merchant is. Wait for the colonel & his guard to stop by
that stall
before you straffe right and take out the colonel. Do it fast so
that the guard
will not spot you.

Hint: the best way is to wait till both of them starts to move
into the stall.
You will have a window of 1 second before the guard turn to face
you. Using
this window of time, kill the colonel first then duck back for
cover.

After the kill is done, check your surroundings for any patrol
guards before
you get down from the roof and head back inside. Take the key
and exit through
the eastern wooden doors.

Note: make sure the guards does not see you touch the body or
take anything
from the body.


Approach 03
------------

Note: i recommend you to bring any one of your silent weapon
plus a knife. E.g
pistol SD, ballers SD.....

At the start, move towards the Lieutenant quarters. If you move
fast enough,
the 2 patrolling guards will not be there(at the back door) yet.
Lockpick the
back door to get in. Hit sneak mode, turn right till your back
is facing the
stairs to the left of the door you just came in. Slowly move
backwards and keep
to the extreme left side of the stairs. Move slowly till you
stop at the wooden
pole which holds the stairs together. If you do this right, you
should have
only see 'half' of the Lieutenant body on the 2nd floor and he
will not detect
you. Draw your silent weapon and take him out. Immediately after
the Lieutenant
is down, move all the way till the 2nd floor. Take the
coordinates and then go
downstairs and starts the killing spree. After the colonel is
alerted, he will
run towards the northern most gate(at the guards quarters). Take
him out as he
will be running in your direction.

Note: do the colonel before he reaches the gate.

After the kill, take the key and run for the exit.


------------------------------------------------------------------------
=============================
The Motorcade Interception
=============================



---Objectives: -Find your contact- Get the weapons
-Kill the local Khan
-Spare the UN-troops


Weapons & items location:
..........................

Agency pickup point --- 1 MI95 rifle, 2 .50 CAL ammo
Guards --- 1 AK
Un-troopers --- 1 M4 or 1 M60


(special)--- No special weapon


Approach 01(best way)
----------------------

Note: you can pretty run about the whole place without raising
any alarm if you
are in peasant clothes.

Run to the northeastern part of the map and wait for a guard
that patrols in a
clockwise direction around the norteast corner. Wait for a
chance to knock him
out. If you think that there are just too many guards around,
wait for the
mosque to sound the prayers(chanting). Check the map to see a
couple of the
guards will head towards the mosque for prayers.

Hint: another way to get the guard's clothing is find a spot
where you can hide
and drop the MI95 where you think the guard will notice. Wait
for the guard to
spot that rifle and moves towards it. Now the guard will fall
for your trap and
survey the surroundings of that rifle. Just cap him and hide his
body before
you take his clothes. A good location is the area where you get
that rifle from
your contact. Just drop it near the crates.

Note: peasants the roam the streets tend to move much faster
than the guards so
check the map offen as you never know when you are going to get
one pop into
your little operation.

Hide the body somewhere behind the northeastern building(no one
goes there).
Next go to the agency pickup point to get your weapon. Take note
of the map as
your next location will be at the center of the town.

Note: before you move off to the new location, nake sure that no
peasant sees
you carry the MI95 as they will report you to the guards. Their
sight distance
is way longer than the guards. As for the guards, at a relative
shorter
distance than the peasants but they will not be alerted if you
carry the
MI95(at most is a black threat meter).

Dodge and hide from the peasants & guards till you reach the
center
building(with ladder on the map) at the center of the town near
the main road.
Just opposite the dirt road is a small section of a wall that
shape like a 'U'.
This 'U' shape wall faces the northeast direction with stacked
crates at it's
entrance. Go hide behind it.

Note: sometimes a guard may patrols into your location at the
'U' shape wall.
Just check your map constantly to make appropriate changes if
the target has
not arrived.

After you get message that the motorcade has arrived at the
gates, move
backwards till you are against the wall. Move further in to the
left side of
the crates. You should see a small gap between the left wall &
the crates.
That's your area of fire. Aim at the far background where you
see another wall
from the opposite building. Zoom in once then aim at the center
between the
gap. Position the crosshair directly at the place where the
lower skin(with
rocks embedded in it) of the wall meet the high skin(smooth sand
like color) of
the wall. After the first UN-convoy passes immediately count
1000, 2000, 3000 &
press the trigger.

Note: you may want to save to get hang of it.

If you do it right, the target will be taken out. If not, the
UN-guy in a suit
will probably be taken out thus end the game prematurely. After
the target is
out, run out of your hiding place and southwards. Go through the
mosque and
exit near the east side where your exit is(a hole in the wall).
You can get no
alerts or encounters and with only one shot this way.

Hint: if you want, you can go back to where you left your
peasant clothes and
change into it and walk out to the exit without anyone giving a
damm about you.

Approach 02
------------

Note: you can pretty run about the whole place without raising
any alarm if you
are in peasant clothes.

Run to the northeastern part of the map and wait for a guard
that patrols in a
clockwise direction around the norteast corner. Wait for a
chance to knock him
out. If you think that there are just too many guards around,
wait for the
mosque to sound the prayers(chanting). Check the map to see a
couple of the
guards will head towards the mosque for prayers.

Hint: another way to get the guard's clothing is find a spot
where you can hide
and drop the MI95 where you think the guard will notice. Wait
for the guard to
spot that rifle and moves towards it. Now the guard will fall
for your trap and
survey the surroundings of that rifle. Just cap him and hide his
body before
you take his clothes. A good location is the area where you get
that rifle from
your contact. Just drop it near the crates.

Note: peasants the roam the streets tend to move much faster
than the guards so
check the map offen as you never know when you are going to get
one pop into
your little operation.

Hide the body somewhere behind the northeastern building(no one
goes there).
Next go to the agency pickup point to get your weapon. Take note
of the map as
your next location will be at the center of the town.

Note: before you move off to the new location, nake sure that no
peasant sees
you carry the MI95 as they will report you to the guards. Their
sight distance
is way longer than the guards. As for the guards, at a relative
shorter
distance than the peasants but they will not be alerted if you
carry the
MI95(at most is a black threat meter).

Dodge and hide from the peasants & guards till you reach the
center
building(with ladder on the map) at the center of the town near
the main road.
Go up the steps then cross the plank and drop your weapon there.
Now wait for
the target to arrive.

Note: sometimes the guard may see your rifle and investigate(may
be a bug). But
most of the time, the guard will not detect that rifle.

