GetDotted Domains

Retro Game Walkthroughs For
"Deus Ex 2: Invisible War"
(PC Games)

Retro Game Walkthroughs for Deus Ex 2: Invisible War (PC Games)
Submitted By: ukJames_007
DEUS EX: INVISIBLE WAR WALKTHROUGH

For this walkthrough I’ve written a brief guide on things like the biomods and secret weapons that only appear once and an in-depth walkthrough for the Seattle section of the game (I think I’ve included all the sub quests). The walkthrough follows the path that I used, using a mixture of stealth and shooting and I highly recommend that you have the following items and biomods as I’ll be referring to them (I’ll tell you where to find them).

Biomods
Bot domination and Neural interface (both black market).

Weapons
Baton (essential for non lethal take downs, although the stun prod will suffice)

Pistol (keep one with you at all times. Try and find a silencer)

SMG (essential for those times when stealth fails, equip it with an EMP converter making it very effective against bots).

Sniper Rifle (not essential but very useful in certain places for long rang kills. It’s found in one of the apartments. Equip it with a silencer for the ultimate stealth weapon).

CONTROLS

W,S,A,D – move and strafe
Ctrl – crouch/stand toggle
Spacebar – Jump/hold to climb
F – alternate fire
V – inventory
B – biomod screen
N – display notes
1 -6 – toolbelt items
F1 –F6 – biomods
Left mouse – fire
Right mouse – use

Difficulty Levels

Easy – You can take much more damage than normal and your enemies can take much less damage. You have increased accuracy and enemy’s accuracy is decreased.

Normal – Both you and your enemies can both take the normal level of damage and have the normal level of accuracy.

Hard – You can take less damage before dying and your enemies can take more damage. You are also less accurate and enemies are more accurate.

Realistic – Both you and enemies can take a lot less damage. Enemies have better accuracy and your accuracy is greatly reduced while moving.

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WEAPONS ONLY FOUND ONCE

Below is a list of the weapons in the game that can only be found once and their locations:-

Assassin Pistol – Found in the room above the bar in Trier (It’s under some boxes in the corner). It’s a modified pistol with a sniper scope instead of a flashlight and with increased damage.

Dragon Tooth Sword – Remember this from DX1? I think it’s the same sword but it’s been a while since I played the original. It’s found in JC’s sanctuary, in the Hong Kong room on top of one of the bookshelves.

Hellfire Boltcaster – This is found in the greenhouse area on a balcony in Cairo.

Red Greasel Hunter – This is another modified pistol, only this time it has an infrared flashlight. It’s found in the sewers in lower Seattle next to the body of a dead Omar.

Toxin Blade – This is an improved combat knife which damages targets with a toxin attack. It’s found in the apartment next to Dr Nassif’s in Seattle. It’s under the pillow on the bed.

Widowmaker SMG – This is an SMG which fires spiderbots instead of flashbang as its secondary fire. It’s found next to the body of a dead SSC guard in the Arcology. The guard’s in a small hole in the wall in the next to the tunnel marked ‘maintenance’ near the nanoformer bay.

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BIOMODS

Light
This is essentially a flashlight and is useful in certain parts of the game. You have this biomod by default and can’t replace it. Its main advantage is that it doesn’t use much energy.

Eye Biomods:-

Regeneration
This regenerates health when activated as is therefore very useful to have. As you increase its level, less energy is required. This is very useful since health packs don’t seem to be very effective (you need to use about four of them to get to full health). A downside is the amount of energy required, especially when at level 1.

Vision Enhancement
This improves your vision; at level one it gives you night vision. Level two give you night vision and the ability to see people through walls and at level three this ability to see through walls is extended to include things like bots and objects.

Black Market: Spy Drone
This allows you to control a remote spy drone which has an EMP attack.
Level 1 – drone can only take a small amount of damage, has a weak attack and short range.
Level 2- level 2 makes the drone stronger and more powerful while letting the drone pick up sound. It also reduces the energy cost.
Level 3 – This increases the damage even more and also decreases the energy cost. It also allows the drone to damage organic enemies.

