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Mario & Sonic at the Olympic Games Walkthroughs
(Nintendo Wii)

This game is also available on DS.
Submitted By: Black8704
Here is a helpful guide to one of the most fun and energetic games that has been released onto the Wii console. This will guide you through all the events that you will face in the game and give you a few helpful hints in order to get the maximum out of the game. Be prepared to get a sweat on!!

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2. BASIC CONTROLS
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Run-Wii Remote: Shake up and down.
Nunchuk Mode: Shake Wii Remote and Nunchuk alternatively.
Can get very tiring, especially after a 100m sprint. This is also used in
Field events to run on the runway.

Swim-Wii Remote: Shake in direction of swim stroke indicated.
Nunchuk Mode: Shake Wii Remote and Nunchuk in direction of swim
stroke indicated.
A good few minutes of this can tire you out. Swim styles include butterfly,
crawl, underwater running and breaststroke.
Jump-Wii Remote/Nunchuk Mode: Swing the Wii Remote or Nunchuk vertically.
This is required in some field events and the trampoline.

Move-Wii Remote: D-Pad
Nunchuk Mode: Control Stick
In individual epee, you use the D-pad/Control Stick to move your character.
---------------------------
3. EVENTS
-------------------------------

Mario & Sonic compromises 20 Olympic events and 4 Dream events, in 9 categories:
Athletics; Gymnastics; Shooting; Rowing; Archery; Aquatics; Fencing; Table
Tennis and Dream Events. Each event has its own unique controls and all require
the motion-sensors of the Wiimote. Ready...set...

3.1 /ATHLETICS\

3.1.1 100M
Controls: When it says ready, hold B. When Go! Appears, release B and lower the
Wiimote to start running. Shake the Wiimote and Nunchuk alternatively to run
faster to the finish.
How to unlock: Available at start
This event is simply a 100m sprint to the finish. Fastest racer wins.
Top Tip: You go faster if you shake the Wiimote and Nunchuk with a higher
frequency, not a longer gesture. Combined with a speed type (Sonic, Shadow etc.)
you will go supersonic.
Outsider Tip: This tip was submitted by UncleSamPatriot.
Instead of doing the method shown in the control screen, try to shake the
Wiimote and Nunchuk together with a short gesture length.

3.1.2 110M HURDLES

Controls: Same controls as 100m, but press B at the right time to jump over
hurdles.
How to unlock: Available at start
Again a sprint, but it has an extra 10m and 10 hurdles standing in your way
before the goal.
Top Tip: If you press B at exactly the right time, you will actually go faster.
Timing is key.

3.1.3 400M

Controls: When Ready appears, Hold B. When Go! appears, release B and lower the
Wiimote to start running. Shake the Wiimote and Nunchuk alternatively to run,
but if you shake too hard, your character will run out of stamina. Stop shaking
to regain stamina. During the final 100m, hold A while shaking your controller
to sprint.
How to unlock: Unlock the Comet Circuit (Medal in Planet Circuit)
This is a hard event to master. Shake too hard and youíll run out of puff. Shake
too little and youíre trailing in last place.
Top Tip: Play as a character with a good combination of speed and stamina, like
Amy or Luigi.

3.1.4 400M HURDLES

Controls: Same controls as 400m, except when you reach a hurdle press B to jump
over it.
How to unlock: Unlock Meteorite Circuit (Medal in Sunlight Circuit)
Somewhat a bit easier than 400m, but make sure to watch out for the hurdles as
well as your stamina.
Top Tip: Same as 400m, but also press B to jump a hurdle at exactly the right
time to get a boost.

3.1.5 4X100M RELAY

Controls: Same starting procedure. Shake the Wiimote and Nunchuk alternatively
to run. When Speed locked appears, stop shaking. Press B then lower the Wiimote
at the right time to pass the baton.
How to unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and
Saturn Circuits)
4 teams of 4 each run 100m to the finish. Just watch your own teammates.
Top Tip: If you pass the baton at the right time, you will speed up. Perfect
timing can win this race.