Take note of the section of the building where you are on top of
has a 'U'
shape cut-in facing the west. It is to the right side of the
ladder(if you face
it). You have to be extremely careful as by now the guards at
the mosque have
finished their prayers and is out on the streets again. Make
sure that no
peasants or guards will appear to the west side once the
motorcade entered into
the town. Pickup the MI95 and dropped into the 'U' cut-in
section of the
building. The convoy will pass you on your left towards the end
where their
exit is. Use this window of chance to take your target out.
After the target is
out, run out of your hiding place and southwards. Go through the
mosque and
exit near the east side where your exit is(a hole in the wall).

Hint: if you want, you can go back to where you left your
peasant clothes and
change into it and walk out to the exit without anyone giving a
damm about you.


Approach 03
------------

Note: you can pretty run about the whole place without raising
any alarm if you
are in peasant clothes.

Run to the northeastern part of the map and wait for a guard
that patrols in a
clockwise direction around the norteast corner. Wait for a
chance to knock him
out. If you think that there are just too many guards around,
wait for the
mosque to sound the prayers(chanting). Check the map to see a
couple of the
guards will head towards the mosque for prayers.

Hint: another way to get the guard's clothing is find a spot
where you can hide
and drop the MI95 where you think the guard will notice. Wait
for the guard to
spot that rifle and moves towards it. Now the guard will fall
for your trap and
survey the surroundings of that rifle. Just cap him and hide his
body before
you take his clothes. A good location is the area where you get
that rifle from
your contact. Just drop it near the crates.

Note: peasants the roam the streets tend to move much faster
than the guards so
check the map offen as you never know when you are going to get
one pop into
your little operation.

Hide the body somewhere behind the northeastern building(no one
goes there).
Next go to the agency pickup point to get your weapon. After you
got your
weapon, move behind the stairs at the northwest building of the
map. You can
hide just behind the stairs with a wall on one side. Wait for
the convoy to
arrive and are about to exit before you take aim and take the
target out. Not
much room for error as the target moves much faster than the
first 2 approaches
due to the direction you are facing them. Once the target is
out, run out of
your hiding place and southwards. Go through the mosque and exit
near the east
side where your exit is(a hole in the wall).

Hint: if you want, you can go back to where you left your
peasant clothes and
change into it and walk out to the exit without anyone giving a
damm about you.


Approach 04
------------

Just de-cap anyone who stands in your way. Take the weapon &
wait for target to
arrive. Once target has arrived in the town, take out the first
convoy engine
to make it stop. Next move near the limo and blast the target
out before you
take flight towards your exit.

Hint: if you want, you can go back to where you left your
peasant clothes and
change into it and walk out to the exit without anyone giving a
damm about you.


------------------------------------------------------------------------
=============
Tunnel Rat
=============



---Objectives: -Access the Base
-Kill Yussef Hussein
-Transport the cargo to the surface


Weapons & items location:
..........................

Yussef Hussein --- 1 Deagle
Torture guards --- 1 Deagle
Guards --- 1 AK
Hussein's personal guards --- 1 M60
Eastern circular room --- 3 anaesthetics
Guards' room --- 1 M60, 1 AK, 2 MG ammo, 2 5.56mm
ammo, 1 guard
clothes
Southern most POI --- 1 nightvision googles


(special)--- No special weapon


Approach 01(best way 01)
------------------------

Note: this mission may looks easy but it takes a hell of a long
time.

Head west when you regain control of Mr.47. When you reach the
open field of
sands, move south and around the big chunks of wall. Check the
map when you
reach the corner of that wall. You will see 2 guards walking
away from you. One
to the west and one towards the north. Your purpose is to get to
the southern
circular rock entrance into the underground compound. To get
there should be a
breeze. Make some noise like running near the guard guarding the
entrance. Do
not let him spot. After he has taken the bait, move along the
circular rock
entrance to the other side and lockpick the metal door. Get down
along the long
flight of stairs to reach the bottom. Wait by the side of the
stairs conceal as
the guard in the next area can see you if you barge in like
that. Check the map
and you'll see that you are at the southern most stairs. In the
next room,
there is a stationary guard facing the west side and a
patrolling guard that
simply moves around this room. Take note of another guard that
moves along the
southern corridor. Wait for the guard at the southern corridor
to move east and
the patrolling guard in the room to head north(he'll move into
the western
corridor). Move into the room but keep the crates between the
stationary guard
and you. Drop into the sewage drain.

Note: if you crouch and move in the sewage drain, Mr.47's head
will bob up-down
allowing him to breathe. If you stopped, his head will be below
the sewage
level thus causing him to drown. If that is OK for you, the
noise he makes will
alert any nearby guards should they hear it.

From the sewage, you main concern is to keep away from the wall.
You can jolly
well choose 2 directions of approach. You can either move
clockwise(can get the
nightvision googles at the southern most POI but it does not
matter to me) or
anti-clockwise along the sewage system. Just remember not to
drown Mr.47 & not
to let any guard sees you. You must reach the small ladder at
the northern end
where it is north of the center POI(where the generator is).
This is a bit
tricky as you have 3 guards at the northwest section and a guard
facing the
southeast at the generator. After you climb out of the sewage
system,
hide(using sneak mode) behind the crates in front of you. Toggle
sneak mode and
move towards the generator. Take note of the face of the guard
at the
generator. Once he faces his right side, moves immediately into
the generator
direction. Hug the right wall with the guard in front of you and
move in.

Note: sometimes either the guard at the extreme northwest or the
generator
guard will spot you. All you need is a little luck and pray they
are 'blind to
you'. If they did spot you, they will try to on the alarm
console but if you
are quick enough to disable the power, their actions will be
useless. And if
you are lucky enough, they will not pursue the earlier
matter(spotting you). If
not, they will run after you. Cross your fingers!!!

If you moves fast enough, you will reach the generator. Toggle
generator to off
the power to the whole compound. Move away from the generator
guard and
eastward. I know it's dark but you just need the luminance of
the surrounding
lights(torch light). Pass the winding tunnel and into the
guards' room. When
you get into the room, turn right and moves till you get an
action of 'Change
Clothes'. Do it to get the guard's clothes. Next back a few
steps to reach a
closet of weapons. Take them if you need them. By now the power
will be back on
and hopefully you have gotten that guard's clothes.

Note: one of the guards previously sleeping in this guards' room
have awaken
and will patrol the whole compound in a clockwise direction.

Move to the entrance directly opposite the winding tunnel and
wait(stay a good
distance away from the corridor). Check the map and you'll see
that a peasant
is being torture by a guard at the northeast section of the
compound. He will
be joined by a guard from time to time moving along the same
corridor you are
facing. Another guard(with M60) will move along the corridor
too. Plan your
window of time with both guards away from the door that leads to
a circular
room.

Note: do not let any of the guards sees you entering the door to
the circular
room. They will follow you.