Cranial Biomods

Cloak
When activated, this makes you almost invisible to people and creatures. However, you can’t fire or you’ll become visible again. Each level decreases the energy drain from it (It rapidly depletes your energy on level1). This is useful for stealthy characters.

Hazard Drone
This protects you from environmental hazards in the game. Each progressive level improves the protection level and reduces energy drain.

Black Market – Neural Interface
This allows you to hack computers and ATMs, as its levels increase the speed of which you hack improves and also it allows you to do more things such as controlling turrets. This biomod does not use any energy and I highly recommend it.

Arm Biomods

Strength Enhancement
This gives you an extra inventory slot every level and gives your melee attacks more damage. It also allows you to carry heavier objects and do more damage when throwing them.

Biotox Attack drone
This launches a drone with a non lethal biotox attack that damages organic targets. At each level it decreases the energy required.

Black Market – Bot domination
This allows you to take control of a nearby bot, turret, or camera. This is my favorite biomod by far and it’s not without reason. To use it simply approach your target and hit the use button to establish a link. At level 1 you only get a short amount of time dominating the bots but at level 3 this time is extended to nearly a minute. Also, at lower levels the types of bot you can dominate are limited but at level 3 you can dominate any type of bot including the massive military bot. This makes it very useful to have near the end of the game as you can use it to dominate a bot and use it to kill all the enemies while you hide in a corner. As an added bonus, when you’ve finished dominating the bot, the bot is disabled so you can use it to disable cameras and turrets without using multitools.


Leg Biomods


Speed Enhancement
Essentially, this increases your speed, allowing you to jump further and take less damage from falling. As you increase its levels these things are increased even further and less energy is used.

Move Silent
This allows you to move and jump silently as well as making you take less damage from falls. Again as it progresses in levels your movement becomes even quieter (at level 3 you’re practically silent while running). It has no energy cost.

Black Market Biomod – Health leech drone
This launches a drone which breaks down nearby bodies to give you extra health. Each level increases its speed and lowers energy cost. I highly recommend that you either have this or regeneration.

Skeletal biomods

Aggressive defense drone
This causes enemy grenades and rockets before they hit you. Each level makes them detonate closer to the enemy, it has no energy cost.

Thermal Masking
This makes you invisible to bots and other electronic devises such as cameras and turrets. At higher levels less energy is required.

Black Market Biomod – Electrostatic Discharge
This enhances your melee attacks with EMP damage that damages bots. At level 3 a scrambler effect is added that can change the bots allegiance temporarily.

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TARSUS ACADEMY

Walk up to the holocomm unit and activate it to receive a message from Dr Nassif, then open the footlocker and read the datacube, then collect the binoculars off the shelf and exit your room. There’s nothing useful to collect in the apartment so head straight outside.

Go down the corridor where you’ll see an SSC security guard killed in an explosion, he drops an ammo clip so collect it. Turn left, you can talk to the janitor before using the intercom on room 454 to speak to Billie. After you’ve spoken to her go back out to the hallway and take the lift to Tarsus recreation.

Talk to Dr Nassif and then follow the corridor and speak to Klara and then Leo. After you’ve spoken with them, there’s an explosion and you get a message from Dr Nassif to get your equipment out of your locker. Go down the stairs into the basketball court (or just jump down off the track) and head into the locker room. Search all the lockers for equipment.

Once you’ve got your equipment go back to the entrance of the locker room and the SSC guard will say that there’s an Order seeker approaching, you can choose to either sneak by or help taking him out. This is your decision although I chose to help the SSC guard in taking out the Seeker.

Either take out or sneak by the order seeker and head back to the elevator. After the conversation with Billie, go back up to the apartment level and talk to the SSC guard there. Again you’ve got a choice so either sneak past or kill the Seeker. Now enter the apartments and search them for equipment, when you’ve finished go back to your apartment.

