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Retro Game Walkthroughs For
"The Bouncer"
(PlayStation 2)

Retro Game Walkthroughs for The Bouncer (PlayStation 2)
Submitted By: Cheat_Master#109
-Bouncer points-

Bouncer Points or BP are kind of like the scoring system of the game. When you
land the killing blow on an enemy, you will be told how many points you
received on the screen. The number of points you receive depends on the stats
of the enemy. But however, even if your character wears down the enemy, if
another bouncer lands the killing blow, your character will not receive the
points. Bouncer Points are either used to power up your character's stats or to
purchase extra skills. I suggest at first you level up all of your characters
stats twice and then buy extra skills. When you spend a certain number of
Bouncer Points, your character will go up in rank. The rank of the character is
symbolized by letters. The letters proceed in this order: G,F,E,D,C,B,A, and S.

-Screen layout-

On the screen during battle, your character and your partner bouncers' life
bars are displayed on the upper left hand side of the screen. The life bars
will decrease when you or your fellow bouncers take damage. Your enemies' life
bars are displayed on the upper right hand side. They also decrease when they
take damage. If there are multiple enemies, the dots under the enemies' life
bars represent how many enemies are left. When they're gone, the enemies are
gone.

-Pause menu-

Press start and you will be presented with these options
status=check your character's and buddies' health, defense, and power
extra skills=shows the character's extra skills and how to execute them
title screen=return to the title screen and start over
exit=exit the menu
skip=only available when watching the movies, select to skip the movie you're
watching.

-Story mode-

The story mode is the main game of The Bouncer. To clear it you must clear all
of the battles by beating all of the enemies. However, you will have to clear
it multiple times to unlock all the secrets and to get the complete story. In
Story Mode, the order the game play goes in is movie>>>character
selection>>>battle. The story of The Bouncer will vary according to what
character you choose as you will see the story through their point of view.

******************
*-02. Controls in battle-*
******************

-Heavy and light attacks-

What the difference between heavy and light attacks? Well, heavy attacks are
the slightly slower yet more powerful moves and light attacks are faster yet
have less power behind them. To execute a light attack, slightly tap the low,
high, jump, or middle attack buttons. To execute the heavy attacks, hold the
high, low, jump, or middle attack buttons for just a while longer.


-Guarding-

When you guard, despite whether the attack is high or low, your character will
block it and take no damage. However, you can't block attacks from behind and
you can only block so many times. The reason is when you block, your defense
meter decreases and once it runs out, you can block no longer. To check on your
defense status, press start and go to status.


-Trinity Rush-

While in battle with all of your fellow bouncers you can also use the Trinity
Rush Attack that is a triple team attack from all 3 bouncers. When you hear the
verbal phrase or the whistle, press R2. If you don't press the button in time
you will miss that opportunity. Even though it looks like the bouncers attack 1
guy the attack affects all the enemies. Every bouncer has his own special
Trinity Rush. You can't use this if you don't have all 3 bouncers fighting
together. This is only available in Story Mode.


-Extra skills-

Extra Skills are moves that are more powerful than the moves your character
starts out with and can be bought with Bouncer Points. To execute the skills
hold L1 while pressing a button or other buttons. When you purchase a skill go
to extra skills and select the character that the skill is for and it will tell
you how to perform it.

**********************
*03. Character Analysis*
**********************

Before I start to explain this section I must explain the abbreviations I'm going to use.

light high attack=h heavy high attack=H
light middle attack=m heavy middle attack=M
light low attack=l heavy low attack=L
light jump attack=j heavy jump attack=J
extra skill=ES (L2)
a direction=D