Move into that room. Do not mind the guard opposite this door at
the guards'
room. He will not tell on you. Remember to close the door(door
somehow do not
have an automatic door closing system). Hit sneak mode and
approach the door to
the south side of the circular room. If no noise is made coming
in, the target
will have his back to you(admiring his collections of white
boxes). Sneak in
and take him out.

Hint: you can get the target's location from the tortured
peasant. But that is
not neccessary.

Get back to the circular room and take the anaesthetics on the
table if you
like. Still in sneak mode, move to the door that exit this room
but do not open
yet. Check the map to plan the time window where the 2 guards
will move away.
Get out, close the door and move to the guards' room
northeastern entrance.
Once the coast is cleared, move northwards passing the tortured
peasant using
the sewage drain or just stay away from the guards will do. If
you think you
are too close to the guards, just get into the drain and crouch.
They will not
be 'that' suspicious about your action(still dress in guard's
clothes). Move
till you are at the northwestern section with 3 guards at the
same area. Move
around the northern most crates passing the northern most guard.
Although the
threat meter will be in red but only temporary if you move away
from him. Next
get into the northwest room(top POI). Call the elevator and get
in. Press
ground floor(the flashing red light & the siren will be on) and
move behind the
cargo and crouch. This will fool the guards there thinking that
the elevator
moves on it's own. Follow it up to the ground floor. Get out of
the elevator to
get a cutscene. Now you have to knock out the 2 guards outside
in order to
clear this mission. Well there is no way to predict their
movement but
generally, one guard will stop for a pee just behind the rock
entrance facing
the structure. And the other will pee at the left side of the
rock entrance.
Just follow the one that's going to pee behind the rock
entrance. Knock him out
before you take care of the other one. After both are out, just
view the
cutscene and cleared this mission.


Approach 02(best way 02)
-------------------------

Note: this mission may looks easy but it takes a hell of a long
time.

Head west when you regain control of Mr.47. When you reach the
open field of
sands, move south and around the big chunks of wall. Check the
map when you
reach the corner of that wall. You will see 2 guards walking
away from you. One
to the west and one towards the north. Your purpose is to get to
the northern
circular rock entrance into the underground compound. Check the
map and avoid
direct path to the guards and move to the extreme north. Move
around the
northern most wall to the western side. The entrance should be
around the
corner to the south. Your aim is to move towards the northwest
piece of wall.
Make sure the coast is cleared before you move there. Wait for
the first guard
to patrol behind the rock entrance and the other guard taking a
pee to the left
of the entrance. Run like hell into the entrance and down the
stairs.

Hint: the good think is that you do not have to lockpick the
door.

Hide yourself at the bottom stairs and check the map. You should
be at the
northern stairs which leads to the torture room. Wait till one
of the guard
moves off with only one left. Move closer but 'sticking' to the
left side of
the wall. Wait for a chance where the only guard here moves
towards the
tortured peasant for another round of punches & kicks. That's
your call! Move
towards the sewage drain at the northern side(from map) and
dropped in. Crouch
and move towards the west side where the ladder is. You must
reach the small
ladder at the northern end where it is north of the center
POI(where the
generator is). This is a bit tricky as you have 3 guards at the
northwest
section and a guard facing the southeast at the generator. After
you climb out
of the sewage system, hide behind the crates(using sneak mode)
in front of you.
Toggle sneak mode and move towards the generator. Take note of
the face of the
guard at the generator. Once he faces his right side, moves
immediately into
the generator direction. Hug the right wall with the guard in
front of you and
move in.

Note: sometimes either the guard at the extreme northwest or the
generator
guard will spot you. All you need is a little luck and pray they
are 'blind to
you'. If they did spot you, they will try to on the alarm
console but if you
are quick enough to disable the power, their actions will be
useless. And if
you are lucky enough, they will not pursue the earlier
matter(spotting you). If
not, they will run after you. Cross your fingers!!!

If you moves fast enough, you will reach the generator. Toggle
generator to off
the power to the whole compound. Move away from the generator
guard and
eastward. I know it's dark but you just need the luminance of
the surrounding
lights(torch light). Pass the winding tunnel and into the
guards' room. When
you get into the room, turn right and moves till you get an
action of 'Change
Clothes'. Do it to get the guard's clothes. Next back a few
steps to reach a
closet of weapons. Take them if you need them. By now the power
will be back on
and hopefully you have gotten that guard's clothes.

Note: one of the guards previously sleeping in this guards' room
have awaken
and will patrol the whole compound in a clockwise direction.

Move to the entrance directly opposite the winding tunnel and
wait(stay a good
distance away from the corridor). Check the map and you'll see
that a peasant
is being torture by a guard at the northeast section of the
compound. He will
be joined by a guard from time to time moving along the same
corridor you are
facing. Another guard(with M60) will move along the corridor
too. Plan your
window of time with both guards away from the door that leads to
a circular
room.

Note: do not let any of the guards sees you entering the door to
the circular
room. They will follow you.

Move into that room. Do not mind the guard opposite this door at
the guards'
room. He will not tell on you. Remember to close the door(door
somehow do not
have an automatic door closing system). Hit sneak mode and
approach the door to
the south side of the circular room. If no noise is made coming
in, the target
will have his back to you(admiring his collections of white
boxes). Sneak in
and take him out.

Hint: you can get the target's location from the tortured
peasant. But that is
not neccessary.

Get back to the circular room and take the anaesthetics on the
table if you
like. Still in sneak mode, move to the door that exit this room
but do not open
yet. Check the map to plan the time window where the 2 guards
will move away.
Get out, close the door and move to the guards' room
northeastern entrance.
Once the coast is cleared, move northwards passing the tortured
peasant using
the sewage drain or just stay away from the guards will do. If
you think you
are too close to the guards, just get into the drain and crouch.
They will not
be 'that' suspicious about your action(still dress in guard's
clothes). Move
till you are at the northwestern section with 3 guards at the
same area. Move
around the northern most crates passing the northern most guard.
Although the
threat meter will be in red but only temporary if you move away
from him. Next
get into the northwest room(top POI). Call the elevator and get
in. Press
ground floor(the flashing red light & the siren will be on) and
move behind the
cargo and crouch. This will fool the guards there thinking that
the elevator
moves on it's own. Follow it up to the ground floor. Get out of
the elevator to
get a cutscene. Now you have to knock out the 2 guards outside
in order to
clear this mission. Well there is no way to predict their
movement but
generally, one guard will stop for a pee just behind the rock
entrance facing
the structure. And the other will pee at the left side of the
rock entrance.
Just follow the one that's going to pee behind the rock
entrance. Knock him out
before you take care of the other one. After both are out, just
view the
cutscene and cleared this mission.


Approach 03
------------

Grand massacre of guards. Kill everyone at the ground floor and
enter through
the northern entrance. Save the tortured peasnant and he'll tell
you the
target's location. Move to kill everyone that comes to stop you
from killing
the target. After the killings, take the cargo up to clear this
mission.