Go into the bathroom and go through the hole in the wall. Now travel to the biomod labs. Go to the holocomm unit and talk to Dr Nassif, now collect the three biomod canisters. I’ll let you chose which biomods to install but I recommend having regeneration and move silent.

Now leave the room and talk to the scientist. To get past the camera, wait for it to turn away, and then move directly underneath it. This is a blind spot and it won’t be able to see you here. Wait for it to turn in the opposite direction then run up the stairs.

Once at the top, talk to the scientists then turn around and cover the direction you just come from, when the two order seekers appear shoot them before they can harm the scientists. Go into the next room and talk with the scientist. On the west wall there’s a small cabinet, open it with a multitool to get a black biomod canister and a health pack. Use the black market biomod to get neural interface.

Move the barrel on the north wall and escape through the vent. Now go through the door to your right. Follow the corridor and heal at the medi bot, now go back into the room you were just in and go up the stairs and use a mutitool to get the energy cell and 100 credits from the locked cabinet in the room. Enter the air vent and shoot the spider bot. Now avoid the seeker below by moving across the girders and go down the corridor to the west. Either kill or sneak past the order seeker by the lift and after the conversation go into the lift to go to upper Seattle.


UPPER SEATTLE

When you exit the elevator talk to the WTO soldiers at the top and you’ll get a new objective to report to the WTO air terminal. Go to the east side of the enclave where you’ll see a holographic image of a man from the WTO talking, next to him there’s a datacube, read it to get a map of upper Seattle.

Now follow the signs to the metro station (we need to go here to get to the air terminal and we’ll go to the order church later). The stations been taken over by thugs, talk to the nervous attendant and he’ll tell you that the new fair’s five times the price of the old one. You can either pay the new price, or better yet, eliminate the thugs and travel for free.

Near the entrance to the metro there’s an air vent. Climb into this and follow it round the back of the ticket office where there’s a thug patrolling. Sneak up on him when he’s at the far end of the corridor and knock him out with your baton (it takes three blows to the head). Hide his body in the storeroom and search it for anything useful.

Opposite the storeroom there’s a security terminal, if you can hack, use it to turn the camera and the beams off. This will make the thugs hostile to you so eliminate them and take the shotgun off one of the bodies.

If you don’t have the neural interface mod then you can turn the beams off by flicking a switch in the office. Now travel to the air terminal.

In the Air Terminal, after the soldier speaks to you, follow his directions and go to Chief Morgan’s office. After speaking with her you get some new objectives to investigate the minister of culture for fraud. You can talk to Klara, she’s in a room behind glass opposite the management wing.

Go back to the city centre and follow the signs to club Vox where the minister of culture is. At the club, pay the entree fee and go to the bar below the dance floor where the Minister of Culture is standing. Go and speak to him. He sends you with a message to tell the man stood nearby asking him to meet him to discuss his sculptures. Give the man the message. Lionel tells you that he’s meet the minister in his penthouse, go and tell the minister this and he’ll ask you if you want to be his chamber boy, say yes to this (it saves you some money and trouble).

Follow the signs for the dance floor and talk to the club owner; he gives you a mission to kill a layer who’s framed a VIP club member. Since he lives in the Emerald Suites as well as the Minister of Culture, we’ll take care of both objectives at the same time.

Now exit the club, and follow the signs to the Emerald Suites apartments. Once your there, talk to the janitor and tell him that he must know all the ins and outs of the building. He’ll offer to sell you a key for the Ministers apartment and a master key for the other apartments, we’ll use this to get into Dr Nassif’s apartment but you don’t have enough money yet so decline his offer.