~SION BARZAHD~

Age: 19
Height: 5'9
Fighting style: A personalized style of Kenpo and street fighting
Sion is a 19-year-old who works at a bar called FATE on Dog Street in the City
of Edge. Before he landed this gig Sion was a homeless orphan who eventually
ended up training with a man named Wong Leung when he was 6. One day while he
was training he met a girl named Kaldea who eventually became his girlfriend.
Life went well for a couple more years. Until one night Sion's master
mysteriously disappeared. A little while later, his girlfriend got a job at the
company Mikado and after a few days at work, died in an explosion. Sion then
wandered the streets of Edge constantly teetering on the edge of suicide
begging people to kill him. Until one day, a man leads him to the FATE bar
saying that there's a man there that could kill him. So Sion enters and starts
a huge brawlfest with the current bouncer there and loses. But the boss of the
place is impressed with his skills and hires him as a bouncer. One day while
going through his daily routine, he meets a lost, homeless girl named Dominique
Cross. Not knowing much about her past or where she came from, Sion gives her a
place to live and cares for her even if he doesn't show it. But after that his
life is never the same.

Sion's move list:

NOTE: the letters in parentheses are the buttons you press. The moves with the
* next to them are extra skills.
Combo side kick (h,h,h) Sion throws 2 punches and then knocks the enemy down
with a turn kick.
Corkscrew punch (h,H) Throws 1 light right hand punch and a heavy left.
Dashing spin side kick (D,h) Sion jumps up, spins, and hits the guy with a turn
kick.
3 kick juggle combo (m,M,m) First kick hits the enemy into the air and 2 hits
them in the air.
Double uppercut (M,m) First uppercut hits the enemy into the air and the other
hits them in the air.
Dash kick (D,m) Sion jumps, turns, and kicks.
Critical Sweep (l,L) Side Kick to the knee with the front foot and a sweep with
the back leg.
Slide kick (D,l) Sion slides and hits the enemy's legs.
Double somersault (j,J) A forward somersault and a backward somersault.
Double air kick (D,j,,j) A hooking kick and a roundhouse in the air.
*Buster throw (costs 400 BP) (ES+h) A shoulder throw.
*Torpedo kick (600 BP) (ES+m) Sion rolls, turns on the ground, and kicks up
with both legs.
*Ground Sweep (1000 BP) (ES+l) A skipping sweep than can be repeated 4 times to
get a wide range.
*Floating Mine (1200 BP) (ES+j) Sion flips, twists in the air, and kicks
forward with both legs.
*Tornado Uppercut (1600) (ES+j+h) A powerful jumping uppercut.
*Double Knuckle (2000) (ES+m+l) Sion swings both hands and hits all around him.
*Hurricane Blitz (2800) (ES+l+j) An unblockable 3 hit combo using a spinning
kick.

Personal Comments: Sion is the all around character in this game all of his
stats are pretty well balanced, as is the cost for his extra skills and raising
his stats. Very good for beginners. The move that I recommend purchasing for
him is the Torpedo Kick. When you learn to use it well, you can blow by the
game without wasting Bouncer Points on other moves and you can use them to
raise stats.


~VOLT KRUEGER~

Age: 27
Height: 6'4
Fighting Style: Pro wrestling
Volt was the first bouncer to work at the FATE bar. But before all of that he
worked as a bodyguard for the owner of the mega corporation Mikado. While he
worked there he met a woman named Aena Paula or Echidna as she likes to be
called. She and Volt had a sort of friendly rivalry while they were working
together as they always tried to be better than each other. However, the
jealousy inside of Echidna one day got the best of her and she plotted against
Volt. It's not exactly clear at first to the player what she did but it seems
as though she allowed Master Mikado to die and made up an excuse that she was
not as strong as Volt so she couldn't have prevented it. So Volt then started
throwing dirty words at her. Of course Echidna didn't take this lying down so
she ordered her troops to open fire on Volt. Volt fled and ended up on shore.
He woke up in a house that belonged to the owner of a bar and the owner offered
him a job at his bar. Volt accepted.