************************************************************************
************************************************************************
--------
India
--------
------------------------------------------------------------------------
=====================
Temple City Ambush
=====================



---Objectives: -Meet with the Agency's Contact

(After 1st Contact)
-Meet Agent Smith
-The Agent must survive

(After 2nd Contact)
-Kill the two assassins and photograph their
bodies
-bring the photos back to the agent


Weapons & items location:
..........................

Shop south of right POI --- 2 SMG ammo
Southeastern Agency's pickup --- 1 SP12, 2 shotgun
ammo
Southeastern barrel shop --- 2 SMG ammo
Eastern most cloth & sacks shop --- 1 SP12
Opposite the above shop --- 2 7.62mm ammo
West of the southern most house --- 2 7.62mm ammo
Northeastern barrel shop --- 2 SMG ammo
Northwest barrel shop of right POI --- 2 SMG ammo
Extreme south of left POI --- 2 SMG ammo
South of left POI(90 degree "I" block) --- 2 7.62mm ammo
Southwest square block of left POI --- 2 SMG ammo
Extreme west --- 2 SMG ammo
Large building west of left POI --- 2 SMG ammo
Large building north of left POI --- 2 SMG ammo
Barrel shop north of right POI --- 2 SMG ammo
Extreme north of right POI --- 2 7.62mm ammo
Barrel shop northeast of right POI --- 2 SMG ammo
2nd Agency's pickup(random location) --- 1 Deagle
Sack shop north of left POI --- 1 SP12
Cultists --- 1 revolver, 1 MAG
ammo
Cultist with purple turban --- 1 SMG-SD6, 1 SMG
ammo
Assassin cultist with cap --- 1 9mm pistol SD, 1
pistol ammo
Assassin cultist on 2nd floor --- 1 R93 sniper rifle, 1
sniper ammo
2nd wave assassin 01 --- 1 R93 sniper rifle, 1
sniper ammo
2nd wave assassin 02 --- 1 SMG, 1 SMG ammo


(special)--- No special weapon


Approach 01
------------

Head towards the agency's pickup point. Your contact will tell
you about the
location where the agent smith is.

Note: since this agent smith's location is random(out of 6
possible locations),
i will not touch on the way to get there.

Move to the new agency pickup point. Generally you can move
about the city
undisturbed. The cultists & civilians will ignored you. At most
is a black
threat meter. Once you arrived at the 2nd agency pickup point,
agent smith will
brief you on the current situation. Now you have to take out 2
assassins. Check
the map for locations of the 2 assassins. You will see that one
of the assassin
is constantly on the move. The other one which is stationary is
the sniper. You
have to take out the sniper first.

Note: try not to run too offen in front of cultist or civilians
as they are
more paranoid now.

Head to that building that house the sniper and get onto the 2nd
floor. Sneak
mode then move behind him and kill him. Be sure that the locals
will not spot
you doing it(it's a big window). Take the sniper rifle, take a
photo of the
body and wait for the other assassin to walk within range before
you take him
out.

Note: hide yourself well as anyone moving in the town square can
see you.

Drop the rifle and move towards the dead assassin. Take the 2nd
photo and move
back to agent smith's hideout. Make sure that guards do not see
you take any
photos.

Note: there is a guard(with purple turban) following or moving
near the ground
floor assassin. This guard has a green icon on him thus it's
difficult to spot
him.

If you are followed by this purple turban guard, ignore him as
he poses no
threat unless you draw your weapon. Draw a distance with him
before you get
back to agent smith otherwise he will kill Smith when the purple
turban guard
sees him. Give him the photos and he'll give you a key to the
secret tunnel.
Move to the exit to clear this stage.

Hint: if you decided to bring any big guns to the next mission,
draw a safe
distance away from the purple turban guard then grab that weapon
after you
visit agent smith. Lastly simply run towards the exit.

Note: there are 2 assassins by the window facing the exit but
they do no threat
if you move fast enough.


Approach 02(best way)
----------------------

Head towards the agency's pickup point. Your contact will tell
you about the
location where the agent smith is.

Note: since this agent smith's location is random(out of 6
possible locations),
i will not touch on the way to get there.

Move to the new agency pickup point. Generally you can move
about the city
undisturbed. The cultists & civilians will ignored you. At most
is a black
threat meter. Once you arrived at the 2nd agency pickup point,
agent smith will
brief you on the current situation. Now you have to take out 2
assassins. Check
the map for locations of the 2 assassins. You will see that one
of the assassin
is constantly on the move. The other one which is stationary is
the sniper. You
have to take out the sniper first.

Note: try not to run too offen in front of cultist or civilians
as they are
more paranoid now.

Head to that building that house the sniper and get onto the 2nd
floor. Sneak
mode then move behind him and kill him. Be sure that the locals
will not spot
you doing it(it's a big window). Head back to the ground floor
and stay a safe
distance away from the assassin. Take note that you are not seen
by the purple
turban guard(he'll follow you around and shoot you if you draw
any weapon).
Once the coast is cleared(no civilians or guards round), draw
your silent
weapon and take him out. Snap a photo quickly and run to agent
smith's hideout.

Note: there is a guard(with purple turban) following or moving
near the ground
floor assassin. This guard has a green icon on him thus it's
difficult to spot
him.

If you are followed by this purple turban guard, ignore him as
he poses no
threat unless you draw your weapon. Draw a distance with him
before you get
back to agent smith otherwise he will kill Smith when the purple
turban guard
sees him. Give him the photos and he'll give you a key to the
secret tunnel.
Move to the exit to clear this stage.

Hint: if you decided to bring any big guns to the next mission,
draw a safe
distance away from the purple turban guard then grab that weapon
after you
visit agent smith. Lastly simply run towards the exit.

Note: there are 2 assassins by the window facing the exit but
they do no threat
if you move fast enough.


Approach 03
------------

Blasting time!!! But do not erase agent smith though.


------------------------------------------------------------------------
=========================
The Death of Hannelore
=========================



---Objectives: -Pick up door key to hiding place
-Kill Dr. Von Kamprad
-Hide the body of Dr. Von Kamprad- Check your
map
-No civilians must be killed


Weapons & items location:
..........................

Northeast POI --- 1 patient's clothes
Agency's pickup --- 1 poison, 1 door key,
1 9mm pistol
SD, 1 AK
Southwest POI --- 1 cultist's clothes
West POI --- 1 cultist's clothes
Northeast of circular hall(1st floor) --- 1 poison
Guards --- 1 9mm pistol

(special)--- No special weapon


Approach 01(best way)
----------------------

Wait for the approaching guard to turn left then up the hill
before you run
pass him along the beach to the other end where the Helipad is.