Walk to the end of the corridor and up the stairs to apartment 2226 and use the intercom. Say that you’re handling the SMG shipment and you’ll be able to enter. Tell the lawyer that his supplier is dead, and then tell him that you need an upfront payment of 200 credits and he’ll give you the money. Now kill him in any way you like. Enter the bedroom and deactivate the beams to get some goodies including a sniper rifle. Now exit the apartment.

Go back to the lobby and enter the door by the elevator, go up the stairs and enter the penthouse. Leave the kitchen and enter the darkened room, hack the computer on the left to disable the security beams and head upstairs. Avoid the security camera the top ad enter the bedroom. Collect the 50 credits on the bedside table. Either use a multitool on the keypad to open the vault or hack the terminal on the wardrobe. Read the datacube to complete the objective. You can also smash the glass protecting the sculptures to get the energy blade.

Exit the apartments and go back to the air terminal and report to Morgan. Now talk to the Civic manager and he’ll ask you to find the balance sheet for Club Vox.

Return to club Vox and report to the owner that the lawyer is dead; he’ll give you a VIP membership. Now go to the first floor and talk to NG Resonance, keep talking to her until she asks you tell her about what goes on in the VIP area. When you go in the VIP area you’ll learn that the Omar are there selling things on the black market. Make sure that all your business in club Vox is complete before you tell her this and she’ll give you a citizen’s bonus and alert the authorities. If you comeback to Club Vox after this however, the WTO has raided it and killed the Omar trader and you’ll lose your customer privileges with the Omar.

Now go to the VIP area and talk to the Omar trader, he’ll offer you a discount if you steal a tissue sample from a cadaver in the basement. You need to get into the area behind the locked door but if you use a multitool, you’ll be attacked by the guard as instead go to the room that overlooks the dance floor (it’s behind the Omar trader).

Go to the overlook and jump onto the roof to the left of you and use the air vent to get into the secure area. Enter the storage room from the air vent. Keep crouched and avoid the guard (or knock him out, whichever you choose) and enter the air vent on the north wall. Destroy the spider bot in the vent and follow the vent into the office. Collect the SMG from under the table and the basement key from the shelf. Open the safe and read the datapad to find out that the owner has been evading taxes. Clear out the safe and leave the same way you came in.

Go back to the ground floor of the club and enter the basement with the key you’ve just acquired in the office. Hack the terminal to turn off the beams and camera and then use the datacube on the crate with the cadaver in it to get the tissue scan to the Omar.

Report back to the Omar and he’ll give you a black market biomod canister (I recommend that you use it to get bot domination) Now report back to the Civic manager in the air terminal to get a 500 credit reward for finding the club balance sheet.

Go back to the apartments and buy the master code off the janitor. Enter Nassif’s apartment (2224) and search it. Read the datacube on the desk in the bedroom and collect the biomod canister that’s on the floor by the bed.

Now enter apartment 2225 and knock out the man sat in the chair (read the datacube on the desk to find out what he’s really up to). Go into the bedroom and search the wardrobe for credits and under the pillow on his there’s the toxin blade.

Leave the apartments and go to Pequod’s coffee shop on the ground floor. The owner will tell you to destroy the boxes of coffee beans in Queequeegs coffee shop in lower Seattle.

Now follow the signs for the Inclinator facility. On your way to the Inclinator, you’ll be stopped by three thugs, either pay them off or take them out – it’s your choice. Now enter the inclinator.

INCLINATOR FACILITY

Talk to the Inclinator Director and she’ll give you a new mission to clear up the spill so you can get to lower Seattle. On the east wall there’s a piece of wood leaning against the wall, knock it down so you can get into the air vent.

Follow the air vent to the lower level and use either and EMP grenade or bot domination to take out the bot patrolling on the bottom level.

The inclinator itself is full of toxic waste so you take damage whenever you’re in its vicinity. Run directly across the room and down the stairs at the other side and speak with the worker at the bottom. He’ll give you the key for the room with the repair bot.
Go back up the stairs and turn right at the top and unlock the door so you can access the repair bot. You should use regeneration here to heal yourself (the repair bot will replenish any energy lost).