3.1.6 LONG JUMP

Controls: At the athletesí introduction, draw the Wiimote and Nunchuk in a
clapping motion to draw applause. When Go! appears, shake the Wiimote and
Nunchuk alternatively to run. When Speed Locked appears, stop shaking. Raise the
Wiimote before the board to jump.
How to unlock: Available at start
Simply run up and jump as far as you can. This is a tough event to master.
Top Tip: If you raise the Wiimote to the right level at the right time, GREAT!
will appear and youíll jump super-long.

3.1.7 TRIPLE JUMP

Controls: Same running procedure as Long Jump. At the takeoff board, raise the
Wiimote, then the Nunchuk and the Wiimote again to jump.
How to unlock: Available at start
This is like the long jump, but you jump three times instead of one. Sneaky.
Top Tip: Getting a GREAT! each time will make you jump super-far.

3.1.8 JAVELIN THROW

Controls: Same running procedure as Long and Triple Jump. Before the line, hold
A+B and swing the Wiimote down to throw.
How to unlock: Available at start
This event I actually found easy, but the Bowser mission on this is another
story.
Top Tip: Throwing at the right time + high running speed = massive distance.

3.1.9 HAMMER THROW

Controls: At the start, press A to start swinging the hammer. Rotate the Wiimote
to build up power. Press B to throw the hammer before the countdown otherwise
itís a foul.
How to unlock: Available at start
Throwing a massive ball attached to a rope? That could be dangerous. Do not try
this at home.
Top Tip: Play as a power type and aim for the middle. Result: long distance.

3.1.10 HIGH JUMP

Controls: Same running procedure as Long Jump. When Speed Locked appears, stop
shaking the Wiimote and Nunchuk. Raise the Wiimote in the orange or blue zone to
jump. Swing the Nunchuk up to raise your legs as you pass over the bar.
How to unlock: Unlock Planet Circuit (Medal in Stardust Circuit)
Lets just hope Mario and Sonic donít break their necks doing this.
Top Tip: Jump later on and you might just keep going. Donít wait too long
however, otherwise youíll miss.

3.1.11 POLE VAULT

Controls: Same running procedure as above. When Speed Locked appears, stop
shaking the Wiimote and Nunchuk. Raise the Wiimote in the blue or orange zone to
plant your pole. Shake the Wiimote and Nunchuk to build up recoil. Finally,
raise the Nunchuk to put your legs over the bar.
How to unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)
Mario, Sonic, if youíre listening, youíd better get some life insurance.
Attempting this without training is suicide.
Top Tip: Not much advice I can give you, but good timing makes you clear the
bar.

/3.2 GYMNASTICS\

3.2.1 TRAMPOLINE

Controls: Swing the Wiimote upwards to jump. If you jump at the right time, you
go higher. When youíre high enough, commands will appear. Do these commands to
make your character perform complex moves. These commands vary from pushing
buttons to twisting the Wiimote. Before you hit the trampoline, jump to keep
bouncing.
How to unlock: Available at start
What a lot of controls! However complex, this event is fun.
Top Tip: Timing is key. Do the commands correctly without mistakes to increase
your score. Also, although the commands say to twist the Wiimote, a shake will
do the same thing. It works.

3.2.2 VAULT

Controls: When Go! appears, shake the Wiimote and Nunchuk alternatively to run.
When your character lands on the springboard, raise the Wiimote to jump up.
Shake the Nunchuk alone, Wiimote alone or Wiimote and Nunchuk together to do
different actions in the air. If you stagger, shake the Wiimote and Nunchuk
alternatively to recover.
How to unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)
This event is difficult to master. I still donít know how I won it first time.
Top Tip: The best performances require timing and concentration. Make sure you
have both.

/3.3 SHOOTING\

3.3.1 SKEET

Controls: At the start, press B when the dot is in the middle to get a better
aim. When the target enters the circle, press B to fire.
How to unlock: Available at start
This event is actually quite easy. Once you get the hang of it.
Top Tip: Press B at the right time and your circle is massive. Bingo, results.