Volt's move list

Triple hook (h,h,h) Volt throws 3 powerful punches with his club like hands.
Crushing blow (h,H) 1 light punch and a powerful left straight.
Drop kick (m,M) A front kick and a flying double kick.
Lariat (D,m) Volts rushes and swings his arm.
Heavy low kick (l,L) A stomp and a roundhouse to the shins.
*Shoulder uppercut (960 BP) (ES+H) Volt crouches and shoots his body up hitting
with the shoulder.
*Hammer typhoon (1000 BP) (ES+M) A spinning lariat.
*Lift Slam (1200) (ES+L) A throwing attack when Volt lifts the enemy and lets
them fall.
*Power Bridge (1500) (ES+j) A throw that looks like a suplex.
*Cannonball Strike (1800) (ES+h+m) Volt picks up an enemy and throws him at
another enemy.
*Earthshaker (2400) (ES+m+l) Volt slams a guy to the ground twice.
*Giant Swing (3500) (ES+l+j) Volt grabs the guy, spins, and slams the enemy.

Personal Comments: Volt is a great character to play as but not for beginners.
Even though he starts out with the highest stats and is the most powerful
character, he's awfully slow and most of his moves are difficult to use
correctly. Also, he lacks an attack that hits enemies on all sides unlike Sion
and Kou. Once you get the feel of the game you'll wanna give Volt a try as most
likely he will be nearly unstoppable when you can use him properly. He has the
lowest costs for raising stats but has ridiculous prices for moves. The 1 move
I suggest purchasing is the Shoulder Uppercut. Learn to use this move well and
you won't have to rack up a whole load of BP to spend on more moves.

~KOU LEIFOH~
Age: 25
Height: 6'0
Fighting Style: Tae Kwon Do
Kou was the last guy to join the FATE bar. But unlike the other 2 guys, he
wasn't a street punk desperate for a job. The reason he's there is because he's
a secret agent that's supposed to watch over Dominique so she doesn't fall into
the hands of Mikado. He at one time was actually a member of the very wealthy
Hurst family and was considered a genius both scholastically and artistically.
However, as the years went by, he lost interest in his studies and began
studying Tae Kwon Do with his master. When his master died, Kou left the Hurst
family and lived on with his master's name: Leifoh. After some years he got a
job at a company called LUKIS where he got a full body tattoo and became a
secret agent.

Kou's move list

Triple jab (h,h,h) A 3 hit uppercut combo.
Double Uppercut (h,H) A light right uppercut with a powerful left uppercut.
Triple Roundhouse (H,h,h) A roundhouse, spinning hook, and another roundhouse.
Hell Snap (m,M) A front kick and an axe kick.
Reverse Trip (l,L) A roundhouse to the shins and a sweep.
Slider (D,l) A sliding roundhouse kick.
Double Side Kick (D,j,j) Kou jumps and does 2 side kicks.
*Heel Smash (320 BP) (ES+l) Kou lifts his leg up and brings it down quickly.
*Circular uppercut (400 BP) (ES+m) An uppercut that twists all the way around.
*Double Spin Kick (550 BP) (ES+j) Kou jumps, does a spin kick in the air,
lands, and does a sweep.
*Mountain Storm (750 BP) (ES+h) A shoulder throw.
*Lightning Smash (1000 BP) (ES+h+j) And upward and downward kick combo.
*Tiger Spin Kick (1200 BP) (ES+m+l) 1 sweep and 2 middle spinning kicks.
*Tiger Frenzy (1500 BP) (ES+h+j) Kou jumps and does 3 kicks in the air.
*Raging Tiger (2500 BP) (ES+h+m) Not a 1,2,3,4,5, or 6 but a 7 kick combo.

Personal comments: Kou is perfect for people who can learn to use moves well
early in the game. He doesn't have very high stats and most of his moves aren't
very powerful but he's the fastest Bouncer and has attacks with long reach that
can be devastating when used properly. Kou also must depend on his moves to
beat the game because he has the highest cost for upgrading stats but the
lowest for extra skills. All in all he's a great character whose moves can be
very easy to use. Purchase the Heel Smash and you can conserve your BP for
upgrades on stats.