Directly in front of you (on the west wall) you should see some stairs, run to them and climb them, and use the terminal at the top to flush away the toxic spill. Report this to the Director at the top to claim your reward. Now take the inclinator to Lower Seatle and exit the facility at the bottom.

LOWER SEATTLE

You will find yourself in the lower Seattle slums. In front of you there is grate in the ground. Open it and climb down into the sewers, kill the two creatures down there and search around the dead Omar trader to find some credits and the red greasal hunter pistol. Exit the sewers.

Go to Queegueeg’s coffee shop and enter through the air vent in the wall above the dumpster and destroy the boxes of coffee beans inside (either with a grenade or by shooting them with a shotgun, or destroy them with an energy blade). Go back to Pequod’s in upper Seattle for a reward.

Now go to the Greasal pit bar (it’s near the entrance of the inclinator) and speak to Sid Black. He’ll tell that his jets been seized by Sophia Sak for phony debts and wants you to get it back for him.

Head down stairs to the lower level of the bar and talk to the bookie in the pit. Save your game here and bet 500 credits on Green dragon (it almost always wins), if not simply reload your game and bet again. After the fight talk to Eddie at the far side of the pit and he gives you a mission to kill Gob-zilla.

Before leaving the bar go to the office on the ground floor and approach the holocom, you’ll speak to Ava Johnson, a helicopter pilot whose been captured by the WTO. If you free her then she’ll fly you for free (Sid Black charges 500 credits).

Now leave the bar and take the maintenance entrance to the Herons Loft apartments, climb up onto the fire escape and look through the windows, you should see a cage with a greasal inside. Shoot the greasal and return to the bar and bet 500 credits on snake eyes, after the fight talk to Eddie to receive a reward.

Go to the Herons loft apartments, use the other entrance this time (it’s to the east next to the order church). Talk to the SSC guard then knock him out with your baton, next hack the ATM to get 300 credits.

Go inside and enter the fist door on your left, talk to the owner of Queequeeg’s and he’ll ask you to hack into the civic managers computer to approve his zoning petition. Since its back in upper Seattle we’ll deal with this later as there’s some unfinished business there. Walk to the end of the corridor and climb up the lift shaft.

Simply take out Sak and her guards anyway you want (I simply shot them all, or you could pay her off if you don’t want a fight. If you pay her go straight to the next section) and go to the landing pad outside and take the door to the hanger. Don’t forget to search the guard’s quarters though for some goodies. The trick here is to take out all the guards silently. Try to get a good vantage point and eliminate the guards with the sniper rifle (if you have one), I find that the north-east corner of the room is a good spot (you can hide by the pilot beacon and you have a good view of the patrols of all the guards). A silenced sniper rifle is ideal hear but if you don’t have one, try sneaking around taking the guards out silently or if all else fails, just go in all guns blazing.

Now return to Sid Black and tell him the good news. When you’ve done this go to the order church (it’s near the entrance to the apartments) and report to Lin-may Chen. Fist speak to Her Holiness at the holocomm, and then speak to Lin May Chen in the office (through the door on the south wall). Once you hear what she has to say, go back to the inclinator.


INCLINATOR (AGAIN)

The inclinator facility has been overrun by Knights Templar; there are only 3 of them on the lower level so I recommend simply taking them out. To take the two out that are stood talking to each other simply hide behind the crates and take them out with something like a pistol then use the sniper rifle to take out the one patrolling above the inclinator itself.

In the room behind the third Templar recruit, you can find an EMP converter, an SMG, and a medkit. Either use a multitool on the door or grab on of those crates and place it beneath the walkway the recruit was patrolling on and use it to stand on so you can climb onto the walkway.

