Dead Rising is a pretty damn awesome game, but it can be a bit tricky at times, so I’ve created this mini-guide for it. It’s not a comprehensive guide by any means but it should give you a few pointers if you’re having difficulties.
There are three basic game modes. 72 hour mode is where you start off, with 3 days to explore the mall or undertake the missions in the game. Overtime mode is a sort of a 1 day epilogue to that. You don’t have 72 real hours to play the game - it actually works out something like 4 hours of play time, but there’s still plenty to do. And finally, there’s infinity mode where you have to survive by gathering food - which doesn’t actually respawn as it does in 72 hour modes, and fighting off other survivors.
Skills and Survivors:
You’re not the only person alive in the mall - there are several others, who the janitor will tell you about. Rescuing them is usually fairly easy, actually getting them back to the security room where they can hide is trickier. Some can be armed, so give them a spare weapon if you have one. And the ones who can’t be armed can be lead by the hand or carried. Don’t lead a load of survivors around at once - they’re much harder to manage. Have two with you and you should hopefully be able to keep them safe.
But why rescue them at all? Because you get major PP points. PP points come from rescuing survivors, killing zombies and taking good photographs and will give you additional skills such as being able to walk like a zombie, smash zombies heads into the ground and so forth. There are a whole range of skills to be given to you, plus your life bar will slowly increase as you level up. I’ll leave you to discover the various skills, but there are two that are worth mentioning. One, zombie ride, lets you stand on zombies heads and leap off them, very useful if you’re in a crowd and is given to you early in the game. The second, zombie throw, allows you to pick up a zombie and hurl it at other zombies, killing the zombie you threw and stunning the others. This is an essential skill to use if you’re low on weapons.
Another way to rack up points is to take photographs. The general guideline is to take a photograph of anything and everything you see. If you want to keep a photograph, go to the photo viewer from the main menu and hit ‘y’ on the photograph. Otherwise all photographs eventually get overwritten. If someone gets reunited with their partner, take a photo. If they get killed, take a photo of their death. If you stick hats on zombies, take photographs of that. Oh, and take a photograph of every psycho you meet.
Scoops and Cases:
There are two main types of missions in the game. Both usually involve rescuing a survivor or defeating a psychopath. Scoops are given to you over the radio by Otis and don’t have to be completed but are helpful in levelling up your skills. The other types are cases, which have to be completed in order to progress the plot - miss one of these or fail one and you can continue the game, but you won’t get the proper ending.
The mall is fairly spread out, consisting of several plazas, with a Leisure Park in the middle. All of the areas are filled with zombies - the Food Court probably the least so - and the Leisure Park is home to three convicts with a jeep so there’s plenty of danger. But here are a few things worth noting about some locations:
North Plaza: This contains not only the supermarket and hardware store, but also the gun store. So you’ll be visiting it often. The catch is, the corridors are so narrow that you’re easy pickings for zombies. Your best bet is to try and nip inside some of the empty stores for a breather, then head out again.
Entrance Plaza: This where you’ll encounter the Sniper Family if you go for that scoop. Trouble is, there’s virtually no food to be had here, so be sure to stock up from other stores if you’re low on damage.
Maintenance Tunnels: These run under the whole of the mall and can be used to access any part of the mall, as long as you get the key which is hidden in the small ‘dead end’ room in the middle of the tunnel map, along with an uzi. Before you get the key they can only be entered from the car park area in the leisure park. They’re chock full with zombies, however, so you will need to use the car or one of the trucks you find inside there if you want to get through. Driving around in the car is a good way to rack up PP points.
There are a whole range of weapons and items in Dead Rising. Virtually anything can be picked up and used to fight zombies. The catch is that all weapons will eventually degrade and disappear. I recommend getting yourself over to Cletus’s Gun Shop in North Plaza and picking up a few weapons. Here are a few important ones:
Benches: Not what you’d normally consider a weapon, these are useful for clearing out groups of zombies in one go, or at least knocking them down so you can get past. They can be found virtually anywhere.
Chainsaws: Found in one of the hardware stores, such as Crislips in the North Plaza, these are pretty damn powerful but take a second or two to fire up. Adam’s chainsaws - see the psychopath bit of this guide - are even better.
Driller: Again found in Cletus’s hardware store, this is not the most powerful weapon in the game but it’s still pretty damn awesome. You use the drill to spear a zombie and the zombie will then be rotated around, knocking down any zombies in your path.