*************************
*-04. Versus and Survival Modes-*
*************************

-Versus Mode-

Versus mode is basically the 1 on 1 part of the game. Up to 4 players (with the
Multitap for the PS2, sold separately) can compete. When you play through story
mode, you can unlock bonus characters and battle areas once you have cleared
that level. For example, when you beat Dauragon I in the Crystal Dome, you can
now use him in Versus mode and you can choose to fight in the Crystal Dome. The
stats of the unlocked characters depend on what your character stats were when
you unlocked him or her. Such as, if your character is at level F when you
unlock Echidna, Echidna will have her level F stats in Versus Mode. The stats
of your starting characters are what their stats were in Story Mode. Versus
mode consists of two games. Battle Royal, which is a huge brawlfest with up to
4 competitors. The last man (or woman) standing is the winner. Team Battle is
when up to four players choose to be on 1 of 2 teams. Once you have chosen the
3 characters to be on each team, the battle will start and once all the members
of one team are gone, they lose.
-Survival Mode-
Survival mode is like the mini story mode. Like Versus Mode, you can use
unlocked characters here and the stats for all characters works the same. It
consists of 10, count them 10, huge battles with a total of 50 opponents that
need to be taken down. You get no health or defense refills either so it's a
good idea to come into this with a powerful character. When you've cleared the
9 stages and defeated 49 enemies, you'll be transported to a level where you
face off against a hooded figure. He's the boss of Survival Mode and believe it
or not he's actually Sion in a black hood. He will always be at level S so you
definitely want to come here with a powerful character. I will give a
walkthrough of the 10 stages in the "Survival Mode Walkthrough" section.

************************
*05. Story Mode Strategies*
************************

Before I go to the walkthrough I have to explain something about the story
mode. Since you have 3 characters to choose from, even though it's very
tempting to raise 1 character's stats and move on to another character and so
on, that's an extremely bad idea. If you can get through the game by doing this
I want to hear how you did it immediately. Unlike many action games the enemies
don't merely get harder as you move on in the game. Their stats get powered up
as you spend Bouncer Points. In a way you power up your enemies when you power
up your character. If you spend a cartload of BP and move on with a character
at level G the enemies will wipe the floor with you. If you absolutely must
switch characters try not to spend too much BP and the enemies won't be powered
up. However, as you get up to higher ranks the enemies will rank up slower as
you spend your BP. For example when only 1 bouncer is at level S the enemies
will only be at C. Here are some strategies I have developed to help you beat
the game. Keep in mind every strategy has it's advantages and drawbacks. Which
one you use is up to you.

1. One strategy is to play through the game as 1 character leveling up only
him. This way you will hold 1 really pumped up character. The disadvantage is
that this doesn't give you much flexibility. This is a problem because to
unlock certain things and to get the best perspective of the story sometimes
you do need to switch. Also, there's a good chance that your partners will be
beaten real badly and real quickly.

2. Another is to have your characters take turns in battles. Have 1 character
fight a battle and another fights the next one and so on. This way you can keep
up with the enemies' stats and you have even character stats. The drawback,
when you fight alone, the BP you spent on the other bouncers would've been for
nothing as they won't help you but your enemies will get more powerful. Also
you'll never have a level advantage because when the game collects all the BP
you spent on all 3 bouncers it'll stay the same level as your team.

3. When you have to switch characters to uncover something, here's what you can
do. Since it's very hard to explain, I will use an example. To uncover an
alternate ending for Sion, you must play through the level after you defeat the
third boss using a character other than Sion but you must beat the final boss
as Sion. Well, here's what I did, I played as Sion until the part when i had to
switch. I collected BP but only spending a small amount (800). Then the level
after the third boss wasn't very hard and I was able to beat it quite easily.
Then I switched back to Sino and I spent all the BP I had saved up. The
disadvantage is it may be very hard for some to play through the to the part
where you have to switch without upgrading much.