When you’ve finished, take the inclinator up to the upper level. At the top, you get a message from Lin may Chen telling you to listen to the conversation between the Templar paladin and Captain Lamar. Right in front of you there are 2 Templar recruits, again take these out in any way you wish (I shot them with the sniper rifle).

Now climb up the ladder on the west wall and cross the roof using the supports to get into the air vents. First take the air vent on the west wall (there’s only one, and go to the end of it where you should see 2 more Templar soldiers, again use the sniper rifle to eliminate them. Now go back the way you came and make your way across the roof to the south wall and enter the air vent.

Confront Captain Omar and the Templar Captain and kill them both, watch out for the Templar Captains flamethrower as it can kill you in seconds. When they’re both dead search the room and read the data cube in the desk, then leave. Now go to upper Seattle.

UPPER SEATTLE

Go to the air terminal and go to the Civic Managers offices. Once in his office, hack the terminal and approve the zoning petition. Now return to Lower Seattle.

LOWER SEATTLE

First go to the Herons Loft apartments and tell the Queequeeg’s manager that his petitions been accepted then go to the Order church and speak to Lin May Chen. When you’ve spoken with her, return to upper Seattle and enter the lift in the WTO air terminal.

WTO HANGER

Stealth is of the essence here, when you exit the lift, Ava will contact you telling you to disable the two missile batteries and to activate the pilot beacon.

When you enter the hanger itself, keep low and silent and watch the WTO patrols to work out their movement patterns. The two batteries are to the north east and north west. Take a right and go North West first and avoid the bot (you can use domination to disable it).

Once you’re past the bot, disable the security camera. Enter the maintenance room and hack the terminal to disable the first missile battery. Now cross the landing pad and disable the bot patrolling by the second battery. Again enter the maintenance room and hack the terminal to disable the second battery. Now use the air vent in the wall to get to the control room and activate the pilot beacon.

Now that the beacon is activated, there is a WTO soldier patrolling by the landing pad and by the second battery so you need to use caution to avoid them. Jump out of the window and get onto the landing pad before the soldier can get to the anti air battery. Sneak up to and knock out the soldier patrolling on the landing pad and talk to Ava in the helicopter to travel to Mako Ballistics.



MAKO EXTERIOR

This part of the game looks a lot tougher than it actually is (I thinks it’s the initial sight of all the bots and guards that patrol by the entrance). I’ve found the best way to do this is by using stealth t sneak onto the roof because this way you avoid all the security.

Go through the door marked ‘maintenance’ and keep crouched, wait for the guard to pass you, move along the south wall and when the guard walks away from you, jump onto the walkway on the lower level.

Use the alcoves in the walls to advance on the camera without being spotted and use bot domination to disable it.

Sneak up the stairs at the end and avoiding the two patrolling guards and the bot, move right and hide behind the crates. Enter the area marked ‘Cargo Bay 02’.

Avoid the guard in the tunnel and disable the beams on the left next to the sign that says ‘roof access’, now climb the ladder to get onto the roof.

Climb the ladder on the helipad and drop onto the roof just below you. Turn right and follow the roof, disabling the camera on the far wall. Now enter the air vent on the north wall to complete this section. See that wasn’t so bad after all!

MAKO INTERIOR

Once your inside, you get a message from Chief Morgan telling you to spare the scientist and to upload the mag rail schematics to the WTO. Activate the holocom unit on the desk and watch the message and then read the datacube before leaving the room.

Use bot domination to disable the camera to the left of the room and silently knock out the patrolling guards and hide their bodies in the room you were just in.

Disable both cameras and the turret and them enter the room marked ‘advanced weapon development’. Follow the corridor and speak to the scientist in the lab, you can either kill him (Order) or tell him that you promise not to break the mag rail and upload the schematics (WTO). I chose to upload the schematics, so press the button to get the mag rail. Now go back the way you came

This time there are two guards at the bottom of the ladder so take them out, go back to the main hallway and go to the north east corner where there’s some stairs, go down them and disable the bot at the bottom.