Note: there ia another guard patrolling between the building and
the Helipad.
By the time you run towards the helipad, that guard should be
walking towards
the building.

Once you reach the base of the Helipad, look for a sewer
entrance facing the
sea. Go in and move to the end where a ladder is indicated on
the map. Once you
entered into the room(4 alcoves with small drains linking to the
center drain,
turn right into the first smaller drain. You'll notice that
there is a secret
entrance behind it. Go till the end to a ladder. Check the map
to make sure
that no one is near the area(southeast corner from the pond)
where you are
coming out.

Note: there is 2 ways of getting a patient's disguise. 1st, get
out of the
tunnel and then move east into one of the eastern rooms. Move
into a room where
a patient has his back to you which makes it easlier for you to
knock him
out(do not kill him). The 2nd way continue with the
walkthrough......

Your next goal is to reach the northeast POI where an extra set
of patient's
clothes is. Wait for all the eastern rooms are either cleared of
patients or
they are not looking. Get out and move east into one of the
rooms. Move north
through the rooms and make sure no one sees you. Grab the
patient's clothes at
the POI and then move out of the room towards the pond. Move to
the southwest
corner and through the room and wait. A guard will guard the
west entrance to
the agency's pickup but he will move from time to time towards
the washroom at
the extreme southwest corner. Using this chance when he went
into the washroom,
move into the agency's pickup room. Close the door then take the
door key on
the wall to your left. Next grab the poison at the northeast
boxes at the wall.
Now wait again for the guard to take another pee before you move
out into the
main area with a pond. Time to go upstairs. Walk pass the guards
to reach the
2nd floor. Before you enter Dr. Von Kamprad office(northside),
check your map
for a patient that constantly moves from his room to this floor
looking for the
Doc. After the patient moves away, go on in to initiate a speech
with the Doc.
Once she moves away from the table, spike her drink with poison
and wait for
her to drink the special concoction of death. Drag the body out
through the
southern door from the office. When you reach the center of the
circular hall,
move west then towards the hiding place.

Hint: this way of moving will not alert the guards as their
visions are blocked
by the walls.

Stashed the body at the hiding place then get back into the
secret tunnel and
moves back to the open. Before you make a run for the exit, make
sure the
guards at the front of the mansion has their backs turn to you.
Get to speed
boat to exit this mission.


Approach 02
------------

Wait for the approaching guard to turn left then up the hill
before you run
pass him along the beach to the other end where the Helipad is.

Note: there ia another guard patrolling between the building and
the Helipad.
By the time you run towards the helipad, that guard should be
walking towards
the building.

Once you reach the base of the Helipad, look for a sewer
entrance facing the
sea. Go in and move to the end where a ladder is indicated on
the map. Go up
the ladder and crouch and wait.

Note: since there are small windows around you, civilians or
guards can see you
if you are standing.

Check the map and once the northern guards move to the east to
have a talk, the
southern patrol guard moves away and no civilians around, get
out through the
window and head to the southeast corner to hide behind the
crates. You may have
to move behind the patrolling guard. Once you reach the crates,
look for a
metal cover on the ground. Get in and wait. Now for a disguise.

Note: there is 2 ways of getting a patient's disguise. 1st, get
out of the
tunnel and then move east into one of the eastern rooms. Move
into a room where
a patient has his back to you which makes it easlier for you to
knock him
out(do not kill him). The 2nd way continue with the
walkthrough......

Your next goal is to reach the northeast POI where an extra set
of patient's
clothes is. Wait for all the eastern rooms are either cleared of
patients or
they are not looking. Get out and move east into one of the
rooms. Move north
through the rooms and make sure no one sees you. Grab the
patient's clothes at
the POI and then move out of the room towards the pond. Move to
the southwest
corner and through the room and wait. A guard will guard the
west entrance to
the agency's pickup but he will move from time to time towards
the washroom at
the extreme southwest corner. Using this chance when he went
into the washroom,
move into the agency's pickup room. Close the door then take the
door key on
the wall to your left. Next grab the poison at the northeast
boxes at the wall.
Now wait again for the guard to take another pee before you move
out into the
main area with a pond. Time to go upstairs. Walk pass the guards
to reach the
2nd floor. Before you enter Dr. Von Kamprad office(northside),
check your map
for a patient that constantly moves from his room to this floor
looking for the
Doc. After the patient moves away, go on in to initiate a speech
with the Doc.
Once she moves away from the table, spike her drink with poison
and wait for
her to drink the special concoction of death. Drag the body out
through the
southern door from the office. When you reach the center of the
circular hall,
move west then towards the hiding place.

Hint: this way of moving will not alert the guards as their
visions are blocked
by the walls.

Stashed the body at the hiding place then get back into the
secret tunnel and
moves back to the open. Before you make a run for the exit, make
sure the
guards at the front of the mansion has their backs turn to you.
Get to speed
boat to exit this mission.


Approach 03
------------

Wait for the approaching guard to turn left then up the hill
before you run
pass him. You will see a small hill slope in front of you. Go up
the
hill(halfway) and wait. If you check the map, you are at
somewhere at the
center but right in front of the mansion. Wait for the
patrolling guard at the
Helipad to move back towards the mansion. When you can see that
guard, move
quickly towards the mansion. You should be up against the
mansion. Move to the
west side and hide at the bent(using the corner to block his
view) but do not
let the Helipad patrolling guard sees you. If you check the map,
the patrolling
guard(which moves along the beach) that stops at the east side
will start
moving again(towards your direction). Just a seond later, the
west Helipad
guard will start moving again towards the Helipad. Once the
Helipad guard
starts moving down the slope, you will move instantaneously
around the bent
further in and wait there. Now should nothing gone wrong, the
guard by the west
door will take a leak at the west wall. Using this moment of
chance, move into
the mansion through the door and make a right turn into the room
there. Always
make sure that no one is in the next room you are about to
enter. Move towards
the west POI and changes into a cultist. Move southward from
your position.
Stop at the last room. Check your map to see a guard guarding
the west side of
the agency's pickup but he will move from time to time towards
the washroom at
the extreme southwest corner. Using this chance when he went
into the washroom,
move into the agency's pickup room. Close the door then take the
door key on
the wall to your left. Next grab the poison at the northeast
boxes at the wall.
Now wait again for the guard to take another pee before you move
out into the
main area with a pond. Now move towards the northeastern POI and
change into a
patient.

Note: only a patient can access onto the 2nd floor.