4. Here's something to consider, why not spend no BP? Well, you can spend a
small amount about 2400 or around 800 each bouncer. This way you have
flexibility and you can level up your bouncers without making the game so
powerful. How hard do you want the game to be? The drawback is you'll have to
learn to get by only with either only your starting moves and a little powered-
up stats or a weak extra skill and low stats and this can be very hard.

*************
*06. Walkthrough*
*************

Cinema: Prologue
At the start of Story Mode a T.V will turn on and a newscaster will talk about
the launch of the Solar Power Generator Satellite that is headed by Mikado. She
then goes on to explain about how the satellite works, which is, collect
sunlight, turn it into microwave radiation, and send it back to the ground base
which will then convert into electricity. The newscaster then expresses the
public's concerns about how the radiation will affect the people on land and
the high cost of the form of electricity. Then your attention is diverted to a
woman in a bathrobe typing on a laptop and you will see a young girl on the
screen. She is Dominique. The woman then seems to be worried and hurries out of
the room. Then the scene cuts to a helicopter flying and then the copter drops
their "attack units" through the roof of a house. These guys are recurring
enemies in the game. They're called MSF's or Mikado Special Forces. The men get
up and their armor retracts and falls off. Then they bust through the window of
the house and go outside. Later, you're diverted to see Dominique running
through the streets. After a while of running you then see a guy standing on
the outside of a bar. He's Volt. Then you're turned back to see those strange
men that were dropped from the copter running along the roofs of houses. After,
you see Dominique greet Volt and the two head inside. Dominique will enter the
bar and go to the second floor. There you see 2 guys. The guy sleeping is Sion
and the guy with the beer is Kou. So Dominique wakes Sion up and gives him a
pendant because it happens to be Sion's first anniversary as a bouncer that
day. Shortly after, the men that you saw earlier will break through the windows
of the bar and the first battle shall commence.

-Battle: FATE bar-

The battle starts off on the second floor of the bar where there are 3 MSF's.
There are chairs scattered on this floor and they can stop you from moving and
hitting your the MSF's. Once you've killed off the 3 MSF's, go downstairs and
you'll see 2 MSF's. If this battle is hard it should be because the MSF's are a
wee bit more pumped up but if you get knocked out the game still goes on. The
MSF's are very quick and agile and they like to back flip a lot so it may be
hard to hit them so when they do his use a rushing attack such as Volt's Lariat
or Sion's Slider. I've listed strategies for the characters below.

Sion: When you play as Sion you start near the right side corner of the second
floor behind Volt. Because the MSF's are most likely looking at Volt you can
sneak up behind them and use your Spin Kick (H) to knock the 2 there down. When
surrounded use the Tornado Kick (J). When multiple MSF's are in front of you
use the Spin Kick (H) and while going against 1 MSF use the Combo Side Kick
(h,h,h).

Volt: Since Volt immediately has 2 enemies in front of him, start this battle
with either a Lariat (D,M) or a Body Slam (J) to knock those 2 down. Use these
2 attacks to hit multiple enemies in front. Unlike Sion or Kou, Volt lacks an
attack that hits all the enemies surrounding him. So if you are surrounded, use
the Lariat to get yourself out of the circle. When going against 1 use the
Triple Hook (h,h,h) or the Rolling Savate (M).

Kou: Kou starts this in front of 1 MSF so use the Rolling Stomp (j) and drive
the MSF to the corner. Kou has many long range kicks so don't worry about
getting close. You do want to worry about getting too close as some kicks might
go over the MSF's heads since they crouch so low. To hit multiple enemies use
the Spinning Axe Kick (M). When surrounded use the Spreading Air Kick (J).