/3.4 AQUATICS\

3.4.1 100M FREESTYLE

Controls: When Ready... appears, hold B to build up power. When Go! appears,
lower the Wiimote and release B to make your character jump into the water.
Depending on your character stroke, move the Wiimote and Nunchuk around.
Front Crawl: Alternatively, thrust the Wiimote and Nunchuk back and forth.
Underwater Running/Dog Paddle: Shake the Wiimote and Nunchuk alternatively.
Butterfly: Move the Wiimote and Nunchuk together up and down in a swatting
motion.
Breaststroke: Draw the Wiimote and Nunchuk together in a clapping motion.
Croc Paddle: Move the Wiimote and Nunchuk together side to side.
When your stamina gets low, press B to recover. Press B at the right time to get
a boost. When your character reaches the end of the lane, lower the Wiimote to
turn round.
How to unlock: Available at start
Phew, what a lot of controls! This event is tiring. Compared to this, the 100m
is a run round the block.
Top Tip: Get a good start. GET A GOOD START!

3.4.2 4X100M FREESTYLE

Controls: Same as 100m Freestyle, but to change characters, lower the Wiimote.
How to unlock: Available at start
Be prepared for a physical workout.
Top Tip: Same as above.

/3.5 FENCING\

3.5.1 INDIVIDUAL EPEE

Controls: Use the Control Stick/D-Pad to move around. Thrust the Wiimote to
perform a lunge attack. When your opponent attacks, press A to parry him and
knock him off balance. If your opponent parries then press B to do a feint and
make your opponentís parry miss.
How to unlock: Available at start
Note: As the manual states, never EVER imitate fencing moves without protective
equipment.
This event is as violent as Mario & Sonic gets.
Top Tip: Your opponentís eyes flicker a split second before they attack. Prepare
to parry.

/3.6 TABLE TENNIS\

3.6.1 SINGLES

Controls: Swing the Wiimote to return the ball. Swing early, late or with
perfect timing to make the ball go left, right or straight respectively. Hold A
while swinging to perform a chop. This can return high speed balls albeit at a
slower rate. Hold B while swinging to perform a smash. This returns balls at
high speed but the timing is difficult, so watch out.
How to unlock: Available at start
I have utterly mastered this one. I beat my sister 15-1!
Top Tip: Use smashes on slow balls. Theyíre easier to hit.
/3.7 ROWING\

3.7.1 SINGLE SCULLS

Controls: Follow the actions on screen while moving the Wiimote and Nunchuk back
and forth.
How to unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and
Saturn Circuits)
This event is way too easy. I almost beat the World Record first time.
Top Tip: Do the actions quickly and 3 music notes will appear, making you go
faster.

/3.8 ARCHERY\

Controls: When the Wiimote cursor appears, hold A and B and pull the Wiimote
back to prepare to shoot. This will give you a slightly closer view of the
target. Tilt the Nunchuk to move the Nunchuk cursor around. Line up the Wiimote
and Nunchuk cursors and release A and B to shoot.
How to unlock: Unlock Stardust Circuit (Medal in Moonlight Circuit)
Itís probably easier to play it for real than on the Wii, unless youíve had
practised this a lot.
Top Tip: Play as a skill type (Tails, Waluigi etc.) and watch the wind.

/3.9 DREAM EVENTS\

3.9.1 DREAM RACE

Controls: When Ready... appears, hold B to build up power. When Go! appears,
lower the Wiimote and release B to start running. Shake the Wiimote and Nunchuk
alternatively to run. When your power meter is full you are at full speed and if
you stop shaking, your speed will remain constant unless you hit an obstacle.
Move the Control Stick on the Nunchuk to go from side to side. If you run into
an item box, youíll gain an item. Press A to use the item.
How to unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and
Saturn Circuits)
Too many controls...TOO MANY CONTROLS! But hey, this event is a 3-lap running
race, with items and dangerous obstacles.
Top Tip: The speed chevrons not only give you a speed boost, but also erase
Boos, the most annoying power-ups.