Time to go upstairs. Walk pass the guards to reach the 2nd
floor. Before you
enter Dr. Von Kamprad office(northside), check your map for a
patient that
constantly moves from his room to this floor looking for the
Doc. After the
patient moves away, go on in to initiate a speech with the Doc.
Once she moves
away from the table, spike her drink with poison and wait for
her to drink the
special concoction of death. Drag the body out through the
southern door from
the office. When you reach the center of the circular hall, move
west then
towards the hiding place.

Hint: this way of moving will not alert the guards as their
visions are blocked
by the walls.

Stashed the body at the hiding place then get back into the
secret tunnel and
moves back to the open. Before you make a run for the exit, make
sure the
guards at the front of the mansion has their backs turn to you.
Get to speed
boat to exit this mission.


Approach 04
------------

Walk in through the main door and starting blasting all the bad
guys but do not
kill the civilians. Take the door key and go upstairs. Blast the
Doc and stash
her body at the hiding place. Then exit the place.

Note: no disguise is needed.


------------------------------------------------------------------------
=======================
Terminal Hospitality
=======================



---Objectives: -Kill the cult leader
-Escape the hospital island


Weapons & items location:
..........................

POI outside temple --- 1 cultist's clothes
Temple POI --- 1 sniper ammo, 1 R93 sniper
rifle, 1 deagle,
3 AK
Agency's pickup on 2nd floor --- 1 room key, 1 nightvision
googles
2nd floor POI --- 1 doctor's clothes, 1
anaesthetic
Basement top POI --- 1 scalpel
Basement center POI --- 1 anaesthetic, 1 scalpel
Cultists by sea --- 1 AK
Cultists within compound --- 1 UZI, 1 SMG ammo
Cultists inside building --- 1 deagle, 1 5.56mm ammo
Guards --- 1 SMG or 1 deagle


(special)--- No special weapon


Approach 01(best way)
----------------------

Note: since there are a lot of ways of playing this mission, i
will not touch
on every route to take.

Move behind the rocks in front of you. Make sure that the
cultist on the yacht
is either at the other side of the boat or is facing the
northwest direction.
Next check out the cultist's position at the crates. When he has
his back to
you, move towards the crates and hide there(also make sure the
cultist at the
yacht does spot you). Once the cultist opposite the crate starts
to move
eastward, move west up the slope. Make sure the cultist on top
of the stairs
does not sees you. You can move near the wall for extra cover.
Get within the
area of the temple to the extreme west. There are 2 cultists
here but only one
does the patrolling. Wait till he has move to the back of the
temple before you
move towards the POI outside of the temple. Change into their
clothes.

Note: if you needed any weapon, you can move inside the temple
for weapons.

Next move to the northwest corner of the hospital. You will find
a door there.
Go up the spiral stairs to reach 2nd floor.

Note: avoid the nurses at all cost when they can tell your
disguise better than
the guards.

Move towards the agency's pickup point and wait outside the
southwest corner
room. There is a nurse inside so wait for her to get a breather
out at the
balcony before you move in and lockpick that door. Get in and
take the room key
plus the nightvision googles. Move into the next room for a
doc's disguise. Get
back out. By not the nurse will probably be back at her desk.
Once you walk
through the door and into the room where the nurse is, turn
right and move
straight towards the stairs at the balcony before the nurse
decided to sound
the alarm. Now move to the back northwest corner across the roof
and take the
spiral stairs onto the 1st or 2nd floor. Your next route is to
take the
elevator down into the basement. Remember to avoid the nurses
walking around
the place. Once you reach the basement. Get out, turn left and
move southwards
towards the top POI room. Make sure no guard spotted you
lockpicking the door.
get in and take the scalpel. Exit and get to the extreme south
POI room. Off
the generator and put on your NV-googles. Head back out towards
the target's
area(4 of them) and look for a bald guy lying on the operating
table.

Note: the guards are so blind that they will squat down in fear
of the
darkness. So they poses no problem when you walk pass them.

Once you know where the cult leader is, wait outside and let the
2 cultists
inside to run out. Once the room is cleared, move in and take
out the scalpel.
Start the operation on the leader(Mr.47: "i always wanted to be
a doctor").
After the objective is completed, time to get out. Get out of
the room and move
towards the west spiral stairs. Get through the bottom door
which leads
outside. Move towards the exit from there.


Approach 02
------------

Start your weapons. Ready.....Blast!!!


************************************************************************
************************************************************************
------------------
St. Petersburg
------------------
------------------------------------------------------------------------
===========================
St. Petersburg Revisited
===========================




---Objectives: -Kill Sergei Zavorotko (will be cancelled during
mission)
-Escape to the Metro



Weapons & items location:
..........................

Agency's pickup at Metro station --- 1 SVD sniper rifle
Agency's pickup at the Streets --- 3 sniper ammo
47's Clone Mr.17 --- 1 W2000 sniper rifle
Guards --- 1 SP12 or 1 deagle


(special)--- No special weapon


Approach 01(best way)
----------------------

Note: when you are within the area of Puskin building, watch out
for a sniper
from the window of that building. That sniper is non radar
detectable, has a
solid aim and may appear at different windows around the Puskin
building.

Forget about the Locker 137. It's content serve no purpose. Get
out onto the
streets and move towards the Puskin building. There are two
windows you have to
look out for on the 2nd floor of the Puskin building. They are
the window that
faces the river and the window that faces the southeast. Find a
place to
hide(with a good distance away) and use that binoculars to check
out this
sniper location. After you have spot him(deja vu???), do not go
in that
direction where he can sees you. Make a detour and head towards
the Puskin
building. Walk into the building through the main doors and move
up the stairs.
If the sniper is at the southern most room, hit sneak mode and
move behind him.
Try to stay towards his right. Use the wire on him.

Note: if the sniper is at the window facing the river, you can
move right up at
him without any hassle.

After which, a cutscene will show. After the cutscene, take the
clothes plus
the weapon if you want it.

Hint: that piece of cloth & the shades is your only ticket out
of this
building. That orange tie is better than the red one 47 is
wearing.

Run all the way out to the streets and move towards the nearest
manhole
southwest(behind a wall and between buildings). Move through the
sewers and
avoiding the guards(pretty easy to avoid due to the darkness
there). Move
towards the eastern most area where the door there leads to the
Metro area.
Wait behind the door and check your map. There will be 2 guards
& 2 civilians
moving around this area. You have to wait till the guards move
to the west
side. They will be facing northwest take the chance and run
through the door.
Move up the stairs turn right, down the stairs and towards the
train. You have
cleared this mission.


Approach 02
------------

Note: when you are within the area of Puskin building, watch out
for a sniper
from the window of that building. That sniper is non radar
detectable, has a
solid aim and may appear at different windows around the Puskin
building.