Cinema
After the battle is over, regardless of whether you survived or not, you'll see
Dominique hiding along the wall. Then you'll see a guy stalking her. He's the
leader of the MSF's. His name is Mugetsu. He'll leap from a ledge and grab
Dominique by the neck. Then you'll see Volt and Kou get knocked off the second
floor falling to the bottom. Sion will kick an MSF and try to get to the second
floor but another MSF will cut him off and hit him down the stairs. Then
Mugetsu, with Dominique in his arm, will leap out of the window followed by his
MSF. Then the wounded bouncers will climb up the stairs. Sion will ask who they
were and Volt will say they're from Mikado. Sion will suggest to go to Mikado
but Kou says he should check into it first so he makes a phone call. If you
played through the past level as Kou you will be able to hear the voice of the
woman who Kou is talking to. After the phone call Kou will say that there's an
MSD Cargo Train leaving for Mikado in 30 minutes so Sion hurries out and the
other 2 follows. After a bit of running our 3 heroes end up in the Central
Square of the City of Edge and 5 MSF soldiers ambush them and all the doors
shut. It looks as though they'll have to fight their way through.

-Battle: Central Plaza-

This is the largest fighting area of the game. It has basically a large field
with steps to the front and 2 huge staircases that lead to a fountain area.

All characters: I'm not going to list strategies for all 3 bouncers because all
of their strategies are similar and it would waste my time to type it and waste
your time to read it. Since you're fighting MSF's again you should use the same
strategies as you did when you were in the bar. When you arrive in a situation
just do as you did when you were in the bar. The only difference may be that
since the square is so large you might want to pick out 1 and hack away at
their health.

Cinema
After you've beaten all the MSF's your characters proceed to exit the plaza but
before they do Sion sees a mysterious panther but Kou snaps him out of his
trance and they hurry to the station.

-Battle: Train Station Entrance-
When you reach the station, you will be confronted 3 security guards. These are
the weakest enemies. This area is basically a square. You can't descend down
the stairs and you can't go through the barrier.

Sion: When you start the battle, the guard that's facing you should go after
Volt so this gives you the chance to sneak up behind them and nail both of them
with your Spin Kick (H). You most likely won't be surrounded so there's no use
for the Tornado Kick. When hacking away at 1 guard use the Side Kick Combo
(h,h,h).

Volt: At the start the guard facing Volt should go after Sion so you can nail
him with a Lariat (D,M). Going against 1 guard you should use the Triple Hook
(h,h,h).

Kou: Unlike the other 2 guys the 1 facing you will go directly for you. So
start the battle with a Rolling Stomp (j). There should be no use for the
Spreading Air Kick. When going against 1 use the Triple Uppercut (h,h,h).

Cinema
After you've beaten the 3 gaurds the 3 bouncers will hop over the barrier and
see that the train will be getting ready to leave. Just when this is happening,
the heroes will be jumped by 5 more security gaurds.

-Battle-

This battle area is much like you last one you fought as this area is also a
square but it's much larger and there are poles that could get in your way.
Since this area is a sort of rectangle battle you may just want to hit anything
that stands in front of you and press forward the whole time. This is the first
time you're actually required to finish in a certain amount of time but you
really should have no problem finishing in time.

Sion: Sion starts this battle closest to the action so you'll probably get the
first licks. Since the guards stand very close to each other nearly all the
time you'll wanna use your Spin Kick (H) a lot. When fighting 1 guard use you
Side Kick Combo (h,h,h). You may be surrounded so use the Tornado Kick (J) when
that happens.

Volt: You should first spot a group of enemies lined up or close to each other
and if you're close enough use the Body Slam (J) but if you're far away use the
Lariat (D,M). When fighting one use the Triple Hook (h,h,h).

Kou: Kou will start the farthest so move in close and start with a Rolling
Stomp (j) and use it again when they're on the ground. Then knock enemies into
each other using the Spinning Axe Kick (M). Also use this when going against 1
guard.

Cinema
If you finish in time the bouncers will board the train casually and will have
to hurry to get on if you don't. Nevertheless the train will leave the station.
After a short loading sequence you'll see Kou expressing how cold it is and
you'll hear an alarm sound and the captain of the train will send out a call
for help to get rid of the bouncers. Then the game cuts to see a woman
confirming the order and will send her security guards out. She's Echidna. Then
you'll see the guards running along the cars and the bouncers will face them.