3.9.2 DREAM PLATFORM

Controls: This event is not a race. Use the Control Stick to steer your
character through the air. Keep the Wiimote level to accelerate and pull the
Wiimote up to slow down. If you pass through a ring, youíll enter performance
mode. Perform the commands quickly to get a speed boost and points. If you hit
an item box in mid-air, youíll get an item. Press A to use your item.
How to unlock: Unlock Galaxy Circuit (Medal in Cosmos Circuit)
This is the last event to unlock. Quite enjoyable as well.
Top Tip: Avoid the blocks. They lose you points and slow you down. Thatís
annoying.

3.9.3 DREAM FENCING

Controls: Same as individual epee, except as you perform moves; your special
attack meter fills up. When it fills up, press A and B at the same time and
lunge the Wiimote forward to do a special attack.
How to unlock: Unlock Satellite Circuit (Medal in Comet Circuit)
Nothing like a bit of special attack combat, right?
Top Tip: Drive your opponent to the end of the court, then unleash your special
attack. Ring out! More damage to them than usual.

3.9.4 DREAM TABLE TENNIS

Controls: Same as Singles, except as you return the ball; your special attack
meter fills up. When it fills up, press A and B as you swing to do a special
move. Also the points are based on the number of times the ball is returned.
How to unlock: Unlock Sunlight Circuit (Medal in Satellite Circuit)
Some of the special moves are funny, especially Warioís. He slams the ball with
his bum!
Top Tip: Use your special attack only when the rally is high or your opponent is
using theirs.

------------------------------
4. CHARACTERS
-------------------------------

We move on to the characters. There are 4 types: Power, all-around, speed and
skill. Each character has its strengths and weaknesses. Master them and youíll
win every event.

4.1 POWER TYPES

Character: Knuckles
Power: 8
Speed: 6
Skill: 2
Stamina: 7
First appeared in: Sonic the Hedgehog 3

Character: Bowser
Power: 10
Speed: 1
Skill: 2
Stamina: 9
First appeared in: Super Mario Bros

Character: Vector
Power: 9
Speed: 2
Skill: 2
Stamina: 9
First appeared in: Knuckles Chaotix

Character: Wario
Power: 8
Speed: 3
Skill: 1
Stamina: 10
First appeared in: Super Mario Land 2: 6 Golden Coins

4.2 SPEED TYPES

Character: Sonic
Power: 4
Speed: 10
Skill: 4
Stamina: 3
First appeared in: Sonic the Hedgehog

Character: Daisy
Power: 3
Speed: 8
Skill: 7
Stamina 4
First appeared in: Super Mario Land

Character: Shadow
Power: 4
Speed: 10
Skill: 6
Stamina: 2
First appeared in: Sonic Adventure 2

Character: Yoshi
Power: 3
Speed: 9
Skill: 7
Stamina: 3
First appeared in: Super Mario World

4.3 SKILL TYPES

Character: Peach
Power: 2
Speed: 8
Skill: 9
Stamina: 3
First appeared in: Super Mario Bros

Character: Miles 'Tails' Prower
Power: 2
Speed: 3
Skill: 9
Stamina: 8
First appeared in: Sonic the Hedgehog 2

Character: Waluigi
Power: 3
Speed: 2
Skill: 10
Stamina: 7
First appeared in: Mario Tennis

Character: Dr. Ivo 'Eggman' Robotnik
Power: 3
Speed: 7
Skill: 9
Stamina: 3
First appeared in: Sonic the Hedgehog

4.4 ALL-AROUND TYPES

Character: Mario
Power: 4
Speed: 6
Skill: 7
Stamina: 6
First appeared in: Mario Bros

Character: Amy Rose
Power: 3
Speed: 6
Skill: 7
Stamina: 7
First appeared in: Sonic CD

Character: Luigi
Power: 3
Speed: 7
Skill: 7
Stamina: 6
First appeared in: Mario Bros.