Run to the agency's pickup and get the SVD from locker 137.
Avoid contact with
the civilians as they are very paranoid about having weapons
around. Get into
the sewers through the door at the Metro(remember the first
st,petersburg
mission???). Move towards the northwest manhole and exit through
it. Wait for
civilians to clear the area before you run towards the Puskin
building. Head
northwest and go into the building there(good sniping spot).
Drop your weapon
before you walk out through the back door and take the 2nd
agency's pickup(ammo
for your weapon- how nice of them). Go back in and load the
weapon with ammo
and go up to either the 2nd or the 3rd floor for a good view
into the Puskin
building. You should see the target standing in a good pose for
you to shoot.
Take aim and shoot!!! You must be very sure that you did aim at
his head??? Or
is it??? Never mind shoot again. Now you are "REALLY" sure the
ammo are
blanks!!! Now make your way into the Puskin building. Walk into
the building
through the main doors and move up the stairs. If the sniper is
at the southern
most room, hit sneak mode and move behind him. Try to stay
towards his right.
Use the wire on him.

Note: if the sniper is at the window facing the river, you can
move right up at
him without any hassle.

After which, a cutscene will show. After the cutscene, take the
clothes plus
the weapon if you want it.

Hint: that piece of cloth & the shades is your only ticket out
of this
building. That orange tie is better than the red one 47 is
wearing. If you have
time, take a look at the "TARGET".

Run all the way out to the streets and move towards the nearest
manhole
southwest(behind a wall and between buildings). Move through the
sewers and
avoiding the guards(pretty easy to avoid due to the darkness
there). Move
towards the eastern most area where the door there leads to the
Metro area.
Wait behind the door and check your map. There will be 2 guards
& 2 civilians
moving around this area. You have to wait till the guards move
to the west
side. They will be facing northwest take the chance and run
through the door.
Move up the stairs turn right, down the stairs and towards the
train. You have
cleared this mission.


************************************************************************
************************************************************************
---------
Sicily
---------
------------------------------------------------------------------------
=================================================
The Gontranno Santuary-- Redemption at Gontranno
=================================================




---Objectives: -Kill all Sergei Zavorotko bodyguards
-Save Vittorio by killing Sergei



Weapons & items location:
..........................

Dungeon northwest room --- 1 church key
Front & back yards guards --- 1 9mm pistol
Guard at backyard's ruins --- 1 SVD sniper rifle
Guards on 2nd floor of church --- 1 SMG
Guards on 1nd floor of church --- 1 custom rifle or 1 SVD sniper
rifle


(special)--- No special weapon


Approach 01(best way)
---------------------

Note: for me it is impossible to clear this mission without any
"Warning
messages". And there are 21 guards you have to take out to clear
one of the
objectives.

First, wait for the 2 guards to the east side of the courtyard
to move
northwards. Move behind the southeast pillar. One of the guards
will move
around the outer perimeter of the courtyard so he will not be a
problem. For
the slow moving guard, watch him move northwards and sneak
behind him. By the
time you have reached the eastern doors, the guard on the other
side of the
doors should have just move pass the doors heading northwards.
Open the doors
fast and sneak through and close it. Make a right turn run till
the end and
fall down the ledge. You are now at the gerdens.

Note: timing & synchronization is the key to perfect this trick.
By the time
you closed the doors, it is to prevent that courtyard guard from
spotting you
after he makes a turn. After the doors closed, you have to run
over the ledge
at the south side before the guard behind you knows what
happen.

Now you have to take out the next guard just right around the
bent at the
bottom stairs. Wait for him to move till the end towards you.
Just after he has
turned and about to move away, sneak behind him and choke his
life out. You
have to time this move quick as should the guard reach the other
end, the
sniper at the ruins may spot you and take a shot at you. Drag
the body to
somewhere safe and strip him clean. Now you can practically move
to the shed
without much interruption. Take those silence weapons plus the
crossbow if you
have it. Open the shed door and stand at the steps. Take aim
towards the
northwest at the ruins. You should spot a sniper just behind the
trees(if not,
move closer to the doors). Take him out with your crossbow. Next
wait for that
guard at the door that leads to the courtyard turn his back to
you before you
move behind the ruins. From the ruins, you will have a direct
shot at the guard
at the door. Take him out then get over to his side. Check the
map and wait for
the guard(at courtyard) at the other end of the door moves
either northwards or
southwards before you enter the door and take him out with your
silence hand
weapon. Hide behind the pillar and let the other guard(who
patrols the outer
perimeter of the courtyard) run towards the body before you take
him out also.
After this, you have taken out all 5 guards at the monastery
gardens.

Get into the gardens once again and head towards the door
between the ruins and
Mr.47's shed(with laptop). There is a guard here which poses no
problem to you.
Dispose of him and get the church key at the northwestern room.
Get back out
into the courtyard and turn right. At the north of Mr.47's shed
is a secret
door. Open it and go through. Hit sneak mode and get up stairs.

Note: you have to sneak up the stairs because the footsteps
noise will make
those guards heads turn towards your direction.

Go to the door towards the right of the stairs. Move to the left
side of the
doorframe. Open that door and you will see a guard(with back
face towards you).
Move inch by inch till you can get a shot at the head.

Note: do not move to the center of the doorway cause a sniper at
the far end
can shoot you.

Next turn to your left and time to take out the 2 guards behind
the door to the
left of the stairs. Open the door and while still in sneak mode,
take out you
weapon and start blasting at the 2 of them instantaneously. Once
they are out,
move back down the stairs. You should see 2 doors side by side.
Get through the
left door and slit the throat of that guard there.

Note: do not use a silent weapon at him as the other guard south
from that
position will hear the noise.

Take out your silent weapon and shoot the guard south of your
position. Now
move towards the door to the west. There is a guard facing you
behind that
door. Equip with your weapon, line up that guard & open the door
and start
shooting. Make sure he is down before he makes any shot. Go up
the stairs and
open the door to the left. A guard has his back to you so shoot
him in the head
and change into your long range weapon. Make 1 step up the small
stairs there.
From there take aim and you will see a sniper's head at the far
end just beyond
the railings. Kill him and move back out. Now for the other
door, crouch and
move through the door. Always take note of the northeast side.
Just behind the
pillar, is a sniper looking to your direction. Once you can only
see his head,
line that up with your scope and release a shot of death into
his skull. Move
back out and once again go through the door to the left of the
stairs. Crouch
and move along the west side.

Hint: do not stand in line with the scope of visions of the
guards as they can
spot you even you are on the 2nd floor.

By now you should have left only 6 guards within the church
hall. There are 4
guards towards the east side of the church and 1 towards the
south side facing
your direction. Pick your target one by one and take them out.
After all 5 are
dead, move around the northern circular walkway and exit thtough
the door at
the northeast side. Crouch and move into position to take out
the last guard
behind the pillar towards the west side of the church. After one
of the
objectives is completed, a speech between Father Vittorio and
Mr.47 will play.
Get back down and move towards the confession box. Stand facing
southwest in
the direction of the confession box. You will see a piece of
color glass in the
shape of a heart inside the confession box. Shoot into that
glass panel. A
cutscene will show and now just plugged that Sergio to clear
this mission.