-Battle: MSD Cargo Train-

This 1 battle actually consists of two battles. When you beat the first 3 men
on the first car you progress onto the next car to face the next 3. There are
no health refills or opportunities to save, switch characters, or exchange BP.
You can't get knocked off the edge so don't worry. But you can't knock your
enemies off either.

Sion: As Sion you should first start with a Spin Kick (H) as soon as you get
close enough to knock down all the enemies. Then line up the guards and knock
out multiple ones using the same move.

Volt: When the battle starts, execute a Lariat (D,M) to hit all the guys down
and hit enemies into each other with a Rolling Savate (M).

Kou: Kou starts the farthest away from the guards so wait for your fellow
bouncers to knock enemies to you and hit them with a Spinning Axe Kick (M). You
can hit enemies into each other with that move too.

Cinema
When you end up on the last car you'll see Echidna with 2 more security guards
there. She'll say, "If you don't have a ticket you're going to have to pay. And
this ride ain't cheap." Volt will then go to greet her in not exactly the
friendliest way and she seems to be surprised as though she met Volt before.
She then responds with the same nastiness. This is the battle for the train
rights.

*******************
*-Boss Battle: Echidna I-*
*******************

In this battle you only have to knock out Echidna it doesn't matter about the
guards. This battle takes place in a very tight area so it's very easy to knock
enemies into each other but most likely won't be able to attack from any angle
you want and Echidna and her guards can knock your buddies into you. It may be
better to kill off the 2 guards first you get BP and it isn't very hard as long
as you watch for sneak attacks. Make sure you keep the enemies that are looking
at you in front of you so can't get sneak attacked.

-Boss Analysis-

When Echidna blocks she ducks so low that most high attacks will pass right
over her so she doesn't lose any defense. So your best bet is to hit her with
the middle and low attacks so at least you can wear down her defense if she
blocks. She likes to use sweeping combos a lot so right when she goes toward
the ground block, wait for her to finish her attack, and counter. Block often
so she can't knock you down and cause huge damage with a sweep combo. Taking
her apart will be easier if you hit her from behind or when she's getting up.
This way you can avoid her damaging combos. Try to hit her away from the guards
so they can't take cheap shots.

Sion: Hit Echidna from behind with a Double Uppercut (M,m) and a Critical Sweep
(l,L) when she's getting up. When fighting the guards use the Side Kick Combo
(h,h,h) and hit them into each other or Echidna with the Spin Kick (H).

Volt: Start with a Lariat (D,M) to hit all 3 enemies. Volt is much slower than
Echidna so you'll have to rely on sneak attacking her with your powerful
attacks. Wait until she turns toward someone else and nail her with a Triple
Hook (h,h,h). You can hit her guards into her using the Rolling Savate (M).

Kou: Move in close to the group, use a Spinning Axe Kick (M) on a guard, and
he'll fall into everyone else. Then hit Echidna to the rear of the car with a
Spinning Axe Kick (M), wait for her to get up, and nail her with a Triple
Uppercut (h,h,h). If she blocks a hit make sure you block, wait for her to
throw an attack, and counter. Hit guards into her or her into guards with a
Spinning Axe Kick (M).

Cinema
After you've beaten Echidna your character will question her. If you played as
Volt you will get some additional dialogue. Echidna will then warn them about
the next time they meet and will jump off the car and into the water. Sion will
climb into the front car of the train. Then Kou will ask what happened between
Volt and Echidna. However, you'll hear an engine roaring and Volt and Kou will
go into the car. Your attention will then be diverted to what was making the
noise, a sort of fighter plane. Then the plane will start shooting at the
train. If you played up to this part as Kou you'll have a better idea as to
what's going on. After some more shooting you'll hear an engineer say to the
captain that the brakes have been disabled. When the plane gets near the train
stop it'll shooting, make a tilt, narrowly miss the train, and fly off. Once
the bouncers have heard the brakes are disabled they realize they better de

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