Go down the corridor avoiding the reception area to your right and take the lift down to the lab. Speak with the scientists in the biolab. Enter the lab keeping low to avoid detection by the guards and turn right at the far wall until you come to a cell that has a sign saying ‘specimen X07’. Hack into the terminal and release the Gray. This will provide a diversion for you to get past the guards; you can also help the Gray to kill them.

Enter the guard station on the above level to get the key code and some ammo then take the door on the south wall. Follow the corridor and take out the guard patrolling in the next lab and get the biomod canister from the cupboard.

Use the code you just got to enter the project director’s office and activate the holocomm unit and watch the message from Dr Nassif.

Now simply retrace your steps back on to the roof to find Ava who will take you to Cairo. Watch out though because security it a lot tighter now so don’t be afraid to use the mag rail, that’s what it’s for!


You’ve now completed the Seattle section; you’re about a third of the way through the game! You should now know all you need to know to be able to get through the rest of the game. Thanks for reading!



This walkthrough was written by me so please don’t copy it or post it on any other websites without my permission.
Submitted By: Cycloon
Deus Ex 2 : Invisible War

BIOMOD GUIDE:

Biomods are very useful, and very near vital to completing Deus Ex: Invisible War. While you may not need them the whole time, they are extremely useful, and near on essential as to whether you die or live, and of course save lots of people.

There are two types ¡V normal and black market. You can¡|t mix them, but you can interchange a mod slot with any new modification. However, if for example you had a high level Cloak mod, and replaced it with Strength Enhancement, you¡|d lose all the canisters used on cloak, so from an early time it¡|s useful to pick a mod and stick to it, especially one that suits your method of play.

If you see a biomod, grab it, regardless of cost. Most of the time the cost isn¡|t too great, but if you need something more, then do that, but normally the biomod overrides most concerns, simply because of the benefits it gives you. Once you receive mod canisters, use them on the mods that you want to max out, and do it as soon as you get them. By Cairo you should have almost fully maxed out modifications, if you use a mix of black market and normal mods.

MODS:

¡¥Free¡| mods; ¡¥Light¡| biomod. This is a torch, and it is ¡¥free¡| from the start. It¡|s useful as any torch can be, and isn¡|t costly to run ¡V a nice freebie.

Eye Biomods:

"Vision Enhancement" Biomod This allows improved vision, with varying modes as it advances.

Level 1 ¡V Nightvision
Level 2 ¡V Nightvision + X-ray for organisms
Level 3 ¡V NV + X-ray for ¡¥important¡| objects

Highly useful biomod, as you can, by level 3, effectively plan routes through areas without getting into major trouble.

"Regeneration" Biomod This effectively regenerates your health, with improved response at higher levels. If you keep it on level one for example, one can keep it on and maintain full health in smaller fights.

Black Market ¡V

"Spy Drone" Biomod ¡V Launches a small spy drone

Level 1 ¡V Low range, low damage EMP drone
Level 2 ¡V Increases damage/range etc
Level 3 ¡V EMP stuns organisms and increases damage/reduced energy costs

Stealthy characters apply here, albeit it is useful for clearing an area regardless of what you do with your character.

Head/Cranial Mods:

"Cloak" Biomod ¡V cloaks you. Fighting makes you visible again, and each level ¡¥up¡| gives you reduced cost. By level 3 you are practically a ghost. Very useful.

"Hazard Drone" Biomod ¡V protects you from environmental hazards. Level ups increase protection/lower energy drains, and level 3 restores some energy back into your system. However, this isn¡|t as useful as hazards are less common than for example human/robotic guards.

Black Market:

"Neural Interface" Biomod ¡V Allows you to hack into computer systems. Each level up improves speed and options in computer systems, and this is practically essential if you don¡|t want every computer operated thing around to either work against you or aid the enemy. Highly recommended.