Character: Blaze
Power: 4
Speed: 7
Skill: 5
Stamina: 6
First appeared in: Sonic Rush

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5. CIRCUITS
----------------

If you thought some of the events were fiendish, youíll certainly hate the
circuits. These consist of three, four or five events, increasing in difficulty
as you progress. As you complete circuits, you unlock events and more circuits.

5.1 BEGINNERS CLASS

5.1.1 MERCURY CIRCUIT

Consists of: 100m, Long Jump, Hammer Throw
Difficulty: 2/5
This circuit requires speed and power. Choose a good combination.
How to unlock: Available at start
Number of Participants: 8

5.1.2 VENUS CIRCUIT

Consists of: 110m hurdles, Skeet, Javelin Throw
Difficulty: 1/5
This is relatively easy, as long as youíre good at the javelin.
How to unlock: Available at start
Number of participants: 8

5.1.3 JUPITER CIRCUIT

Consists of: 100m Freestyle, Triple Jump, Trampoline
Difficulty: 2/5
So tiring...so tiring!
How to unlock: Available at start
Number of participants: 8

5.1.4 SATURN CIRCUIT

Consists of: Singles, 4x100m Freestyle, Individual epee
Difficulty: 2/5
If you donít have skill, youíre doomed for failure.
How to unlock: Available at start
Number of participants: 4

5.1.5 MOONLIGHT CIRCUIT

Consists of: 4x100m Relay, Single Sculls, Dream Race
Difficulty: 2/5
This should be at night, hence the name.
How to unlock: Medal in Mercury, Venus, Jupiter and Saturn Circuits
Number of participants: 4

5.2 ADVANCED CLASS

5.2.1 STARDUST CIRCUIT

Consists of: 100m, Long Jump, Hammer Throw, Archery
Difficulty: 3/5
If you canít play Archery, this is your worst nightmare.
How to unlock: Medal in Moonlight Circuit
Number of Participants: 8

5.2.2 PLANET CIRCUIT

Consists of: 110m hurdles, Skeet, Javelin Throw, High Jump
Difficulty: 1/5
Still incredibly easy. Unless youíre rubbish at throwing a pole.
How to unlock: Medal in Stardust Circuit
Number of Participants: 8
5.2.3 COMET CIRCUIT

Consists of: 100m Freestyle, Triple Jump, Trampoline, 400m
Difficulty: 4/5
Hard. Very hard.
How to unlock: Medal in Planet Circuit
Number of participants: 8

5.2.4 SATELLITE CIRCUIT

Consists of: Singles, 4x100m Freestyle, Dream Race, Dream Fencing
Difficulty: 2/5
Fairly easy. But you need a skill type.
How to unlock: Medal in Comet Circuit
Number of participants: 4

5.2.5 SUNLIGHT CIRCUIT

Consists of: 4x100m Relay, Single Sculls, Individual epee, Dream Table Tennis
Difficulty: 2/5
Skill, power, speed. Use a balance of those three.
How to unlock: Medal in Satellite Circuit
Number of participants: 4

5.3 MASTERS CLASS

5.3.1 METEORITE CIRCUIT

Consists of: 100m, Long Jump, Hammer Throw, Archery, 400m hurdles
Difficulty: 4/5
This is SO difficult. At least it provides a challenge.
How to unlock: Medal in Sunlight Circuit
Number of participants: 8

5.3.2 SUPERNOVA CIRCUIT

Consists of: 110m hurdles, Skeet, Javelin Throw, High Jump, Pole Vault
Difficulty: 4/5
The pole vault not only has a lot of controls, but is difficult to master.
How to unlock: Medal in Meteorite Circuit
Number of participants: 8