Firearms: Handguns can be had fairly easily, just by killing the cop zombies in the mall. Sniper Rifles and Shotguns can be had from Cletus’s store in the North Mall, and the Uzi can be found in the Maintenance Tunnels.
Umbrella: Not so much a weapon, but by running with it, you knock any zombies out of your way. Very useful if you’re surrounded.
Item wise, there are two main ones to look out for. There’s cartons - either milk or orange, which will restore at least half your health, and meat which does the same. And there are also books to be found in book stores which give you special abilities, such as extending the lifespan of any sports or tool themed weapon. The catch is, these books only have an effect when they’re carried, so you need to have them in your inventory. But get the tool power-up book and one of Adam’s small chainsaws and you’ll be unstoppable. Also, should you come across a ‘queen’ when you destroy a zombie, keep hold of it since it can be used as a smart bomb to destroy all zombies in the immediate area.
Here is a list of the achievements, taken from Freeola’s cheats section. Remember, any of those that require you to do a certain number of things, such as kill fifty thousand zombies, need to be done during one 72 hour mode, Overtime mode, or Infinity Mode. So you can’t kill 25,000 zombies in one game, kill 30,000 zombies in another game and get the Zombie Genocider achievement. Most of these are fairly self explanatory. A tip is, if you do want the Zombie Genocider achievement, the simplest way to get it is to go down into the maintenance tunnels and mow down zombies in a car till you get it.
3 Day Survivor (20) Survive for 3 days.
5 Day Survivor (20) Survive for 5 days.
7 Day Survivor (20) Survive for 7 days.
Bullet Point (20) Fire 1,000 bullets.
Carjacker (20) Steal the convicts' vehicle.
Census Taker (20) Photograph 50 survivors.
Clothes Horse (20) Change into all costumes available in the mall.
Costume Party (20) Place novelty masks on at least 10 zombies.
Frank the Pimp (20) Simultaneously escort 8 female survivors.
Freefall (20) Drop from a height of at least 16 feet.
Full Set (20) Collect all portraits in the Notebook.
Gourmet (20) Eat all types of food available in the mall.
Group Photo (20) Get 50 Target Markers with the camera.
Hella Copter (20) Successfully repel a helicopter.
Humanist (20) Get 10 survivors out of the mall.
Indoorsman (20) Spend at least 24 hours indoors.
Infinity Mode (20) Get the true ending.
Item Smasher (20) Break 100 items.
Karate Champ (20) Defeat at least 1,000 zombies barehanded.
Legendary Soldier (20) Defeat at least 10 special forces soldiers.
Level Max (20) Reach Level 50.
Life Saver (20) Get 20 survivors out of the mall.
Marathon Runner (20) Cover a distance of 26.2 miles.
Outdoorsman (20) Spend at least 24 hours outdoors.
Overtime Mode (20) Unveil all Cases and be at the heliport at noon.
Peace Keeper (20) Defeat 5 psychopaths.
Perfect Gunner (20) Don't miss with a machine gun.
Photojournalist (20) Score at least 1,500 PP from a single photo.
Portraiture (20) Photograph 10 survivors.
PP Collector (20) Photograph all PP Stickers.
Psycho Collector (20) Photograph 10 psychopaths.
Psycho Photo (20) Photograph 4 psychopaths.
Punisher (20) Defeat 10 psychopaths.
Raining Zombies (20) Knock at least 30 zombies aside with a parasol.
Saint (20) Get 50 survivors out of the mall.
Self Defense (20) Defeat 1 psychopath.
Sharp Dresser (20) Change into at least 20 different costumes.
Snuff Shot B (20) Successfully photograph zombie Brad.
Snuff Shot J (20) Successfully photograph zombie Jessie.
Strike! (20) Send at least 10 zombies flying with bowling balls.
Stunt Driver (20) Jump a car at least 33 feet.
Stunt Rider (20) Jump a motorcycle at least 33 feet.
The Artiste (20) Score at least 3,000 PP from a single photo.
Tour Guide (20) Escort 8 survivors at once.
Transmissionary (20) Answer all calls from Otis.
Unbreakable (20) Get the True ending without being knocked out.
Zombie Genocider (20) Defeat 53,594 zombies.
Zombie Hunter (20) Defeat 1,000 zombies.