Skeletal Biomods:

"Aggresive Defense Drone" Biomod ¡V This detonates explosives that are a threat to you before they can harm you

Level 1 ¡V Limited range, not that effective
Level 2 ¡V Extended range
Level 3 ¡V Etc¡K ƒº

Useful for people who don¡|t want to get in and dirty, no ¡¥wetworks¡| as it were. No energy but must be activated.

¡§Thermal Masking" Biomod ¡V Cloak against robots rather than humans. Again, like cloakc, improves every level and is very useful for stealthy characters. A fully cloaked/masked character can wreak havoc.

Black Market:

¡§Electrostatic Discharge¡¨ Biomod ¡V Discharges electricity while melee fighting bots ¡V Each level increases damage and level 3 even messes droids up, causing them to disable or change sides for a few crucial moments. Very useful if fighting is not your bag. Can also disable security beams if you hit the emitters.

Arm Biomods:

"Strength Enhancement" Biomod ¡V Basically improves strength, and therefore ability to move objects, melee fighting and things that require, er, physical strength! Useful for melee fighters, obviously.

"Biotox Attack Drone" Biomod ¡V Fires non-lethal darts from a nearby drone. Useful for organic ¡¥neutralisation¡|. Stealth characters again might find it useful.

Black Market:

"Bot Domination" Biomod ¡V Extremely useful for stealth, allows you to take control of bots and electronical equipment. Each level improves the speed/cost of the procedure, which is highly useful if only for disabling stuff to keep multitool and ammo stocks high.

Leg Biomods:

"Speed Enhancement" Biomod - Move super fast and jump super far. Extremely useful for dazzling enemies with flashy moves and getting through ¡¥hotspots¡| with the minimum of fuss and impact, although other biomods are more useful.

¡§Move Silent" Biomod ¡V Coupled with the cloak mod, this means stealth characters are ghosts. Once on level 3, you can run an nobody will hear/suspect a thing.

Black Market

"Health Leach Drone" Biomod ¡V Once unleashed, it sucks up dead organisms and heals you with the people you just mushed. Level ups improve energy cost and speed. Regeneration or this, take your pick.

LOCATIONS:

*this should be complete, there might be some more somewhere¡K.*

Tarsus Academy, Seattle:

3 Normal Biomod Canisters: In the Biomod Lab! Hard to miss¡K..
1 Black Market Biomod Canister: After the biomod lab, look in the cabinets near the security beams

Upper Seattle:

1 Normal Biomod Canister: Nassif Apartment ¡V Search around for it.
2 Black Market Biomod Canisters: Club VOX V.I.P location ¡V both from the Omar. Complete the discounted mission, then buy another for 500 after this.

WTO Air Hanger,

1 Black Market Biomod: Located in a room beneath the runway.

Lower Seattle Slums

1 Black Market Biomod Buy from Omar traders in an alley by thecoffee shop for 500.

There are probably more¡K..but there are enough there! ;)

Character Types:

***Fighter***

Modifications recommended:

Regeneration
Neural Interface
Strength Enhancement
Speed Enhancement
Aggressive Defense Drone

Weapons recommended:

Shotgun
Sub Machine Gun
Rocket Launcher
Flame Thrower
Grenades. Notes

***Melee Fighter***

Regeneration
Neural Interface
Strength Enhancement
Speed Enhancement
Electrostatic Discharge

Energy Blade
Dragon's Tooth Sword

***Bot lover***
Spy Drone
Neural Interface
Bot Domination
Health Leach Drone
Agressive Defense Drone

Bots!

***Priest/Monk***

Regeneration
Cloak
Biotox Attack Drone
Move Silent
Thermal Masking

Non-lethal weapons

***Stealth***

Vision Enhancement
Cloak
Bot Domination
Move Silent
Thermal Masking

These are just a few ¡V there are several more types of character you can play and be, some more fun than others (try one with full on fighting gear, no remorse and no conscience and the heaviest guns you can find..) ;)


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