5.3.3 COSMOS CIRCUIT

Consists of: 100m Freestyle, Triple Jump, Trampoline, 400m, Vault
Difficulty: 5/5
Even I cannot complete this group of hard events.
How to unlock: Medal in Supernova Circuit
Number of Participants: 8

5.3.4 GALAXY CIRCUIT

Consists of: Singles, 4x100m Freestyle, Individual epee, Dream Race, Dream
Platform
Difficulty: 2/5
When unlocked, you unlock the last event: Dream Platform.
How to unlock: Medal in Cosmos Circuit
Number of participants: 4

5.3.5 UNIVERSAL CIRCUIT

Consists of: 4x100m Relay, Single Sculls, Dream Table Tennis, Dream Fencing,
Dream Race
Difficulty: 3/5
Not too hard, not too easy, just right.
How to unlock: Medal in Galaxy Circuit
Number of participants: 4

5.3.6 BIG BANG CIRCUIT

Consists of: Dream Race, Dream Fencing, Dream Platform, Singles, 4x100m Relay
Difficulty: 2/5
This is my favourite circuit, but itís too easy.
How to unlock: Medal in Universal Circuit
Number of participants: 4

--------------------
6. MISSIONS
--------------------

Each character has 6 missions: the final one is unlocked only after completing
the first five. These events cover all the events and vary in style and purpose:
some require you to complete the event in a certain time or position; some
require you to get a certain amount of points and some require you to hit
certain circles (in archery).

Iím planning to write about the missions in a later version: however, if youíve
any tips and wish to submit them, please email me at the address at the end of
the guide.

--------------------
7. GALLERY
--------------------

The gallery contains five mini-games, set into five difficulty levels. If you
complete the first level, you unlock the second level and so on. If you complete
all difficulty levels of one mini-game, you unlock special music.

7.1 VOICE MEMORY

Controls: Once the characters have had their words to say, press A or B
(depending on what button appears in the speech bubble) in the correct order to
get a tick.
Fun Rating: 1/5
Not particularly fun. Lame music, lame mini-game.
Difficulty Rating: 3/5
Gets difficult as you progress.

7.2 COUNT MASTER
Controls: Press A to count once and press B to go back one. Simple.
Fun Rating: 3/5
Restricted fun drowning in deep waters. But itís fun if youíre learning to
count.
Difficulty Rating: 3/5
This is quite challenging at higher difficulty levels.

7.3 CARD GAMES

Controls: Mostly pointing and pressing A, but depends on the game.
Fun Rating: 4/5
This is actually very fun. But sadly, is rather easy.
Difficulty Rating: 2/5
A bit easy, but hey, itís still fun.

7.4 WHACK-A-MOLE

Controls: Press on the D-Pad to move the hammer. Swing the Wiimote down to smash
the hammer on your target.
Fun Rating: 1/5
Sorry Sega, this is a pathetic mini-game.
Difficulty Rating: 4/5
What it lacks in fun, it makes up for in challenge.

7.5 BOUND BALL

Controls: Turn the Wiimote on its side. Tilt the Wiimote left and right to hit
character-themed balls into the corresponding areas.
Fun Rating: 4/5
Best mini-game of the lot.
Difficulty Rating: 5/5
So hard!

------------------
8. UNLOCKABLES
------------------

There is plenty of unlockable stuff in this game: mascots, events etc.

DONKEY KONG AND SILVER THE HEDGEHOG-

Get a world record in every event to unlock these fine examples of video game
mascots.

EVENTS-

This is a complete list of the unlockable events (for reference).