Approach 02
------------

Note: for me it is impossible to clear this mission without any
"Warning
messages". And there are 21 guards you have to take out to clear
one of the
objectives.

First, wait for the 2 guards to the east side of the courtyard
to move
northwards. Get into the courtyard and move real fast towards
the southeast
corner. Wait for the slower moving guard about to stop before
you move to the
northeast corner of the courtyard. Get out your fiber wire and
hit sneak mode.
Wait for the slower moving guard(at east side) to start moving
southwards. Once
he has moved in front of the doors, sneak up behind him and kill
him. Quickly
drag his body northwards around the outer perimeter of the
courtyard into the
courtyard and hide his body at the northeastern corner of the
courtyard.
Remember that you have to keep a pillar between yourself and the
guard moving
along the outer perimeter of the courtyard. After the body is
stashed, get the
dropped weapon and move towards the moving guard(will be at the
west side of
the church). Keep out of his sight and kill him at the western
side. This will
not alert any guards. Move over to the east door and wait for
the guard behind
the door to pass you(heading northwards), go through and cap
that guy. Now
another guard will rush up the stairs so take him out also. Drop
down the ledge
at the south side and move quickly towards the tools shed. Take
those silence
weapons plus the crossbow if you have it. Open the shed door and
stand at the
steps. Take aim towards the northwest at the ruins. You should
spot a sniper
just behind the trees(if not, move closer to the doors). Take
him out with your
crossbow. Next head towards the door between the ruins and
Mr.47's shed(with
laptop). There is a guard here which poses no problem to you.
Dispose of him
and get the church key at the northwestern room. Get back out
into the
courtyard and turn right. At the north of Mr.47's shed is a
secret door. Open
it and go through. Hit sneak mode and get up stairs.

Note: you have to sneak up the stairs because the footsteps
noise will make
those guards heads turn towards your direction.

Go to the door towards the right of the stairs. Move to the left
side of the
doorframe. Open that door and you will see a guard(with back
face towards you).
Move inch by inch till you can get a shot at the head.

Note: do not move to the center of the doorway cause a sniper at
the far end
can shoot you.

Next turn to your left and time to take out the 2 guards behind
the door to the
left of the stairs. Open the door and while still in sneak mode,
take out you
weapon and start blasting at the 2 of them instantaneously. Once
they are out,
move back down the stairs. You should see 2 doors side by side.
Get through the
left door and slit the throat of that guard there.

Note: do not use a silent weapon at him as the other guard south
from that
position will hear the noise.

Take out your silent weapon and shoot the guard south of your
position. Now
move towards the door to the west. There is a guard facing you
behind that
door. Equip with your weapon, line up that guard & open the door
and start
shooting. Make sure he is down before he makes any shot. Go up
the stairs and
open the door to the left. A guard has his back to you so shoot
him in the head
and change into your long range weapon. Make 1 step up the small
stairs there.
From there take aim and you will see a sniper's head at the far
end just beyond
the railings. Kill him and move back out. Now for the other
door, crouch and
move through the door. Always take note of the northeast side.
Just behind the
pillar, is a sniper looking to your direction. Once you can only
see his head,
line that up with your scope and release a shot of death into
his skull. Move
back out and once again go through the door to the left of the
stairs. Crouch
and move along the west side.

Hint: do not stand in line with the scope of visions of the
guards as they can
spot you even you are on the 2nd floor.

By now you should have left only 6 guards within the church
hall. There are 4
guards towards the east side of the church and 1 towards the
south side facing
your direction. Pick your target one by one and take them out.
After all 5 are
dead, move around the northern circular walkway and exit thtough
the door at
the northeast side. Crouch and move into position to take out
the last guard
behind the pillar towards the west side of the church. After one
of the
objectives is completed, a speech between Father Vittorio and
Mr.47 will play.
Get back down and move towards the confession box. Stand facing
southwest in
the direction of the confession box. You will see a piece of
color glass in the
shape of a heart inside the confession box. Shoot into that
glass panel. A
cutscene will show and now just plugged that Sergio to clear
this mission.


Approach 03
------------

Note: for me it is impossible to clear this mission without any
"Warning
messages". And there are 21 guards you have to take out to clear
one of the
objectives.

First, wait for the 2 guards to the east side of the courtyard
to move
northwards. Get into the courtyard and move real fast towards
the southeast
corner. Wait for the slower moving guard about to stop before
you move to the
northeast corner of the courtyard. Get out your fiber wire and
hit sneak mode.
Wait for the slower moving guard(at east side) to start moving
southwards. Once
he has moved in front of the doors, sneak up behind him and kill
him. Quickly
drag his body northwards around the outer perimeter of the
courtyard into the
courtyard and hide his body at the northeastern corner of the
courtyard.
Remember that you have to keep a pillar between yourself and the
guard moving
along the outer perimeter of the courtyard. After the body is
stashed, get the
dropped weapon and move towards the moving guard(will be at the
west side of
the church). Keep out of his sight and kill him at the western
side. This will
not alert any guards. Move over to the east door and wait for
the guard behind
the door to pass you(heading northwards), go through and cap
that guy. Now
another guard will rush up the stairs so take him out also. Drop
down the ledge
at the south side and move quickly towards the tools shed. Take
those silence
weapons plus the crossbow if you have it. Open the shed door and
stand at the
steps. Take aim towards the northwest at the ruins. You should
spot a sniper
just behind the trees(if not, move closer to the doors). Take
him out with your
crossbow. Next head towards the door between the ruins and
Mr.47's shed(with
laptop). There is a guard here which poses no problem to you.
Dispose of him
and get the church key at the northwestern room. Get back out
into the
courtyard and turn right. At the north of Mr.47's shed is a
secret door. Go
through it and start the massacre. Take out the guards on the
2nd floor of the
church first. Crouch plus shoot to clear the 2nd floor. After
which, clear out
the first floor. When one of the objectives is completed, a
speech between
Father Vittorio and Mr.47 will play. Get back down and move
towards the
confession box. Stand facing southwest in the direction of the
confession box.
You will see a piece of color glass in the shape of a heart
inside the
confession box. Shoot into that glass panel. A cutscene will
show and now just
plugged that Sergio to clear this mission.



************************************************************************
************************************************************************
-------------You have clear all missions----------------
************************************************************************
thanks to a guide at game faqs for some help for my walkthrough
on some missions
hope this helps
ste~??w~?|?es??

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