Zombie Killer (20) Defeat 10,000 zombies.
Zombie Road (20) Walk over 33 feet on the backs of zombies using the Zombie Ride.
As in most zombie movies - Dawn of the Dead 2004 excepted - the zombies in Dead Rising aren’t that dangerous individually, but get enough of them in one place and you can be in real trouble. And wouldn’t you know it, Dead Rising’s locations are jam packed with the living dead. And they also get a little tougher at night. So here’s a few tips about dealing with them.
Run - you don’t have to fight them, and unless you’re in a difficult area, such as a narrow hall or the North Plaza, you should be able to weave around them.
Watch out - not all zombies behave the same. Some will ignore you, others will shamble in your direction. The occasional one will actually half-sprint at you. And some have knives which they can stab you with, although the ones with guns never fire them.
Nowhere is safe - as above, the zombies behave differently. Standing behind a counter will give you a breather for moment, but eventually some of the zombies will, by trial and error, climb up and flop over the counter to attack you.
You’re not the only food source - they will go after survivors, and since survivors don’t generally have the brains to duck around you, they will need watching out for. Unfortunately, they don’t seem to go after cultists.
Keep on walking - getting surrounded is leathal, so once you have it, the zombie walk is an invaluable skill. Use it to clamber over the tops of zombies heads if they’re getting too close.
Lure them away - if you find the dead lurking around the entrance to one of the mall sections, and you don’t want to waste a weapon on them, lure them away by moving away from the gate, then nip left and run into the gate.
These are the guys in yellow raincoats, and they’re absolute swines. Not as bad as the soldiers, but they will slash you with their knives, and will also sometimes rush you with a stick of dynamite in their hands. If the latter happens, either shoot them or run the hell away, because they’ll cause you major damage if they blow up. The best way to deal with them is by using a chainsaw if you have to get through them. Or failing that, you can just avoid them. They’ll go away if you defeat their leader later.
Oh boy. These are worse than the cultists - they have guns and will blast the living daylights out of you. Run away from them if you can, and if you have to take them down, use a chainsaw, katana or axe.
Aside from the zombies, soldiers and cultists, there are several psychopaths - effectively boss characters - you’ll run into. You’ll only encounter a few of these by going through the regular cases in the games - the others are usually encountered as part of scoops. Most can be defeated fairly easily as long as you load up on health-restoring items such as milk. Most have patterns that can be recognized and used, too. But here’s how to deal with some of the trickier ones.
Adam The Clown:
Adam isn’t part of the main case, but it’s worth fighting him just to get the small chainsaws he drops. This guy will cut you to pieces with his chainsaws so stay away. He can also use them to deflect bullets, so what do you do? Easy - shoot him when he breathes fire. Also, shoot the balloon when he blows one up and it’ll stun him, giving you the chance to deal some more damage.
Cletus, the gun store owner.
Again, this guy isn’t part of the main case, but you need to deal with him? Why? Because his shot in the North Mall is where you get shotguns and sniper rifles, essential for dealing with most other psychopaths. There’s an easy way to deal with him - as soon as the fight starts, back out of the store. Then using the uzi or machine gun, shoot at him through the opened door. He’ll die easily.
Carlito (2nd time): Give him a taste of his own medicine and snipe at him from a long distance. If you don’t have a rifle, get up close and hit him - use a powerful weapon such as a chainsaw because once you hit him a couple of times, he’ll whack you back for serious damage.
Store Manager: Keep out of the way of this guy’s trolley. Even if he hits you once, he can back up again and run over you another time, damaging your energy. On the plus side, you’re in a place which has an infinite supply of health in the shape of the milk cartons. You can also clamber on the shelves, if you have a firearm, and shoot the guy in the head. If you don’t, then let him charge past you, then when he turns, get in close and whack him.
Convicts: The best way to deal with these loonies who drive around the leisure park in their jeep is to hit them with a car. Get a car from the car park area of the leisure park, mow it into them and stop their jeep. Then back off, and take the convicts out with a gun. Once you’ve done this, you can the mounted machine gun which is one of the most powerful weapons in the game. The downside is that they will keep on coming back.
And thats it. Be aware, you might not play the game all the way through on the first go, but if you miss a scoop, you can restart the game and retain your skills. Hence the more you play, the easier it’ll get. And even when you do finish Dead Rising, you’ll likely find yourself coming back again and again just to dip into it.