400m hurdles- Medal in Sunlight Circuit
400m- Medal in Planet Circuit
4x100m Relay- Unlock Moonlight Circuit
Archery- Unlock Stardust Circuit
Big Bang Circuit- Podium in Universal Circuit
Cosmos Circuit- Win Supernova Circuit
Dream Fencing- Win Comet Circuit
Dream Platform- Unlock Galaxy Circuit
Dream Race- Unlock the Moonlight Circuit
Dream Table Tennis- Win Satellite Circuit
End Credits Sequence- Win the Big Bang Circuit
Galaxy Circuit- Win Cosmos Circuit
High Jump- Unlock Planet Circuit
Meteorite Circuit- Complete Advanced Class
Moonlight Circuit- Win Mercury, Venus, Jupiter and Saturn Circuits
Pole Vault- Unlock Supernova Circuit
Single Sculls- Unlock Moonlight Circuit
Stardust Circuit- Win Moonlight Circuit
Sunlight Circuit- Win Stardust, Planet, Comet and Satellite Circuits
Supernova Circuit- Win Meteorite Circuit
Universal Circuit- Podium at Galaxy Circuit
Vault- Unlock Cosmos Circuit

GALLERY MUSIC-

These are what you unlock when you complete mini-games:

Green Hill Zone and Super Mario BGM- Complete all levels of one mini-game
Sonic 2 and Underwater- Complete all levels of three mini-games
Star Light and Underground- Complete all levels of two mini-games.
Super Mario World and Let the Speed Mend it- Clear 5th level of all mini-games
Super Mario 3 BGM and Sonic Heroes- Clear 4th level of all mini-games

If anyone would like to submit extra unlockables for me to include in a later
version, it would be greatly appreciated. Youíll be fully credited.

------------------
9. EMBLEMS
------------------

Rewards are unlocked after you do a certain task. For example, the Yoshi emblem
is unlocked after you complete all of Yoshiís missions.

9.1 MISSION EMBLEMS

These emblems are unlocked after you complete all missions with a certain
character.

Amy Emblem: Complete Mission Mode with Amy
Blaze Emblem: Complete Mission Mode with Blaze
Bowser Emblem: Complete Mission Mode with Bowser
Daisy Emblem: Complete Mission Mode with Daisy
Dr. Eggman Emblem: Complete Mission Mode with Dr. Eggman
Knuckles Emblem: Complete Mission Mode with Knuckles
Luigi Emblem: Complete Mission Mode with Luigi
Mario Emblem: Complete Mission Mode with Mario
Peach Emblem: Complete Mission Mode with Peach
Shadow Emblem: Complete Mission Mode with Shadow
Sonic Emblem: Complete Mission Mode with Sonic
Tails Emblem: Complete Mission Mode with Tails
Vector Emblem: Complete Mission Mode with Vector
Waluigi Emblem: Complete Mission Mode with Waluigi
Wario Emblem: Complete Mission Mode with Wario
Yoshi Emblem: Complete Mission Mode with Yoshi

9.2 MEDAL EMBLEMS

These emblems are unlocked after winning all of the events in a certain type.

Aquatic Champ: Win all Aquatic Events
Dream Champ: Win all Dream Events
Field Champ: Win all Field Events
Gymnastics Champ: Win all Gymnastics Events
Track Champ: Win all Track Events

9.3 RECORD EMBLEMS

These emblems are unlocked after setting a record.

Olympic Record Emblem: Break an Olympic Record
World Record Emblem: Break a World Record

9.4 ACHEIVEMENT EMBLEMS

These emblems are unlocked when you achieve a certain task, like getting a
perfect score or white washing someone at table tennis.

Bouncing Emblem: Perfect 10 on the Trampoline
Knightís Emblem: Win 15-0 in Fencing
Ping-Pong Emblem: Win 11-0 in Table Tennis
Shooting Emblem: Perfect 40 points in Skeet
Somersault Emblem: Perfect 10 on Vault

9.5 MISCELLANEOUS EMBLEMS

These emblems are similar to achievement emblems, but the tasks are to do with
playing all aspects of the game.

Collaborative Emblems: Play every character once
Complete Game Emblem: Unlock every event
Friendly Emblem: Play in multiplayer once
Full Play Emblem: Play every event once
Gallery Owner Emblem: Unlock everything in the Gallery
Network Emblem: Connect to the Nintendo Wi-Fi Connection
Penalty Emblem: Commit a foul in 100m
Rocket Emblem: Successfully start the 100m

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